Nice introductory tutorial, thank you. I just wanted to add - to minimize difficulties you having with agents going through obstacles, it's helpful to also look at "Max Turn Rate" parameter on Crowd Solver DOP. By default this value is set to 90 i think, which prevents agents to abruptly change direction even if they get too close to the obstacle. If you bump this up they will be able to react more accurately. Cheers ;)
my agents runs in a very narrow path between walls and obstacle method doesnt work very good. what is the way to use the walls as a collision object? couldnt make it work? is it about constraints?
You can try making your wall thicker and larger, remember this is only the proxy geometry so you don't have to render the proxy, but it helps the crowd solver, if you make the wall larger. And yes sometimes the agents will go through the wall, because the crowd solver doesn't do exactly like the rbd collision detection does. Crowd Solver can only gently guide the agents away from the wall, by using an obstacle force, which repels the agents away from the wall. You'll have to use small tricks here and there, like deleting the agents that do go through the wall, because you'll have to a lot of agents left. Hope that helps!
Each panel has some the same set of icons on the right top corner and one of them is a "tear panel" option which will split your screen into another panel. That way you can open up multiple panels. And in order to switch a panel to node network, or geometry spreadsheet or viewport you right click the left top corner on the name of the panel and you can choose the panel you want. After you customize your screen the way you like, in order to save this setup so you don't have to do it next time, on the very very top of the Houdini application, there's a dropdown menu where you can "save as desktop" and you can choose that and enter a name you'll remember like "My Desktop Setup" or something. Hope that helps!
Yes, I have also noticed that )) In an effort to control everything and do everything right (store everything in different geometries), she became entangled in her own traps. In my opinion, this kind of pedantic approach to building a setup is redundant. But honestly, I also like everything to be built beautifully and orderly :) Anyway - the tutorials are great and very helpful!
Avoiding other people.. very appropriate for the current times!
You read my mind! Watch the last couple min. of Crowds Walk Path!
Your tutorial is so clear. Thanks for sharing! Liked!
Thanks!
Nice introductory tutorial, thank you. I just wanted to add - to minimize difficulties you having with agents going through obstacles, it's helpful to also look at "Max Turn Rate" parameter on Crowd Solver DOP. By default this value is set to 90 i think, which prevents agents to abruptly change direction even if they get too close to the obstacle. If you bump this up they will be able to react more accurately. Cheers ;)
Thanks for the tip.
my agents runs in a very narrow path between walls and obstacle method doesnt work very good. what is the way to use the walls as a collision object? couldnt make it work? is it about constraints?
You can try making your wall thicker and larger, remember this is only the proxy geometry so you don't have to render the proxy, but it helps the crowd solver, if you make the wall larger. And yes sometimes the agents will go through the wall, because the crowd solver doesn't do exactly like the rbd collision detection does. Crowd Solver can only gently guide the agents away from the wall, by using an obstacle force, which repels the agents away from the wall. You'll have to use small tricks here and there, like deleting the agents that do go through the wall, because you'll have to a lot of agents left. Hope that helps!
@@bubblepins thank you so much for the detailed answer! i will try with larger walls..
i am a beginner my question is how can i get the workspace of Houdini like yours. thank you
Each panel has some the same set of icons on the right top corner and one of them is a "tear panel" option which will split your screen into another panel. That way you can open up multiple panels. And in order to switch a panel to node network, or geometry spreadsheet or viewport you right click the left top corner on the name of the panel and you can choose the panel you want. After you customize your screen the way you like, in order to save this setup so you don't have to do it next time, on the very very top of the Houdini application, there's a dropdown menu where you can "save as desktop" and you can choose that and enter a name you'll remember like "My Desktop Setup" or something.
Hope that helps!
thank you so much for your answer and for all the clear tutorials you do
@@gdalidenkesh731 Thanks for watching!
man, the particle that was pathing through the wall was the previous cache .. lol
Yes, I have also noticed that ))
In an effort to control everything and do everything right (store everything in different geometries), she became entangled in her own traps. In my opinion, this kind of pedantic approach to building a setup is redundant. But honestly, I also like everything to be built beautifully and orderly :) Anyway - the tutorials are great and very helpful!
YES
I got a feeling you learned this just a few hours before recording tutorial. You don't sound very skilled or experienced.
She has great tutorials and resources dude, what do you have?
I think this is one of the place where I get all tutorials very organized and explained in lucid way
what do you have? you just have a keyboard