In the grim darkness of the far future, denim is a rare and coveted resource. Some would resort to theft in order to obtain it. They are known as the jeanstealers.
TO DETONATE on Tech Support level: 1.) Have terminator within one square and place bombs. 2.) Hover mouse over target. 3.) Hold RT mouse button. 4.) THEN left click When you hear voice prompt to arm explosives and it will auto-detonate. Took me a full week of failures to figure that out. Youre welcome!! 😎👍
Old games had a lot of programming directly tired to the clock speed of processors, so when they're played on modern machines they run weirdly, hence the sped up voices.
@@Thalanox yeah if you had a modern 486 and needed the clock speed of a 386.. cant remember the when turbo buttons stopped being a thing maybe at the release of the Pentium 1
Glad I read the comments first, cause I was gonna say that the audio had been altered to throw the md5 off so that it couldn't be tracked as a pirate copy lol
To the final point: you also don't face a boardgame alone. Even if the gameplay is frustrating, you have your friends to share the experience with. Videogame is just you versus the damn thing for hours and hours.
I feel like hitting the like button and making William play more Space Hulk would be inflicting or horrible harm on him. Or making him an even more powerful, well adjusted person. Odds are 9/10 one or the other.
Hope the sort of vloggy bit about my coping strategy near the end wasn't TMI. I try to take you guys along the journey with me on all these games, and the cope was ABSOLUTELY part of this game in my opinion.
Honestly I love that you included it. One of my favorite things about this channel is that you have a continuing feel of optimism, compassion, and engaging with media in good faith. It's cool to see that you took time to treat yourself with that same mentality.
There was rules for additional armies in Space Hulk the boardgame, orks and imperial guard etc. You had those models around, people made up rules for private campaigns or sent what they made to White Dwarf and other specialist magazines.
I never actually realized the connection between Tyranids and Genestealers was considered tenuous. I always thought they were just a type of Tyranid which has enough variety (due to infecting humans) to get their own codex.
Well today they connected and genestealers are a tyrannid variant. But back then Tyranids was not created yet by GW and Genestealers were introduced as their own race. Later when Tyranids got their own codex they where retconned into saying it was a vanguard species of the Tyranids that infected humans to create Genestealer cults that would project a psychic beacon to guide the Tyranid ships to their world (and then end up as food along with the rest of the population). The first edition of 40k have some really weird and funny/cool stuff (like Tyranids using ambassadors/Mercenaries). And yes I was way too into this when I was a kid back then and still remember it 😅
@@michaeldunkerton3805 Yes, and no. Both genestealers and tyranids were in the original Rogue Trader rulebook. But genestealers were a feral species with rules that made them much more like xenomorphs (they would "infect" a model, which would then turn into a new genestealer). They weren't an army so much as a wild creature that might turn up on a battlefield where two armies were fighting. Meanwhile, tyranids consisted of two sets of stats - a basic warrior (which looked similar to the modern termagent) and zoats (long-since removed, though one apparently turned up in Blackstone Fortress). Hive fleets weren't the extra-galactic super threats that they are now. Instead, they were much smaller, extremely dangerous swarms that were carefully monitored by the Imperium and other sentient species. The first edition of the Space Hulk boardgame completely rewrote genestealers. And when the tyranids finally got a proper fleshing out and introduction, we were told that "obviously" genestealers were a vanguard lifeform of the now extra-galactic tyranid hive fleets.
They are not tenuous. They are part of genestealers. Back in the day maybe different now its clearcut they are part of the tyranid faction. Look up luetin or adeptus ridiculous for lore cus this guy does not know it well
@@michaeldunkerton3805 Your welcome. I noticed you got a ton more info as well. Remember that some might be contradictory so I understand very well if the guy in this video was mistaken on some things. Take into account that 1st edition was more a RPG/skirmish game with few models where it was recommended to have a game master to control the monsters. If I remember correct Genestealers where first in white dwarf as a preview and then when rulebook came out you had three Tyranid races; Genestealer, Tyranids (just a termagant I think it was retconned to), and Zoat (Ambassador and slave race of tyranids). Another fun fact is that Ork squigs was originally tyranids as well in the lore and then Orks liked them and adopted them and they liked the orks and Tyranid got rid of them (think they have retconned this to not have happened now). 1st edition was kinda weird. If you want obscure info from ancient times you can also look up youtiubers "snipe and Wip" with Codex Compliant. Tyranids could also mind control other races and in effect use other armies as part of their tyranid force. :)
I found the opening cutscene to this game a while back, just floating around on youtube, and it has mesmerized me since. I watch it a few times every now and then. To me, THIS is grimdark. This sort of thing is the lifeblood of 40k, and it encapsulates everything I love about it. The crushing shadows that obscure almost everything, the endless hordes of alien monsters, and the sound design! That is what a Bolter sounds like! Deep, slow thuds, each shot sounds like a small piece of death. It's so AWESOME. Thank you for showing me the rest of this game, it was very interesting to learn about.
The other melee weapons (Thunder Hammer and Storm Shield or Lightning Claws) come from the board game expansion, Deathwing. As do using psykers (the Librarian).
A great thing about Space Hulk is all of the adaptations of the board game are very faithful adaptations. You can play either this one or Vengeance of the Blood Angels are good hybrid fps strategy games. Space Hulk, Space Hulk Ascension and Space Hulk Tactics are good straight adaptations of the game and Deathwing is a good way to turn the game into a straight up FPS.
You might be getting ray tracing mixed up with ray casting, where a wave of lines is cast out from the view of the player to calculate where to draw the walls (like Wolfenstien 3D). Great Video!
Thanks so much! And I reckon you're right! My confusion stems from the fact that the devs themselves called it Ray Tracing! The terms seem to have been less defined back then
@@WilliamSRD Well, back then it was actually called 'ray tracing', though the two terms were inter-changeable. Modern day 'ray tracing' takes the concept and applies it to a full 3d environment (tracing rays from individual points on an environment to the player's view point and adjusting how the environment is renders based on the length and angle of the rays), where as the old method was a way to create a seemingly 3d environment form a 2d shape (sending rays from the view point to a 2 dimensional line, and rendering slices of a vertical texture with different heights depending on the length and angle of the ray). It's a bit more complicated than that, but that's the basic ideas.
@@TheDeinonychus No, it was actually raytracing, but not on the PC running the game in realtime. The walls, floors and ceilings were rendered instead of hand drawn. I bought the game back then and there was a kind of dev diary included were different devs talked about the game creation process.
That Tech Support level is what stopped working on my Amiga 500 about 30 years ago. That mission crashed the computer. I still remember it after all these years.
Finally i get why this game felt so unbeatable. I and probably a lot of others made the mistake of playing this game only in first person and never using the freeze or using the tactical view to give orders. And that will get your squad wiped out in seconds in the tutorial.
Ah, yes, the game that took me legit three years to beat, playing it off and on. That's kinda how you're supposed to play the game. Play one or two missions each day, taking a break from it for a couple days maybe. It's one of the old-school long play games that can take a person months and years to get through. It's not designed to be marathoned in a night like a lot of people do with modern games. As for the ending, considering it's an old game, but one you might still want to finish, I'll put the spoiler further down... If I remember right, the next to last mission is you going in to kill the genestealer patriarch. It's balls to the wall hard, and you have to have a heavy flamer and that marine must survive, since he's the only one that can burn the patriarch to death. The final mission is just you as the main Space Marine, exploring the maze-like final level. Surprisingly, the game actually gets more creepy by have absolutely no enemies show up, but still plays all the ominous sounds like they are around, making you wonder what the hell is about to happen. You finally come upon the lost space marine's body, it plays a short cut-scene, and credits roll.
I remember renting the PSONE version of Space Hulk and not even being able to leave the starting room. You start boxed in by the other space marines and I couldn't figure out how to get them to leave. I'm excited to hear you go through the same pain 20 years later
Pretty much came here to tell a story more or less the same. Not many games went back to Block Busters/Video Ezy played as little as this bastard of a game. 🤔
I think you're thinking of the sequel, Vengeance of the Blood Angels. You start that game's main campaign only in control of one Termie so it's up to the AI to move the other squad members around. Which is hellish. So are the tank controls. So is the PS1 version of the overmap (which is a separate screen on the PC version as I recall -- I lost those discs long ago and had to buy the PS1 version to try to play it again.)
That moment when a game is so hard, it can damage your relationships and happiness in Real Life. And where you need to grow as a person to even finish it (barring game-breaking bugs).
@@jamesgornall5731 I keep going back to it on PC emulators now and then, I'm still only about 45-48% of the way through; knowing that you have to go through it twice to properly complete it I don't know why I bother!! Should play the lottery, more chance of winning that; that or I'll do both on the same day** If Hell exists, but I can get out if I complete this, it's lucky it's an eternal place!! >XD ** still not a chance even in an infinite no. of multiverses >XD
I was lucky enough to be a teenager in the late 80s. I got into 40k right at the beginning, still own my original physical copy of the 1989 Space Hulk board game (no, I haven't painted all the miniatures yet, lol). So by the time I played Space Hulk 1993 on the Amiga, I was already plenty familiar with the concepts and rules. Which meant the videogame felt like a masterpiece, atmospheric and claustrophobic. The freeze time mechanic was a very clever way to translate from turn based to real time. That said, perhaps because I had already played so much of the board game, I never felt the need to binge through the campaign on the videogame. Had a bunch of fun with it on the Amiga, if we make allowances for time and technology, it's still one of my favourite 40k videogames.
27:24 - So hey, eight hours is actually not a good length of time for sleep. REM cycles are 90 minutes, so if you sleep for eight hours, you're waking up in the middle of a REM cycle, which leaves you feeling tired. Seven and a half or nine hours will let you complete your REM cycle and actually feel awake when you get up.
I know I've beaten the main campaign two or three times since 1993, but I don't recall how I beat the Tech Support bomb mission. The good news is that this isn't the only campaign! -- some classic campaigns are included on the disks, just not labeled exactly as such. The "original" mission six-pack for example, is the first Blood Angels campaign from the board game, often included in SHulk adaptations through the years down to the most recent "Space Hulk: Tactics". Meanwhile, I never knew that Space Crusade was the first 40K adaptation!
It occurs to me that the Tech Support bug might be a problem with DOSBox. I don't recall ever getting that far since playing (on rare occasion) on the emulator; and I know later DB versions wouldn't necessarily play Space Hulk at all.
For me and my childhood friend whom I played a lot of video games with, the thing that scared us the most was when we set up what we thought would be an impenetrable covering fire. Only to see one Terminator fall eventually, then another, and finally only one is left and the genestealers gather en masse and come for us from several different directions all at once. It was literally like what we saw in the intro.
Ok, couple hints for you that helped me beat this when I played it back in the early 90s. Storm bolters can only jam when you're shooting in the primary screen and the jam rate is pretty much the primary way your rate is fire is regulated. The game is timed and triggered by the cpu clock speed. This combined with the above meant that when you hit a spot where you had to press, you switch your pov to your objective runner, turn off your pc turbo to engage bullet time and shot from the overwatch cameras which effectively unlocked your rate of fire. Whatever dosbox emulator you're using, you can probably set your clock speeds with it and you might have had it at a non typical clocking which was screwing with the triggers on the map that bugged out on you. I'd suggest trying that one mission again like this. If i remember right, that mission had the bulkhead cutters available to you right?
Somewhere in my wardrobe I have a pre-owned copy of Space Hulk:Vengeance of the Blood Angels for the playstation 1,which I remember was more up in your face encounters.
Honestly I've never gotten more than a couple of missions into any classic Space Hulk game but I love them all. I'm a simp for the 3DO port of the 1995 game especially.
So the funny thing about Space Hulk the board game was that it was the introduction of the Terminators to Warhammer 40K and they were so popular that GW eventually had to introduce rules and new models to the tabletop game. People were literally buying the boardgame just to get more terminator mini's, they were that popular.
Playing this in the 90s, we were used to coin-op difficulty curves so this didn't feel so bad. But by modern standards it's going to be nails. Also we were used to the board game, which was largely an asymmetric two player game, and there are some missions that require perfect tactics and perfect luck as marines so that didn't seem out of place at the time. Really glad you went back to play it and I've loved hearing your thoughts and experience.
When i finally finished this on the Amiga i felt like id actually achieved something. The mechanic where pause runs out? Genius. I played a Dark Angels army at the time (1995) and was campaigning in 2nd edition (so many rules 1 turn could equal 1 hour)
God, Space Hulk rules. The board game is so tightly put together, the balance can bring who wins/draws/loses the mission down to the last action of the last turn. I have so many good memories of one last marine holding out against the growing horde, with a gun jam ready to become the deciding factor in this desperate battle between man and alien. God, Space Hulk rules. I think anyone who wants an introduction to it should skip to Suicide Mission, it's relatively short and from the title onward it makes clear that you should be playing any and all of your guys as expendable (on both sides). Plus it's Flamer-centric so you get to slap down some cool looking template attacks as the marines.
This was the best game of it's time. I remember being scared shitless while playing it. I came from the perspective of being a fan of the boardgame so the insane difficulty was nothing new and I had some grasp of a working strategy but still, it was horribly hard. Always wanted for a new version which managed to contain those elements. But as far as I've heard none of the newer versions hold up in comparison. Thank you for taking this trip down memory lane for me.
Good video. The first, and in my opinion by far the best of the various Space Hulk adaptations to video game form. As you noted, it faithfully recreated the feel of the board game (imo in a way that games since then haven't done, even the ones that were nearly straight ports) while simultaneously taking advantage of some of the abilities offered by computers. Ironically, it's also the version that people are least likely to be aware of. In my experience, people tend to think that Vengeance of the Blood Angels was the first Space Hulk game, even though it was released a couple of years afterward. One thing worth noting, imo. In the board game, the marine player has a limited (and random) number of command points to spend each turn. This represented the support personnel back on the ship using their ability to see the bigger picture and provide guidance to the marines. In this game, you're one of those people. You have the five screens because that's the view of the guy back on the command ship who's directing the squad. When you take direct control of a marine, that's the equivalent of you spending a command point or two on him in the tabletop game. One last item - the super-fast mouth movements when the mission briefing is being given are probably due to the speed of your CPU. Timing tasks within games at the time were often tied to CPU cycles, and on the much slower computers back in the day, the mouth moved at the right speed. I suspect that this is also the explanation for the version of the game that you found with the chipmunk speech.
@@pcppbadminton My vague recollection is that the mouth speed worked properly when I ran it back in the day. But it's obviously been a *very* long time since then, and I could be misremembering.
This game was so far ahead of its time, and the freeze time mechanic was amazing - you really have to think fast under pressure. Superbly atmospheric for its day.
Just found this channel via the algorithm and I'm so glad I'm in time to hit that like button and encourage more Space Hulk. I love the game and also massively enjoyed the review. I hope you make more of this content.
Having played the board game as a child i found the video game versions nicely authentic. And YES it was always meant to be tough. In lore investigation of an infested hulk was always more likely a one way trip than not.
It's funny I was just watching a buncha space-hulk reviews a few weeks before this vid came out and I gotta say this is the best so far. It's a great review not just for how extensively you've covered (Far more than any other I've seen) the core aspects and mechanics of the game but the history and development as well not to mention your editing skills, understanding of the 40k setting, and humor are and incredibly entertaining mix. Will be giving you a like and keeping my eye's open for more, cheers fren! You deserve it. P.S. A quick side note, something I found while doing some research while bored is that the movie Aliens, The Angels of death codex (The codex for the dark angels and blood angels), and the finalized design for terminator armor all came out within like 2-3 years of each other. I'm pretty sure space-hulk was created as a game made to promote The two chapters and terminator armor considering they were both fairly new at the time and to capitalize off of Aliens success. Just my speculation but it fits as this seems like a very GW thing to do even all the way back then.
The additional weapons were from the original boardgame - there were a couple of expansions called (I think) Deathwing and Genestealer that had stuff like the weapons, genestealer hybrids, new board sections, single player rules, etc.
Pretty much all of your vids get an instant like from me since I discovered it a few months ago, but if you're looking for _specific_ Space Hulk feedback, than here it is: yes, I would like to see more. Especially since I was expecting a completely different game here; the 3DO version (which I still feel like IS a version of THIS game, or at least must've started out as a port of this... but man they look different). Though don't let that dissuade you from showing off more old obscure LEGO games if that tickles your fancy a la Rock Raiders, especially for the sake of your mental health 😉 _(I mean that seriously btw, not sarcastically. Hard to get that across in just text, but I really did enjoy your Rock Raiders video!)_ Oh and btw, I feel for you with regards to not getting frustrated at games, I really do. I lose my mind with lots of dumb things in lots of games, and I'm always trying to work on it. Recently-ish I've been doing a lot better though, thanks to something Justin Wong said in one of HIS videos about how to get better at fighting games - don't play to win. He was talking specifically about how you should start playing online matches (or local) against opponents in fighting games, you should expect to lose and instead focus on just learning the mechanics and systems in the game, but I find that attitude helps in general. As SOON as you let it go, and you just head into things with the attitude of, "Well, I'll either succeed and get to the next opponent/mission/level, or lose. But if I lose, at least I can learn something from this experience, or if it's more due to random chance, I gotta get it over with anyway because at some point this run will be the run where randomness falls in my favor" things get a lot more fun again. Though you're right in that you also gotta recognize when you're losing your mind and just gotta focus on something else, so I'm happy to hear you did and it worked out!
Ah! That's Vengeance of the Blood Angels, the sequel to this one! I absolutely intend to cover it! And as fate may have it, I have an incredibly obscure Bionicle flash game I may be reviewing very soon... Thanks for all your support, I'm glad people are taking steps to take care of their mental health when they play difficult/competitive games. It's a sadly understated topic!
This brought back memories. My trigger for knowing I had spent too long a session playing was that I was of beginning to hate my own characters. Don't you dare die Marine, don't you dare!
God, I wonder if the chipmunked version of the game would have that bug or not, I would find it very silly if the only way to complete the game would be to play that version lmao (pls don't do that to yourself tho)
Ancient Gamer here. 15:54 On old machines running this on MS-DOS, the briefing guy's face moved at half or less speed as seen in the clip. For whatever reason, Dos-box runs it faster because PCs now are essentially a UFO compared to 286s
I feel kinda bad for William because he Was slaughtered by the 40K fans because on multiple occasions the books directly stated that Genestealers were Tyranids. "Kinda" bad.
The current canon is that they're Tyranids, but way back in the early 90s when WH40K was still pretty new, this wasn't the case. Originally they were separate entities, that later got retconned into being from the same faction.
Fantastic video. I worry that more space hulk will be too much for anyone's sanity. Have a pallet clense with final liberation, chaos gate, shadow of the Horned rat, dark omen or rites of war.... Heck go modern and play mordhiem.... Please more 40k videos.... Excellent work.
I find it amazing how well the art style still holds up when normally these graphics lose a sense of quality on modern flatscreens vs how they look on old CRT monitors. I can’t imagine how good this game looks on a CRT.
I only played the Space Crusade board game, which had three main factions Ultramarines, Imperial Fists and the Blood Angels. But over time, interchangeable weapons and backpacks broke, so I had to mix and match pieces and eventually I ended up with my own chapter the *UltraBloodyFists*. It was a cool game, because of the blip system for enemies, you could play by yourself and still have random encounters. Genestealers - early 'Nids. The Dreadnought - that was ED-209 and the android, looking back now... a Necron!
An Actual Marine fresh from Boot introduced me to the board game in 1990 at Dragon Con, (I don't think he heard about it there), we played it non stop, I bought my own copy and painted up my minis and been stuck on it ever since. i went on to play 40k as well, but I still had my best experiences with Space Hulk. Also You will never be able stop thinking in Space Hulk...probability, logistics, and as you said "angles", it teaches the brain to think tactically.
The game is utterly tense, more tense than practically any game ive ever played. That bit where a genestealer attacks a regular marine and you get an unexpected kill, equivalent of rolling a 6 and the GS rolling something less, snake eyes and a four perhaps
You give a frak about the material. You have a good blend of comedy and information. And by the Emperor, you're one of the only TH-camrs who off friggin rip look like how your voice sounds. Subbed. Love your schtick, man. Keep up the good work.
Think I played this on Amiga as a kid. Remember the eerie feeling during the intro or mission briefing. The music or sounds were really good to create that feeling.
This is the kind of game I'd have tried as a kid with no idea how to play and quit feeling dejected. Not because it was difficult, but just because I couldn't even figure out how to play.
8:59 Remember that retro games may have audio/video problems running on modern systems to the point of half of them being merely an unplayable black screen
When i was in sec.4 (high school in canada, 10th year) my friend had a 3d0 with that game. It was so ahead of its time! We would miss school to go play!
Please take my 'like' as an interest for Rights of War or Chaos Gate for the WH40K series. Or even fantasy battle with Shadow of the Horned Rat. At least, if this gets enough interest to warrant you making a follow up
Ah yes, Space Hulk. The game where the Space Marines decide to send their soldiers with the best armor to fight enemies that are able to easily penetrate said armor, thus making the armor pointless and merely making the marine in question slow and ungainly, less able to react in these tight confines. Don't send in squads of Scout Marines who are small and agile enough to shoot past one another, giving more effective firepower down a given corridor and provide covering fire while another withdraws while also being able to *turn around easily* and *make said withdrawals feasible.* No no. Keep sending your elite warriors, each of whom is a veteran with like 100+ years of experience into an environment with equipment entirely unsuited to it. Biggest brain strategy in the Imperium, 10/10.
Genestealers and GC Cults have been canon Tyranids for a while now, there’s not really any debate over that anymore. There’s mountains of lore exploring their relationship.
Imagining this guy strolling through Wegman’s grocery store in full Ravenguard drip just going “you can’t see me you can’t see me you can’t see me you can’t see me….”
I was a veteran of the board game and it’s expansions (Deathwing that added the extra weapons, and Genestealer) and that really helped when playing this. I binged it when it came out and completed all of it. In one mission I tried seeing how many Genestealers I could kill (there’s a mission with an excellent kill zone you can just sit in) and my kill count at the end was over a thousand Genestealers!
Aw yizz. No one makes me care about a video game I've never played based on a boardgame I've never played based on a roleplaying game I've never played quite like William.
I like how, in this game, the genstealers are actually scary, in space hulk tactics they're kinda funny looking, making them kinda annoying because they kill the space marine so quickly
Power armour originates in a game called laserburn(or more importantly the whole 40k gamesystem, impirial comander) by Brian Ansell. He gave a copy of that to rick priestly, and said develop a futuristic version of warhammer fantasy battle. But yeah, dreadnoughts, power armour, etc. Laserburn, or really , its later revised system, imperial commander
As someone who have a youtube channel, watching this video to decide if I should play Space Hulk for a video I am making, the segment about how it effects your RL and how you adapt your RL for the game struck deep with me. My days are pretty much organized in routines on playing through games I do not even enjoy, outstayed their welcome and I just want to get done.
I remember buying this game at an ElBo one sunday afternoon waaaay back in 94. Got it home, installed it from the disks on to my 486/33 4mb of ram, and was blown away by the opening. I had the boardgame for a couple years at that point and would play it by myself all the time. I also had the old "Space Marine" boxset game that turned in to Epic 40k as well. Seeing this world animated and come to life like this was very special and I still watch this a few times a year since then. I really loved this game even though it was hard as hell and a little unfair with the random stealers popping out of the walls but I loved it for that because that is how the 40k universe seemed to me anyway: random and unfair and super dangerous. When I finally got the hang of the controls...blew this game wide open. LOVE IT.
The flamer range didn't get nerfed, but if you want to shoot it further than 1 tile away, you have to do it from the map controls, and it'll let you set distant rooms/intersections ablaze. You can't do it from the first person mode though.
Haha, indeed. I had my fair share of eye-opening moments with this one too. This was a pretty amazing tactical game for its time. The genius of the limited/recharging pause time was a fantastic way to allow for thinking time and synchronised marines moves, while maintaining the time pressure on the player from the boardgame's hourglass. I feel like the first person controls made a big disservice to it though, kind of "hiding" the map controls which are where you spend 99% of your time in the end.
Chipmunk mode should be an option in all 40k games. Letting everyone sound like all ships have replaced some of their atmosphere with helium would cut the Grimdark levels a good 40%.
Get fantastic graphic tees from INTOTHEAM for 10% off by following this link: intotheam.com/WilliamSRD
space hulks are specifically an amalgamation of ships, not a ship. Ships are just derilict vessels.
My dumb ass was like "there's no H in team"
No thanks, keep your shill
In the grim darkness of the far future, denim is a rare and coveted resource. Some would resort to theft in order to obtain it. They are known as the jeanstealers.
This is wrong lol.
Door is that way thank you very much -->
You filthy bastard. Here have your like.
OMG I'M DYING
Lol damn yeah
pros: faithful recreation of the space hulk board game
cons: its a faithful recreation of the space hulk board game
“I played space hulk and became so angry that I made myself a better person” great vid man 😂
Vidya games are weird man
-Dark Angel's- Angry Marines
TO DETONATE on Tech Support level:
1.) Have terminator within one square and place bombs.
2.) Hover mouse over target.
3.) Hold RT mouse button.
4.) THEN left click When you hear voice prompt to arm explosives and it will auto-detonate.
Took me a full week of failures to figure that out.
Youre welcome!! 😎👍
Old games had a lot of programming directly tired to the clock speed of processors, so when they're played on modern machines they run weirdly, hence the sped up voices.
The "Turbo" button on some machines actually downshift the CPU to run at older-gen clock speeds to allow for better game performance.
@@Thalanox yeah if you had a modern 486 and needed the clock speed of a 386.. cant remember the when turbo buttons stopped being a thing maybe at the release of the Pentium 1
LGR did a video about that a while ago. And yeah when I heard it that was my guess
Glad I read the comments first, cause I was gonna say that the audio had been altered to throw the md5 off so that it couldn't be tracked as a pirate copy lol
Any way to avoid that on a modern machine?
To the final point: you also don't face a boardgame alone. Even if the gameplay is frustrating, you have your friends to share the experience with. Videogame is just you versus the damn thing for hours and hours.
friends tend to complicate things
I plan to make a tabletop spacehulk version with normal marines vs orks. Currently 3d printing all terrain, and in the meantime painting my mini's
I feel like hitting the like button and making William play more Space Hulk would be inflicting or horrible harm on him. Or making him an even more powerful, well adjusted person. Odds are 9/10 one or the other.
THE MORE I SUFFER THE STRONGER I BECOME
@@WilliamSRD The words of a powerful, well adjusted person right here peeps.
I would watch those vids in a heartbeat
@@WilliamSRDSuffering is merely weakness leaving the body!
Hope the sort of vloggy bit about my coping strategy near the end wasn't TMI. I try to take you guys along the journey with me on all these games, and the cope was ABSOLUTELY part of this game in my opinion.
You are a beautiful soul and I think everyone here would love to see more of you.
Honestly I love that you included it. One of my favorite things about this channel is that you have a continuing feel of optimism, compassion, and engaging with media in good faith. It's cool to see that you took time to treat yourself with that same mentality.
What are you talking about? That was one of the best parts! 😁
Brother.
Get the Flamer.
The HEAVY Flamer.
There was rules for additional armies in Space Hulk the boardgame, orks and imperial guard etc. You had those models around, people made up rules for private campaigns or sent what they made to White Dwarf and other specialist magazines.
I never actually realized the connection between Tyranids and Genestealers was considered tenuous. I always thought they were just a type of Tyranid which has enough variety (due to infecting humans) to get their own codex.
Well today they connected and genestealers are a tyrannid variant. But back then Tyranids was not created yet by GW and Genestealers were introduced as their own race. Later when Tyranids got their own codex they where retconned into saying it was a vanguard species of the Tyranids that infected humans to create Genestealer cults that would project a psychic beacon to guide the Tyranid ships to their world (and then end up as food along with the rest of the population). The first edition of 40k have some really weird and funny/cool stuff (like Tyranids using ambassadors/Mercenaries). And yes I was way too into this when I was a kid back then and still remember it 😅
@@krisisk1 wow, I actually didn't realize Genestealers predated Tyranids at all. Thanks for the info :)
@@michaeldunkerton3805 Yes, and no. Both genestealers and tyranids were in the original Rogue Trader rulebook. But genestealers were a feral species with rules that made them much more like xenomorphs (they would "infect" a model, which would then turn into a new genestealer). They weren't an army so much as a wild creature that might turn up on a battlefield where two armies were fighting. Meanwhile, tyranids consisted of two sets of stats - a basic warrior (which looked similar to the modern termagent) and zoats (long-since removed, though one apparently turned up in Blackstone Fortress). Hive fleets weren't the extra-galactic super threats that they are now. Instead, they were much smaller, extremely dangerous swarms that were carefully monitored by the Imperium and other sentient species. The first edition of the Space Hulk boardgame completely rewrote genestealers. And when the tyranids finally got a proper fleshing out and introduction, we were told that "obviously" genestealers were a vanguard lifeform of the now extra-galactic tyranid hive fleets.
They are not tenuous. They are part of genestealers. Back in the day maybe different now its clearcut they are part of the tyranid faction. Look up luetin or adeptus ridiculous for lore cus this guy does not know it well
@@michaeldunkerton3805 Your welcome. I noticed you got a ton more info as well. Remember that some might be contradictory so I understand very well if the guy in this video was mistaken on some things. Take into account that 1st edition was more a RPG/skirmish game with few models where it was recommended to have a game master to control the monsters. If I remember correct Genestealers where first in white dwarf as a preview and then when rulebook came out you had three Tyranid races; Genestealer, Tyranids (just a termagant I think it was retconned to), and Zoat (Ambassador and slave race of tyranids). Another fun fact is that Ork squigs was originally tyranids as well in the lore and then Orks liked them and adopted them and they liked the orks and Tyranid got rid of them (think they have retconned this to not have happened now). 1st edition was kinda weird. If you want obscure info from ancient times you can also look up youtiubers "snipe and Wip" with Codex Compliant. Tyranids could also mind control other races and in effect use other armies as part of their tyranid force. :)
I found the opening cutscene to this game a while back, just floating around on youtube, and it has mesmerized me since. I watch it a few times every now and then. To me, THIS is grimdark. This sort of thing is the lifeblood of 40k, and it encapsulates everything I love about it. The crushing shadows that obscure almost everything, the endless hordes of alien monsters, and the sound design! That is what a Bolter sounds like! Deep, slow thuds, each shot sounds like a small piece of death. It's so AWESOME. Thank you for showing me the rest of this game, it was very interesting to learn about.
In Tech Support, when all bombs are placed you should hear the voice queue "Detonate now!" and the bombs should detonate automatically.
Not shit Sherlock. That is what should happen but clearly it didn’t.
The other melee weapons (Thunder Hammer and Storm Shield or Lightning Claws) come from the board game expansion, Deathwing. As do using psykers (the Librarian).
A great thing about Space Hulk is all of the adaptations of the board game are very faithful adaptations. You can play either this one or Vengeance of the Blood Angels are good hybrid fps strategy games. Space Hulk, Space Hulk Ascension and Space Hulk Tactics are good straight adaptations of the game and Deathwing is a good way to turn the game into a straight up FPS.
You might be getting ray tracing mixed up with ray casting, where a wave of lines is cast out from the view of the player to calculate where to draw the walls (like Wolfenstien 3D).
Great Video!
Thanks so much!
And I reckon you're right! My confusion stems from the fact that the devs themselves called it Ray Tracing! The terms seem to have been less defined back then
@@WilliamSRD Well, back then it was actually called 'ray tracing', though the two terms were inter-changeable. Modern day 'ray tracing' takes the concept and applies it to a full 3d environment (tracing rays from individual points on an environment to the player's view point and adjusting how the environment is renders based on the length and angle of the rays), where as the old method was a way to create a seemingly 3d environment form a 2d shape (sending rays from the view point to a 2 dimensional line, and rendering slices of a vertical texture with different heights depending on the length and angle of the ray). It's a bit more complicated than that, but that's the basic ideas.
@@TheDeinonychus No, it was actually raytracing, but not on the PC running the game in realtime. The walls, floors and ceilings were rendered instead of hand drawn. I bought the game back then and there was a kind of dev diary included were different devs talked about the game creation process.
That Tech Support level is what stopped working on my Amiga 500 about 30 years ago. That mission crashed the computer. I still remember it after all these years.
Finally i get why this game felt so unbeatable. I and probably a lot of others made the mistake of playing this game only in first person and never using the freeze or using the tactical view to give orders. And that will get your squad wiped out in seconds in the tutorial.
Ah, yes, the game that took me legit three years to beat, playing it off and on. That's kinda how you're supposed to play the game. Play one or two missions each day, taking a break from it for a couple days maybe. It's one of the old-school long play games that can take a person months and years to get through. It's not designed to be marathoned in a night like a lot of people do with modern games.
As for the ending, considering it's an old game, but one you might still want to finish, I'll put the spoiler further down...
If I remember right, the next to last mission is you going in to kill the genestealer patriarch. It's balls to the wall hard, and you have to have a heavy flamer and that marine must survive, since he's the only one that can burn the patriarch to death. The final mission is just you as the main Space Marine, exploring the maze-like final level. Surprisingly, the game actually gets more creepy by have absolutely no enemies show up, but still plays all the ominous sounds like they are around, making you wonder what the hell is about to happen. You finally come upon the lost space marine's body, it plays a short cut-scene, and credits roll.
Funny-marine-speaking-quickly would make a great gif to mock people on forums.
I remember renting the PSONE version of Space Hulk and not even being able to leave the starting room. You start boxed in by the other space marines and I couldn't figure out how to get them to leave.
I'm excited to hear you go through the same pain 20 years later
Same here with the original 3DO version.
I couldn't for the life of me work out what I was meant to do lol
Pretty much came here to tell a story more or less the same.
Not many games went back to Block Busters/Video Ezy played as little as this bastard of a game. 🤔
I think you're thinking of the sequel, Vengeance of the Blood Angels. You start that game's main campaign only in control of one Termie so it's up to the AI to move the other squad members around. Which is hellish. So are the tank controls. So is the PS1 version of the overmap (which is a separate screen on the PC version as I recall -- I lost those discs long ago and had to buy the PS1 version to try to play it again.)
Wow, thanks. I felt like a hopeless drop out for only making 5 missions hahaha
Oh shit, I played the remake of this on Sega Saturn and NEVER knew it was Warhammer 'til now.
That moment when a game is so hard, it can damage your relationships and happiness in Real Life. And where you need to grow as a person to even finish it (barring game-breaking bugs).
That game is called Ghouls and Ghosts, and for 32 yrs it has...😩it has 🤧I just can't fini...😢😭😭
@@TheEyez187 that game, i slung it in the bin
@@jamesgornall5731 I keep going back to it on PC emulators now and then, I'm still only about 45-48% of the way through; knowing that you have to go through it twice to properly complete it I don't know why I bother!!
Should play the lottery, more chance of winning that; that or I'll do both on the same day**
If Hell exists, but I can get out if I complete this, it's lucky it's an eternal place!! >XD
** still not a chance even in an infinite no. of multiverses >XD
I was lucky enough to be a teenager in the late 80s. I got into 40k right at the beginning, still own my original physical copy of the 1989 Space Hulk board game (no, I haven't painted all the miniatures yet, lol). So by the time I played Space Hulk 1993 on the Amiga, I was already plenty familiar with the concepts and rules. Which meant the videogame felt like a masterpiece, atmospheric and claustrophobic. The freeze time mechanic was a very clever way to translate from turn based to real time. That said, perhaps because I had already played so much of the board game, I never felt the need to binge through the campaign on the videogame. Had a bunch of fun with it on the Amiga, if we make allowances for time and technology, it's still one of my favourite 40k videogames.
27:24 - So hey, eight hours is actually not a good length of time for sleep. REM cycles are 90 minutes, so if you sleep for eight hours, you're waking up in the middle of a REM cycle, which leaves you feeling tired. Seven and a half or nine hours will let you complete your REM cycle and actually feel awake when you get up.
@15:45 the briefing voice over was famously recorded by Jervis Johnson, one of the lead games developers at GW at the time!
The Bug is apparently an anti-pirate feature. I cannot confirm but I had the same problem.
If you do more Space Hulk, you must have the Marines with Chipmunk Voices. The Machine Spirits obviously wills it.
..just don't tell Chaplain Baldomort about them not liking Hawiian Pizza !!
Although at least have the un-sped-up version of the song, since its by Legend of Rock and Geekdom, Brian May from Queen
The Machine Spirit was in a silly mood, Brother
Enjoyed the vlog stuff interspersed, thought it gave a good, more personal touch to the video. Thanks for the content, love the videos!
I love those super-long Lightning Claws. I'd love to see those on minis.
I know I've beaten the main campaign two or three times since 1993, but I don't recall how I beat the Tech Support bomb mission. The good news is that this isn't the only campaign! -- some classic campaigns are included on the disks, just not labeled exactly as such. The "original" mission six-pack for example, is the first Blood Angels campaign from the board game, often included in SHulk adaptations through the years down to the most recent "Space Hulk: Tactics".
Meanwhile, I never knew that Space Crusade was the first 40K adaptation!
It occurs to me that the Tech Support bug might be a problem with DOSBox. I don't recall ever getting that far since playing (on rare occasion) on the emulator; and I know later DB versions wouldn't necessarily play Space Hulk at all.
When he has a marine standing next to a bomb what looks like a new button with a plunger appears beneath their window. Could that be it?
@@Salamandaa He seems to say he tried that, but maybe he'll clarify.
For me and my childhood friend whom I played a lot of video games with, the thing that scared us the most was when we set up what we thought would be an impenetrable covering fire. Only to see one Terminator fall eventually, then another, and finally only one is left and the genestealers gather en masse and come for us from several different directions all at once. It was literally like what we saw in the intro.
Ok, couple hints for you that helped me beat this when I played it back in the early 90s. Storm bolters can only jam when you're shooting in the primary screen and the jam rate is pretty much the primary way your rate is fire is regulated. The game is timed and triggered by the cpu clock speed. This combined with the above meant that when you hit a spot where you had to press, you switch your pov to your objective runner, turn off your pc turbo to engage bullet time and shot from the overwatch cameras which effectively unlocked your rate of fire. Whatever dosbox emulator you're using, you can probably set your clock speeds with it and you might have had it at a non typical clocking which was screwing with the triggers on the map that bugged out on you. I'd suggest trying that one mission again like this. If i remember right, that mission had the bulkhead cutters available to you right?
The first one was ridiculous - you'd often miss an enemy one square away with the assault cannon.
12:10 I think this might be misleading, as far as I remember terminators are even quicker in reflexes than regular marine boys
Somewhere in my wardrobe I have a pre-owned copy of Space Hulk:Vengeance of the Blood Angels for the playstation 1,which I remember was more up in your face encounters.
I've owned all 4 Editions AND the Sega Genesis game. The boardgame is still my favorite GW game to this day.
Honestly I've never gotten more than a couple of missions into any classic Space Hulk game but I love them all. I'm a simp for the 3DO port of the 1995 game especially.
I remember playing this on a friend's 486. It may well have been made more difficult by our habit of attempting to play by committee while drinking.
So the funny thing about Space Hulk the board game was that it was the introduction of the Terminators to Warhammer 40K and they were so popular that GW eventually had to introduce rules and new models to the tabletop game. People were literally buying the boardgame just to get more terminator mini's, they were that popular.
Playing this in the 90s, we were used to coin-op difficulty curves so this didn't feel so bad. But by modern standards it's going to be nails. Also we were used to the board game, which was largely an asymmetric two player game, and there are some missions that require perfect tactics and perfect luck as marines so that didn't seem out of place at the time.
Really glad you went back to play it and I've loved hearing your thoughts and experience.
Don't forget that in a lot of those missions if the flamer guy dies you have to restart since you can't beat it including if he runs out of ammo!
When i finally finished this on the Amiga i felt like id actually achieved something. The mechanic where pause runs out? Genius. I played a Dark Angels army at the time (1995) and was campaigning in 2nd edition (so many rules 1 turn could equal 1 hour)
God, Space Hulk rules. The board game is so tightly put together, the balance can bring who wins/draws/loses the mission down to the last action of the last turn. I have so many good memories of one last marine holding out against the growing horde, with a gun jam ready to become the deciding factor in this desperate battle between man and alien. God, Space Hulk rules.
I think anyone who wants an introduction to it should skip to Suicide Mission, it's relatively short and from the title onward it makes clear that you should be playing any and all of your guys as expendable (on both sides). Plus it's Flamer-centric so you get to slap down some cool looking template attacks as the marines.
This was the best game of it's time. I remember being scared shitless while playing it. I came from the perspective of being a fan of the boardgame so the insane difficulty was nothing new and I had some grasp of a working strategy but still, it was horribly hard. Always wanted for a new version which managed to contain those elements. But as far as I've heard none of the newer versions hold up in comparison.
Thank you for taking this trip down memory lane for me.
12:49 "Think Terminator! THINK!"
Good video. The first, and in my opinion by far the best of the various Space Hulk adaptations to video game form. As you noted, it faithfully recreated the feel of the board game (imo in a way that games since then haven't done, even the ones that were nearly straight ports) while simultaneously taking advantage of some of the abilities offered by computers. Ironically, it's also the version that people are least likely to be aware of. In my experience, people tend to think that Vengeance of the Blood Angels was the first Space Hulk game, even though it was released a couple of years afterward.
One thing worth noting, imo. In the board game, the marine player has a limited (and random) number of command points to spend each turn. This represented the support personnel back on the ship using their ability to see the bigger picture and provide guidance to the marines. In this game, you're one of those people. You have the five screens because that's the view of the guy back on the command ship who's directing the squad. When you take direct control of a marine, that's the equivalent of you spending a command point or two on him in the tabletop game.
One last item - the super-fast mouth movements when the mission briefing is being given are probably due to the speed of your CPU. Timing tasks within games at the time were often tied to CPU cycles, and on the much slower computers back in the day, the mouth moved at the right speed. I suspect that this is also the explanation for the version of the game that you found with the chipmunk speech.
IIRC the fast mouth issue was still happening on our 12mhz early 90s CPU. It was just a hilariously weird bug.
@@pcppbadminton My vague recollection is that the mouth speed worked properly when I ran it back in the day. But it's obviously been a *very* long time since then, and I could be misremembering.
Excellent coverage and presentation. I would love to watch more space hulk videos. Thank you very much.
This game was so far ahead of its time, and the freeze time mechanic was amazing - you really have to think fast under pressure. Superbly atmospheric for its day.
dam, the only game that forced me to think about fixing my life is that inbetween period of Path of Exile leagues.
Hall of the Omnissiah is in this review. And I feel that is because it has been cemented as some of the best 40k music ever. Fuck yea.
Just found this channel via the algorithm and I'm so glad I'm in time to hit that like button and encourage more Space Hulk. I love the game and also massively enjoyed the review. I hope you make more of this content.
Having played the board game as a child i found the video game versions nicely authentic.
And YES it was always meant to be tough. In lore investigation of an infested hulk was always more likely a one way trip than not.
It's funny I was just watching a buncha space-hulk reviews a few weeks before this vid came out and I gotta say this is the best so far. It's a great review not just for how extensively you've covered (Far more than any other I've seen) the core aspects and mechanics of the game but the history and development as well not to mention your editing skills, understanding of the 40k setting, and humor are and incredibly entertaining mix. Will be giving you a like and keeping my eye's open for more, cheers fren! You deserve it.
P.S. A quick side note, something I found while doing some research while bored is that the movie Aliens, The Angels of death codex (The codex for the dark angels and blood angels), and the finalized design for terminator armor all came out within like 2-3 years of each other. I'm pretty sure space-hulk was created as a game made to promote The two chapters and terminator armor considering they were both fairly new at the time and to capitalize off of Aliens success. Just my speculation but it fits as this seems like a very GW thing to do even all the way back then.
I remember playing the playstation version of this as a kid, vengeance of the blood angels or something? Idk if I ever beat the first level
Yes! That's the sequel, I'm going to cover that one sometime in the next few months as well!
The Amiga version of the '93 game was the first game I ever completed.
23:06 Funny thing is that this kind of "landing" is *very* Lore accurate. ^^
The additional weapons were from the original boardgame - there were a couple of expansions called (I think) Deathwing and Genestealer that had stuff like the weapons, genestealer hybrids, new board sections, single player rules, etc.
Pretty much all of your vids get an instant like from me since I discovered it a few months ago, but if you're looking for _specific_ Space Hulk feedback, than here it is: yes, I would like to see more. Especially since I was expecting a completely different game here; the 3DO version (which I still feel like IS a version of THIS game, or at least must've started out as a port of this... but man they look different). Though don't let that dissuade you from showing off more old obscure LEGO games if that tickles your fancy a la Rock Raiders, especially for the sake of your mental health 😉
_(I mean that seriously btw, not sarcastically. Hard to get that across in just text, but I really did enjoy your Rock Raiders video!)_
Oh and btw, I feel for you with regards to not getting frustrated at games, I really do. I lose my mind with lots of dumb things in lots of games, and I'm always trying to work on it. Recently-ish I've been doing a lot better though, thanks to something Justin Wong said in one of HIS videos about how to get better at fighting games - don't play to win. He was talking specifically about how you should start playing online matches (or local) against opponents in fighting games, you should expect to lose and instead focus on just learning the mechanics and systems in the game, but I find that attitude helps in general. As SOON as you let it go, and you just head into things with the attitude of, "Well, I'll either succeed and get to the next opponent/mission/level, or lose. But if I lose, at least I can learn something from this experience, or if it's more due to random chance, I gotta get it over with anyway because at some point this run will be the run where randomness falls in my favor" things get a lot more fun again. Though you're right in that you also gotta recognize when you're losing your mind and just gotta focus on something else, so I'm happy to hear you did and it worked out!
Ah! That's Vengeance of the Blood Angels, the sequel to this one! I absolutely intend to cover it!
And as fate may have it, I have an incredibly obscure Bionicle flash game I may be reviewing very soon...
Thanks for all your support, I'm glad people are taking steps to take care of their mental health when they play difficult/competitive games. It's a sadly understated topic!
The bombs not exploding might be copy protection
This brought back memories. My trigger for knowing I had spent too long a session playing was that I was of beginning to hate my own characters. Don't you dare die Marine, don't you dare!
God, I wonder if the chipmunked version of the game would have that bug or not, I would find it very silly if the only way to complete the game would be to play that version lmao (pls don't do that to yourself tho)
Ancient Gamer here.
15:54 On old machines running this on MS-DOS, the briefing guy's face moved at half or less speed as seen in the clip.
For whatever reason, Dos-box runs it faster because PCs now are essentially a UFO compared to 286s
Haven't started the video yet but I gotta say it's good to see someone talking about this game its so cool
I feel kinda bad for William because he Was slaughtered by the 40K fans because on multiple occasions the books directly stated that Genestealers were Tyranids.
"Kinda" bad.
The current canon is that they're Tyranids, but way back in the early 90s when WH40K was still pretty new, this wasn't the case. Originally they were separate entities, that later got retconned into being from the same faction.
Now you are talking about my old training days!
Space Hulk should be everyone's first taste of WH40K
Fantastic video. I worry that more space hulk will be too much for anyone's sanity. Have a pallet clense with final liberation, chaos gate, shadow of the Horned rat, dark omen or rites of war.... Heck go modern and play mordhiem.... Please more 40k videos.... Excellent work.
Space hulk was my 1st introduction to the 40k universe
I find it amazing how well the art style still holds up when normally these graphics lose a sense of quality on modern flatscreens vs how they look on old CRT monitors. I can’t imagine how good this game looks on a CRT.
I only played the Space Crusade board game, which had three main factions Ultramarines, Imperial Fists and the Blood Angels. But over time, interchangeable weapons and backpacks broke, so I had to mix and match pieces and eventually I ended up with my own chapter the *UltraBloodyFists*. It was a cool game, because of the blip system for enemies, you could play by yourself and still have random encounters.
Genestealers - early 'Nids. The Dreadnought - that was ED-209 and the android, looking back now... a Necron!
1:12 “space hulk is just aliens but with Space Marines.”
Cpl Hicks of the Colonial Marines “am i a joke to you?”
peter turbo: YES
An Actual Marine fresh from Boot introduced me to the board game in 1990 at Dragon Con, (I don't think he heard about it there), we played it non stop, I bought my own copy and painted up my minis and been stuck on it ever since. i went on to play 40k as well, but I still had my best experiences with Space Hulk. Also You will never be able stop thinking in Space Hulk...probability, logistics, and as you said "angles", it teaches the brain to think tactically.
The game is utterly tense, more tense than practically any game ive ever played. That bit where a genestealer attacks a regular marine and you get an unexpected kill, equivalent of rolling a 6 and the GS rolling something less, snake eyes and a four perhaps
You give a frak about the material.
You have a good blend of comedy and information.
And by the Emperor, you're one of the only TH-camrs who off friggin rip look like how your voice sounds.
Subbed. Love your schtick, man. Keep up the good work.
Think I played this on Amiga as a kid. Remember the eerie feeling during the intro or mission briefing. The music or sounds were really good to create that feeling.
This is the kind of game I'd have tried as a kid with no idea how to play and quit feeling dejected. Not because it was difficult, but just because I couldn't even figure out how to play.
Never made it far through missions, but yes, it was my first meeting with WH40k, and my love to Dark Angels has remained since even up until now.
8:59 Remember that retro games may have audio/video problems running on modern systems to the point of half of them being merely an unplayable black screen
When i was in sec.4 (high school in canada, 10th year) my friend had a 3d0 with that game. It was so ahead of its time! We would miss school to go play!
Please take my 'like' as an interest for Rights of War or Chaos Gate for the WH40K series. Or even fantasy battle with Shadow of the Horned Rat.
At least, if this gets enough interest to warrant you making a follow up
Ah yes, Space Hulk. The game where the Space Marines decide to send their soldiers with the best armor to fight enemies that are able to easily penetrate said armor, thus making the armor pointless and merely making the marine in question slow and ungainly, less able to react in these tight confines. Don't send in squads of Scout Marines who are small and agile enough to shoot past one another, giving more effective firepower down a given corridor and provide covering fire while another withdraws while also being able to *turn around easily* and *make said withdrawals feasible.* No no. Keep sending your elite warriors, each of whom is a veteran with like 100+ years of experience into an environment with equipment entirely unsuited to it.
Biggest brain strategy in the Imperium, 10/10.
Dam, that's a lot of autism you got there, bud
I tried to play this as a kid. I never got past the tutorial, but it did teach me that I'm a genestealer main.
Genestealers and GC Cults have been canon Tyranids for a while now, there’s not really any debate over that anymore. There’s mountains of lore exploring their relationship.
Imagining this guy strolling through Wegman’s grocery store in full Ravenguard drip just going “you can’t see me you can’t see me you can’t see me you can’t see me….”
I would love more Warhammer
I had the Space Hulk game for the Sega Saturn as a young child. I had no idea what Warhammer was and the game terrified me.
I was a veteran of the board game and it’s expansions (Deathwing that added the extra weapons, and Genestealer) and that really helped when playing this. I binged it when it came out and completed all of it.
In one mission I tried seeing how many Genestealers I could kill (there’s a mission with an excellent kill zone you can just sit in) and my kill count at the end was over a thousand Genestealers!
Space hulk made you a better man!
Aw yizz. No one makes me care about a video game I've never played based on a boardgame I've never played based on a roleplaying game I've never played quite like William.
I like how, in this game, the genstealers are actually scary, in space hulk tactics they're kinda funny looking, making them kinda annoying because they kill the space marine so quickly
Power armour originates in a game called laserburn(or more importantly the whole 40k gamesystem, impirial comander) by Brian Ansell.
He gave a copy of that to rick priestly, and said develop a futuristic version of warhammer fantasy battle.
But yeah, dreadnoughts, power armour, etc. Laserburn, or really , its later revised system, imperial commander
These videos are great and I love this format/video identity you've settled on! Great work thank you :)
As someone who have a youtube channel, watching this video to decide if I should play Space Hulk for a video I am making, the segment about how it effects your RL and how you adapt your RL for the game struck deep with me. My days are pretty much organized in routines on playing through games I do not even enjoy, outstayed their welcome and I just want to get done.
Old head here. This was my intro to the 40k universe. I wanted to like this game so much, but it was so difficult.
I remember buying this game at an ElBo one sunday afternoon waaaay back in 94. Got it home, installed it from the disks on to my 486/33 4mb of ram, and was blown away by the opening. I had the boardgame for a couple years at that point and would play it by myself all the time. I also had the old "Space Marine" boxset game that turned in to Epic 40k as well. Seeing this world animated and come to life like this was very special and I still watch this a few times a year since then. I really loved this game even though it was hard as hell and a little unfair with the random stealers popping out of the walls but I loved it for that because that is how the 40k universe seemed to me anyway: random and unfair and super dangerous. When I finally got the hang of the controls...blew this game wide open. LOVE IT.
The flamer range didn't get nerfed, but if you want to shoot it further than 1 tile away, you have to do it from the map controls, and it'll let you set distant rooms/intersections ablaze. You can't do it from the first person mode though.
OH MY GOD THIS WOULD HAVE CHANGED EVERYTHING
Haha, indeed. I had my fair share of eye-opening moments with this one too. This was a pretty amazing tactical game for its time. The genius of the limited/recharging pause time was a fantastic way to allow for thinking time and synchronised marines moves, while maintaining the time pressure on the player from the boardgame's hourglass. I feel like the first person controls made a big disservice to it though, kind of "hiding" the map controls which are where you spend 99% of your time in the end.
Chipmunk mode should be an option in all 40k games. Letting everyone sound like all ships have replaced some of their atmosphere with helium would cut the Grimdark levels a good 40%.
I'd love to see more Space Hulk content. There's an old FPS version that is actually decent from what I hear.
I really like this video! I didnt know i needed old space hulk game content, but its very cool!