20 years later, remember when VR Glasses were a niche prototype, that very few people used, for the past 90+ years (60s, 70s, 80s, 90s, 2010s, 2020s, 2030s, 2040s, 2050s). They still are.
@@user-yl7kl7sl1g But they won't look like these - they will get smaller & lighter in 20 years time. To-the-point, where they may even be replaced by contact lenses(currently proven to work with prototypes) or simple frame projectors without even needing glasses in front. Then, once the bulk is gone and finally comfortable, they may end up no longer niche. I mean, even if they become just like current glasses, around 70% wear ordinary glasses in many countries now. So, in twenty years time, with miniaturisation naturally likely, most people will want the benefits since most will wear glasses sometimes anyway.
@@user-yl7kl7sl1gyou don’t think VR Glasses will become commercially successful within this century? It could become a trend of next generations, wearing glasses n that. Of course for older folks, it will be weird
Interesting to watch this again after the Meta Connect event which revealed the Orion AR glasses that seem much more advanced, but also probably WAY more expensive. Good to see that Meta will have some competition in this space, though. Hopefully pushes Snap to push even harder to improve these into something compelling.
Yup I’m soo happy cell phones are coming to an end. It’s soo isolating and people will finally see how much time has been wasted looking down at a black rectangle.
Imagine having this for Pokémon GO and become a Pokémon trainer and battle with other trainers. Not to mention having wild Pokemon appear out in the streets when you least expected it. That would be so much fun! Becoming a real Pokémon trainer is soon a reality! This is amazing and awesome!! 🤩
I can totally see ar/vr gaming on a more powerful & lighter version of these "glasses" being a great way to enjoy digital content in the future. Need great content to be available on these devices though in order for people to want to pay for them so developers efforts and input will be key.
It's so annoying how this video is edited to make the fov look wider than it actually is, images more solid than they actually are, etc. I hate this misleading BS. Starting to feels like magic leap all over again.
There is no editing to make the FOV appear wider. This is how Spectacles capture when running a lens: Just press the left button while using them, and it captures the current experience. And of course that capture uses the whole camera FOV, which is much wider than the display FOV.
Hi there! Thank you for your comment. A word from the video editor: "The POV footage is from the file generated by the Spectacles' recording function and it was untouched in post-production"
Massive cartoony graphics overlaid on transparent screens with a small FOV is interesting, but I'm not really seeing the compelling use cases in these examples. If I can't watch Instagram reels or have 3D holographic facetime conversations or watch a movie in these... are they just elaborate screen-saver glasses? I guess that's why they're going to developers... but seems like a long way to go to get these where they need to be.
I want glasses that integrate with my home theatre and give me a big/theatre screen 4 k experience Apple came close,but failed I hope I live long enough to see trhis
Koolaid.. but yes.. they want you in your devices more… and specifically using their platform and you provide them loads of data about what you see and where you go.
Because people have already chosen to look at their phones, and they are not likely to go back. The idea is to have both a view of the world with the functionality of the phone.
20 years later "You remember when VR Glasses looked like that?!" ... and everybody (even grandma) has a good laugh!
20 years later, remember when VR Glasses were a niche prototype, that very few people used, for the past 90+ years (60s, 70s, 80s, 90s, 2010s, 2020s, 2030s, 2040s, 2050s). They still are.
@@user-yl7kl7sl1g What? Quest has sold more units than Microsoft's Xbox 😆
@@user-yl7kl7sl1g But they won't look like these - they will get smaller & lighter in 20 years time. To-the-point, where they may even be replaced by contact lenses(currently proven to work with prototypes) or simple frame projectors without even needing glasses in front.
Then, once the bulk is gone and finally comfortable, they may end up no longer niche. I mean, even if they become just like current glasses, around 70% wear ordinary glasses in many countries now. So, in twenty years time, with miniaturisation naturally likely, most people will want the benefits since most will wear glasses sometimes anyway.
Ever heard of Moore's law ? You should look it up. It'll help you put things into perspective.
@@user-yl7kl7sl1gyou don’t think VR Glasses will become commercially successful within this century? It could become a trend of next generations, wearing glasses n that. Of course for older folks, it will be weird
Interesting to watch this again after the Meta Connect event which revealed the Orion AR glasses that seem much more advanced, but also probably WAY more expensive. Good to see that Meta will have some competition in this space, though. Hopefully pushes Snap to push even harder to improve these into something compelling.
Yup I’m soo happy cell phones are coming to an end. It’s soo isolating and people will finally see how much time has been wasted looking down at a black rectangle.
The Cybertruck of glasses
Fr the glasses look like the ones i made using cardboard for a school assignment
Imagine having this for Pokémon GO and become a Pokémon trainer and battle with other trainers. Not to mention having wild Pokemon appear out in the streets when you least expected it. That would be so much fun! Becoming a real Pokémon trainer is soon a reality! This is amazing and awesome!! 🤩
Finally real vr/ar glasses. These will definitely replace the bulky headsets of the quest 3
Doubt it. Quest 3 or big screen sized VR will persist with higher graphics and performance IMO.
@@jhunt5578 pc vr exists bro. Don’t need the hardware in the headset
@@thisguysgaming7246 You do if you want mass adoption for VR. Stand alone is the happy medium.
@@thisguysgaming7246 but these glasses won't provide immersive experience as a proper vr headset.
이 정도면 역대 최고 퀄리티의 유일무이한 6DoF 글래스인 것 같은데.....?
I can totally see ar/vr gaming on a more powerful & lighter version of these "glasses" being a great way to enjoy digital content in the future. Need great content to be available on these devices though in order for people to want to pay for them so developers efforts and input will be key.
This is awesome!
Gratitude
And fov. What resolution is it
fov sub 50 deg ..res would have to be 35 ppd
It's so annoying how this video is edited to make the fov look wider than it actually is, images more solid than they actually are, etc. I hate this misleading BS. Starting to feels like magic leap all over again.
There is no editing to make the FOV appear wider. This is how Spectacles capture when running a lens: Just press the left button while using them, and it captures the current experience. And of course that capture uses the whole camera FOV, which is much wider than the display FOV.
Hi there! Thank you for your comment. A word from the video editor: "The POV footage is from the file generated by the Spectacles' recording function and it was untouched in post-production"
Massive cartoony graphics overlaid on transparent screens with a small FOV is interesting, but I'm not really seeing the compelling use cases in these examples. If I can't watch Instagram reels or have 3D holographic facetime conversations or watch a movie in these... are they just elaborate screen-saver glasses? I guess that's why they're going to developers... but seems like a long way to go to get these where they need to be.
Why live in the real world when you can live perpetually online?
may not need internet. It's a better way to enjoy the real world
I want glasses that integrate with my home theatre and give me a big/theatre screen 4 k experience
Apple came close,but failed
I hope I live long enough to see trhis
I'm too near sighted, that font is way too small. I'll never be able to use. Snapchat is known for not being accessible for people with disabilities.
Apple vision pro but better
and cheaper
some hardcore coolaid has been drunk. "we like people looking at the world not their phones", if so, why does this product exist?
Koolaid.. but yes.. they want you in your devices more… and specifically using their platform and you provide them loads of data about what you see and where you go.
Because people have already chosen to look at their phones, and they are not likely to go back. The idea is to have both a view of the world with the functionality of the phone.
You see the real world, but much improved.
Goggles, glasses,…whatever it is, majority of people aren’t gonna wear something around that makes them look ridiculous.
Facebook: first time?
So i can get them for a month for $99 and send them back when the novelty wears off cool!!
0:40 there's no way the FOV is that big.
it's much smaller 46 degrees .. a lot of video editing work here.
🎉🎉
This would be major news if I was like 3 years old
it looks worse than google glass 🎉
google glasses can't do such things
massive investment going to the toilet, no real application of great usefulness
❤😂🎉😢😮😅😊
ZOMBIES 😂😂😂😂
a zombie game would be amazing
No thanks.
ikr. Too large and awkward
It's not for you
@@KManAbout correct. It most definitely not for me. It’s for gullible fools who are easily parted with their money.
@@WeRemainFaceless it's not for them either. It's for developers making software for the future. I don't even think this is a public release.
@@KManAbout yeah obviously, I would never wear such an atrocity. Relative to Meta's smart glasses this is a bit comic
watching bbs of gf in 3d gonna be revolutionary... XD
🥲 too bad i don't have a gf..