Making a Strategy Game (It's Really a Tactics Game)

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  • เผยแพร่เมื่อ 11 ก.พ. 2025

ความคิดเห็น • 851

  • @Adam.2712
    @Adam.2712 ปีที่แล้ว +332

    Tbh I've been more interested in this project than blades of deceron since you first talked about it.
    Really happy to see updates on it and to know that it wasn't forgotten.

    • @and3rs
      @and3rs  ปีที่แล้ว +29

      Haha nice! Yeah, I'm gonna leave it alone for a while though, but I'll definitely come back to it within a few months to try to finish it up...

    • @georgethompson1460
      @georgethompson1460 ปีที่แล้ว +1

      @@and3rs Morale would probably be an interesting idea for it.

    • @psyker4321
      @psyker4321 ปีที่แล้ว

      Sneed
      @@and3rs

    • @The_Gallowglass
      @The_Gallowglass ปีที่แล้ว

      hope you add in custom hero units like tactics@@and3rs

    • @User-x7f4t
      @User-x7f4t ปีที่แล้ว

      ​@@and3rs whats the name of the game

  • @regulargamer721
    @regulargamer721 ปีที่แล้ว +481

    You just cant stop developing fire games cant you?

    • @and3rs
      @and3rs  ปีที่แล้ว +58

      Haha, thanks! :)

    • @NewGuy-w9m
      @NewGuy-w9m ปีที่แล้ว +16

      @@and3rsyou need to develop this game further, this is pretty cool!
      Edit: you should also add a moral system, or take into account that people don’t want to die and hand to hand combat is very tiring, maybe have melee troops move in and out of combat, and have troops with longer weapons poke at the enemy from a distance, with troops with shorter weapons staying away from the ends of the longer weapons and trying to flank around the enemy, this could also allow for formations and cavalry, just some suggestions though, you do you!

    • @sarahshaw7315
      @sarahshaw7315 ปีที่แล้ว +9

      @@NewGuy-w9myou didn’t listen to the ‘simplified’ part did ya?

    • @NewGuy-w9m
      @NewGuy-w9m ปีที่แล้ว +6

      @@sarahshaw7315 yeah your right, just throwing out ideas…

    • @utkuaydin-zn4ci
      @utkuaydin-zn4ci ปีที่แล้ว

      Name?

  • @Akrmdz444
    @Akrmdz444 ปีที่แล้ว +79

    Honestly im keen on this game... hope its come out as soon as possible without any problem keep it up buddy!!❤

    • @and3rs
      @and3rs  ปีที่แล้ว +7

      Thanks! :D

    • @Omarabdo-n4g
      @Omarabdo-n4g ปีที่แล้ว

      @@and3rs when the game come out

    • @User-x7f4t
      @User-x7f4t ปีที่แล้ว

      ​@@and3rswhats the game name

  • @filipzietek5146
    @filipzietek5146 ปีที่แล้ว +230

    Big advice, make morale and pushing the key aspect of the game, make units give ground when they lose combat or when facing heavier unit. Make casulties very low and focus on morale, if your game could replicate things like battle of cane (which total war can't) it would be a little gem.

    • @and3rs
      @and3rs  ปีที่แล้ว +42

      Thanks for the advice! I absolutely agree that something needs to be done about the combat, because it's way too simple right now. Morale would probably improve the game a lot, I just fear that it's going to be a bit too difficult for me to implement in a way that keeps the game enjoyable to play!

    • @starfishjunky
      @starfishjunky ปีที่แล้ว +10

      Pls don't add morale.
      I don't want to play a "simulator", just want to play for fun.

    • @and3rs
      @and3rs  ปีที่แล้ว +11

      @@starfishjunky Yeah, don't worry... The game is gonna remain simple (otherwise I would never be able to finish it). What I meant was just something that delays the deaths a bit of the characters, without bloating their hit points. So something like a morale/stamina variable could exist behind the scenes as some sort of a shield for all units until they start dying. That way battles won't end in 2 seconds.

    • @starfishjunky
      @starfishjunky ปีที่แล้ว

      @@and3rs cool, sounds great !!

    • @blodmourne
      @blodmourne ปีที่แล้ว +7

      @@and3rs A good compromise is just to enable/disable it in a difficulty/toggle menu whether you want realism or not (morale included, units lose effectiveness and routs once it lost 20/30% units) or not. I think the balancing in the case of morale is more problematic than the actual implementation.
      Also, iirc while tabletop based Warhammer counts individual unit health, i think Total War Warhammer use some kind of mix total squad hp divided by number of individual units. Unless there's some big hitter monster killing units every swing, squads collapse very suddenly and rapidly as units starts to die.
      Also TW:Warhammer uses evasion as a kind of damage shield too. Just throwing unsolicited ideas that you probably have known hahaha.

  • @kk_samboose7669
    @kk_samboose7669 ปีที่แล้ว +31

    It's like I wish for a strategy game like this, and you make it exactly like it was in my mind
    Keep up the work, man❤

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Haha, nice! Thank you! :D

  • @MrPudding605
    @MrPudding605 ปีที่แล้ว +4

    bro gladihoopers is one of the best "flash" game i have erver played and i didint even know that you made it. Without gladihoopers i wouldent survive the quarantenee
    thank you

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you so much! :)

  • @CalebAdams
    @CalebAdams ปีที่แล้ว +9

    Bro this has got potential! Amazing the progress you made over such a short amount of time.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you Caleb! :D

  • @andyb7703
    @andyb7703 ปีที่แล้ว +22

    Way back (when I think Gladihoppers was in early access) I randomly found Gladihoppers on the play store and played it a ton. I always held some extra respect for you thanks to the simple fact that you had a timer before ads to avoid missclicks. Had no idea you made videos! Gonna be binging you now for sure :)

    • @and3rs
      @and3rs  ปีที่แล้ว +5

      Thank you so much, Andreas! :D

    • @evelgent1847
      @evelgent1847 ปีที่แล้ว

      Same!

    • @User-x7f4t
      @User-x7f4t ปีที่แล้ว

      ​@@and3rswhats the game name

  • @affafimran3169
    @affafimran3169 ปีที่แล้ว +2

    I have been working on a game similar to this but with fantasy settings having 16 different factions among 10 unique races. This video has actually given me some more ideas regarding my unit selection and unit actions. Thanks for the inspiration and your game looks amazing ♥

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Nice, thank you! And best of luck to you! :D

  • @TheLittleLizardMan12
    @TheLittleLizardMan12 ปีที่แล้ว +6

    i personally believe you are on the for frint of mobile devlopment since your able to make controls and games that arent overwhelming for such smaller screens and add in depth features that work well with the game, Im pumped to play this for myself for sure

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you so much for your comment, it means a lot to me! I'm really happy you think so :-D

  • @DarkN1ghtZ
    @DarkN1ghtZ ปีที่แล้ว +5

    Your projects have never disappointed me, well done.

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you! :D

  • @benfromthesewers1688
    @benfromthesewers1688 ปีที่แล้ว +11

    Here are some basic warfare 101 as inspiration for game.
    I summarized it into 5 points, which I think will help you to find ideas and flesh out game.
    To win a war or battle It's important to understand 5 points, If one of them is in trouble then you'll have a bad time.
    1. Morale
    2. Supply
    3. Tactics
    4. Information
    5. Experience
    1. Morale is important factor and It's influenced by many factors like sense of security (soldiers next to you) or most important is symbolic and that can be figure, Place or a object.
    Examples: Flag, Holy cross, Capital city, leningrad, King, Famous leader like Hannibal.
    This can also be double edged sword It will help soldiers fight but if the object, figure or place is lost then army will break and retreat. The more important it is the harder is the fall.
    2. Supply. Pretty self explainatory. Army needs arrows, tools for repair, food! and medicine.
    For example if army marches through desert without sufficient supplies then soldiers will start dropping dead and by the time they reach enemy it won't be a battle but a slaughter. Lost a battle before one even began. Logistics are blood of warfare and they win wars.
    3. Tactics
    Good use of terrain and soldiers and other factors
    4. Information
    knowledge can also win a battle before it even begins. With information you can set up ambushes and know weak spots.
    There's also misinformation! You can mislead enemy with false information and then crush them.
    5. Soldiers need to be drilled in combat and mental strength. This influences other points.
    Here's other suggestions
    Terrain:
    Forests, shallow waters , mud, higher and lower elevation and different grass textures to make game look better.
    - Forests : Will grand some protection from arrows and cause combat problems for cavalry .
    - Mud: Slows downs heavy units and cav.
    - Elevation : if it's higher elevation then it will grand better protection from arrows and higher range for archers. + Enemy has to climb up. The cav will also have problem going up.
    - Wheat, long grass : will make game look cooler.
    Weather:
    Will make game look cooler and impact battlefield.
    -Raining : Not much of a impact but will slow down some heavy units as it can create mud.
    -Heavy wind : will make archers inaccurate
    -Snowing : Will make archers slightly inaccurate due to cold (Unless it's nordic unit)
    -Blizzard: Very bad visibility, Morale hit for both sides, speed and stamina debuff and disables archery.
    -Sand storm: Same as blizzard.
    The weather also can combine to create worse conditions!
    I think that's pretty much it so far for now.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks so much for the info, will add it to my project notes! :)

    • @benfromthesewers1688
      @benfromthesewers1688 ปีที่แล้ว

      @@and3rs The points are pretty much sun tzu's art of warfare book in nutshell.
      You can also check other interesting videos or books on medieval warfare and learn more about supply , siege, equipment and combat/tactics.
      It's like anatomy for art. Very good to know when you're making a strategy game.

  • @jinchoung
    @jinchoung ปีที่แล้ว +1

    that's an amazing start. as a huge fan of this kind of tactics game, something that i hope gets in there is different kinds of terrain underfoot having advantages/disadvantages .... so hills have a bonus for troops on the higher elevation and increased range for missile attacks. rough going terrain reduces speed of traversal and favors defenders. woods areas obscuring line of sight and favors defenders. etc.

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you! Terrain would make it more interesting for sure, but I'm afraid it sounds a little bit too complicated for what I want to do (at least at first)!

  • @clifforderskineart
    @clifforderskineart ปีที่แล้ว +1

    very impressive for 10 days of development! nice work

  • @viralazy
    @viralazy ปีที่แล้ว

    simply amazing. I wish i could tame programming like you do. Creativity + programming skills + IA will be a mindblowing result in a few years. Anyway, congratulations for your job, i think is very playable and attractive for those who loved total war shogun, cossacks, warcraft II, etc. Thanks for sharing

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you so much! Yeah, I hope it's going to be a nice little game... A super lite version of the ones you mentioned! :)

  • @propagand1st
    @propagand1st ปีที่แล้ว +1

    Idea: Formation: units with shields can lift their shields up or down to provide strategic advantage against archers and infantrymen. This would weaken the unit if they had it in the wrong direction. Say a infantrymen unit is attacking another, and the other has their shields up, they one with shields up would get less of a bonus in combat. Vice versa with the other formation.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you for the suggestion! :D

  • @lyleander1027
    @lyleander1027 ปีที่แล้ว

    This randomly got recommended to me (I suppose I am a total war nerd), but I was then amazed to see you're the legend who made Gladihoppers. Brb gonna watch all your videos :D

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you and haha yeah, that's me! I'm making another game that is basically Gladihoppers 2.0 so that might be interesting to you too! :D

  • @dealtanace
    @dealtanace ปีที่แล้ว

    best part about smaller scale strategy games is tactics matter so much more, so cool what ya have done here

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you! :D

  • @joja2174
    @joja2174 ปีที่แล้ว +1

    finally a game like the ones in mobile ads but for real this time no crap no bs

    • @and3rs
      @and3rs  ปีที่แล้ว

      Haha, thank you! :D

  • @Joe-u3u2s
    @Joe-u3u2s หลายเดือนก่อน

    dude, you are a "do it yourself" genius !

  • @Odinson-ih2kz
    @Odinson-ih2kz ปีที่แล้ว

    I can't believe you made gladihoppers, ive been playing it pretty much since it first come out and just Randomly found you, I enjoyed beating the game

    • @and3rs
      @and3rs  ปีที่แล้ว

      Haha nice! Then you might enjoy the other game I'm working on right now. It's called Blades of Deceron and it's basically Gladihoppers 2.0!

  • @sebastianfries274
    @sebastianfries274 ปีที่แล้ว +1

    I saw at the end of the video that the archers do a fair bit of damage, and could possibly be overpowered. I think that there should be two types of melee units, a skirmisher (fast speed, low health) and a spearman (lower speed, lower damage, but insane arrow resistance)

    • @and3rs
      @and3rs  ปีที่แล้ว

      Yeah, the archers are definitely overpowered and need to be fixed. Thanks for the suggestion! :D

  • @Blue_Oysters
    @Blue_Oysters ปีที่แล้ว +1

    It would be cool of the shields also effected the battle. Like if units with shields have a chance to block attacks, negating or reducing damage. Units with bigger shields could have higher chances to block, and the same could apply to arrow fire. This way you would have to pay more attention to the weapons and gear that your units use, adding another layer of strategy, and making battles last longer.

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Hmm, I'm pretty sure they do block regular attacks now. But yeah, blocking missiles is something that I should add too... Thanks! :)

    • @Blue_Oysters
      @Blue_Oysters ปีที่แล้ว

      @@and3rs No problem! Thank YOU for making fun games.

  • @dolphin2254
    @dolphin2254 ปีที่แล้ว +1

    i love ur games bro!!!

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you! :D

  • @Xaconfull
    @Xaconfull ปีที่แล้ว

    One suggestion. I would increase the number of units in melee regiments from 10 to 20 and decrease the damage of range units. Also, adding a hero unit that you could upgrade between levels would make the player more invested in his army. Another suggestion would be to add a Rock, paper, scissors mechanic, sword beats spears, spear beat cavalry and cavalry beat sword, having archers as support. My last suggestion would be to add a rogue-like element to your game. Every time you beat a level, the game counts the power of your army and give you money in return, you could spend that money in casualty recovery, better weapons or better armor. This currency should be something different from the money you use to buy new units so the player is not afraid to try to beat a strong enemy using number superiority.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks for the suggestions! :D

  • @nomar611
    @nomar611 ปีที่แล้ว

    looks really fun so far ! if wanting to give more tactical depth the game ( as i see is discussed in other comments ) terrain obstructions ( forests units can't move through, large rocks, and buildings ) as well as adding in more objectives beyond team death match ( get a unit to this point, kill a certain "General" unit , or destroy an object )
    another fun thing is - while it could be a physics nightmare, having melee units push back targets they hit ( maybe certain units like maces and axes pushing further back than swords and spears ) could help emulate the ebb and flow of total war battles without the same complexity- while also in theory allowing the player to pull units out of melee ( hit models being pushed away having a slight headstart on running away ) not giving the same pushback to ranged units helps prevent super ranged supremacy- no reason to bring anything but ranged troops if they can shoot away anything that threatens them after all
    overall looks like a really promising game and i wish you the best ! happy holidays !

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you so much! Happy Holidays to you as well! And yes, the pushback effect is a really good idea and definitely something I'd like to try to implement... It's probably possible somehow with the navigation tool I'm using. :)

  • @Assassinss77
    @Assassinss77 ปีที่แล้ว

    I would add one more thing that every new game needs but 1st let me say some ideas:
    -Archers ( ranged units in general ) to have a strategy when melee approaches to stay in formation or to scatter -> Staying in formation could make a benefit of volley fire while scatter would look like more fire at will style.
    - Melee units to be able to block ranged projectiles.
    -Maybe pre selected formations so you change it in the menu? Maybe combine formations like ranged + melee to melee will always cover for that ranged unit?
    But what I really want is a feature where I could spend a few money, maybe some with 800% value and then a battle pass and then some other features such as paid only hero.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Good ideas! And yes, there's gonna be a pre-battle menu where you can setup your units... As for spending real money, I don't think so, I'm generally not in favor of paid content IAPs unless it's a big chunk of gameplay that is added as an expansion sort of IAP!

  • @xenomorph5022
    @xenomorph5022 ปีที่แล้ว +3

    i would really LOVE to see those shields to be put to use!
    maybe make an ability to raise shields in response from an arrow attack

    • @and3rs
      @and3rs  ปีที่แล้ว

      Good idea, thanks! :)

    • @xenomorph5022
      @xenomorph5022 ปีที่แล้ว

      yea no problem!@@and3rs

  • @alexanderthegreat7379
    @alexanderthegreat7379 ปีที่แล้ว +2

    I just really hope that in some form that pikeman will be implemented in this awesome game. Keep up the amazing work!⚔️

    • @and3rs
      @and3rs  ปีที่แล้ว

      Oh yeah, "long range" melee units should definitely be a thing! Thank you! :D

  • @joshuaokine9494
    @joshuaokine9494 ปีที่แล้ว

    Congratulations on your success. I have always wanted a game like this.

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you Joshua! :)

  • @everythingsgonnabealright8888
    @everythingsgonnabealright8888 ปีที่แล้ว

    As an enjoyer of multilayered strategy levels, like world maps and battles, I adore this. As do I adore the pixel art style of the little dudes. But I’ll note that on the thumbnail the game looks *even better*. Consider actually doing it like that, with isometric view of the landscape, to sell the scope of what’s happening. Gonna be keeping an eye on this one.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Haha yeah, I actually figured out it looked way cooler like that in the end as I was creating the thumbnail. It's kind of clickbaity I guess because the game doesn't look like that, but I will definitely make those changes and most likely have 2d sprites on a 3d environment instead (as someone else suggested in the comments here).

  • @DonCuche_gg
    @DonCuche_gg 3 หลายเดือนก่อน

    I've always wanted to do something similar to a TW title and you are actually doing, gratz!!

  • @jhian_x9
    @jhian_x9 ปีที่แล้ว

    I've been playing glad hoppers for like 3 to 2 years and today I just see this is the developer I just wanna say on your game.is solid the blood the graphics you know it's good game

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you! :D

  • @BobbyCraftYT
    @BobbyCraftYT ปีที่แล้ว

    Hi! I've been wasting time on youtube and saw this video and found your art similar to gladiator 2d game. Then I checked your other videos and found out that it's you made that such cool game Gladihoppers game. I had spent lot of hours there, it's really amazin game! Thank you! I'm gonna wait for this one! Good luck with development!

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you so much! Really appreciate the support! :D

  • @k0lpA
    @k0lpA ปีที่แล้ว

    it looks really fun ! one thing that could be cool to add would be a leader for each side. if he falls the battle is lost so you can use flanking strategies to try to go around the enemy lines and get their leader especially when you are outnumbered and can't win through brute force, I guess troops around the leader could have some bonuses so if you play risky and have your leader just behind your frontline you can have better soldiers. Also cavalry, really fast moving but useless against big groups (unless they are archers).

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Yeah! Thanks for the suggestions. I'm planning on having different win objectives for levels too, so sometime it could be "kill X unit" such as a general that is the win objective... :D

  • @lateralus6512
    @lateralus6512 ปีที่แล้ว

    This looks interesting. I have thousands of hours in many Total War games. The first question is: What makes Total War fun? I think it's the combination of turn based map 'strategy' and 'tactical' battles. Secondly, the battles make me feel like a military commander. For example: creating a melee front line, with archers behind them and cavalry flanking around. Successfully executing a hammer and anvil maneuver is satisfying.
    On the campaign map it's fun to build up my economy via balancing the various game mechanics like food, income, public order, squalor, military production etc. There needs to be meaningful trade offs when optimizing these things, otherwise it gets boring quickly. For example: if I min-max for food production, then I should be punished for neglecting squalor or public order, or income. Attila is a good example of how to create a challenging building system. 3K also has an interesting balance system due to the Wu Xing five elements/colours.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Wow, thank you so much! This kind of information is incredibly valuable, so I will save it down for future use! :D

  • @nikko8581
    @nikko8581 ปีที่แล้ว

    Cant wait to see this i love every other one of your games❤❤

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you! :D

  • @هايالقناةفقطتجربة
    @هايالقناةفقطتجربة ปีที่แล้ว

    wow can't believe how criminally underrated this is keep up the awesome content bro

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you! :D

    • @Aint_Jokin
      @Aint_Jokin ปีที่แล้ว

      The algorithm isn't in your side Andres

    • @and3rs
      @and3rs  ปีที่แล้ว

      @@Aint_Jokin Haha but I think this video went pretty well. Wasn't expecting it to get more than 10k views.

  • @AlexSmolyankin
    @AlexSmolyankin ปีที่แล้ว

    Really interesting, and inspiring. I also want to make some strategy game, and I like your idea. BTW, really cool art work(not only map, but also pixel units in game).
    You asked about ideas for improvements, so here what I have now:
    1. Add melee attack for archers, so they can fight in close combat.
    2. Reduce ranged attack power, since now I see that archers can deal with anybody from remote, so it looks quiet unbalanced.
    3. Add new ranged unit like crossbow archers, make them more powerful, but less ranged then regular archers. And increase reload time for them. So player need to make proper choice which units use and how.
    4. Maybe add some actions for units, for example, for warrior with shields add possibility to activate shields, which improves defense against ranged attack, but slow down a little bit.
    5. Maybe add more defense for the units in the center of formation. Like if they have unit to the left and to the right size they need to fight only in "one direction". This brings more tactics, as attack in flank bring more casualties for enemy.
    6. What if creating some side quest(if it's normal term for RTS genre) on global map to provide player more ways to collect gold. It should be like pause before new major battle. For example, raid on some village and grab as much material as you can.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you so much! Really good points, especially 6 sounds very interesting. I wanted to have some easier "side battles" that you could replay in order to "grind" so that a player could never soft lock themselves from progressing. Different win objectives would be cool for these side missions then!

    • @AlexSmolyankin
      @AlexSmolyankin ปีที่แล้ว

      @@and3rs I'm glad that could help you :)
      As for "side battles", yeap, it would be nice idea, as sometimes you need to take a break and do less stresfull things(even in games)

  • @MilitaryHistoryVisualized
    @MilitaryHistoryVisualized ปีที่แล้ว

    Upvote for knowing that it is a tactics game :)
    I like the "projectile mechanics" (friendly fire), seems like it has some basic "physics" (meaning the graphical representation of the shots is not independent of the damage calculation).

    • @and3rs
      @and3rs  ปีที่แล้ว

      Haha thank you! :D

  • @WhoCares-vi1vk
    @WhoCares-vi1vk ปีที่แล้ว

    I dont know who you are as this was recommended to me through TH-cam, and there's not many games that are like this, so I assure you this is a million dollar game my friend. Looking forward to playing it.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you so much! I really appreciate this comment and I hope you're right! :)

  • @campbell2895
    @campbell2895 ปีที่แล้ว

    This reminds me of the game Bad North. I love it personally and it is similar to this! I would suggest perhaps having shield unites be able to use shields when not moving (or something similar) and something with archers. I think being able to choose sections of the map to have them fire on when enemies go into would be very interesting. It would provide for great use of ambush tactics. Just a thought!

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks for the suggestions, Campbell! :D

  • @mnajim7538
    @mnajim7538 ปีที่แล้ว +1

    This is more than amazing as it is.❤
    Just a the small scale of a game like total war is still huge. I know this because I tried to do one year ago too 😅. Really great work man ❤❤❤

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Haha, thanks! Yeah, it's actually a lot harder than I thought it would be.

  • @tico-k9y
    @tico-k9y ปีที่แล้ว

    This is MAD, I love this idea. I think that if you put the characters in 2D but the terrain in 3D the game would look crazy

    • @and3rs
      @and3rs  ปีที่แล้ว

      Great idea and I'm in fact considering doing that, just for how cool the thumbnail looked after I tried it out!

  • @theratingguy5659
    @theratingguy5659 ปีที่แล้ว

    I think a supprising game you could take inspiration from is conqueror's blade. There are many unique class types and different rarities. The game is really fun with you controlling a general and leading cavalries, musketeers, archerers etc. I'd also recommend every troop to stand out but like i said, conquerors blade while is an action game, it has a lot of tactical eleents that is nailed pretty well. Keep it up!

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you! It looks like an interesting game, yeah... Some things I've actually thought about already, like cards that you can use to call in "airstrikes" and stuff like that. But yeah, thanks! :D

  • @rowanlang5661
    @rowanlang5661 ปีที่แล้ว

    Been looking for a fire game like this. cant wait

    • @rowanlang5661
      @rowanlang5661 ปีที่แล้ว

      what will it be called?

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks! Probably gonna call it "Flames of Deceron" (Deceron being the fantasy world it's set in)

  • @Felsham
    @Felsham ปีที่แล้ว +1

    Hello I am so happy that you made Gladihoppers that is my best game could you add more fetchers love this new game

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you so much! :)

    • @Felsham
      @Felsham ปีที่แล้ว +1

      Factions could you add more

  • @DmpTrk2
    @DmpTrk2 ปีที่แล้ว +1

    I cant wait to make videos on this game!!!!

  • @Canisestlupus
    @Canisestlupus ปีที่แล้ว

    This is so great, I've always wanted to make something like that, but thought it was impossible for one person!

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you! To be fair I'm not making the art so it's not only me making the game! :D

    • @Canisestlupus
      @Canisestlupus ปีที่แล้ว

      @@and3rs I mean that :D
      It is hard for me to grasp how one person can come up with these ideas, that are fun and possible to implement and to play with while developing. I had a really simple strategy in mind once, and I even used cut out of paper units on my table to simulate the game xD
      It was that hard for me

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      @@Canisestlupus Haha well that's one way of prototyping! In future games I make I will definitely spend more time planning (on paper) before actually opening the game engine!

  • @TheClenser
    @TheClenser ปีที่แล้ว +1

    It looks great can't wait for it

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks! :D

  • @qcundeadshadow6660
    @qcundeadshadow6660 ปีที่แล้ว

    As a medieval theme combat system reference I suggest mount and blade. Choose different formation and strategic unit moves could really feel nice in a 2D game. Maybe being able to select unit in custom group.

  • @Spartantwilight123
    @Spartantwilight123 ปีที่แล้ว +1

    I need this game

  • @Brosquini
    @Brosquini ปีที่แล้ว

    I think you should try adding more interactive unites like shield bearers that can be switched in modes between charge, shield from arrows and brace still, or spear bearers who can change there stance between brace and dash, or even commanding them to charge. It would also be cool to see units being able to interact with the environment like hiding behind rocks to prevent arrows and cutting down trees for shelter

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thanks! These are all definitely nice features, but I'd like to keep the game as simple as possible for now... I'm afraid it will snowball out of hand if I add to much stuff at first!

    • @Brosquini
      @Brosquini ปีที่แล้ว

      @and3rs definately true, probably should have thought about that

  • @shtickofwar
    @shtickofwar ปีที่แล้ว

    you should make a small scale army type game with realistic units, they fear for their lives and have their own personalities and quirks, you being their leader have to manage their resources and well being.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Haha I'm already working on 3-4 games right now so that's gonna have to be a project for the future! xD

  • @Matthew_A_N
    @Matthew_A_N ปีที่แล้ว

    When expanding the AI it would be cool to have different enemy commander templates/preset. Like the enemy commander is Cautious, Foolhardy etc. And other obvious stuff like terrain and flanking modifiers as well as varying troop types and army compositions.

  • @anon746912
    @anon746912 ปีที่แล้ว

    Ideas: slightly more control over formations.
    - Should be possible to rotate and resize formations
    - Set spacing in your formation - wide spacing would be good against archers and splash damage, but tighter spacing would have greater damage output when you engage the enemy
    Maybe some sort of high ground? This game kind of reminds me of the Myth series, in which high ground was important and made for interesting decisions. Although it's probably overcomplicating this game.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you for the ideas! Yes, those two things are definitely a must have. And haha Myth, you made me remember about that game... Gonna watch some let's plays to refresh my memory! :D

  • @Don-zo3ts
    @Don-zo3ts ปีที่แล้ว +1

    Awesome video bro 😮❤

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks! :D

  • @CasperTheRamKnight
    @CasperTheRamKnight ปีที่แล้ว +1

    another one? letsgoo

  • @mantheman11
    @mantheman11 ปีที่แล้ว

    I have a couple of suggestions for the game which i think could improve the fighting mechanics.
    1.Cavalry, Spearmen and Hard armored units to add diversity, more tactics into the battlefield, cavarly could be used as a mobile unit to charge into enemies and flank them, however quickly becoming weak after prolonged fighting. Spearmen could be used to hold away enemy infantry units and would be extremely good against cavarly, however less mobile and easily defeatable by archers. hard armored units could be used to advance towards enemy armies while under archer fire allowing other units to advance.
    2.Morale system, a morale system that depending on the level of it would make units fight a lot better or simply run away from the battlefield, each unit could have it's own morale level and the whole army could have one depending on whether the entire army would run away. Could add banners that a soldier inside a unit carries, and while holding it it would provide extra morale boost for the troops, however if the soldiers carrying it would be killed then the morales would drop drastically inside the unit. There could also be a general that if dead would provide an even bigger morale drop than a banner. If enough units are forced to escape then the whole army could break.
    3.Supply system/Limitations of archers, make archers have a slower rate of fire, and have a specified amount of arrows that each archer can shoot (for example 24), that could be refilled by marching the archers to an edge of the map where a supply wagon would be set allowing refillment of ammunition a specified amount of times.

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Interesting! Thanks for the suggestions! And about number 3, archers already have something like 20 ammo only (the white bar under the health on the unit card), but yes they might need to fire a bit more slowly!

  • @Rodinal
    @Rodinal ปีที่แล้ว

    I thought the other game you mentioned looked similar, you're the guy who made Gladdihoppers! I randomly found Gladdihoppers when I wanted to play something while on vacation and I have been in love with it since!

    • @and3rs
      @and3rs  ปีที่แล้ว

      Haha nice, yeah that's me! :D

  • @rogergargantua
    @rogergargantua ปีที่แล้ว

    Looks pretty awesome! I envy your skills to actually build your game! Keep it up!

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you so much! :)

  • @keni124
    @keni124 ปีที่แล้ว

    There's this manhwa called “Pick Me Up: Infinite Gacha” which is one of the best game-like manhwas out now. The game concept is strategic so I think you'll like it and maybe, gets some details out of it or even recreate the game.

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thanks for the suggestion, always nice to have games to check out for inspiration! :)

  • @Biggei
    @Biggei ปีที่แล้ว

    I will definitely place this when it's released

  • @TheLuggi84
    @TheLuggi84 ปีที่แล้ว

    It gives me Dark Omen vibes. Pretty cool, good work!

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you! And thanks for mentioning Dark Omen, I didn't know about that game and it looks really cool. Will definitely check it out more for inspiration! :)

    • @TheLuggi84
      @TheLuggi84 ปีที่แล้ว

      @@and3rs That's heresy! Everyone interested in real time strategy or tactic games has to know about it. ;)

  • @ALIGHTBULBLITERALLY
    @ALIGHTBULBLITERALLY ปีที่แล้ว

    Yooo the legend is back
    Hope it blows up and maybe add some microtransactions in this maybe?

    • @and3rs
      @and3rs  ปีที่แล้ว

      Hehe, thanks! :D

  • @Vermine_supreme.enjoyer.nb1
    @Vermine_supreme.enjoyer.nb1 ปีที่แล้ว

    LOL you're the Guy that made Gladihoppers ?
    Amasing I loved that game
    Thank you ❤❤❤

    • @and3rs
      @and3rs  ปีที่แล้ว

      Yeah that's me! Thank you so much :D

  • @The_Gallowglass
    @The_Gallowglass ปีที่แล้ว

    I always wanted a FFT game with a world map that other people could be on and have battles with, fight over territory etc

  • @bonesfps8139
    @bonesfps8139 ปีที่แล้ว +1

    Have you played 'Bad North' ? Bad North has a lot of the same mechanics you're going for and I've also been looking for a game similar to what you're making. 2 minutes into the video and you reminded me about the game.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Yeah, I've seen some gameplay of it. Thank you! :)

  • @wowsulfate
    @wowsulfate ปีที่แล้ว

    exactly the same ideas brother, goodluck i will be looking forward to buying it

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks! :D

  • @crimsonland6286
    @crimsonland6286 10 หลายเดือนก่อน +1

    К стати сделай так чтобы юниты могли отталкивать друг друга при нанесении урона, блокировали урон с определённым шансом и отходили в сторону (это срабатывало бы как уклонение). Если всё это будет реализовано то зрелищность во время сражений гарантирована.

    • @and3rs
      @and3rs  9 หลายเดือนก่อน

      Спасибо за предложение! :D

  • @erkeliwood6037
    @erkeliwood6037 ปีที่แล้ว

    Very cool, I've been wanting to make a simplified total war for a long time so seeing this is very cool :D

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you, and best of luck! :)

  • @Bored-tf2gd
    @Bored-tf2gd ปีที่แล้ว

    make it so the combat units with shield can use said shield to block arrows, or a specialized shield unit that can block for everyone else

  • @thebadassbarbarians3755
    @thebadassbarbarians3755 ปีที่แล้ว

    this game honestly looks extremely cool. Bra jobbat/godt arbejde. One thing i think would be cool that really hasn't been done in these large scale battle strategy games is equipping troops on a more personal/specific level. So like you could have a base unit that you then for example equip with spears for longer hit range or maybe light armor to make the more mobile. I think it would make a nice deeper layer to the game and also work well in complimenting it as a game. :-)
    Now that im looking at it jýou could just use some of the art from ur other game (blades of deceron), if you do look into maybe implementing it. Inspiration for this could be found in something like battle brother

    • @and3rs
      @and3rs  ปีที่แล้ว

      Tack! And also thanks for the suggestions! :)

  • @Mizuryryn
    @Mizuryryn ปีที่แล้ว +1

    "Social Empire" based strategic is incredibly underrated

  • @triskaideka13
    @triskaideka13 ปีที่แล้ว

    That friendly fire though! That's rad

  • @might6957
    @might6957 ปีที่แล้ว

    Custom game mode where you choose for both sides would be a great addition and add more replay ability

    • @and3rs
      @and3rs  ปีที่แล้ว

      Definitely gonna have this, yeah!

  • @aceferreraprolexplayz7257
    @aceferreraprolexplayz7257 ปีที่แล้ว

    Btw for the UI when your in Battle you should try looking the gameplay of a game called "Winterfalling" and you might get some ideas on it and Gladihoppers is my childhood game, Thank you for creating the Greatest game I have ever played

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you so much! That game looks interesting and it's super helpful of you to recommend it to me because I'm having a hard time finding games to be inspired by myself! :D

  • @JohnClydBuhat-tj7cc
    @JohnClydBuhat-tj7cc ปีที่แล้ว

    I'm so excited to this game to come out!❤

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thank you so much! :D

  • @Finder12
    @Finder12 ปีที่แล้ว

    Looks really cool, it'd be nice if you had preset formations that the person could click like "shield wall" etc things of that nature

    • @and3rs
      @and3rs  ปีที่แล้ว

      Yeah, that's the plan! Thank you! :D

  • @aeoulous4833
    @aeoulous4833 ปีที่แล้ว

    I like what you are doing keep up the good work man.I wish if you could make a Napoleonic war style.Where you need to survive and gather items from the battlefield,like a Mini DayZ style.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you! :D

  • @jawshua99
    @jawshua99 ปีที่แล้ว

    I Am soooooo excited for this one!

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Thanks! :D

  • @T-MJP
    @T-MJP ปีที่แล้ว

    I got a good idea for the games features
    If there will be diferent types of units like Shield, Dual Wielder, or Single Handed the Shield units could block arrows either by themselves or commanded by you with the only drawback being them being slowed down

    • @and3rs
      @and3rs  ปีที่แล้ว

      Yeah! Something like that has to be in the game for sure! :)

  • @apolakigamingandmore6376
    @apolakigamingandmore6376 ปีที่แล้ว

    This is why indie lone developers are still better than most big gaming companies.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you! :'-)

  • @abwuds7208
    @abwuds7208 ปีที่แล้ว

    Sounds great

  • @Ta123Di
    @Ta123Di ปีที่แล้ว

    Wow Firstly this early design is great and I love to buy if the game is out. One thing I want to add is the aspect of RNG. For example if you can make different battlefield which has many element that can be use for advantage both by player and AI it would make the game has replaybility

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you! I think the levels are going to have pre-determined battlefields, but they will definitely be different from level to level!

  • @NukeThemAllGame
    @NukeThemAllGame ปีที่แล้ว

    I am making an indie RTS game myself as well! It's a long but fun process for sure!

    • @and3rs
      @and3rs  ปีที่แล้ว

      Nice! Best of luck to you! :D

  • @leplagdooctor3184
    @leplagdooctor3184 ปีที่แล้ว

    Looks amazing! Can't wait to play!

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you!

  • @marnilfortuno3302
    @marnilfortuno3302 10 หลายเดือนก่อน

    Can't wait for this to be released soon..

  • @zulvanalmindari6983
    @zulvanalmindari6983 ปีที่แล้ว +1

    Currently developing a similar game in full 2D, different artstyle though, and also more focused on modern military.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Nice! Best of luck to you! :D

  • @chikkennugget8465
    @chikkennugget8465 ปีที่แล้ว

    Consider implementing formations that your units can take, such as a shield wall, if your unit is being attacked by arrows.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Yeah, there's definitely going to be an expandable menu for the selected unit where you can have some more choices for formations etc.

  • @rckrsps
    @rckrsps ปีที่แล้ว

    i really like this concept but imo if you add some stuff from the mount and blade games like the open world, choosing who to ally or fight with, essentially giving players more freedom than locking them up behind missions. Basically giving players a way to create their own story.

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      I'm doing that in the other main game I'm creating (Blades of Deceron), so this one is going to be more simplified.

    • @rckrsps
      @rckrsps ปีที่แล้ว

      @@and3rs ohh I can't wait to play both games

    • @rckrsps
      @rckrsps ปีที่แล้ว

      @@and3rs ohh I can't wait to play both games

  • @brendenhawley2225
    @brendenhawley2225 ปีที่แล้ว

    I would suggest to add points of control to reward spreading units apart and encourage some aggression over just making a defensive doom stack civ 4 style. That and some flanking mechanics to reward maneuver warfare. I might suggest watching some shadiversty and other Medieval tactics to add some realism.
    I think there should be two types of archers plus slinger and musketeers.
    First type of archer is causal hunt man archer, they wield a weak bow with little range and armor piercing, but they are kind of a peasant unit. Cheap but useless vs armor.
    Second type of archer is the kind of archer who been raised since he is child to use a bow in war and can use a proper military long bow. This is the kind of guy who has skeleton deformation from the stress of using such a massive bow. He is the knight of bowmen and can put arrows through platemail at close range with luck. This guys historically existed. Tactics wise they are expensive but their bows have long range and get a major bonus to armor at short range.
    Third type of guy is the medieval , which actually did exist in the late medieval time. There benefits should be great power and range, (widely inaccurate by modern gun standards is still great by bow standards) but I have the weakness being slow fire rate and that many of troops wielding them are quite poorly trained, (not sure if that is realistic at this time period).
    Fourth type of the weapon is slinger, and the sling less of an underdog weapon than it might seem. It can be surprisingly deadly even to armor but it also hard to use. I would have the drawback be very low accuracy, but it would have good power and range.
    Remember to make armor tough, medieval armor actually provided a lot of protection especially versus swords. Swords are kind of like hand gun, little range and they suck vs armor, but they are easy to carry and socially acceptable to walk around a town square with. Great swords are a bit different from normal swords,

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks for the detailed comment! The game is set in a medieval fantasy world I'm creating so some things won't be in it, like gunpowder... And yeah, I'm a regular viewer of Shad, Lindy, Skallagrim and the whole bunch, but I'm not convinced adding a lot of complexity is the way to go for this game because it's supposed to be a super simple game. Definitely more unit types and one or two variables more to add a bit more complexity but I wouldn't want to go too far with it!

  • @badonkadonk6655
    @badonkadonk6655 11 หลายเดือนก่อน +1

    Oh man! Hoping to see this game in the playstore someday :D

    • @and3rs
      @and3rs  9 หลายเดือนก่อน +1

      Me too, lol. :D

  • @Cer-Imp
    @Cer-Imp ปีที่แล้ว

    Ideas and suggestions:
    Cavalry
    Heavy Infantry
    Weather
    Weather bonuses (If muddy, slowed troops)
    Siege battles
    Ship battles
    Formations

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks! :)

  • @aidanbarlow1027
    @aidanbarlow1027 ปีที่แล้ว

    I NEED THIS

  • @harithluthfi4584
    @harithluthfi4584 ปีที่แล้ว

    10 day dude that's awesome

  • @KeKcP
    @KeKcP ปีที่แล้ว

    Units should definitely have more staying power on the field, as they are all seemingly getting killed in a few strikes by sword, with their armour and shield seemingly purely cosmetic. This would have interesting implications on the importance of morale, which should be the main deciding factor in who wins an engagement. A higher-level unit would have more morale, deal more damage and receive less damage. Once engaged, the soldiers would swing at each other until either unit willingly retreats or loses all of its morale, then it would be routed. Not every fight has to be to the death, and it would add more tactical variety with, for example, if a friendly unit to the side of another were to rout, the latter would lose morale. Being outflanked should also impact morale. As well as heavy cavalry charges, and arrowfire should impact a unit's morale more than what they deal in casualties. A unit with sufficiently low morale should rout even at the mere sight of another unit charging towards it. There could even be special perks like rallying your troops to stop a rout and keep fighting units in the fight longer, at the cost of more casualties.

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thanks for the suggestions! I agree that it would be a lot more fun to play, and it would be very similar to how the Total War games work... However, all those things add a completely different level of complexity to the game and the unit AI would have to account for tons of things. I'm not saying it's wrong or not doable but Total War are massive games and this is supposed to be more of a stripped down version. I'll definitely add a few more variables for the AI to take into account though to make flanking a thing as well as routing, and so on, but I'm fairly sure I'm not capable of creating anything near the depth of the gameplay you're describing! Unfortunately! :(

    • @KeKcP
      @KeKcP ปีที่แล้ว

      @@and3rs that's fair enough, but there are probably a million games with similar mechanics and gameplay, so having a bit of extra complexity would help it stand out amongst the crowd. The AI bit is very true, even big companies struggle with making competent opposition in singleplayer strategy games.

  • @LEnoham
    @LEnoham ปีที่แล้ว

    for the levels you should make a territory system for example the more you win the more territory you gain

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      A changing world map with territories would be cool yeah!

  • @stephen1695
    @stephen1695 ปีที่แล้ว

    It's like a total war game but in pixel, your game has a lot of potential

    • @and3rs
      @and3rs  ปีที่แล้ว

      Thank you! :)

  • @ronapedroso6061
    @ronapedroso6061 ปีที่แล้ว +1

    Bro can i download this alr i have been aching to play a game like this for years!

    • @and3rs
      @and3rs  ปีที่แล้ว +1

      Not yet, but I'll make more videos on it in the future! :D