Mold Making In Blender (Basics)
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- เผยแพร่เมื่อ 15 พ.ค. 2024
- The basics on mold making in blender. Focuses on slip casting molds for ceramics but the fundamentals are the same for most molds.
0:00 Intro!!
1:27 Setting Up Scale 4 Printing
6:36 Making a Quick Mug Shape
8:34 Trick 4 Wall Thickness
10:37 Pour Spout Setup
12:22 Base Cut/Stamp Setup
14:07 Base Mold Piece Setup
15:37 Front & Back Mold Pieces Setup
17:25 Layer/Collection Organization
18:02 Making the Base Piece
18:54 Making the Front Mold Piece
20:29 Making the Back Mold Piece
21:04 Making a Mold Key
22:58 Aligning Mold Keys
25:29 Adding Keys to the Base
26:07 Adding Keys to the Front
28:03 Subtracting Keys from the Back
28:38 Subtracting the Base Keys from the Front/Back
29:24 Mold Is Done!
29:45 Wrapping Up
This is absolutely beautiful to watch.
I've been making molds on Zbrush for a while but Blenders features look awesome.
Thanks for the video. Noobie to Blender and 3d printing, thought I would try for making my molds
Any tips on making a compression mold?
Muito bom , bem explicado, me ajuda a fazer um molde a partir de um arquivo stl, não estou conseguindo, as malhas são diferentes, nao corta, não acho uma explicação igual a sua , também vou trabalhar com moldes, de impressão 3d, gostaria de sua ajuda
Hello. Nice video and very clear.
But i think that you need a inner part for ther mold , the core. in this way the object will be a full block not a vase. rightt?
No. This is for slip casting (which is my full time business) so it definitely works this way.
@@driplabceramics then please help me understand how you get a vase if your mold, after casting, is going to be full?
do you use a lathe to extract the material and take the shape of a vase inside?
@@TheRetardel Slip casting uses liquid clay. th-cam.com/video/TH1Gb20NRno/w-d-xo.html
What’s this addon you use?
Thanks for sharing. I am wondering if you have any insight into the best way to make a parting line along a curve of a model? I am new to Blender, however I have used Meshmixer for years and am trying to make the switch to using blender. What I'd like to be able to do is create a shell of an stl, then create parting lines along complex curves in order to make the parting lines less obvious in the final cast, minimize print time/mold thickness and reduce the number of parts to the mold required for complex shapes. Here's a video of a multi-part mold done in Meshmixer that is along the lines of what I'm trying to do in Blender.
th-cam.com/video/lUprg4_bdGQ/w-d-xo.html
You can do that with face sets in Blender using Extract Face Set ... its pretty similar. I actually prefer to use an addon called Black Mesh for this, which works sort of like Live Boolean in Zbrush (but better IMO.) I use a basic remeshing process to create the seam lines by extruding verts that stick to the surface. Then I use those seam lines to make boolean objects that I slice up the sculpt with. BlackMesh makes this a non destructive process so its easy to keep making tweaks.
@@driplabceramics Fantastic, thanks again. That’s exactly what I was hoping for, much appreciated.
This is exactly what I'm looking for too
@@driplabceramics It would be great to get a video that demonstrates how you use the addon with different shaped objects and faces e.g. a smooth curved surface, and a rigid but rotated surface, or a 4 part mold (base, with three parts around the object)