How To Create UMG UI in Unreal Engine - Modular Widget

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  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • Another Unreal Engine tutorial. This is the part of my UE5 UMG UI series. In this video we are going to learn how to create modular widgets that you can reuse with other widgets. Creating modular widgets a best practice pattern that you would see in some of the epic game sample project like lyra, material ui lab and content example.
    Here is a very simple level with simple setup with a reusable button and some event dispatcher. I print string what button is clicked on top The whole logic is not implemented as I only wanted to showcase the use of reusable widgets to keep the video short.
    Let's go!
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ความคิดเห็น • 2

  • @李佳奇-w9z
    @李佳奇-w9z 10 หลายเดือนก่อน

    Thanks your video. I curious about if I have three BP. One is Menu, the other two are button1 and button2. The button2 use the button1 to make a new button. When Button1 put in Menu is no problem, such as we can modify the image or text which we click the expose on spawn. But when button2 put in Menu, I can not set image or text. Do you have any idea?