Also, don't name your buttons "bGame" . Lower case "b" followed by uppercase its the naming convention for a variable of boolean tyle in C++ (and unreal recognizes it) .
How does all this responsive stuff works for normal resolutions and ultra wide monitors? I have an UWGHD Monitor and i experience a lot games which have broken menus with my resolution. Most games don't even allow my native resolution. By the way, i would highly recommend to start with a z-order above 0 so you have still rom for lower numbers and increment the values by 10 or 100, so you can do changes later, without the need to change everything in the order, if you put in a lot of stuff later. It is similiar to the best practices for z-index in css. Regarding CSS, is there any way to use web based menues instead? I am a fullstack programer and do tons of frontend stuff in my dialy work. For me, it would be easier, to just use a web based frontend instead. But i didn't experience the ue ui in its full extend, maybe it also depends on how you gonna use it.
Alright - We have finally made it the next target of "UI" Menus - Here we go!!
I've searched for about 20 minutes now and within 30 seconds you gave me the answer, thank you!
YES! excited for more UI videos!😃
Thnx so much. Literally the best short brief on UI using UE
thx dude..
also love your learn unreal fast vids..
I get excited easily, so I like things fast 😏
Pro tip: if you don't have to then don't use canvas panel, instead use overlay to make more performant UI.
Wow, thanks for sharing, I didn't know that-!!
@@TheRoyalSkies I found out about this from that unreal engine stream: th-cam.com/users/liveTTB5y-03SnE?feature=share
It makes sense, some menus open way faster than other.
Wow thanks for the tip!
Is there any reason to use the canvas panel instead of the overlay at all?
Just when I was looking into menu creation the boss comes trough, thanks!
finally! a tutorial that's not like half an hour to several hours long!
Also, don't name your buttons "bGame" . Lower case "b" followed by uppercase its the naming convention for a variable of boolean tyle in C++ (and unreal recognizes it) .
burn
hey, for buttons you make individual widgets, that you add then into your menu widget, so you dont deal with mess your speaking about. its awesome.
bless you
Yay Menus!
Thanks algo
Thank you.
very nice!
ALWAYS NAME YOUR SHIT 🧐 i love it lmao! That is important tho, thank you for the great video tutorial!
Good fuckin tutorial, these are the kinds I like.
nice
How does all this responsive stuff works for normal resolutions and ultra wide monitors?
I have an UWGHD Monitor and i experience a lot games which have broken menus with my resolution. Most games don't even allow my native resolution.
By the way, i would highly recommend to start with a z-order above 0 so you have still rom for lower numbers and increment the values by 10 or 100, so you can do changes later, without the need to change everything in the order, if you put in a lot of stuff later.
It is similiar to the best practices for z-index in css. Regarding CSS, is there any way to use web based menues instead?
I am a fullstack programer and do tons of frontend stuff in my dialy work. For me, it would be easier, to just use a web based frontend instead. But i didn't experience the ue ui in its full extend, maybe it also depends on how you gonna use it.
Out of the matter, What is the name of the song you put on the end of your videos?
what resolution should I choose for the canvas?
How to make a button that allows you to make another button?
i named my shit now what
😂😂😂 Always name your s**t!
vcb
Os
87o
asd