Came from your recent video, was actually floored by the fact you made it in only one hour, and now seeing this, it makes sense, bro's a fully professional VFX artist ❤
I usually either render it together with the rest, that of course locks it in. Or if I want to be flexible in comp, I either render it separately with the same light sources and holdout geometry, or with black shaded geometry. Both allows me then to either merge it with the main render or to use it as a mask to drive a grade node. A combination of lift and slightly reducing the gain usually gives realistic results
At first I thought all the initial passes were all completely CG lol not sure why my brain ignored the tracking dots, but that would have been really impressive X'D
great work.. If one is a complete newbie and want to learn everything you just demonstrated what is the recommended learning path in terms of softwares?
Thank you! For me, compositing is probably the most important basic skill. It kind of acts like glue, it connects everything and sometimes smoothes over some rough edges. And it is a very powerful skill even by itself. If you want to become a VFX artist, learning Compositing to a certain degree will be an important base for the whole process. It will train your eye, give you an understanding for the whole pipeline and allow you to create a lot of cool stuff pretty early on. So I recommend to learn AfterEffects and maybe dabble in some basic Blender tutorials on the side. After a while, you can make the switch from AfterEffects to Nuke (different way of comping, but the skills translate pretty well). Blender is a tool that will give you an understanding of generalist 3D skills. It will either become your main 3D software, a part of your workflow or give you an introduction to a single, more specific 3D skill that usually requires you to learn a more specialized software down the line. I hope that helps, all the best on your journey!
Beautiful work! I'm trying to learn how to do projection mapping. I'm most comfortable in Blender but it doesn't seem like the go-to tool for that (I could be wrong). Is there any other free software you can recommend for this or is Nuke the best option?
Thanks! I usually use Nuke for projection mapping, as we already have the licenses necessary. But I did it in Blender a few times, it is a little bit more work to set up, but works pretty well in my opinion. Especially if you want to project onto multiple objects from one camera source, it is pretty nice to be able to adjust the geometry on the fly. If you haven‘t already, I recommend to look into the UV Project Modifier. Hope that helps!
@@lukasbieri That absolutely helps. Thank you so much! I've never heard of that modifier until not but it looks like just the thing I need so I'll definitely be trying it out. I've subscribed to you channel and look forward to more awesome FX work. Best of luck!
This really great, i just fell like yhe grainy dusty texture doesn't need to be on everything. Some stuff looks better without it or at least less of it.
Absolutely love thr live action shots. You killed it!
I am honestly out of words, this looks so amazing and very well made!
Nicely done! I love when people post their reels so others can gain inspiration!
Came from your recent video, was actually floored by the fact you made it in only one hour, and now seeing this, it makes sense, bro's a fully professional VFX artist ❤
Thanks man! :)
Wow the real world shots are incredible, how did you texture it so nicely
Your skills are very good Lukas, I will be keeping you in mind
Reminds me of Amsterdam Central, before the apocalypse
Brilliant work Lukas, you've got a subscriber.
saved you in my playlist, wish we could work together sometime in the future!
Professional quality man, very impressive.
Your CG part is amazing keep it up
Can you share tips for using volumetric(fog) for compositing ???? Thanks alot
I usually either render it together with the rest, that of course locks it in. Or if I want to be flexible in comp, I either render it separately with the same light sources and holdout geometry, or with black shaded geometry. Both allows me then to either merge it with the main render or to use it as a mask to drive a grade node. A combination of lift and slightly reducing the gain usually gives realistic results
This is awesome!! Great work.
Nice man, where did you study?
Thanks! I studied at Lucerne University of Applied Sciences and Arts in Switzerland
@@lukasbieri Thanks for the reply! :)
At first I thought all the initial passes were all completely CG lol not sure why my brain ignored the tracking dots, but that would have been really impressive X'D
great work.. If one is a complete newbie and want to learn everything you just demonstrated what is the recommended learning path in terms of softwares?
Thank you! For me, compositing is probably the most important basic skill. It kind of acts like glue, it connects everything and sometimes smoothes over some rough edges. And it is a very powerful skill even by itself. If you want to become a VFX artist, learning Compositing to a certain degree will be an important base for the whole process. It will train your eye, give you an understanding for the whole pipeline and allow you to create a lot of cool stuff pretty early on. So I recommend to learn AfterEffects and maybe dabble in some basic Blender tutorials on the side. After a while, you can make the switch from AfterEffects to Nuke (different way of comping, but the skills translate pretty well). Blender is a tool that will give you an understanding of generalist 3D skills. It will either become your main 3D software, a part of your workflow or give you an introduction to a single, more specific 3D skill that usually requires you to learn a more specialized software down the line.
I hope that helps, all the best on your journey!
Thanks Lukas.. i have been using Davinci Resolve Studio for editing but never used for
Compositing..
tutorials pls
Lol would you like a tutorial on his career?
バカすぎw
Ouuuu lozärn!! Super!
This is pure gold!
God level VFX.
huerre guet 😀🤟
Great Work! How do you track your scenes?
Thanks! I do most 3d tracking in Nuke
What software did you use to create the opening VFX shot? Can you share one with me, thank you😋
It‘s Nuke and Blender mainly :)
@@lukasbieri thank you👍
Bro cam u pls tell from where did u learn? All thse…respurces and courses…
Amazing work! I would definitely hire you!
unreal engine or multiple other softwares?
Blender, Nuke and Substance painter mainly. Character Animation in Maya
perfect thanks brother
professional
this is insane, great job !
Awesome work bruv!!
Incredible work!!!
Bravo!
i love the shots, really smart
Beautiful work! I'm trying to learn how to do projection mapping. I'm most comfortable in Blender but it doesn't seem like the go-to tool for that (I could be wrong). Is there any other free software you can recommend for this or is Nuke the best option?
Thanks! I usually use Nuke for projection mapping, as we already have the licenses necessary. But I did it in Blender a few times, it is a little bit more work to set up, but works pretty well in my opinion. Especially if you want to project onto multiple objects from one camera source, it is pretty nice to be able to adjust the geometry on the fly. If you haven‘t already, I recommend to look into the UV Project Modifier. Hope that helps!
@@lukasbieri That absolutely helps. Thank you so much! I've never heard of that modifier until not but it looks like just the thing I need so I'll definitely be trying it out. I've subscribed to you channel and look forward to more awesome FX work. Best of luck!
That’s amazing! May I ask what 3D software you use?
Thanks! For 3D work, I mainly use Blender and Substance Painter
Daammm Awesome work!!
You have such a powerful skills🔥
looking great
incredible work
Gute Arbeit ;)
Boah richtig guet gmacht!
Chumme au us Luzern, du tuesch ned zuefällig VFX und CGI teache oder?
nice work!
Amazing work!
Nice, is that old rusty car an asset from ian?
Thanks! No, it is a scan I bought from Turbosquid. I‘d have loved to scan something myself, but time didn‘t allow for that
looks great either way@@lukasbieri
Nice Work.... Big up 💪💪
Woher hast du das gelernt?
what are the softwares?
Blender, Nuke, Substance painter. Maya for the Character Animation
Is 3DE?
Awesome man🎉🎉🎉
Amazing
This is cool
Absolutely incredible!
Niiiice
Software????
Awesome
Tutorial please
Great ❤❤😮
For how long did you learn VFX to achieve this ?
Depends on how you count. I used AfterEffects for years before, but most of the skills featured in the reel I leaned in a span of two to three years
@@lukasbieri Unreal? Nuke? C4D? All? I'm so intrigued these shots looks ridiculously fantastic!
@@jakecolefilms Thanks! It‘s Blender and Nuke mostly, some texturing in Substance painter and Maya for the character animation
Tutorial please
is this switzerlanD?
Yes, this is Lucerne in Switzerland
This really great, i just fell like yhe grainy dusty texture doesn't need to be on everything. Some stuff looks better without it or at least less of it.
Thanks! I certainly went all out with dust and sand, that was part of the required look for the project :)
Oh that makes sense, was it for a film or just to show what you can do?
But regardless you did a really good job with it. Is it all 3d scans?
instant subscribe