Mystery Quest (NES) Playthrough

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  • เผยแพร่เมื่อ 21 เม.ย. 2023
  • A playthrough of Taxan's 1989 platformer for the NES, Mystery Quest.
    In this video, I play through the game four times back-to-back in order to get the "good" ending. Taxan games sure seemed to love doing that, didn't they?
    Mystery Quest is a conversion of Carry Lab's Famicom Disk System game, Haokun no Fushigina Tabi (ハオ君の不思議な旅), that was published by Square back in the spring of 1987.
    You play as Hao, a wizard's apprentice who is looking to earn his stripes by collecting talismans that have been hidden deep within four "mystery castles."
    Drawing clear inspiration from Hudson's Milon's Secret Castle (A playthrough of Taxan's 1989 platformer for the NES, Mystery Quest.
    In this video, I play through the game four times back-to-back in order to get the "good" ending. Taxan games sure seemed to love doing that, didn't they?
    Mystery Quest is a conversion of Carry Lab's Famicom Disk System game, Haokun no Fushigina Tabi (ハオ君の不思議な旅), that was published by Square back in the spring of 1987.
    You play as Hao, a wizard's apprentice who is looking to earn his stripes by collecting talismans that have been hidden deep within four "mystery castles."
    Drawing clear inspiration from Hudson's Milon's Secret Castle ( • Milon's Secret Castle ... ), Mystery Quest is a simple mid-gen NES platformer that combines basic hop-and-shoot action with large mazes filled with hidden items and passages.
    The world is made up of one long, continuous action stage. As Hao makes his way toward each of the four castles, he'll find himself shooting magical bubbles at scorpions, birds, and the scenery as he attempts to uncover score and stat-boosting items hidden in random blocks.
    The castles are self-contained areas that play out much the same way, but unlike the overworld, these stages are non-linear mazes made up of long hallways linked by locked doors that Hao has to work through in order to find the talismans. Once a talisman is found, Hao can return to the overworld where he'll make his way to the next castle to repeat the cycle. When Hao finds the fourth talisman, the game starts over, and after four loops, you're "rewarded" with the "good" ending.
    The game is fun, but it is held back by a few issues. The controls are awkward - you shoot to increase your walking speed, and consecutive jumps will increase in height, allowing you to reach tall ledges - but you do get used to them, and the platforming isn't particularly difficult, so the controls probably won't frustrate you too much.
    I enjoyed the process of figuring out the paths through the castles, but there are only two of them. Castles three and four are just repeats of the first two with a few minor tweaks and reworked color schemes, and this highlights Mystery Quest's biggest fault. There's just not enough content here to sustain your interest for very long.
    The thing is, that wasn't always the case. There was a ton of stuff cut from the American release. Hao's Mysterious Journey featured six unique castles, but the NES game only uses the layouts of the fifth and sixth castles from the FDS version.
    Famicom floppy disks held 128K of data, but by 1989, 256K NES cartridges were commonplace, so what was the issue? I couldn't find anything concrete on the subject, but if I had to guess, I'd say that Taxan was being cheap. Mystery Quest shipped on a 64K cartridge, so large chunks of the original game had to be ripped out to make it fit.
    Mystery Quest isn't a bad little game, but Taxan's gutting it to save a few pennies on production costs feels like a huge waste. If you like the game, do yourself a favor and check out the Japanese version instead.
    _____________
    No cheats were used during the recording of this video.
    NintendoComplete (www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

ความคิดเห็น • 49

  • @Davtwan
    @Davtwan ปีที่แล้ว +9

    “Nice try. We can’t have you beating the game in a single rental. Win three more times.”

  • @NintendoComplete
    @NintendoComplete  ปีที่แล้ว +20

    Mystery Quest is a fun game, but it's a real shame that Taxan butchered it so badly for the cartridge release.

  • @mariusamber3237
    @mariusamber3237 ปีที่แล้ว +17

    There's something charming about these proto-metroidvanias, metroidvanias and maze platformers on 8-bit systems... perhaps it's because there weren't that many of them. To be fair, finding your way around such games, even if the solutions are cryptic, tends to bring a lot of satisfaction.

  • @Barf-so3qy
    @Barf-so3qy 14 ชั่วโมงที่ผ่านมา

    I hate this game.

  • @jprogman
    @jprogman ปีที่แล้ว +7

    I can't believe the NES version lost one-third of what the FDS version has. While I liked Mystery Quest on the NES, I can't help but feel gypted.

  • @nesmario123
    @nesmario123 ปีที่แล้ว +1

    this super mario bros lookin game is actually a metroidvania? strange...

  • @spoonshiro
    @spoonshiro ปีที่แล้ว +5

    Boy they really screwed us on the North American version of this one.

  • @bigduke5902
    @bigduke5902 ปีที่แล้ว +9

    I loooooved cryptic games as a kid and this one eluded me forever. Watching it played today, it doesn't retain the same appeal a better one like 8 Eyes, Milon, or Legacy of the Wizard have

  • @bradhedgehog12

    If they put that game on the NES Online app I’ll be more then happy to try it again

  • @howieg2019
    @howieg2019 ปีที่แล้ว +4

    this game was fun but beyond confusing, i always thought this was one of the many nes games put out there to frustrate people😵‍💫

  • @RustyLeguito
    @RustyLeguito ปีที่แล้ว +7

    This game is really obscure!

  • @therattancouture3428
    @therattancouture3428 ปีที่แล้ว +3

    I love mystery quest

  • @RSK412
    @RSK412 ปีที่แล้ว +3

    Yasss a child hood fave I would always get stuck in the same place!! Thank you for playing this one, NC!

  • @Invidente7
    @Invidente7 ปีที่แล้ว +7

    NOW YOU ARE POWERFUL WIZARD

  • @gurvmlk
    @gurvmlk ปีที่แล้ว +4

    I think I owned this game at a time as a kid, but literally the only thing I remember about it was the cover art.

  • @Nocofella
    @Nocofella ปีที่แล้ว +2

    Had it as a child ... never understood it so i went back to whatever i was playing that was relevant at the time.

  • @Dorian_Scott
    @Dorian_Scott ปีที่แล้ว +3

    I briefly played the FDS version of this a few years ago. It was... a game.

  • @youtubeisevil

    I enjoy the non-detailed brick wall in every level

  • @FoolinFlight
    @FoolinFlight ปีที่แล้ว

    Boop boop boop boop, boop, boop, boop. I love this music. I always got stuck in one of the castles and I'm watching it to see how they make the impossible jump.

  • @KainYusanagi
    @KainYusanagi ปีที่แล้ว +4

    Man, I always wondered why the castles repeated so quickly... That sucks.