LGR - Arcade Game Copy Protection & DRM

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  • เผยแพร่เมื่อ 25 ส.ค. 2024
  • An overview of copy protection and DRM schemes used in coin-op arcade gaming, covering the most notable and interesting methods from the early 80's on up through today!
    ● Please consider helping support LGR on Patreon! / lazygamereviews
    Featured on TH-cam's Geek Week on August 8, 2013.

ความคิดเห็น • 400

  • @anactualmotherbear
    @anactualmotherbear 6 ปีที่แล้ว +34

    The arcade game makers sure came up with a lot of crazy copy protection schemes... but I'm surprised they missed the best and most effective way to keep arcade owners from copying games: make the player invincible. No arcade owner would want someone playing on a single quarter for hours on end!

  • @jimneegs3887
    @jimneegs3887 8 ปีที่แล้ว +48

    I had a suicide battery die on a Shinobi board a while back, all it really did was disable the sound. Thank god for the online arcade community, as I was able to find a different revision that didn't use it. All I had to do was copy a few eproms and replace the z80 processor with a z80b.

  • @Roxor128
    @Roxor128 8 ปีที่แล้ว +272

    That suicide battery is just cruel.

    • @LiEnby
      @LiEnby 7 ปีที่แล้ว +6

      i agree!

    • @matthewgoode6695
      @matthewgoode6695 7 ปีที่แล้ว +35

      Not to bad actually. Unlike what the Video states in Capcom's case the Game is still stored on ROM. Only the decryption Keys are stored in RAM. Battery dies and then yes the encryption keys are gone but not the game.
      In CPS2 Games (street fighter 2 era) the battery can last many many years. and they are easy to change. You can pull the battery and you have about 45 minutes before the ram actually losses the keys.
      Not to mention this encryption they use has been broken. If your game suicides. Pull the ROM chips. Load the un-encrpyted rom for the game on them. Reinstall them on the board and you are back in business.

    • @TheRealColBosch
      @TheRealColBosch 7 ปีที่แล้ว +62

      No, you can't say "it's fixed now" as a justification for how much it sucked back in the day. I saw several machines go down due to bad suicide batteries at the arcade I worked at, and we had no way to get them back in action without sending the boards in for replacement. It was infuriating, especially as we were directly run by Namco.

    • @chrwl007
      @chrwl007 6 ปีที่แล้ว +12

      You mean evil instead of cruel, right?

    • @Vectrex4Life
      @Vectrex4Life 6 ปีที่แล้ว +12

      Konami was absolutely awful with their suicide batteries. They used timekeeper RAMs or RTCs (real-time clocks). If the game has not been dumped in MAME, the entire game will become useless after it dies since there was no reliable backup. See my Racing Jam Chapter II video for more info.

  • @Toarcade
    @Toarcade 8 ปีที่แล้ว +150

    One can really tell that you're doing your research prior to making videos. Great work, and lots of information in a few minutes. Thanks for being the light at the end of the dark TH-cam gaming-channel tunnel.
    +1 like.

    • @LGR
      @LGR  8 ปีที่แล้ว +50

      I appreciate it!

  • @ThePhantomSafetyPin
    @ThePhantomSafetyPin 8 ปีที่แล้ว +44

    Oh wow, I didn't even know arcade games HAD copy protection. I learned a thing today!

  • @SuperLlama42
    @SuperLlama42 10 ปีที่แล้ว +64

    Primal Rage's DRM was so good that it STILL hasn't been cracked, and the dev team refuses to help, even for official releases. As such, there is no arcade perfect version anywhere to be found. Even the MAME ROM and the version on Midway Arcade Classics 2 are imperfect and buggy.

    • @q306005
      @q306005 10 ปีที่แล้ว +53

      I've never heard anyone say anything good about Primal Rage, so I don't really think it's much of a loss...

    • @TheHabitman
      @TheHabitman 10 ปีที่แล้ว +8

      q306005
      RAGE!

    • @nicholassvitak8653
      @nicholassvitak8653 7 ปีที่แล้ว +16

      Now it's cracked!

    • @TheLakabanzaichrg
      @TheLakabanzaichrg 6 ปีที่แล้ว +3

      How does it work?.

  • @caseyjones8477
    @caseyjones8477 8 ปีที่แล้ว +4

    Fun fact: Donkey Kong uses a clever bit of code to validate the characters "INTEND" from the Nintendo copyright on the title screen. The check is done at the beginning of a level, but the game does not actually crash until several seconds later, making it rather hard for programmers of the time to debug. This protection type was used to prevent re-branding or clones of the game. Crazy Kong/Congorilla are mistakenly thought as bootlegs, but are actually licensed copies with redesigned sprites by Falcon.

    • @bryede
      @bryede 6 ปีที่แล้ว +1

      That's a good point. The earliest protections didn't keep you from cloning the game, they just made sure the copyright messages were left intact.

  • @dumbestname
    @dumbestname 10 ปีที่แล้ว +16

    Your reviews aren't lazy at all, man. Nice vid.

  • @DissociatedWomenIncorporated
    @DissociatedWomenIncorporated 6 ปีที่แล้ว +83

    I'm glad this stuff gets cracked... _someone_ needs to preserve the history of the video game medium, and developers and publishers can't be relied upon to do so.

  • @brenanconroy4052
    @brenanconroy4052 8 ปีที่แล้ว +8

    I just learned how to replace the battery on my MvC machine, and I thank god for it. It's now an every-4-year thing, cause I don't want to lose it. Screw you, Capcom, for making me change a battery on a giant arcade machine

    • @Humaricslastcall
      @Humaricslastcall 8 ปีที่แล้ว +1

      Well, as batteries get better over time you could just replace the battery with one that lasts twice as long as before and so on.

    • @matthewgoode6695
      @matthewgoode6695 7 ปีที่แล้ว +3

      Good thing CPS2 is actually easy to replace, It could be worse. You don't need a helper battery with CPS2.

    • @brenanconroy4052
      @brenanconroy4052 7 ปีที่แล้ว +1

      True. I can't think what some machines would be if they are the sucky button cells

    • @jasonross6727
      @jasonross6727 6 ปีที่แล้ว +2

      I wonder if a rechargable battery could be used. Then you don't have to buy replacements for a long time.

  • @12...
    @12... 8 ปีที่แล้ว +32

    "One way to protect the ROM chips was to encrypt them somehow"
    Or have like 10 thousand chips so you can't tell which one to steal

    • @cpufreak101
      @cpufreak101 8 ปีที่แล้ว +5

      +12Me21 all chips need to be labeled to prevent mixup at either the factory or during repair, and for the repair you just look to a repair manual to tell which of the seemingly infinite chips is the game rom

    • @LiEnby
      @LiEnby 4 ปีที่แล้ว +1

      @@cpufreak101 nah I've seen some boards with unlabeled chips. I can only imagine they remove them right before shipping

  • @johnfarley3489
    @johnfarley3489 10 ปีที่แล้ว +8

    I will be watching more of your videos next LGR! Love the content

    • @LGR
      @LGR  10 ปีที่แล้ว +4

      Thank you, glad to hear it!

    • @KothsGamerHub
      @KothsGamerHub 8 ปีที่แล้ว +1

      +john farley Check out his older content. I sometimes go back and rewatch them

  • @mcbpete
    @mcbpete 11 ปีที่แล้ว

    I've been playing and reading up on videogames for over 25 years now and this is the very first time about there being DRM on arcade machines. So, erm, thanks for educating me man !

  • @Odexian
    @Odexian 11 ปีที่แล้ว +14

    I find it hilarious that "dongle" is the technical term.

  • @HyperioGames
    @HyperioGames 9 ปีที่แล้ว +4

    That thunder force 4 song remix at the end. Had to hear it a few times to be sure.

  • @MissAbiRose
    @MissAbiRose 11 ปีที่แล้ว

    Yay!!!! Another video!! Congrats on getting featured on TH-cams Geek-Week!!!!

  • @LGR
    @LGR  11 ปีที่แล้ว +1

    As always, it's a mix of both. I've always found these methods of protection interesting over the years, and just sort of amassed a mental list of things I'd like to cover in video form sometime. Then when it comes time to do it, I go and re-research and try to get all the facts straight for the script!

    • @bryede
      @bryede 6 ปีที่แล้ว

      One point to start on is that the earliest protections didn't really keep anyone from cloning the ROMs or game boards, they were simply hidden bits of code that made sure the copyright message was on the attract screen or they'd mess up the game. They were afraid of people knocking off the game and selling it in other markets as their own.

  • @LGR
    @LGR  11 ปีที่แล้ว +1

    I certainly hope to, as it was one of my absolute favorite fighters back in the day. Would like to cover the DOS PC version as well, as it's actually pretty close to the arcade original.

  • @SumeaBizarro
    @SumeaBizarro 9 ปีที่แล้ว +6

    The PC based arcade protections would make a video of their own. Sega Ringwide being notoriously known for the people who got a look inside one and can say the stuff ain't going to be cracked open anytime soon. Multitudes of both hardware/software based stuff there.
    Also did you know? Some konami based arcade PCB's (or just, the central unit, a Windows PC) Can be booted into the PC's safe mode with USB keyboard and inputting the konami code.

    • @fake12396
      @fake12396 7 ปีที่แล้ว +2

      aaaaaand now we have a semi-working ringwide/edge emulator

  • @Adeilate
    @Adeilate 11 ปีที่แล้ว

    Great video, I absolutely love your arcade game reviews and your DRM videos, they're really informative and freakin' awesome. I love being able to learn about both new and old games on your channel. Thanks, LGR!!

  • @carpespasm
    @carpespasm 6 ปีที่แล้ว +1

    the USB dongle liscense keys some more recent games use are still iffy, and often they're screwed into the side of a cabinet and connected to the PC in the game via usb extension cable. Sometimes this gets flaky and the best solution is to unscrew the liscense thumbdrive from the wall of the cabinet and plug it directly into the game PC.

  • @iStacktheBacon
    @iStacktheBacon 11 ปีที่แล้ว

    The first DRM video was probably my favorite video LGR has ever made. I'm so glad he made this second video!

  • @meetoo594
    @meetoo594 11 ปีที่แล้ว

    Spinning a 2p as it dropped into an old metal, microswitched coin mech used to work well, the spin allowed the coin to pass the rejected coin slot and trigger the microswitch. `Strumming` using a bit of plastic cord to bounce the microswitch worked until operators started putting countermeasures in the mechs. Electrolighters used to work putting one terminal to the reject coin button and the other to the metal body of the mech. You could glitch the machines using the electrolighter as well.

  • @meodai
    @meodai 9 ปีที่แล้ว +2

    your videos are so awesome. I enjoy every single one of them! thank you

  • @TimChuma
    @TimChuma 8 ปีที่แล้ว

    I found out about the suicide battery on various PCB boards when I was looking up information about games compatible with MAME. Not sure how many games were lost due to having to have the board powered by a battery. You could get around it by connecting another board but you would lose that one. There were hundreds of Streetfighter II rom hacks that ended up in arcades.

  • @airthrow
    @airthrow 11 ปีที่แล้ว +1

    Namco arcade hardware usually has a dongle as well, on the PS2 based on it's a special magic gate memory card.

  • @brainstar64
    @brainstar64 10 ปีที่แล้ว +35

    Game boards that use RAM instead of ROM memory and a battery from pirating!? That is messed up.

    • @ElNeroDiablo
      @ElNeroDiablo 9 ปีที่แล้ว +3

      Messed up, probably, but it was one HELL of a way to protect your code, and a money generator selling replacement RAM Units or otherwise something else short-term to reflash the code onto the RAM chips in the system.

    • @omegarugal9283
      @omegarugal9283 9 ปีที่แล้ว +6

      brainstar64
      CAPCOM made a lot of money "reflashing" CPS2 boards but their idea backfired with the CPS3, which aside from being a 2D system at the time when everybody was going 3D, arcade operators realized that the CPS2 boards were dying on their own so they said FUCK THIS CPS SHIT! and chose the Naomi instead...

    • @FedorovAvtomat
      @FedorovAvtomat 8 ปีที่แล้ว +4

      +brainstar64
      Guess what, the pirates actually found a way around that one too. They dumped the RAM into code and managed to program a ROM chip that could be soldered onto a board, or they could make a board themselves. The worst one though was the Sega-16 board which was the single most sensitive board ever.

    • @omegarugal9283
      @omegarugal9283 8 ปีที่แล้ว +1

      FedorovAvtomat
      years after the CPS2 was discontinued...

    • @FedorovAvtomat
      @FedorovAvtomat 8 ปีที่แล้ว +1

      Omega Rugal
      No, they were available in about '95, however the replaceable ROM chips were quite hard to find. Mostly pirated boards existed.

  • @gurtygurt64
    @gurtygurt64 11 ปีที่แล้ว +1

    I know it's pedantic but just for completeness, beatmania IIDX including Tricoro use hardware dongles which are _I think_ DIN plugs for some reason (one for the game, one for the system), not an always on connection - though without Internet/registration/your arcade paying Konami fees you miss out on a lot of game content. I just thought some people might like to know since many are talking about it! Oh, and excellent video!

  • @pushinguproses
    @pushinguproses 11 ปีที่แล้ว +4

    Lovin' "Arcade August." Will we see some Paper Boy arcade cabinet action?

  • @SumeaBizarro
    @SumeaBizarro 11 ปีที่แล้ว

    I like that you even showed beatmania IIDX 20 as example of always online DRM arcade machine. That is indeed only case of arcade DRM I knew, before this vid at least. Japan in general is crazy how they have quite full blown services for coin arcade game that has ceased all home console versions too.

  • @dickcheney6
    @dickcheney6 4 ปีที่แล้ว

    A lot of machines have a battery on the mainboard for other purposes (like high score keeping and settings keeping) but even those that don't brick the board by losing the memory, can still brick the board by leaking on it. On my pinball machine I mounted the score keeper battery off board so that it cannot destroy the mainboard if it leaks.

  • @everybodysolo
    @everybodysolo 2 ปีที่แล้ว

    I use to work for a company that takes care of the games for theaters and some restaurants. I was walking into the arcade of one of the theaters and cought a guy taking the sitdown pirates game apart. He had both guns off and was working on removing the back panel when I showed up. Lol, without saying a word i grabbed one of the guns and ask for the manager. He bolted very quickly after.
    Oh fun fact most modern arcade games are nothing more then dell optiplex's with a few external interface cards to help sort out the controler inputs. The DRM in most cases are small thumb drives.

  • @LGR
    @LGR  11 ปีที่แล้ว

    Pretty much, yeah. They were examples of games that used the methods of copy protection I was talking about at the moment.

  • @alexriesenbeck
    @alexriesenbeck 11 ปีที่แล้ว

    This is really awesome, as are all of your videos.
    I love learning about these kinds of protections.
    You're the best LGR

  • @evilkinggumby
    @evilkinggumby 11 ปีที่แล้ว

    I had no idea about this. Awesome to get the details. You rock man.

  • @RobertSlgs
    @RobertSlgs 11 ปีที่แล้ว

    I have an idea for future use: The history of portable/removable storage. Stuff(In no chronological order whatsoever) like floppy disks, flash drives, external hard drives, zip drives, tapes, and whatever else there is. That could be an interesting topic.

  • @DJIndy
    @DJIndy 11 ปีที่แล้ว

    Good point, but he actually was also talking about today. The methods talked about at the end are recent methods. New Arcade units are still pretty expensive though.

  • @bryede
    @bryede 6 ปีที่แล้ว +1

    Most of the proprietary protection chips were simply to make it difficult to produce a clone board since most of the parts on early arcade boards were off-the-shelf types. This ensured that there would be a least one part that people couldn't get and they'd have to break the protection to move forward. There weren't a lot of cross-game compatible boards at first, which each game board being spec'd for the game it needed to support, but more general purpose platforms did eventually arise which meant a game swap needed to be more just the copyable ROMs. One early example was the auxiliary board needed to run Ms. Pac Man, and then the epoxy sealed box needed for Pac-Man Plus.

  • @LGR
    @LGR  11 ปีที่แล้ว

    Now that is interesting! Makes complete sense, always wondered why those ports were strange.

  • @YoStu242
    @YoStu242 11 ปีที่แล้ว

    Dongle copy protection was from hell at least with games on home computers. As a kid I was happily playing Robocop3 until my dad came and took the dongle out from joystick port for closer inspection in the middle of the game and it broke and game didn't work anymore. What a great invention.

  • @sterlings2239
    @sterlings2239 3 ปีที่แล้ว

    You really make the perfect videos to watch while eating lunch :)

  • @taitaisanchez
    @taitaisanchez 11 ปีที่แล้ว

    Holy crap! This channel got featured by TH-cam for geekweek! Yay :D I don't think I've ever seen an LGR video hit that 301+ thing.

  • @TheLomdr
    @TheLomdr 11 ปีที่แล้ว

    Apparently, there was a good reason why Primal Rage played so weird on Midway Arcade Treasures 2: The game was encrypted so weirdly that it was made impossible to port correctly. The one version you'd expect a perfect port from has weird blood misdrawing to look like pus instead and the music was timed incorrectly. This was because the people that made the game still don't want to release the algorithm to unencrypt it, most likely wanting to take it to the grave with them (if not already)

  • @TheDabeavis
    @TheDabeavis 11 ปีที่แล้ว

    It was a video filter for Geek Week, that made the video look like an old comic book.

  • @CaroFDoom
    @CaroFDoom 8 ปีที่แล้ว

    I love revisiting this video

  • @spartonberry
    @spartonberry 11 ปีที่แล้ว

    Two SNES chips had embedded CPUs. Nintendo's SDD1 and Hudson's SPC7110. Pirates played the (few) games on a hacked console to send VRAM (post-decompression) data to a PC so emulators could swap in the ripped data, years before the actual code was figured out.
    Arcade games like Capcom's were first emulated similarly (data somehow intercepted on its way through the PCB, then the pre-decrpyted data was uploaded to the Internet). I think it was the late 2000s before the actual code was figured out.

  • @Barla90
    @Barla90 11 ปีที่แล้ว

    Nice Thunder Force IV music at the end! Classy!

  • @flatshade
    @flatshade 11 ปีที่แล้ว +1

    Some of the MCUs used by SEGA in the late 80's (and Namco in the 90's) are downright sinister contraptions, needing decaping and utmost effort to dump the RAMs volatile content.

  • @MichelleOsorio
    @MichelleOsorio 11 ปีที่แล้ว

    Sweet! Thanks for this. Reminds me of the good ol' days... -Michelle

  • @LGR
    @LGR  11 ปีที่แล้ว

    Actually, I covered the Serious Sam invincible scorpion and many others in my Computer Game DRM video, which is linked to at the very end of this one :)

  • @Yusuke_Denton
    @Yusuke_Denton 11 ปีที่แล้ว +1

    For extra protection, the DECO cassette also required one of those dongles to play, according to Wikipedia.

  • @lazavideoz
    @lazavideoz 11 ปีที่แล้ว

    Great video, I have always loved the info in your videos. I have even used your video about software DRM to make a presentation in a school project!

  • @kellychuang8373
    @kellychuang8373 9 ปีที่แล้ว

    Cool video and hard to believe the amount of copy protection needed for an arcade then again arcades are complex machines.

  • @Tahngarthor
    @Tahngarthor 4 ปีที่แล้ว +1

    to be more accurate, the suicide battery powered the memory holding the decryption table or something else required for bootup, and not the actual game itself. Since that era some really smart people found that these games with dead batteries could be restored to working order with the proper know how.

  • @ryanyoder7573
    @ryanyoder7573 7 ปีที่แล้ว

    Copy protection is very important. Thanks for the video.

  • @hartage4
    @hartage4 11 ปีที่แล้ว

    WHOLY CRAPOLA!! LGR is featured in TH-cams Geek Week Congrats LGR!

  • @jasminejohnston6393
    @jasminejohnston6393 3 ปีที่แล้ว +2

    2:29 Aww Taito went the extra mile and engraved their kawaii mascot the Bubble Dragon into the chip!

  • @KitaruTC
    @KitaruTC 11 ปีที่แล้ว +1

    No, not necessarily. It doesn't have to be a dedicated cabinet to be legit. Many games were sold as upgrade kits -- just the game board, instructions, marquee, etc.. The JAMMA standard for wiring arcade games was introduced in 1985; this allowed arcade owners to easily buy and switch out games without buying a whole new machine or doing tedious rewiring work. Unless it's a game that _needs_ a special cabinet, it would be most common to see it in a standard "generic" cabinet.

  • @Cyber_Akuma
    @Cyber_Akuma 8 ปีที่แล้ว +10

    Wait.... the internet-connected ones actually check your location? So then people in the US will never be able to play these things? I see all kinds of music-based arcade games I never knew existed in the US at conventions, sad to think some of those would be impossible to play here.

    • @LiEnby
      @LiEnby 7 ปีที่แล้ว +4

      xD just wait for hackers to crack it

    • @matthewgoode6695
      @matthewgoode6695 7 ปีที่แล้ว +5

      It's called VPN. Very useful to spoof location

    • @lolno2264
      @lolno2264 6 ปีที่แล้ว +3

      If you are talking about beatmania, pop n music or jubeat, konami actually allows the games to connect from anywhere as long as there is an internet connection... well that or they are using pirated versions found on bemaniso or Leggendaria

  • @SumeaBizarro
    @SumeaBizarro 11 ปีที่แล้ว

    Actually My second comment to this video:
    The PC based arcade hardware has a LOT of some funny protections as I hear, Rhythm games have IO device checks, data integrity checks and so on beside the now quite fresh Always-on-DRM. I heard about mirror encrypted group of hard drives making the data pretty much quite hard to crack, and Japanese laws and game companies holding operators in strict rules also make attempts to rip HDD's hard.
    Oh, and they are Windows based game, yes. No linux in Japan.

  • @SGNRyan
    @SGNRyan 7 ปีที่แล้ว +50

    Can you do copy protection in console games?

    • @LGR
      @LGR  7 ปีที่แล้ว +52

      Heh, I keep forgetting that I even did these videos! I'd love to cover that sometime, yeah.

    • @karenshoemaker8179
      @karenshoemaker8179 7 ปีที่แล้ว +1

      Lazy Game Reviews try to keep it from devolving into a why Nintendo sucks video

    • @Hitman-cn6zz
      @Hitman-cn6zz 7 ปีที่แล้ว

      Lazy Game Reviews please do

    • @user-bp5py6bh3g
      @user-bp5py6bh3g 7 ปีที่แล้ว

      Yes please :)

    • @westonkinsey1371
      @westonkinsey1371 7 ปีที่แล้ว

      SGNRyan ur

  • @Pai3000
    @Pai3000 11 ปีที่แล้ว

    Hell man, I love your videos. They are informative, different and entertaining.

  • @THENAMEISQUICKMAN
    @THENAMEISQUICKMAN 9 ปีที่แล้ว +23

    I really wish Konami didn't put their stupid e-Amusement DRM in games like DDR and Beatmania. You end up unable to play it unless in Asia.

    • @AstralPhnx
      @AstralPhnx 9 ปีที่แล้ว +1

      I knew someone was gonna say this

    • @WowItsMelvin
      @WowItsMelvin 8 ปีที่แล้ว +1

      Odd. My local arcade (being Round 1) has Pendual and it runs just fine. But yes, I am with you.

    • @AstralPhnx
      @AstralPhnx 8 ปีที่แล้ว +6

      TriPhone4 Round 1 is a special case. Round 1 arcades actually have proper permission from konami to hook up to the official eamusement drm servers so they can run the latest versions of the games. This is exclusive to round 1 arcades though so if you live outside America then you are stuck with IIDX 19 lincle or lower

    • @WowItsMelvin
      @WowItsMelvin 8 ปีที่แล้ว +1

      So is Round 1 the only chain that has permission from Konami?

    • @AstralPhnx
      @AstralPhnx 8 ปีที่แล้ว +2

      TriPhone4 Yup

  • @LGR
    @LGR  11 ปีที่แล้ว

    Thanks, glad you're enjoying! Unfortunately not, as I wasn't able to get footage of Paper Boy when I was at the arcade...
    Hmm, maybe a job for a certain someone with the initials PUR that also just reviewed an arcade game from the same arcade? ;)

  • @LGR
    @LGR  11 ปีที่แล้ว

    Arcade owners, mostly. Just think about it: many of the games used the same hardware, except for the ROM chips. Copy the chips of a new game and install them in an old machine and bam, totally new game for people to pay you to play, all without you having to pay full price to a manufacturer. I listed the other kinds of people who might want to copy these games in the video...

  • @retrovideogamejunkie
    @retrovideogamejunkie 11 ปีที่แล้ว

    02:29 bubble bobble little dragon with the black eyes in the chip looks demonic XD...

  • @Honthetube
    @Honthetube 11 ปีที่แล้ว

    On the theme of a suicide battery... Not forgetting sega's infamous 'suicide' chip... a combination of battery, micro controller and RAM for it's program, all entombed in a thick plastic shell... (if you think trying to hack open a dallas clock chip is bad enough)
    it sat between the arcade board and the encrypted game ROMs... once the internal battery got to low or died... the decryption program was lost... rendering your arcade machine... as useful as an oversize door stop..

  • @RobertBattenJr
    @RobertBattenJr 11 ปีที่แล้ว

    Yay a gaming history video. I really enjoy these.

  • @Phynix0228
    @Phynix0228 11 ปีที่แล้ว

    Sometimes I wish the time back.. good memories.

  • @LiEnby
    @LiEnby 7 ปีที่แล้ว +14

    xD even arcade owners have to deal with allways-online DRM
    also whos fucking idea was the suicide battery completely destroying the product because you dared try to modify it is just evil

    • @gabrielgarcia9822
      @gabrielgarcia9822 5 ปีที่แล้ว +1

      why not jave a rechargable one that charges while still plugged in and if theres no power, it would be on the battery tovnot lose data

  • @qwe098qwe098qwe098
    @qwe098qwe098qwe098 11 ปีที่แล้ว

    Another excellent LGR video. Thanks for the entertainment.

  • @Dant2142
    @Dant2142 11 ปีที่แล้ว

    The difficulty was reading from the RAM without removing power from the chips. Given that the only to read externally would usually be to desolder them, it was effective.
    What wasn't effective was how the games had an expiration date, however.

  • @Mafon2
    @Mafon2 6 ปีที่แล้ว

    3:42 - Oh, shit - the blast from the past.

  • @lamelama22
    @lamelama22 11 ปีที่แล้ว

    Keep in mind he's talking about the late 70s to early 90s (and really primarily the late 70s and early 80s), not today, when most people didn't have video game systems or computers, and the ones that were out were nowhere near the arcade systems. The arcade cabinets then cost thousands of dollars (or even $10k adjusted w/ inflation) and newer games would bring in hundreds of $ per month more than old games. A pirate would be saving/making tens of thousands of dollars... more than "a few bucks".

  • @tripdefect87
    @tripdefect87 11 ปีที่แล้ว

    As happy as I am for you Clint, Geekweek is still an utter abomination of good taste

  • @Lyne_Taperz
    @Lyne_Taperz 5 ปีที่แล้ว +1

    I heard that early versions of DJMAX Technika required a certain USB dongle (same technique as in DJMAX Trilogy) to be inserted to operate the machine properly.

  • @MarurunLEB
    @MarurunLEB 11 ปีที่แล้ว

    I'm surprised you didn't mention the method Capcom used for their CPS-3 system with its use of the suicide battery along with a CD that contains the game and a cartridge that holds the decryption data to even play it. It was really kinda ingenious for copy protection.

  • @ovalwingnut
    @ovalwingnut 6 ปีที่แล้ว

    eYe had no idea there was DRM in the cabinet games "I use to play back in the day" (aka ClueLess)... That was a reel I opener. Thank you!

  • @marrq
    @marrq 9 ปีที่แล้ว +8

    I remember when people used to say "CPS3 will never be cracked deal with it"

    • @Bigdaddymittens
      @Bigdaddymittens 8 ปีที่แล้ว +1

      Now, it's Denuevo

    • @ProGamer1515
      @ProGamer1515 8 ปีที่แล้ว +3

      Now it's the PS3 super slim or any "unhackable" system to be honest. What people seem to forget is that NO system is 100% secure.

    • @LiEnby
      @LiEnby 7 ปีที่แล้ว +5

      :3 give it a few years, right now not enough people care about the PS3 Slim or Super Slim, but they WILL be cracked

    • @ProGamer1515
      @ProGamer1515 7 ปีที่แล้ว +4

      Silica Yep, even if it takes a modchip. We've got full physical access to the system. It can already be compromised if we focus attention on hardware hacks rather than just software.

    • @LiEnby
      @LiEnby 4 ปีที่แล้ว

      @@ProGamer1515 me looking back from the future and lel
      **I FUCKING CALLED IT**

  • @ValkyrieLuna95
    @ValkyrieLuna95 11 ปีที่แล้ว

    I always learn so much watching your videos :3 thanks, Clint!

  • @LGR
    @LGR  11 ปีที่แล้ว

    No, but it was an example of what a USB dongle looks like, and since I couldn't find a picture of the exact type for the arcade games I was taking about, I used it.

  • @TheLomdr
    @TheLomdr 11 ปีที่แล้ว

    Though, the funny thing about the whole DDR thing in the states is that only 2 Mixes were ever legal in the states (Dance Dance Revolution and DDR USA), none of the more popular mixes (like the still ever present DDR Extreme). It wasn't until DDR X3 when Konami put the always online DRM into the Arcade machines. Though the X series has had its own problems (embaresing announcer chatter, songs outright breaking themselves)

  • @razornz007
    @razornz007 11 ปีที่แล้ว

    Congrats on the feature, dude!

  • @100Bucks
    @100Bucks 8 ปีที่แล้ว +7

    All that protection and look at today. You can download everything. Wii u only been out like 3 years and you can download it for free. No matter how many locks are placed in the system it will always be cracked.

    • @trokrani0
      @trokrani0 2 ปีที่แล้ว

      So, why taiko no tatsujin 1-6 doesn't cracked

  • @Vernor2
    @Vernor2 11 ปีที่แล้ว

    IIDX 20th Tricoro! Beatmania is probably the longest series/franchise of all time, and it's on Arcades! (well PS/PS2 too, but Bemani discontinued IIDX after 16th Empress)

  • @Cursai
    @Cursai 8 ปีที่แล้ว

    very interesting. Thanks for the effort Duke!

  • @CheezItMuncherZack
    @CheezItMuncherZack 5 ปีที่แล้ว

    The little bubble dragon by Taito on one of the chips looked like a angry Bubblun XD

  • @Gridseeker
    @Gridseeker 11 ปีที่แล้ว

    You used "fighting back" melody from Thunder Force IV game! Cool!

  • @ssandman007
    @ssandman007 11 ปีที่แล้ว

    So happy for the namedrop of IIDX Tricoro~

  • @LGR
    @LGR  11 ปีที่แล้ว

    Oh yeah, arcade games were quite frequently used as showcases of the best technology in gaming at the time!

  • @defenestrandojogos
    @defenestrandojogos 11 ปีที่แล้ว

    Good to know... In Brazil most of arcade´s machines were copies!!!

  • @nathacom
    @nathacom 11 ปีที่แล้ว

    I really liked Nintendo's PPU from the Vs. arcade hardware. The PPU was a copy protection chip that contained no ROM data, and instead contained the color info. If you used the wrong PPU with the wrong game, then the colors would be all messed up and make the game near unplayable in most cases. The PPU still has not been cracked, and they still fetch a good price on eBay, as most PPUs work for a few games each.

  • @chasemanjansen
    @chasemanjansen 6 ปีที่แล้ว

    Thunder Force music? You’re a man of taste.

  • @johnsaan7474
    @johnsaan7474 11 ปีที่แล้ว

    nice youtube geek week video

  • @thepeternetwork
    @thepeternetwork 5 ปีที่แล้ว +1

    One time, I was visiting an arcade in Flagstaff, AZ, and there was a Donkey Kong cabinet, but none of the sprites were there. No Mario, no DK, no barrels, nothing. It was like playing ghost Donkey Kong.
    Also, has there ever been word of someone who would take the arcade PCB and build a console around it to hook up to a monitor? I would like to learn how to do that. That would be awesome.

  • @glitterbloke5083
    @glitterbloke5083 5 ปีที่แล้ว +1

    I love it when he uses Britishisms occasionally like "arses" instead of "asses" in this video. Is it because he has so many British fans?

  • @Kingrat10111
    @Kingrat10111 11 ปีที่แล้ว

    Yay for LGR and PUR!!

  • @stonent
    @stonent 8 ปีที่แล้ว +3

    Sun workstations had suicide batteries. If the battery went bad, the ethernet MAC would change to all F's. You could load the MAC into ram before booting up, but you typically had to do it each time.

    • @stonent
      @stonent 8 ปีที่แล้ว +2

      Just the way they designed it, the MAC was programmed into volatile ram backed up by the battery. They didn't expect people would still be using it 10+ years later.

    • @stonent
      @stonent 8 ปีที่แล้ว +3

      I suppose if the board is replaced, they can easily transfer the MAC over. In that case if the company has the IP address assigned to the MAC via DHCP, they won't have to reconfigure anything,

    • @DouglasRRenoVideoGameReviews
      @DouglasRRenoVideoGameReviews 7 ปีที่แล้ว +2

      We just got bit by the Suicide Batteries from Sun last week. That was not a fun phone call, considering that Sun got bought out by Oracle. They couldn't even find the database to pull our serial number from. I had to do the MAC Address change while booting the Linux kernel, otherwise somebody would have to sit in front of the system in the Datacenter to tell me it's IP Address from DHCP.

  • @LGR
    @LGR  11 ปีที่แล้ว

    Sure. The problem is not getting power to the chip, the problem is getting the chip to an EPROM reader/burner. You had to physically move the chip to a reader to grab the contents, and it'd lose its contents as soon as you did that. People figured out a way to do so eventually though, since downloadable ROMs of these games exist now.

  • @byronlee991017
    @byronlee991017 11 ปีที่แล้ว

    It would be awesome if you covered DRM in consoles and handheld gaming, like Earthbound's DRM, and the buy it or die thing in pokemon firered.