The Division 2: Let's Talk About Seasonal Characters...
ฝัง
- เผยแพร่เมื่อ 14 ส.ค. 2024
- In today's video, I wanted to sit down and discuss in much greater detail the overall debate and controversy happening across the community right now in relation to the recent announcement of The Division 2 receiving Seasonal Characters. As always- please keep things respectful, but let me know your response and thoughts on the subject.
SEASONS 2.0 OVERVIEW: • "MASTER" DIFFICULTY, M...
Intro | 0:00
New & Clarifying Information | 3:28
My Expanded Thoughts | 8:27
Final Important Point | 14:47
Conclusion | 17:06
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The character(s) and builds you've spent hundreds of hours min/maxing are still useable...just not for the continuing story, future leagues, or upcoming manhunt activities - you know, all the things your min/maxed builds are the most useful for. Am I really supposed to be excited that all the time and resources I put into my builds is now useful for a "Master" mission and clearing Level 4 checkpoints and random supply convoys or broadcasts? Like, the character that "killed" Keener, hunted down Faye Lau, and located Kelso is now chilling on the sofa while Level 12 RandomAgent0567 is finishing the story?
Ridiculous.
This comment wins the comment section. Perfectly said.
Lol
Real talk 💯👍
I’ve said this myself. League speed runs will be impossible
If it’s JUST the manhunt target stuff that requires a seasonal character whereas all other season activities such as leagues and GE’s are on Mains, I can almost get by with that.
I’ve spent my time optimising builds for leagues. Not raids or incursions or legendary. Leagues. If I can’t use them for leagues or GE’s then what’s the point of all that time?
Servers aren’t big enough to increase stash space but it’s big enough for everyone to have a seasonal character with 150 bag space…. That can “transfer” into your main characters backpack that has 10 space 😂😂😂😂
You just dont know shit about the stuff you are talking about
Yeah like they gonna increase bag space after each season or what? Defs just lost all logic now lol
It doesn’t have to the storage space on the server. It has to do with bad coding and needing to load all your characters inventory (stash plus current character) and keep it in check to avoid “cheating”. So theoretically they could add a bunch more characters and not have any issues. Or they could just fix the code.
You just dont know what you are talking about. You people think video game is magic
That last part is really the kick in the teeth. If you can magically transfer everything, why do we need a seasonal character in the first place?
Well, I am playing for the story and I am a solo player hence the master difficulty group missions are of no interest for me. Forcing me to start new seasonal character every time I want to continue enjoying the story is certainly a deal breaker for me. I don't like the seasonal character system in general, never liked it in Diablo and in other games. I like the feeling that my character is developing in the story, how exactly is the new character every time contributing to that feeling. Also I can't be bothered to make new builds and do everything from 0 every time. So most likely I will finish the current season and bid Division 2 farewell. That is just my point of view.
Indeed
@kbotev Completely fair, I appreciate your thoughts 👍
I’m of the same opinion
A fucking shame, they ruined it for me as well. I never played a game with seasonal characters and I will try it Y6S2 but i guess that that will be it for me then as well, a fucking shame
@@Larsus1312 I wonder if the seasonal characters will be from the novels. I noticed the apparel at end of season is based off of one according to the name.
The point made at 5.28 is the crux of most people's issue, they are creating such a disconnect when it comes to the story with this change, I'm invested in my character, not just levels and loot, but story. Why would I want to keep invested in it when with every new story drop I'm some random agent I don't want to play as?
Certainly a valid point. It'll be interesting to see if we learn anything in relation to lore implications or explanations for this, since we haven't gotten anything on that yet
Yeah that's what I'm keen to see, I'm pretty open to mixing things up, I don't want seasons to stay the way they are, I'm not even that married to loot where I'd be against some form of sunsetting, a level bump that leaves certain equipment behind for balance purposes.
I hope seasonal characters are actual named characters. That would, in my eyes, instantly solve my issue with seasonal characters. Would make the story much more engaging and dynamic too, open up a lot of options for the dev team
@myp3tmonster if you take away gear what are we getting in return?
Exactly. This is my biggest reason for my hate for Descent. It should have been a Pier remake from Div1--similar(ish) progression mode, but your character you've fully built still matters.
i do not see any reason why they can't make the seasonal characters optional. if people want to enjoy the seasons "properly", they are welcome to do so on a seasonal character. if i want to blow through it with a striker/memento build, let me make that decision. let me play the way i want to play. just communicate clearly that it is tailored to seasonals and that's it.
perfect!
@skuko1980 Certainly a valid take. My one wonder is if they're concerned that doing that would splinter playerbase numbers too much across the two different types. It'll be interesting to see if they address the reasoning behind this in future communication 👍
You usually have to play a season to understand why going with striker will be a bad idea
@@RogueGold doubtful, considering doing this in a game like this would blatantly cause a mass exodus. If anything, THAT is one feature they'd avoid like the plague if they didn't want a split playerbase and player count issue. Additionally, seasonal characters literally by design split the player base. Non seasonal players can't play with seasonal friends, and seasonal players can't play with non seasonal friends.
This is going to bleed off more players then new players will ever join
I do care about new characters, i do not want to regrind the rolls and talents that I already have on gear.
I love my optimized builds, but I also really loved the Div 2 campaign with all the trash gear. It's two very different experiences.
Currently playing the campaign co-op with one of my irl friends, using a new character. Going in lv 22 missions as lv 17 players - is fun and fulfilling, way more than rushing through a heroic mission using my optimized build.
I am willing to give the developers a chance. My pitchforks are ready for After the changes, not before.
@@P4nDA_pls for every keener flip, I do not boost my character. I run story, do not boost.
Really upset that I did boost this last level 30 and farmed, 3 level 30 builds to go with my dps level 30 build.
The healer build used for incursion, I farmed that. My 2nd account is shd 250, and still does not have the momento, I played about 20 days on that character.
Wonder how many real life hours that was. Just to be like you now have to start all over again. For every season to come forward. Sounds great, I do not think that sounds every great to me. I love running new character with builds I have already farmed out, not starting with no good rolls on with talents I would like to have, like unicorn pieces where I have to reroll the core to get the brand set bonus. Like a all red two-piece Bell Stone, so I do not have to use gunner. See this is going to be the problem, not the new character.
@@P4nDA_pls I will also take my op build and end up being two to five levels lower, cuz of people do not want to rerun story with their main 40 character cuz it only drops purple.
Capital stronghold I will be level 20 to 25, at that point in time of the game. I am rarely ever at level 30. I will do the invaded missions before going to New York. That way, if I have not shared blueprints and materials. I can do so at the end.
Now that does not matter. That is every awesome. I will be deleting that other character, I mentioned in the post before this.
then dont play seasonal character
@@padredamasogaming751and loose out on 90 percent of future content.
From a gameplay perspective, I can absolutely accept all of your arguments. Running seasons this way to make the gameplay interesting can work. My problem with what's been described is linking the story to the new season format. My main is the protagonist of the whole story for me, that's where my emotional investment in the story is, and his story would come to an abrupt end with the implementation of this change. They're asking us to just discard a big part of the reason why we actually care about the story. If they allowed the story to continue with our mains, and then offered the seasonal character a reward track which was independent of the story, then I could 100% be on board with this. Also, what would this mean in terms of collectables?
Feel exactly the same,i'm curently shd level 4750 and Expertise lvl 25 and its getting boring for me dooing the same stuff with the same overpowered gear all the time. Looking forward for the changes.
Like you, the only issue is the story/Charakter Integration. They could solve this by doing something like they did in div 1 with survival Mode. Of course this cannot be done one on one. My thinking is: If one decided to do the story/season, they should allow you to Start with the Main Charakter, Beginn with a random Mission or activity, and halfway trough or at the Boss encounter, they could Do a cutscene where they Show how your Agend is beeing injured and end up in the emergency room or something. After that you should be able to play with your Main "wekened/level 1" Charakter the season (sorry for my Bad englisch)
@keithmccann1492 That's completely fair 👍 and the collectibles question is absolutely another crucial one to be answered
Here is my issue RG . My character is tied to the story, just like Kelso and Keener. So unless they have some excellent story twists in store, I don't like the fact that my character is sitting on the sidelines during the climax of the Keener storyline. In my mind, I have been preparing my character for whatever Keener is cooking up, and now you are telling me that my character won't be involved in the ongoing story? That is a slap in the face, in my opinion.
This. Unless our character either dies canonically or joins keener and goes rough at the end of this season, starting a new character will be so much less immersive, and as it is I’m going to be less invested in some random character I made just to play content than the guy I’ve spent hundreds of hours customising and experiencing everything in the game with.
@kasino007 That's completely fair 👍
Lol new season has you hunting your old town since he/she gone rogue.
1) Lose Characters & Progression:
They state that they are "adding an extra slot." This solves the problem for the first season, but unless they do that every single season, they kick the can down the road. If they misspoke and meant that they are adding an extra slot each season, then they have opened a whole new can of worms. After a year or two, people will have 12 characters and will have an advantage over people who didn't participate (12 exotics per week vs 4).
2) Invalidates Character:
It does invalidate my main character for the following:
A) Build crafting
B) Experiencing the story
C) Gathering Collectables
It shouldn't have to be said how important those three things are in a story-based looter-shooter.
3) Existing Characters losing access:
You should imagine how well your channel would do if you were forced to take a month off and then only discuss and build with a full season as a delay. Everyone else can discuss and use the new items and story elements, but you aren't. That is what seasonal characters are doing to people who opt out of the "voluntary" system; if I choose not to do it, then I can't play with the new toys everyone is talking about, I can't enjoy the community's discovery of a broken meta because I won't get that gun/item until after it has been patched.
4) You aren't forced to create a new character; you can play as you like:
Unless I want to acquire new items and incorporate them into a build or find out what is happening with the story in real-time, I am better served just watching someone else play because at least then there are new items and experiences to be had.
5) It can be assumed the Season Rewards will become available after the season is complete
At the risk of items being locked behind other content like the dark zone or decent.
6) Seasonal Character Grind
They said seasonal characters will have "faster progression through improved on-boarding and a more streamlined access to endgame." That is not the same thing you described. Additionally, I am now forced to play the curated content that they have selected instead of deciding to level how I want to level. Yes, leveling a character from 1 - 40 can become monotonous if you do it multiple times (ignoring that you can do WONY in ~6-8 hours); there is nothing to indicate that the new system will be enjoyable. For some people, the season will be as bad or worse than their least favorite event, except now they won't have the option to turn it off and still be rewarded.
The reward for all of this is to restrict my ability to be creative when it comes to builds, why should I engage with the community and content creators if there is a significant chance that I wont ever be able to recreate an interesting build someone found, why should I engage in pvp (conflict or dz) if I know I am going to be stacked up against someone who has 3x the availability to farm for overpowered combinations.
Or what if seasonal characters are siloed off completely and we can't match with them. Now we have a split playerbase.
It seems to be the only way this insanity makes sense is to do a hardcore-esque split from seasonal vs not.
And that's functionally invalidating your main even if RG wants to put a happy face on it. Not deleted, just rendered irrelevant/permanently put in second-class status.
“They aren’t forcing you to play as a seasonal character… but for new manhunts and story content you have to use the seasonal character” 😂😂😂
This guy use to be the best. Now he has been exposed as a division 2 paid advertising.
That sounds like a bu!! Sh!t all right. 🤣🤣🤣🤣
@@willthejedi.3829do you have sources for that?
@@willthejedi.3829 bruh
@@user-gw3qk7vk4i uh....... 95% of the community are outraged by season 2 but our boy here is promoting it. Ask yourself this. If nearly all of the community is outraged, why are all popular division streamers on board with seasonal characters? Not 1 video from any of the 3 top division streamers has anything to say about this change and the COMPLETE OUTRAGE 95% of us have?
I don’t want to play differently. I will make different builds when I want to, not because I’m forced. I DONT WANT a new character. This is so frustrating.
You don’t have to make a new character
Don't have to lol
how about if it's survival 2.0 or underground 2.0?
Then make the same build ?
I'd have to disagree with you Rogue on the point where you said they aren't forcing you, yes they are. In order to play all Seasonal activities, you HAVE to play with a seasonal character. So no, It isn't optional. Lastly, I have said it before and I'll say it again, Devs need to stop choosing for players. They should provide options and let the players decide how they want to play. Simply provide both options, play with main or seasonal Level 1 character if you want the challenge. It's that simple. I'm gonna play it regardless but that's just my two cents.
With that statement I purely meant that in a literal sense, the game will not restrict you from playing if you choose not to start a Seasonal Character. But yes, they will be needed to access that content. Appreciate your thoughts 👍
I’m not a hardcore Div 2 player, although I am a day 1 that makes returns here and there.
You have to take into account the players time. Example, Im a dad of 2 who works full time. I love diablo 4 but I just cant push myself to play it knowing that Ill just be reset once I invest the little time I have into the current season.
Yes it makes it more friendly for brand new players. But how many new players are really going to join / start now? The vets are who keep the game alive.
It can be good, but don’t block current seasonal content to those who want to stick to their main. Make it a choice, not a chore.
Good video though ❤
Thank you, I appreciate you watching and sharing your thoughts.
Absolutely it's important for them to take into account their playerbase's total and average availability and playtime when designing these systems. One thing I will say is that the game has indeed continued to draw in a pretty steady flow of new players ever since the Season 9/10 era, but even with that in mind- as you said it's of course imperative for them to continue to respect the vets who paved the road.
I brought this up when Descent was getting all hyped, but it's another game-mode disconnected from your main character with the season stuff. It seems like a lot of us do not want another disconnected game mode.
Decent does help your main. You get xp, caches, blueprints, and an exotic. It's a great mood when I'm bored with the content. However, I didn't enjoy it at first. Same with conflict.
Ummmmmm, hmmmmm…. I’ve been playing this game for a while now, perhaps too long. So on one hand I’ll wait to hear exactly what the devs have in mind.
On the other hand I’m finding it really difficult to imagine what they can do, shuffle around or modify the campaign with that’s going to make me want to start from level 1 again each season to play it. I found the campaign to be ok but certainly nothing I ever felt like doing again.
Even running a mule in WONY got old very quickly for me, even with the massive resource payout at the end I really can’t bring myself to do it anymore.
As it stands now them walling off future story content behind a new character every season will likely end my time with this game.
They could’ve just added a new incursion in season 2 and had everyone WAY more hyped with 0 controversy. Surely adding 1 tiny map, 3 bosses, and 1 new exotic would have been EXPONENTIALLY easier than redesigning the entire manhunt structure along with adding an extra character for everyone and all the hurdles that creates.
My biggest issue as a returning player is that this all comes with no new content really, we continue to replay the same missions and events meanwhile games like Destiny receive new locations, mission types, and events. I believe the seasonal character progression works best when it’s paired with new experiences that aren’t just “directives” or world modifiers…
Not entirely true. Destiny not only ROTATES environments, activities, etc., in and out, but often times digs into the "Destiny Content Vault," reprising old stuff (sometimes from Destiny 1) into PAID content. This isn't to say Division couldn't use more actual NEW content, because I agree, it could. However, Destiny doesn't make as much truly "new" content as you imply, and what is new is often not permanent.
@@RedShadowOfSaturn I agree, Destiny does dig into the vault, but usually when it does, it comes with changes, new stories, and cutscenes added into the mix. Rarely is vaulted content added into the mix with no changes. It does seem like Div 2 is following more in line with how Diablo 4 approaches their seasonal content which I can’t speak for, but my thought process is that it would make more sense to tease/announce the Brooklyn DLC and add the seasonal characters alongside the new DLC. It seems to make more sense to me that way.
@@RedShadowOfSaturn not to mention, now that you say it, I would have loved to see Div 1 and Div 2 collide into DC and the whole Manhattan island 😂 one could only dream of that but that addition of Div 1’s old content would have been refreshing. I guess it was up to massive to decide which content model they wanted to follow since they have so many examples. I suppose they chose this path with seasonal characters due to low player count 😕
Destiny sucks. I left that game years ago when Bungie pulled this same crap…game devs need to take it back to the lab, they’ve run out of ideas…
Destiny decided to put it's money and development into D2 instead of moving forward with D3 and D4. I think this move is about setting up Division 3. A game that will not be a Looter Shooter in any way. We're just a marketing tool to them. Our time isn't respected in the least.
Still don’t like the aspect of seasonal characters as I really only play the game for the story/lore and not being able to use my main character for a huge aspect of my drive to play this game really just sucks. If anything, let us use our main characters and just use a Seasonal level system where they can still offer a diverse experience as well as use modifiers and level progression for the Manhunts while allowing us to play on our main characters. Besides, that new difficulty is only available for the Manhunt Climax missions and once we play through that, it’s back to the same old stuff we’ve been doing for god knows how long. Some may say that our main characters aren’t obsolete, but they essentially are for basically 95% of each season’s story and pass grind
agree ... i´ ll wait, but probably leave the game for good.
@IzWolfPack Completely fair 👍
@@RogueGoldwhat I want to know is who the hell asked for a season character there is a million ways to make cool shit happen in the game than hey it would be amazing if we made all players start over it’s stupid and it’s gonna fall on its ass I don’t need any further details to know I have interest is play that crap it frankly sounds boring as hell how would playing the same boring ass missions with a new character be amazing we
Could have gotten a legendary open world option or more Elite encounters a way to level control points to a higher tier a new barter system for all these endless resources that we have nothing to do with I only have one character and have no desire to make another
Exactly 💯 correct.
@douglasharmon5977 It's all about the money $ and they don't give a FCK about veteran or new players anymore. We live in a conglomerate of thieves and trash human beings where people like this devs or Ubisoft think simply forcing everyone to be at the same levels after grinding the fvking expertise and playing the game for almost 4 years is completely normal and basically they try to release a "new" game without being a new one. Welcome to the 2024 era of gaming and low standard jimmies and trash 🗑️ "content creators" who made all this possible.🤮
Seasonal characters are killing games. Having the option to start a new chapter is one thing. It’s another to be forced to start all over every season is pointless. And just a way for companies to milk the same ole maps and content over and over
In what game?
Diablo 4
No they are not. Games that have regular wipes have more success and higher player retention.
@@reddot1sh0t64 no they aren’t Diablo has had seasonal characters for years. So has POE/Last Epoch I think you just don’t know imo
@@reddot1sh0t64 First time Diablo player I guess? The series has had seasonal characters for 20 years.
I think the main complaint here is most of us do not want to grind a new character just for a season. Having to go back and hunt for gear and weapons to make a build work is not something I want to do. Especially if it's only going to be for a few months. What's the point in grinding for gear if in 12 weeks I'll have to do it all over again?
Also they need to implement better gear cause I seen the stuff they are testing and it's pure lazy garbage especially the gloves litterly a rehash of the last exotic gloves we just got except now handling.
First and foremost this vid is greatly appreciated.
Second I'm seeing this vid 2 hours after it's been posted and there is already over 300 comments so without reading any of them I'm quite sure I'll be repeating what has already been said numerous times but here goes, I got a feeling it's gonna be TLTR.
1. I hate to actually say this out loud because I don't think I really feel this way but it just feels like the Devs are just being lazy to the Veteran players.
2. If we have become over Powered like what is being suggested then why not come up with modifiers to challenge us, we got an EXCELLENT one when we fought the recruiter with losing our SHD it's already been introduced in game and there isn't anyone here gonna tell me that didn't throw them for a loop and challenge them whatever world tier or level you were playing on.
Weather modifiers can also be added such as torrential downpours, windstorms, heavy smoke, bright light and so on, ALL BTW that already exists in game.
3. This once again feels like it's catering toward the "new player" and ya know I'm getting really sick of that, i welcome new folks with open arms but it's your problem to catch up and I shouldn't be dumbed down for you to do so.
4. So my main toon saw the story from the beginning until the end of this season and then some new guys/gals (plural) takes over and finishes the story until Div 3? Nah, that's Bull$#!t.
My main toon is my Avatar, he is part of me, I don't want some random stranger finishing my game and story.
5. Seasonal characters may be fine for other games just starting out but this game is 5 1/2 years old and will be closer 6 when this is introduced, how many more hours and SHD levels will we have invested by then? Between my 4 toons, Main, Hardcore and two mules I have well and I do mean well over 3,120 hours into this game, I don't want to start a new toon/s each season, if i wanted the challenge they want to introduce I'd just start one on my own without them forcing me to do so.
6. I already see vids where people have figured out how to cheeseD!(k a new mule from 1-40 in about 20 minutes, this totally breaks the story immersion of the game because you don't even have to beat Keener to get his watch at level 40, it just magically appears.
Do you know how terrified and excited both a buddy and I were when we faced off with Keener with our HardCore Characters, so afraid we were going to die just to get that watch and now all I have to do is stand at the base and do weekly donations to eventually get one? Very VERY bad moves on the Devs part.
7. i saw a poll on Twitter/X and (at that time) 89% of the folks didn't want Seasonal Characters, THAT is your community speaking to the Devs, they should probably listen for the sake of Div 3, just sayin'
8. This season has shown us they have nothing new as far as Manhunts go, sure they are called Trails but it's still just like it's always been, I don't see them doing anything much different then playing the same old missions, control points and so on during any given Global Event except now you'll be doing it with a level 1 toon, no thanks.
9. Lastly, The whole, "you can experiment with new builds" comment is straight up B.S. by the Devs, we've been doing that for the last 5 1/2 years and there are 80 bazillion vids right hear on Y.T to prove it.
That's my take gonna spend (however long) reading everyone else's comments
Hands down, 100% with you here.
Agree with you 100! I have roughly 4600 hrs and my SHD level is 11,235..so they said with the seasonal characters that everything that you get with him like resources, guns, and gear that at the end of the season it will shift/go to your main character?? How is that possible when I’m already full on all my resources (gear,guns,and everything else)??? Do you think they will take the cap off sort of speaking so it’s unlimited? Even my stash is 300/300! The only thing I’m not full on is Exotic Components,which they are very stingy with..Roguegold spread me some light my friend but libertarian1776 is dead on!
This reminds me of playing decent which I don’t play because I don’t want to use a brand new character when I should be able to use my main character to play which ya can’t…
Agree with you 100%.
Also a vet (8k hrs), who stuck through the lulls and all that.
Have zero interest refarming unicorns, recal library, proficiencies, optimized loadouts, blueprints, and expertised gears just because some C-suite at Ubi thinks it will look good for his KPIs.
Let us use our mains and all my complaints dissolve.
I want to play the new content, especially the story, with my main character. This will no longer be possible, either in whole or in part. That's all I needed to know to be disappointed. The Master difficulty is a jerk-off attempt at keeping people pacified.
The dev team's inability to come up with balancing solutions outside of shadow-banning our mains is not our problem, it is theirs. We are not developers, they are.
On the topic of "wait and see" - We don't 'know' that the boat will sink if you shoot holes in the bottom, but we are correct to be concerned when we see someone loading the gun. Now is definitely the time to express concerns, so that changes can be implemented by the dev team based on community feedback.
And on the topic of full disclosure, I feel like we need to highlight that the loudest voices on the 'wait and see' train are those individuals who directly benefit from the continued existence of the game and it's popularity. I'm not calling streamers 'shills' or 'corporate mouthpieces' or anything accusatory like that - clearly not true and not productive to even discuss. But to leave that fact unexamined is. in my opinion, just as misleading as someone claiming we are all doomed in season 2.
Yes, there is definitely a conflict of interest.
The devs could address our concerns and maneuver the ship but from what they've said thus far, you don't have to be a rocket scientist to arrive at a few rather logical conclusions and then react accordingly.
100% would love more specifics about how they are planning to implement this but it still goes back to WHY in the first place.
If they follow through, im very likely to take my sunk costs and move on with my life. No point sticking around to be gaslit about how compelling everything is and won't you please buy this skin or level skip?
@@grumpyoldman6503 exactly
Not being able to the manhunt with my character is really dissapointing. It also just ruins the immersion of the game too. In my honest opinion I don't think the devs understand the community. We have asked for survival to make a return since day one we never got it. We asked for a battle royal mode and an extraction mode. We never got it.
Survival/BR/Extraction Shooter was all being funneled into Heartland. They weren't going to add it into TD2 as well, as that would create needless inter-franchise competition. Now that Heartland has been canceled, we'll see if we one day see some of those concepts come back to TD2, or even TD3
@@RogueGold We asked for those games modes before heartland was even announced way before. You can't deny that
@@The_Drumple I wouldn't deny anything of the sort. And there were even plans for a BR mode in TD2, I'll link the video. I'm just saying that once Heartland became a thing, that's why they never moved forward with any of those things. 👉 th-cam.com/video/CLxDaCAzxjU/w-d-xo.htmlsi=mzY4k1xOMs83hfh1
9:05 You nailed it. Nothing the devs say will change our opininion because nothing the devs say will change the fact that to play new content, you HAVE to use a fresh character. If i make a new character, it should be in Division 3.
When a developer was able to witness the absolute dumpster fire that is Diablo 4 seasons and thinks, "Hey, let's try this model for our 6 year old game!", it should rightly be raising GIANT RED FLAGS for Division 2 players. Hopefully Massive has half a brain and knows how to properly manage the interface between Seasonal and main (Eternal) character, because Blizzard has completely destroyed the Diablo franchise through their mismanagement and ineptitude with regards to Seasonal play and overall game-balancing.
I mentioned in my other video- but I have no experience with Diablo, so unfortunately cannot make any comparisons there. Hopefully when we learn more details we'll find out if/how they've approached things differently to avoid those pitfalls 👍
just make seasonal characters optional or just remove it. 90% of the playerbase don't want it, we just wanna enjoy the story with our current characters
They need to make this optional. 100% resolved. But they won't because they want new players to come into the game and get the hooked in prep of div3. Which I get that, but it is a HUGE middle finger to the veteran players like us. That vast majority have said THEY DO NOT WANT THIS. So instead of listening, they are going to do it anyway because money speaks the loudest.
Mark my words, a very, very large percentage of players will be gone if they put this in. We have put too much time in to just essentially make our mains obsolete.
Most of us cannot try it out on the PTS, console players have to rely on PC players to test it out.
Im not a fan of seasonal characters but ill give it a look. But what it sounds like is I won’t be able to activate GE’s with my main character which is kinda game deleting territory for me
That's definitely an area that we'll need more details on, for sure 👍
im not gonna start all again just for seasons
How would the seasonal character fit into the story as our main character has been at the forfront of the story.
We have no details on the lore implications of this yet
@@RogueGoldnobody cares about the fvking lore. I want to use my builds and my character I was playing for 4 years with, milkman.🥴
@@ADISTOD3MUSthis is a straight LIE. Lots of players, including me and my friends play a lore driven playstyle and even like to watch NGNs lore videos. A change like this is completely immersion breaking and impractical for the story of the division.
Your main character is not relevant to the story. Every single season storyline could have been completed be a different person and it wouldn't alter the narrative whatsoever
"Nobody wants Legendary difficulty everywhere".
Who the hell told you that? I'd welcome that over seasonal characters.
To be fair, I said "which I'm sure a lot of you would not want." In saying that I wasn't referring to the many requests that there've been for a Legendary Open World setting- obviously that's been a popular one. But I meant if they had to layer a Legendary-like filter onto all Seasonal content to keep our main character's power in check, *a lot* of more casual players would be completely alienated as they can't handle that difficulty/content
@@RogueGold I watched the whole vid before I replied so yea I didn't quote you 100% accurately and I can understand your reasoning just based on how the devs implement legendary missions too.
It would be a massive ton of work and also to what you said a lot of players wouldn't be up for that level of challenge.
But most players are veteran and should have the option at least round out the enemies we have the cleaners and white tusk as of now so just add varients to othe types and start by tossing em in summit first since it's random setups.
@yofolkdem1256 but it would have been a choice. And before anyone says that tired "you're not being forced" talking point, yes, if you want to enjoy the current version of the game, including the reward track, league, and story, you are being forced. I doubt a lot of people play live service games to not play the current content.
So were not "The Agent" anymore in the story anymore? unlike how in Destiny 2 we are "The Guardian". Kinda sucks cause having my character be The Agent let me enjoy the story
No details have been given yet on the lore implications of this, so we'll have to wait and see
Yo! Just shut up with that. Somehow, I feel is if you’re missing the whole point
@@ju5t1ce33 weird wouldn’t have figured Ubisoft would be chicken shit to hide behind toxic bot accounts.
@@patriot459 If I were affiliated with Ubi, wouldn't that mean I'd be in support of this idiotic decision? I guess you thought my comment was directed towards luuu5207, correct? It was directed at RogueGold.
So they’re not forcing you to create a seasonal character but, if you want to do the season to get rewards you would normally get they are forcing you to make a seasonal character🤔….. gotcha
to each their own but my main thing is bro this game is 6 years old. they trying so hard to make things feel refreshing … then give us div 3? . all div 2 needs is what it already has . but with better gear and exotics
Division 3 will go into production later this year once Star Wars Outlaws releases, and so given that will take time- I think they're trying to freshen the experience as much as possible with the limited resources they have to keep players invested in the meantime
@@RogueGoldexactly. The games on life support with Ubisoft investing as little resources as possible in order to string the fan base so that come division 3 people will want to buy into the franchise for a 3rd time. This is an understandable move from a commercial point of view, but seasonal characters is just SO tone deaf and proves they aren’t in touch with what the players actually want, with their attempt to make the game feel new and fresh basically being forcing people to start again, over and over, sloughing through the notoriously unenjoyable early game grind every single season in order to experience new content.
@@the-jarWell said 👍
Lmao, Massive should just make a brand new AAA game in 6 months, right
The core issue with the game has always been the lack of build diversity due to the oversimplified gear system and specializations which lack depth. The spec rework which could have brought changes without forcing people to re-farm builds didn't happen, project resolve totally failed to change the gear we use, and a majority of the gear we have received since TU15 is dead on arrival or redundant. Expertise was also advertised as encouraging hybridization of builds, but in effect only made strong builds stronger. I doubt adding countdown-style modifiers to the seasonal gameplay is going to address this, and further gear changes are not going to happen due to seasonal inventories being transferrable. Master difficulty is likely going to be another generic 3 DPS 1 support check similar to legendary missions or the incursion (despite the developers stating otherwise) and the last time we got new set pieces for manhunts were the Jupiter and Hornet manhunt missions which does not bode well for the weekly scouts they have planned. Hate to say it, but given all this history I don't think the developers have what it takes to bring any meaningful change. They could have left it dead after the conclusion of TU14 and the game would more or less be the same, with a less bloated loot pool and fewer bugs.
I want to play a tactical looter shooter... That is it. How i want to play out that shooter should be my choice; give player options. This should have been a situation where ALL of this is accessible to both non-seasonal and seasonal characters (only difference is they add different difficulty, objectives, etc, to seasonal to make it interesting), but YOU get to choose which character you want to play it with, and how. Its that simple. If Ubisoft is worried about boredom, give US the choice on what we consider "boring" or "tedious".
Cause forcing me to go back and forth between my "blood, sweat, and tears" main character with the DPS I have worked on, and a new character, is straight tedious and a quick way to piss people off..... ESPECIALLY for manhunts and story content.... Seriously? Story content?? Many people play out these stories in their heads (part of the fun) where their character IS them, or a character they made up with back story, etc (also why I hate the phrase "toons").... Now its played out like "don't forget this is all just game mechanics, please walk through the usual seasonal template like other games, now". I will be surprised if this doesn't bite them in the ass somehow....
Seriouslydude my best friend and I have legit made intricate backstories for our characters and roleplayed our own story within the game. Now it feels like it was all for nothing.
Season characters should be optional. This game is not our jobs. Its yours. Content creators like you who make this their whole life. Most of us are all ok with the way things are. For you, maybe seasonal characters are great, for us its not.
Facts 💯
Seasonal characters are optional.
@@chrisrysso4026everything I've heard is that all seasonal items are only obtained by using seasonal character
@@foxamus513banger6 yes, which is optional content.
@@chrisrysso4026which is BS because even though it's 'optional' it's still obtainable with no further commitment by us.
They should just add an option where you can use your character instead.
Just recreate your main character in the character creator as your seasonal character it’s not that hard
@@ObeyAdrian_
That’s the least of my worries tbh…
@@ObeyAdrian_how would I recreate a 10k shd level or a max expertise level ?
@@ObeyAdrian_whoosh
Wow! You’re dense
The problem is that even when you were giving us your opinion, you tried to argue that the main chars are not as useless as everyone thinks. Man... You said yourself, we don't have enough content for hardcore players, so less content is basically making our mains useless. You want to embrace the change? No problem. But you and everyone who is open to that need to realize the harsh truth that is... this model makes our main useless. period.
I guess I don't fully understand your point. The team working on the game is nowhere near large enough to deliver new zones, Incursions, modes, etc. each Season- like Destiny or other titles are able to. Given that fact, Seasons are inevitably going to include a rehash of what we already have. In comparing what we have now, to the idea of what the new system allows, I think the new system sounds like a more enticing way to play the game. This does de-prioritize main characters- yes, but for me having stuff like Master difficulty content to look forward to on mains is a sufficient trade-off.
The problem is they are half doing it…they cannot balance the power creep, so it means we cannot use our mains to play the season. Many players only come back to play the seasons and don’t want it to drag out. If I have to start from scratch then I will just get lore another way. I switched to destiny given the continued updates. This feels half baked, disappointing since there are parts of the division I prefer, targeted loot, sharing loot, ease for newcomers. BUT I won’t put in the time for both if the grind is elongated.
@@ladybugblue2002 this right here bro...
@RogueGold that logic is even LESS of a reason to exclude mains.
Its admitting implicitly they can't make a compelling reason to play through again as a random lvl1 agent. Something different enough to justify the re-roll just isn't going to happen.
Thus why it's a bizarre decision that screams- bring in new players (no sunk cost/low investment) at expense of vets (people with thousands of hours invested in the grind structure *THEY MADE THE END GAME*), and try to fleece them with MTX.
@@grumpyoldman6503now this the comment that makes sense and the community can’t grasp
The way people are going through hoops to justify seasonal characters in a game 6 years on is ridiculous at this point.
Facts
The more it’s described, the worse it sounds. No amount of spin will change the fact that these changes are designed to get us to replay the same content as noobs. If we continue with our high level characters, we tank the content in a week. No new content or Division 3 is available. This is the carrot in the stick to keep us going longer, but it offers nothing new.
This is simply resetting out progress and making everyone start over.
Just like Bungie did with Destiny 1 to Destiny 2.
Ubisoft’s arguments are bs.
This is in no way good, or even ok. This is bad.
No one has even mentioned that insane amount of bugs that will arise after this change. I can already see the "my original character/loot disappeared" posts on reddit after the update
With massives history of glitches and bugs after updates i dont think theyre physically capable of pushing this out, let alone whether its a good idea or not
From what I know from playing seasonal characters in Diablo, is that all new season content is locked BEHIND the season character methodology.
Most of us can't not and should not be asked to put our main character aside because they (MASSIVE) wants us to play their way. Mind you, these mains have thousands of hours played, pain stakingly crafted min maxed builds, and expertise like the icing on the cake. Surely you can see what I'm talking about here. It's audacity of shoving our collective faces in some half-baked, last second, bombshell announcement and expecting us to like it. Seasonal characters work for other games because those methodologies are rooted in their gameplay. Not 5-6 years later as a hail mary to keep some assemblance of relevancy. With no details given, and radio silence, we, the community, are left to our own speculation and panic. Here's what I know, especially with dealing with MASSIVE and this Franchise from Division 1 days
1) They just dropped a bombshell. So now they need to tread extremely f**king lightly. Especially with how volatile this community is.
2) Details on how, when, and what should communicated sooner than later. The next few days would be prudential, not a few weeks from now, when the community is good and pissed off from all the speculation.
And..
3) IMO season characters are a great way to alienate and divide an already dwindling player base.
Long story short, most of us can not be asked to start over. Even if, starting over means new content and rewards. I would hazard a guess that if the community makes enough a big enough stink about it, and guessing from the posts I've seen thus far, ya'll ain't disappointing, that they will roll it back.
I’m not sure why you’re treating your subscribers like we’re morons. We clearly get the idea. We clearly know what’s going on. I looked through all the comments and we all are on the same page. This is absolutely worthless to the player base if anyone thinks it’s a good idea you’re clearly trying to get in with the devs or being paid off? We can do absolutely everything they’re trying to do with our main characters. Trying to give the game new life when they’re giving way the game at this point. The people who paid for New York are getting screwed because all the new people will also get the skills/mods that we grind for when we killed the bosses in New York.
Completely agree .. very well said !!!
Spitting straight facts
Facts
Straight facts!!!
@aaronkeener95 Across Twitter, Discord, my stream of Y6S1, and comments across my videos since Monday- I can't begin to count the number of questions I've gotten about "what are Seasonal Characters," "when do they enter the game," or "why don't I see the option to start a Seasonal Character after updating." I'm certainly not trying to treat anyone like a moron, but from my position it's clear that a sizable number of people who watch my videos were unclear about many things after the Ubi Forward presentation, and so as always I try and tailor my content to inform everyone.
I’m ok with it the seasonal character if it was a choice, like I can still play the season w/ my legacy character but won’t gain special rewards for it, still be able to get new loot. I play for the power fantasy, I replay games like resident evil because the 2nd time through I can use my new powerful Weapons I obtained in the first run through. IDK maybe I’m just old, lol..
I put so much time into this game (202 days) weapon to expertise 25 that all that’s worthless. I grind so it can help me go through manhunts and seasons
I was going to make a huge post but I decided to cut it back to this. I HATE THIS. (edit. I still made a large post lol)
I hate it from a story perspective: what my agent is just sitting on her ass as Random Agent 25 does the grunt work?
I hate it from a reward perspective: If im doing a new character im not leveling up my expertise. Im literally delaying advancement
I hate it from a gameplay perspective: Im going to use weapons I dont want to use and gear I dont want to use so I can have the privilege of doing the SAME EXACT THING later on with the equipment I actually want?
I hate it from a time perspective: I dont play the game religiously. I usually log on and do an hour or 2 once a week at the start of new events. I do not want to be wasting hours upon hours to get the privilege of seein new lore
The only way I would be even remotely okay with this is the following
1) I can hit one button to clone my main agent carrying full customization and gear appearance to this new character
2) I can transfer at least my weapons to new character
3) The leveling process to 40 is like x5 or x10 speed. (ya I think even x5 is too slow)
OR
Just let us do it with our main characters on master unlocked already and have this season character as an optional thing. This is NOT optional if you want the story.
Seriously I despise Descent for this very reason and have only done it once failing to make it to the Nemesis on release. This is Descent way fucking worse. If balance is such a concern then let us change the difficulty settings. Ive done that on previous manhunts that I found too difficult before. This is something that legit risk killing the game for me. Im not going to be wanting to level up new characters constantly to get a little bit of lore
The division 2 got me through covid. I stayed when everyone left during the two years that didn’t have any content at all. I kept playing through all of their mistakes and update errors. I stayed when they banned people for the descent glitch. I will not stay for seasonal characters. If I can’t be the character I invested so much time in, I just won’t play anymore
He just said when the seasons over all cosmetics and things get added to the loot pool to farm , but that’s when the seasons done.
@@Arkskii-gf03cosmetics are never in the loot pool. They just had a whole season of buying exclusive outfits for $20 bucks a pop. Those will not be in the loot pool.
@@scottakabuster8075 I’m not talking about micro transactions I’m talking about loot that gets added and stuff does get added maybe do you’re research and if you think he’s wrong and I’m wrong then make a video proving you’re point
This feels a lot like people's gripe with not just being able to use the same character story wise from Division 1 to Division 2. Unless there is a damn good reason to switch characters, just let me use my main.
That's certainly fair. I'll be interested to see if they share any details or thought behind the lore implications of this
@@RogueGold The only implications being considered by the shot callers is money. How can we get more of it, or make it easier to do so. This is about letting the backlash die now so it doesn't affect Division 3. Mark my words it'll be a Diablo clone with guns. Probably because someone in a meeting says "that model makes more money".
Just recently got back into TD2, got some decent builds put together. When I heard about this change I didn’t like the way it sounded, still don’t. I feel like the devs need to either make it optional or scrap it entirely, because if they don’t, they will likely lose a majority of the player base, which is never a good thing for a game.
I don’t mind the direction at all. This is essentially a level cap increase which we need at this point, but would throw the game balance out of whack and force people to regrind for gear and weapons they’ve had for years now. Hopefully they make it interesting though and not just running missions backwards.
To say that we aren't being forced to create new characters is disingenuous at best. Yes we dont have to, at the expense of following the continuing story we've invested hundreds if not thousands of hours into. My main character is an extension of me in many ways. I want my guy to be the one making the progression. That being said, im willing to try it, but this could be a deal breaker for lots of players.
By that statement I was speaking purely from a literal standpoint- as in the game will not restrict you from accessing it or playing if you choose not to create a Seasonal Character. But you're right, they will be required for that content 👍 Very much appreciate your thoughts
As a person who collects everything in the game from comms to artifacts that kinda deletes the purpose of me being a completionist. But with the seasonal characters it splits an already dwindling and small player base even smaller cutting us in half would i rather take a gigachad level 20000 into a legendary mission and know his build will be good or do i risk taking a seasonal through a mission at the expense of my own time with a likely chance his build isnt prepared for it cause most people wont be bother to actually gear cause you dont have them for long. And with the BAG SPACE how how HOW is there room for new characters but no expansions of bag or stash space dont worry at the end of the season all his stuff will transfer to your main oh great as it collects dust and fills my already full mailbox cause i got no room to put that stuff away either. It is definitely an idea that needs more thought put into it cause there is no way this will go good with how things currently are in the game other things need more focus and time then adding something else that will take time away from the content people actually play ie. raids and pvp
What happened to the new gear slot that we were to grind for to enhance our play??
This is what got me excited for the future of the game. Not seasonal characters lol.
@pauliusvasiliauskas5678 Something we'll learn about once we get more details on the whole system, I imagine 👍
I cannot express enough how grateful I am that you are part of this community. I hope the devs have some understanding of how valuable you are to this franchise, and what an amazing advocate they have in you.
You changed my mind about this whole situation with a clear, well thought out, and honest point of view. While I was not enraged or upset, I had my concerns and head scratches. All of them are addressed and settled, till we know more. If all of this is for the better future, I will support just about anything serves that end. You do an excellent job of reminding me about that POV, not just regarding this topic, but many in the past. That you articulate how special this game is, and key into that "feeling" of the old school Div1 days (that I miss), keeps me engaged and passionate about keeping it alive.
Thank you, a million times. Also, I totally should've dropped you with that shot the other day. Soooo...damn...close! :)
🙏 This genuinely made my morning man, thank you! Very kind to say. Ultimately I just share my views as a player, and try to treat this game like the thing we all want it to be- a hobby we play for our enjoyment :) Appreciate you! 👊
Just wanted to say props for the thoughtful, and reasonable response to the proposed changes.
Thanks 👍
if they do this seasonal character as much as i been playing this game since day 1 i am done.
Honestly I'm pretty mixed about it.
It all comes down on how they are gonna deliver the new content. I'm fine with seasonal characters if it does bring new experiences (like seasonal content) and surprises, however I would still prefer to play with my MC when the new manhunt drops.
I think this would have made more sense much earlier on. 6+ years later, I am less enthusiastic. The story beats make no sense as you are now not "the" agent, you are "an" agent. Cannot expect people who invested years, regardless of how many times a week they play, to just love this whole thing when that amounts to nothing. The games that offer seasonal content, put anything new into the seasonal content only; characters then fall out to the general pool on season change, and you end up with lots of characters you never use again. I've played seasonal games, and it can be great. But only if it's designed from the ground up for that model. Div 2 isn't.
Starting a new character for a season will get old. At first it might feel fresh to start again, but I have already done this with the main story a couple of times. Having modifiers on the season to steer you into certain builds may seem like a good idea as a developer for different challenges. However, doing so will be off putting to many. Look at Descent as an example. Many just do not find it fun at all when you get a build not suited to your play style and even worse when you play for a long time and get hardly any loot at all.
Another issue is the players that do not even know how to make builds. I already had to guide many on how to get one started. The seasons 2.0 may make those players be completely lost.
The excitement for some came from hard-core mode. The constant Delta-03 that I experience ruin my chances with it.
I, and other players who grinded many hrs into making our character now have to make a seasonal character to access seasonal/manhunt/storyline. now its stated that we are not force to do this......yet if we don't do this we lose out on this part of the game. sounds like being forced to me. Like a player commented.......we can't have extra space yet we can have a seasonal character with 150? wow where did that extra space come from lol
This is basically what Leagues are in Old School RuneScape, where they create a unique event/gamemode with unique mechanics that is specifically for a character you make exclusive to the League's duration
OSRS is an extremely different game to the division. In leagues you can get gear and stats equal to your main in a matter of weeks. Unless Ubisoft makes it so everything drops maxed and has 10x drop rate for all exotics and named items, I don’t think most people are gonna be able to replicate many if any of their builds from their main character. Not to mention leagues continuously rewards you with points throughout the league so you can buy the new items on your main. With seasonal characters it seems we’ll need to wait multiple months for the season to end. Even if you don’t like the new leagues items you can sell em for a decent chunk of gp, if you don’t like the new division items you’re just out of luck
@@the-jarand that still doesn't answer the big question. If they make it whwre we essentially can get geared to where we are now in a shorter period of time, then what's the point of not letting us use our main?
Every answer comes back to just gate keeping for the sake of that. I mean, I did see that teir skips have now been introduced. Let's see how long it takes to add a "time saver" or character token.
Honestly this is not the way to do this, seasonal characters were not a thing for division. This could hurt or kill the game's player base. I love division but to force me to have to make a character to enjoy the game's final content, that kills the idea to wanna play the seasons. Diablo 4 had this day one so it was expected and thus every season after, you know you will have to prepare to start again. Part of me thinks this is a test for div 3 could be seeing how the community reacts to it.
Your point of how players already are set in their builds becomes less impactful when you know unless the new stuff can challenge the OG builds players will just chase their old builds again. With loot selection from the tower or running the local section loot a dedicated player can get their build back or close to it in a day. Thus putting them back in their own power less than 48 hrs if it indeed only takes 10 to 15 hrs of grinding to max level our seasonal character.
I never am for force player reset to make the content "Challenging" i think the new seasons should have a "Lethal" mode something that actually challenges the Meta builds. Make it optional so those who want that challenge can do it while others who enjoy ripping through hordes can continue to do so. Make this Lethal mode more rewarding (I know we are getting master mode for some stuff like raids so basically that)
My major argument against this is, these changes are way to late and feel like its not necessary since we are expecting a Division 3. If they announced that Division 3 will no longer happening and all future content / DLCS will expand the universe in Division 2 for the future (like warframe or Wow) maybe id be more willing for this but since we know in maybe a year or 2 we may get the trailer for Division 3 it doesn't sit right with me. Will i play it if this happens, most likely if the season has something i really want. However if the patch notes do not show anything loot wise that even remotely grabs me and then ill just watch it on your channel for the story.
As always Rouge thanks for the update.
Thanks very much for laying out your thoughts on everything.
That's certainly a valid point about the loot re-acquisition on Seasonal Characters in terms of power- it'll be interesting to see if/how anything is changed to farming sources or even existing gear to avoid some of that, or how legacy progression systems like Expertise play in. I imagine there's been some consideration there, but we'll see.
@@RogueGold true could make it to where only seasonal loot is available with the seasonal character. Thus the expertise wouldn't be a factor due to it only being all new loot but i think that would be hard cause that would mean a bunch of new weapons every season so that may not be possible.
@RogueGold While I respect your point of view on the scout agents and enjoying the experience of the grind you haven't felt in a long time, as day one veteran, my main character has been a part of the growing narrative and has been a connected to the story for 5 years.
Forcing my hand, and not allowing my character to continue in the story who has had profound impact on the arc is the equivalent of when a character in your favorite show is replaced with another actor / actress. My Agent is a keystone to the story, he should be able to finish it til the end.
The mechanics behind it that I can just run the climax mission afterwards is to disrespectful players and to the overall story and the impact our Agent has made. If people want to make scout agents I'm okay with that, but veterans who are invested in not only the mechanics but also the story / lore of The Division should not be forced into this. Let us run the season equally so my character still feels like he still has an impact on the story.
Completely valid points 👍
I just don't want it, I want more open world activitys and reactivity(like pre-wony open world but better) and more story not PoE leagues with stat modifiers.
Year 6 season 2… the official end of my Division 2 gameplay. 3000 hours put into this game… I’m not starting over
Yep these idiot devs just ruined the game. Seasonal character!!!
No it isn't. Seasons 2.0 will bring life back into the game.
@@vincentbeltran2731 didnt ruin the game their about to kil it and i see that delusional moron Dylan is back,
people are claiming this is to bring in new players, i hate to break it to them, their alienating thousands of players who have stuck with the game through thick and thin for years and since the begining, built an attachment to their gear and characters.
all to bring in a few hundred players at best, from other games who will play for a month or 2 and then forget Division 2 even exists because they dont have the same levle of attachment to the game that we vets do.
ultimately they will wind up with a game with no one playing it.
Vets no longer want to play it, and New players have no desire to play it.
both are a recipe for a game and even franchise primed for shut down and cacnellation.
In other words: "I’ll take missing the point for 1000, Alex"
@@ju5t1ce33 That's ironic because you are the one missing the point, it has gone above your head by about 45,000'
If the new seasons are fun then i dont think all this will matter much.
But a lot of the player base doesnt trust Ubisoft.
I think the dev team probably also wishes they had more support/money/staff to deliver on the game.
So ill wait on the details and decide then if i like it or not.
I know you partially covered this, but i dont get why they cant make the new seasons avaiable to both seasonal and old characters. If new characters can reach lvl 40, cant they just make an option to play the same content, on lvl 40,with old character? It wont be really challenging, but its an option for people who'd like it
They could’ve easily just changed the spawn points, or have multiple spawn points at one time. Also add hunters to control points, just like we sometimes get rouges we can have a hunter or a hunter with the rouges. I think most youtubers who are with ubisoft are “ok” with these changes because they need to be or they are shunned with future content but that’s just my opinion.
TD2 TH-camrs HAVE to sell Hopium because if they said: "Guys, you're right, this is BS & sucks.", they'd tank their channels & monies, so they're spinning this as best they can & trying to minimize how crappy this all is & how much it screws over vets while attempting to cater to newbies.
It's sad, but yeah, agreed, I don't trust them to be 100% sincerely truthful about this mess because they simply can't afford to agree with us.
Although not yet at high SHD level (~1.5k), I have invested a substantial amount of time into grinding for gears and crafting builds. If these supposedly new global modifier(s) serve the same functions as GE or Countdown modifiers, which is to spice up the gameplay loop, I fail to understand why they can't just simply let us use our existing character(s) to experience the seasons with the modifier(s). Aren't they supposed to offer a whole new experience anyway?
I suppose I can partially accept the new system if when I reach level 40 with my seasonal characters, all of my gears and builds can be transferred over to the seasonal character for me to play with.
Definitely those are valid questions, and we'll just have to wait for more info and to see in practice how it all works.
Thank you for being a rational adult about the situation. Ubisoft obviously mishandled the situation, and there is a lot we don't know about the changes. Personally I am cautiously optimistic about the changes, I'm use to the concept having played Path of Exile, Diablo 3 and 4 and a number of other ARPGs that do the same thing. This is definitely new for a looter-shooter though. but I am down to give it a try to see how it goes, hopefully they nail the logistical side of it and this isn't just a tacked on system in order to extend the grind.
When it comes to this new character for season. It’s okay if certain conditions are met. What they have released so far does not meet them. With this change we need more inventory space. Xp buff as well as salvage/loot drop buffs since I’m going to presume we won’t have access to our current expertise etc. which means getting resources again from scratch and exotic farm early is a pain. If not then season characters will be pointless.
Division 1 wins again.
Not really
Yep I will play it over this ..
Your arguments make no sense. This change also affects you as the player base shrinks, so does your audience.
Season characters are a waste of our time. I’m not going to invest my limited time into a character I’m being forced to abandoned next season. And it doesn’t matter if the crap transfers to my main character if my main character isn’t the focus of the new content anymore. Makes them and the progression essentially pointless.
If you’re saying that players don’t like it when the Devs nerf them, it makes no sense to force them all to be nerfed to level 1. It’s stupid to strip us of the power fantasy.
And when speaking about special drops; the drop means absolutely nothing once the season ends. Fleeting “joy.”
Only bright side: when this experiment inevitably doesn’t work, they won’t put it in TD3.
Firstly, I would seriously like to think people are not blaming Rogue for anything here. His video on Monday was the first i'd heard about this in better detail and I thought he sounded open, or 50/50, to the idea. That's perfectly reasonable as a vlogger and I respect that entirely.
The issue I have with S2.0 is that, I don't see point. What point is there in making a new character, levelling it, then for everything to be transferred to your main. What is the point??? it just seems illogical and stupid to me. I'd rather play seasons as it is now with my main because like many others the story interests me more than the actual dynamics of this five-year old game.
The recent season feels 'different and I cant explain what I mean but the spawns, locations of spawns and everything about it was exciting and frankly speaking challenged me. If it's not broken; don't fix it is in the motto and I've seen this example on many games over the years.
The dev team (to me) show a degree of unprofessional standards with how this went ahead and as far as I am concerned they are not producing what people want and need. I mean, expressions??? really?! of all the things we need in the game..... expressions!!!!!! get a grip guys because that is just garbage and if I produced that type of work I'd be asked serious questions.
Lastly, if they are looking for ideas.... why not open DZ to temporary instanced PVE dark zones in the seasons? this will appeal to many people as it's areas they simply wouldn't otherwise go to. They have a huge map with many under-utilised buildings which can also be used for story building missions. There's a lot there... but the garbage they are churning out now comes across as someone at 7pm on a Sunday night preparing a presentation for Monday morning.
That's my opinion at least and as a day 1 player i've never felt this distanced from those who run this game as I do now. I hate saying it but the writing to me looks to be on the wall. I hope i'm wrong.
I will still disagree that seasonal characters are a good thing. I believe it is 100% a Ubisoft business decision rather than a game designer decision. This opens up the game for more MTX other than just outfits. Look at the boosters and stuff you can buy in XDefiant and Rainbow Six: Siege. I still do believe that having seasonal characters essentially does make your main character worthless. In Path of Exile there is simply no reason to log onto the non-seasonal permanent league and play any of your characters, the whole point is to keep you playing the new season with the new mechanics. Div 2 isn't introducing anything new mechanics-wise with seasonal characters. There's no deep crafting system to interact with and make broken and hilarious items. All that directives do is simply add some more xp. This is ramble-y but the point is nothing new is actually being added except locking story content behind a character you only play for 4 months.
I would argue that it's hard to definitively say that Seasonal Characters won't have any new mechanics without us getting a deeper look at how the modifier system will work, but that's a valid concern 👍 Appreciate your thoughts
That guy at 10:11 just casually rising out of the ground😂
Keener in Conflict 👀
I'll just say, seasonal characters is why I stopped playing Diablo
i know it sucks for long time players, but its fantastic for allowing newcomers to join the game without a steep power curve between them and day 1 players. especially in aspects like the Dark Zone.
So I just started playing Diablo and my question is all of the seasonal gear that you get with that character could you use those gears and put it to your original character?
Because I have an original character at level 12 on Diablo 4, and I'm thinking about making a seasonal character would any of the gear I get with my seasonal character can I transfer that on to my original character?
@@dragonking2005 When the season ends, all the seasonal characters and stash are combined into the eternal realm characters.
@@EnragedPostman
Seems like a good idea.
@@dragonking2005 And if you are a naughty Diablo 4 player and decide to skip some seasons, your Eternal character is immediately left in the dust with gear that is now labeled "legacy" and is utterly useless for clearly content that you once did easily. Also, Blizzard intentionally nerfed everyone's Eternal realm characters into the ground just days before Season 1 launched last year in order to force the new grind.
Thank you for clearing things up a little bit. It did seem that you favored this idea on Monday. I am Div 1 original player from when the division came out in beta. The only thing I don’t understand is that Massive Entertainment knows we the old veteran community are very vocal about changes on systems that they created. And as you know there are two groups here. PVE and PVP, they do not like to say anything that would be coming down the pipeline. But what motivated them to talk about this in that type of format. I just see a big disconnect from the old days Div 1 and the earlier days of Div2. Before they seemed so happy to reach out to us weekly and monthly and they would want to investigate any issues quickly because it was a priority. Now it seems like they drag their feet and it’s seems that they talk to us because they have to not because they want to. And if that’s the case Then just say that their will be no more future updates for this game we are moving onto division three will see you in two or three years. I would be happy with that.
I think a lot of it simply comes down to funding and resources. Even in departments like Communications and PR- the game simply has a fraction of the people and tools that it had back when Ubi was pumping money into TD1's post-launch and TD2's production, etc. Hopefully by the time we reach TD3 things might feel closer to those days in terms of the consistency of everything 👍
It's a bit of a weird situation going on right now. All of my mates are keen on a fresh grind, wiping the slate clean with a new start with seasonal chars. With this not only do we get to experience a fresh take on a game we already love playing, but there also comes a plethora of different ideas that could potentially take this game way passed it's intended lifespan. ie. having a seasonal stash - meaning creating multiple seasonal chars gives you the chance to run daily/weekly content multiple times to farm materials/gear/weapons that, if need be, can be transferred between seasonal chars. Another example would be adding seasonal leaderboards, who could take on the toughest content and come out alive, or with the best time, whether it be solo or with a group. Having the option to run a 'hardcore' seasonal char where death is permanent. Just a few ideas on the top of my head. But you can see why seasonal content will expand on the games longevity. I know this ain't for everybody, but for me. I can't wait
Well said!
Seasonal characters are a dumb way to get people to continue grinding. It's as dumb as me asking for a full refund for the game after putting 2500 hours on it. Since they are going in the dumb direction, maybe asking for a refund is not so dumb afterall.
What I want. I want to use my character (which is level 8400+ at expertise level 25) for "all" content I paid for at "my" descretion. What I do not want. I do not want to play Descent nor do I want to play a seasonal open world Descent mode. I do not want to use a secondary character as a mule for my main character...ever. I have developed a play style for a specific gear set and weapons...a play style that I have perfected. Now, at the beginning of every season, I will have to toss that play style to ride the mule. If I don't, then I won't be able to fully enjoy the content that I have enjoyed in past seasons. Here is my official response to all of this. Developers...f*ck off! I don't want you pissing in my sandbox, so don't.
I only make seasonal characters in a game like Diablo because of the different classes or major changes to gear and skills to try. The changes that each season brings to new characters needs to be quite substantial to pull me way from the same character I've been working on for the last 6 years.
I wonder if they think we'll introduce this season character to the Division 2 to see if it works and then if it dose, make it mandatory in Division 3? Is the Division 2 a testing ground for the Division 3?
I do not share your optimism. These developers do not deserve the benefit of the doubt. We have played recycled content for YEARS with some of the worst communication possible. After years of time dedication and grinding their solution is to just reset that and yes force you to play the story/season with a zeroed out character. Even your own example of the “new” seasonal content is the same CP,Bounty Hunt and Mission we’ve been doing for YEARS.
Seasons 2.0 best change they have ever brought into the game. Seasonal wipes should've been in the game since the very first season. Most of us haven't had any type of grind in over two years. Nothing in the game renders any challenge because so many of us have had maxed out builds for years.
Not only that, too many players have a surplus of materials, resources and extra gear that none of these have any value because we have so much of it. Players will actually have to out in the world to gather resources for their builds. Open world activities, loot drops, daily/weekly project, clan projects, clan activities will all have value to them because of the rewards they have.
The Division 2 is far my favorite game I have ever gotten into, the only game where I played over 3k hours, but the truth is, with how the game currently stands, regular seasonal wipes need to happen. Plain and simple.
Whether or not people see it now, seasons 2.0 will feel like an entirely new game; a fresh and new experience for veteran players as well as being more appealing to newer players because they will no longer be so far behind.
I do respect your option, But oi personally look forward to grinding out a season and manhunts on my main for XP reasons. the problem with the seasons are they are cooky cutter not dynamic. And when want to me challenged by the game I run HC mode (SHD 850). If you die and it was your fault you learn. I will probably do the seasonal character for the story. But I'll be bitter that i don't get to decide who benefits shd wise my soft core or my Hard core Agent. It going to me hard to have to let one of them down every season. The look on his or her face will be unbearable.
Curious...I wonder if the Level 30 boost will work on the seasonal character? Probably not but it's an interesting thought.
Another one of those details they left out, but presumably wouldn't work or how else could they sell you level skips?
I really think it’s important to look at this in the context of this dev team we’ve all gotten to know.
Project resolve fixing thousands of bugs??.. I’m not seeing it! Also introduced a ton of bugs. They can hardly look at this game without breaking something.
Weapon rebalancing was pretty much a nothing burger.
Specialization rework was abandoned.
Manhunts with lazily re skinned missions. Oh we’ll put the boss two rooms back this time. Even cut scenes and audio logs are usually pretty uneventful.
Lazy implausible retcon bringing Keener and Theo Parnell back.
This game is a training course for junior developers, train them on Snowdrop, get them used to a live service game. It’s definitely the B-team.
Anyone expecting great things from them is going to be disappointed.
I’m just trying to understand out of all the things they could have done with the game they are deciding to add this 🤷🏽♂️🤷🏽♂️🤷🏽♂️ what the fuck is going on?
as you said we still dont know much about the details , but am afraid i cant give them the benefit of the doubt if they have any sort of clear vision to where they want to take this game and they know how it will be received
why not open a dev thread somewhere and tell us the vision they have in details
why keep us in the dark for such a big change unless they know the playersbase wont like it ?
or do they just dont care at this point and thier focus is solely on new players ?
I think your perspective is balanced and devs need to communicate in detail about how the seasonal characters work. The community should take a deep-breath and see how this is actually going to work. Love your videos and thanks.
Thank you!
We have these debates internally between ourselves…but the Devs don’t take any feedback - positive or negative.
Look what changed from the PTS to the release of this season - nothing! Did they change anything on the (stupid) Rugged Gauntlets in the prior season based on all the negative feedback - no.
We don’t have a Social Media Manager or any evidence that the devs will listen to all this chatter going on about this change.
You sir, are a special breed. Thank you for the breakdown, sucks this responsibility was put on content creators and was not properly explained by ubi. Putting your love of the game, and community first over monetization says so much. We appreciate you @RogueGold . Thank you for everything.
🫶 Thank you my friend
Although I was highly against the concept of seasonal characters, I do believe this was a fair analysis and a good articulation of your perspective. I appreciate your thoughts.
Thank you
As a brand new D2 player who has played a lot of Diablo over the years, this excites me personally but I can absolutely see why people would be frustrated who have come to expect something very different than seasonal characters
1. Yeah, people are overly reactive about changes to the game. So we need a "state of the game" like they used to have to communicate the changes better. Even if it's a video vice a live stream, disable comments if things are too hostile. More communication would be better. I wonder sometimes what the game's community manager does.
2. I'm concerned that the seasonal characters will just be a re-grind of the same old content (like doing a regular old DUA during the Y6S1 first manhunt).
3. I believe the jist of the reaction to this change is: players don't want to regrind old content for the same stuff again. They want to grind new content for new stuff. Given the fact that D2 didn't get any time until the post show of Ubi Forward, that's not gonna happen.
4. I like the emphasis on the story, so I'll hang out to get the comms. I just hope if I get to kill Keener again that this time he stays dead.
the new manhunt was weakkkkkkkk, the district uninon mission was the same mission lol
this game really need FSR or dlss, , even with high end hardware its a pain to run if u want to run at high
they should have a game mode in the streets like zombies or a endless wave of enemy's where u and ur team gotta defend as long as u can
This what I’m saying dude they need to add new shit without reworking previously established mechanics. They did this PERFECTLY with the incursion and sub-optimally with descent. They’ve proven they can refresh the game they just keep choosing not to.
Very well said. They didn't give us a lot of info and to come to a snap judgment on what little we do know isn't going to do any good. Everyone says the game needs change. I have only been playing a few years now and have 1 main build that I run almost in almost anything I do because it just works for me. The new gear hasn't done much for me so I'm interested to see where this all goes
👍👍
I undestarnd your points but im not agree , wee need more countdown maps , new reporpuse from kenlly , exclusive weapons and outfits from the shepard ranks to encourage players to help others , camo grind like bronze , gold , silver , obsidian like example they are trying so complicated things and always the devs go their vision and way and not listen the gamers who plays their game Just my opinion ! Good topic RG 👌🏻
Completely fair, I appreciate you sharing your thoughts 👍