MONETIZATION IN FIGHTING GAMES

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • MONETIZATION IN FIGHTING GAMES IS DEVELOPING FOR BETTER OR FOR WORSE....
    Video game monetization is not anything new to the gaming world. However, new types of monetization strategies are starting to make its way into the fighting game genre. From free to play versions of fighting games to live service fighting games. Today we will talk all about monetization in fighting games.
    Subscribe Now ►► / @daikenfgc
    ▬▬▬ FOLLOW MY SOCIALS ▬▬▬
    ♥️ Twitter - / daikenxdan​
    ♥️ Facebook - / daikenxdan-25745925519...
    ♥️ Instagram - / ​
    ♥️ Twitch - / daikenxdan
    ♥️ Discord - / discord

ความคิดเห็น • 41

  • @jesusmolina3824
    @jesusmolina3824 ปีที่แล้ว +17

    With Granblue versus Rising, Once the first dlc character comes out they will drop the regular character pass which will be $35. You don't need to buy the $50 deluxe Character pass.

    • @BeeLy1011
      @BeeLy1011 ปีที่แล้ว +1

      Thank you for saying this, I was worrying on if I should get the pass or buy them individually lol

    • @suava375
      @suava375 ปีที่แล้ว

      Very likely but you’ll probably have to wait at least a year before that price drop occurs unless they concede a limited time sale (which I can only see this happening closer to Character Pass 2 release; as an incentive for new players to consider joining the community)

    • @lillotusplays
      @lillotusplays ปีที่แล้ว

      huh?? but you also need to buy the game itself - dont tell me u can play the free version and get the DLC season pass 1?

    • @jesusmolina3824
      @jesusmolina3824 ปีที่แล้ว

      @@lillotusplays I'm not certain, but I think to get the characters pass you to buy the base game.

    • @Ranumie5
      @Ranumie5 ปีที่แล้ว +1

      @@lillotusplays I think I read in one of their announcements that you need full game to be able to use the dlc characters.

  • @BeeLy1011
    @BeeLy1011 ปีที่แล้ว +8

    Already said this in a reply but reposting in a general comment, I still think that to this day, DOA5/6 and I believe KI as well basically mastered the F2P fighting game model a decade ago. They do a very similar thing to Granblue but keep lobby matches open and go one step further than just character rotations and let you buy specific characters you're interested in for like $2. That's the ideal practice imo.

    • @frothyslider253
      @frothyslider253 ปีที่แล้ว +5

      DOA and KI are good for the consumer but I doubt they did well for the companies involved. I’d have to assume that if those games made good money then we wouldn’t be waiting years for more. I don’t know if doing ethical free to play is enough of an incentive for the publishers.

    • @BeeLy1011
      @BeeLy1011 ปีที่แล้ว

      @@frothyslider253 From what I heard, DOA5 Core Fighters was very successful on both sides and only ended support because of 6 (which unfortunately dug its own grave over not even a year). I'm not deep enough into KI to know how it went financially, but the free version convinced me to purchase at least.

  • @Goku0467
    @Goku0467 ปีที่แล้ว

    the best way is free weekly character + allows you to buy 1 or 2 from the base rooster.

  • @Thedoover559
    @Thedoover559 ปีที่แล้ว

    I have long term monetization solved: closets.
    Clothes. Tons of clothes. Small purchases. Blue pants $1.50. Grey hoodie $2.00. Small transactions with many options that allow you to in essence play dress up with your character and you have ample opportunity for personalization. You could easily spend 10 bucks on an outfit but it’s YOUR outfit. You feel better about the purchase because you got to personalize it the way you see fit. And I’d bet more people would be willing to do that for several characters more often, AS WELL, buy complete outfits that are character specific.

  • @CosmicRPG
    @CosmicRPG ปีที่แล้ว +2

    For some games is for the better, but for others is becaming worst (SF6 Outfit 3)

  • @AyaGumede
    @AyaGumede ปีที่แล้ว

    Guys, these guys have to make money somehow. The quality we've been asking for for years comes at a cost whether we like it or not

  • @krustygraze189
    @krustygraze189 ปีที่แล้ว

    Project L does indeed give you Ahri toes for free 🦶🦶

  • @lrdalucardart
    @lrdalucardart ปีที่แล้ว

    I like GBVSR as a free edition. So many newbies will be able to start trying it out. Instead of wondering for decades if fighting games are worth their time or not and wait for a sale to play a dead fighting game that no one is playing anymore and get frustrated why their 5year old fighter doesn't have players anymore...
    Also I have nothing against the season pass, ppl who buy it, know why they are doing it.
    And usually most "curious" ppl won't usually care enough to buy a character cause most don't understand why 1 character costs 10bucks when u can get all game for 50 bucks =5characters full price. Plus not to mention most characters from DLC's are usually non-newbie friendly.
    But not everyone understands to make a character requires at least 3-6 months of development time and there is lots of ppl that need to get paid at ArcSys (and other companies) to make extra characters available for ppl to play the game with a fresh light.

  • @TalesDelma
    @TalesDelma ปีที่แล้ว

    oh the schock on everyones face, once riot asks for 20 buck skins like in league. are people rly that naive and think riot will NOT ask for money ?

  • @tokyobassist
    @tokyobassist ปีที่แล้ว

    Easy solution. Don't make fighting games $60-70 premium products then. They won't make them F2P though because it "devalues" a brand but the irony is they already did that by announcing Season Passes before a game gets a release date soooo....yeah fighting games are kind of living a self defeating prophecy chasing Fortnite success.
    I would not be surprised to see this genre go dormant again if sponsors don't see more out of their eSports investment. It's kind of the only incentive to keep making them aside from not having expertise to make other genres (NRS/Arc Sys).

  • @Nizama7
    @Nizama7 ปีที่แล้ว

    The pass will cost like when they normally do when Lucilius comes out. Or you can just buy the characters one by one as they come.

  • @keonggondang989
    @keonggondang989 ปีที่แล้ว

    I want to go back to arcade monetization, paying for one life

  • @midasaizen3720
    @midasaizen3720 ปีที่แล้ว +1

    Well at least SF6 had character rentals

  • @jcheway
    @jcheway ปีที่แล้ว

    I hate it and people needs to stop supporting it.

  • @Nizama7
    @Nizama7 ปีที่แล้ว

    Also about my opinion, as long as I'm interested in the game, I'll buy everything no matter the cost.

  • @windwatcher460
    @windwatcher460 ปีที่แล้ว +2

    I'm new to fighting games, but the monetization feels pretty broken to me. Battle passes on top of full priced games seems ridiculous. It's not that I couldn't afford it; it just feels exploitative, and I don't want to support it.
    GranBlue has dailies but with the ftp version you can't buy most of the things in the shop with the in game currency.
    If I drop $50 on a game I want it to be the full game for at least a year, minus maybe some cosmetics.

    • @BeeLy1011
      @BeeLy1011 ปีที่แล้ว

      I think you're entirely correct, but unfortunately the last time we had a case of "a $50 game being a full package for a year" was DNF Duel, and only a small dedicated community remained by the time the first DLC character came out.

    • @frothyslider253
      @frothyslider253 ปีที่แล้ว

      If you are dropping $50 or $60 on a game like Granblue or SF6 I’d say you are getting a pretty full experience. Both of those games have large base rosters, good netcode, and fully playable story modes. I wouldn’t let the existence of extra content scare you away if you are interested in these games.

    • @CJ-wh7ik
      @CJ-wh7ik ปีที่แล้ว +1

      I'm granblue you play the game, giant levels and unlock shit ton of cosmetics for free (weapons included). I'm actually quite shocked because all modern fgs barely give you any cosmetics neither colors nie anything else. Being able to choose from like 16 colors is refreshing as hell

  • @chiko5602
    @chiko5602 ปีที่แล้ว

    im fairly new to fighting games and being fully honest, dlc characters (although theyre definitely reasonable) throw me off so bad because the titles you wanna get are already so pricey. i just wish, in games like guilty gear strive, that they could lower character/pass prices and put it into more variety of monetization like different outfits, profile card/rcode designs, etc. edit: the color palettes in ggst feels a little bland imo
    i really wanna learn and get granblue for 2b alone but man full price and dlc on the get go just feels so off. i wish more fighting games incorporate reasonably priced grindable passes to unlock characters or sumn. or maybe an occasional price drop for characters straight up xddd i can only cope

    • @lrdalucardart
      @lrdalucardart ปีที่แล้ว

      Not everyone understands to make a character requires at least 3-6 months of development time and there is lots of ppl that need to get paid at ArcSys (and other companies) to make extra characters available for ppl to play the game with a fresh light.
      But like not saying you can't have a cheaper season pass(they totally should drop the price a bit, speically if new ones have came out), but you need to understand that "1 more character" isn't just copy/paste in the roster and call it a day... they actually can clash with everything in the game made up to that point. Unlike action games like Dragonball Xenoverse or Jump Force that completely disregard balancing, these fighting games devs actually have to put in the work for months to create a character that wont break the game or clash with the already pre-existing cast of characters. And further more, they most likely will need to support the game for a few months or years after release those characters, so they may keep the game balanced and healthy. Or else you get shit like Jump Force, where everything was so unbalanced that everyone only plays 2-3 characters cause everything else is bad. Or like Naruto Ultimate ninja where all characters look the same and nothing stands out cause they are basically just "re-skins" of one another.

  • @NamelessViking01
    @NamelessViking01 ปีที่แล้ว +1

    I think games should go the granblue vision. Free to play and have rotation characters and level cap but can buy the full game and all your stats transfer. Plus 80% of the store in granblue is items you gdt from just leveling up your characters. You basically use rupies to skin the leveling up process to get the skin you want.b

    • @BeeLy1011
      @BeeLy1011 ปีที่แล้ว +1

      DOA5/6 and I believe KI as well go one step further and let you buy specific characters you're interested in for like $2, that's the ideal practice imo.

    • @NamelessViking01
      @NamelessViking01 ปีที่แล้ว +1

      @@BeeLy1011 I didn't know doa did that. That's would be a good plan for teams to do

  • @PerplexedPlayers
    @PerplexedPlayers ปีที่แล้ว

    Project L's model will probably be fine if its anything like LoL's...that game more or less makes a lot of its money with cosmetics and getting new characters isnt really all that hard

  • @genuwine21
    @genuwine21 ปีที่แล้ว +1

    I actually don't mind the cost of GBVSR with the free version and the deluxe version (I really don't see the point in just buying the base game unless you are on a budget, though if you are on a budget you can probably stick with the free version and have similar fun), as the deluxe version is only slightly more than a full price game at the moment. That being said, I do wish there were options to buy into the game to get characters or something as a budget option other than the base game. Also while I don't like stuff like battle passes due to it forcing you to grind, I understand why they exist as a way to continue to fund development and keep queues full of players coming back to the game to grind. I think as long as things are kept to cosmetics having things like battle passes and season pass dlc is a fine way to keep content flowing. That being said, it would be nice to be able to play all characters in training mode in fighting games as I think that would make the DLC seem like less of a tactic to take money from players who have to get the character just to play against them. When I saw that GBVSR had a costume option I got hyped for all the future costumes that could be coming for my mains. Similar to LOL where I always got costumes for my mains whenever a new one released. While I know some people hate the idea of having paid content in their full priced game I am all for reasonably priced skins etc. I think in the SF6 case the issue was one of the currency being priced in not the right increments. Hopefully GBVSR just uses the Playstation/Steam store to allow direct purchasing of the battle pass or skins, as they seem to have already done with the colors and deluxe skins bundles.

    • @lillotusplays
      @lillotusplays ปีที่แล้ว

      Injustice 2 had loads of costumes and skins all for free. i grinded that game for hours and never spent more than what i spent on obtaining the game. GBFVR did me dirty cause i bought the first game and spent a lot on that, and now they they are forcing me to pick between 40£ or 62£ if i wanna keep playing: cuz to get access to my purchases in the first game, you NEED to buy the full game lol, and also the online community of the first died. pretty much forcing me. I wont play the sequel and play the free version and regress even though i had all the characters in the previous entry wtf lol

  • @hadroncollider17
    @hadroncollider17 ปีที่แล้ว +1

    I don't think a game that has a one time pay model, where you can purchase the entire content for under $80 buck, can be considered free2pay just because it has a free version with limited content. Thats called a d e m o.

    • @DaikenFGC
      @DaikenFGC  ปีที่แล้ว +3

      A demo typically has a set ending. This is a free edition because it just limits some of your options

  • @sebastianbelu1417
    @sebastianbelu1417 ปีที่แล้ว

    My limit of taking this currency problem stops at the multiversus level, at least they had a pretty reasonable reward system wich allowed u to get the characters pretty easy, plus, the game is easier to learn than lets say Granblue Fantasy, at which point u barely get to learn a character then its taken away from you until they decide to let you have a shot at it after 20 years of forgetting everything u just have learned

  • @suava375
    @suava375 ปีที่แล้ว +1

    The tactic isn’t manipulation. Players aren’t being controlled because we get to decide if we want to continuing playing, buy into passes, etc for the rewards.
    These companies want to make money or players to invest more time in their product. We generally want more content while enjoying the experiences. It’s an even trade. The problem with the Monetization format in most games are when prices aren’t reasonable. For example, SF6 pricing for the TMNT skins.

    • @frothyslider253
      @frothyslider253 ปีที่แล้ว +5

      If you stop playing Genshin Impact the characters from the game start emailing that they miss you. How is that not manipulation? Live service models are made by psychologists who study how to use FOMO and habits to manipulate people into becoming unreasonably connected to their games.

    • @suava375
      @suava375 ปีที่แล้ว

      @@frothyslider253 These games are trying to encourage you to play. The company’s intent is to get you to play and providing you with rewards is an attempt of that. This is no different from when you go to the store and offered a sample by an employee. They aren’t trying to manipulate you. The marketers believe in their product enough for you to try it and their hope is that you’ll enjoy and buy the full product. You have a choice to buy or not buy the full product, just like here with GBVSR. In fact, I play Genshin and not once have I felt manipulated. I stopped playing for a year bc I wasn’t entertained anymore, I came back later and new Fontaine area has been great. I decide if I want to buy in-game stuff or not. The truth is gamers need to be responsible for their own actions and companies SHOULD price their content reasonably; however, it’s up to consumers if they want to buy into it or not -> which is NOT the company’s responsibility

    • @neurosis51
      @neurosis51 ปีที่แล้ว

      It's called a skinnerbox, look it up. Peak manipulation researched down to a science.