How to Make Anime FACE in Blender Explained! + Custom Shadows

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ความคิดเห็น • 109

  • @TyKo-h8w
    @TyKo-h8w 10 วันที่ผ่านมา +1

    More than 16h hours are taken and a masterpiece is almost structured.

  • @kevinkiggs
    @kevinkiggs หลายเดือนก่อน +2

    I love channels like this that explain the process without stopping to talk about every basic shortcut. I know beginners will complain but it should be very clear that these are **not** beginner tutorials. More like intermediate

  • @kylenorthstarch.9029
    @kylenorthstarch.9029 7 หลายเดือนก่อน +3

    Great, now you just have to animate the face with bones or shapes to see how your normals go to waste, a mouth and eyes animation tutorial is needed right away.

  • @javanpage
    @javanpage ปีที่แล้ว +86

    Shift + N is also a fast way to recalculate normals. Great tutorial!

  • @worried189brick2
    @worried189brick2 ปีที่แล้ว +141

    would love a version of this where you slow down and explain what you are doing a little more

    • @saikotamagachi7884
      @saikotamagachi7884 ปีที่แล้ว +26

      Legit. I couldn’t even figure out how the hell to merge the square. I wonder if he took into account that some people might be legit super new to blender.

    • @Skelly3000
      @Skelly3000 ปีที่แล้ว +22

      ​​@@saikotamagachi7884 same. That's honestly how learning through the internet is with free content..trying to figure out how things are done from different videos because no one wants to give detailed explanations for free. It's time consuming. So at the end your knowledge and skillset comes from an amalgamation of the hundreds of videos you watched just for one thing lol. Still, this is super valuable. No one else from my search has done any of this with this much quality, especially for anime related modeling

    • @titoepfx4272
      @titoepfx4272 ปีที่แล้ว

      ​@@saikotamagachi7884isn't it just select the entire square and merge it at center?

    • @Cirrusfire
      @Cirrusfire ปีที่แล้ว

      ​@@titoepfx4272yep. You press "M" and merge at center

    • @arise3494
      @arise3494 ปีที่แล้ว +7

      Select the four dots that form the square then press F to fill it in

  • @chrisbee1984
    @chrisbee1984 ปีที่แล้ว +99

    Great knowledge although some big problems with this tutorial.
    1. Far too quick, even when playing at 0.5 speed.
    2. Jump cuts at difficult points, when creating the neck is a good example.
    3. Obviously you are aware that turning off key displays was a problem and sadly this was sometimes at vital points.
    I'd rate the content very high although these problems are extremely frustrating especially if you are new to blender I'd imagine.
    I've subscribed though because as I said earlier you have a good style of teaching despite these issues.

  • @florencianightwish236
    @florencianightwish236 ปีที่แล้ว +15

    I can't count the number of hours and attempts I spent doing this, and it never turned out right, I'll try it one more time with your tutorial, thank you!

  • @misho9038
    @misho9038 10 หลายเดือนก่อน +2

    Also, after the initial block-out with the verts, select all with Shift+A and click M, then By Distance. It will delete all unnecessary vertices that could mess up the model later.

  • @commonartist
    @commonartist ปีที่แล้ว +8

    why is this so good yet only has 350 views :/ good luck ur very skilled and im sure you will have a great blender career

  • @hiena_rec
    @hiena_rec ปีที่แล้ว +5

    With vertex selected you can ctrl + right click on any place to extrude and skip dragging.

  • @hggabriel6176
    @hggabriel6176 ปีที่แล้ว +3

    Your paint skills make it completely undestandable, no cap actually TY

  • @chubbydunkers78
    @chubbydunkers78 ปีที่แล้ว +4

    NICE. HERE FOR IT.

  • @myvisualnovelquest822
    @myvisualnovelquest822 ปีที่แล้ว +5

    Thx for showing this. I use Manga and animee as inspiration. But I don't follow it completely. I try to keep it my own drawing style. For anyone that is struggling, I had to redo it a few times. I settled on using a subsurface modified cube starting out. But my character is male. So, use what works for you, but keep in mind the same principles apply.

  • @TheKusho
    @TheKusho ปีที่แล้ว +10

    all these tutorials are worth the wait I'm looking forward to the next one!

  • @lordbarron3352
    @lordbarron3352 ปีที่แล้ว +9

    Hoho! Great work, friend! Very few tutorials are out there for proper anime head topology, and you mostly nailed it. The only suggestion I'd have is to make the "bevel" between the face plate and the rest of the chin/head (the chinstrap?) more defined, flattened, and set a bit further back since it heavily contributes to the characters' 3/4 view and determines whether the face will look elongated or not from the 3/4 view. You're still better than most of the other people I've seen on youtube though!

  • @cosmic6724
    @cosmic6724 ปีที่แล้ว +2

    oh my god thank you dawg, you're the only one making this sort of content while giving good commentary bless up brotha

  • @Zero-lt7zu
    @Zero-lt7zu หลายเดือนก่อน +2

    man please idk if you will respond but how/where did you learn this? im trying to follow along your tutorial but its kinda hard so i was just wondering how.

  • @Doodelydoo
    @Doodelydoo ปีที่แล้ว +1

    Shonzo level technique plus Grant Abbitt level explanation. Fucking gold. Thank you very much for compiling this tutorial.

  • @ElRotura
    @ElRotura ปีที่แล้ว +7

    That "duplicate planes technique" for Normals editing is so intelligent ;) Thanks a lot for your work!

  • @stephengiann1717
    @stephengiann1717 ปีที่แล้ว +2

    Just in time, thank you!

  • @loredragonwrites7673
    @loredragonwrites7673 ปีที่แล้ว +2

    Been waiting a long time for a good video going into detail on face topology for anime shading

  • @amruzaky4939
    @amruzaky4939 ปีที่แล้ว +2

    It's 2AM, time to watch another tutorial.

  • @inxendere
    @inxendere ปีที่แล้ว +2

    Thank you for making this free. Looking forward to the rest of the series.

  • @dragonshots4518
    @dragonshots4518 ปีที่แล้ว +2

    Now I just gotta learn how to make the hair. Great tutorial.

  • @kolozsikrisztian9716
    @kolozsikrisztian9716 ปีที่แล้ว +2

    Great work! Looking forward for the next tutorial!

  • @azorphasecrown
    @azorphasecrown ปีที่แล้ว +5

    hey man, nice video, could you explain what do you mean when you say "3by 2 for the chin" and "2 by 7 line"? after some time i did understand but is possible that some people dont

    • @laika_ch
      @laika_ch ปีที่แล้ว +7

      note for anyone passing by: it is the grid visible in the blender "background"

  • @load_ing5041
    @load_ing5041 ปีที่แล้ว +3

    And you, my friend, you are a real hero👍

  • @KuraSamurai
    @KuraSamurai 7 หลายเดือนก่อน

    Golden video!

  • @MattBlend
    @MattBlend ปีที่แล้ว +4

    Is the reason you don't use the subdivision surface because it will mess up the topology or is there another reason?

    • @2amgoodnight
      @2amgoodnight  ปีที่แล้ว +4

      Yes, mainly it's so that it doesn't mess with the mouth topology.

  • @lanceprime3003
    @lanceprime3003 11 หลายเดือนก่อน

    Your tutorial is solid. Thank you for sharing :)

  • @siciddlescoodle7116
    @siciddlescoodle7116 ปีที่แล้ว +2

    ctrl + numpad minus / plus to decrease / increase selection

  • @NegInfinity
    @NegInfinity ปีที่แล้ว

    Looks like you aren't using proportional editing (O). Proportional editing simplifies adjusting curves and large number of vertices a great deal.

  • @Aaws424
    @Aaws424 ปีที่แล้ว

    Great job, man ❤

  • @rainbow888
    @rainbow888 ปีที่แล้ว +2

    Good tutorial. Can you show us how to export it to a game engine like unity and unreal engine?

    • @2amgoodnight
      @2amgoodnight  ปีที่แล้ว +3

      Yes, so in a couple of videos I will show an export to Unity.

  • @Satoruu23
    @Satoruu23 ปีที่แล้ว

    hi bro! amazing tutorial! thanks a lot! btw what do you think about the abnormal addon?

    • @2amgoodnight
      @2amgoodnight  ปีที่แล้ว +1

      No problem. Abnormal is great but takes time to learn and use. For simple normal edits it's not completely necessary.

    • @Satoruu23
      @Satoruu23 ปีที่แล้ว

      thanks for ur amazing job pal@@2amgoodnight

  • @NotOffzy
    @NotOffzy ปีที่แล้ว +1

    with the eyes should i outline the eye lashes or just the eyeballs

  • @litda
    @litda ปีที่แล้ว

    Not me finding your channel and subscribing at exactly 2 am.

  • @hggabriel6176
    @hggabriel6176 ปีที่แล้ว +1

    Really useful Ty

  • @leonardodominguezgetino140
    @leonardodominguezgetino140 ปีที่แล้ว +2

    Thank you so much. This is awesome. Effective and simple to follow.

  • @phoenixleaf2324
    @phoenixleaf2324 ปีที่แล้ว

    Hi im new to blender i was wondering if you could do one of these if you havent already with a button input so i could understand what your doing.

  • @drluigi3760
    @drluigi3760 ปีที่แล้ว +1

    Fantastic! Question though, when you said about having to reapply the custom normals after moving the vertices through shape keys, wouldn't the custom normals be messed up as well, when you turn off the shape key?

    • @drluigi3760
      @drluigi3760 ปีที่แล้ว +1

      Ok dokey, and thank you!

    • @2amgoodnight
      @2amgoodnight  ปีที่แล้ว +3

      Actually looks like you're right. I will have to find some solutions for this.
      For now, if your project is solely in Blender you can:
      1. Duplicate the face mesh
      2. Add a Data Transfer modifier to your original Face mesh, Source is the duplicate mesh, Face Corner Data checked, Custom Normals selected and Mapping set to Topology. This will keep the original edited normals in place even when the face is edited for shape keys

    • @drluigi3760
      @drluigi3760 ปีที่แล้ว +2

      @@2amgoodnight Ah ok, that's a good work around. I've been searching for a solution for almost 2 years now (also recently found out that the subdiv modifier has a custom normal option in the advanced option), and besides that method, aVersionOfReality does have series involving that, it's not complete yet, and it can be overwhelmingly technical, but in theory, could be a huge breakthrough for stylized shading.

  • @Araminta22
    @Araminta22 10 หลายเดือนก่อน

    First step. Cube > Tab+M > Merge at center

  • @chromosomegayming5004
    @chromosomegayming5004 ปีที่แล้ว +1

    My pc turned off while i was so close of being done and now i have to watch this video again

  • @jeongminyoun5388
    @jeongminyoun5388 5 หลายเดือนก่อน

    I tried to do connecting of nose part and lip but when i do it with triangle shape they make too many shadows even after face orientation. I used rectangle shape and sculpting feacture to solve it.

  • @hawk40gtx
    @hawk40gtx ปีที่แล้ว +1

    You sound like gunzblazing I used to watch when I played yugioh, could you be one and the same 🤔

  • @fudori8651
    @fudori8651 29 วันที่ผ่านมา

    I dont understand snnaping the vertex just follow the face and not the sphere and I dont understand how do your sphere instantly transparent

  • @pikachufan25
    @pikachufan25 11 หลายเดือนก่อน

    im curiose on how to get this Running on a Game Engine... (the Normal Editing)...
    Haven't Spotted Any Tutorials Goin "in-depth" or "Basic" Quick set up for it...

  • @Shannessa
    @Shannessa 2 หลายเดือนก่อน

    11:37
    how did you make it so ONLY the guide sphere was in wireframe mode....

  • @MasterNinja786
    @MasterNinja786 ปีที่แล้ว +1

    Huge bro

  • @thescore91
    @thescore91 ปีที่แล้ว +1

    My mounth triangle topology very messed up xd and shape of face i made like shit, but anyway cool video

  • @StriderWolf
    @StriderWolf ปีที่แล้ว

    really great and helpful tutorial but Im having one issue with the normal editing part. for some reason some of the normals along the center, where the mirror merges, has weird shading issues going on and nothing I do seems to fix it. I tried adjusting its vectors in other ways, tried resetting them to normal while leaving the rest changed, nothing seems to work.

    • @2amgoodnight
      @2amgoodnight  ปีที่แล้ว

      Hi, is the mirror mod applied or not yet? The center vertices normals cant be edited until applied.

  • @dusopki360
    @dusopki360 ปีที่แล้ว

    Is female and male anime face the same topology or are the topology different

  • @alla_sweet
    @alla_sweet ปีที่แล้ว

    Tysm

  • @jacobcoulter3705
    @jacobcoulter3705 ปีที่แล้ว +1

    Why did you add indents for the eyes if it will just look flat?

    • @2amgoodnight
      @2amgoodnight  ปีที่แล้ว +2

      when the shape keys for blinking are made, that's still important

    • @jacobcoulter3705
      @jacobcoulter3705 ปีที่แล้ว +1

      @@2amgoodnight Thank you!

  • @Disttra
    @Disttra 6 หลายเดือนก่อน

    Урок классный(если это урок) но когда вы начинаете делать лицо то точки, которые вы делаете не очень видно

  • @Alice_Longinuse
    @Alice_Longinuse ปีที่แล้ว

    Thanks

  • @daginagiri4906
    @daginagiri4906 6 หลายเดือนก่อน +1

    I spent 30 minutes trying to find why the light wasn't working, when I noticed I was in the wrong viewport shading mode

  • @thun1425
    @thun1425 4 หลายเดือนก่อน

    có thể cho tôi biết bạn dùng phím nào để thực hiện không tiếng anh của tôi hơi tệ

  • @Benizuki
    @Benizuki ปีที่แล้ว

    3:15 how can you place a vertex from no where like that? is there any shortcut key to it?
    edit: I'm just found an alternated way to do it, just extrude the closest vertex then delete it to have a new vertext

    • @2amgoodnight
      @2amgoodnight  ปีที่แล้ว

      That one is - select a vertex, duplicate (shift D i think), drag it anywhere

  • @yepster3
    @yepster3 ปีที่แล้ว

    very helpfuyl

  • @xenon504gd8
    @xenon504gd8 ปีที่แล้ว +2

    is it me or I can hardly see gosh I need to fix my eyes.

  • @farpurple
    @farpurple 3 หลายเดือนก่อน

    Uhhhh i.. will better continue looking for a way to generate it.

  • @gamingwithrozero1554
    @gamingwithrozero1554 4 หลายเดือนก่อน +1

    Iam pure noob but I want to try this can anyone please say how he is drawing the lines pls

  • @alliium6952
    @alliium6952 ปีที่แล้ว

    whatre the shortcuts at 4:12? the key thing has vanished

    • @2amgoodnight
      @2amgoodnight  ปีที่แล้ว +1

      Alt + Left Click to select eye loop
      E - extrude
      F - create faces

  • @blackca.
    @blackca. ปีที่แล้ว

    watching 2am at 4am

  • @MrMr-oj7hl
    @MrMr-oj7hl ปีที่แล้ว +2

    i keep accidentally refreshing the video

  • @RaikoRaven
    @RaikoRaven ปีที่แล้ว

    Woow ! ! ! Arigato Sensei-san !

  • @epic_simper
    @epic_simper 10 หลายเดือนก่อน

    How tf do you merge a cube to one vertex??? Huh??????

    • @mdbsonic5772
      @mdbsonic5772 6 หลายเดือนก่อน

      Maybe he scaled it to zero, then merged the vertexes by distance.

    • @matthewarthur3606
      @matthewarthur3606 6 หลายเดือนก่อน +2

      Press A (select all) press M (merge) then select at center

  • @wpwscience4027
    @wpwscience4027 ปีที่แล้ว

    Why no subdivide?

    • @jacobcoulter3705
      @jacobcoulter3705 ปีที่แล้ว +1

      It will ruin the mouth.

    • @StriderWolf
      @StriderWolf ปีที่แล้ว +2

      subdivision is basically a bandaid solution for making things look smoother, but you lose a lot of control over the individual vertices when using it. plus it can make weight painting a lot harder when you have things mirrored as certain vertices will be crossed over to the other side of the mesh when you dont normally see them that way with the subdiv on. I actually recommend everyone learn how to model without the subdiv because I just dont think its worth it.

    • @wpwscience4027
      @wpwscience4027 ปีที่แล้ว

      @@StriderWolf thanks, that makes a lot of sense

  • @xwud
    @xwud ปีที่แล้ว

    8:23

  • @null1976
    @null1976 6 หลายเดือนก่อน

    Alright be honest, show of hands of how many people reloaded this page while trying to make a loop cut?

  • @zerpitbeamx8024
    @zerpitbeamx8024 ปีที่แล้ว

    i came here just to see how to make 2d eyes