The Community's Wishlist For The Titan Class

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Keep the suggestions coming, Bungie is actively looking at the Titan class, this could be our chance.

ความคิดเห็น • 210

  • @LonzoGX
    @LonzoGX 2 หลายเดือนก่อน +23

    I forgot who I got this idea from but someone said that there should be a one and done titan strand super where we cross our arms into an x and the slice down creating a traveling x and when it hits a target it leaves a x which can be used as a crit spot

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +1

      Jesus! That's cool as shit! lmao

    • @seanboldt1830
      @seanboldt1830 2 หลายเดือนก่อน

      Too much work for bungo😢

    • @lookatmyzombies9377
      @lookatmyzombies9377 หลายเดือนก่อน

      That sounds like strand too. We are twisting//weaving reality to create a crit spot

  • @giantslayer9335
    @giantslayer9335 2 หลายเดือนก่อน +18

    Ever since twilight arsenal came out, I’ve been thinking on how Bungie could design an exotic for it.
    The main three things I would want from said exotic would be
    1: Convert the 3 thrown axes into 1 huge axe that deals more damage and creates a stronger axe relic on throw.
    2: provide some way to generate axes in the neutral game, leaning more into the “Arsenal” part of the super and giving your teammates a bunch of axes to go crazy with. Obviously the trigger would have to be chosen wisely so as to not break PvP (So perhaps ability kills, rapid void final blows or kills on void-debuffed enemies)
    3: Make the relic axes grant an overshield on pickup that replenishes on melee hits, and make hits and damage with the axes return super energy, feeding back into the super itself. Too many exotics have super-only benefits without a neutral game, whereas an exotic like Celestial Nighthawk gets passive and active benefits.
    As for lore and theme, it would be only fitting for it to feature Saladin, the most prominent axe weirder in lore, in some capacity. It would go so hard.

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +2

      Imagine an exotic that doubles the ammo of the axe and removes the timer!

    • @ratherbedealingarms
      @ratherbedealingarms 2 หลายเดือนก่อน

      Or have the single axe stick in the target and give off volatile pulses like the Hunter staff throw.

  • @Fenyxclips
    @Fenyxclips 2 หลายเดือนก่อน +28

    As a Titan, I just want to be able to keep my teammates alive. I want to give them ammo and all that good stuff. Even HELP them regain super energy at the cost of my own super! Not to mention that in a game with 3 classes, there is a very clear focus on inflated health on bosses resulting in the search for higher DPS values. Defensive and offensive support would be great to have overall for Titans. Next to some new supers. Who wouldn't want to summon a Strand gatling gun for a super or throw an Arc missile instead? Or lay heavy ammo at the feet of allies in the middle of a DPS phase? So much a Titan can do but Bungie stupidly limited the class to being the punch in combination to nerfing melee abilities due to how strong they can be.

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +2

      PREACH! PREACH!

    • @dinkeycat
      @dinkeycat 2 หลายเดือนก่อน +2

      Warlock is the healer class, but I can 100% see titans giving out free overshields, attracting agro, etc. There's a lot of potential that's going untapped when it comes to titans.

  • @Kheldae
    @Kheldae 2 หลายเดือนก่อน +85

    As a hunter main, I can only say one thing : more designs like hazardous propulsion

    • @thefourthhorsemanwithornam9314
      @thefourthhorsemanwithornam9314 2 หลายเดือนก่อน +7

      Finally a smart hunter.

    • @Kheldae
      @Kheldae 2 หลายเดือนก่อน +28

      @@thefourthhorsemanwithornam9314 hey, if hunters can punch harder than titans, that can only mean one thing : Titans need to become the Heavy Weapons Guy.

    • @Thebmanboss
      @Thebmanboss 2 หลายเดือนก่อน +12

      @@Kheldaesomeone hire this guy. Fr though we don’t really don’t have a heavy weapons specialist/ tank and titans could easily fill that role

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +2

      Hopefully Bungie sees how much we like that exotic and they make more of them. Hazardous propulsion deserves its own video to be honest

    • @Kheldae
      @Kheldae 2 หลายเดือนก่อน +2

      @@PocketTuna actium war rig could use the same philosophy, being linked to a subclass via a buff and providing another keyword as payoff, like Stronghold does

  • @baronvonbazel2155
    @baronvonbazel2155 2 หลายเดือนก่อน +14

    Honestly, I feel that Titans just need a new class ability. Currently barricades don't feel that useful in pve because of both animation commitment and limited use cases (at least to me). While they do provide cover ANY enemy with AoE attacks will still hit you behind your Towering Barricade, completely countering it, on top of that most areas are designed with cover in mind (because other classes cant make their own) making it feel even more redundant. Rallying Barricade is so small that only 1-2 people can fit behind it, leading most players to just ignore it, on top of that it can lead to team deaths from explosives (Gernade Launchers, Rockets, even certain abilities), waisted supers and general annoyance from blocking your teammates shots. The majority of times I even use a Barricade its only because of subclass aspects (Bastion Overshield), certain exotics (Hoarfrost-Z), reaper mods (Orbs), or to revive teammates (risky due to the long the animation but still very useful).
    Because of these issues I purpose a completely new class ability to replace barricades. looking at the other classes, Hunter's dodge only affects the user, and Warlock rifts have strong team benefits but are stuck in place. Titan Barricade is also stuck in place making them feel too similar to Rifts (at least when it comes to game feel). This leaves open a position for something that follows the player and benefits the team (titans REALLY need more team support). With this In mind here Is my idea for a new class ability.
    NEW CLASS ABILITY: Banners
    inspired by the strand subclass, Banners are an AoE team buff that will move with the player, providing its benefits to everyone in a 15 meter circle around the titan using it, lasting around 12 seconds. The idea it to provide valuable support to a fireteam while not getting in the way.
    There are 2 types of Banners
    1. Towering Banner: Provides 15% (4% in pvp) damage resist, increased stability and flinch resist to all allies within its radius. Shares cooldown with towering barricade, designed for survivability
    2. Rallying Banner: provides increased reload, handling, and weapon swap speed to all allied in its radius. Shares cooldown with rallying barricade, designed for utility
    Because of these new abilities, a couple of things will need to be adjusted to work properly with them. Here's a few examples of how to go about this.
    1. Banner of War: activation requirement changed from melee kills to class ability activation, provide different behavior based on which banner is chosen.
    +Towering: no 15% DR from Banner, healing pulses every 2 seconds and does not increase with each stack, instead at max stacks each pulse provides Woven Mail
    +Rallying: behavior is unchanged, provides full benefits of Rallying Banner
    2. Bastion: provides Overshield on activation to everyone within 15 meters
    +Towering: provides Volatile Rounds for the duration of the banner along with full benefits of Towering Banner
    +Rallying: provides Overshield over time to allies within 15 meters (same amount as current Bastion Barricade) along with full benefits of Rallying Banner
    3. Citan's Ramparts: changes Banner to the currant Assault Barricade, only provides Banner benefits when standing behind it
    4. Arbor warden: Barri-nade functions as it does currently with each Banner providing its benefits 15 meters around the Barricade. Barricade type corresponds to type of Banner
    (provides a way for players to still have Barricades while making this exotic more valuable)
    And those are all my ideas, I think Banners would be a great fit for titans in the currant sandbox while providing them more team support, but these are just my thoughts.

  • @Andrew-zf6yb
    @Andrew-zf6yb 2 หลายเดือนก่อน +19

    Rally barricade for a little bit used to give anyone behind it bottomless mag. I loved it but it wasn’t around long.

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +5

      They should definitely bring it back

    • @Ezga7
      @Ezga7 2 หลายเดือนก่อน +3

      @@PocketTuna yeah lets not bring back the autoloading meta please

  • @gregoryliaros2626
    @gregoryliaros2626 2 หลายเดือนก่อน +3

    I main a titan and I made a reddit post just a few days ago stating that either strand or stasis needs a ranged melee attack like a wrist rocket animation. This also plays into the soldier weapon master theme and who doesnt love rockets?

  • @touchofmalice2617
    @touchofmalice2617 2 หลายเดือนก่อน +9

    I have a LIST since you wanted some:
    - new strand Titan melee (ranged wrist mounted precision crossbow)
    - new stasis Titan aspect, glacial scream (barricade converted to a large radius stomp attack that heavily slows targets and stuns them for a short duration, doing this draws the attention of affected enemies towards you) this would have around the same cooldown as the towering barricade
    - buff the size and DR of the unbreakable aspects should then let it grant grenade energy based on damage blocked
    - allow all aspects to be used in super
    - solar Titan needs an aspect that grants yourself and allies radiant whenever you scorch targets and also increase the damage scorch does at base
    - arc titans are in an alright place but I think it would be cool if there was some sort of secondary effect to the juggernaut shield, for example when juggernaut is active sprinting into an enemy jolts them and knocks them out the way dealing large amounts of damage
    - just as a note all the subclasses should have 3 melees, 4 aspects, and 2 supers, just by default so everything is balanced
    - now for an exotic, something that lets you recall throwing hammers with an additional effect
    - all of the class ability related perks on stoicism should work with thruster
    - for goodness sake buff mask of the quiet one
    - more ability stuff now, sunspots should grant radiant to you and allies lets be honest
    - stasis Titan should have more ways to easily get high amounts of frost armour, maybe a new aspect where applying any stasis effect grants a single stack of frost armour
    - new strand Titan super should be the Gatling gun concept we saw in light fall art
    - exotic arms that lets titans use diamond lances like a sword
    I have more just off the top of my head too

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +1

      Mask of the quiet one!!! I thought I was the only one to remember that it exists

    • @touchofmalice2617
      @touchofmalice2617 2 หลายเดือนก่อน +1

      @@PocketTuna dude no lie I think Bungie has actually forgot

    • @evanellis9178
      @evanellis9178 2 หลายเดือนก่อน +1

      There are some great ideas here but some already exist.
      Solar titan already has a fragment that increases your scorch stacks by 50%, and you can give radiant to yourself and nearby allies by just hitting something with your hammer

    • @touchofmalice2617
      @touchofmalice2617 2 หลายเดือนก่อน

      @@evanellis9178 I think you misunderstood that bit about scorch, I don’t mean the number of stacks I mean the actual damage of the scorch buff. So for example scorch x1 now ticks the same damage as scorch x3, then scorch x10 would scale to tick like a scorch x13. Ideally it would be twice as strong and giving exponential gains to burn damage rather than just a plus three stacks (instead of x10 ticking like x13, x10 would tick like x20). Not sure if it’s be too strong. And I know there’s already a fragment to apply radiant on melee hits but I’m talking about a Titan specific way to repeatedly apply radiant without repetitive ability use, as long as you manage to keep an enemy scorched, having to use a melee charge every single time you want radiant on Titan just doesn’t feel good enough when hunters can do it with a dodge and warlocks have their class ability anyway alongside a plethora of ways to grant themselves radiant.
      But still thank you for liking the ideas it’s nice to know someone does :)

    • @embelished_meister500
      @embelished_meister500 2 หลายเดือนก่อน +2

      Me and my friend like to come up with exotic concepts, here’s one that I re-tooled just now for that whole “returning throwing hammer” bit.
      Name: Gauntlets of Nova-fire
      Flavor text:
      “When the Sun goes out, all that will be left is the cold void.”
      Exotic trait: Fiery emptiness
      Your throwing hammer now weakens and scorches targets that are hit and returns when it stops moving.
      Solar or Void weapon kills improve your throwing hammer’s velocity and damage.

  • @SympatheticArsenal
    @SympatheticArsenal 2 หลายเดือนก่อน +8

    I love the Sunbreaker blacksmith and resupply Super concepts, reminds me a lot of the crafting stations from Apex Legends. Speaking of which being able to "craft" dead teammate's respawns like you do with Respawn Beacons from Apex could be really useful for when teammates die in dangerous/open spaces, especially in endgame content.

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน

      Siiiiiiick

  • @ability_7697
    @ability_7697 2 หลายเดือนก่อน +37

    Even if we don't get a full rework, bungie could just add synergy in general to aspects and exotics.
    Ex:
    Diamond Lance: Code this thing as a powered melee. Let it work with things like Point contact, Hoil, Severance, ACD/0. I want to see lightning crash down when I throw a lance, let me use it to feed my other abilities or armor mods. Also, IT'S NOT A TANGLE. I cant shoot them, I cant grapple it and get a refund. Let lances be spawned on you by default.
    I don't want to write an essay, but simple interactions like this across the board can easily put titan back in a fun and competitive position.

    • @Kheldae
      @Kheldae 2 หลายเดือนก่อน +3

      @@ability_7697 that could be interesting for the lance... But more so if a titan stasis melee becomes "throw a mini-diamond lance"

    • @giantslayer9335
      @giantslayer9335 2 หลายเดือนก่อน +2

      @@Kheldae spot on. I’d also like something similar for Twilight Axes, because currently the only synergy they have with the void subclass is applying Weaken

    • @Theworldssmoothestbrain
      @Theworldssmoothestbrain 2 หลายเดือนก่อน

      This, paired with the stasis fragment that gives frost armor when shattering frozen targets with melees.

  • @Thebmanboss
    @Thebmanboss 2 หลายเดือนก่อน +16

    The unbreakable aspect is a step in the right direction with a few very small tweaks it’ll be very good. Make it a little bigger and last a bit longer and you can be a mini frontline tank for a bit I believe the gears are turning at bungie but they need to make some changes sooner than later. A taunt and fear mechanic for titans would be amazing maybe even change unbreakable to upon casting it do an aoe taunt so enemies will shoot it to charge it then shoot a blast that fears enemies that would be so valuable to the team.

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +3

      Unnbreakable + taunt = God Tier

    • @KaioButStupid
      @KaioButStupid 2 หลายเดือนก่อน

      Another change that Unbreakable would benefit from would be having enemies be aggressive towards you and prioritize shooting you similar to how enemies become more aggressive when you use sparrows. This now only would fit the defensive play style of sentinel as it would be the one getting shot instead of your allies and letting them be safe, but would make it easier to fill the Unbreakable meter

  • @CakeorDeath1989
    @CakeorDeath1989 2 หลายเดือนก่อน +8

    I think you hit the nail on the head in the first few seconds of the video.
    "More than just punching things in the face as a fantasy."
    I'm a Hunter main, and we are lucky that the power fantasies for our subclasses are so vivid. We can be a cowboy, or a ranger, or a samurai, or a ninja, or a hacker. Whereas Titans punch orange, punch purple, punch blue, punch indigo, punch green..
    It's just too shallow of a fantasy for Bungie to be able to do anything meaningful with. They've experimented with giving Titans a handful of exotics that give them a bit more of a specific power fantasy, but those exotics are few and far between, and I think those things should be hard-baked into the Titan identity.
    I'm talking about exotics such as War Rig, Stronghold, Hazardous Propulsion. Titans should be the heavy weapons specialists of the Destiny universe. Allow them to do orbital strikes, set up defensive turrets, etc. How about a support Super that spawns ammo chests for themselves and allies? You pop it just before or after a DPS phase to help the fireteam out? There's a lot of unexplored territory with that kind of power fantasy that sounds like it would be right up Titan's alley, yet is being ignored by Bungie.

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน

      I wonder if the main issue is technical due to engine limitations

  • @Slayer_7666
    @Slayer_7666 2 หลายเดือนก่อน +4

    Titan Main.
    Tired of hearing that I’m trash for being Titan. That “only path of survival is strand”
    I’m a Sunbreaker at heart. Give me an Ultimate/Super that is scorched earth. Incinerates everything in, say, 50 meter radius. Give me a melee that turns powered melee kills into projectiles that fly at higher HP targets. Providing scorch and increases damage dealt by allies. Let my shield, be a wall of lava. Where anything you shoot through it, deals massive scorch damage. Along with DoT. Let my sunspots be a wall of light. Regen slower, but heal faster. (Ability regen)
    Give me an Ultimate/Super that boosts ally damage within a certain radius of me, and gives them a, 30% damage redux and a shield. Make. Titan. Fun. Again.
    Let me abuse Phoenix Cradle, Furnace, Splendor,
    If I’m running feedback fence, let retaliation provoke scorch and sunspot, even a minor version of sunspot. Make people FEAR melee range of me in Crucible. Have a similar effect for Void, Arc, Stasis. Where, say. You have the Void grenade that pulls people in and deals volatile dmg. Arc, storm effect or similar to what Dunemarchers does. Stasis, you get the idea. Heck, Strand. Feedback fence? Suspend your attacker, disorientating them.
    Void Super? The idea of the throwing axes was nice. What about…a spear.
    Sunbreaker throws a spear akin to what Rasputin had. You get, 5 spears per ult/supe. Multiple spears on a single target, increases damage dealt by spear, by 10-20%. Or, you can have them land at separate targets and. If it kills them, they become throwable object for allies. I know. Similar to the existing throwing hammers…however. Trying to have some variety, as, though I like the hammers. Solar Hunters have guns, knives. Warlocks have a sword and orb. Titans? Hammer.
    striker. Imagine being able to lob a giant ball of energy at the enemy. Like how in shotput, you spin a few times before launching a heavy ball into the air for dozens of meters. You have the ball of energy, suspended by a thread, you spin around, looking for a target to hit. For a maximum of 10 seconds, when the ball of energy hits, the more it kills, the more it spreads. Jolting between enemies. Leaving a puddle of shock behind. Any ally that steps into that puddle, gains SPEEEEEEEEEEEEEEEEEED BOOOOOOOOOOST, and increased melee damage/regen. Striker melee? Need more chaining. Momentarily stuns local enemies for 2-3 seconds, standard Champion stun time. Shield? Nah. Ammo regen/dodge. Maybe have rally barricade do what the old one did, instant ammo. Not reload time. You can fire endlessly for 30 seconds while the shield stands. Or, have that stasis gauntlets that use to give you overshield. Give an overshield AND unlimited ammo until the shield dies or 15 seconds. Striker only.
    Having multiple titans on the team, shouldn’t feel like a burden. Should feel like a blessing. Like how a Titan defending the Last City, provided morale support and the idea that. The earth would break, before the defense would break. Like the Cadian Guard.

    • @Kheldae
      @Kheldae 2 หลายเดือนก่อน +1

      @@Slayer_7666 ah, the return of the crusade build with Phoenix cradle... It was a lot of fun, very titan-esque... We need more designs like this I think.

  • @joshuadavids8535
    @joshuadavids8535 2 หลายเดือนก่อน +2

    Rework thundercrash. Increase the damage by 10 or 15%, add in a 4 second lightingstorm at the impact site that jolts the target ie storm grenade style, and the jolt debuff remains for 7 seconds. That way as the allies damage the target the jolt does a little bit more damage. Lives up to the name thunder crash.

  • @angelousmortis8041
    @angelousmortis8041 2 หลายเดือนก่อน +3

    Sunspots getting nerfed was one of the weirdest and worst feeling things as a Sunbreaker who loved Phoenix Cradles. I could give people a Damage Buff, Heal them, give them Ability Energy, AND make their Super last longer. All whilst covering the field in flaming tornadoes.
    Resupply getting nerfed when it was added to Controlled Demolitionist was another confusing one. It went from "Ability Energy and Healing" to "Just Healing"...

  • @AzurFenix
    @AzurFenix 2 หลายเดือนก่อน +9

    lets be honest, bungie wont do a damn thing, they are lazy, they will tweek a few numbers. thats just how bungie is with titans.

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +2

      :-( I refuse to believe it

    • @AzurFenix
      @AzurFenix 2 หลายเดือนก่อน +1

      @@PocketTuna wish I had ur optimism, I took the "fuck you" bat to many times from bungie, as a titan only main. that's why I quit, well that and what they did to Saint and Osiris, complete character assassination.
      10 years, 10, years of getting the fuck you from bungie, and watching hunters be OP, get everything and be bungies biased little favorite while titans only get shit on by the devs, and being told I'm just imagining things and that titans is fine, despite the fact that its always been the least played class outside the times bungie accidentally let something slip by.
      Trash in pvp, a meme in pve, that's been titan. An I have no faith in lazy to the core bungie; and we know the amount of bungie employees that probably play titan can be counted on a single hand so I don't expect them to do much if anything but pay lip service and slightly bump the numbers and maybe switch a few aspects on prismatic, and if your lucky change 1 or 2 things on the class item so its not all basically titan exotic skills.
      If it was hunter they would rework the entire class I think, full on, new skills, fragments, grenades, maybe animations. but Titan??? NOPE.

  • @Man_Oh_War
    @Man_Oh_War 2 หลายเดือนก่อน +1

    Thinking about it now, the gambit prime reaper perks would make great titan aspects e.g. damaging a boss or mini boss applies weaken, defeating a boss/miniboss grants increased grenade recharge.

  • @79bigcat
    @79bigcat 2 หลายเดือนก่อน +1

    Some spitballs:
    -Give rally barricade a trickle reload effect. Something between the speedy reload we have now and the old autorefill it used to be. Make it stackable with other trickle reloads to really keep damage output flowing.
    -You know how the weavers can yank you around? Why not make that an alternative to frenzy blades? A grapple that lets you pull enemies out of position/applies sever from a safe distance for stationary enemies. We're the strongman class, show it.
    -An aspect that gives frost armor knockback and status immunity. This can help offset its current tradeoff compared to woven mail(40% outside of crits) and overshield(50% and up to 35 more health) which have higher DR at this point.
    -A thunderclap-esque solar melee; a sort of radial, fiery, ground pound that the longer you hold it the wider it is and more scorch it applies. Even give it a cool visual where it goes from a fist to the throwing hammer to the burning maul. the top one even does a guaranteed sunspot where your standing as a reward for patience.
    -Ballistic slam both jolts and acts as the boss stomp and flings enemies away allowing you some breathing room
    -Give controlled demolition back the ability recharge on volatile detonations. Speed up the damage rotation without resorting to HOIL.
    -Have the prismatic grenade do two bursts. Sometimes it barely misses and then enemies move into its range again. The other classes have theirs linger for longer.

  • @IDirtyMangoI
    @IDirtyMangoI 2 หลายเดือนก่อน +1

    Icefall Mantle with Agers Scepter on Pris titan feels so good. Rally barricades need to be 360 and a wider radius. Basically minimum effectiveness Void Bubble

  • @kabriii
    @kabriii 2 หลายเดือนก่อน +1

    Quick ideas:
    Class ability- Towering barricade: reduced cooldown in PvE
    Rallying barricade: gives the buff, on cast, on all allies in a 15m radius
    -Sunbreaker: blacksmith concept is super cool since allied turrets are in the game now. Reworked Roaring Flames: While active is a 20% ability bonus damage after an ability kill or rapid solar final blows. At mat stacks grants the ability to craft a static turret that shoots rapidly.
    Sol invictus: added functionality: While having the buff solar weapons scorch
    Consecration: leaves on the ground a huge solar crater, scorching enemies.
    Exotics: loreley has back Resto x2 but only with Towering Barricade, Phoenix cradle has sunspots duration doubled.
    Sentinel:
    Ward of dawn steadily reloads all guns, weapons of light is back.
    The melee void buff(I forgot the name...): Remains active after losing overshield for 5s, while active void weapons hits restore overshield and ability kills give overshield.
    Controlled demolition: regain ability energy
    Indestructible: Grenade can be held at will, consumes 10% per second but reduces movement speed while active. Draws aggro. Flashes when near end to notify players. Having Ursa Furiosa extends the radius of the shield.
    Exotics: Helm of saint 14 gives bonus super energy while having an overshield.
    Secret interaction: Bastion gets bonus damage.
    Stasis:
    Howl of the storm becomes an alternative powered melee. Now gives an active ability that uses transcendence buttons and shatters everything in a 20m radius, giving frost armor for each kill.
    Diamond lance: Replaces your super with an instant huge diamond ranged lance. Diamond lances can be detonated at a distance by shooting at them, making Dragonfly explosions.
    Arc:
    Just add to the melee aspect that, while amplified, melee regens faster and other abilities too while near enemies, thruster blinds while amplified. Also full health on every melee combatant kill, and while amplified, all ability kills start health regen.
    Strand is fine.

  • @joshuadavids8535
    @joshuadavids8535 2 หลายเดือนก่อน +2

    Hammers, increase the base duration. Give the hammers heavy tracking, ie old gally or truth rocket curving. Every 7 kills with the super gives back a hammer. Either that or allow allies to stand in a sun spot and spawn a hammer they can then throw. Make sunspots give resto x2 to everyone. Give them either the feeling of immortality or burning wrath.

  • @samcrosby9255
    @samcrosby9255 2 หลายเดือนก่อน +1

    I’d love a reworked ruin wings, picture this: Ruin wings
    Seeds of ruin
    Heavy ammo drops more frequently with more ammo per brick for you and your fireteam, picking up heavy ammo stores a charge (similar to armor charge or star eaters) and each charge give a stacking increase to heavy weapon damage, kills with heavy weapons have a chance to refund ammo

  • @universa2145
    @universa2145 2 หลายเดือนก่อน +1

    I’m really liking a lot of ideas shown in the video and the comments and i would like to share some ideas for behemoth and sentinel which i think are the subclasses that need more help and could benefit the most from a more support role for titans
    • Behemoth:
    o New Aspect “Avalanche”: Defeating targets with shatter damage creates small stasis cristals. Destroying stasis cristals creates small pulses that slows enemies and grants frost armor to you and your allies.
    o New Super “Blizzard storm”: Punch the ground with both fists to release a stasis energy field on the ground and spawn small crystals around you. This stasis energy field remains on the ground for around 20s and it slows and freezes any enemy caught in it. It also grants frost armor to all allies standing inside the field , and stasis weapons applies slow when firing while inside the field.
    o Icefall mantle buff: Activating your class ability grants frost armor to you and nearby allies but also slows them down. While you have full stacks of frost armor, all nearby allies who have frost armor gain a 15% damage increase to heavy stasis weapons.
    • Sentinel:
    o Unbreakable buff: Uses melee energy instead of grenade energy. Also grants void overshield and volatile rounds to nearby allies when receiving big amounts of damage.
    o Offensive bulwark buff: Grants a small amonut of overshield to you and nearby allies on any melee kill.
    o Ward of dawn buff: Grants volatile rounds when passing through the bubble.
    o Helm of saint XIV buff: Volatile rounds pierce the shield when shotting from inside the bubble.
    o Ursa furiosa rework: Unbreakable supresses enemies when damaging them with the shield release and restores some melee energy when taking big damage. Sentinel shield can be stuck in the ground allowing the titan to use it as well.
    o Mask of the quiet one rework: While critically wounded, gain a void overshield on kills (like the fragment). Receiving damage while having a void overshield grants a small amount of ability energy. Dealing damage with void weapons while having a void overshield creates a pulse that grants 15% damage increase to heavy void weapons for you and your allies.

  • @insaiyanbacca
    @insaiyanbacca 2 หลายเดือนก่อน +1

    Totems! The idea is based on the comment about sunbreaker getting power from forging/blacksmithing. Let me as a sunbreaker build up a charge similar to gunpowder gamble and then when its charged which ability(grenade/melee/barricade) i activate determines the totem i create. Grenade creating a radiant totem that buffs allied weapon damage in the radius and slowly scorches enemies(scorch might be too much), melee providing a healing totem that grants restoration and periodically pulses to provide cure, and barricade creating a safety totem that provides damage reduction and reload speed for allied in the radius. They dont need to last very long or building up the charge can take more effort than gunpowder gamble but it feels like it builds into the sunbreaker gameplay famtasy that sunspots almost have of being the paladin providing stationary buffs for them and their allies.

  • @lorenzocampici7885
    @lorenzocampici7885 2 หลายเดือนก่อน +1

    I think a hallowfire heart rework that essentially changes your super into a teamwide buff that improves everyone's solar weapons and your following abilities for the super's duration

  • @barbos1507
    @barbos1507 2 หลายเดือนก่อน +1

    I'd like to have a weapon buff type of super. Lets call it a "warmachine" where all weapons gets higher rpm, deal more dmg, they automaticaly refill while firing and etc. Kinda similar to warlock radiance, but more weapon focussed.

  • @ushioni9085
    @ushioni9085 2 หลายเดือนก่อน +1

    I think Titan should be a tank with Aggro and an ability to take pressure off of teammates while making them and yourself stronger.
    And maybe a super where it’s just a giant like, shoulder carried howitzer that you brace with and summons a shield around you to protect yourself and teammates while buffing heavy weapons.

  • @jacobcervantes8961
    @jacobcervantes8961 2 หลายเดือนก่อน +1

    My wishlist for easy titan 'fixes':
    - Make no backup plans subclass agnostic
    - Buff thundercrash substantially
    - Make actium war rig work like cenotaph mask for warlocks
    - FIX THE TEXT ON BALLISTIC SLAM (if you didn't know, on arc titan the ballistic slam melee ability gives more super energy per hit. This is not said anywhere on the ability)
    - let knockout refresh while still active
    Now for the slightly larger tweaks or reworks:
    - Get rid of knockout's melee range increase/ make an arc melee that has increased range and knockout damage/add insurmountable skullfort as an arc aspect/ Make skull fort add a large aoe blind effect for melees matching your super type
    (for crucible balance this only slightly blinds or disorients players)
    OR make skullfort have an aoe banner of war type buff that blinds enemies for a time. (Reuse the halo that warlocks get for their new solar super and have it be arc colored for pvp and asthetics)
    These changes allow arc titan to make use of an infinite melee loop like arc hunter, while still having a good base melee option for pvp, and allowing the devs to balance it by being on a cooldown. If players want, they can lean into the melee damage side of the subclass, or the safety/disabling side of it.
    I am a striker main, and I desperately want for a usable build besides skullfort and point contact, hoil is just braindead and bungie doesn't like it when it's good which is fine if we have other stuff to do on it. Let striker become add clear as well, and let striker be the melee subclass instead of forcing it onto the other subclasses.
    Other ideas for new content
    - rally barricade override, this transforms the barricade into a flag (which for pvp can be easily destroyed) that buffs weapon damage and applies a subclass verb to enemies inside (supression/sever/blind/scorch/slow)
    - a cannon shot melee
    Basically a giant Megaman style arm cannon that fires a projectile that explodes with damage and subclass verbs (for pvp this is balanced because it takes time to charge up which allows enemies to avoid it and will linger for a short time which makes it good for co trolling space before a fight)
    - more aoe buffs (imagine banner of war, but easier to activate and applies subclass buffs like cure (x1), overshield, and frost armor)
    - A SWORD SUPER
    I WANT TO BE A PALADIN, LET ME HAVE A GIANT TWO HANDED SWORD AS MY SUPER (after we get some non melee supers tbh)

  • @GFlight.916
    @GFlight.916 2 หลายเดือนก่อน +1

    Throwing shield should bounce to enemies and return to you. When it returns If you press melee at the correct time, it'll refund the melee charge, and give overshield with a percentile based on how many enemies were hit.

  • @honorguard7616
    @honorguard7616 2 หลายเดือนก่อน +1

    Some ideas
    1. A new focus on weaponry for titans with supers (example a strand minigun)
    1b. Arc could get a super version of a sniper rifle that jolts and blinds the target and does above the normal headshot damage, Solar a medium esh ranged flamethrower or a dragon's breath shotgun, and void a pike and shield or axe & shield which focuses on debuffing enemies (Longer duration than your average super)
    2. Rally barricade gets a 50% boost to length and both barricades get pve health increases
    2b. Maybe let us shoot through our barricades without a exotic in pve and change citan's ramparts to apply a damage bonus and other benefits when doing so without crippling your barricade use

  • @Girthworm_Jim
    @Girthworm_Jim 2 หลายเดือนก่อน +1

    As a Titan main, I'm disappointed that Bungie gave us what should have been an extra class ability option but made it a fucking aspect.

  • @Theninja1923
    @Theninja1923 2 หลายเดือนก่อน

    Something i noticed with the exotic class/prismatic system is that classes are taking on the role of another class.
    In the sense of exotic class items literally, but as a role as well.
    Hunters keep their DPS class identity while now having a titan melee playstyle due to prismatic and their exclusive class item perks.
    Warlocks keep their grenade spam/support identity while now having a hunter DPS playstyle with their prismatic and exclusive class item perks.
    But in terms of titan, it looks like bungie was pushing for titans to have a warlock playstyle with grenades or support based off their exclusive class item perks, but their choice in abilities and as you mentioned rally barricade barely doing anything it feels all mixed up.
    I think making a rally barricade that extends horizontally further or somehow incorporating citans rampart would be pretty fun.
    Just summarizing the gist of all of the titans exotic perks, it looks like they want you to fill a protector role with stuff like spirit of bear or spirit of lupi, but they dont feel strong enough in high end content and you would also have to either sit behind a dinky rally barricade or youre playing csgo with a tower barricade jiggle peeking.
    In terma of the grenade spamming role, its doable, but the grenades suck aside from shackle grenade and maybe pulse.
    I used to be a titan player, and if they can pull off titans fulfulling a warlocks support/grenade spam duty properly, i feel like the community would appreciate that alot more.

  • @TheMuffinMan15
    @TheMuffinMan15 2 หลายเดือนก่อน +1

    Warlocks provide the heal, hunters provide the damage, titans SHOULD provide the utility

  • @DungeonStellaeVT
    @DungeonStellaeVT หลายเดือนก่อน

    I know it's a bit late for suggestions and ideas, but I've always wanted to see Titans become either the medieval knights/protectors of the city, relying on giving out buffs to either mitigate damage or mitigate death at times, like a leader's will to stand against adversity, or a heavy weapons expert who drowns an enemy force in gunfire or ordinance. I think this is why some of my favorite builds on titan as a titan main are void support with Ursa, or Prismatic Titan with Hazardous Propulsion. I do have fun putting on Heir Apparent with Actium War Rig, though, or running Salvation's Grip on Behemoth.
    Honestly, though, I would be fine with anything, even if we're not going to see any big changes to Titan until maybe Destiny 3, but I would love anything that gives an identity to the Titans again.

  • @Eshtian
    @Eshtian 2 หลายเดือนก่อน

    An aspect that allows you to use your grenade/melee charge to create a beam of damage while simultaneously launching you forward and healing would add some nice ranged offense and mobility.
    Swapping drengir and unbreakable for offensive bullwark and into the Fray would be an obvious tank play and actually give prismatic titan a gameplay loop.
    I'd also like to see shoulder charge be a passive ability available to Titans at base without consuming any melee charge when used, obviously with a damage nerf.
    Shoulder charge is honestly just a mobility tool at this point. It feels neutered not to run it, but having it on drastically reduces your melee potential.
    This would also open up the idea of inate passives, both class and sub class, for all three classes, which could be more fun in general.

  • @mrelite8519
    @mrelite8519 2 หลายเดือนก่อน

    I always thought a cool class ability for Titans to play into that Commander/Soldier, or even Knightly vibe they have going would be the ability to plant like a mini raid banner or war flag to give teammates some ammo or buffs. Could be a cool alternative to a rally barricade. Really gives that most Titany of vibes "I'm planting my flag here and not moving".

  • @xiato8300
    @xiato8300 14 วันที่ผ่านมา

    I would not mind seeing them add other class abilities for Titans that don't like to use barricade. Maybe something for Solar Titan where they summon a hammer in hand and slam it to the ground. Any enemy close by gets pushed away and gets hit with a high amount of Scorch. Having the fragment on that gives you radiant upon a melee hit gives it the effect to grant radiant to allies within range of the hammer slam and if you have Sol Invictus on then you create a sunspot there as well. Basically the idea of taking the forge hammer and creating a spot for buffs and sustain like a rally cry. Yes I know hunter's have a dodge to give everyone radiant already but everyone has the fragment to make your melees give everyone radiant already so having a basically a Rally Cry with the Forge Hammer would not hurt. As for Stasis Titan, I would love it if they focused more into the ice javelins. Make more abilities, a new melee, or hell even a super all about just chucking the stasis javelins at enemies to freeze and shatter.

  • @joshuadavids8535
    @joshuadavids8535 2 หลายเดือนก่อน

    Stasis, once super is active give the titan an aura while in it. The aura slows and freezes targets within 5ft of the titan. Targets frozen and then shattered from the aura extend the duration of the super. Also allow any shattered crystal to send out seekers to freeze other targets while in the super.

  • @alonzor557
    @alonzor557 2 หลายเดือนก่อน +1

    You’ve been cooking as of late brother keep it up 🔥💯 i’m a Warlock main but as wielders of the Light I gotta support my fellow Titan mains all day everyday ⚔️😎

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน +1

      Appreciate the support here on the youtubes and out there in the solar system warlock

  • @fatherofrose4027
    @fatherofrose4027 หลายเดือนก่อน

    I feel like all we need is sun spots on prismatic, those boots that let us give sunspots would be amazing with dredgens lash or diamond lance but for some reason we literally got only mele abilities we didn’t need concentration

  • @dinkeycat
    @dinkeycat 2 หลายเดือนก่อน

    I love the Idea of the titan being the heavy class. What does that mean in my eyes? Big punch, big weapon buffs/ammo buffs (extra reserves or something), tanky, just generally imposing without being on the pendulum swing they've been on since the start

  • @cherrysaiki
    @cherrysaiki 2 หลายเดือนก่อน

    tbh strand should’ve just been a mini gun, but flecher storm could be used as a DPS if it were to get a certain type of buffed.

  • @VenomPureEvil
    @VenomPureEvil หลายเดือนก่อน

    I'll fix titan right now.
    Bubble now gives unravel, volatile, scorch, jolt, slow, and kinetic tremors to their respective weapon damage types. Whenever the titan gets an overshield he gives overshields to nearby teammates and the titan gets volatile rounds.
    Fix the atrocious throwing shield tracking.
    Strand ability kills always give unravel and sever. While titan has wovenmail his strand weapon damage makes strandlings. Remove the ranged cooldown from the super and its now a juiced version of fletchetted storm.
    While amplified all arc weapon kills blind and extend the amplified timer. All jolt kills explode into pools of arc that collect orbs an ammo assuming you aren't full.
    Solar sunspots reload your weapons when you walk in and out of them. Sunspots apply meltingpoint to enemies and escalating scorch stacks based on how many sunspots are on a single target. Roaring flames gives handling and reload based on how many stacks you have. Reverse throwing hammer nerf.
    Stasis melee is replaced with bubble sized aeo that slows enemies and also shatters crystals. The melee is also replaced in the super with a massive radius that shatters crystals and slows. Getting kills with the melee refunds half the melee. Diamond lance freezes also make a crystal. Breaking crystals with the barricade grants frost armor based on how many you broke.

  • @evermoorzknight3685
    @evermoorzknight3685 2 หลายเดือนก่อน

    It would be nice to have an exotic that made the rally barricade give kinetic weapons one of the verbs. Have it give each person that stands behind it the verb depending on what super they are using. They could give them incandescent,voltshot, volatile rounds, unraveling rounds or chillclip depending on your super while behind it too. I just want the rally to be more than it has a shorter cool down and reloading is faster.

  • @zomgie6817
    @zomgie6817 หลายเดือนก่อน

    Strand should get that one super idea with the minigun.
    Titans need a definitive ranged assault super. Something with good sustained damage, so they can be useful in PVE.
    As for PVP a minigun is easy enough to balance. It’s gonna be similar to other guns or ranged supers right? Think golden gun but instead of burst it’s sustain.
    It doesn’t HAVE to be this. But adding in a ranged super is mandatory if you want titans to have high end use. Either something with good sustained damage, that doesn’t require them to be melee or potentially dead. (Think about all the bosses that just can’t be melee’d.)
    Or they need a super with really good support abilities. A rallying banner that boost weapon damage for example, that would be HUGE.

  • @arsienna
    @arsienna 2 หลายเดือนก่อน

    I've mentioned this idea previously, but after some thinking I realized giving back the ability for the rally barricade to instantly reload weapons would litterally solve every problem the Titan has.
    An identity beyond the punching class? Instant reload would make the Titan the best with weapons, especially heavy weapons. That also solves the range DPS super problem. No need for one when you can rapid fire rocket launchers and The Mountaintop. Since instant reload would apply to every player behind the barricade it gives Titans a place in the fire team that can't be replaced by another class. Survivablity in end game content? Again, Titans could now sit back and spam heavy and special weapons.
    Obviously more in depth work needs to be done for the health of the class for the long term, but in the meantime I see this as a rather elegant stop gap. What do you all think?

  • @NecroAsphyxia
    @NecroAsphyxia 2 หลายเดือนก่อน

    Imagine having stuff like AWR give guns Target Lock or Armamentarium allowing you to burn your grenade to apply its effects to GLs.

  • @lucasshipp2188
    @lucasshipp2188 หลายเดือนก่อน

    I like the idea of throwable/retrievable Melee abilities hammer and shield throw are some of my favourite abilities on titan and I thing more chargeable melees on all classes would be cool too ala thunderclap.

  • @nightraid9011
    @nightraid9011 2 หลายเดือนก่อน

    As a titan main. I like the support fantasy buff allies, tank, healer maybe go paladin build or something, . Theres diff fragments that give restoration , void overshields, inluding meeles etc.. why not extend them to allies as well and keep the buffs going. Currently these exist but are skin deep. Lets go all in. Maybe even include titan aspect buffs bleed to allies. Like offensive bulwark-significantly fast grenade recharge when give allies shield. Titan overshield throw gives overshield on hit- extend it to allies. Solor subclass give massive more cure/restoration heal options. Sunpots dont dissapear. They stay circles on ground, teamates walk over them whenever, for uninterupted healing at anytime until used. Or we make healing spots. Like minefield healing. Some ideas.

  • @cherrysaiki
    @cherrysaiki 2 หลายเดือนก่อน

    I’ll even say
    what if we can use our thunder crash and to launch up into the air and distinguish parts of the thunder bolts and launch bolts of our thunder crash lightning to an crit point
    The animation would be similar to
    how hunters can use their staff to lift up
    + Warlocks Strand Super.

  • @CecilioOlvera
    @CecilioOlvera หลายเดือนก่อน

    watched this as i did college work, I really think titan should get a super that could be called like pocket armory that gives you a flag or something on your back like banner that lets you draw from your reserves for a short duration instead of having to reload while applying damage resistance like well but with dmg resistance instead of healing and not having to reload instead of a dmg boost

  • @PTLCtheVoiceoverGuy
    @PTLCtheVoiceoverGuy 2 หลายเดือนก่อน

    Titan needs some love, especially void titans. I think they had the right idea with the defense-based supers but they're executed really poorly. An idea could be to make ursa furiosa's exotic perk base kit to encourage team plays, or let us use a portion of our super meter to use the shield. At this point, ward of dawn is useless so replace it with a new super that gives allies ammo upon either casting or kills. If you wanna really lean into the power fantasy, give the super a spartan or gladiator theme to really sell the defensive and supporting role

  • @zereaux56
    @zereaux56 2 หลายเดือนก่อน

    Titans need to be reinstated as "The Soldier" of the Guardian Trinity. We're the ones that protect the walls of the City, and all we ever get is punch. We should get something for Solar that embodies the Firebreak Order whose whole thing is a BIG gambit as a group of Titans because they take the fight to the enemy instead of protecting the Walls which leaves the walls less defended.

  • @OBroAnimations
    @OBroAnimations 2 หลายเดือนก่อน

    Ive always like the idea of titans being the paladins or tanks of destiny and it always bothered me that as the "Knights" of destiny we never got a sword super. So a Idea that I had was a new arc super that is similar to the warlocks dawn blade but arc. How it would work is RB would be a normal light sword attack, tapping RT would throw out a normal caster bolt. But if you hold RT you can charge a heavy Bolt that does massive damage. To make sure thundercrash isn't outclassed by this super they would majorly buff the damage to a similar level to twilight arsenal. That way we have Fist as the add clear. Arc Blade (the name of the super) as a flexible ranged super, and Thundercrash as the dps super.

  • @nathanflinchum1153
    @nathanflinchum1153 2 หลายเดือนก่อน

    The most basic thing I have wanted for years is for rallycade to actually cover your head if you’re moving while crouched, as it is, only the sides of it are tall enough and it feels really really shitty especially in pvp

  • @theeternalslayer9513
    @theeternalslayer9513 10 วันที่ผ่านมา

    How about a strand super where we throw a huge spiked wrecking ball that unravels the target, deals massive damage and drops threadlings on the final blows of any targets killed? Or a huge ass stasis spike that will freeze and shatter targets multiple times like a jackhammer breaking concrete? And every now and then it spawns a crystal if it kills a target and shatters that too!? Or a huge ass arc wave we throw that repeatedly jolts a target like Gathering Storm but it's AoE instead of single target? Or a solar machine gun that has about 50 shots that gives 50 (75 torches) scortch and ignites on kill with scaling ignition damage the more ignitions around you? Or a void breach that gives slow ammo Regen, super Regen, woven mail dr and over shield for those around you when casted? Bungie is SEVERELY holding back

  • @embelished_meister500
    @embelished_meister500 2 หลายเดือนก่อน

    Speaking as a Titan main, I think it would be cool if Titans were more paladin-like, I would love some more support capabilities without being a detriment to any fireteam I’m on.

  • @princezuko1588
    @princezuko1588 2 หลายเดือนก่อน

    I’ve played titan since starting my destiny journey and I feel as though Bungie forgot the point of the titan class, they are supposed to be a tank that fights on the front of the battle field supporting and defending the other players, but Bungie applied that fantasy through melee damage, but they need to give us something other than just punching things, I really like the aspects and exotics that enhance and change our barricade ability, so maybe more stuff to do with that like an exotic that is designed similarly to hazardous propulsion, and for supers and subclasses they should give us more buffs and debuffs, and I like the “forge” aspect of sunbreaker, so here’s my interpretation
    It’s and aspect called Forge master (or something) and it allows a titan to get a number of ability kills or weapons kills on solar (similar to gun power gamble) and when they fill up the meter they can summon a forge that allows them to interact with it and give the team a buff, such as more damage, restoration, or if it applies to prismatic, volatile on all void weapons or similar buffs like that that allow a titan to play into a frontline tank. Overall I feel like titan is in a bad place right now but has the potential to be some much cooler and better, but Bungie needs to take player feedback into account when fixing the class.

  • @Rios-ov3xi
    @Rios-ov3xi 2 หลายเดือนก่อน

    The ability to spend super for ammo is just old special finisher, and I miss it

  • @ddoogg88tdog79
    @ddoogg88tdog79 2 หลายเดือนก่อน

    I am a hunter main but im finding void titan to be soo fun recently
    I love the bubble changes

  • @wtfox8206
    @wtfox8206 2 หลายเดือนก่อน

    If I was the one choosing aspects for prismatic titan I'd slap all the gimmicky ones on there: juggernaut, drengrs lash, sol invictus, howl of the storm, and I guess we have to keep the new void aspect

  • @optumis1433
    @optumis1433 2 หลายเดือนก่อน

    One idea I have for a 3rd super for Striker titans is them turning their arm into an arc arm cannon and shooting their enemies with arc projectiles. Think Megaman

  • @Gentleman_Gibbs
    @Gentleman_Gibbs 2 หลายเดือนก่อน

    Instead of the "melee" class, we need a thematic change to the Soldier/Warrior class. More group buff/utility, shift focus of some subclasses from "melee" to "weapons". Make over shields actually good and give more access to subclass verbs in our abilities and aspects.

  • @Zleepy_ZzZ
    @Zleepy_ZzZ 2 หลายเดือนก่อน

    I would like diamond lance to either spawn at your location instead or the ability to shoot them from far away causing them to make a freezing explosion like a stasis tangle

  • @curtissmith9751
    @curtissmith9751 2 หลายเดือนก่อน

    Something has got to give with Titans, I hope to see some things change for sure cause I for one think all of prismatic titan could have been done differently and better

  • @vanvan5761
    @vanvan5761 2 หลายเดือนก่อน

    Don't have much that isn't said. But if we were to replace bubble, maybe we could have different defensive super. Well... not that different. They could just make a big wall that you can shoot through. Make it half circle, give rally barricade buffs near it. Would fit into the whole defender thing of Sentinel. Alternatively, it could be Banner of War style super that gives Weapons of Light and damage resistance to anyone near you. Alternatively instead of damage resist it could function like Actium does and constantly load weapons of you and your friends in range. Granted latter isn't very super probably, but it'd do a lot for what Sentinel Titan seems to be all about.
    Just fun ideas. I really don't know.

  • @jabescabrales6611
    @jabescabrales6611 2 หลายเดือนก่อน

    Here’s one idea I hope will reach, you can parry bosses with your sentinel super. I wanna parry rhulk and crota and each parry gives surrounding teammates a damage buffs and a greater buff to swords.

  • @avandorhu-3389
    @avandorhu-3389 2 หลายเดือนก่อน

    If we're talking about a wishlist of what to change, Here's a bit more of a radical change to both Stasis and Void titan.
    I'm not the most experienced player, so take my suggestion with a pinch of salt, but I think something similar could be good.
    To me personally, it always seemed odd that Stasis titan got a Lance as a weapon they can use.
    From my own personal experience, Stasis titan feels more like a Barbarian. And a lance doesn't fit that fantasy too well.
    But, It would suit Void titan. Since it already has a lot of shield motifs. So, why not turn it into the "sword & shield" knight class?
    So here's my idea: Diamond lances are removed from stasis titan, and are re-introduced on void as "void lances" with a bit of a twist to them.
    Instead of taking up an entire aspect, i'd introduce it as a brand new meele ability. (possibly allowing it multiple charges)
    Upon powered meele cast, it would immediately launch the lance from your hands, and on impact it would do a similar effect to twilight arsenal, but obviously not as strong as the super itself.
    And to go along with that, i'd add a brand new super. When cast, it would summon a larger void lance. Instead of throwing it, you'd charge up this piercing, high damage projectile. Kinda like thunderclap, but with Way more range, and damage. Also allowing it to overpenetrate multiple targets like wish-ender. With possibly the same shield breaking capabilities.
    And to make up for the loss of diamond lances on Stasis, i'd instead grant what was once twilight arsenal to Stasis. To give it that more barbarian feel with the axes. As well as another new meele ability involving a stasis throwing axe for the extra viking feel.
    Though i'm not entirely sure how i'd make that one different from the solar hammer meele.
    Again, not the most experienced player, but I think this could help solidify the themes of some of these subclasses a bit better. Feel free to let me know how this idea could be better executed if you're a more experienced player for end game!

  • @cfwoods04
    @cfwoods04 2 หลายเดือนก่อน

    The one thing I don’t understand is the class item.
    Like you have exotic traits like skullfort, literally ANY melee ability kill would refund the melee.
    But we get stuff like hoarfrost which doesn’t even work with the dash lmfao.
    It is ridiculous

  • @FraudacusTheSalvationEnjoyer
    @FraudacusTheSalvationEnjoyer 14 วันที่ผ่านมา

    Just let titans spawn a Davy Crockett mortar and you have a titan super, that speaks titan

  • @d2titansareweak
    @d2titansareweak หลายเดือนก่อน

    i would love for bungie to really lean into the idea of the holy trinity for titans and really make us tank. maybe give us more health at 10 resil, give us taunts something i would be willing to give up my super class ability and 2 weapon spots if needed to make titans useful.

  • @lucasshipp2188
    @lucasshipp2188 หลายเดือนก่อน

    Also Bungie give us more unique class abilities like phoenix dive, acrobats dodge & thrusters.

  • @Sadisduck
    @Sadisduck 2 หลายเดือนก่อน

    Since we Titans are just jumping headfirst into fights and getting killed, let’s double down on that.
    A third class ability for Void like Arc’s Thruster but it’s a Warcry. Enemies within a certain radius would immediately lock onto you. The Warcry would have a speed boost allowing the user to zip around the battlefield and agro all enemies but with an aspect that can boost the health of Void Overshield.
    When the Titan has enough enemies around or is near death, pop WoD. Enemies inside are weakened and suppressed while the Titan gains an Infinite Overshield but ONLY within the bubble.
    This can play into the Monster Saint that is told by Mithrax in Season of the Splicer.

  • @d3po607
    @d3po607 2 หลายเดือนก่อน

    here the thing im actually ok being the melee class, but they need to make abilities and syndergies that allow it to work.

  • @christianabrookstv4471
    @christianabrookstv4471 2 หลายเดือนก่อน +1

    The prismatic subclass is an amazing addition to Destiny 2. It combines the best aspects of both light and dark subclasses and allows you to live your wildest power fantasy. While this holds true to both Warlock and Hunter for some reason this power fantasy did not translate over to Titan. I find myself relying on solar or strand Titan to survive harder content. Prismatic Titan has completely lost its identity as the best melee class or defensive class. All “okay” builds really solely on knock out and consecration. We have no ability to go different avenues with the Titan power fantasy. So some much needed changes may need to happen soon to bring prismatic Titan up to par with its competition.
    1.) add bastion Sheild to the aspect.
    This will allow players to expand on what it means to be a defensive powerhouse.
    2.) allow knockout to give you more health regen and melee regen on each power kill.
    walk back the knockout nerf so it interacts with all exotics.
    This will allow Titans to remain the melee power house.
    3.) add fragments the give melee and grenade energy on weapon damage.
    This will give titans another avenue to add to the melee power house fantasy
    4.) add liars handshake and skullfort exotic perks to the new exotic titan class item.
    This will further allow titans to be a power house and incentivize the player to not be afraid to get up close and personal with the prismatic subclass.
    In conclusion we want Titans to be the best puchy Boi and Gal in the team but also allow to make some crazy defensive builds that will make them a must in the game. Someone at bungie should have raised a red flag when Hunters are able to do the Titan thing a whole lot better than titans.

    • @PocketTuna
      @PocketTuna  2 หลายเดือนก่อน

      Definitely are very few Titan mains at Bungie. The fact that Titans can't get Liar's handshake seems like an oversight lol

    • @tjthetitan4841
      @tjthetitan4841 หลายเดือนก่อน

      I think knockout should be more unique instead of focusing on health regen it should give titans an near by allies a bigger heal pool

  • @darkfallenmage1
    @darkfallenmage1 หลายเดือนก่อน

    To add to it almost every blows up when dies so can't punch any thing.

  • @russellwilson4443
    @russellwilson4443 2 หลายเดือนก่อน

    What about arc titan pull aggro while sprinting and amplified to take effect of the fragment that makes you take less damage while sprinting and the barricade shoot out an arc pulse like a pulse grenade when it is deployed to make it a safe area from adds

  • @Hal_142
    @Hal_142 2 หลายเดือนก่อน

    I think defender despite not being super crazy is exactly what titan fantasy should be outside of melee the class. buffing your team and tanking with overshields.
    by extension strand titan also leans into this "I am the wall" fantasy. if strand titan didnt have melee buffs and grapple melee it would also be that in and out berserker fantasy titans should have.

  • @salads1014
    @salads1014 2 หลายเดือนก่อน

    Something cool for Sentinel titan would be to base it off of Spartans. Like a class ability that’s replaces your barricade for a shout that gave over shield and maybe weapons of light. Or just changes that prompt your fireteam to huddle up and receive buffs to your shields or weapons.

  • @chaoticblackstallion7309
    @chaoticblackstallion7309 2 หลายเดือนก่อน

    Make towering and rally barricades.
    Give massive AOE Buffs towering barricade reduces your flint
    Rally barricade Reloads weapons on Pulses And the pulse Speed can be adjusted

  • @chaoticblackstallion7309
    @chaoticblackstallion7309 2 หลายเดือนก่อน

    For knockout, I would say it charges up a bar. For every charge you use, it could be an uncharged melee. That acts like a ball lightning.
    I've never seen a point where the damage buff was valuable
    For diamond Lance, make the diamond lance. Auto go towards enemies. Cause having to run and pick it up makes it to wear. I'm putting myself in danger too much
    For consecration.
    Make my ignitions do more damage And any enemy that dies with scorch Automatically Blows up

  • @zink8504
    @zink8504 2 หลายเดือนก่อน

    What if Unbreakable was more like a discount Heir Apparent? It forms a shield in front of your gun and automatically gives your bullets Volatile Rounds.
    If Bungie hates Ward of Dawn, let's replace it. Golden Gun and Song of Flame are the only first person Supers, so let's change that. You form a Minigun that SUPRESSES enemies (get it? Suppressing fire) And releases volatile explosions on kill. These two ideas sound so damn good, well balanced, and fair

  • @RUGER5264
    @RUGER5264 หลายเดือนก่อน

    Doom: the dark ages trailer perfectly represents how void Titan should be 😂

  • @optumis1433
    @optumis1433 2 หลายเดือนก่อน

    I want a subclass that gives the titan the power fantasy of being a soldier. The melee is a strike from the butt end of the rifle. The aspects are about dealing damage and supply ammo to you and your team. And here are the 3 supers to go with it:
    1. A rifle for long range
    2. A shotgun for close range
    3. A one and done grenade launcher that carpet bombs the area in front of him.
    It’s basically a titan version of gunslinger

  • @tonebrown2961
    @tonebrown2961 2 หลายเดือนก่อน

    It would be cool since Warlock got the turrents (don't know why, would have made more sense on Titan), but Titans could have a super that summons familiar soldiers of that class type. Either have them attack with your current weapons or defend/heal/debuff.

  • @dbryjr138
    @dbryjr138 2 หลายเดือนก่อน

    I’ve been a titan main since d1 and I’ve always wanted one thing: Titan bubble should be allowed to place a banner down that provides ammo and have an exotic that allows us to shoot through the bubble while inside

  • @samcrosby9255
    @samcrosby9255 2 หลายเดือนก่อน

    The idea of titans being heavy weapon specialists (mostly towards machine guns, rockets and heavy grenade launchers) is really cool to me, I’d love more exotics that spec into that

  • @thefourthhorsemanwithornam9314
    @thefourthhorsemanwithornam9314 2 หลายเดือนก่อน

    Titans should have a minigun super. Idk why they don’t. It’s the only class with no first person roaming super. Give us some kind of good ranged super at least that’s roaming. Some kind of rework based around fire rate buffs for you and your team, or magazine auto loading of some sort would be amazing.

  • @Blind3866
    @Blind3866 2 หลายเดือนก่อน

    Titans are in a spot where we aren't good at any one particular thing, but we don't excel in an area where anyone is saying" Guys can someone please play a titan for this" Add clear is not the answer. No one completes an encounter, or a boss, and says " whew look at that kill count, nice job guys" while also being bottom of the dps chart. in LFG that is a quick way to get yourself removed from a group. However, Titan subclasses are inherently catered to being in melee range, with a large number of bosses that either inhibit or punish people for being in melee range, or carry aspects that require you to stay in place to be able to do damage. Couple that with Exotics that build into the same idea of " Melee" and there is not much we can do against bosses like The Taken King or More recently the Witness who dangle off the edge and out of reach. Hunters, being Bungie's favored child, got the pinnacle of options with Celestial Nighthawk when Silent HUnt released. Everyone knew it. Even with Hazardous Propulsion in our arsenal, its only because it lets us do something ranged damage wise, but it doesn't do anything for our class. Subclasses in titan don't build towards the fantasy that was being " The Warrior". Any time we find something that actually works, bungie nerfs us. Even today, Hunters have exceeded us in the melee aspect now. So what are we left with? Ward was nerf, so our utility options are basically gone, half our supers require melee range or are "add clear" supers. We are not a warrior, we are just one of those unnamed Spartans from Halo that Bungie can't let go of. If Hunters are Damage, and Warlocks are Support, shouldnt Titans be the role that protects? Yet we are constantly in a state of vulnerability more so than our brethren who can heal on the spot or dodge out of everything. Our shields aren't used because it becomes more of a hindrance than a help. So what are we? Having played Titan since BEta in D1, I can say I just feel like an extra. Half thought out ideas, from a creative team that isn't even staffed by people who play and truly understand the class. IN truth I hope D2 is the end for Destiny so that I can say good bye to the disappointment season after season, expansion after expansion.
    July 7, 2024

  • @stevedeniz1
    @stevedeniz1 2 หลายเดือนก่อน

    As a titan main here are my Thought s and ideas:
    The reason I main Titan is it's super solider/paladin/barbarian/tank class at the same Bungie unfortunately forgot about the paladin,super solider and Tank part and only focused on the barbarian part of the class which made Titans redundant(barbarians can't provide support)and hard to play in endgame (getting into melle range nearly guarantees death) Warlocks can support and Hunters can dps why even bother playing Titan
    Here's how I think Bungie can fix us:
    Just add a banner of war to all classes for example:
    THE BASTION ASPECT(REWORKED TO BANNER OF SERENITY):
    Duration:30 sec max
    remove the overshield from barricade and super cast instead casting your super or barricade raises banner of serenity (I made that up) that provides overshield and volatile rounds to Allys and the Titan gets suppressing rounds to kinetic and void weapons overshield regen rate increases by the banners level (like banner of war stacks to x4 etc. ) Bungie can make the regen rate halved in PvP but who cares about PvP
    SOLAR NEW ASPECT SURTR:
    Duration:24 sec max
    Like the Ronin guy said in the video Sunbreakers got that blacksmith vibes so I thought about a "negative aura banner" So what SURTR does is
    It creates a scorching field around the Titan (the scorch rate increases with banner level) and the banner also gives allies +50 to discipline,intellect, strength but only +30 to Titan (since the Titan will always benefit from the effects of the banner the activation requirement is get a solar weapon final blow,melle or finisher like banner of war stacks to x4 times etc.
    Note:I thought about adding scorching rounds to this banner but nerdlocks stole it :/
    Note 2:Also phoneix cradle increases the banners aura range to 13 meters (banner of war is 10 meters for reference) and while you enter a sunspot while phoneix cradle is equipped you dispute sol Invictus and 5 secs of restorationX1 to Allys from the banners aura range
    ARC NEW ASPECT BANNER OF STORMS(Kinda generic but couldn't come with a better name) :
    Duration 24 sec max
    This banner provides amplified and jolting rounds (kinetic and arc) and melles to Allys and the Titan Allys receive amplified for 10 secs it refreshes the timer while Allys are in the aura this banner activities same like SURTR just arc weapons
    THAMUR (REPLACES CRYOCLASM ASPECT) :
    Duration:24 sec max
    This banner provides slowing ammo and small amount of melle regen that increases with banner level (stacks to x4 times etc.) Titan can shatter crystal by sliding while the banner is active (but doesn't get increased slide distance)
    Note:While paired with tectonic harvest banner also heals 5hp each pulse and grants frost armor to Allys and the Titan

  • @tjthetitan4841
    @tjthetitan4841 2 หลายเดือนก่อน

    They should give titans mimic tear super or mimic tear ability or give us a ten shikigami ability to summon npcs or give us a summon ability

  • @cherrysaiki
    @cherrysaiki 2 หลายเดือนก่อน

    Titan Main Since D1 Here:
    If hunters can get a teleporting three super spiral knife
    Then Hear me out
    the role of the titan should be
    “The Traveler Perfect Soldier”
    the man that’s gonna make the sacrifice play
    I think an idea would be to altered thunder crash
    Set a spawn point like use their Ghost or a Banner send it down to exact location then thunder crash but around the titan as he supers is bolts of lightning form like missiles from grand overture. the bolts spiral around the titan as he thunder crash and can be used as an aerial super. the Titan and the bolts hit the target, titan can then teleport back to their original location.

  • @Left-sh1db
    @Left-sh1db 2 หลายเดือนก่อน +1

    Honestly I think Bungie was too scared to give prismatic sol invictus or banner

  • @weaboojones2178
    @weaboojones2178 2 หลายเดือนก่อน

    For new Titan supers, I have one idea.
    A new Stasis super because glacial quake(outside of niche dps scenarios) is complete dogshit. The super would be a shutdown/one and done super similar to twilight arsenal, however it’d be more tailored to actually dealing massive single target damage.
    The Titan basically summons a giant stasis Lance and hurls it like a javelin. Imagine it like how Olympic athletes do it. Your Titan just absolute sends a huge spear that does a bunch of crazy damage on hit then leaves behind a duskfield that is consistently dealing slowing/shattering the target similarly to how chill clip does it. Overall it would do pretty great damage and be better than twilight dps-wise but the caveat is that you can’t pick up the Lance or anything like you can with the axes.

  • @tjthetitan4841
    @tjthetitan4841 หลายเดือนก่อน

    I think bungie should make subclass 4.0 and make all super like song of flame and I have so many ideas on what they can do to make them unique especially the roaming supers

  • @mordredoforkney6185
    @mordredoforkney6185 หลายเดือนก่อน

    Easier. Overshields. Or Overshields with no time limit throughout a combat encounter and disappear when out of combat.

  • @willbarnes1282
    @willbarnes1282 2 หลายเดือนก่อน

    Yk what? Rally barricade makes your weapons load weapons equipped slowly like armentarium.

  • @blackwolfe9965
    @blackwolfe9965 2 หลายเดือนก่อน

    I've been working on a whole document of changes I'd like to see for subclass 3.0 on and off for several months, but here's a few spotlights:
    - Void Titan: New banner aspect that provides steady partial reloads to all allies within range and a reload from empty speed buff, Offensive Bulwark becoming a support aspect that buffs allies affected by your overshields, a hybrid melee override/Harvest aspect that lets you throw a smaller version of twilight Arsenal, Sentinel Shield taunts, gains the second shield throw innately, and has a massive boost to its damage boost
    - Sunbreaker: Throwing in my desire to see this class renamed Apollyon, Paladin fantasy - new super where you ride a sparrow forward, throwing a series of grenades that make enemies hostile to each other, sol invictus is now able to clear either Stasis or any elemental debuffs for allies who enter it, roaring flames cures nearby allies on subsequent activations for 3x
    - Striker: Amplify no longer triggers on arc multikills, Knockout inherits this effect, gains innate knockback resist, and allows Titans to trigger amplified impact easier (basically an Arc specific buff that improves melee), on top of Ballistic Slam getting hp on hit and a lingering damage resist, and thunderclap getting the ability to proc a new arc debuff
    - Behemoth, and Berserker: Not much yet, they're in the works
    EDIT: Added some more highlights

    • @tjthetitan4841
      @tjthetitan4841 หลายเดือนก่อน

      Behemoth titan should’ve been sword or sum like doom guy from doom eternal where we have a sword as free roam melee ability I think knockout needs a crazy I think when activate knockout I think you an near by allies should get a bigger health and increase melee regen and sunspots should become solar cyclones

    • @blackwolfe9965
      @blackwolfe9965 หลายเดือนก่อน

      @tjthetitan4841 They just need to figure out what they want Titan to be beyond punchy guy. It's fine to have 1 or 2 punch-focused subclasses (i.e. Striker and Behemoth), and each subclass to have a melee Super option, but not to have 4 melee super only subclasses.
      I have a list of identities that I believe fit Titan:
      Striker - the Brawler, almost pure close combat and aggression
      Sentinel - Magic Knight + Commander, sprinkle in a hint of anti-magic identity like a Witch Hunter for a support tank with cc
      Sunbreaker - Paladin. Heavy armor? Check. Hammers? Check. Potential for tank, healer, damage dealer? Check.
      Behemoth - Icy Imperial Fist? I don't have a clever name for this one. Fortify a point with Crystals, shatter things with aggression, become a nigh unkillable juggernaut.
      Berserker - The... Berserker. Gasp, shock, surprise! Speed, aggression, "even if I get hurt, I'm going to kill you" attitude.

  • @badgerman1234
    @badgerman1234 2 หลายเดือนก่อน

    I got a tons of ideas for titans.
    For solar I was thinking of a rocket launcher super that fires like two tail fox apples scorch and ignition and a new melee call missile launcher which has two melee that scorch enemy's
    For strand I was thinking a gatling gun that holds 200 rounds , every third shot summons a threadling, every fifth shot unravels and every tenth shot severs
    Another for strand where the titan summons a crossbow and reloads one giant threadling that does one million damage and upon getting kills it summons threadlings
    For void I was thinking of a couple reworks to void overshield to make it hard for red bar ads to break it and rework for ward where it gives volatile rounds for allies that pass threw it and finally for void give it throwable axes melee that weakens targets
    For arc New super idea call railgun holds 4 powerful shots think of it as beaf up version of a linear fusion because this play into a new verb idea for arc this effects chaos reach call megawatt. Megawatt is a verb builds up over up to five stacks upon the end of railgun and chaos reach megawatt will activate causing a massive explosion damage and jolts the target , the explosion damage should be one hundred thousand .
    For stasis I don't know if these will help but here's couple ideas , rework to glacial quake nows insta shatters the stasis crystals, new super idea is a roaming burst super hybrid the titan summons an ice spear that loads of damage towards the boss and freezes and shatters any ads that get in the way , new melee mini spears the titan throws these mini spear which has two melee charges one spear slow another freezes
    For prismatic there is couple things that need to be swap like suppressor grenade for scatter grenade and swap diamond Lance to tectonic harvest, rework to consecration now be able to make sunspot , new aspect call grenader Enhance the grenades and even the transcendence grenade
    Pulse jolt
    Thermite increased scorch stacks and ignites twice
    Shackle applys unravels to the suspend targets this effects the transcendence grenade
    Glacial now insta shatters
    Scatter has increased void projectiles
    Those are my ideas , like to hear what everyone thinks, have a good day .

  • @VRGUILE
    @VRGUILE 2 หลายเดือนก่อน

    Dedicated aggro manipulation for titans is most definitely what I want. If hunters are the dps and warlocks are the support (by original design, don't @ me), then titans should be full on tanks.