This is pretty long and I'm literally copying this off my notes app but I swear it'll be worth reading. I've been adding and changing ideas to Behemoth since Beyond Light all the way up to Lightfall. Here's my take on a Behemoth rework. [Class Ability] A new class ability that has you stomp on the ground like a strike boss, dealing a small amount of damage, knocking back and slowing enemies, and shattering all nearby crystals and frozen targets. Furthermore, ALL crystals you have made will shatter. This ties into a new addition to Glacial Quake: While in Glacial Quake, pressing the aim button shatters nearby crystals and frozen targets. Also shatters all crystals created by you. This lets you detonate crystals for consistent DPS without the use of the glaive Bubble. [Melee] A new first person melee ability that has you conjure a stasis lance and stab at enemies in front of you. This can pierce multiple targets, applies slow, and can shatter crystals and frozen targets. Shiver Strike now has two charges. Using the melee without hitting a target only uses half of the melee energy. This allows up to three Shiver Strikes in succession when not hitting a target. (To clarify, an untargeted Shiver Strike will bring the first charge to 50%. You can't use a melee ability at 50% charge, so using Shiver Strike again will use energy from second charge, also bringing that one to 50%. Now you have two melee charges at 50%, resulting in one full charge for a third Shiver Strike.) [Supers, Aspects, and Fragments] Glacial Quake has two parts to its super: Create crystals with the heavy slam, and break through crystals with the light attack while serving as a movement tool. I aim to come up with two supers that use both sides of these qualities. First: A one-and-done AOE super with lingering buffs. Something similar to the Howl of the Storm animation but it spawns special crystals in a huge radius around you. These crystals are much MUCH harder to destroy by enemies, lasts much longer, and cause more violent detonations. Pressing the super button again will cause you to slam your hands into the ground, shattering all crystals you've made as well as any other nearby crystals and frozen targets. When destroyed, the marks left on the ground by the crystals slows targets and grants allies increased resistance against scorch (lowers scorch stack accumulation) and ignitions (reduces ignition damage taken). These crystals have unique interactions with certain aspects and fragments. 1. While Tectonic Harvest is equipped, shards created by destroying these enhanced crystals grants more melee energy when collected. When collecting stasis shards at full melee energy, the shards orbit the player and will be consumed when melee energy is not full. When the Rime fragment is equipped, you gain more overshield from the enhanced stasis shards. Orbiting stasis shards will immediately reapply overshields when the timer runs out or when taking damage. 2. Resist from the Chains fragment is greatly increased when an enhanced crystal is nearby. Second: A juiced up Stasis Lance roaming super with pre-nerf Glacial Quake speeds. You hold a big Stasis Lance and gain six pointy ice shards on your back, giving you wings (like Cirno from Touhou) which propels your light attack to absurd launch speeds and lunge range. The heavy attack is the slam from Stasis Lance, which not only freezes but also shatters crystals and already frozen targets (non-frozen targets requires a slam first to freeze then another to shatter). Holding the aim button zooms the camera and stances your character to aim the lance like a glaive. This action loads a wing shard into the lance. Pressing fire cannibalizes the shard and launches it forward, creating a freezing radius on impact. Each wing lost decreases the launch speed and lunge range of your light attack. Defeating enemies with light attacks refunds a shard. I don't have any more ideas for the rest of the Behemoth kit and honestly this is way too much to read already.
Sheeeeeeeesh this alone warrants it's own video. I think you might be the first I use for a series I am creating. Well fucking done, I'm going to circle back to this comment.
@@WeakestSunshotEnjoyerbehemoth has decent damage, sentinal shield is only good for low tier content ad clear but banner shield has good dps buff, ward of dawn is well the only viable endgame titan subclass for group content, solar is ok its all ok strand is good not too good just good and thundercrash is the only good dps titan super
Axe and shield, that's the titan identity, protect and attack, that's literally what the stasis titan needs to be, when blocking teammates are literally covered in stasis that makes you immune and when swinging the stasis axe or lance it insta shatters on hit
I think for all classes, the shard aspect should be intrinsic to the subclass, and just be removed entirely. Every other subclass has 3 aspects and generates their special object intrinsically anyways. Behemoth super needs to slam as soon as you cast super like fist of havoc Give the arc dash class ability move to stasis titan and let it destroy stasis crystals Melee should be reversed to pre-nerf
Hail of Lance's You throw out a huge Diamond Lance. When landed it sticks in the ground and spawns 1 row of stasis crystals. If landed on an enemy it will continually freeze and shatter them. You can use 3 of theses before super runs out. I like this :)
@@PocketTuna I came up with a new aspect to replace diamond lance cause I think it should be the base melee and I also thought that HoTS should combine with cyroclasm cause they both involve sliding. Behemoth is really missing the survivability the "tank" class should have so I wanted to help with that. Cryoclasm Fragments Slots 2 Buff to sliding and sliding near a stasis crystal shatters it. While sliding activate your melee to spawn a wave of stasis crystals in front of you. Glacial Fortification Fragments Slots 3 Changes your barricade into a wall of stasis crystals that slows when placed. Crystalline Recovery Fragments Slots 2 Spawning a stasis crystal spawns a fragile crystal on it. Fragile crystals break easily and heal you when broken. Destroying a Fragile crystal increases stasis damage stacks 3 times. Titans spawn stasis shards by breaking stasis crystals without the need of an aspect. Glacial Fortification is obviously just hoarfrost-Z so that exotic would have to change. I wanted Crystalline Recovery to create something new sense that's what diamond lance did, but idk about the damage increase maybe it just increases shatter damage or just nothing. the Fragile Crystals would look like enemy stasis crystals but small and on another crystal.
As a stasis titan main, there are several redeeming qualities about the kit that bungie could elaborate on to make this one of the most fun titan classes. Here are my ideas: Super: Glacial Quake gets a flat speed bump and the super spawns like 5 more Stasis Crystals on slam. Additional Super: Arctic Spear: You can throw 3 of these and it’s like Mobius Quiver. Activating super empowers you in Stasis, and your slide if cryoclasm is equipped has no cooldown. Throwing a spear at an enemy makes the spear freeze on initial hit, then spawns 10 stasis crystals and shatters them. Melee: Shiver Strike is updated at the end of the melee to slam, and create a “earth quake” that slows on the ground in front of you, instantly shattering targets and pushing them in the air slightly. You can still use it for movement like you usually do. Targets hit by the earthquake are slowed. Aspects: Cryoclasm is reverted to prenerf without the sprinting buildup. There is a 4 second cooldown between slides. While sliding, if you get a kill, you spawn a stasis crystal at the targets location. Howl of the Storm: Spawns double the amount of crystals in a more spread out pattern(like a circle). Targets inside the circle in PvP are frozen. Tectonic Harvest: Also add “Rapidly picking up Stasis Shards grants you and nearby allies Stasis damage resist for a short time” Diamond Lance: Freeze radius should be increased by like 25%. It can shatter instantly, and if it hits a frozen target, it deals 2x as much shatter damage. This now spawns a stasis crystal as a default behavior without lance cap Fragment updates: Whisper of Impetus: Your melee charges even faster when targets are nearby. Shattering a frozen target with a melee or powered melee spawns on orb of power. Exotics: Hoarfrost: The crystals are spawned slightly further from you and in a V formation to prevent pushes. Lancecap: All stasis lances spawn near you whenever they’re spawned. If a lance hits a boss, it will generate 5 crystals instead of 3.
Also if you’re using stasis titan in PvP right now, I recommend just running cryoclasm and howl of the storm without tectonic harvest. Cryoclasm is irreplaceable since the movement is too good to give up.
For the super they should make it one where stasis titan gets 3 gigantic lances they can throw that leave behind freeze on impact along with a lot of damage ad then spawns a bunch of stasis crystals that can be shattered by subsequent Lance throws similar to hunters mobius quiver super.
Here's an idea for the second stasis super for all three classes Titan super Lancer Cast an ice spear , its heavy attacks cause massive aoe damage and massive boss or champion damage, its light attacks is a third person glavie attacks Warlock super seniturion Summon three ice scorpion turrets in pvp: The turrets have a crit spot on them and can easily shoot the ice staff to Hunter super silencer Cast ice scythe, its heavy attack shoots an ice projectile in pvp players can shoot the ice projectile, its light attack will slashing the enemy New melees Titan throwing lance can cause the enemy to be frozen. Warlock don't have a name for it yet, but it grants the warlcok two melee charges practically is throwing snowballs at the enemy one to slow another to freeze Hunter don't have a name for it yet, but its a small version of the scythe grant two melee charge similar to the Warlock one where slash slows the enemy and the other freeze the enemy New grenade cryo Cause the enemy to freeze, but if player gets cryo, it provides a fifty percent damage resist New fragment shard of cryo increased the benefits for cyro grenade fifty percent to fifty-five percent, and its freezing effect is increased as well. I like to hear what everyone thinks about these ideas for stasis . Have a good day, everyone.
Stasis lacks a buff keyword like the 3.0 subclasses(Amped, radiant, restoration, invisible, woven mail). So maybe change tectonic harvest give the whisper of rime effect(healing or gaining overshield) by default which would still stack with the fragment. If Bungie insists on keeping OS as a void thing, instead flavor it as "stasis plating", a new keyword. Stasis plating will go over parts of your character and just flat out blocks projectiles until it either is shot off or the timer expires. Much like energy weapons dealing more damage to matching shields, stasis weapons have the easiest time breaking plating. This will separate Behemoth titans from the other stasis subclasses by giving it the most efficient way to proc the plating. Giving it the role of the frontline heavy hitter. For a reworked super: Let me call it Avalanche. It starts by the player slamming a large diamond lance on the ground. This causes a large radius, marked off by medium sized stasis crystals. Friendlies standing in it gain constantly regenerating stasis plating and their weapon fire gains the effects of slow/freeze like a permanent chill clip. Enemies caught in the initial slam are snap frozen. Essentially, imagine an icy well of radiance. The idea is that unlike well or Ward of Dawn which is for holding ground, this is meant to be a siege tool allowing your team to push into hostile territory.
Basically old sunsinger but for stasis titan. The twist is when you take damage your DR keeps increasing as if you are literally freezing the bullets enemies are hitting your with. Then the damage you do take effectively increases the damage of your super which diamond lances replace your grenade. Then before the super runs our you unleash your frozen armor into a big diamond lance and all enemies killed in the blast turn into stasis crystals. This way instead of it being a free instant heal like Solar Titan there is some differentiating of efforts and for a moment you become the gd raid boss and a character who could be halfway useful for optimal dps strats and speed runs in PVE. You can still use your guns while in the super and we get something that actually has some range so it's freaking useful in raids which are Bungies big hype activity for an expansion. The very fact that the class that is supposed to be the Tank class still to this day doesn't have a single exotic that actually makes you tankier where as Warlocks have 2 and hunters have 1 boggles my mind and we are supposed to be the class that has to get up in enemies faces to even do anything.
Imagine the titan super as diamond lance. While he said it in the video, here is a concept for it. Imagin the normal lances like the old valcyrie from warmind where they come back and you can freezy people with it. When airborn you can do a groundpound with your lance to shatter them. And then, when using your alt fire you charge up a huge lance shot that gets rid of your entire super bar once activated and throws a huge lance at the enemy, dealing insane damage and freezing them afterwards, similar to the hunger arc spear, but without additional damage ticks
You definitely make some great points there. Shiver Strike needs to be fixed, shit's awful. Giving it back some distance and knockback and fixing its hit detection would probably do wonders for it. And for the super I'd probably agree as well, although I think Diamond Lance could work as a Roaming if it was effectively a Diamond Javelin; So you could throw it, slam it into the ground and all that, but you could also Pole Vault yourself into the air with it as well, giving yourself great momentum and a solid height advantage, potentially allowing you to fling yourself over large groups of enemies at high speed. (But it's only usable on the ground since Pole Vaulting in midair would be kinda dumb.) And as a whole, it would be a much more fun and exciting super for creating large quantities of Crystals as well, since you're not just slamming into the ground for the Nth time. But here's what I think Stasis Titan really needs honestly, not so much for a balancing perspective, but just for a fun and interactivity perspective. Stasis Titan should be able to physically pick up Stasis crystals from Hoarfrost-Z, Diamond Lance, Glacier Grenade, etc. And straight up smash it into the Ground like you've picked up a Stone Pillar. Stasis Titan is all about Smashing and Destroying the Crystals, so why not do it in the most interactive way yet; using them like One Use Melee Weapons? No cooldown or any bullshit limiting it, just pure "Hey there, Ogre. You see this Wall of Stasis Crystals next to you? I'm going to pick each one up, and one by one, smash them into your fucking face." I feel that would be a rather fun and interactive way of interacting with Stasis Crystals, especially since you could still reap the same benefits from using them like that as you would from sliding into them or using Shiver Strike. And at the end of your Smashing Crystals into Ogre Combo, (Ogre just as an example) you'd likely have a Diamond Lance lying around to utilise, potentially allowing you to extend the combo.
So here is an Idea. Each Titan subclass needs to focus on a manifestation of a Melee based tool. Solar has a Hammer. Ark, a Fist. Void has the Shield. Stasis, like you said, should have a Lance. Finally Strand, witch is a bit tricky. I suggest that it still be a Blade, and while you could have one super that is the Hand blades, I suggest you make an insta cast super based around launching one Strand Lash as a super large blade of Severing Energy. Go into the Sever idea. For Warlock, we focus on creating the most potent forms of Light and Dark possible, allowing it to shape itself. We wield a Flaming sword that flings slashes of flame, or create a purple sphere of death and destruction. We summun and spin threads from the universe into needles that respin themselves into threadlings. I suggest that we add two more supers. A stasis one focused on Freezing targets for extended periods of time, and a strand one focused on less on weaving, and more about manipulating. A super that ties targets together, pulling them closer and closer, doing more damage as they get closer. Killing a tied target will cause all other targets tied to it to take damage. Tie everything together. Hunters focus on imbuing tools with the light, not making tools out of the Light, though they can do this. This is why alot of there supers focus on a tool like titan, but seem less light/dark esque. Strand and Solar do this perfectly. Ark has a Staff, and void has a bow. I wish both were more common within there subclass. Stasis has the Picks, but its more excusable as it is Ice.
A stasis ice flamethrower would be sick. It could have a regular attack that slows/damages eventually freezing, and maybe a 2nd attack that shoots individual stasis crystals
Behemoth has always had its identity jumbled with striker titans being a dark blue recolour. Aside from the huge gauntlet, they most of the time had nothing unique going for them both in a visual concept identity(their inspiration) and gameplay identity. They have a big fist but throws ice spears, they are slow and lumbering and can't manage moving 3 steps before being obliterated by a couple sniper shots. They are supposed to be close ranged but don't feel like it and I'm unsure if they are meant to be mobile, momentum based attackers with cryoclasm or mid ranged combatants with icefall mantles or cadmus ridge lance caps. To separate them from other titans. Strikers: Behemoths shouldn't necessarily be slower but probably less flank-worthy. Instead of shoulder charging or thundercrashing to get around, stasis titans would rather run forward towards the enemy, crashing through crystals, tanking shots or being behind cover. Sentinels: If a sentinel uses buffs and barricades, a behemoth would make walls that the enemy physically can't move through or too slow when doing so. Tho on the topic on an overshield, a stasis overshield could be a more durable at the caveat of being harder to utilise/or acquire(i.e stasis shards). Sunbreakers: Solar titans are from what I see are environmental with the usage of sunspots. If sunspots acts as both defensive strongpoint and a deterrent then stasis crystals can also act as a bulwark while also being essentially exploding barrel equivalents. Berserkers: Similar to strikers being close ranged but are also disabling with their suspensions. To make these titans differ in terms of the disabling department, a berserker would use suspend to get close to you, a behemoth should use freeze and slow when you are approaching them. ---- With this in mind, I have two ideas for behemoth. The gimmick that should stay consistent however. That being the creation and shattering of stasis crystals. A physical defender which uses stasis crystals and debuffing capabilities to slow down enemies, changing the ground you are fighting on to their terms. Close to mid range combat, using stasis crystals to create chokepoints or roadblocks like Castle from Rainbow 6. They should be able to lockdown a capture point or when in a firefight, block of the enemies opportunities to jump you so that you can clean them up or take a breather. With the addition of an overshield, being a more ground-based version of a sentinel titans playstyle. Essentially being 2 steps ahead, patiently expecting each encounter as a stoic, headstrong bulwark. Or you can be a battering ram, tanking shots and being the main focus. Stasis crystals still play a role but your job is to be as stubborn as possible whilst also being mobile like a rhino. Faceforward and blunt, stasis crystals still play as a focus but more as a distraction until they become shattered. In PvE, freezing and shattering everything headfirst but in PvP, being an anti-defensive freight train, smashing through organisation as you appear near unstoppable. You should be able to go toe to toe with supers as well, even shutting them down. Cool aid man energy Identity wise the fits them being this unstoppable golem, troll or warlord with an iron fist. You command the arena with your very presence, you dictate how the combat goes not as a commander but as a force of nature, a wild brute in the mist, causing disaster and leaving behind a wake of destruction. An absolute unit that if too close, retaliates with pure ferocity. Unlike the savage, untamed side of berserkers, a behemoth would not act wild, just accordingly and enough. ----- Super concepts, both original ones being one-off A giant groundpound that creates a giant stasis wall that is harder to shatter by normal standards. Think the other behemoth from the game "Evolve" and his rock wall. An alternative to that could be an amped up version of the howl of the storm melee, just much larger and in a cone shape. Think more a utility super than outright damage. Or throwing a giant boulder of stasis energy, when colliding creates a large radius of stasis crystals jutting out, instantly killing or freezing those caught in it. An improved version of glacial quake. Make it momentum based like shoulder charge. The longer you sprint forward, the more distance your punches reaches and power they have. This both balances out the slow speed and makes it different from other roaming supers, making you into a catapult and the ultimate breaching tool to sentinel bubbles, radiant wells or large groups. ---- Two melee ideas that fits the juggernaut idea. If stasis hunter and warlock is all about range and freezing/slowing. The titan should focus on the shattering idea and using their bodies like true titans would. A shoulder charge super that works like the concrete dash from "Infamous second son". The titan becomes encased in stasis crystals, sprinting forward with a temporary overshield for the run animation and instantly smashing stasis crystals. When the titan collides with another enemy, they grab them and turn them into a stasis bomb until they hit another enemy or into a wall kinda like Reinhart from overwatch. Or an improved version of shiver strike that actually works. Just think of Hellboy and his giant fist but ice. Common suggestion being, make it fast, make it hit and make that knockback absolutely cracked. The difference here being "make it first person just to change things up a bit" and "it freezes on contact". When punched, the enemy becomes a sliding frag grenade really. If punching a plain old stasis crystal, they will also become instant sliding, shatter bombs when contacting a wall. ---- Aspects and how I would improve them. Cryoclasm: Pretty nice Howl of the storm: I like it but with consecration and tempest strike being two things, I think we can make something different. Tectonic harvest: Unless Bungie gives the other classes aspects related to firesprites, void breaches and ionic traces or just make stasis shards automatically built in to the subclass instead of a fragment, I felt stasis shards is what made Behemoth titan feel unique with its whole crystal motif, even if its better on the other classes. To buff, maybe combine the other aspects and give warlock and hunter new ones. Or build in whisper of rime potentially? The other classes being durable is nice but it sucks knowing that stasis warlocks are better tanks than stasis titan. Diamond Lance: I like it a lot but to the conflicting identity of behemoth titans, I am not sure. Gameplay wise, they sit around just fine, even if I feel hunters may feel more at home with something like it. Unless behemoth becomes the spear class(based on Roman, viking or anglo saxons) then I don't feel it belongs that well. Orignal Aspects Idea 1) Shattering stasis crystals or frozen enemies grants you stasis overshield. Instead of being instantly regenerating it compiles only when you shatter those things, adding a portion of overshield instead. More durable than void overshield, harder to gain. Can still sprint but yes, at a slightly slower speed, however can still jump. When shot at, it looks as if the shield is chipping apart. Also unpowered melees slows enemies. Idea 2) Okay, when near a stasis crystal or frozen enemy, when running up to them you grab it and fling it with your full force, turning it into an instant shatter Idea 3) Another comment stated this, a class ability converted into a stomp that slows down the enemy. That concludes my overall thoughts of behemoth. I wish for these guys to be atleast somewhat relevant in the meta but with a unique flavour rather than a reskinned striker with no good sides.
Love your ideas and how you’re trying to keep it with themes of the class. I’m going to circle back to this comment for a future video. Very well done, my favorite part is actually throwing shit. I think that fits with Titans being brutish and crude way of wielding the light.
Man I swear Behemoth Titan gets nerfed ever patch freeze changes, slow changes, elemental wells changes, shatter changes , super changes, nade cooldown changes and more I'm sure. Some changes were just completely unnecessary like shiver strike nerf especially now since in LF they remove environment collision and fall damage. Shiver strike's cooldown time doesn't make sense since SC exists.
The statement that titans get nerfed because other classes complain about them is the most factual thing I’ve heard all week. I get that that’s an important concern, but it shouldn’t be the only thing bungie looks at when “balancing” classes
@Pocket Tuna you're just keeping real and up front. Unlike other hypocritical and sycophant content creators. I'm a retired Infantry Marine of 23 years and I am 50 years old from the Bay Area and the way talk reminds me of my days in the Marines when I used to talk to those 💩 bags who Fkd up 🤣 Keep up the good 👍 work.
Most of my playtime has been nothing BUT Behemoth. I played this game for over 1,000 hours, and at least 90% of that playtime has been with Behemoth, straight up. Can't say I'm a expert or anything, but I can say I'm pretty damn devout to the way of ice munching. So, here's what I think: For one, I feel like Stasis as a whole needs to be brought in line with all other subclasses, light and dark, before balance can be introduced in a way that'd make Behemoth satisfying to use. Stasis is the only class that currently ties its main element-themed energy currency (Stasis Shards) to a Aspect slot. All other classes do not get this; instead, they develop their own things passively as a part of their fragments or a part of their fragment. I really feel like Stasis Shards should be given the same treatment as all other elements first, before they go on with other balance changes. As such, all the Harvest mods must go. Next, for the Fragment changes. Each of these will work under the notion that Shards will follow the general behavior of Breaches, Traces, and Firesprites. Shards will give 10% Melee energy on pick up. I feel like every Stasis class, not just Behemoth, needs to be held to a similar framework that all other classes have been thus far. Whisper of Refraction will give a Stasis Shard upon freezing a target. Whisper of Impetus will give a Stasis Shard upon damaging a target with a Stasis melee attack. This will also work with melee attacks from stasis glaives, like Winterbite. Whisper of Shards will give a Stasis Shard upon shattering a Stasis crystal. Whisper of Rime will give you half of the total Stasis overshield, instead of a small overshield. This would translate to more significant healing, and can be refreshed much like Rime always has. Whisper of Fissures actually increases the potency of shattering frozen targets and crystals, instead of just layering another explosion on top of it. This fragment has not played nice with anything; it hasn't with weapons, it hasn't with the old mod system, and it definitely hasn't played nice with the new mod system either. Whisper of Hunger will be improved so each Stasis Shard gives 25% of your melee, instead of 10%. Now, here's what I will propose for Behemoth specifically: Shiverstrike is getting changes already getting changes; buffing its thrust in-and-out of super, and buffing its in-super damage. So, it'd be better for mobility, but I think that it needs its knockback against players increased. Considering its thrust will increase, I feel confident that it won't need the damage, but the spacing would be very nice. It'll set yourself up for a easier weapon attack, or help you finish them off and ragdoll them to the closest solar system. If I really had the ability to choose, I would've gladly made Hoarfrost-Z into a Behemoth Aspect, because having Stasis crystals as your class ability is fun as all heck. Though, if I can't do that, then I think I'm fine with the Behemoth aspects as-is. Cryoclasm serves as a great way of breaking ice, diamond lance is great at PVE when in conjunction with Agers Scepter, and Howl of the Storm... It's fine, I think. With Stasis Shards being treated in the way I described, the Three Behemoth Strategy no longer becomes a very toxic strategy that's going to ruin the rep of every Behemoth out there! Me included. As for Glacial Quake, I do have one buff in mind for it: I'd narrow the wave of Stasis Crystals that you'd make on a heavy attack. That way you can aim your cone to get the most amount of damage out of them, especially against bosses who tend to be agile or just not fat and lethargic. ------------------- I hope this is not too overwhelming to read. And if anyone does read it, thank you!
I think for the melee they should make it where if you pick up a stasis shard or whatever for 5 sec it gives you an empowered shoulder charge that is guaranteed to freeze and shatter the next target you hit and leaves behind a lingering freeze effect in the area where you killed a target with the melee.
Idea for a different super. Frostbite: Summon a Stasis covered rocket launcher to fire a volatile icicle. Fire button: Shoot a giant icicle that one shots guardians on direct hit. After an impact the icicle will act like a lasting impression rocket and charge up before causing a explosion that damages and freezes targets that get hit by it. Shatters any nearby stasis crystals. Melee button: Slam the rocket launcher into the ground and detonate the icicle immediately, causing the same explosion as the one that happens where you fire.
I’ll be able to graduate high school, get a degree at college, go into wwIII, come back, bang my wife, single-handedly make another baby boom generation, and retire, and behemoth titan will still not have gotten any buffs whatsoever
As someone who basically only plays stasis titan in pve and pvp I could say the class is not as bad as people say it is. First the melee, shiver strike is an excellent melee that is used for multiple things, one is to shatter crystals, another reason is for mobility because it actually lets you go a pretty good distance and another is to knock back enemies. People have a problem with the hit detection because they don’t know that you need to let go of the melee button when you’re near an enemy so it properly tracks to them. Next the super, Glacial quake in pvp needs to just be a faster super in order to be good but in some situations it’s really good for locking down a area, however in pve Glacial quake is in my opinion the best roaming super in the game, the amount of damage you can do with the crystals from the heavy attack is insane, I did the arms dealer gm earlier and you can clear entire rooms with it. Stasis titan is highly slept on and I wish more people actually gave it a chance.
You're not wrong at all. Personally, I don't like how the class is stuck shattering crystals to get the full benefit of the class. No other class is stuck shattering crystals like the Titan. It makes the gameplay feel slow, rather than the other two classes being able to do exactly what Titan does AND much faster too.
If they were to ever really overhaul titan, I'd say change Behemoth to Berzerker (give it the blades but make them giant ice shards); and then give behemoth the minigun super idea.
I wanted a more 1 shot super like the Titan holds a Giat closter of stasis Cristals and throws it like a bomb to the enemy as it explodes it creates an slowing field that pulses to do extra shatter damage
Honestly, for Stasis to be truly competitive again, it needs to be Stasis pre nerfs. Like right when Beyond Light came out. Now I understand if you want to tone it down a smig but that's it. The way it is now and how hard they killed that Subclass is not fun nor that useful at all except for a few very specific situations.
@Pocket Tuna they're very hesitant to give buffs for sure but are quick to nerf and when they nerf they send it to the grave. When they do decide to buff something they barely move the needle and it took years for them to even make the buff. I really do want Stasis to be relevant again. I miss how powerful the Hunter throwing knives used to be.
diamond lance as a super is a good idea and my idea for an second super is glacial apocalypse (aka glaciapocalypse) where the titan slams in his fist to the ground and the ground breaks open as stasis crystals come out of the round and they explodes on the ground freezing foe on the ground and they can spared a lil but he a useful tool to clear a large room of foes
Honestly I would rather they just outright replaced the melee or turned it into a copy of the shoulder charge from the light subclasses that freezes or something, I don't think a speed buff or a buff to it's reliability to hit things would be enough for it to be actually useful. It was very clear to me when I first got behemoth that it's only actual use was breaking stasis crystals, and that it could be done 10x better by just shooting them and especially by using cyoclasm if that's what your goal is. I think it should be changed to a chargable throwing lance that goes farther and deals more damage the more you charge until max, give it an arc when thrown and it becomes a melee that requires skill to use in order to hit targets. Make it also able to hit headshots to reward being able to aim it more and already I think we've got a much better melee on our hands. Also I agree that behemoth should get a super where we throw a giant stasis lance at enemies, maybe it could also hit headshots to make it unique among the other shut-down supers (and also to connect it to the new melee). I think that the roaming super can be reworked slightly and be made a thousand times better, all that really needs to happen is that the stasis crystals that get spawned by the slam spawn much closer together making the boss DPS potential (which is actually a massive amount) not require something like a bubble or the exotic glaive to get the most out of.
Diamond lance super, u get a beeg lance that leaves well sized aoe of freezing. Maybe raises crystals around the perimeter of the aoe and debuffs somehow.
I want to bungie introduce a news alternatives supers, melee charge, exotics and aspects en pvp for darkness subsclasses. In stasis case needs to be more usefull and versatile in combat.
My main thing is that i wish they would bring back its damage reduction back like if im gonna be slow at least let me be tanky and what pisses me off about it is that we first got info about behemoth it said it was going to be the tanky unstoppable force. Now in pvp its the not tanky stoppable force.
Yup. Some people say titans shouldn’t get movement because we are the “tank” class even thought if you take one look at the damage reduction on behemoth you’ll know that it almost doesn’t exist.
@@PocketTuna yeah cause honestly I'm fine being slow if i am tanky enough to compensate but the other problem is when it comes to pvp which is pretty universal agreed that the biggest skill gap is your movement speed which titans are incredibly lacking in that department.
@@PocketTuna I just had an idea, what if instead of completing reverting the changes to Shiver Strike, Bungo instead improved the “final lunge” for the melee (the actual swing when you release the melee button) by giving it better tracking and gave SS an absolute *shit* tone of knock back? I’m talking “sending people into *orbit”* kind of knock back
Love the axe and shield idea but ide prefer to have a freeroaming diamond lance super and replace the diamond lance aspect with something that turns your mele into a lunging axe swing that one shots in pvp an freezes everything within a certain range behind the target you hit.
What if the super was a huge diamond lance that Freeze every target in the area And shuttering every crystal and targets are in the area every two second And its rapidly spawn a crystal around the diamond lance the super last for 18 second on the ground
I forgot Behemoth even existed. And I main Titan! Rather have a Stasis machine gun for a super and BE the front lines in a fight! Just let us have a Rally Barricade that moves WITH us AND Wall Barricades surrounding so a Behemoth can become extremely dangerous and helpful to the team once the super is activated! Sounds broken or unfair? Well it's better than frozen Striker. The Stasis Lance being the super even would be better than what we got!
@@PocketTuna Very interesting how those two switched places. Oh wait. No Titans at Bungie. Another thing to add is how out of place Behemoth is compared to the other two subclasses. Only melee based super that is utterly shit and useless.
@@PocketTuna Counting the days Berserker ends up getting unjustifiably nerfed into the ground for no reason and Warlocks get buffed unfairly. Like "We've increased amount of melee hits for a heavy attack by two" for Bladefury while Warlocks get "We've increased the damage of Threadlings created from the super and allowed them to hold two Threadling grenades."
I know this is a bit late but it would cool if there were a void titan super were you through a shield down to make a big barrier that you can shoot through and get weapons of light.
Man I am REALLY hoping for a stasis 3.1 in the next season or two. Darkness subclasses REALLY need additional supers. Behemoth titan super was actually cool when it worked with bubble to cause crazy damage. It only worked on like 3 bosses in the entire game but bungie said nope. When behemoth came out and we have infinite shoulder charge if not connecting, like all the light subclass shoulder charges, it was also neat but bungie took that as well. But they let shatter diving glacier grenades run rampant for more than a year.... I don't understand bungie and their hate for titans. Yes we got treated alright with the 3.0 light subclasses but all of that has been nerfed with lightfall. I truly do think bungie does not have a single titan main on the balance team. They are all warlocks with a couple of hunters. I have lost hope that any of them will pick up titan as well because it feels so damn bad now. But I could be totally wrong and these players/devs are just the lowest on the totem pole so they dont get any say over anything. And dont get me started on how bad fist of havoc feels now. I mean it got nerfed in like season 15 so its been a minute but I tried it the other day for the first time since the nerf and when I tried to slam a hunter who jumped. They were literally like 1 foot off the ground they took no damage. The next hunter was like 5 feet away and I couldn't track to them. It feels so awful now. Like the absolute worst roaming super next to behemoth. But both of these have super long cooldowns being tier 2 supers? WHAT? Anyways I am tired of whining about bungie and titans being taken out back like old yeller...
I think at some point in this video I cast fist of havoc slammed right in front of someone…no damage I was so confused, I totally forgot about the nerfs
@@PocketTuna fist of havoc is just dogass now. It really needs to be fixed. It was a little strong before but it really wasn't that bad or deserving this much of a nerf.
In Dicsiples Liberation there's a unit called "Ice giant" (or something like that). It has an ability to send a wave of crystalls in 9x3 gexes range/width and then shatter them with a second strike. I think it just asks to be added to destiny) And I swear the god it will deal damage equivalent to warlocks needlestorm.
In the the intro you referenced that strand titan was bad, but I gotta disagree. So many suspensions and crazy DR, it feels rlly good. Was rocking them in GM's for Paragon and they were clapping hard. Folded the Mars Battleground gm. But I def agree with everything else about stasis titan, legit the melee is slower than running speed, and doess less damage and knockback than the warlock void melee (like seriously that little void ball launches you like you got hit by a truck), with double the recharge time. Diamond lances need a massive buff to be viable, when it happens, the lancecap would make them so much fun.
Make diamond lance the melee ability, have the option of a diamond lance super and have glacial quake as another option, make stasis shards intrinsic or a fragment for all stasis classes and reverse the old nerfs but not too much shatter dive is already cancer now just how bad it used to be is even worse
I used to have a very fun Stasis Titan before the new mods where you used Well of Life because stasis crystal explosions worked to spawn Solar Wells so you focused on making every single one of your abilities spawn Crystals (Glacier nade, Howl melee, Hoarfrost-Z barricade) and then made a tanky build that just outlasted the enemies. Impossible with the new mod system but until they fix shards to be capable of granting Armor Charge, it's still pretty usable in PvE as long as you run mods to make sure your crystals pop orbs constantly (firepower, heavy handed, reaper) and you can heal off those orbs (better already, recuperation) and get overshield from shards with whisper of rime. You seem to be talking more about PvP, so I've no idea. I like the idea of a shutdown super and making Howl a melee ability instead of an Aspect, but I actually quite like quake for PvE because alternating waves and dashes to shatter is fun and on bosses hitting the sweetspot of range makes all the waves hit them and shiverstrike is still okay for just shattering in PvE but could use less drop more tracking and maybe alter the base speed and distance to work on a charge up mechanic? So basically, why not give the dark subclasses like Stasis (and Strand) an ability update where they all get a second super and new melee options so everyone is happy?
I think it would be cool to change the super to something like the D1 Fist of havoc with a shockwave. The slam itself acts a shutdown super with the same radius as nova bomb like in D1 and it sends a shockwave along the ground freezing enemies and shattering them. I really miss shutdown supers , it is a travesty what they did to fist of havoc . The super was fine the way it was. It’s annoying and frustrating that every other subclass gets a shutdown super except the subclass that’s supposed to be powerhouse. 🤦🏾♂️😂
I main behemoth in pvp and the only thing that saves it is the movement, behemoth is so fast its crazy. Also bring back freeze on cast with the super pls
Trash opinion, stasis Titian is crazy. So many ways to make stasis crystals get infinite overshield and high ability regan with the stasis crystals since you spawn so many
This is pretty long and I'm literally copying this off my notes app but I swear it'll be worth reading. I've been adding and changing ideas to Behemoth since Beyond Light all the way up to Lightfall. Here's my take on a Behemoth rework.
[Class Ability]
A new class ability that has you stomp on the ground like a strike boss, dealing a small amount of damage, knocking back and slowing enemies, and shattering all nearby crystals and frozen targets. Furthermore, ALL crystals you have made will shatter.
This ties into a new addition to Glacial Quake:
While in Glacial Quake, pressing the aim button shatters nearby crystals and frozen targets. Also shatters all crystals created by you. This lets you detonate crystals for consistent DPS without the use of the glaive Bubble.
[Melee]
A new first person melee ability that has you conjure a stasis lance and stab at enemies in front of you. This can pierce multiple targets, applies slow, and can shatter crystals and frozen targets.
Shiver Strike now has two charges. Using the melee without hitting a target only uses half of the melee energy. This allows up to three Shiver Strikes in succession when not hitting a target.
(To clarify, an untargeted Shiver Strike will bring the first charge to 50%. You can't use a melee ability at 50% charge, so using Shiver Strike again will use energy from second charge, also bringing that one to 50%. Now you have two melee charges at 50%, resulting in one full charge for a third Shiver Strike.)
[Supers, Aspects, and Fragments]
Glacial Quake has two parts to its super: Create crystals with the heavy slam, and break through crystals with the light attack while serving as a movement tool. I aim to come up with two supers that use both sides of these qualities.
First: A one-and-done AOE super with lingering buffs.
Something similar to the Howl of the Storm animation but it spawns special crystals in a huge radius around you. These crystals are much MUCH harder to destroy by enemies, lasts much longer, and cause more violent detonations. Pressing the super button again will cause you to slam your hands into the ground, shattering all crystals you've made as well as any other nearby crystals and frozen targets. When destroyed, the marks left on the ground by the crystals slows targets and grants allies increased resistance against scorch (lowers scorch stack accumulation) and ignitions (reduces ignition damage taken).
These crystals have unique interactions with certain aspects and fragments.
1. While Tectonic Harvest is equipped, shards created by destroying these enhanced crystals grants more melee energy when collected. When collecting stasis shards at full melee energy, the shards orbit the player and will be consumed when melee energy is not full. When the Rime fragment is equipped, you gain more overshield from the enhanced stasis shards. Orbiting stasis shards will immediately reapply overshields when the timer runs out or when taking damage.
2. Resist from the Chains fragment is greatly increased when an enhanced crystal is nearby.
Second: A juiced up Stasis Lance roaming super with pre-nerf Glacial Quake speeds.
You hold a big Stasis Lance and gain six pointy ice shards on your back, giving you wings (like Cirno from Touhou) which propels your light attack to absurd launch speeds and lunge range. The heavy attack is the slam from Stasis Lance, which not only freezes but also shatters crystals and already frozen targets (non-frozen targets requires a slam first to freeze then another to shatter). Holding the aim button zooms the camera and stances your character to aim the lance like a glaive. This action loads a wing shard into the lance. Pressing fire cannibalizes the shard and launches it forward, creating a freezing radius on impact. Each wing lost decreases the launch speed and lunge range of your light attack. Defeating enemies with light attacks refunds a shard.
I don't have any more ideas for the rest of the Behemoth kit and honestly this is way too much to read already.
Sheeeeeeeesh this alone warrants it's own video. I think you might be the first I use for a series I am creating. Well fucking done, I'm going to circle back to this comment.
tbh we need more creative people like this at bungie
Alternative Super idea for Behemoth:
Upon pressing your Super button you switch to a random subclass so you actually get to use a respectable Super.
LOL!!!! Tremendous this one got me 🤣
which is still whatever cause almost all titan supers suck
Our favourite perk sympathetic arsenal!
@@WeakestSunshotEnjoyerbehemoth has decent damage, sentinal shield is only good for low tier content ad clear but banner shield has good dps buff, ward of dawn is well the only viable endgame titan subclass for group content, solar is ok its all ok strand is good not too good just good and thundercrash is the only good dps titan super
@@Thetravelingmonke I’m referring to pvp
Axe and shield, that's the titan identity, protect and attack, that's literally what the stasis titan needs to be, when blocking teammates are literally covered in stasis that makes you immune and when swinging the stasis axe or lance it insta shatters on hit
Omg a stasis axe??? Sign me up. Imagine the melee is a smaller throw able axe that sticks into enemies and freezes them. God of war shit!
@@PocketTuna incredible idea, make the axe pickable like mini-hammer if you kill with it cause who doesn't like pickable melees.
Fr man i want it to be like the leviathan axe
Welp it seems they took the axe idea and gave it to void.
I havent used Behemoth Titan since the heavy nerfs it got
This past week was the first time I've used it since beyond light pretty much, and man, I was not enjoying it lol
I think for all classes, the shard aspect should be intrinsic to the subclass, and just be removed entirely. Every other subclass has 3 aspects and generates their special object intrinsically anyways.
Behemoth super needs to slam as soon as you cast super like fist of havoc
Give the arc dash class ability move to stasis titan and let it destroy stasis crystals
Melee should be reversed to pre-nerf
Shards being intrinsic would be HUGE but they would need to replace that aspect with something not shitty
What do I think stasis titan super should be?
Bro Just let me throw a whole ass Iceberg. Anything other than the 5th titan go unga bunga bonk bonk.
I would take a stick and some rocks at this point lmao
Hail of Lance's
You throw out a huge Diamond Lance.
When landed it sticks in the ground and spawns 1 row of stasis crystals.
If landed on an enemy it will continually freeze and shatter them.
You can use 3 of theses before super runs out.
I like this :)
I like this SO much, saw a guy with something similar in mind. This is way better than striker 2.0 lol
@@PocketTuna I came up with a new aspect to replace diamond lance cause I think it should be the base melee and I also thought that HoTS should combine with cyroclasm cause they both involve sliding. Behemoth is really missing the survivability the "tank" class should have so I wanted to help with that.
Cryoclasm
Fragments Slots 2
Buff to sliding and sliding near a stasis crystal shatters it.
While sliding activate your melee to spawn a wave of stasis crystals in front of you.
Glacial Fortification
Fragments Slots 3
Changes your barricade into a wall of stasis crystals that slows when placed.
Crystalline Recovery
Fragments Slots 2
Spawning a stasis crystal spawns a fragile crystal on it.
Fragile crystals break easily and heal you when broken.
Destroying a Fragile crystal increases stasis damage stacks 3 times.
Titans spawn stasis shards by breaking stasis crystals without the need of an aspect. Glacial Fortification is obviously just hoarfrost-Z so that exotic would have to change. I wanted Crystalline Recovery to create something new sense that's what diamond lance did, but idk about the damage increase maybe it just increases shatter damage or just nothing. the Fragile Crystals would look like enemy stasis crystals but small and on another crystal.
@@Aidpatient3216 I must say, I really like your names
As a stasis titan main, there are several redeeming qualities about the kit that bungie could elaborate on to make this one of the most fun titan classes. Here are my ideas:
Super: Glacial Quake gets a flat speed bump and the super spawns like 5 more Stasis Crystals on slam.
Additional Super: Arctic Spear: You can throw 3 of these and it’s like Mobius Quiver. Activating super empowers you in Stasis, and your slide if cryoclasm is equipped has no cooldown. Throwing a spear at an enemy makes the spear freeze on initial hit, then spawns 10 stasis crystals and shatters them.
Melee: Shiver Strike is updated at the end of the melee to slam, and create a “earth quake” that slows on the ground in front of you, instantly shattering targets and pushing them in the air slightly. You can still use it for movement like you usually do. Targets hit by the earthquake are slowed.
Aspects: Cryoclasm is reverted to prenerf without the sprinting buildup. There is a 4 second cooldown between slides. While sliding, if you get a kill, you spawn a stasis crystal at the targets location.
Howl of the Storm: Spawns double the amount of crystals in a more spread out pattern(like a circle). Targets inside the circle in PvP are frozen.
Tectonic Harvest: Also add “Rapidly picking up Stasis Shards grants you and nearby allies Stasis damage resist for a short time”
Diamond Lance: Freeze radius should be increased by like 25%. It can shatter instantly, and if it hits a frozen target, it deals 2x as much shatter damage. This now spawns a stasis crystal as a default behavior without lance cap
Fragment updates:
Whisper of Impetus: Your melee charges even faster when targets are nearby. Shattering a frozen target with a melee or powered melee spawns on orb of power.
Exotics:
Hoarfrost: The crystals are spawned slightly further from you and in a V formation to prevent pushes.
Lancecap: All stasis lances spawn near you whenever they’re spawned. If a lance hits a boss, it will generate 5 crystals instead of 3.
Also if you’re using stasis titan in PvP right now, I recommend just running cryoclasm and howl of the storm without tectonic harvest. Cryoclasm is irreplaceable since the movement is too good to give up.
The instant shatter on diamond lance and the spread out pattern for howl of the storm are just *chef's kiss*
For the super they should make it one where stasis titan gets 3 gigantic lances they can throw that leave behind freeze on impact along with a lot of damage ad then spawns a bunch of stasis crystals that can be shattered by subsequent Lance throws similar to hunters mobius quiver super.
Yes let me throw more than just hammers!
Here's an idea for the second stasis super for all three classes
Titan super Lancer
Cast an ice spear , its heavy attacks cause massive aoe damage and massive boss or champion damage, its light attacks is a third person glavie attacks
Warlock super seniturion
Summon three ice scorpion turrets in pvp: The turrets have a crit spot on them and can easily shoot the ice staff to
Hunter super silencer
Cast ice scythe, its heavy attack shoots an ice projectile in pvp players can shoot the ice projectile, its light attack will slashing the enemy
New melees
Titan throwing lance can cause the enemy to be frozen.
Warlock don't have a name for it yet, but it grants the warlcok two melee charges
practically is throwing snowballs at the enemy one to slow another to freeze
Hunter don't have a name for it yet, but its a small version of the scythe grant two melee charge similar to the Warlock one where slash slows the enemy and the other freeze the enemy
New grenade cryo
Cause the enemy to freeze, but if player gets cryo, it provides a fifty percent damage resist
New fragment shard of cryo increased the benefits for cyro grenade fifty percent to fifty-five percent, and its freezing effect is increased as well.
I like to hear what everyone thinks about these ideas for stasis .
Have a good day, everyone.
I like that you're offering counter play. Very nice touch. I like the dual hunter scythes a lot. Gives freedom to the player!!
Stasis lacks a buff keyword like the 3.0 subclasses(Amped, radiant, restoration, invisible, woven mail). So maybe change tectonic harvest give the whisper of rime effect(healing or gaining overshield) by default which would still stack with the fragment. If Bungie insists on keeping OS as a void thing, instead flavor it as "stasis plating", a new keyword. Stasis plating will go over parts of your character and just flat out blocks projectiles until it either is shot off or the timer expires. Much like energy weapons dealing more damage to matching shields, stasis weapons have the easiest time breaking plating. This will separate Behemoth titans from the other stasis subclasses by giving it the most efficient way to proc the plating. Giving it the role of the frontline heavy hitter.
For a reworked super: Let me call it Avalanche. It starts by the player slamming a large diamond lance on the ground. This causes a large radius, marked off by medium sized stasis crystals. Friendlies standing in it gain constantly regenerating stasis plating and their weapon fire gains the effects of slow/freeze like a permanent chill clip. Enemies caught in the initial slam are snap frozen. Essentially, imagine an icy well of radiance. The idea is that unlike well or Ward of Dawn which is for holding ground, this is meant to be a siege tool allowing your team to push into hostile territory.
Stasis plating is an AMAZING idea holy shit good work and your super idea is honestly top tier. Will circle back to this comment for a future video
I was hardcore aping in this background footage lmaooo sometimes you just gotta be a Titan
Honestly, this subclass can be saved by making it the Behemoth subclass and not Striker sponsored by 5 gum.
stimulate your senses
Basically old sunsinger but for stasis titan. The twist is when you take damage your DR keeps increasing as if you are literally freezing the bullets enemies are hitting your with. Then the damage you do take effectively increases the damage of your super which diamond lances replace your grenade. Then before the super runs our you unleash your frozen armor into a big diamond lance and all enemies killed in the blast turn into stasis crystals. This way instead of it being a free instant heal like Solar Titan there is some differentiating of efforts and for a moment you become the gd raid boss and a character who could be halfway useful for optimal dps strats and speed runs in PVE. You can still use your guns while in the super and we get something that actually has some range so it's freaking useful in raids which are Bungies big hype activity for an expansion.
The very fact that the class that is supposed to be the Tank class still to this day doesn't have a single exotic that actually makes you tankier where as Warlocks have 2 and hunters have 1 boggles my mind and we are supposed to be the class that has to get up in enemies faces to even do anything.
Imagine the titan super as diamond lance. While he said it in the video, here is a concept for it. Imagin the normal lances like the old valcyrie from warmind where they come back and you can freezy people with it. When airborn you can do a groundpound with your lance to shatter them. And then, when using your alt fire you charge up a huge lance shot that gets rid of your entire super bar once activated and throws a huge lance at the enemy, dealing insane damage and freezing them afterwards, similar to the hunger arc spear, but without additional damage ticks
This is all I ever wanted. Would be SICK
You definitely make some great points there. Shiver Strike needs to be fixed, shit's awful. Giving it back some distance and knockback and fixing its hit detection would probably do wonders for it. And for the super I'd probably agree as well, although I think Diamond Lance could work as a Roaming if it was effectively a Diamond Javelin; So you could throw it, slam it into the ground and all that, but you could also Pole Vault yourself into the air with it as well, giving yourself great momentum and a solid height advantage, potentially allowing you to fling yourself over large groups of enemies at high speed. (But it's only usable on the ground since Pole Vaulting in midair would be kinda dumb.) And as a whole, it would be a much more fun and exciting super for creating large quantities of Crystals as well, since you're not just slamming into the ground for the Nth time.
But here's what I think Stasis Titan really needs honestly, not so much for a balancing perspective, but just for a fun and interactivity perspective.
Stasis Titan should be able to physically pick up Stasis crystals from Hoarfrost-Z, Diamond Lance, Glacier Grenade, etc. And straight up smash it into the Ground like you've picked up a Stone Pillar. Stasis Titan is all about Smashing and Destroying the Crystals, so why not do it in the most interactive way yet; using them like One Use Melee Weapons?
No cooldown or any bullshit limiting it, just pure "Hey there, Ogre. You see this Wall of Stasis Crystals next to you? I'm going to pick each one up, and one by one, smash them into your fucking face."
I feel that would be a rather fun and interactive way of interacting with Stasis Crystals, especially since you could still reap the same benefits from using them like that as you would from sliding into them or using Shiver Strike. And at the end of your Smashing Crystals into Ogre Combo, (Ogre just as an example) you'd likely have a Diamond Lance lying around to utilise, potentially allowing you to extend the combo.
Your pole vaulting idea is god like. That never even crossed my mind that sounds fucking awesome
So here is an Idea. Each Titan subclass needs to focus on a manifestation of a Melee based tool. Solar has a Hammer. Ark, a Fist. Void has the Shield. Stasis, like you said, should have a Lance. Finally Strand, witch is a bit tricky. I suggest that it still be a Blade, and while you could have one super that is the Hand blades, I suggest you make an insta cast super based around launching one Strand Lash as a super large blade of Severing Energy. Go into the Sever idea.
For Warlock, we focus on creating the most potent forms of Light and Dark possible, allowing it to shape itself. We wield a Flaming sword that flings slashes of flame, or create a purple sphere of death and destruction. We summun and spin threads from the universe into needles that respin themselves into threadlings. I suggest that we add two more supers. A stasis one focused on Freezing targets for extended periods of time, and a strand one focused on less on weaving, and more about manipulating. A super that ties targets together, pulling them closer and closer, doing more damage as they get closer. Killing a tied target will cause all other targets tied to it to take damage. Tie everything together.
Hunters focus on imbuing tools with the light, not making tools out of the Light, though they can do this. This is why alot of there supers focus on a tool like titan, but seem less light/dark esque. Strand and Solar do this perfectly. Ark has a Staff, and void has a bow. I wish both were more common within there subclass. Stasis has the Picks, but its more excusable as it is Ice.
This is what I've been thinking for a while, this is exactly how I feel each class should weild these powers.
A stasis ice flamethrower would be sick. It could have a regular attack that slows/damages eventually freezing, and maybe a 2nd attack that shoots individual stasis crystals
Duuuuuuuuuuuuuude that would be CRAZY
Behemoth has always had its identity jumbled with striker titans being a dark blue recolour. Aside from the huge gauntlet, they most of the time had nothing unique going for them both in a visual concept identity(their inspiration) and gameplay identity. They have a big fist but throws ice spears, they are slow and lumbering and can't manage moving 3 steps before being obliterated by a couple sniper shots. They are supposed to be close ranged but don't feel like it and I'm unsure if they are meant to be mobile, momentum based attackers with cryoclasm or mid ranged combatants with icefall mantles or cadmus ridge lance caps.
To separate them from other titans.
Strikers: Behemoths shouldn't necessarily be slower but probably less flank-worthy. Instead of shoulder charging or thundercrashing to get around, stasis titans would rather run forward towards the enemy, crashing through crystals, tanking shots or being behind cover.
Sentinels: If a sentinel uses buffs and barricades, a behemoth would make walls that the enemy physically can't move through or too slow when doing so. Tho on the topic on an overshield, a stasis overshield could be a more durable at the caveat of being harder to utilise/or acquire(i.e stasis shards).
Sunbreakers: Solar titans are from what I see are environmental with the usage of sunspots. If sunspots acts as both defensive strongpoint and a deterrent then stasis crystals can also act as a bulwark while also being essentially exploding barrel equivalents.
Berserkers: Similar to strikers being close ranged but are also disabling with their suspensions. To make these titans differ in terms of the disabling department, a berserker would use suspend to get close to you, a behemoth should use freeze and slow when you are approaching them.
----
With this in mind, I have two ideas for behemoth. The gimmick that should stay consistent however. That being the creation and shattering of stasis crystals.
A physical defender which uses stasis crystals and debuffing capabilities to slow down enemies, changing the ground you are fighting on to their terms. Close to mid range combat, using stasis crystals to create chokepoints or roadblocks like Castle from Rainbow 6. They should be able to lockdown a capture point or when in a firefight, block of the enemies opportunities to jump you so that you can clean them up or take a breather. With the addition of an overshield, being a more ground-based version of a sentinel titans playstyle. Essentially being 2 steps ahead, patiently expecting each encounter as a stoic, headstrong bulwark.
Or you can be a battering ram, tanking shots and being the main focus. Stasis crystals still play a role but your job is to be as stubborn as possible whilst also being mobile like a rhino. Faceforward and blunt, stasis crystals still play as a focus but more as a distraction until they become shattered. In PvE, freezing and shattering everything headfirst but in PvP, being an anti-defensive freight train, smashing through organisation as you appear near unstoppable. You should be able to go toe to toe with supers as well, even shutting them down. Cool aid man energy
Identity wise the fits them being this unstoppable golem, troll or warlord with an iron fist. You command the arena with your very presence, you dictate how the combat goes not as a commander but as a force of nature, a wild brute in the mist, causing disaster and leaving behind a wake of destruction. An absolute unit that if too close, retaliates with pure ferocity. Unlike the savage, untamed side of berserkers, a behemoth would not act wild, just accordingly and enough.
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Super concepts, both original ones being one-off
A giant groundpound that creates a giant stasis wall that is harder to shatter by normal standards. Think the other behemoth from the game "Evolve" and his rock wall. An alternative to that could be an amped up version of the howl of the storm melee, just much larger and in a cone shape. Think more a utility super than outright damage.
Or throwing a giant boulder of stasis energy, when colliding creates a large radius of stasis crystals jutting out, instantly killing or freezing those caught in it.
An improved version of glacial quake. Make it momentum based like shoulder charge. The longer you sprint forward, the more distance your punches reaches and power they have. This both balances out the slow speed and makes it different from other roaming supers, making you into a catapult and the ultimate breaching tool to sentinel bubbles, radiant wells or large groups.
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Two melee ideas that fits the juggernaut idea. If stasis hunter and warlock is all about range and freezing/slowing. The titan should focus on the shattering idea and using their bodies like true titans would.
A shoulder charge super that works like the concrete dash from "Infamous second son". The titan becomes encased in stasis crystals, sprinting forward with a temporary overshield for the run animation and instantly smashing stasis crystals. When the titan collides with another enemy, they grab them and turn them into a stasis bomb until they hit another enemy or into a wall kinda like Reinhart from overwatch.
Or an improved version of shiver strike that actually works. Just think of Hellboy and his giant fist but ice. Common suggestion being, make it fast, make it hit and make that knockback absolutely cracked. The difference here being "make it first person just to change things up a bit" and "it freezes on contact". When punched, the enemy becomes a sliding frag grenade really. If punching a plain old stasis crystal, they will also become instant sliding, shatter bombs when contacting a wall.
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Aspects and how I would improve them.
Cryoclasm: Pretty nice
Howl of the storm: I like it but with consecration and tempest strike being two things, I think we can make something different.
Tectonic harvest: Unless Bungie gives the other classes aspects related to firesprites, void breaches and ionic traces or just make stasis shards automatically built in to the subclass instead of a fragment, I felt stasis shards is what made Behemoth titan feel unique with its whole crystal motif, even if its better on the other classes. To buff, maybe combine the other aspects and give warlock and hunter new ones. Or build in whisper of rime potentially? The other classes being durable is nice but it sucks knowing that stasis warlocks are better tanks than stasis titan.
Diamond Lance: I like it a lot but to the conflicting identity of behemoth titans, I am not sure. Gameplay wise, they sit around just fine, even if I feel hunters may feel more at home with something like it. Unless behemoth becomes the spear class(based on Roman, viking or anglo saxons) then I don't feel it belongs that well.
Orignal Aspects
Idea 1) Shattering stasis crystals or frozen enemies grants you stasis overshield. Instead of being instantly regenerating it compiles only when you shatter those things, adding a portion of overshield instead. More durable than void overshield, harder to gain. Can still sprint but yes, at a slightly slower speed, however can still jump. When shot at, it looks as if the shield is chipping apart. Also unpowered melees slows enemies.
Idea 2) Okay, when near a stasis crystal or frozen enemy, when running up to them you grab it and fling it with your full force, turning it into an instant shatter
Idea 3) Another comment stated this, a class ability converted into a stomp that slows down the enemy.
That concludes my overall thoughts of behemoth. I wish for these guys to be atleast somewhat relevant in the meta but with a unique flavour rather than a reskinned striker with no good sides.
Love your ideas and how you’re trying to keep it with themes of the class. I’m going to circle back to this comment for a future video. Very well done, my favorite part is actually throwing shit. I think that fits with Titans being brutish and crude way of wielding the light.
Man I swear Behemoth Titan gets nerfed ever patch
freeze changes, slow changes, elemental wells changes, shatter changes , super changes, nade cooldown changes and more I'm sure.
Some changes were just completely unnecessary like shiver strike nerf especially now since in LF they remove environment collision and fall damage. Shiver strike's cooldown time doesn't make sense since SC exists.
Lots of unnecessary changes that I still can't wrap my head around
The statement that titans get nerfed because other classes complain about them is the most factual thing I’ve heard all week. I get that that’s an important concern, but it shouldn’t be the only thing bungie looks at when “balancing” classes
YUP
Just came across this vid and subbed. Absolutely comical, legit, and real AF 😂
LOL thank you. I try to talk to you guys the same way I talk to my friends, you guys seem to love it which I appreciate
@Pocket Tuna you're just keeping real and up front. Unlike other hypocritical and sycophant content creators.
I'm a retired Infantry Marine of 23 years and I am 50 years old from the Bay Area and the way talk reminds me of my days in the Marines when I used to talk to those 💩 bags who Fkd up 🤣 Keep up the good 👍 work.
@@legionse7en448 Hell yeah brother, thanks for serving our country. Big respect from me!
Most of my playtime has been nothing BUT Behemoth. I played this game for over 1,000 hours, and at least 90% of that playtime has been with Behemoth, straight up. Can't say I'm a expert or anything, but I can say I'm pretty damn devout to the way of ice munching. So, here's what I think:
For one, I feel like Stasis as a whole needs to be brought in line with all other subclasses, light and dark, before balance can be introduced in a way that'd make Behemoth satisfying to use. Stasis is the only class that currently ties its main element-themed energy currency (Stasis Shards) to a Aspect slot. All other classes do not get this; instead, they develop their own things passively as a part of their fragments or a part of their fragment. I really feel like Stasis Shards should be given the same treatment as all other elements first, before they go on with other balance changes. As such, all the Harvest mods must go.
Next, for the Fragment changes. Each of these will work under the notion that Shards will follow the general behavior of Breaches, Traces, and Firesprites. Shards will give 10% Melee energy on pick up. I feel like every Stasis class, not just Behemoth, needs to be held to a similar framework that all other classes have been thus far.
Whisper of Refraction will give a Stasis Shard upon freezing a target.
Whisper of Impetus will give a Stasis Shard upon damaging a target with a Stasis melee attack. This will also work with melee attacks from stasis glaives, like Winterbite.
Whisper of Shards will give a Stasis Shard upon shattering a Stasis crystal.
Whisper of Rime will give you half of the total Stasis overshield, instead of a small overshield. This would translate to more significant healing, and can be refreshed much like Rime always has.
Whisper of Fissures actually increases the potency of shattering frozen targets and crystals, instead of just layering another explosion on top of it. This fragment has not played nice with anything; it hasn't with weapons, it hasn't with the old mod system, and it definitely hasn't played nice with the new mod system either.
Whisper of Hunger will be improved so each Stasis Shard gives 25% of your melee, instead of 10%.
Now, here's what I will propose for Behemoth specifically:
Shiverstrike is getting changes already getting changes; buffing its thrust in-and-out of super, and buffing its in-super damage. So, it'd be better for mobility, but I think that it needs its knockback against players increased. Considering its thrust will increase, I feel confident that it won't need the damage, but the spacing would be very nice. It'll set yourself up for a easier weapon attack, or help you finish them off and ragdoll them to the closest solar system.
If I really had the ability to choose, I would've gladly made Hoarfrost-Z into a Behemoth Aspect, because having Stasis crystals as your class ability is fun as all heck. Though, if I can't do that, then I think I'm fine with the Behemoth aspects as-is. Cryoclasm serves as a great way of breaking ice, diamond lance is great at PVE when in conjunction with Agers Scepter, and Howl of the Storm... It's fine, I think. With Stasis Shards being treated in the way I described, the Three Behemoth Strategy no longer becomes a very toxic strategy that's going to ruin the rep of every Behemoth out there!
Me included.
As for Glacial Quake, I do have one buff in mind for it: I'd narrow the wave of Stasis Crystals that you'd make on a heavy attack. That way you can aim your cone to get the most amount of damage out of them, especially against bosses who tend to be agile or just not fat and lethargic.
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I hope this is not too overwhelming to read. And if anyone does read it, thank you!
I will circle back to this in a future video. Very well done!! Thank you
I think for the melee they should make it where if you pick up a stasis shard or whatever for 5 sec it gives you an empowered shoulder charge that is guaranteed to freeze and shatter the next target you hit and leaves behind a lingering freeze effect in the area where you killed a target with the melee.
Ooooooo I didn’t even think about that, good shit
Idea for a different super.
Frostbite: Summon a Stasis covered rocket launcher to fire a volatile icicle.
Fire button: Shoot a giant icicle that one shots guardians on direct hit. After an impact the icicle will act like a lasting impression rocket and charge up before causing a explosion that damages and freezes targets that get hit by it. Shatters any nearby stasis crystals.
Melee button: Slam the rocket launcher into the ground and detonate the icicle immediately, causing the same explosion as the one that happens where you fire.
I’ll be able to graduate high school, get a degree at college, go into wwIII, come back, bang my wife, single-handedly make another baby boom generation, and retire, and behemoth titan will still not have gotten any buffs whatsoever
lolololol The fact that you're not too far off makes this so much funnier
As someone who basically only plays stasis titan in pve and pvp I could say the class is not as bad as people say it is. First the melee, shiver strike is an excellent melee that is used for multiple things, one is to shatter crystals, another reason is for mobility because it actually lets you go a pretty good distance and another is to knock back enemies. People have a problem with the hit detection because they don’t know that you need to let go of the melee button when you’re near an enemy so it properly tracks to them. Next the super, Glacial quake in pvp needs to just be a faster super in order to be good but in some situations it’s really good for locking down a area, however in pve Glacial quake is in my opinion the best roaming super in the game, the amount of damage you can do with the crystals from the heavy attack is insane, I did the arms dealer gm earlier and you can clear entire rooms with it. Stasis titan is highly slept on and I wish more people actually gave it a chance.
stasis titan > strand titan
I do agree i like stasis better than strand
You're not wrong at all. Personally, I don't like how the class is stuck shattering crystals to get the full benefit of the class. No other class is stuck shattering crystals like the Titan. It makes the gameplay feel slow, rather than the other two classes being able to do exactly what Titan does AND much faster too.
Shatterdive alone does what behemoth is supposed to do but SOOOOO much better lol
If they were to ever really overhaul titan, I'd say change Behemoth to Berzerker (give it the blades but make them giant ice shards); and then give behemoth the minigun super idea.
For the love of God just give us the mini gun!!!
@@PocketTuna Fr. we need creative and inspired supers
I’m just waiting for them to make subclass 6 a roaming melee super.
Don't put that in the air :-(
Time for a... *loads deagle* Change in Ownership.
lmao I feel like all of Bungie's best eomployees are working on its newest game
I wanted a more 1 shot super like the Titan holds a Giat closter of stasis Cristals and throws it like a bomb to the enemy as it explodes it creates an slowing field that pulses to do extra shatter damage
I love the sound of this. Just give me a giant grenade at this point lol
Honestly, for Stasis to be truly competitive again, it needs to be Stasis pre nerfs.
Like right when Beyond Light came out. Now I understand if you want to tone it down a smig but that's it.
The way it is now and how hard they killed that Subclass is not fun nor that useful at all except for a few very specific situations.
Agreed but Bungie is always soooo hesitant to hand out buffs
@Pocket Tuna they're very hesitant to give buffs for sure but are quick to nerf and when they nerf they send it to the grave.
When they do decide to buff something they barely move the needle and it took years for them to even make the buff.
I really do want Stasis to be relevant again. I miss how powerful the Hunter throwing knives used to be.
diamond lance as a super is a good idea and my idea for an second super is glacial apocalypse (aka glaciapocalypse) where the titan slams in his fist to the ground and the ground breaks open as stasis crystals come out of the round and they explodes on the ground freezing foe on the ground and they can spared a lil but he a useful tool to clear a large room of foes
I love the titans are underpowered propaganda cuz all of them are just fax
Become so loud Bungie can’t ignore us lol
Honestly I would rather they just outright replaced the melee or turned it into a copy of the shoulder charge from the light subclasses that freezes or something, I don't think a speed buff or a buff to it's reliability to hit things would be enough for it to be actually useful. It was very clear to me when I first got behemoth that it's only actual use was breaking stasis crystals, and that it could be done 10x better by just shooting them and especially by using cyoclasm if that's what your goal is. I think it should be changed to a chargable throwing lance that goes farther and deals more damage the more you charge until max, give it an arc when thrown and it becomes a melee that requires skill to use in order to hit targets. Make it also able to hit headshots to reward being able to aim it more and already I think we've got a much better melee on our hands.
Also I agree that behemoth should get a super where we throw a giant stasis lance at enemies, maybe it could also hit headshots to make it unique among the other shut-down supers (and also to connect it to the new melee). I think that the roaming super can be reworked slightly and be made a thousand times better, all that really needs to happen is that the stasis crystals that get spawned by the slam spawn much closer together making the boss DPS potential (which is actually a massive amount) not require something like a bubble or the exotic glaive to get the most out of.
Shoulder charge that freezes enemies is just a no brainer and it’s surprising they didn’t do that.
Diamond lance super, u get a beeg lance that leaves well sized aoe of freezing. Maybe raises crystals around the perimeter of the aoe and debuffs somehow.
The amount of people that came up with something similar leads me to believe that Bungie had that idea also and just threw it out lol
@@PocketTuna We would love some variety with tians. Its all fist o havoc pawnch
I want to bungie introduce a news alternatives supers, melee charge, exotics and aspects en pvp for darkness subsclasses. In stasis case needs to be more usefull and versatile in combat.
I feel the same way
My main thing is that i wish they would bring back its damage reduction back like if im gonna be slow at least let me be tanky and what pisses me off about it is that we first got info about behemoth it said it was going to be the tanky unstoppable force. Now in pvp its the not tanky stoppable force.
Yup. Some people say titans shouldn’t get movement because we are the “tank” class even thought if you take one look at the damage reduction on behemoth you’ll know that it almost doesn’t exist.
EXACTLY. That's the issue, let me move or let me tank
@@PocketTuna yeah cause honestly I'm fine being slow if i am tanky enough to compensate but the other problem is when it comes to pvp which is pretty universal agreed that the biggest skill gap is your movement speed which titans are incredibly lacking in that department.
Yea Behemoth really needs a face lift
REAL bad. It's incredible that it's been allowed to remain in this state for this long.
@@PocketTuna I just had an idea, what if instead of completing reverting the changes to Shiver Strike, Bungo instead improved the “final lunge” for the melee (the actual swing when you release the melee button) by giving it better tracking and gave SS an absolute *shit* tone of knock back? I’m talking “sending people into *orbit”* kind of knock back
@@DigiThorn I want to knock people into orbit the same way warlock void melee does lol
Love the axe and shield idea but ide prefer to have a freeroaming diamond lance super and replace the diamond lance aspect with something that turns your mele into a lunging axe swing that one shots in pvp an freezes everything within a certain range behind the target you hit.
Stasis version of hammer strike. That's so sick
oh wow. You’ve almost done it.
Pre celebrating 1k, you 1000% deserve it
Thank you, thank you. Shit is wild. I appreciate you. As always thanks for listening to me talk!
What if the super was a huge diamond lance that Freeze every target in the area
And shuttering every crystal and targets are in the area every two second
And its rapidly spawn a crystal around the diamond lance
the super last for 18 second on the ground
That's the coolest visual I think I've had for destiny in a long time. DAMN
I forgot Behemoth even existed. And I main Titan! Rather have a Stasis machine gun for a super and BE the front lines in a fight! Just let us have a Rally Barricade that moves WITH us AND Wall Barricades surrounding so a Behemoth can become extremely dangerous and helpful to the team once the super is activated! Sounds broken or unfair? Well it's better than frozen Striker. The Stasis Lance being the super even would be better than what we got!
Idk how titan shifted away from being the support class and warlock shifted more into bein the support class. How the FOOK did that happen I wonder
@@PocketTuna Very interesting how those two switched places. Oh wait. No Titans at Bungie. Another thing to add is how out of place Behemoth is compared to the other two subclasses. Only melee based super that is utterly shit and useless.
@@Fenyxclips It's sad, that has to be the only justification for why Titan always ends up in this state
@@PocketTuna Counting the days Berserker ends up getting unjustifiably nerfed into the ground for no reason and Warlocks get buffed unfairly. Like "We've increased amount of melee hits for a heavy attack by two" for Bladefury while Warlocks get "We've increased the damage of Threadlings created from the super and allowed them to hold two Threadling grenades."
Bungie are nerfing titan left and right, good luck getting any buffs
Honestly , on a strand convo, how the fuck does a hubter melee penetrate a cabal shield but my titan strand melee takes two ahots to break them!?
Finally, someone is asking the real questions lol we all know the answer to this one lol
Speaking truth about diamond Lance and glacial quake
I know this is a bit late but it would cool if there were a void titan super were you through a shield down to make a big barrier that you can shoot through and get weapons of light.
Never too late brother. Yeah I agree we need more support super
Man I am REALLY hoping for a stasis 3.1 in the next season or two. Darkness subclasses REALLY need additional supers. Behemoth titan super was actually cool when it worked with bubble to cause crazy damage. It only worked on like 3 bosses in the entire game but bungie said nope. When behemoth came out and we have infinite shoulder charge if not connecting, like all the light subclass shoulder charges, it was also neat but bungie took that as well. But they let shatter diving glacier grenades run rampant for more than a year.... I don't understand bungie and their hate for titans. Yes we got treated alright with the 3.0 light subclasses but all of that has been nerfed with lightfall. I truly do think bungie does not have a single titan main on the balance team. They are all warlocks with a couple of hunters. I have lost hope that any of them will pick up titan as well because it feels so damn bad now. But I could be totally wrong and these players/devs are just the lowest on the totem pole so they dont get any say over anything.
And dont get me started on how bad fist of havoc feels now. I mean it got nerfed in like season 15 so its been a minute but I tried it the other day for the first time since the nerf and when I tried to slam a hunter who jumped. They were literally like 1 foot off the ground they took no damage. The next hunter was like 5 feet away and I couldn't track to them. It feels so awful now. Like the absolute worst roaming super next to behemoth. But both of these have super long cooldowns being tier 2 supers? WHAT?
Anyways I am tired of whining about bungie and titans being taken out back like old yeller...
I think at some point in this video I cast fist of havoc slammed right in front of someone…no damage I was so confused, I totally forgot about the nerfs
@@PocketTuna fist of havoc is just dogass now. It really needs to be fixed. It was a little strong before but it really wasn't that bad or deserving this much of a nerf.
@@x9x9x9x9x9 Definitely making a video on this now.
what do expect a bunch devs who are warlock mains?
So true smh
In Dicsiples Liberation there's a unit called "Ice giant" (or something like that). It has an ability to send a wave of crystalls in 9x3 gexes range/width and then shatter them with a second strike. I think it just asks to be added to destiny) And I swear the god it will deal damage equivalent to warlocks needlestorm.
Honestly that's what I thought it was going to be when it was first announced
@@PocketTuna disappointment is your old friend at this point)
@@Sargatas 😅
In the the intro you referenced that strand titan was bad, but I gotta disagree. So many suspensions and crazy DR, it feels rlly good. Was rocking them in GM's for Paragon and they were clapping hard. Folded the Mars Battleground gm. But I def agree with everything else about stasis titan, legit the melee is slower than running speed, and doess less damage and knockback than the warlock void melee (like seriously that little void ball launches you like you got hit by a truck), with double the recharge time. Diamond lances need a massive buff to be viable, when it happens, the lancecap would make them so much fun.
It's not bad, just uninspired and not all that different from a gameplay standpoint from striker. I find it gets boring very fast.
@@PocketTuna true, the super is powerful, but uninteresting. Punch stuff but green, but a little more powerful than the other punches.
Make diamond lance the melee ability, have the option of a diamond lance super and have glacial quake as another option, make stasis shards intrinsic or a fragment for all stasis classes and reverse the old nerfs but not too much shatter dive is already cancer now just how bad it used to be is even worse
I used to have a very fun Stasis Titan before the new mods where you used Well of Life because stasis crystal explosions worked to spawn Solar Wells so you focused on making every single one of your abilities spawn Crystals (Glacier nade, Howl melee, Hoarfrost-Z barricade) and then made a tanky build that just outlasted the enemies. Impossible with the new mod system but until they fix shards to be capable of granting Armor Charge, it's still pretty usable in PvE as long as you run mods to make sure your crystals pop orbs constantly (firepower, heavy handed, reaper) and you can heal off those orbs (better already, recuperation) and get overshield from shards with whisper of rime.
You seem to be talking more about PvP, so I've no idea. I like the idea of a shutdown super and making Howl a melee ability instead of an Aspect, but I actually quite like quake for PvE because alternating waves and dashes to shatter is fun and on bosses hitting the sweetspot of range makes all the waves hit them and shiverstrike is still okay for just shattering in PvE but could use less drop more tracking and maybe alter the base speed and distance to work on a charge up mechanic?
So basically, why not give the dark subclasses like Stasis (and Strand) an ability update where they all get a second super and new melee options so everyone is happy?
This is the least intrusive and gamebreaking solution. Well done analysis. This is the way.
Behemoth is one of the weakest titan subclasses for pve. I hope Bungie can buff stasis now that all the other subclasses are now top-grade
They started with the upcoming subclass tuning coming next season, let's see how it pays off
U think diamond lance should be the super?? Nahh they should jus make diamond lance the melee and make 4 totally new and different aspects
I would be opkayw ith that to be honest
@@PocketTuna balance the damage and it would be perfect
I think it would be cool to change the super to something like the D1 Fist of havoc with a shockwave. The slam itself acts a shutdown super with the same radius as nova bomb like in D1 and it sends a shockwave along the ground freezing enemies and shattering them.
I really miss shutdown supers , it is a travesty what they did to fist of havoc . The super was fine the way it was. It’s annoying and frustrating that every other subclass gets a shutdown super except the subclass that’s supposed to be powerhouse. 🤦🏾♂️😂
Its absolutely horrendous this super is easily the worst super in the entire game
Straight up embarrassing
I main behemoth in pvp and the only thing that saves it is the movement, behemoth is so fast its crazy. Also bring back freeze on cast with the super pls
Interesting 100 mobility?
@@PocketTuna no, the slide aspect is all I need lol
@@StasisTitan oh no, don't let bungie know this xD, considering the nerf we got with shoulder charge
@@tebanots15 yeah lmao dont forget behemoth is getting buffed(shiver strike and super) 😈 ice season baby🧊
I would hit the delete from game button 😂💀🤣
Facts bro tell ‘em
Shiver strike is good in pvp in my opinion but it's bad in pve
Didn’t age well
What do you mean?
@@PocketTuna two tap spare rations
Trash opinion, stasis Titian is crazy. So many ways to make stasis crystals get infinite overshield and high ability regan with the stasis crystals since you spawn so many
Yeah you’re right!