The Uniques can't do the fun transformation stuff. For example, we take our generic, max their level, but then we use an Ogre Blade to Bodysnatch a low level unit. They keep their mental stats and skills. Suddenly I have a Fencer with Lament of the Dead, and impossibly high intelligence. Fun times. Also, you couldn't steal gear in PSP....mostly. There was Ogre gear from the two mega bosses, and the Reaver Ring in the Wildwood. Every single other steal was just crafting materials. You couldn't even get copies of that gear without high tank Steal. Hope you like Bronze Ingots! Fell Seal made the best version of the Steal system, though. Reaction an item out of their limited and replenished item stock was legit. We always have One Vision Reborn to look forward to!
Even if just the orcs/lizards/hawks/faeries/gremlins/pumpkins had different colors for their classes, that would go a long way for me. But I'd prefer complete customization, too.
The way I achieved feeling powerful was to recruit the first necromancer I met in Law path, recruit 11 undead units and unleash that army on Rhime. I just turned on all agressive AI and watched the scourge slowly clear the entire city, bosses included
The game is balanced with the level sync. To get stronger you'll need use the charms to improve characters you want. Currently I'm farming potd for them you get 20 ish charms per stat per run. That will allow you to make any character super strong. For me I used most of them on Denam now he's strong enough to solo it.
Did something similar with my Griffin. He has over 1,000 attack. I spread out a lot of charms though. Trying to get my twelve main units very strong and then I'll likely blast Denam's stats though the roof.
5:55 I discovered this by chance but there's an option to auto skip those messages. It doesn't do it immediately, it takes a few seconds, but you can start a battle and always come back to it completed. It's almost like an idle game in a weird way haha
It would be nice if they allowed to save more parties, I can understand why originally it had a cap of 6 parties, but we have a bunch of different elements and a bunch of different party sizes, it would be nice to be able to have 2X the number of elements as parties. It would allow for people to be able to expand better put on the battlefield a team that counters the element in play.
I enjoy the difficulty and the level cap. It’s great though if I had to alter it I would have it be an option set in difficulty mode one being story mode and says no level cap. Or just implement a soft level cap which is basically the current one but once you hit it you just gain 1 exp. It gives them the signal to stop and just grind for other things
Even though I'm coming to TO:R straight from PS1 FFT, and then DSLite FFTa, I'm completely *used to* having zero customization for characters. But it's 2022 (for the next day or so) and I'm running this game on the most powerful gaming computer I've ever laid my hands on. I absolutely agree, I want customization of individual units.
Randomness: I am quite new to the game so the Switch version is my first time playing it. In the end of chapter 2 battle on the lawful route I got smashed by the boss, I couldn't do anything, he killed of all guests and then Denam leaving me no time to get more than a scratch on him. I thought I did something wrong with my Denam build and I was stuck. On the second attempt, the AI of the guests was completely different so that they really cooperated with me and I won easily without changing anything. That is really a bit weird in this game but also unique.
I just finished my 1st run. Can't wait to drive back in for a lawful run. I definitely wish I could turn off the level cap, that and the cards on the battlefield.
I'm the opposite! Just finished law 20 minutes ago! That final boss was an ABSOLUTE mountain. Gonna give it a few days and do what you've just done, the CHAOS route. Law was so fucking good. Curious to see how the other one plays out now.
Some of the classes need to be streamlined. For example, dragoon should have beast/dragon moves streamlined into one. Recruit skills should not take a skill slot as well. I also wish there was more uniqueness to the units. For example, make galgastani / wallister look slightly different. Maybe a unique racial / gender talent?
Just got to Palace of the Dead and the game is really showing its best and worst qualities. The excess of zombies and dragons forces you to slow down and always bring a bunch of exorcisms/dragoons, and the stupid MOLD everywhere makes navigating so annoying. Feels like playing 100 desert maps in fire emblem back to back. But god damn do I love this game I'm gonna keep going till I send Nybeth to hell
Dude so right about the uniques vs generics. It’s just like when I tried to play WoW but my white sword did WAY less damage than my friend’s purple sword. Pissed me off because I wanted to use a full set of common armor and still have as much damage/defense as everyone else!! >:(
I haven't played the PSP Version, only the PS1 version. But i which we could have the PSP Skill and Spell System, even as DLC or some future patch. People were saying it was grindy, but i would like to test it with the Reborn upgrades. Having only 4 spells slots for some casters - like the Lich - feels underwhelming
also you can easily break any boss fight without cards it's actually very simple lol this game is very very good and the level cap honestly meant nothing and it's actually good because no, i could dominate each and every fight without level cap like it's all down to knowing the game, i could do the entire game beat every boss with 0 diff, actually i did that anyway i didn't struggle with anything and that was without using alot doing it now would be so much easier like once you actually just use your head and think on how to beat the game after you come across a struggle i mean many classes abilities etc, there's so much you can do
Sorry when i asked a remake, i mean a remake of the game. I didn't ask for anything more or less but thats what you get, a bit more and a bit less. think i might stick to the psp version. Like FF7 remake which is garbage cause of all lthe changes they made to the storyline!
i never got the card complaint the cards don't really have any effect unless you stack them or you fighting bosses and honestly if you have 4 cards with no stats it don't matter, just build a strong character gg
I find it just the right speed. Its much faster paced than ff tactics I think. unless my memory of that is way off lol. Mind you I certainly wouldnt say no to even faster speeds.
The initial thing mentioned with the uniques feeling too advantaged over the others is my gripe as well. It makes it far too easy. In the original tactics ogre games your advantage came from strategy more than the unique characters being privileged with bonus stats.
I agree I kinda hate that because I'd like to use a few uniques and then build my own generics that I like. I was a bit sad to replace some generics I hade throughout the entire game with Ravness, Ozma and so on.
Look, tactical RPGs are grindy, and involved long battles. If you don't like either or both of those things, then TRPGs aren't for you. On the flip side, I agree with you about Rogues and the over reliance on RNG. Rogues are awesome, and should be included. And, RNG is cheap and out of place in a TRPG. This isn't monopoly, it's a tactical game, get rid of the RNG.
The Uniques can't do the fun transformation stuff. For example, we take our generic, max their level, but then we use an Ogre Blade to Bodysnatch a low level unit. They keep their mental stats and skills. Suddenly I have a Fencer with Lament of the Dead, and impossibly high intelligence. Fun times.
Also, you couldn't steal gear in PSP....mostly. There was Ogre gear from the two mega bosses, and the Reaver Ring in the Wildwood. Every single other steal was just crafting materials. You couldn't even get copies of that gear without high tank Steal. Hope you like Bronze Ingots!
Fell Seal made the best version of the Steal system, though. Reaction an item out of their limited and replenished item stock was legit.
We always have One Vision Reborn to look forward to!
I’ll need to keep a lookout for One Vision Reborn! 🥳
I appreciate the comments, @coffeepotato
Even if just the orcs/lizards/hawks/faeries/gremlins/pumpkins had different colors for their classes, that would go a long way for me. But I'd prefer complete customization, too.
The way I achieved feeling powerful was to recruit the first necromancer I met in Law path, recruit 11 undead units and unleash that army on Rhime. I just turned on all agressive AI and watched the scourge slowly clear the entire city, bosses included
Being able to color units in Disgaea is so useful.
Disgaea 5 was so good, shame about all the awful choices made for 6.
@@ruecianbeoulve7770 yeah, NIS really made some weird choices.
Sooo agree on the re-color option dude, I feel this will come eventually via a mod! *Dreams of a Ninja in black and not green pajamas*
Lol you got me with the green pajamas 🤣 agreed!!
We've had that through cheats for the One Vision mod for ages, it's pretty neat
The game is balanced with the level sync. To get stronger you'll need use the charms to improve characters you want. Currently I'm farming potd for them you get 20 ish charms per stat per run. That will allow you to make any character super strong. For me I used most of them on Denam now he's strong enough to solo it.
Did something similar with my Griffin. He has over 1,000 attack. I spread out a lot of charms though. Trying to get my twelve main units very strong and then I'll likely blast Denam's stats though the roof.
5:55 I discovered this by chance but there's an option to auto skip those messages. It doesn't do it immediately, it takes a few seconds, but you can start a battle and always come back to it completed. It's almost like an idle game in a weird way haha
It would be nice if they allowed to save more parties, I can understand why originally it had a cap of 6 parties, but we have a bunch of different elements and a bunch of different party sizes, it would be nice to be able to have 2X the number of elements as parties. It would allow for people to be able to expand better put on the battlefield a team that counters the element in play.
You can still get rogues, you just can't class change into them. just find one in the wild and recruit.
Hmm...
No you can't.
@@someky4340 yes you can
I enjoy the difficulty and the level cap. It’s great though if I had to alter it I would have it be an option set in difficulty mode one being story mode and says no level cap. Or just implement a soft level cap which is basically the current one but once you hit it you just gain 1 exp. It gives them the signal to stop and just grind for other things
Even though I'm coming to TO:R straight from PS1 FFT, and then DSLite FFTa, I'm completely *used to* having zero customization for characters.
But it's 2022 (for the next day or so) and I'm running this game on the most powerful gaming computer I've ever laid my hands on.
I absolutely agree, I want customization of individual units.
With the success of Tactics ogre reborn i hope the next game will improve and add more characters customized to generic
Totally want a X3 or X4 option. No wonder I have 160 hours in this game. Would help for farming and re dos in chariot tarot.
Randomness: I am quite new to the game so the Switch version is my first time playing it. In the end of chapter 2 battle on the lawful route I got smashed by the boss, I couldn't do anything, he killed of all guests and then Denam leaving me no time to get more than a scratch on him. I thought I did something wrong with my Denam build and I was stuck. On the second attempt, the AI of the guests was completely different so that they really cooperated with me and I won easily without changing anything. That is really a bit weird in this game but also unique.
I just finished my 1st run. Can't wait to drive back in for a lawful run. I definitely wish I could turn off the level cap, that and the cards on the battlefield.
I'm the opposite! Just finished law 20 minutes ago! That final boss was an ABSOLUTE mountain. Gonna give it a few days and do what you've just done, the CHAOS route. Law was so fucking good. Curious to see how the other one plays out now.
Wait....they took Rogues OUT? What other classes did they nix?
Pleeease make a video including all named characters doing a “Smash or Pass?”
Canopus is an obv smash
Sherri smash. Olivia pass LOL
Cerya and Cistina too manly looking. Hahaha.
will there be patches to differentiate classes within the race, say lizardman
I want more/better sorting options! Where is my sort by class lul
Some of the classes need to be streamlined. For example, dragoon should have beast/dragon moves streamlined into one. Recruit skills should not take a skill slot as well.
I also wish there was more uniqueness to the units. For example, make galgastani / wallister look slightly different. Maybe a unique racial / gender talent?
Remove the level cap and the game is golden. That’s the only reason i went back to the psp ver.
Just got to Palace of the Dead and the game is really showing its best and worst qualities. The excess of zombies and dragons forces you to slow down and always bring a bunch of exorcisms/dragoons, and the stupid MOLD everywhere makes navigating so annoying. Feels like playing 100 desert maps in fire emblem back to back. But god damn do I love this game I'm gonna keep going till I send Nybeth to hell
Dude so right about the uniques vs generics. It’s just like when I tried to play WoW but my white sword did WAY less damage than my friend’s purple sword. Pissed me off because I wanted to use a full set of common armor and still have as much damage/defense as everyone else!! >:(
I'm in coda 4 with denam at 3k HP and doing 1k easy no cards needed but with cards good god
I'm trying different lord build but find nothing super fun yet. I was using dual sword because I like double attack but RIP my RT.
I haven't played the PSP Version, only the PS1 version. But i which we could have the PSP Skill and Spell System, even as DLC or some future patch. People were saying it was grindy, but i would like to test it with the Reborn upgrades. Having only 4 spells slots for some casters - like the Lich - feels underwhelming
also you can easily break any boss fight without cards it's actually very simple lol this game is very very good and the level cap honestly meant nothing and it's actually good because no, i could dominate each and every fight without level cap like it's all down to knowing the game, i could do the entire game beat every boss with 0 diff, actually i did that anyway i didn't struggle with anything and that was without using alot doing it now would be so much easier like once you actually just use your head and think on how to beat the game after you come across a struggle i mean many classes abilities etc, there's so much you can do
Sorry when i asked a remake, i mean a remake of the game. I didn't ask for anything more or less but thats what you get, a bit more and a bit less. think i might stick to the psp version.
Like FF7 remake which is garbage cause of all lthe changes they made to the storyline!
i never got the card complaint the cards don't really have any effect unless you stack them or you fighting bosses and honestly if you have 4 cards with no stats it don't matter, just build a strong character gg
Hmm I can certainly notice a single phys or crit card. It's not like busted but definitely have an effect.
Yeah I could do without the blue buff cards. I also agree that we need a faster speed. This game already takes a lifetime of effort and commitment.
I find it just the right speed. Its much faster paced than ff tactics I think. unless my memory of that is way off lol. Mind you I certainly wouldnt say no to even faster speeds.
The initial thing mentioned with the uniques feeling too advantaged over the others is my gripe as well. It makes it far too easy. In the original tactics ogre games your advantage came from strategy more than the unique characters being privileged with bonus stats.
I agree I kinda hate that because I'd like to use a few uniques and then build my own generics that I like. I was a bit sad to replace some generics I hade throughout the entire game with Ravness, Ozma and so on.
if you had a discord i'd be willing to talk and share alot of info on why i think the way i do, gotta love
You can turn off the announcement of auto skills in the pause menu during battles fyi
You can't, but you can auto-skip.
@@Cowkill Thank you for pointing this out!
They should allow you to color the units :( (green ninjas = eww)
Look, tactical RPGs are grindy, and involved long battles. If you don't like either or both of those things, then TRPGs aren't for you.
On the flip side, I agree with you about Rogues and the over reliance on RNG. Rogues are awesome, and should be included. And, RNG is cheap and out of place in a TRPG. This isn't monopoly, it's a tactical game, get rid of the RNG.
verified on steam deck
Card system is indeed garbage.