Editor’s Note: Arycelle’s HP shows 889 because she doesn’t have the HP skill assigned. That 10% boost brings her to 978, which is still less than Joshua’s HP 💪🏼
As others have said, the RT difference is a major variable. The named story characters generally have better RT so they act first and more often. But if you are aiming to quantify important things, I would suggest a test to quantify how much sooner a low RT character gets to act again, as compared to a character with X higher RT. This would also be useful in evaluating equipment upgrades which sometimes affect weight and RT.
Very good points, Don. I haven’t been able to record a video on RT yet but after using Joshua in many battles, I can say he feels on the average-to-slow side when it comes to his turn coming around. Arycelle definitely gets to act much quicker and it’s noticeable in long fights
20:18 take note that different element of each character does influences damage as well 1) attacker element vs tartget element. 2) weather matters, as Stormy weather favors Wind, water , ice and perhaps Lighting. Dry weather favors Fire and Earth. 3) floor properties.at 20:23 extreme right side reads "Road : 35 for melee and 40 for range" the factors and variable are too many to compare damage unless all are same element and standing on the same type of floor. just my 2 cents.
Arycelle is also built different among alot of the unique characters. In the psp version she slaps hard as an archer there. I made her a valkyrie in this version, and my lord almighty. Rt is a huge thing. Even with better stats rt is a huge factor, specially if you quicken them. Sadly night and day. However generics have a place cause they are just as adaptable. But uniques are always better cause of rt, speed killls.
@@FetchQuestsYT Whenever you auction a Beast or Dragon you can by a food item like dragon steak for a hefty price tag of 25K goth. The food will raise two stats permanently by a fraction.
Hey Fetch, excellent video! Was just browsing the comment section and saw someone mention something pretty interesting. Lets say you recruit a Cleric. Then level them to 10, and then switch them to Warrior, what would that do to their stats compared to a recruited Warrior that you leveled to 10 at the same time. Furthermore, would then getting them both to 20 as Warriors cause any sort of "stat catch-up"? Just an interesting though that you could use for content. 😄
Also keep in mind RT. Arycelle is significantly faster than both generic archers due to lower RT. It is the major difference between a min/max rolled random recruit and a named unit. That said, no named units is a common challenge run, it is very doable for people more skilled at the game than I am. Your final verdict is totally valid.
Very good call out, Jason. Are you aware of any way to make your units “faster” by lowering RT? Apart from gear I guess. Arycelle definitely is a fast archer
You have a good channel name. The burst in success is due to the popularity of Tactics Ogre: Reborn being new. Keep an eye on the horizon to see which other niche games you could cover to grow your channel. Or play the game as you see fit. :) Great video. I'm off to auto battle skill train some generics. I'm going to make a Beast Tamer and name him Fetch.
I realize this video is 10 months old but I thought I'd give my two-cents - Anything within 10% of RT (P% of X is Y) isn't really going to do much over the course of most battles. Unique characters will always have lower base RT and typically higher base stats; however, in most cases it's a negligible difference from the generic variants. Keep in mind that Body Snatching also allows generics to do a lot of things most of the unique characters cannot. Additionally, applying status effects typically is much more rewarding in the mid to late game (Claymore +1/Scorpion +1, Cupido, etc) so those few stat point differences are not really going to be game breakers for you. Coffee Potato here on YT did a generic only run a while back if anyone is interested in seeing it in action.
Honestly, the biggest thing in favor of generics is that the 5 or so generics you start with will have much higher skill levels early on which save so much time grinding. Granted, this only counts if you make sure to think ahead on which classes you want.
after adding so many stats charm on the generic unit Joshua, his total stats are only 30more than Arycelle. Character class seems to be good in stats. this report are at Level 32 only.. as the level progression to max level (say level 50), the stats disparity for each level will increase significantly. Generic characters will be far away below in stats, more stats charms are needed to even out.
I'm halfway in the video, but have you talked about RT? Arycelle is 92 vs 98 for generic and in a whole fight it can be significant! (the longer the fight is, the more significant it is) giving you more turns than your enemies the lower it is, you know 😇
I have two archers in game that seem strong for generics. With just a point difference in dex and I think 2 in strength. I got the second best to grab a green dex card . Since doing this she went from 1 point higher in bow damage immediately to now 3 points. But after leveling skills they are matched. The change in dex from the green card was 2 points. I chose to give it based on rewinds and seeing who initially got th highest change. Originally it was a single point with an increase of one matching range atk with the highest. The other two did not change I. Damage immediately. I then rewound and gave it to the second strongest. It was now +2 dex instead of one and this time her power was one higher in ranged attack than the strongest. So far with each level the disparity grew but at lvl 11 they are the same in damage output.
PS: Your comparison to Arycelle doesn’t make any sense if you have the LP+ skill equipped + LP charms for your generic unit, but nothing of these for her. Calling her squishy then is like complaining about weakness of a level 1 character to Lanselots level 70 in the final battle 🤦🏻♂️🤷🏻♂️
HP growth is separate from Vit growth in the code. Knight and Warrior classes have identical HP growth, but knights have higher Vit growth. There is fractionational +/- variance on stat growths.
@@JRZTT I tried to answer you the other day, but I guess youtube didn't like me copypasting Chinese characters? It's a datamining spreadsheet - has to be google translated. "asvel github io tacticsogre growths"
If you chose the option not too kill the civilians at balmamusa you would have gotten a unique character that looks like a golden knight and in my opinion the strongest paladin in the game.
I was wondering about how stats worked, thanks for making this! quick question: how did Owyne die so fast without getting a change to revive? that was crazy!
Generic units are a waste of time and resources…EXCEPT the beasts, dragons, hydra and only one Divine Knight, who only can be generic, but are unique because the story characters can’t switch to these classes!
You'll miss out on a lot of special dialog options in combat. Some of it is actually really good. For the big battles it's best to bring as many relevant story characters as you can for that aspect. Hate to say if it's your first run you'll miss out quite a bit by using generic characters.
This isn't exactly accurate. I went through some data and I am seeing some classes favor one gender over the other for HP. The point difference between their averages is only 1-3 points, but some examples: Warriors and Clerics favor female and Archers, Wizards and Run Fencers favor male. We're talking average male Warrior will be at 316.9 HP while female Warriors will average 319.1 HP.
Editor’s Note: Arycelle’s HP shows 889 because she doesn’t have the HP skill assigned. That 10% boost brings her to 978, which is still less than Joshua’s HP 💪🏼
As others have said, the RT difference is a major variable. The named story characters generally have better RT so they act first and more often. But if you are aiming to quantify important things, I would suggest a test to quantify how much sooner a low RT character gets to act again, as compared to a character with X higher RT. This would also be useful in evaluating equipment upgrades which sometimes affect weight and RT.
Very good points, Don. I haven’t been able to record a video on RT yet but after using Joshua in many battles, I can say he feels on the average-to-slow side when it comes to his turn coming around. Arycelle definitely gets to act much quicker and it’s noticeable in long fights
20:18
take note that
different element of each character does influences damage as well
1) attacker element vs tartget element.
2) weather matters, as Stormy weather favors Wind, water , ice and perhaps Lighting.
Dry weather favors Fire and Earth.
3) floor properties.at 20:23 extreme right side reads "Road : 35 for melee and 40 for range"
the factors and variable are too many to compare damage unless all are same element and standing on the same type of floor.
just my 2 cents.
Arycelle is also built different among alot of the unique characters. In the psp version she slaps hard as an archer there. I made her a valkyrie in this version, and my lord almighty. Rt is a huge thing. Even with better stats rt is a huge factor, specially if you quicken them. Sadly night and day.
However generics have a place cause they are just as adaptable. But uniques are always better cause of rt, speed killls.
Yes, very well said! I’ll need to play around with my uniques and their classes 🥳
@@FetchQuestsYT Wait until you have to kill off a unique, just to get an event off. Then all your charms on them are wasted.
RT for me is the most important so I tend to use the fastest Unique units. Base stats can easily be manipulated with charms and auction foods.
Auction foods! I haven’t even come across any of those
@@FetchQuestsYT Whenever you auction a Beast or Dragon you can by a food item like dragon steak for a hefty price tag of 25K goth. The food will raise two stats permanently by a fraction.
Congratulations for 1k subs!!! Keep grinding keep going good luck🍀🍀🍀
Hey Fetch, excellent video! Was just browsing the comment section and saw someone mention something pretty interesting.
Lets say you recruit a Cleric. Then level them to 10, and then switch them to Warrior, what would that do to their stats compared to a recruited Warrior that you leveled to 10 at the same time.
Furthermore, would then getting them both to 20 as Warriors cause any sort of "stat catch-up"? Just an interesting though that you could use for content. 😄
Really good analysis. Saved me a lot of time.
I’m glad, Charles! Thanks for your kind words
Also keep in mind RT. Arycelle is significantly faster than both generic archers due to lower RT. It is the major difference between a min/max rolled random recruit and a named unit. That said, no named units is a common challenge run, it is very doable for people more skilled at the game than I am. Your final verdict is totally valid.
Very good call out, Jason. Are you aware of any way to make your units “faster” by lowering RT? Apart from gear I guess. Arycelle definitely is a fast archer
@@FetchQuestsYT The only way to lower RT is to wear less gear, basically.
@@FetchQuestsYT there's divine spell to reduce RT, and also an accessory called crest of fire
@@AbbySTWrites True, I know as the gear stats increase so does the weight so you move slower. The trade-offs! Lol
@@aispweelun I’ll need to keep an eye out for that accessory for sure. Gotta give it to Joshua 🥳
You have a good channel name.
The burst in success is due to the popularity of Tactics Ogre: Reborn being new.
Keep an eye on the horizon to see which other niche games you could cover to grow your channel.
Or play the game as you see fit. :)
Great video. I'm off to auto battle skill train some generics. I'm going to make a Beast Tamer and name him Fetch.
Thanks so much Manic Monarch! Let me know how Fetch does in his upcoming battles 💪🏼
Bless your heart for doing this cause I don't have the perseverance to do it myself.
Tahnk you fod this vid. Helped me out ❤
I realize this video is 10 months old but I thought I'd give my two-cents - Anything within 10% of RT (P% of X is Y) isn't really going to do much over the course of most battles. Unique characters will always have lower base RT and typically higher base stats; however, in most cases it's a negligible difference from the generic variants. Keep in mind that Body Snatching also allows generics to do a lot of things most of the unique characters cannot. Additionally, applying status effects typically is much more rewarding in the mid to late game (Claymore +1/Scorpion +1, Cupido, etc) so those few stat point differences are not really going to be game breakers for you. Coffee Potato here on YT did a generic only run a while back if anyone is interested in seeing it in action.
Honestly, the biggest thing in favor of generics is that the 5 or so generics you start with will have much higher skill levels early on which save so much time grinding. Granted, this only counts if you make sure to think ahead on which classes you want.
after adding so many stats charm on the generic unit Joshua, his total stats are only 30more than Arycelle.
Character class seems to be good in stats.
this report are at Level 32 only.. as the level progression to max level (say level 50), the stats disparity for each level will increase significantly.
Generic characters will be far away below in stats, more stats charms are needed to even out.
Congrats bro! You definitely deserve more subscribers. I only joined a few days ago as your videos are really good and thoughtful so keep it up bro!
Aaaaaaye thanks, brother! That’s so encouraging to hear, I’ll do my best to keep up the good content!
@@FetchQuestsYT you got this bro! You'll be famous one day and I'll be like i was a subscriber since he was on 1k subs 😁😁
Just a note! It does matter what they level up as. Example if you level someone up as a mage they will be a below average warrior if you switch later
Great analysis video. Thank you 🙏🏻
Glad you enjoyed it, Jenity!
Nice vid. Helps a Lot. 😊
I'm halfway in the video, but have you talked about RT?
Arycelle is 92 vs 98 for generic and in a whole fight it can be significant! (the longer the fight is, the more significant it is)
giving you more turns than your enemies the lower it is, you know 😇
You’re absolutely right! I touch on RT a bit on my following video but yes, Arycelle acting before the generic really makes a difference!
I have two archers in game that seem strong for generics. With just a point difference in dex and I think 2 in strength. I got the second best to grab a green dex card . Since doing this she went from 1 point higher in bow damage immediately to now 3 points. But after leveling skills they are matched. The change in dex from the green card was 2 points. I chose to give it based on rewinds and seeing who initially got th highest change. Originally it was a single point with an increase of one matching range atk with the highest. The other two did not change I. Damage immediately. I then rewound and gave it to the second strongest. It was now +2 dex instead of one and this time her power was one higher in ranged attack than the strongest. So far with each level the disparity grew but at lvl 11 they are the same in damage output.
love love love
PS: Your comparison to Arycelle doesn’t make any sense if you have the LP+ skill equipped + LP charms for your generic unit, but nothing of these for her. Calling her squishy then is like complaining about weakness of a level 1 character to Lanselots level 70 in the final battle 🤦🏻♂️🤷🏻♂️
The more VIT you have the higher chance you have to gain extra HP on every level up
but then again some guides say stats would matter if you are leveling as a mage or fighter type for a very long time
Why is the HP level for a level 1 recruit SO DAMN HIGH vs the PSX version? This is freaking EASY MODE!
Awesome video, I wonder what happens if you load a named character with all the charms
The HP calculation probably scales off vitality x level somewhere in the formula, so the higher you are, the larger the HP gap gets.
HP growth is separate from Vit growth in the code. Knight and Warrior classes have identical HP growth, but knights have higher Vit growth.
There is fractionational +/- variance on stat growths.
@@k9guy where did you find that, and what about mp growth :P
@@JRZTT I tried to answer you the other day, but I guess youtube didn't like me copypasting Chinese characters?
It's a datamining spreadsheet - has to be google translated.
"asvel github io tacticsogre growths"
@@k9guy ty
i think your base stats increase when you level up, every 10 levels you should get 1 point in every stat
Arycelle was level 31, while Joshua was level 32 in your comparison
He said that in the video.
what is the class with mask?
If you chose the option not too kill the civilians at balmamusa you would have gotten a unique character that looks like a golden knight and in my opinion the strongest paladin in the game.
Niiiiice! I also missed out on Jeunan the dragoon in my route. I’ll have to go back and replay that scene but I believe I need to beat the game first
The strongest till you get your first white knight.
I was wondering about how stats worked, thanks for making this! quick question: how did Owyne die so fast without getting a change to revive? that was crazy!
It’s a training match. So there is no loot but also no risk of dying
Yeah he kept getting targeted and got walloped 🤣
So, bottom line... min-maxing is largely pointless and not worth worrying about. lol It was _awful_ to stress over in Final Fantasy Tactics.
Go fishing in HIRE. Took me 100+ refreshes to get 3 40str/38vit/40dex Warrior. Can't wait to see those at max leveled as Knights.
Where is your ravness and jeunan??
Damn ravness ... Quite a shitmaze to get her once in my life...
Generic units are a waste of time and resources…EXCEPT the beasts, dragons, hydra and only one Divine Knight, who only can be generic, but are unique because the story characters can’t switch to these classes!
If you can get Necromancer on your first play through the undead generics make for really good walls too
They removed the rogue?!?!
Sort of, unfortunately :(
They exist in the game for enemy units, but they do not steal any items and you cannot recruit a rogue on your team
I pretty much only use generics, story chars always trivialize the game for me
You'll miss out on a lot of special dialog options in combat. Some of it is actually really good. For the big battles it's best to bring as many relevant story characters as you can for that aspect. Hate to say if it's your first run you'll miss out quite a bit by using generic characters.
Male characters always have better hp than female counterparts
Nice! Thanks Keith I didn’t know that 🥳
What do Females have to counter balance this?
@@Swiss816 in KoL femaled had better INT and MIND so Spells and MP
This isn't exactly accurate. I went through some data and I am seeing some classes favor one gender over the other for HP. The point difference between their averages is only 1-3 points, but some examples: Warriors and Clerics favor female and Archers, Wizards and Run Fencers favor male. We're talking average male Warrior will be at 316.9 HP while female Warriors will average 319.1 HP.
Good to know this game is very challenging