Tactics Ogre Reborn: Ogre Blade, Transformations and Class Swaps for Fun and Lasers
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- เผยแพร่เมื่อ 7 ก.ย. 2024
- You can do a lot of tricky things with swapping your people around, it's neat!
Abomonation just like my finances! Ba-Dum-.....aww...
/ coffeepotato
Current folks keeping the lights mostly on over here (currently running in the hamster wheel has gone down to only two hours a day!):
justsomejojo
jon s
Brainwright
Jared
Liza Wong
HerSleepyWarrick
Mr.Aufziehvogel
Dagar
SomeBiscuitName
Imagine being a prominent knight, being a centerpiece in the war of the Valerian Isles, and your teenage commander forces you to be a fairy 😂
Hey, hey, corporal, get over here, this is going to be hilarious. So you know how you had the hardest time getting past the obstacles course? Take this thing, go hit that fairy. Trust me, it's going to be awesome.
@@CoffeePotato Denam: “Vyce, watch me prank the new recruit.”
Vyce: “bro, not cool.”
Honestly this helped me alot, main take away was always transfrom from a class whose skills you want into a lich in the middle of a battle then bodyswap to begin the journey to make them broken
It's a very handy trick!
Why do you transform into a Lich first?
Yeah, I love lasers 🧙🏼♂️
Also FIRE. Funnily enough I always use Warren on the auto team just because of Supernova. Can never read that without hearing Point of No Return from Blind Guardian.
@@CoffeePotato Warren is the best, I told you. Need to redo the tier list!! ✨
@@WarrenReport The world only ended twice during the hiring process 😞
Hello, I'm Brazilian and I discovered your TH-cam channel, you're simply fantastic with your analysis and creativity of the game, I love Tactis Ogre, the first one I came across was the version made for GBA, I played it on the emulator but I didn't finish it. Right now I'm trying to do all kinds of crazy things in the game with innovative, strong and fun classes, you're being an inspiration, I wish I could talk to you about the game.
happened the same to me i just got stucked game its complicated now i got better
Sorry for the late reply, but any questions you've got, I'd be glad to help with!
Honestly, a cursed knife using an ogre bladed unit sounds like an ideal caster side weapon.
It is, though they all can be pretty fun. Making a Preempt and Item Fusilier can be pretty quick with a Cursed Fusil, even if it's power is far lower than it's contemporaries at the lowest level.
Dragon-slaying fairy..... okay gonna name her Jigglypuff! (For those who don't play Pokemon, Dragons are weak to Fairies in that wonderful world)
It has been years, and I still can't mentally place the Fairy type for some reason. Every time I see it, it's like "what the hell are you?!". My wife and I were playing US/UM some years back, and I was confused as hell trying to figure out what kills one that she happened to have there. Finally died without anything super effective to that horseshoe crab monstrosity that runs away a lot that I can't remember the name of...still got swept due to the delay, though.
@@CoffeePotato...wimpod? It's a bug and water type.. you could blow on it and it'd faint.
(Which is true because bugs are weak to flying)
And fairy type just means it's pink.
@@itsgonnabeanaurfromme Gallisopod or whatever it was called, the evolved version. That thing rules, free swaps always messed her up.
I kinda like putting beastbane and beastslayer on a faerie with repel beasts =]
Become the Unbeast
i like to have a lich bodysnatch a pumpkin and turn it into a songstress for added reflect to dances
Solid synergy right there.
I didn’t know there were boots slots in character equipment O_0
Yup, legs are a hole.
Heya Potato! Hope you remember me from a few weeks ago - still love your videos. I'm definitely looking forward to getting the ogre blade~ Question though, have you covered the songstress in the know your unit?
Edit: Additional question - Can you use the ogre blade on golems (specifically thinking pumpkin heads)?
Now that you mention it....did I? I actually don't remember. I thought I did 🤔
Might be out very soon if not.
You can use them on pumpkin heads, but not the big golems. I think it's because Familiar variants all have weapon animations, while the "monster" body types don't.
@@CoffeePotato Thank you for the quick answers, as always! Yeah, a part of me wanted to make a songstress with extra skills.
@@briar_rose_ Interestingly that's an example of a class that's about 90% about it's weapons
Hello! Do you have a video where you talk about all the shinies of tactics ogre? Would be amazing to know where and when they all appear 🎉
I should. Guess it's past the point of spoilers.
My first thought is berserker into a terror knight. Pinser attack 4 plus a berserk triggering then using a fearful impact while wielding a claymore. Oh lordie.
Defense go bye bye
On up to 5 targets
My idea with elemental weapons is to use the weapon to allow me to get advantage against my weak type. Example: water unit using a earth weapon to hit lightning units. Does this work? And do finishers share the same mechanic?
That works, but depends on the elemental bonus of the weapon. A personal bonus is 30 if hitting on a weakness, and matching bumps that to 40. The split element setup retains the 30, and uses the weapon's element independently. A finisher will use your personal element if neutral, but act as if you were the other element when swinging with that elemental finisher, or do 10% extra if matching.
There are several Elemental Interactions in this game, and these Elemental Interactions can be broadly categorized into three main categories:
1) Attacker Affinity vs Defender Affinity (or Affinity vs Affinity) Interaction
2) Action Element vs Defender Affinity Interaction
3) User Affinity + Action Element Interaction
The Attacker Affinity vs Defender Affinity Interaction applies a +30% bonus modifier to an attacking unit's Stat Overhead if their Affinity is Strong against their target's Affinity, and a -10% penalty modifier if their Affinity is Weak to their target's Affinity.
The Action Element vs Defender Affinity Interaction applies the Elemental Damage Bonus value of an attacking unit's main-hand Weapon as a bonus modifier to their Stat Overhead if the Element of their Basic Attack/Special Attack/Spell is Strong against their target's Affinity.
However, for Special Attacks/Spells, the Elemental Damage Bonus value of the attacking unit's main-hand Weapon will only be applied to the damage calculations of their Attack in the above scenario if the Weapon is 1-Handed and has an accompanying offhand Weapon/Shield equipped. The Elemental Damage Bonus Type (e.g. Air/Earth/Lightning) does not need to match the Special Attack/Spell's Element.
The Action Element vs Defender Affinity Interaction applies a +100% bonus modifier to an attacking unit's Stat Overhead if their Finisher's Element is Strong against their target's Affinity.
The User Affinity + Action Element Interaction applies a bonus multiplier of x1.1 to an attacking unit's Total ATK if their Affinity matches the Element of their Basic Attack/Finisher/Special Attack, and a bonus multiplier of x1.4 if their Affinity matches the Element of their Spell. On the flip side, the User Affinity + Action Element Interaction applies a penalty multiplier of x0.7 to an attacking unit's Total ATK if their Affinity is Weak to the Element of their Basic Attack/Finisher/Special Attack, and a penalty multiplier of x0.5 if their Affinity is Weak to the Element of their Spell.
So in your example (Water Affinity Attacker vs Lightning Affinity Defender), if your attacking unit is performing a Basic Attack using an Earth Element Weapon, they will be affected by the bonuses/penalties applied by these two Elemental Interactions:
1) Attacker Affinity vs Defender Affinity (Weak) - your attacking unit will receive a -10% penalty modifier to their Stat Overhead due to their Affinity being Weak to their target's Affinity.
2) Action Element vs Defender Affinity (Strong) - your attacking unit will receive a bonus modifier to their Stat Overhead equal to the Elemental Damage Bonus value (e.g. 15 Earth = +15%) on their main-hand Weapon due to the Element of their Weapon (and by extension the Element of their Basic Attack) being Strong against their target's Affinity.
The game became really fun when I used cheat engine to give 'bodysnatch' to other weapons, so I could carry all skills I wanted to any class
Unfortunately still no refelctopus
Can you give a generic/different character a specialty class. Like making vyce/ a random warrior a knight commander without losing your previous one? Also can you give a unique character wings, like having ravess with her white Knight class be able to fly as a hawkman?
Special units can't use the Ogre Blade or be sucked into a Snapdragon. Generics can go wild on anything humanoid, surprisingly including Faeries. You can make Pumpkin Lure/Reflect Faeries.
Remind me: can any of the story generics use the Ogre Blade, or is it just the randos?
Just normal generics, Leonar's soldiers are considered semi unique.
@@CoffeePotato This also accounts for Captain Ehlrig, the other generic human yeah?
Either way, I thoughts so although I had hoped for just a second... there go my dreams of Sara becoming the beautiful orc archer she was always meant to be. Or Voltare getting to be a gorgeous lamia. Or Phaesta being a badass imp. Or...
@@borjankosarac3645 Still feeling salty about that conversation turning Phasta into an imp, huh? 😆
Um...
...is it possible to recruit the body that was just swapped?
Nope, but the sword melts on use
@@CoffeePotato Isn't it yes, but the sword melts on use?
You can recruit the unit that you body swap from but they lose the int and mnd stats.
I dropped off the game for several months so since I’m only familiar with the Original Tactic’s Ogre (SNES/PlayStation) I’ve recently used my ogre blades body cut age for the first time but the blade disappeared. In the original game you could just recruit the old body or kill it off to get the blade to drop. Now my question is how do I acquire ANOTHER ogre blade since I’ve already killed Blackmoore and finished floor 115 of POTD?
You couldn't recruit or steal it back in the original, it was always a one time use thing, that's why it disappears now. Easiest way to farm more is to hop back to Coda 2, use your 3 shortcuts, and make the 75-100 run for a guaranteed extra OB, and some of the Ogre set
@@CoffeePotato I was able to get it back every time on the SNES/PlayStation versions. But anyway I think in all my time traveling I messed something up. My Nybeth page in the Warren Report is all wrong and I think that’s why I don’t have an anchor point to go back to when I can fight Blackmoor. Now I have no idea where I have to go back to in order to correct whatever went wrong.
@@edenknight777entertainment5 Ah, PS1, folk generally bring up PSP, my bad. But yeah, Coda 2 is going to be by far the fastest way, Blackmoor is guaranteed. Roddy has a chance, but it's low.
@@CoffeePotato ah ok so CODA 2 anchor point. Thank you bud!