That's seriously good. I especially like how in this one, you made use of quite a lot of more obscure (Heartline Twister, Air-Powered Vertical, Multi-Dimension and the Revertigo/Wild Mouse Hybrid) coaster types, goes to show that those can still look excellent even if people don't always use them as often as say, a B&M or a Schwarzkopf!
Thanks! I always like doing weird maps or crazy themes, and this one was a lot of fun! - It was especially nice building some of the ride types I normally don't build much!
I love the derby arena! It would be sooo cool to see this idea used with the monster truck vehicles! or even racing the motorcycles/bicycles for bmx or motocross
I think, copying a section in the assambly code, was a lot faster then creating new landscapes. Remember: this is RCT1 and it didn't had a proper map-editor. tbh: i learnd java in collage, but even i didn't create an map-editor for most games there as well, because it was too much of a hassle
I highly doubt the maps were coded in assembly - they are external files so I'm sure they were made with some sort of editor. You can get away with re-using landscapes, I know only a few people who actually noticed it.
@@Deurklink At Most, the Editor was Just a modified version of Transport Tycoon, but nothing as complex as Rct2. Something without grafical/UI support.
That's seriously good. I especially like how in this one, you made use of quite a lot of more obscure (Heartline Twister, Air-Powered Vertical, Multi-Dimension and the Revertigo/Wild Mouse Hybrid) coaster types, goes to show that those can still look excellent even if people don't always use them as often as say, a B&M or a Schwarzkopf!
I like that you promote rides that are rarely built, hopefully we will see them more in future (!) entries 😎
Thanks, it was fun working with rides like the multi-dimensional coaster again!
Your talent is very impressive, you managed to make a Heartline Twister coaster look good! Awesome work!
Thanks! I was very much inspired by one that someone built earlier in a contest, but I did give it my own spin!
The challenge of this park's aesthetic resulted in some fantastic creativity!
I love a good alien park. The plants really are a good fit!
I love your creative and fun parks and am always excited to see your videos in my Subscriptions.
Thanks! Glad you enjoy them!
I love the Destruction Derby. Its awesome!
Thanks IJp! It's a simple, but very fun trick! Making the arena around it was a little bit trickier :)
nice syncing of the music around 50:40 :D
Wow, just wow. Very impressed with how this turned out. Awesome to see you working in a weirder medium. Was curious how you would approach it
Thanks! I always like doing weird maps or crazy themes, and this one was a lot of fun! - It was especially nice building some of the ride types I normally don't build much!
A bobsled using the suspended swinging coaster track might have also been a cool alien concept for this park
I love the derby arena! It would be sooo cool to see this idea used with the monster truck vehicles! or even racing the motorcycles/bicycles for bmx or motocross
I might build one that uses monster truck vehicles some day!
Love the spinning tunnel launch :)
how unexpected! very excited to watch this
Those poor, hungry guests trying to pathfind to the cookie shop on the condor ride :P
Don't worry, I closed it! At least I hope I did..
I need to do the laundry... Nvm I need to watch deurklink.
Haha priorities ; )
also kudos building a heartline twister!
This is quite a hard video to watch on mobile because of the ground texture, but very cool park again!
Yeah the ground texture isn't the prettiest! I tried to mix it up a bit with red sand in places!
Every park needs either a Arrow launched loop or a condor
Yes
hey everyone
also 0:17 probably funny part
Rip thunder twist 😢
Parks nice and all but thunder twist was one of my favorites and I was hoping to see a revamp :/
Haha I was having so much fun building new stuff, I completely forgot about it!
I think, copying a section in the assambly code, was a lot faster then creating new landscapes.
Remember: this is RCT1 and it didn't had a proper map-editor.
tbh: i learnd java in collage, but even i didn't create an map-editor for most games there as well, because it was too much of a hassle
I highly doubt the maps were coded in assembly - they are external files so I'm sure they were made with some sort of editor. You can get away with re-using landscapes, I know only a few people who actually noticed it.
@@Deurklink At Most, the Editor was Just a modified version of Transport Tycoon, but nothing as complex as Rct2. Something without grafical/UI support.
Dear Deurklink, what do you think is the most beautiful scenario in RCT1&2?
I'd say a lot of the Wacky Worlds scenarios look beautiful! That's the only positive thing I can say about the RCT2 expansions though..
Hey everyone
hello
Hi Nick!
Which coaster was the thunder twist coaster revamp
see the video description for that
You should do the same process for scenarios from RCT3 and Parkitect (I don't recommend Planet Coaster, but you could try)