It’s amazing what ppl create in what is essentially an indie game and a bootleg mod, just imagine what they could do if they did a proper 2D grid RCT3 with a full budget and staff etc.
Judging by the in ride and scenery density, or even simply the in game time spent on this and other recent episdoes, you seem to be rather motivated with this series. Or perhaps you are just a perfectionist continuing to improve with increased time on his hands!
I think this is my favorite of this series yet! So much interaction not only between different rides but also the paths and guests - and the density of the park plus the beautiful building and decoration work make this park a place I'd want to go to! Thank you as always ✌
I really liked the condor clone you made. ( the ride that brings you up 3 stories and makes you spin ) I’ve only ever seen the one place have it in real life and it was at our local park so it’s nostalgic for me because I road it with my father when I was an infant.
Missed opportunity for a dual flume, when so many large theme parks used to have dual flumes - Six Flags Great America still operates it's 4-way flume IIRC! Wonderful park anyway - and I love the old-fashioned retracting shoot-the-shoots!
Thank you very much for the Boat Launch ride. It reminds me a lot of the Nautic Jet by Sunkid Heege, which i always wanted to built but never had an idea how to do it.
I could place a carousel, OR I could build one using hacks, elaborate reworking of the ride type, and multiple coasters. Why tf not I guess. OpenRCT2 is limitless
Yet another fantastic entry in the series. Really loved the color schemes and theming done throughout. Always looking forward to more! One curiosity I have is do you ever consider adding more manicured garden landscaping in area of the parks? Its something I always did on playthroughs but sometimes I get that it looks a little tacky or unrealistic
How did you expand the number of scenery tabs? I tried to do this in the Scenery Editor but it didnt work.... i still have a maximum of 21 Sceneries...but you have 30 o: I know that OpenRCT2 pushed the limits....but idk how to make it right
I think the Merry-Go-Around looks better with the Enterprise-Roof. But im not sure, what your rules are... if this ride had to be researched first or something. But thats just my 5-cent. I still like this park a lot. I wish, the fence (steel fence, not sure what its called in english) could do slopes like the wooden fence.
I'm sure I'm in the minority here... but am I the only one who PREFERS the grid lines stay active? I don't know why (it truly doesn't make sense) but for some reason, the landscape looks better with the grid lines. I think it's just a result of me being used to it... because these maps look SO WEIRD to me without grid lines. EDIT: Is there an advantage to making your walking paths wider than 2 or 3 squares? I've always been told that it's a bad idea, and maybe you're just doing it for looks... but I'm genuinely curious.
I'm just doing it for looks - doing paths wider than 2 tiles can mess up pathfinding if you do it for long stretches but in this park it wasn't an issue
It’s amazing what ppl create in what is essentially an indie game and a bootleg mod, just imagine what they could do if they did a proper 2D grid RCT3 with a full budget and staff etc.
Judging by the in ride and scenery density, or even simply the in game time spent on this and other recent episdoes, you seem to be rather motivated with this series. Or perhaps you are just a perfectionist continuing to improve with increased time on his hands!
I had a week off, so I had some time on my hands haha
I'm on Classic on my mobile. All this Open RCT shoestring stuff is like voodoo magic to me 😂
"I made that Coffee Shop that also sells Cookies. " I completely lost it at this point. Love your humor and your building.
Wauauw so impressive! I’m amazed again everytime by a park from this series!
I think this is my favorite of this series yet! So much interaction not only between different rides but also the paths and guests - and the density of the park plus the beautiful building and decoration work make this park a place I'd want to go to!
Thank you as always ✌
the fact you have 0 dislikes goes to show how quality this content is :) love it
Your skills never cease to amaze me, man
Thanks Marco!
I really liked the condor clone you made. ( the ride that brings you up 3 stories and makes you spin ) I’ve only ever seen the one place have it in real life and it was at our local park so it’s nostalgic for me because I road it with my father when I was an infant.
The boat launch ride was really cool to see, I have one near where I live and never seen anyone make it before in rct2
You make it all look so effortless! The slides at the start are especially impressive. And love the Himalaya ride too
Haha thanks! The Himalaya ride was pretty easy to build!
0:08 Uhh yeah that dingy slide with the loop that makes a jump. WHOA! I wanna see that rest of the track for that ride
For that you can check my Class Action Megapark series!
Missed opportunity for a dual flume, when so many large theme parks used to have dual flumes - Six Flags Great America still operates it's 4-way flume IIRC! Wonderful park anyway - and I love the old-fashioned retracting shoot-the-shoots!
YAY! I was wondering when you'd do White Water/Aqua park, just last week too :D
Blessed with another installment in this series!!! 🙏🏻🙏🏻
Thank you very much for the Boat Launch ride. It reminds me a lot of the Nautic Jet by Sunkid Heege, which i always wanted to built but never had an idea how to do it.
Once again, outstanding work!🔥
I loved this park when I used to play rct scenarios and I think this might be my favorite park you’ve done this series! Awesome work
Thanks! Glad you like it!
Loved the water coaster and river rapids.
That boat launch is so cool
Great park, one of my favorites in the series so far!
Thanks, it was a fun park to build!
One of the beautiful parks you ever made.
Just wanted to say thank you for all these great videos. Really enjoying this series
Glad you like them!
These are the types of parks i aspire to build, they’re so well made
Thats quick! Cool park DK!
Thanks Bram!
I could place a carousel, OR I could build one using hacks, elaborate reworking of the ride type, and multiple coasters. Why tf not I guess. OpenRCT2 is limitless
RIP Allison G. 😢(16:50)
Yet another fantastic entry in the series. Really loved the color schemes and theming done throughout. Always looking forward to more! One curiosity I have is do you ever consider adding more manicured garden landscaping in area of the parks? Its something I always did on playthroughs but sometimes I get that it looks a little tacky or unrealistic
I added a little garden in front of the observation tower - I just add them wherever I think it will look good!
make a tutorial on how to make a Zierer jet ski ride this park is so amazing
I wish I could make parks look this cool
Can you show how to build that Boat Splash in Tutorial Park? I've been trying to build one
I will eventually make one!
The coaster is cool, but I think it would have cool for this park to be purely water based. But I do like what you did
I found for the hole series the best park you build in this series very relistic go on next park will be.... :)
Thanks! Next park will be.. you will find out soon!
@@Deurklink I thought the other parks were very unrealistic but a still good idea was the Pockey park with the indoor park section.
My OpenRCT currently has an issue of trains glitching and disappearing while moving on the track. How do I fix the issue??
I love a superbob, you did a good job... for a noob.
Haha thanks
Friday complete!
Hey everyone!
Hi train ninja 21!
Hey train ninja 21 and everyone
Hi Nick!
Hey train ninja 21, Deurklink, and Nick
Hi Steven Stice!
My only complaint is the Disko Placement.
I feel like it cramps out the water coaster station...
Other then that, beautiful
Well, this is beatiful! Edit: I'm drowning! 🤯
Funny enough I just unlocked this scenario a few days ago
This is intense. I cant believe you deleted the dueling log flume!?
Sacrifices had to be made.
How did you expand the number of scenery tabs? I tried to do this in the Scenery Editor but it didnt work.... i still have a maximum of 21 Sceneries...but you have 30 o: I know that OpenRCT2 pushed the limits....but idk how to make it right
Have you tried updating the game?
Why do you use cookie stalls for the entrances?
I sometimes use them as operator huts, because i like the way they look
I think the Merry-Go-Around looks better with the Enterprise-Roof. But im not sure, what your rules are... if this ride had to be researched first or something.
But thats just my 5-cent. I still like this park a lot.
I wish, the fence (steel fence, not sure what its called in english) could do slopes like the wooden fence.
My rules are to try out new stuff! By the way I have never used enterprise rides for a merry go round, I have used them for swing rides though :)
@@Deurklink Git Gud at OpenRCT2 #118 ?
This wasn't you? :D
Enterprise roof for a merry go round.
@@FlashFoxBox That's me! But that's not a merry-go-round, it's a swing ride :)
Out of curiosity, how long do these parks take you to build on average?
They usually take 10-20 hours, depending on the map size and theme
👌
I'm sure I'm in the minority here... but am I the only one who PREFERS the grid lines stay active? I don't know why (it truly doesn't make sense) but for some reason, the landscape looks better with the grid lines. I think it's just a result of me being used to it... because these maps look SO WEIRD to me without grid lines.
EDIT: Is there an advantage to making your walking paths wider than 2 or 3 squares? I've always been told that it's a bad idea, and maybe you're just doing it for looks... but I'm genuinely curious.
I'm just doing it for looks - doing paths wider than 2 tiles can mess up pathfinding if you do it for long stretches but in this park it wasn't an issue
i still think it's lame that inversions on water rides isn't as much of a thing as it should be.
Maybe a canoe roll ?
OKAY LET'S GO