not to mention that the chaos dwarfs are the only race that actually reloads their guns as opposed to other races who take a shot and then... take a break mid battle before shooting again
Those little hand motions for the spotter of the Deathshriek are sooo good. The little shake of his hand as he makes a fist, the change in motions as they approach the correct alignment
It really is very small but amazing details like that I enjoy. As well as how the reload mechanic for the deathshriek has it actually come from a magazine and up onto the launcher from under the platform.
only thing i dont like is the taurus on the ground, it gets really derpy when it tries to target a single target, it jumps around and then has difficulties facing the target again, getting stuck in a never ending spin.
It’s because dwarves are naturally resistant to magic, so they hardly mutate at all and also keep their wits despite their worshipping of a Chaos god. The most that usually happens is they grow little tusks or horns
Dwarves are naturally resilient to choas corruption, so yeah they would be fare less insane than human and elves. Though in the larger lore they have so e prety wild shits running their streets, but yeah don’t expect a short chaos spawn.
Physically they're very resilient, even to chaos mutations. They are obviously just as psychologically vulnerable to the temptations of the Ruinous Powers just as every race.
PSA: Use the “reloading” mod if you want all of the races to have rifle reloading animations, it’s not nearly as fleshed out as the chaos dwarf animations but at least it’s something!
@@Lorgar64 oh nooo its not like CA never went and updated an older faction for free or zip-tied the huge update to a DLC which you dont have to buy to receive an update… Say whatever you want about CA but they doing great job updating the game.
@@TheBarser CA have admitted that a lot of the really neat animations i.e large vs large animations are actually done as passion projects by their staff. I hope they go back and holistically improve all the animations for the games, the community will love them for it.
This is easily one of the most impressive set of reloads I have seen in an RTS. Most games do not have very high quality reloads but this one is on par with Company of Heroes in it's detail and dedication to the animation.
My hope is that as we draw closer to the final DLC's of game 3 and therefore TWWH3 as a whole, CA will start releasing mini updates to build hype for the final DLCs by updating the old empire and dwarven artillery animations and other such things
What we expected animations for artillery to look like: What we got: artillery crews building a sand castle to reload their cannons, then clapping for emotional support (the cannon is really shy, it needs encouragement to shoot the target).
As others have said, there's an awesome mod (by Guv I think) that adds flavorful reload animations to all gunpowder units. We just need this detail with other artillery as well.
Patience, lads. I knew when the first game this is gonna take a while to get really good because the task of a game doing Warhammer justice on THIS scale is a monumental undertaking.
Something about the chaos dwarf covering his ears before the cannon fires is so funny to me. Of all the things to worry about in the warhammer world, tinnitus seems pretty low on the list.
Inb4 all the commenters who watched the tarriff video thinking they are clever by mentioning the scope being blocked. *nvm, no original thoughts to be found here
I really love the ogre reloading the main gun it's a shame they haven't made a more lengthy train version of the units. And that the mortar varriants are super buggy when firing, in addition to wierd confused unit pricing on the iron deamon vs the skullcracker, where the basic unit is more expencive than the more advanced one I hope CA fixes these pricing and main gun bugs
@@EveloGrave bro, ogres are so old of a species that the old ones found them there, but unlike the ones they created later on, the ogres never achieved a proper, functional, society. While their younger, much weaker, cousins of the same earth each has seized advancements, with nuances to each-other in culture, technology, architecture, spirituality and philosophy. For the thousands of years that ogres have been, not one has cogitated or meditated nature or improved his home beyond a cave or log house
Its not like they adding a whole race that had 1.5 models before that in potato quality and 10 pages of lore in total and half of those were about some stinky Nurgle guy going to the Empire… no no, just the few machines. And not to mention them constantly updating and improving whole game which actually 3 games in one when you think of it.
Now if only they could put the most minute effort into reload animations for Kislev and the Empire. It’s not like they haven’t made gunpowder reload animations at least four times prior to this
Ah yes, more effort went into the animations than the starting positions... Actually nah Chaos Dwarfs the one race DLC that actually makes things easier for their neighboring lords as opposed to what happened when you got greenskins and Skaven DLCs in WH2 where they were just unstoppable snowballs when you weren't playing them and gave less reasons to play Karl with every new menace you dropped by him
Dunno, i love the design and the crew motion, but i genuinely think they flopped over the "concept". In lore, all of these machines are cursed as all hell, unholy combinations of metal, steam and magic, usually possessed by demons, trapped by runes written in blood. This is perfectly shown in the Hellcannon, twisted and twitching, acting possessed and barely under control, but every machine of the chaos dwarfs is kind of like that, and that's not very shown, unfortunately. Hell, the Demon engine is a DEMON ENGINE, yet it's calmer than a steam tank.
Honestly CA just really keeps letting me down, they can clearly put reload animations in but instead choose to not cause tw warhammer has proven they can butcher the TW formula and people will buy it in droves
No animations for any artillery until now... And you expect us to be thankful? I love total war but man they just be slacking and it keeps getting worse
Old total wars had only human models to work with and essentially identical (but differently sized) cannons and etc, of course they could allow to really polish those 2 sets of animations.
Is it just me or is most of their artilery like....not that good. I did exeriments with Peasents. The Rocket (the one that goes straight up) doesnt do that much over all damage with either ammo. the Iron Daemon has pitiful range and does medium damage, a Organ gun does more honestly. The Dreadquake mortar slowly goes foreward for no reason and you cant stop it, if they removed that it would be top tier yes, but the sheer damage it can do to your front lines is bad. Magma cannons were the best of the Artilery honestly.
Deathshrieker gets waaaaaay better with campaign buffs. It does less direct damage for the trade off of a vertical attack (don’t need line of sight) and ok damage against SEMs. Iron daemon is for melee, although I would agree it’s not that good. Dread quakes are cracked. Put it on guard mode and it will only roll forward a few feet initially. And yeah magma cannons are pretty good. Kinda boring tho
@@AnimeRyker2001 Deathshrieker Rockets are not meant to shoot at infantry. It's the secondary mode that you should use when you don't have a proper target. They are meant to kill large targets with their primary firemode, which is EXTREMELY accurate and can wear down any big single entity during longer battles. It can shoot at the enemy artillery too.
I play these games to watch massive armies decimate each other for my amusement. I zoom in all the time. I can't play multiplayer though, my internet is too slow.
not to mention that the chaos dwarfs are the only race that actually reloads their guns as opposed to other races who take a shot and then... take a break mid battle before shooting again
Skaven do reload too. With their mortar and jezzail.
Ogor leadbearcher reload too
Good luck getting those old races updated too with no direct financial incentive
Hey, aiming your rifle for 5 full seconds before shooting every time gets tiring, you gotta pace yourself!
They've probably listened to feedback.
Those little hand motions for the spotter of the Deathshriek are sooo good. The little shake of his hand as he makes a fist, the change in motions as they approach the correct alignment
the only real problem is that when the weapon is ready to fire the spotter cant see shit
all of that just for them to miss a group of goblins LOL
@@crazynuki3959 probably explains why it's so inaccurate
@@crazynuki3959 If they angled the scope to the side a bit then it would have line of sight.
It really is very small but amazing details like that I enjoy. As well as how the reload mechanic for the deathshriek has it actually come from a magazine and up onto the launcher from under the platform.
They really knocked it out of the park with the animations this time around. Reloading for missile infantry, the detailed war machines... I love it!
only thing i dont like is the taurus on the ground, it gets really derpy when it tries to target a single target, it jumps around and then has difficulties facing the target again, getting stuck in a never ending spin.
At least one thing thats not a cashgrab, the overall content is awful for how much they want
I love how "normal" the chaos dwarves look compared with dark elves and human chaos factions.
It’s because dwarves are naturally resistant to magic, so they hardly mutate at all and also keep their wits despite their worshipping of a Chaos god. The most that usually happens is they grow little tusks or horns
Dwarves are naturally resilient to choas corruption, so yeah they would be fare less insane than human and elves. Though in the larger lore they have so e prety wild shits running their streets, but yeah don’t expect a short chaos spawn.
@@florians9949SHORT ???
Physically they're very resilient, even to chaos mutations. They are obviously just as psychologically vulnerable to the temptations of the Ruinous Powers just as every race.
“We have been reinforced by the Armoured Train”
Fire up the Iron Horse, boys!
[tiny dwarven train shows up]
PSA: Use the “reloading” mod if you want all of the races to have rifle reloading animations, it’s not nearly as fleshed out as the chaos dwarf animations but at least it’s something!
It also breaks ranged units with 3.0 rn. All animation mods seem to run the risk
@@sorain4248 does it really? How long has 3.0 been out (or is that just the chaos dwarfs update)? I swear it was working the last campaign I played
Now if only they had detailed loading animations for other units like men and dwarfs.
If we are lucky they go back and improve them
You already paid for them, so they won't.
Uhhh, akshually, Sir. Those are Dwarfs, just horny ones.
@@Lorgar64 oh nooo its not like CA never went and updated an older faction for free or zip-tied the huge update to a DLC which you dont have to buy to receive an update… Say whatever you want about CA but they doing great job updating the game.
@@TheBarser CA have admitted that a lot of the really neat animations i.e large vs large animations are actually done as passion projects by their staff. I hope they go back and holistically improve all the animations for the games, the community will love them for it.
Thanks to Tariff, I realized that the deathshrieks sight becomes useless once the weapon is positioned to fire. (It’s directly behind the missile.)
All except the rocket launcher crewmate literally has his scope obscured by the rocket in front of him XD
The guys on the last doodad can't see a single thing at all lmao
A dedication to symmetry can really sabotage a practical design. :P
This is easily one of the most impressive set of reloads I have seen in an RTS.
Most games do not have very high quality reloads but this one is on par with Company of Heroes in it's detail and dedication to the animation.
It does probably help that CoH uses real life vehicles/weapons. Let’s them either use footage or go to museums to see how they work.
I love when the cannon comes up and blocks the telescope guys vision. Good stuff though.
The ogre pyromancer at the mortar is just 👌
Other Total war warhammer 3 factions should have reload animations for artillery units like this
My hope is that as we draw closer to the final DLC's of game 3 and therefore TWWH3 as a whole, CA will start releasing mini updates to build hype for the final DLCs by updating the old empire and dwarven artillery animations and other such things
@@discipleofdagon8195 I bet if they do a dogs of war dlc they will probably update some of the imperial units.
@@JakeBaldwin1 spot on. When they add new animations for existing “human skeletons” they will also share those animations with all human models.
What we expected animations for artillery to look like:
What we got: artillery crews building a sand castle to reload their cannons, then clapping for emotional support (the cannon is really shy, it needs encouragement to shoot the target).
makes me wonder if they feed their firebelly pet with their greenskin pets
Laborer
Unpaid Intern
@@graljoffrewithoutanarmy860 Human... I mean.... Greenskin Resources.
@@anthonythibert7022 at least their Hashutite masters provide shelter and postmortem severance pay for their employees
their ranged hero animations take the cake for me personally, shit is cool and funny
I really enjoy the recoil most of the machines have, im suprises no one falls over haha
As others have said, there's an awesome mod (by Guv I think) that adds flavorful reload animations to all gunpowder units. We just need this detail with other artillery as well.
The fact they took a year since WH3 release for Chorfs is completely justified with these animations
Patience, lads. I knew when the first game this is gonna take a while to get really good because the task of a game doing Warhammer justice on THIS scale is a monumental undertaking.
Great attention to detail
Stuff like this is what really makes you notice the quality level between old and new races. Old races artillery barely have any animations at all.
This tingles my inner Iron Warrior.
0:04 What is he lookin at?
Something that's no longer there, whatever it was.
0:27 That poor Ogre probably hasn't been fed in 2 hours.
GW: giving Chaos Dwarfs animations vs
GW telling modders to handle simple Gun reload animations for every other faction
За 1200 часов почти ни разу не приближал камеру к юнитам ... пожалуй с этого dlc начну О-о
And then they blow up in two frames
These things really are so pleasing to watch!
Meanwhile Dwarfs just dig under the cannon between shots.
Remember when all units in a total war game had reload animations? I do. Miss those days.
What is the first one looking at with the telescope? He can't see through that missile. But it looks cool.
I imagine he's just measuring the distance n just visualizes his target in his head after that.
Don’t need to see after you get the distance/ heading and the tube comes down before the missile hits so you can still gauge your accuracy.
(except their death animation) :DDD
ye that is pretty basic
*instantly explodes*
That bloom is eyerape.
Something about the chaos dwarf covering his ears before the cannon fires is so funny to me. Of all the things to worry about in the warhammer world, tinnitus seems pretty low on the list.
Inb4 all the commenters who watched the tarriff video thinking they are clever by mentioning the scope being blocked.
*nvm, no original thoughts to be found here
meanwhile handgun reloading animation is too much work
Apparently not for the chaos dwarfs. Hopefully they go back and improve the old races aswell at some point
I really love the ogre reloading the main gun
it's a shame they haven't made a more lengthy train version of the units. And that the mortar varriants are super buggy when firing, in addition to wierd confused unit pricing on the iron deamon vs the skullcracker, where the basic unit is more expencive than the more advanced one
I hope CA fixes these pricing and main gun bugs
wait how does that guy on the rocket scope at the beginning see? the scope looks right into the rocket lmao
I keep going crazy imagining the Astra Militarum loading shells on a basilisk or reloading a MG on top of a Leman Russ.
Look at all them Charlemagnes
Not on very low graphics they don’t, but hey it runs and that’s all i need
I like how I can't recruit these until turn 100. Awesome!
One of the best animations in the game
These guys are the steampunk faction in Warhammer now that I come to realize
There are multiple contender for that title. Skaven and regular dwarfs can also be considered steampunk.
if steam = the harnessed power of satan than yeah kinda
Eh, skaven are more warppunk
Empire has literal steam tanks
They are literally Dieselpunk
0:22 - Strong Bad has _not_ aged well.
Meanwhile in Cathay they just make rude gestures to the gun to... coerce it to reload itself, i guess.
The Grand Cathayan Air Force won't be for show in due time.
As a steam engine and train enthusiast this entire faction is like crack
And yet gun units don't even have reload animations.
0:00 wow what a fail
grabbing not by the handle but by the gold metal decoration, hahahahaha some 3d artist is crying
The engineer said this was the brake!
Are you sure??
Absolutely beautiful
They look so assyrian, love the inspiration in older cultures
The Dawi-Zhar MIC in a walnutshell...
The first one was a wtf for me. It looked like a 90 degree angle. The others are just fine, based industrial steam punk
It goes down a little bit before firing, still pretty high tho
@@DARKKNIGHT-cz2hh very high
Finally someone made it
Reload animations? ... ... god damn ... how far have we fallen that I am excited about reload animations...
I wish artillery crews in total war games would work like their life depends on it
Top tier alright, but I think that gun wagon thing (0:11) has a bit too much recoil or not enough structure in the barrel mount.
:( using Ogre Firebellies for the Dreadquake Mortars makes me so sad especially after seeing the whip scars on their backs.
Ogres deserve everything bad to them
@@ttterg6152 "That's just like, your opinion, man."
Ogrrs are great.
@@EveloGrave bro, ogres are so old of a species that the old ones found them there, but unlike the ones they created later on, the ogres never achieved a proper, functional, society. While their younger, much weaker, cousins of the same earth each has seized advancements, with nuances to each-other in culture, technology, architecture, spirituality and philosophy. For the thousands of years that ogres have been, not one has cogitated or meditated nature or improved his home beyond a cave or log house
@@ttterg6152 i think its because they dont need it, being as strong and resilient as they are.
@@MrVlad12340 they absolutely need it when they are one good strike away from annihilation
The Chaos dwarves make the best weaponry Hashut be phrased
A spotter on deathsrieker rocket at one point before firing is looking at the rocket itself. How do they aim then 😂?
WHOA THEY MOVE THEIR HANDS AND PULL ON LEVERS THIS MAKES THE DLC TOTALLY WORTH $30 BASED CREATIVE
This but unironically
It’s 25$, calm down
Lol take a chill
Its not like they adding a whole race that had 1.5 models before that in potato quality and 10 pages of lore in total and half of those were about some stinky Nurgle guy going to the Empire… no no, just the few machines.
And not to mention them constantly updating and improving whole game which actually 3 games in one when you think of it.
@@MrVlad12340 did you get paid for that post? Shameful regardless.
Видео в 2 часа ночи по бишкекскому времени в 24 апреля
Meanwhile gunpowder infantry still just stands still and looks inactive while "reloading"
Now if only CA would fix their gunpowder units. They have been bugged since 3.0 dropped.
Well what do you expect? Dwarfs aren’t some namby pamby knife ear whose limbs are skinnier than the twigs that they call swords
They animate this, but they can't animate guys reloading their rifles or dwarves reloading their canons?
I don't think they would need covering their ears
Sure as shit should have, costing what, €25?
That is freaking cool lol
It’s amazing, but I am still sad most gunpowder and artillery units in the game will probably never get reload animations
Now if only they could put the most minute effort into reload animations for Kislev and the Empire. It’s not like they haven’t made gunpowder reload animations at least four times prior to this
but the blur is still fucked up
Железный капут
spoiler for new ww1 game from total war?
Ah yes, more effort went into the animations than the starting positions... Actually nah Chaos Dwarfs the one race DLC that actually makes things easier for their neighboring lords as opposed to what happened when you got greenskins and Skaven DLCs in WH2 where they were just unstoppable snowballs when you weren't playing them and gave less reasons to play Karl with every new menace you dropped by him
Could be better. There are some clipping issues and worse, the binocular guy can't see anything when the rocket goes up
Dunno, i love the design and the crew motion, but i genuinely think they flopped over the "concept". In lore, all of these machines are cursed as all hell, unholy combinations of metal, steam and magic, usually possessed by demons, trapped by runes written in blood. This is perfectly shown in the Hellcannon, twisted and twitching, acting possessed and barely under control, but every machine of the chaos dwarfs is kind of like that, and that's not very shown, unfortunately. Hell, the Demon engine is a DEMON ENGINE, yet it's calmer than a steam tank.
It's the minimum for the price
They better have ….what is it $30 dlc and the main game is $60 boy they got you kids good
Do you like the bullet animations? I think many models are so over the top silly, but maybe I'm wrong.
It's not that they have top tier animation, it's just that they have animations...
Honestly CA just really keeps letting me down, they can clearly put reload animations in but instead choose to not cause tw warhammer has proven they can butcher the TW formula and people will buy it in droves
except when they die...
Any Hammerite enthusiasts?
Still not worth 40 bucks aus
They can make those but muskets are too hard? (For sure there was no reload animation)
This is were all the extra price increase went, my fellows. How many charlmanges is THIS!
Well its not their fault historical games post-Shogun 2 sold so badly they almost died as a franchise.
Inbefore these animation will desync with the coming patches as the faction inevitably gets balanced into obscurity.
They look like the gimps in my BDSM dungeon
Bro this is shit all other factions better be getting the same treatment this faction blows every other out of the water its sad
No animations for any artillery until now... And you expect us to be thankful? I love total war but man they just be slacking and it keeps getting worse
"Top tier" these should have been in the game since the first one ffs. If older total war managed it...
Old total wars had only human models to work with and essentially identical (but differently sized) cannons and etc, of course they could allow to really polish those 2 sets of animations.
@@MrVlad12340 its simple, greed
Is it just me or is most of their artilery like....not that good. I did exeriments with Peasents.
The Rocket (the one that goes straight up) doesnt do that much over all damage with either ammo.
the Iron Daemon has pitiful range and does medium damage, a Organ gun does more honestly.
The Dreadquake mortar slowly goes foreward for no reason and you cant stop it, if they removed that it would be top tier yes, but the sheer damage it can do to your front lines is bad.
Magma cannons were the best of the Artilery honestly.
It's just you
Iron Daemons more meant to be used like a steamtank, not pure artillery (Shoot in, then run over the enemy)
@@emetanti oh.... but what about the Death Rocket?
Deathshrieker gets waaaaaay better with campaign buffs. It does less direct damage for the trade off of a vertical attack (don’t need line of sight) and ok damage against SEMs.
Iron daemon is for melee, although I would agree it’s not that good.
Dread quakes are cracked. Put it on guard mode and it will only roll forward a few feet initially.
And yeah magma cannons are pretty good. Kinda boring tho
@@AnimeRyker2001 Deathshrieker Rockets are not meant to shoot at infantry. It's the secondary mode that you should use when you don't have a proper target. They are meant to kill large targets with their primary firemode, which is EXTREMELY accurate and can wear down any big single entity during longer battles. It can shoot at the enemy artillery too.
Top tier shilling...but...I agree. They're quite good.
...these are good? i swear i feel like dawn of war 1 has better animations
Whats the point? when was the last time you zoomed in on your units lol. Good way to get flanked a not notice it.
Every little bit is appreciated. Plus if your worried about getting flanked, just turn it on slow mo.
I play these games to watch massive armies decimate each other for my amusement. I zoom in all the time.
I can't play multiplayer though, my internet is too slow.
During drycha’s quest, I often zoom in on my manticore or hawks when they’re tearing waywatchers to shreds
@@Samagachi I have like 400 hours i don't even know what most of my units look like.
Lmao, shut up. The point is it's a cool set of details if you take the time to view them.
Yeah you can have some animations....FOR MONEY!