The Brutii stand out not just because their starting position gives them access to rich cities and wonders, but also because of the trade mechanics in RTW. Naval trade was ridiculously better than land trade, and in RTW, ports would automatically trade with nearby ports. It was therefore better to have many ports close together, which is why Greece was the breadbasket for the Brutii.
@@josephharrison8354 Taking athens first is a priority playing as the bruti 1 Take athens 2 take sparta 3region with statue of zeus 4 dont forget to build traders 5 crush the macedonians 6 take Thermon 7 you should now control greece financially you should now be on easy street forever 8 take Rhodes 9 then move inland and take on pontus
If you wanna talk about trade scippi are better then brutii as Carthage is the biggest city next to Rome in the start of the game. But I am die hard julii
I came up with a couple. Here's a quick list: - Top 5 agents across all total wars (in terms of effectiveness and usefulness) - Top 5 worst agents - Top 5 most difficult historical battles across all total wars - Top 5 total war songs - Top 5 most useless units across all total wars - Top 5 underrated units - Top 5 most difficult starts across all total wars - Top 5 favorite features in total war franchise - Top 5 missing features in recent total war games - Top most annoying things in the total war franchise
Assasins gotta be top best. I'm currently playing a rtw bi game and already killed off the huns and vandals by using a combo of bridge defense to defeat the hordes and at the same time used 3 assasins to kill the heir and king. *Its not even 380AD* lol Edit: Playing as wre on hard/hard
I dont remember which agent it was in Fall of the Samurai, but they can incite revolts really easily. Basically when you get those 5 agents you can destroy all the other factions by turning them to rebels. Very damn effective. As for songs, Journey to Rome part II, Warrior March, Mobilize....Top 3 at least. Divinitus is not bad either.
5. Great Britain. Empire: Total War - Best starting location. - AI rarely invade. - Strongest fleet. Good Army. - Incorporates 13 colonies. 4. The Turks. Medieval II: Total War - Starting location one of the easiest and isolated. - Can take out Byzantium early. - No natural enemies. - Can capture Jerusalem early. - Strongest starting roster. Horse Archers and huge variety of mercenaries. - Have Jihad mechanic. Call it whenever you want. 3. Clan Oda. Total War: Shogun 2 - Ashigaru. Cheaper and better than other factions. - Can expand or pummel anyone that attacks you early on. 2. Rome - Brutii. Rome: Total War - Starting position better due to richer settlements. - Overall wealth and conquest potential slightly better than other Roman factions. 1. White Huns. Total War: Attila - Spet Xyon Light Bow Cavalry. 70% missle block ratio.
What about New Spain? -Spread deadly disease on contact with enemies -Muskets and canons vs peasants -Randomly spawn large allied armies -Has an island capital which enemies literally cannot reach
@@JerkyMurky HRE is weak as shit gets ass whoped in almost all campaigns on hard or very hard. England is good earlly but hard and very hard you are constantlly in war with spain and or denmark. But its still eazy after you get tge hang of it
@@notsogreatcourier9536 I know this is two months too late, but its because the game registers wales and ireland as neighboring territory due to sea tiles (its also how they get the ai to be interested in the new world if you were curious). If you throw out alliances everywhere early game (seriously any catholic nation that wants one) and ask for constant crusades (which fun tip, any crusading units get exp and add additional funds/relations to your rewards for completing a crusade regardless of how long they've been on crusade. So if you know youre going to take the target, you can get free exp/chivalry for literally all your units by having them join the same turn you take the target.) and update the garrisons there, the Portuguese won't bother you too much.
@Junius Argonon I didnt mean its Hard if you abuse ally in the game. AkA you can preety much do HRE if you ally Denmark/Poland and Venice and papal states. The game becomes to eazy. You can also ally French and Milan tho they will betray you later on. It also becomes eazy. But if we do not abuse this diplomacy crap in games then it can be challenging. I mean I went throu entire campaign alowin my ai to build and recruit as it wants on hardest dificullty.
On RTW 1 playing the Scipii I think you can take Syracuse straight away and then when the Greek Diplomat there offers a ceasefire, you invariably in my experience can get Pergamum in exchange. Not sure if anyone has had anything similar but it works every time for me. Have been doing it for years and years - gives you good access potentially to wonders and the eastern portions of the map quicker
My personal most op faction has to be venice in mtw2 tbh. One of the richest cities in the game as a capital, stradiots are the most op cav unit, venetian heavy infantry in vanilla are the best heavy infantry in the entire game, only other unit that has a chance against them in a 1v1 is dismounted conquistadors, and that's only if the venetians are unabel to charge them. They also have pavise crossbows, some of the best archer units in the game and lategame they also get musketeers. And ofcourse they get italian militia units so all their towns are protected well by actual good units that have free upkeep that will let you dominate the early game vs almost all other factions aswell.
Venice were always a favourite of mine... difficult to deal with Milan and sometimes Hungary. But a very powerful nation with good ability for merchants.
yeah venice is really good but in my experience i always get attacked from all sides by naples hungary milan HRE and even the byzantines, just to name a few
Imho: 1) Ottoman Empire (Empire Total War) 2) Eastern Roman Empire (Total War Attila) 3) Western Roman Empire (Total War Attila) 4) Republican Tsu (Fall of the Samurai) 5) Republican Aizu (Fall of the Samurai)
@@lionelhutz5137 Portugal isn't that hard, just gotta be very quick with rebel settlements ignoring bordering ones right away, and consider waring with both Leon and Moors with Argonese allies. All in all though Portugal like Leon has access to some of the best units in the game, and they can roll over Leon pretty quick with a little help with Argon.
In Rome 1 TW I conquered the whole world with one stack of Seleucid Scythed Chariots. I was myself surprised, amused and scared of my own power while wrecking entire armies suffering casualties as high as 2-3 units. Elephants would die, Spearmen and Phalanx too when taken from behind. As long as you run over the enemy and don't attack directly they are absolutely unstoppable. You should try them.
Facts, my favorite tactic was to take the charriots to go head on into the romans, and when they were dispersed by the charriots, the pikemen would rush in and cause a massive panick in the roman line, so the cavalry mopped them up. I only took like 100-300 casualties per battle.
Defeating an entire spear stack with the starting alani cavalry in attila, is a pretty amazing moment. I'll have to try the bow cav death stack sometime.
I was immediately thinking of the Suebi Champions when you came to the last one, lol. Me and a friend played a Suebi vs Ostrogoths game. He managed to setup better on the campaign map and had the upper hand, but I won almost all of the major battles because of these guys. It's the best sword infantry in the game, can deploy in the neutral zone and has relatively cheap upkeep. He did win the game eventually because his eco was so much bigger (he had both the ERE and the Sassanids as vassals), and he won the naval war and started to break my economy by attacking lightly defended settlements.
You'd be surprised by how easy it is to play the marathas in empire. Mughal empire is your only opponent and they crumble almost immediately, huge cash reserves from owning India, enough that you can pay off the brits and dutch when they come along, which never seems to happen until very late game.
In Empire vanilla the Maratha AI always defeats the Mughals and they own all of India then they start steamrolling the Ottomans and Russians, and by that point they're unbeatable by other AI factions.
Shimazu clan is easily the best faction in Shogun 2 and should be on the list instead of Oda. Isolated position, weak neighbours, you can take most of the trade nods very quickly and create superior samurai only armies.
Nope. Satsuma is not as rich as Owari (even though you start with a blacksmith, which is always a great plus), their clan bonuses are shit tier compared to those of the Oda, and they lack the blobbing potential of the Oda in the very early game. Don't get me wrong, though: the Shimazu are one of the strongest factions in the game, due to Kyushu being the best starting position you could ask for, but they can't compare with the Oda. If I had to rank them, I would say they take the 4th place on the list, preceeded by the Otomo, the Ikko Ikki and the Oda in this order. P.S. I know what you are saying: "But the Shimazu have cheaper and stronger Katana Samurai!". Yep, but any unit other than Yari/Bow/(Loan sword) Ashigaru and Light/Yari/Katana Cavalry is wasted money (and time!) in this game. Not to mention the fact that the Oda can field two Yari Ashigaru for every Shimazu Katana Samurai for about ~25% less upkeep cost, or 3 Yari Ashigaru for every Shimazu Katana Samurai for ~25% more upkeep.
@@SorenToKeiran-Murasaki I still think I disagree because you aren't factoring how close the Shimazu are to the trade nodes, or the province specialties of Kyushu, which honestly makes the argument about cost efficiency obsolete. So long as you rush out trade ships, you are pretty much guaranteed 2 incense and 1 silk node off the bat. Fighting for control of Kyushu is easy as well, and once you own the entire island you really cannot lose the game as you have pretty much everything you need to be economically and militarily successful, with 2 naval tradition towns (Red Seal Company gives you even more money), fletchers, warhorses, a blacksmith, and even a philosophical tradition town to top it off. You can also nab the cotton node by this point as well, meaning you control 4 of the 7 trade nodes right off the bat. Honestly, their position alone makes it so they don't even need faction bonuses. Of course, most of these apply to the Otomo as well.
I like HRE in medieval 2, they have access to the north and south of Europe, meaning you can expand very quickly early on and stretch thin so you can have some fun. They can basically strike any direction you want, and the neighbors are very variable as well. Although their units are mediocre.
Pretty rare to see Legend totally completely blown away by a unit so much that he considers it blatantly OP. I agree when I saw them, I remember thinking there has to be something wrong. Am I seeing something wrong here? Do I recruit them and does it somehow come back to bite me in the ass because I missed something? And then that ends up screwing my campaign? Holy shit they're powerful, how the heck are they powerful. But Legend, honestly this is, to me, the faithful representation of how massively powerful the White Huns were. They were the masters of the spear and the bow. Accurately depicts the need for LESS static formations because cavalry could be just that good in melee AND in shooting. Kinda what the Bucelarii shock cav unit from Roman expedition TRIED to be. And failed
Top 5 most interesting factions? Interesting meaning most enjoyable campaign start location, most interesting army compositions, most interesting faction mechanics, for instance.
For my opinion Otomo They the only clan to be crhistianity at first, the only clan that upgrade your matchlok unit, already have nanban trade port at start, start at Kyushu who has near 5 trade note so you can train trade ship at start and take every trade note that Will boost you economies even after you get realm divide effect
At the beginning you said you took into account how well the AI does with them. In that case, you should have included Egypt from RTW. AI Egypt always manages to become one of if not the biggest faction (apart from the player) almost every single game. They are extremely rich and they pump out full stacks like nothing.
True, but most of the units they produce are lower-tier infantry that would be more at home in the Bronze Age than the Hellenistic Era - they easily dominate the armies of the east (which are built around light spearmen and archer cavalry), but fail very hard against anything that's well-armored (like Roman legions or Greek hoplites). For those reason, I can see why he chose to exclude Egypt.
Great Britain never had as good natural resources as other nations, which is one of many reasons why they felt a need to conquer and set up colonies all over the world. I suppose if your aims were simply to be well fed though, it's a good land for that
They're an island. As you see with WW2 all they could do is barely stop German Luftwaffe from wrecking them. If Hitler didnt have to worry about Russia, Hitler would have taken Britain but as I said, Russia was a bigger threat and England only has coal and some metals. Not worth the fuel or the men to take it.
Germany had no way to invade Britain really. The Kriegsmarine was always outclassed by the Royal Navy, and after the Germans lost a large portion of their navy during the invasion of Norway and the attacks by the RN during the Kriegsmarine’s return home any capacity for a naval invasion was gone. The British could not invade the mainland until they received American reinforcement and most of the German troops were in the east, but the Germans were just as powerless to invade the isles.
The White Huns are by far my favourite faction of any TW game. They would be even if they were not that overpowered, but being so f***ing strong at what I like to do certainly helps. ^^
7:25 when I play as the scipii i try to throw a little army together in sicily and throw them on a boat to crete, then i use that as a foothold to take greece. the sooner you can cut off the brutii's expansion the better.
Spet xion archers are amazing. I always use them, always, no matter how I build an army, there's a Spet xion somewhere. They're fast, they hit hard, they endure, they're good in melee, they're just fucking great
@Frits Hell yeah in auto-resolve they wreck shit In manual battles they wreck cavalry so they are indeed easily one of the best units so sub to me already
@Frits Haha fair enough but that's actually bait for others too, they usually see the channel namre and sub to it, sometimes they don't see the name and you have to...make them see it :-D Tiny-channel tactics :)
For a bit of an honourable mention for Medieval 2 The Danes, whilst probably not on here mostly due to starting position (one city, although close by to Stolkholm, which is one of the best money makers in the game outside of the huge ones, which, I might add, are all on the Mediterranean) But what they have going for them, Norse Archers, basically the best early game unit, they can tear through so many early-mid game units with ease and on the walls in a defense they're friggin amazing, and, to top it off, they have melee attack of 11 with defense of 16 I believe it is which means they are some of the best melee units the danes have in the early game The danes also get Norse Axemen and Norse Swordsmen, which are both amazing, and they just get a lot of amazing quality infantry, so amazing, that, like I said, their archers are also they're infantry
What about Lothern from TWW2? I feel like they're one of the strongest factions, because of Tyrion, which is possibly the strongest duelling LL (Especially with Sword of Khaine, which he gets pretty much every time), their army comp, upkeep reductions etc. Thoughts?
I rather say the dwarves. They have the best units on the start and can easily steam roll their neighbours. I always see dwarfs get huge in the campaign.
@@thedeviousgreek1540 ayy that extra raze money is insane. Honestly i dont how people mess up, norsica is easy to beat up the early dwarves are outclassed, kislev maybe with their ranged cav, but by the time all of norsica is razed or subjugated its game over for them.
Personally I would have put Rome from Rome 2 at nr 2, since not only do they start in a rich location but only have to deal with a very easy war with the Etruscans and is able to use units from multiple factions in the form of Auxiliary making them extremely versatile and having the best sword infantry in the game is also a big advantage
In my opinion the Egyptians in Rome 2 the strongest faction in the game. I never lost a battle with them, even when i was completely outnumbered by Romans. Romans are often considered the most powerfull faction in rome 2 but with egyptians you beat every unit of the with ease. Praetorians will lose every time against egyptian Pikemans. The elefants will crush every horse and Infantery unit. Sometimes you kill 500 men with one elephant unit. But really in conclusion i think egyptian pikeman are the strongest unit in rome 2 especially in sieges as defender. Invincible!!!
In Rome 1, the Pharaoh's bowmen are the best unit in the game IMO. They will go toe to toe with an urban cohort in melee (only slightly losing), and are easily the game's best archer unit.
TLDR : Chosokabe >>> Oda Could I throw in my suggestion? For Shogun TW, I would say Chosokabe would be the strongest for a few reasons : their home territory is on the middle island, which is easy to conquer, and defend since it is isolated, and they have rather quick access to the trade routes and the possibility to establish a good fleet to control the waters in the middle and S part of Japan, allowing for invasions and trade. They have a farm bonus which is nice since it adds more income. But the most important aspect would be its archers. Since Feudal Japan has no shields (for a debatably good reason), pretty much all troops (unless they upgrade their armour) are rather vulnerable to archers, and since theirs are a little above the rest, both samurai and ashigaru, they are pretty good in attack and monstrous in defence. There was one case where 2 full armies invaded one of my castles which had an army predominantly made up of archers. It was a one sided slaughter since by the time they finally reached CC they suffered huge casualties. A good tactic to secure good cities and resources would be to first conquer your island, then the island to the left, and then start moving from the Southern tip of Japan all the way up. You could have about 1/3 of mainland japan + the 2 island before the Shogunate declares war on you. And since most trade routes are to the left side of the map, you will have monopoly on most of them. As for the Oda clan, they have NEVER survived 20 turns in AI, and their position makes them assailable from 3 sides. They would have to conquer everything to the right before considering moving towards the capital in order to not be sandwiched. And ashigaru, cheap and many as they are, fall really fast vs samurai archers.
I really like them too, I love going 'ranged heavy' with my army compositions because i'm more of a defensive minded general anyway, and I like to think of my casualties as more than just a number, so 1)I rarely fight open battles 2) I like using almost all ranged units, both archer and artillery, in order to decimate the enemy with artillery first, meaning i can severely thin out their own archers first and only when i feel confident i have them taken care of do i use the rest of their ammunition on the best melee units... then i close in the (mass of) archers (usually the peasant ones first so they can firstly focus down any remaining ranged units, whist they soak up their damage, before I let the samurai archers kill all the armoured targets) I let them all empty out their quivers and by then only a few units that can bring more than 10 men to stop me from taking the castle remain, so i send in my 2 melee units bostered by the archer samurai to wipe them without a sweat Average battle result: they lose the whole stack+ garrison, I lose maybe 100 guys. Before anyone asks, yes I do love England in Medieval 2 :P
I know that it's significantly older, but I was surprised that shogun 1's hojo clan wasn't on the list. The largest reason why is that unless you are directly able to resist their growth, the AI will dominate their neighbors 95% of the time. They will then use their ability to quickly turn provinces into troop producers with their castle bonus. This allows them to blobs stacks at an insane rate drowning the rest of the AI and eventually the player in an unstoppable tide of men. I thought this list was great fun to watch. This is just an occurrence I was expecting to make the list.
In Empire Total War, the Maratha Confederacy was really easy too. You're quite isolated and their only serious opponent, the Mughal Empire, has mainly trash units with no very advanced technology military-wise.
@@R3adybreck and I do take it into consideration. I can't fix up this video but I can try something different next time. Its always a work in progress to make my content better.
Surprised the High Elves don't make it on there. Ulthuan is practically unassailable once you secure it, they have virtually anything you could want as a unit, those units are all really good at what they do (absurdly so even), they have access to great heroes and great magic, they have great trade mechanics and get massive trade bonuses over time (almost all settlements can produce trade goods or boost trade value). I mean, your tier 3 barracks unit is an archer/spearman combo that means you give up almost nothing in having them! They have great light cavalry, great horse archers, great heavy cavalry, three types of dragons, dual-purpose siege weapons, chariots, all sorts of amazing specialty infantry...they're just Good. You have to TRY to lose a campaign with them.
Another sweet video and loved the demonstration at the end. But there was a weird glitch thing going on with your screen during the video...not sure if you noticed it.
Wish this was a top 10, 20 or more! You could do it...just break it into 3 so you get those sweet sweet views. There are so many options. Just discovered your channel, btw. Great work! Didnt know I needed it but I did.
I do like the throwback unit cards to BI. 'S got me thinking about an horde right now giving chase in the warpath. Too right and a marvelous video Legend, cheers
Please best 5 Total WAR DLC :) And an advice would you buy Warhammer 1 or 2 :) I own every game and DLC nearly till WH 1. But I can t decide which one should I get, plus which DLCS :)
Neither unless they are at least 50% off, as you are buying half a game. The amount of content cut for DLC is criminal - base game WH1 you can only play as 4 factions, each with chunks taken out of their unit roster for DLC purposes. If you can find them for at least 50% off, buy WH2 first, as it is basically slightly better in every way (other than optimization - expect ludicrous load times if you don't devote 50+ gb of SSD to it).
I highly recommend getting WH1 and WH2 and play the Mortal Empires campaign. For DLC I always prefer to get the lord packs first. I'm a completionist that way. I like to have every lord and regiment of renown of each race first.
make top 5 total war cheese tactics like using 10 skaven warplock engineers so your death globadier have like 600+ armor piercing missile damage while running faster then most cavalry
As far as Medieval 2 powerful factions go, I strongly disagree with both the Turks and England. The Turks are far from being new player friendly, if that was what you were going with, nor have the most powerful roster at any point in the game. Yes, the Turks have a powerful early army with their horse archers, however their horse archers are weaker than what the Byzantines have early on and contrary to your statement you can't really afford to leave them alone early on as they will come after you very soon. Similarly allying Egypt isn't really an option as AI diplomacy in the game(and basically all other Total War games too) is pretty awful. Moreover especially when it comes to new players' perspective as the Turks you have to deal with both Crusades and the Mongols+Timurids which are incredibly difficult to handle unless you are knowledgeable enough in the game to know how to abuse the terrible AI despite overwhelming odds. England on the other hand, while being safe, doesn't really have easy expansion options as expanding into the continent puts you in instant contention with some of the most powerful AI factions in the game: France, Spain, HRE, etc. Also England's roster just isn't that good, only the Longbows are but even those aren't nearly as powerful as they should have been and are basically outclassed by Pavise Crossbowmen. There are many factions that could be considered as the strongest in Medieval 2, depending on your criteria. Spain is a pretty easy faction to play, Jinettes are incredibly powerful early on, much like the Turks' Horse Archers, but unlike Horse Archers remain useful for the entire game thanks to their armor piercing javelins. While they don't have as much empty lands to expand into as the Turks their neighbors in Iberia are pushovers. Also Jinette spam on its own can basically win you the game as you can roll any AI nation over with it with ease. The only obstacle would be the Mongols/Timurids but than as Spain you really don't need to fight them to win. Also economically Spain is in a very rich area and has easy access to the best resources in the game: gold and ivory by going south into Africa after crushing the Moors. Also Spain's unit roster is simply amazing. Early on they have the above mentioned Jinettes as well as some dismounted skirmishers which are pretty decent in their own right and the typical assortment of Christian knights. Later on they have access to Musketeers(which most nations don't), the Tercio Pikemen which is the best in the game(for pike and shot formations), the best infantry in the game: Conquistadors(albeit in limited supply), Sword and Buckler Men which are surprisingly powerful and of course dismounted Chivalric Knights. Their cavalry is typical European so basically the best along with many other nations, and they also have solid gunpowder options to boot. Oh yeah and they have the best ships in the game too if that's your thing. Portugal is a close second to Spain sharing most of the same units though their unique Arquebusier unit is rather wasted as it's worse than the Musketeer in its primary functionality. Also their mounted and dismounted Portuguese Knights(which are basically the same as the English versions, speaking of England) are just worst than the regular Chivalric knights due to the 2 handed bug. If you were to take ease of play, especially for new players, out of the equation and only look at unit rosters than I'd say Russia gives Spain a run for its money. This is mostly thanks to the Cossack Musketeers being the best Musketeers in the game and access to the best gunpowder artillery options in the game. Early on Russia has cheap weak(yet still OP against the AI) horse archers much like the Turks and dual purpose infantry which are solid enough. The main issue with Russia is its starting lands which are very poor and though expansion isn't particularly difficult the surrounding area is also pretty poor, so it will take a while until you can conquer some actual rich cities. Also Russia will eventually have to contend with the Mongols/Timurids unless they can incredibly lucky to have none of the waves spawn near Sarkel, though to be fair Russia's roster is the best suited to beat the hordes as Cossack Musketeers backed by some powerful artillery makes mincemeat out of anything.
I remember noticing spet xyon just as the white buns rolled out and beating tagmata in 8v8 melee fight with them. Then I watched meridius' video on them. After that one CA couldn't convince anyone that they care about balance in Attila.
Wonder if you could do Top 5 Total War Factions for First Playthrough. This is about factions in the series that are not necessarily the strongest overall, but have the easiest start yet remain strong throughout the campaign. Examples include Great Britain from Empire: Total War, Rome from Total War Rome II, Dwarves from Total War: Warhammer I and II (the old races campaign), Cao Cao from Total War: Three Kingdoms, and the Shimazu Clan from Total War: Shogun 2. I haven't put them in order and you might not think that all of them are the factions for first playthrough to be involved in the top 5 list but these are just examples.
The same thing was true for the Sassanids in Rome Barbarian Invasion. They had cataphracts which were insanely powerful and could even walz through spearman head on because they were so well armored, but they ALSO had bows and could kite/weaken everything before even having to engage in melee. I think I conquered the entirety of the Eastern Roman Empire with one general and four of those cataphract units (yes, General bodyguard was also cataphracts with bows).
Once I got used to the Spet Xyon spam, everything just changed. I guess I got you to thank for that. Watching your campaign as the White Huns helped a lot. So thanks!
I destroyed the sassanids while they are the strongest faction and their hundred of puppets easly with white huns. It was the easiest campaign I played ever.
@@byldrm7517 Yeah I’ve never seen such an easy campaign that is SO ENJOYABLE. Usually for me, easy campaigns become boring quickly. Not with the white huns tho. Loved every second of it
Not to mention that Oda starts in a province with very fertile soil which gives mad income, especially if you destroy the yari dojo, and build a market+metsuke
#4 selection is a big "if" for newbies. Once the mongols arrive around 70 turns in, if you are unprepared they will smash you. They pretty much always try and conquer Anatolia or further south regardless of the provinces overall wealth
Pretty good video, but at the end for the White Huns (?) you should have had your explanation transposed over the battle you would fight with them, possibly sped up a bit. That would save time, since the video's running long, and balance it out. You could run a bit after you finish the explanation, or show key parts of the battle. The video kinda phases out when you do the battle.
Mounted thunder braves for the Apacheans are pretty hardcore, IMO. Full stacks of those guys can take out 2-3 armies and wipe multiple full stacks in succession.
I could easely say that another really good unit is the noble skirmisher in age of charlemagne. Thay have high missile damage, high morale, cool abilities and they are really good defending from charging enemies like high level swordman thanks to their armor and to their defence damage.
Legend you should try boarderless mode for M2TW, it'll run as well as windowed mode but look just like full screen. My recommendation is boarderless gaming, because it's free and easy to use.
Testudo > Spet Xyon Archers. The only thing I have found to beat them. I'm currently cheesing as Eastern Rome while watching some of your videos. BTW I remember in one of your videos you said something about not being able to eliminate the huns. Well if you take out Attila 3 times he will die and then you can kill off the armies without them respawning.
Circle around enemy unit with horse archer while distract their main army from their general and whack the general while routing the rest is satisfying, so far my favorite faction in attila is the hunnic faction, fun to play on campaign, fun for battle
I didnt play all total wars yet, but one of the craziest factions for me, were the Germans in Rome Total War. They have spearmen, which can destroy pretty much anything the AI will throw at you. These spearmen are available from the beginning, they are cheap and take one round to built. With an army of 4 units, you beat any army of the romans before Gaius Marius reforms. Later on you have Berserkers, that are just so strong, its almost a joke. But not only that, you also have good cavallery and all kinds of strong infantery.
My first Attila campaign was Huns, and I've lost half of the battles... The thing is, I was taking full HA stack, spend all my arrows, retreat and attack second time)
For me 1) I play legendary Warhammer II - High Elves and it's very easy - Sisters of Avelorn is little OP, special Avelorn faction (can be recruited III tier bulding).
for the oda when I play as other clans they usually go down early real early though I think I had not played it on legendary difficulty which I may try and do when the chance comes but in either case that I would disagree with. and for those horse archers of the white huns bring in artillery peaces that will force them to come in close or stay well hidden and just drain out there arrows. and besides in campaign all you need is better equipment and vet troops and those guys crumble real fast. when ever I do campagins with any army I always bring artillery those guys 70% missle restince will not save them from a artillery round hitting them cause they will crumble real fast.
Vincent Celeste Yep oda are only easy for TW veterans who know how great ashigaru spam is and know where to wage war and where not to. Oda can be spammed by enemies pretty quickly
@@bingobongo1615 yeah sadlly not to mention the towgawa go down real early to though I would recommend mods that give more castles etc that make more territory that way those guys will hopefully have a better chance to surivive. and gain some ground.
Honestly i'd say the ERE in Attila are up there as one of the strongest factions in a total war game, granted you might lose some land at the start, but shortly after the start of the game your bank balance can just spiral out of controlling constantly increasing your income by 5% of the treasury, it got to the point near end game when the food supplies ran short in the north and the AI barbs declare war on you that I could just pay them millions to leave me alone and it would not effect my economy.
The white Huns are strong if you play them by yourself but they are not if you have to face them played by the AI. I have often roflstomp their armies with the Eastern Roman Empire very early on.
might be old but in rome 1 , i used to play greeks with only the units that goes in phallanx , the only units that could fight it was missile cavalry the rest was just crashing on the phallanx wall dying to the spears and my units were not taking any casualties
By me I find it easy playing as the United provinces and Aizu in Total war. The. United provinces lets me whoop wutternberg, Bavarian and Rhineland instantly with line infantry spam, and then spam schools and church schools. For Aizu it’s a same thing
Haven't played Attilla, as I have Rome II, and I prefer that setting more. *But*, I played Mortal Empires campaign as Wood Elves and I absolutely steamrolled everything with pretty much a Durthu and a bunch of Sisters of Thorn. On open land battles, that is. Orion had a dedicated siege army.
I hope number 1 is hte lizardmen, resilient in combat, cavalry induce fear and siege weapons that are both useful from a distant and useful in close range as well as having dinosaurs
You don’t need cav in Attila to dominate btw You can easily tank arrows from the huns then erase them when they engage, legendary campaigns without any cav here. You can’t chase horse archers, that’s why they have the skirmish ability, you must defend to beat an army like this. In sprint, units get erased against archers, they don’t have the mass to block arrows properly, lol, it’s only overpowered if you don’t understand blocking works.
Even in end game Oda Nobunaga has the strongest army, as you may have 10, he has 40. He can recruit roughly 4 Ashigaru for the price of one Samurai unit. And if you mix Oda Yari Ashigaru with Oda Long Yari Ashigaru, you can make a double wall. And the only ones comming close to this is Ikko Ikki, as the Rank on the Ikko Ikki higher numbers makes a huge difference late game. So when people say the Ashigaru's are OP, I often tell them not to play Oda or Ikko Ikki then XD
*Check out some Total War deals if you don't own these games already. **www.chrono.gg/TotalWarLegend** Only for Monday/Tuesday*
Bro u had 113 likes and no dislikes when I watched this vid.
So is chronogg like an independent steam?
So hows the play button if you have it yet?
And best DLC?
You should do a top 5 factions in medieval with kingdoms included and top 5 worst factions ( excluding Americas for obvious reasons)
*I'll put down a suggestion this time. Top 5 Worst DLC. Thumbs up if you want me to do it*
What about top 5 BEST DLC please?
@@JLHFans post the comment in the main thread and if you get the most upvotes then I'll do it!
Shit yeah
Than top 5 best
How about the total scam that is blood effects
Top 5 most difficult factions to play as (top 5 most difficult starts)
@@aTaryum Yes that's true. Should probably just call it top 5 most difficult starts
In my opinion it’s the Oda in STW, the Russians MTW, the slecuids the RTW, the Uesugi in STW2 and the HRE in MTW2.
I have not played Empire or Rome 2 so I cant speak about the factions in those.
Lol that war and order profile picture
kampfwagen The Seleucids and HRE are REALLY easy if you play aggressive
The Brutii stand out not just because their starting position gives them access to rich cities and wonders, but also because of the trade mechanics in RTW. Naval trade was ridiculously better than land trade, and in RTW, ports would automatically trade with nearby ports. It was therefore better to have many ports close together, which is why Greece was the breadbasket for the Brutii.
@Thomas Cummings Also, Athens and Sparta both start the game at city level, so you quickly get a strong economic base.
NUSensei +Rhodes island
You forgot the most important factor: they color-coordinate with their mercenaries
@@josephharrison8354 Taking athens first is a priority playing as the bruti
1 Take athens
2 take sparta
3region with statue of zeus
4 dont forget to build traders
5 crush the macedonians
6 take Thermon
7 you should now control greece financially you should now be on easy street forever
8 take Rhodes
9 then move inland and take on pontus
If you wanna talk about trade scippi are better then brutii as Carthage is the biggest city next to Rome in the start of the game. But I am die hard julii
I came up with a couple. Here's a quick list:
- Top 5 agents across all total wars (in terms of effectiveness and usefulness)
- Top 5 worst agents
- Top 5 most difficult historical battles across all total wars
- Top 5 total war songs
- Top 5 most useless units across all total wars
- Top 5 underrated units
- Top 5 most difficult starts across all total wars
- Top 5 favorite features in total war franchise
- Top 5 missing features in recent total war games
- Top most annoying things in the total war franchise
Top 5 worst agents: No.1 - Merchants. (Spoilers)
Assasins gotta be top best. I'm currently playing a rtw bi game and already killed off the huns and vandals by using a combo of bridge defense to defeat the hordes and at the same time used 3 assasins to kill the heir and king. *Its not even 380AD* lol
Edit: Playing as wre on hard/hard
Top 5 best agents: Number 1: Metsuke. Bar none.
I dont remember which agent it was in Fall of the Samurai, but they can incite revolts really easily. Basically when you get those 5 agents you can destroy all the other factions by turning them to rebels. Very damn effective.
As for songs, Journey to Rome part II, Warrior March, Mobilize....Top 3 at least. Divinitus is not bad either.
@@Destroyer83 Nah. Ninja. Sabotage army is OP, picking off armies one by one and gaining crucial time.
5. Great Britain. Empire: Total War
- Best starting location.
- AI rarely invade.
- Strongest fleet. Good Army.
- Incorporates 13 colonies.
4. The Turks. Medieval II: Total War
- Starting location one of the easiest and isolated.
- Can take out Byzantium early.
- No natural enemies.
- Can capture Jerusalem early.
- Strongest starting roster. Horse Archers and huge variety of mercenaries.
- Have Jihad mechanic. Call it whenever you want.
3. Clan Oda. Total War: Shogun 2
- Ashigaru. Cheaper and better than other factions.
- Can expand or pummel anyone that attacks you early on.
2. Rome - Brutii. Rome: Total War
- Starting position better due to richer settlements.
- Overall wealth and conquest potential slightly better than other Roman factions.
1. White Huns. Total War: Attila
- Spet Xyon Light Bow Cavalry. 70% missle block ratio.
Also the british get extremely rich with near 100k per turn late game with majority india and americas
And also 30 bonus vs. cavalry.
Rocket
Only if you take India. Any faction should be able to make a 100k+ a turn if you manage your economy well.
Imo it's the shimazu clan in shogun 2 due to the fact they atart the game away from everyone
@@SamerAN1985 also, the Shimazu have 3 provinces with very fertile soil very close to them
Top 5 peasant units.
MOB!
Do you consider Zombies as peasants ?
Transylvanian Peasants-halberd unit with spear wall.
Number 1: merchants
Wouldn't it be great if Legend did another peasent campaign. Only take the shittiest horses as well. Have to have some peasent horse sandwiches.
What about New Spain?
-Spread deadly disease on contact with enemies
-Muskets and canons vs peasants
-Randomly spawn large allied armies
-Has an island capital which enemies literally cannot reach
Defensive sieges as England turn into a joke once you get the level two archers. Drop some stakes at the front gate, and then go get a snack.
@@JerkyMurky HRE is weak as shit gets ass whoped in almost all campaigns on hard or very hard. England is good earlly but hard and very hard you are constantlly in war with spain and or denmark. But its still eazy after you get tge hang of it
Yea once you figure out how to abuse Deploy Stakes, England stops being fun. Way too damn easy.
@@JerkyMurky but remember, as england you always have to look out for Portuguese fleets, for some reason they really like wales and ireland
@@notsogreatcourier9536 I know this is two months too late, but its because the game registers wales and ireland as neighboring territory due to sea tiles (its also how they get the ai to be interested in the new world if you were curious). If you throw out alliances everywhere early game (seriously any catholic nation that wants one) and ask for constant crusades (which fun tip, any crusading units get exp and add additional funds/relations to your rewards for completing a crusade regardless of how long they've been on crusade. So if you know youre going to take the target, you can get free exp/chivalry for literally all your units by having them join the same turn you take the target.) and update the garrisons there, the Portuguese won't bother you too much.
@Junius Argonon I didnt mean its Hard if you abuse ally in the game. AkA you can preety much do HRE if you ally Denmark/Poland and Venice and papal states. The game becomes to eazy. You can also ally French and Milan tho they will betray you later on. It also becomes eazy. But if we do not abuse this diplomacy crap in games then it can be challenging. I mean I went throu entire campaign alowin my ai to build and recruit as it wants on hardest dificullty.
On RTW 1 playing the Scipii I think you can take Syracuse straight away and then when the Greek Diplomat there offers a ceasefire, you invariably in my experience can get Pergamum in exchange. Not sure if anyone has had anything similar but it works every time for me. Have been doing it for years and years - gives you good access potentially to wonders and the eastern portions of the map quicker
My personal most op faction has to be venice in mtw2 tbh.
One of the richest cities in the game as a capital, stradiots are the most op cav unit, venetian heavy infantry in vanilla are the best heavy infantry in the entire game, only other unit that has a chance against them in a 1v1 is dismounted conquistadors, and that's only if the venetians are unabel to charge them.
They also have pavise crossbows, some of the best archer units in the game and lategame they also get musketeers.
And ofcourse they get italian militia units so all their towns are protected well by actual good units that have free upkeep that will let you dominate the early game vs almost all other factions aswell.
Venice were always a favourite of mine... difficult to deal with Milan and sometimes Hungary. But a very powerful nation with good ability for merchants.
yeah venice is really good but in my experience i always get attacked from all sides by naples hungary milan HRE and even the byzantines, just to name a few
5 most difficult factions
Portugal (closed off by Spain and Moors), Sicily (poor, slow economy at first, France (surrounded on all sides by enemies)
Imho:
1) Ottoman Empire (Empire Total War)
2) Eastern Roman Empire (Total War Attila)
3) Western Roman Empire (Total War Attila)
4) Republican Tsu (Fall of the Samurai)
5) Republican Aizu (Fall of the Samurai)
@@lionelhutz5137 Portugal isn't that hard, just gotta be very quick with rebel settlements ignoring bordering ones right away, and consider waring with both Leon and Moors with Argonese allies. All in all though Portugal like Leon has access to some of the best units in the game, and they can roll over Leon pretty quick with a little help with Argon.
Expelleddux skarsnik from Warhammer
@@SorenToKeiran-Murasaki hey dude you red my mind xD
In Rome 1 TW I conquered the whole world with one stack of Seleucid Scythed Chariots.
I was myself surprised, amused and scared of my own power while wrecking entire armies suffering casualties as high as 2-3 units.
Elephants would die, Spearmen and Phalanx too when taken from behind. As long as you run over the enemy and don't attack directly they are absolutely unstoppable.
You should try them.
You should try a pharaoh's bowmen doom stack. Those guys have absurd missile damage and will take most units in melee as well.
Facts, my favorite tactic was to take the charriots to go head on into the romans, and when they were dispersed by the charriots, the pikemen would rush in and cause a massive panick in the roman line, so the cavalry mopped them up. I only took like 100-300 casualties per battle.
Top 5 most Unique Units in Total War, some units are really neat and unique to certain factions, a video discussing them would be interesting
Wouldn’t warhammer have a distinct advantage there?
ODA LONG YARI ASHIGARU
Do a tutorial for Crusader Kings 2 from your perspective/what you see as important and how you play.
+1
yes please!
Top 5 favourite campaigns (ones you enjoyed) in any total war.
Defeating an entire spear stack with the starting alani cavalry in attila, is a pretty amazing moment. I'll have to try the bow cav death stack sometime.
I was immediately thinking of the Suebi Champions when you came to the last one, lol. Me and a friend played a Suebi vs Ostrogoths game. He managed to setup better on the campaign map and had the upper hand, but I won almost all of the major battles because of these guys. It's the best sword infantry in the game, can deploy in the neutral zone and has relatively cheap upkeep. He did win the game eventually because his eco was so much bigger (he had both the ERE and the Sassanids as vassals), and he won the naval war and started to break my economy by attacking lightly defended settlements.
TOP 5 most annoying Witcher 3 monsters :>
lol.
@@LegendofTotalWar are you ever streaming on twitch again?
@@Aramthehead still suspended. At this stage my decision is to do 1 last stream on twitch then start streaming on youtube.
1.Yennefer
@@LegendofTotalWar stop being "that cringy white kid" pls, i really like your videos.
You'd be surprised by how easy it is to play the marathas in empire. Mughal empire is your only opponent and they crumble almost immediately, huge cash reserves from owning India, enough that you can pay off the brits and dutch when they come along, which never seems to happen until very late game.
Except in Darthmod. The Mughals discover a large cache of steroids and can steamroll through India no problem.
@@Gonboo what is it that gives them the advantage in the mod? Just the better AI?
Gamer Saracen I managed to steamroll everyone as the Maratha Confederacy without ever touching a boat before reverse D-Day in the English Channel.
@Gamer Saracen you can reach Europe by going through Persia and then Eastern Europe and Africa. The European and Indian theaters are connected by land
In Empire vanilla the Maratha AI always defeats the Mughals and they own all of India then they start steamrolling the Ottomans and Russians, and by that point they're unbeatable by other AI factions.
5: Great Britain (Empire Total War)
4: Turks(Medieval Total War)
3: Clan Oda (Shogun 2)
2: Brutii (Rome Total War)
1: White Huns (Total War Attila)
Shimazu clan is easily the best faction in Shogun 2 and should be on the list instead of Oda. Isolated position, weak neighbours, you can take most of the trade nods very quickly and create superior samurai only armies.
Nope. Satsuma is not as rich as Owari (even though you start with a blacksmith, which is always a great plus), their clan bonuses are shit tier compared to those of the Oda, and they lack the blobbing potential of the Oda in the very early game.
Don't get me wrong, though: the Shimazu are one of the strongest factions in the game, due to Kyushu being the best starting position you could ask for, but they can't compare with the Oda. If I had to rank them, I would say they take the 4th place on the list, preceeded by the Otomo, the Ikko Ikki and the Oda in this order.
P.S. I know what you are saying: "But the Shimazu have cheaper and stronger Katana Samurai!". Yep, but any unit other than Yari/Bow/(Loan sword) Ashigaru and Light/Yari/Katana Cavalry is wasted money (and time!) in this game. Not to mention the fact that the Oda can field two Yari Ashigaru for every Shimazu Katana Samurai for about ~25% less upkeep cost, or 3 Yari Ashigaru for every Shimazu Katana Samurai for ~25% more upkeep.
Ikko-Ikki Loanspam
I see you are a man of culture as well.
@@SorenToKeiran-Murasaki I still think I disagree because you aren't factoring how close the Shimazu are to the trade nodes, or the province specialties of Kyushu, which honestly makes the argument about cost efficiency obsolete. So long as you rush out trade ships, you are pretty much guaranteed 2 incense and 1 silk node off the bat. Fighting for control of Kyushu is easy as well, and once you own the entire island you really cannot lose the game as you have pretty much everything you need to be economically and militarily successful, with 2 naval tradition towns (Red Seal Company gives you even more money), fletchers, warhorses, a blacksmith, and even a philosophical tradition town to top it off. You can also nab the cotton node by this point as well, meaning you control 4 of the 7 trade nodes right off the bat. Honestly, their position alone makes it so they don't even need faction bonuses.
Of course, most of these apply to the Otomo as well.
Trade money doesn't really matter when you can make dirt cheap armies of long yari ashigaru that defeat everything with no effort at all.
Do a top 5 weakest faction
epirus in rome2
Hattori in Shogun 2.
I like HRE in medieval 2, they have access to the north and south of Europe, meaning you can expand very quickly early on and stretch thin so you can have some fun. They can basically strike any direction you want, and the neighbors are very variable as well. Although their units are mediocre.
Top 10 weakest now
The Dutch in Empire got a top spot, any day
Pretty rare to see Legend totally completely blown away by a unit so much that he considers it blatantly OP. I agree when I saw them, I remember thinking there has to be something wrong. Am I seeing something wrong here? Do I recruit them and does it somehow come back to bite me in the ass because I missed something? And then that ends up screwing my campaign? Holy shit they're powerful, how the heck are they powerful. But Legend, honestly this is, to me, the faithful representation of how massively powerful the White Huns were. They were the masters of the spear and the bow. Accurately depicts the need for LESS static formations because cavalry could be just that good in melee AND in shooting. Kinda what the Bucelarii shock cav unit from Roman expedition TRIED to be. And failed
Top 5 total war accents.
Hahaah
@@emre30489 I love Khajit
NIGHT GOBBO WARBOSS
Holy Roman Empire by far! Ze victory for ze Empirah! For ze reich
Shamefur dispray from Shogun :)
Top 5 most interesting factions? Interesting meaning most enjoyable campaign start location, most interesting army compositions, most interesting faction mechanics, for instance.
For my opinion Otomo
They the only clan to be crhistianity at first, the only clan that upgrade your matchlok unit, already have nanban trade port at start, start at Kyushu who has near 5 trade note so you can train trade ship at start and take every trade note that Will boost you economies even after you get realm divide effect
I feel like Rome from Rome 2 could also be on this list. There position and infantry have no rival in the early and mid game.
Started a rome run the other night and yeah man it plays itself for the first bit. Why hammer and anvil when you can just drop anvils haha
@@421less1 you mean just go hammer everything
At the beginning you said you took into account how well the AI does with them. In that case, you should have included Egypt from RTW. AI Egypt always manages to become one of if not the biggest faction (apart from the player) almost every single game. They are extremely rich and they pump out full stacks like nothing.
True, but most of the units they produce are lower-tier infantry that would be more at home in the Bronze Age than the Hellenistic Era - they easily dominate the armies of the east (which are built around light spearmen and archer cavalry), but fail very hard against anything that's well-armored (like Roman legions or Greek hoplites). For those reason, I can see why he chose to exclude Egypt.
You know who else has a really good starting position? The Iceni. I think Britain might be the best starting location in real life.
Great Britain never had as good natural resources as other nations, which is one of many reasons why they felt a need to conquer and set up colonies all over the world. I suppose if your aims were simply to be well fed though, it's a good land for that
They're an island. As you see with WW2 all they could do is barely stop German Luftwaffe from wrecking them. If Hitler didnt have to worry about Russia, Hitler would have taken Britain but as I said, Russia was a bigger threat and England only has coal and some metals. Not worth the fuel or the men to take it.
Germany had no way to invade Britain really. The Kriegsmarine was always outclassed by the Royal Navy, and after the Germans lost a large portion of their navy during the invasion of Norway and the attacks by the RN during the Kriegsmarine’s return home any capacity for a naval invasion was gone. The British could not invade the mainland until they received American reinforcement and most of the German troops were in the east, but the Germans were just as powerless to invade the isles.
The White Huns are by far my favourite faction of any TW game. They would be even if they were not that overpowered, but being so f***ing strong at what I like to do certainly helps. ^^
Top 5 faction types? Barbarians, Hellenic, Orthodox etc...
7:25 when I play as the scipii i try to throw a little army together in sicily and throw them on a boat to crete, then i use that as a foothold to take greece. the sooner you can cut off the brutii's expansion the better.
Well the hun horse archers actually used that exact tactic, mock retreat then fire, it was pretty OP in history too!
Spet xion archers are amazing. I always use them, always, no matter how I build an army, there's a Spet xion somewhere. They're fast, they hit hard, they endure, they're good in melee, they're just fucking great
Top 5 strongest units in RTW 1
Pikemen,Legionaires,Companion Cav,Elephants,Chariots
Urban Cohort
Spartan Hoplites
Berserkers
@Frits
Hell yeah in auto-resolve they wreck shit
In manual battles they wreck cavalry so they are indeed easily one of the best units so sub to me already
@Frits chariots lose to pikes instantly. All heavy infantry will beat them 1v1.
@Frits
Haha fair enough but that's actually bait for others too, they usually see the channel namre and sub to it, sometimes they don't see the name and you have to...make them see it :-D
Tiny-channel tactics :)
For a bit of an honourable mention for Medieval 2
The Danes, whilst probably not on here mostly due to starting position (one city, although close by to Stolkholm, which is one of the best money makers in the game outside of the huge ones, which, I might add, are all on the Mediterranean)
But what they have going for them, Norse Archers, basically the best early game unit, they can tear through so many early-mid game units with ease and on the walls in a defense they're friggin amazing, and, to top it off, they have melee attack of 11 with defense of 16 I believe it is which means they are some of the best melee units the danes have in the early game
The danes also get Norse Axemen and Norse Swordsmen, which are both amazing, and they just get a lot of amazing quality infantry, so amazing, that, like I said, their archers are also they're infantry
#5: Rule Britannia, Britannia rules the waves!
Wow these faction are so OP Cheese the video has a heart attack.
And how about top 5 fav Legendary Lords? Or Faction Leaders. I'd like to know.
What about Lothern from TWW2?
I feel like they're one of the strongest factions, because of Tyrion, which is possibly the strongest duelling LL (Especially with Sword of Khaine, which he gets pretty much every time), their army comp, upkeep reductions etc.
Thoughts?
I rather say the dwarves. They have the best units on the start and can easily steam roll their neighbours. I always see dwarfs get huge in the campaign.
Lothern has invading pirates now but i agree it was a piece of cake taking ulthuan and holding it
@@thedeviousgreek1540 chaos is also ridiculous, you can get chosen and knights before turn 50 if you're lucky, and chaos warriors before turn 10.
@@jam8539 especially with archaon ur stack at turn 50 is almost unbeatable but still many people mess chaos campaigns
@@thedeviousgreek1540 ayy that extra raze money is insane. Honestly i dont how people mess up, norsica is easy to beat up the early dwarves are outclassed, kislev maybe with their ranged cav, but by the time all of norsica is razed or subjugated its game over for them.
Personally I would have put Rome from Rome 2 at nr 2, since not only do they start in a rich location but only have to deal with a very easy war with the Etruscans and is able to use units from multiple factions in the form of Auxiliary making them extremely versatile and having the best sword infantry in the game is also a big advantage
In my opinion the Egyptians in Rome 2 the strongest faction in the game. I never lost a battle with them, even when i was completely outnumbered by Romans.
Romans are often considered the most powerfull faction in rome 2 but with egyptians you beat every unit of the with ease.
Praetorians will lose every time against egyptian Pikemans. The elefants will crush every horse and Infantery unit. Sometimes you kill 500 men with one elephant unit.
But really in conclusion i think egyptian pikeman are the strongest unit in rome 2 especially in sieges as defender. Invincible!!!
In Rome 1, the Pharaoh's bowmen are the best unit in the game IMO. They will go toe to toe with an urban cohort in melee (only slightly losing), and are easily the game's best archer unit.
I need to go out and do some Christmas shopping...."Legend of Total War here" looks like Christmas has come early.
TLDR : Chosokabe >>> Oda
Could I throw in my suggestion? For Shogun TW, I would say Chosokabe would be the strongest for a few reasons : their home territory is on the middle island, which is easy to conquer, and defend since it is isolated, and they have rather quick access to the trade routes and the possibility to establish a good fleet to control the waters in the middle and S part of Japan, allowing for invasions and trade. They have a farm bonus which is nice since it adds more income. But the most important aspect would be its archers. Since Feudal Japan has no shields (for a debatably good reason), pretty much all troops (unless they upgrade their armour) are rather vulnerable to archers, and since theirs are a little above the rest, both samurai and ashigaru, they are pretty good in attack and monstrous in defence. There was one case where 2 full armies invaded one of my castles which had an army predominantly made up of archers. It was a one sided slaughter since by the time they finally reached CC they suffered huge casualties. A good tactic to secure good cities and resources would be to first conquer your island, then the island to the left, and then start moving from the Southern tip of Japan all the way up. You could have about 1/3 of mainland japan + the 2 island before the Shogunate declares war on you. And since most trade routes are to the left side of the map, you will have monopoly on most of them.
As for the Oda clan, they have NEVER survived 20 turns in AI, and their position makes them assailable from 3 sides. They would have to conquer everything to the right before considering moving towards the capital in order to not be sandwiched. And ashigaru, cheap and many as they are, fall really fast vs samurai archers.
I really like them too, I love going 'ranged heavy' with my army compositions because i'm more of a defensive minded general anyway, and I like to think of my casualties as more than just a number, so 1)I rarely fight open battles 2) I like using almost all ranged units, both archer and artillery, in order to decimate the enemy with artillery first, meaning i can severely thin out their own archers first and only when i feel confident i have them taken care of do i use the rest of their ammunition on the best melee units... then i close in the (mass of) archers (usually the peasant ones first so they can firstly focus down any remaining ranged units, whist they soak up their damage, before I let the samurai archers kill all the armoured targets) I let them all empty out their quivers and by then only a few units that can bring more than 10 men to stop me from taking the castle remain, so i send in my 2 melee units bostered by the archer samurai to wipe them without a sweat
Average battle result: they lose the whole stack+ garrison, I lose maybe 100 guys.
Before anyone asks, yes I do love England in Medieval 2 :P
@@SordoBjorn I see you too are a man of culture XD
ah a man of culture :) i also favor chosokabe
Iklo ikki. The lords of the 19 melee unit swarm.
Another advantage for the Brutii over the other Roman factions is the temple of ares they can get, which gives them experience for recruited soldiers
Huh. Honestly expected the High Elves to be on this list.
I know that it's significantly older, but I was surprised that shogun 1's hojo clan wasn't on the list. The largest reason why is that unless you are directly able to resist their growth, the AI will dominate their neighbors 95% of the time. They will then use their ability to quickly turn provinces into troop producers with their castle bonus. This allows them to blobs stacks at an insane rate drowning the rest of the AI and eventually the player in an unstoppable tide of men. I thought this list was great fun to watch. This is just an occurrence I was expecting to make the list.
top 5 most difficult total war faction campaigns
In Empire Total War, the Maratha Confederacy was really easy too. You're quite isolated and their only serious opponent, the Mughal Empire, has mainly trash units with no very advanced technology military-wise.
You've got some glitching on this video dude just letting you know.
yeah i know but its only at the end and it doesnt really matter by that point.
@@LegendofTotalWar it matters enough for people to message you about it though....
@@R3adybreck and I do take it into consideration. I can't fix up this video but I can try something different next time. Its always a work in progress to make my content better.
@@LegendofTotalWar I think they are worried about your graphics card. I had these weird glitches before my graphics card broke down.
@@Immort4llity no it was my recording software's fault. Not the graphics card. I didn't notice the glitching whilst I was recording.
Surprised the High Elves don't make it on there. Ulthuan is practically unassailable once you secure it, they have virtually anything you could want as a unit, those units are all really good at what they do (absurdly so even), they have access to great heroes and great magic, they have great trade mechanics and get massive trade bonuses over time (almost all settlements can produce trade goods or boost trade value). I mean, your tier 3 barracks unit is an archer/spearman combo that means you give up almost nothing in having them! They have great light cavalry, great horse archers, great heavy cavalry, three types of dragons, dual-purpose siege weapons, chariots, all sorts of amazing specialty infantry...they're just Good. You have to TRY to lose a campaign with them.
I thought Rome in Rome 2 is incredibly powerful
Once they get going they have great units, but because of their niche culture and (somewhat) shitty start they aren't that great until late game
Burgundians scattershot slingers are op af because one single guy throws multiple stones.
Top 5 most enjoyable faction? or that the same.
thats incredibly subjective.
thats incredibly subjective.
thats incredibly subjective.
Subjective, that is.
That's incredibly subjective
Another sweet video and loved the demonstration at the end. But there was a weird glitch thing going on with your screen during the video...not sure if you noticed it.
Top 5, "Top 5" Lists of all time
Wish this was a top 10, 20 or more! You could do it...just break it into 3 so you get those sweet sweet views. There are so many options. Just discovered your channel, btw. Great work! Didnt know I needed it but I did.
I was waiting for brutii, my prediction was true
I do like the throwback unit cards to BI. 'S got me thinking about an horde right now giving chase in the warpath. Too right and a marvelous video Legend, cheers
Please best 5 Total WAR DLC :) And an advice would you buy Warhammer 1 or 2 :) I own every game and DLC nearly till WH 1. But I can t decide which one should I get, plus which DLCS :)
Arató Béla Warhammer 2 is better in almost every way, I’d get that.
Both. It gives you acces to Mortal Empires, which is the 2 combined.
Neither unless they are at least 50% off, as you are buying half a game. The amount of content cut for DLC is criminal - base game WH1 you can only play as 4 factions, each with chunks taken out of their unit roster for DLC purposes.
If you can find them for at least 50% off, buy WH2 first, as it is basically slightly better in every way (other than optimization - expect ludicrous load times if you don't devote 50+ gb of SSD to it).
I highly recommend getting WH1 and WH2 and play the Mortal Empires campaign. For DLC I always prefer to get the lord packs first. I'm a completionist that way. I like to have every lord and regiment of renown of each race first.
make top 5 total war cheese tactics like using 10 skaven warplock engineers so your death globadier have like 600+ armor piercing missile damage while running faster then most cavalry
or for a other example just putting your army in a corner a classic noob box
As far as Medieval 2 powerful factions go, I strongly disagree with both the Turks and England. The Turks are far from being new player friendly, if that was what you were going with, nor have the most powerful roster at any point in the game. Yes, the Turks have a powerful early army with their horse archers, however their horse archers are weaker than what the Byzantines have early on and contrary to your statement you can't really afford to leave them alone early on as they will come after you very soon. Similarly allying Egypt isn't really an option as AI diplomacy in the game(and basically all other Total War games too) is pretty awful. Moreover especially when it comes to new players' perspective as the Turks you have to deal with both Crusades and the Mongols+Timurids which are incredibly difficult to handle unless you are knowledgeable enough in the game to know how to abuse the terrible AI despite overwhelming odds. England on the other hand, while being safe, doesn't really have easy expansion options as expanding into the continent puts you in instant contention with some of the most powerful AI factions in the game: France, Spain, HRE, etc. Also England's roster just isn't that good, only the Longbows are but even those aren't nearly as powerful as they should have been and are basically outclassed by Pavise Crossbowmen.
There are many factions that could be considered as the strongest in Medieval 2, depending on your criteria. Spain is a pretty easy faction to play, Jinettes are incredibly powerful early on, much like the Turks' Horse Archers, but unlike Horse Archers remain useful for the entire game thanks to their armor piercing javelins. While they don't have as much empty lands to expand into as the Turks their neighbors in Iberia are pushovers. Also Jinette spam on its own can basically win you the game as you can roll any AI nation over with it with ease. The only obstacle would be the Mongols/Timurids but than as Spain you really don't need to fight them to win. Also economically Spain is in a very rich area and has easy access to the best resources in the game: gold and ivory by going south into Africa after crushing the Moors. Also Spain's unit roster is simply amazing. Early on they have the above mentioned Jinettes as well as some dismounted skirmishers which are pretty decent in their own right and the typical assortment of Christian knights. Later on they have access to Musketeers(which most nations don't), the Tercio Pikemen which is the best in the game(for pike and shot formations), the best infantry in the game: Conquistadors(albeit in limited supply), Sword and Buckler Men which are surprisingly powerful and of course dismounted Chivalric Knights. Their cavalry is typical European so basically the best along with many other nations, and they also have solid gunpowder options to boot. Oh yeah and they have the best ships in the game too if that's your thing. Portugal is a close second to Spain sharing most of the same units though their unique Arquebusier unit is rather wasted as it's worse than the Musketeer in its primary functionality. Also their mounted and dismounted Portuguese Knights(which are basically the same as the English versions, speaking of England) are just worst than the regular Chivalric knights due to the 2 handed bug.
If you were to take ease of play, especially for new players, out of the equation and only look at unit rosters than I'd say Russia gives Spain a run for its money. This is mostly thanks to the Cossack Musketeers being the best Musketeers in the game and access to the best gunpowder artillery options in the game. Early on Russia has cheap weak(yet still OP against the AI) horse archers much like the Turks and dual purpose infantry which are solid enough. The main issue with Russia is its starting lands which are very poor and though expansion isn't particularly difficult the surrounding area is also pretty poor, so it will take a while until you can conquer some actual rich cities. Also Russia will eventually have to contend with the Mongols/Timurids unless they can incredibly lucky to have none of the waves spawn near Sarkel, though to be fair Russia's roster is the best suited to beat the hordes as Cossack Musketeers backed by some powerful artillery makes mincemeat out of anything.
I remember noticing spet xyon just as the white buns rolled out and beating tagmata in 8v8 melee fight with them. Then I watched meridius' video on them. After that one CA couldn't convince anyone that they care about balance in Attila.
Top 5 funniest or worst or best traits.
Wonder if you could do Top 5 Total War Factions for First Playthrough. This is about factions in the series that are not necessarily the strongest overall, but have the easiest start yet remain strong throughout the campaign. Examples include Great Britain from Empire: Total War, Rome from Total War Rome II, Dwarves from Total War: Warhammer I and II (the old races campaign), Cao Cao from Total War: Three Kingdoms, and the Shimazu Clan from Total War: Shogun 2. I haven't put them in order and you might not think that all of them are the factions for first playthrough to be involved in the top 5 list but these are just examples.
In medieval 2 Spain >>>>>> orcs... i mean.. turks
The same thing was true for the Sassanids in Rome Barbarian Invasion. They had cataphracts which were insanely powerful and could even walz through spearman head on because they were so well armored, but they ALSO had bows and could kite/weaken everything before even having to engage in melee. I think I conquered the entirety of the Eastern Roman Empire with one general and four of those cataphract units (yes, General bodyguard was also cataphracts with bows).
I was like, horse archers are your top pick really? Then he says, 70% missile block chance and I was like... Oh.
Once I got used to the Spet Xyon spam, everything just changed. I guess I got you to thank for that. Watching your campaign as the White Huns helped a lot. So thanks!
I destroyed the sassanids while they are the strongest faction and their hundred of puppets easly with white huns. It was the easiest campaign I played ever.
@@byldrm7517 Yeah I’ve never seen such an easy campaign that is SO ENJOYABLE. Usually for me, easy campaigns become boring quickly. Not with the white huns tho. Loved every second of it
I love the full horse archer tactic in all total war games, its incredibly satisfying!!!
Not to mention that Oda starts in a province with very fertile soil which gives mad income, especially if you destroy the yari dojo, and build a market+metsuke
#4 selection is a big "if" for newbies. Once the mongols arrive around 70 turns in, if you are unprepared they will smash you. They pretty much always try and conquer Anatolia or further south regardless of the provinces overall wealth
France in Napoleon Total War is also pretty op ngl.
Pretty good video, but at the end for the White Huns (?) you should have had your explanation transposed over the battle you would fight with them, possibly sped up a bit. That would save time, since the video's running long, and balance it out. You could run a bit after you finish the explanation, or show key parts of the battle. The video kinda phases out when you do the battle.
Mounted thunder braves for the Apacheans are pretty hardcore, IMO. Full stacks of those guys can take out 2-3 armies and wipe multiple full stacks in succession.
I could easely say that another really good unit is the noble skirmisher in age of charlemagne. Thay have high missile damage, high morale, cool abilities and they are really good defending from charging enemies like high level swordman thanks to their armor and to their defence damage.
Excellent video Legend. That wait for best unit. I was like come on spit it out man. Then you give a desplay of their power. The cherry on top.
Legend you should try boarderless mode for M2TW, it'll run as well as windowed mode but look just like full screen. My recommendation is boarderless gaming, because it's free and easy to use.
Ikko Ikki Warrior monk archers can have insane accuracy if you minmax your building upgrades in a fletchers province in Shogun 2 campaign
Testudo > Spet Xyon Archers. The only thing I have found to beat them. I'm currently cheesing as Eastern Rome while watching some of your videos. BTW I remember in one of your videos you said something about not being able to eliminate the huns. Well if you take out Attila 3 times he will die and then you can kill off the armies without them respawning.
Circle around enemy unit with horse archer while distract their main army from their general and whack the general while routing the rest is satisfying, so far my favorite faction in attila is the hunnic faction, fun to play on campaign, fun for battle
I didnt play all total wars yet, but one of the craziest factions for me, were the Germans in Rome Total War. They have spearmen, which can destroy pretty much anything the AI will throw at you. These spearmen are available from the beginning, they are cheap and take one round to built. With an army of 4 units, you beat any army of the romans before Gaius Marius reforms. Later on you have Berserkers, that are just so strong, its almost a joke. But not only that, you also have good cavallery and all kinds of strong infantery.
My first Attila campaign was Huns, and I've lost half of the battles...
The thing is, I was taking full HA stack, spend all my arrows, retreat and attack second time)
For me 1) I play legendary Warhammer II - High Elves and it's very easy - Sisters of Avelorn is little OP, special Avelorn faction (can be recruited III tier bulding).
for the oda when I play as other clans they usually go down early real early though I think I had not played it on legendary difficulty which I may try and do when the chance comes but in either case that I would disagree with. and for those horse archers of the white huns bring in artillery peaces that will force them to come in close or stay well hidden and just drain out there arrows. and besides in campaign all you need is better equipment and vet troops and those guys crumble real fast. when ever I do campagins with any army I always bring artillery those guys 70% missle restince will not save them from a artillery round hitting them cause they will crumble real fast.
Vincent Celeste Yep oda are only easy for TW veterans who know how great ashigaru spam is and know where to wage war and where not to. Oda can be spammed by enemies pretty quickly
@@bingobongo1615 yeah sadlly not to mention the towgawa go down real early to though I would recommend mods that give more castles etc that make more territory that way those guys will hopefully have a better chance to surivive. and gain some ground.
After watching the videos you produce on TH-cam. I knew you were going to pick the White Huns and those archers. They are pretty OP.
Honestly i'd say the ERE in Attila are up there as one of the strongest factions in a total war game, granted you might lose some land at the start, but shortly after the start of the game your bank balance can just spiral out of controlling constantly increasing your income by 5% of the treasury, it got to the point near end game when the food supplies ran short in the north and the AI barbs declare war on you that I could just pay them millions to leave me alone and it would not effect my economy.
The white Huns are strong if you play them by yourself but they are not if you have to face them played by the AI.
I have often roflstomp their armies with the Eastern Roman Empire very early on.
might be old but in rome 1 , i used to play greeks with only the units that goes in phallanx , the only units that could fight it was missile cavalry the rest was just crashing on the phallanx wall dying to the spears and my units were not taking any casualties
The sasanids in Barbarian invasion are pretty overpowerd
Top 5 Weakest Total War Factions please. It just seems fitting and people might be interested in playing such challenging factions.
Seldom do I get happy to hear a sponsored message from a TH-camr. This time it put a smile on my face :)
(First RTW fan here)
•Rome (all families except SPQR)
•Egypt
•The Seleucid Empire
•The greek cities
•Germania
By me I find it easy playing as the United provinces and Aizu in Total war. The. United provinces lets me whoop wutternberg, Bavarian and Rhineland instantly with line infantry spam, and then spam schools and church schools. For Aizu it’s a same thing
Haven't played Attilla, as I have Rome II, and I prefer that setting more. *But*, I played Mortal Empires campaign as Wood Elves and I absolutely steamrolled everything with pretty much a Durthu and a bunch of Sisters of Thorn. On open land battles, that is. Orion had a dedicated siege army.
I hope number 1 is hte lizardmen, resilient in combat, cavalry induce fear and siege weapons that are both useful from a distant and useful in close range as well as having dinosaurs
12:10 - So this is the humiliation that Crassus encountered at Carrhae.....
You don’t need cav in Attila to dominate btw
You can easily tank arrows from the huns then erase them when they engage, legendary campaigns without any cav here.
You can’t chase horse archers, that’s why they have the skirmish ability, you must defend to beat an army like this.
In sprint, units get erased against archers, they don’t have the mass to block arrows properly, lol, it’s only overpowered if you don’t understand blocking works.
Even in end game Oda Nobunaga has the strongest army, as you may have 10, he has 40.
He can recruit roughly 4 Ashigaru for the price of one Samurai unit. And if you mix Oda Yari Ashigaru with Oda Long Yari Ashigaru, you can make a double wall.
And the only ones comming close to this is Ikko Ikki, as the Rank on the Ikko Ikki higher numbers makes a huge difference late game. So when people say the Ashigaru's are OP, I often tell them not to play Oda or Ikko Ikki then XD