Tandem lookout is a mandatory add. It's a curiosity effect which can ping-pong onto another creature, so if your commander dies you can still get some card draw switching to kessig if it enters the battlefield
I like the Spellslinger version because you can win on a single big turn and out of nowhere. The 1/1 version you would need to either have another card that enables haste, or a card like impact tremors on the board which sends warning signals to the opponents when cast. To be higher power you may want to focus on more infinite combos for damage, card draw, and mana and tutors to get there. If you had isochron scepter, dramatic reversal, mana rocks, and grapeshot that is a storm win right there. Some of the combos in Izzet Blue/Red are more conducive to Niv-Mizzet as commander because you can combo with a single card like curiosity. I like playing at this power level with Ghyrson because it makes it feel more in tune with the theme of the commander, I haven't brewed too much on increasing the power level, but good luck with any upgrades you may have!
How do you feel about the ratio of pingers (both Timmy’s and cast triggers) to spells? I’ve been brewing a Ghyrson deck and was leaning more towards the spellslinger side of things but when I’m testing it I always feel like I either have too many or not enough spells in the deck. How did having 30 spells perform in this deck?
Going heavier on the spellslinger side made the deck more consistent and less susceptible to board wipes. I usually only need 2 creatures in play that ping opps for 1 damage on a spell to start whittling down life totals. Hold back 1-2 other guys in case their is interaction or board wipe and you can rebuild quickly. Then you can set up for 1 turn to finish off opponents with some of the better spells or recursion of spells in your graveyard. Since a lot of the spells are cantrips they can also draw into your other Pingers if you are short. Timmy's are fun, but too slow - the more you have the less competitive the deck seems.
have u thought about a route of using cards like impact trremors with the cards that generate red devil tokens, the ones when they die they deal 1 damage to anything?
I do like the tremor type damage dealing. When making this deck I went the spellslinger route because it did not work well when going both spellslinger/creature maker. If you make the deck for the creature damage the little devils do a great job of pinging for extra damage, and I originally had some of those devil maker cards in the sideboard. Add in a sac outlet like Phyrexian Altar and it could get pretty crazy. Using a goblins strat and using Krenko with impact Tremors would be pretty fun too!
Should be a fun direction as well. Cards like Krenko work well with creating the token army. Just need to have recursion or protection from board wipes!
Tandem lookout is a mandatory add. It's a curiosity effect which can ping-pong onto another creature, so if your commander dies you can still get some card draw switching to kessig if it enters the battlefield
Tandem Lookout also opens up a number of avenues for infinite combos if you would like to go that route.
I like your detailed review - unfortunately the moxfield deck did not match the video review. 😢
Great video! What would i have to upgrade to increase the deck power level? Just fast mana?
Is that version better than the 1/1 tokens one?
I like the Spellslinger version because you can win on a single big turn and out of nowhere. The 1/1 version you would need to either have another card that enables haste, or a card like impact tremors on the board which sends warning signals to the opponents when cast.
To be higher power you may want to focus on more infinite combos for damage, card draw, and mana and tutors to get there. If you had isochron scepter, dramatic reversal, mana rocks, and grapeshot that is a storm win right there.
Some of the combos in Izzet Blue/Red are more conducive to Niv-Mizzet as commander because you can combo with a single card like curiosity. I like playing at this power level with Ghyrson because it makes it feel more in tune with the theme of the commander, I haven't brewed too much on increasing the power level, but good luck with any upgrades you may have!
Worth considering that you can break the Niv loop by targeting a creature with the ping.
Important Note!
How do you feel about the ratio of pingers (both Timmy’s and cast triggers) to spells? I’ve been brewing a Ghyrson deck and was leaning more towards the spellslinger side of things but when I’m testing it I always feel like I either have too many or not enough spells in the deck. How did having 30 spells perform in this deck?
Going heavier on the spellslinger side made the deck more consistent and less susceptible to board wipes. I usually only need 2 creatures in play that ping opps for 1 damage on a spell to start whittling down life totals. Hold back 1-2 other guys in case their is interaction or board wipe and you can rebuild quickly. Then you can set up for 1 turn to finish off opponents with some of the better spells or recursion of spells in your graveyard.
Since a lot of the spells are cantrips they can also draw into your other Pingers if you are short. Timmy's are fun, but too slow - the more you have the less competitive the deck seems.
have u thought about a route of using cards like impact trremors with the cards that generate red devil tokens, the ones when they die they deal 1 damage to anything?
I do like the tremor type damage dealing. When making this deck I went the spellslinger route because it did not work well when going both spellslinger/creature maker.
If you make the deck for the creature damage the little devils do a great job of pinging for extra damage, and I originally had some of those devil maker cards in the sideboard. Add in a sac outlet like Phyrexian Altar and it could get pretty crazy.
Using a goblins strat and using Krenko with impact Tremors would be pretty fun too!
I might modify to a few versions of the deck to see which is the most fun
@@FINXMTG-sl3nm Will be eager to see the results! I wanna build this commander
I wanted to make this guy but 1 power tokens or goblins. Use the blue to draw and get to them tokens/goblins.
Should be a fun direction as well. Cards like Krenko work well with creating the token army. Just need to have recursion or protection from board wipes!
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