In Magic Sword, Vitality will tick down but stop at one point. The amount you start with, and the frequency of the drain, depend on the board settings. This can be set in Capcom Arcade Stadium 2 version as well as MAME rom. The only way to die is if you spend too much time on a floor (indicated by room timer hitting zero) or if you get hit at minimum vitality thus causing the counter to be zero. You will never die from vitality decay. The super attack involves both buttons and spends vitality for clear and temporary full magic power. You cannot use the super attack at minimum Vitality. This presents a risk/reward scenario that is used in both the arcade version and the Super Nintendo port for speedruns. The super attack does not hurt bosses. Additional keys are only required to open prisoner rooms and secret exits. A key is not required to open the normal floor exit. All speedruns start from the bottom floor (RTA rules).
When I rented the SNES version of this game, without knowing anything about it ahead of time, I beat the thing so fast I was able to return to the rental place and EXCHANGE it for another game for free. I know I found a couple secret doors, but that is still insanely short for a first time blind playthrough of a game.
Funny you should mention that. After this game, Capcom wanted to make a D&D game, and did! ... but when they pitched what they had to TSR, the response they got was "THAT'S NOT D&D!" and so that game became King of Dragons. THAT is "D&D At Home."
Impressive. Nicely done.
動画上げてる人みんな最後オーブ手に取るせいで
そういうゲームって思われてるのが悲しいww
完璧な「覚え」とゼニデインの使い方で
体力ほぼ0でずんずん進むのがコワ気持ちいいw
ドラクマーの攻撃って避けれるんすね…
In Magic Sword, Vitality will tick down but stop at one point. The amount you start with, and the frequency of the drain, depend on the board settings. This can be set in Capcom Arcade Stadium 2 version as well as MAME rom. The only way to die is if you spend too much time on a floor (indicated by room timer hitting zero) or if you get hit at minimum vitality thus causing the counter to be zero. You will never die from vitality decay.
The super attack involves both buttons and spends vitality for clear and temporary full magic power. You cannot use the super attack at minimum Vitality. This presents a risk/reward scenario that is used in both the arcade version and the Super Nintendo port for speedruns. The super attack does not hurt bosses.
Additional keys are only required to open prisoner rooms and secret exits. A key is not required to open the normal floor exit.
All speedruns start from the bottom floor (RTA rules).
Beautiful game. Very hard, but the player makes it seems easy. Well done!
캡콤의 액션게임은 나에게는 모두가 명작입니다 👍👍👍👍👍👍👍
When I rented the SNES version of this game, without knowing anything about it ahead of time, I beat the thing so fast I was able to return to the rental place and EXCHANGE it for another game for free. I know I found a couple secret doors, but that is still insanely short for a first time blind playthrough of a game.
警告音が心臓に悪い💔
Dungeons and Dragons at Home
Funny you should mention that. After this game, Capcom wanted to make a D&D game, and did! ... but when they pitched what they had to TSR, the response they got was "THAT'S NOT D&D!" and so that game became King of Dragons.
THAT is "D&D At Home."
@@underthepale amazing lore
woah the soundtrack sounds nice, lets hear it
UREAUREAUREAKACHINGKACHINGKACHINGUREAUREAUREAKACHINGKACHINGKACHINGUREAUREAUREAKACHINGKACHING
........dammit lol
You forgot the "thank you".
Jogaço
LOVE tho music in this game
So what's with the (theif?) companion? What makes him good compared to others?
Whoa, is it faster to take the blackorb and get the bad ending or was that just for laughs?
地上からスタートするのは良いとしてスピードランなら隠し扉で階層ワープした方がいいのでは
I remember it.
これ面白いんだけど、時間経過で体力が減っていくのだけはいただけない。常にせかされてプレイしてる気分だった。
Oh God…. US version ….
That low health warning is god awful.
LOL! Sounds like a car alarm!
Bad Ending!😡