BESPOKE - Endgame in Ashes of Creation

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  • เผยแพร่เมื่อ 18 ก.ย. 2024
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    Ashes of Creation is an open world MMORPG set in a fantasy environment where you can choose different classes and races to adventure through with your friends. Intrepid Studios is the developer behind the game. They’re technically an indie studio, but their creative director Steven Sharif has a clear vision for his video game: Massively Multiplayer Role Playing Game. He wants to put the massive back in MMO. Exploring dungeons, griding for gear, crafting armor/weapons, learning new spells, and competing in large scale PvP battles. High end PvE such as raids will mainly occur in the open world. Bosses will spawn and roam through the land. Are YOU ready to enter the world of Verra?

ความคิดเห็น • 70

  • @sticqeno288
    @sticqeno288 4 หลายเดือนก่อน +13

    I want to be part of a thriving node/castle & continue on in PVP. Ashes technically, will never end because it's always changing. Fire video, brother.

    • @HalIOfFamer
      @HalIOfFamer 4 หลายเดือนก่อน

      Unless the change is too expensive/too difficult to organize. Look at eve online. It's technically a player run world with ever-changing territory. But in reality it's 90% gate campers, small groups bullying RATers and endless bot farms ruining the economy. And large battles do not happen anymore. You know, those multi thousand dollar battles that were news material? They don't happen anymore because it's just too expensive and not worth it.
      I hope that small group effort can, while obviously slower and lesser in scale, impact the world of ashes. Because if it's only large guild battles, then after a couple years there won't be enough incentive to fight them anymore.

    • @JROCThaGreat
      @JROCThaGreat 4 หลายเดือนก่อน

      @@HalIOfFamerlarge battles still happen, they never where something that happened all the time. There was one last year. I was in it
      Nothing is to expensive when there isn’t any plex(pay 2 win)
      It will change until there isn’t a reason to change it anymore

    • @thegreenroom4793
      @thegreenroom4793 4 หลายเดือนก่อน

      @@HalIOfFamer unless ur in a top 5
      guild (enveuses ephierium on top tier server) u wont get to own a castle its gonna be rare

  • @justinwhite2725
    @justinwhite2725 4 หลายเดือนก่อน +15

    2:06 would be crazy if you could tweak buffs due to different ingredients (spices) and experiment to have a secret recipie.

    • @TGFTavern
      @TGFTavern 4 หลายเดือนก่อน

      Yeah definitely!

  • @ZybakTV
    @ZybakTV 4 หลายเดือนก่อน +2

    PvP is the ultimate endgame. Whether it’s economy, node competition, freeholds competing, mayoral elections, or just flat out player vs. player combat.

    • @rhettbyers4484
      @rhettbyers4484 4 หลายเดือนก่อน

      No hate brother but don't remember you being much of a group pvp guy in CF.... More of the Ganky opportunist
      Lol... And yes love for that too - keeps it interesting

  • @Nyce-Gaming
    @Nyce-Gaming 4 หลายเดือนก่อน +3

    Awesome video. Was cool hearing everyone’s different goals and approach for their end game loops

  • @squatchbigfoot8577
    @squatchbigfoot8577 4 หลายเดือนก่อน +4

    HAHAHAH your face when Sunny said pacifist character, that looked like it physically hurt you!
    My end game is, as the 40k universe Orks say, WWAAAAAAAGGGG (war)

    • @tonydalimata
      @tonydalimata 4 หลายเดือนก่อน +2

      Sunny just could of said "elves on stripper poles"

    • @MelFright
      @MelFright 4 หลายเดือนก่อน

      ''I'm da hand of Gork and Mork, dey sent me to rouse up da boyz to crush and kill 'cos da boyz forgot what dere 'ere for.''

    • @jamesmcdonald1724
      @jamesmcdonald1724 4 หลายเดือนก่อน +1

      Dude sold me out in the edit…😂

  • @BangsarRia
    @BangsarRia 3 หลายเดือนก่อน +1

    Fantastic interviews. The thing that struck me was that these Content Creators think of themselves as playing as individuals. I've been playing that way for years, but in the first MMORPG my wife and I played we didn't think of ourselves as separate from our small tight knit guild of players around the world. Every night for a couple of hours we were grouped up on voice chat and did everything together. I'm looking for that incredible experience again. My best hope is for AoC (and maybe Pax Dei).

  • @RitchieSH
    @RitchieSH 4 หลายเดือนก่อน +3

    Just here for my weekly.. Nyce!

    • @trenttucker3254
      @trenttucker3254 4 หลายเดือนก่อน +1

      nyce!

    • @RitchieSH
      @RitchieSH 4 หลายเดือนก่อน

      Now it’s catching on!

  • @barrywhite1770
    @barrywhite1770 4 หลายเดือนก่อน +3

    End game for me is building up resources for node wars and participating in node wars.
    “Building resources” will be capitalizing on whatever professions I’ve decided to focus on.

  • @TGFTavern
    @TGFTavern 4 หลายเดือนก่อน +1

    End Game looks vastly different for everyone, and it will be interesting to see how End Game feels in Ashes when we get there.

  • @DeathShadow17
    @DeathShadow17 3 หลายเดือนก่อน

    Imagine how cool it would be if you could build your town on a remote island and organize your raids and plunders from there , endless possibilities

  • @ArcaneWorkshop
    @ArcaneWorkshop 2 หลายเดือนก่อน

    Here's what I imagine endgame looking like for many people.
    You're essentially spending time building up, in various ways. Building up money, building reputation, acquiring friends and contacts, better equipment, and building trust within guilds and nodes.
    At some point, we will expend our savings. Maybe buy a house or freehold, citizenship in a node, create a spy network among your friends, build up groups of interested parties to take on the same PVE content that maybe your own guild isn't interested in, form a new guild amongst all your friends, or maybe you expend all of these, and eventually overthrow a node and take it over for yourselves. Or, attempt to, anyway.
    Then you'll be in a maintenance phase, to keep what you've gained. Eventually, you'll lose it, and you'll be back into a building phase. Maybe you'll do the same thing again, or build towards some other goal this time.

  • @samblanton9010
    @samblanton9010 4 หลายเดือนก่อน +1

    Many people seem to speculate that a lot of the games endgame will come from player interaction, mostly PvP and node sieges and stuff.
    I wonder if there will be servers, or at least regions on servers, where the node progression stagnates and there aren’t any node wars for months or years at a time.
    In this hypothetical scenario, I’m curious what most of those players’ endgames would look like.

  • @danny3120
    @danny3120 4 หลายเดือนก่อน

    The node system. Taking over new nodes and leveling them up to discover more content. Then devs adding and changing the content in said nodes over time. It's the perfect loop.
    Constantly changing world is the key. No permanent dungeon and raid locations we are stuck doing for 10 years. Every node should be completely different 5 years from launch state.

  • @JakeyEX
    @JakeyEX หลายเดือนก่อน

    Its always awesome to see what a bunch of creators think about a particular topic in Ashes. Great job with this series man

  • @elsewhereprince3969
    @elsewhereprince3969 หลายเดือนก่อน

    The whole deal with “endgame” is part of the reason I’m an alt-ohlic. I’d rather roll up an alt toon and level that up than go through the “hamster wheel”. Ashes is really changing things up, and when it gets around to releasing it will be interesting see how much it appeals to me.

  • @einer1314
    @einer1314 4 หลายเดือนก่อน

    My favorite endgame is where there are no instances and guilds fight over open world spawns on server resets. The game needs to be designed to have plenty of bosses in various locations. P99 is the best at it right now but looking forward to Monsters & Memories.

  • @danteafton4096
    @danteafton4096 4 หลายเดือนก่อน +2

    End game for me? Go around running fades, finding people to square up.

    • @loganvezina6489
      @loganvezina6489 4 หลายเดือนก่อน +1

      Cdiff you are scared of hands

    • @danteafton4096
      @danteafton4096 4 หลายเดือนก่อน

      @@cdiff07 if it dies, it dies.

  • @tripbunny
    @tripbunny 4 หลายเดือนก่อน

    I really hope this is going to be like Eve Online but with third person tab targetting high fantasy setting.
    I loved the idea of Eve Online economy and danger zones, it felt so cool and interesting.. like a real breathing world where the player interaction was critical to making exciting stories.
    Pirates were not just limited to NPCs, you have actually players to look out for; Such a cool idea..
    Hoping Ashes stays relevant with a hardcore community for a very long time.

  • @KatoNamus
    @KatoNamus 4 หลายเดือนก่อน

    Excellent video as always, thanks Doc.
    I think AoC will bring entirely new dimension and depth to the very idea of "End Game". Methinks that even with all the open development and showcasing/sharing Intrepid is doing, we're still only seeing the tip of a massive iceberg. I think Vl'Hadus sees that the best.

  • @TheHiddenDaggerInn
    @TheHiddenDaggerInn 4 หลายเดือนก่อน

    I'm right there with @nyce-Gaming and Doctor Burns, PvP is my end game and the open seas, with working on my life skills and growing my bank on he downtime! Great video bud

  • @jamesmcdonald1724
    @jamesmcdonald1724 4 หลายเดือนก่อน

    Man, this one varied in the responses for sure. I feel like you saw some personalities come out in this one.

  • @YullishPelor
    @YullishPelor 4 หลายเดือนก่อน

    I doubt I would have one style of endgame, I will probably have a different set of things for each character. One where I do just pvp, one helping as paladin in a religious node, another where I do Caravan runs dressed as a farmer with mediocre gear. So many possibilities.

  • @krakhungames
    @krakhungames 4 หลายเดือนก่อน +1

    Hopefully my end game is treasure hunting, and finding rare collectables to show off on my freehold.

  • @edwinvermeulen8187
    @edwinvermeulen8187 4 หลายเดือนก่อน

    For me the end game will be responding to hostile incursions in our territory, and raiding. Next to that i'll be trying out different classes, specs, and get crafting going.

  • @Dagnar1478
    @Dagnar1478 4 หลายเดือนก่อน

    For me ashes end game will probably revolve around freehold stuff through the app, so i hope they still plan on keeping that function at launch. I plan on focusing all my effort into husbandry with my guild so being able to pump out animals 24/7 without having to log in while im at work would be fantastic

  • @flightsimulatoradventures7246
    @flightsimulatoradventures7246 2 หลายเดือนก่อน

    If they do it right there should be no way to truly end game. As a more casual gamer with limited time I know I’ll never reach that. The maps looking big enough, if you have the time to see every blade of grass on a huge map you game to much. I’m perfectly happy getting to a point in game with enough coin to just wander the map like a nomad.

  • @Fantmx
    @Fantmx 4 หลายเดือนก่อน

    Loved doing these!

  • @MelFright
    @MelFright 4 หลายเดือนก่อน +3

    My end game is PvP, mostly arena. By that I mean farming for PvP sets and titles.

  • @trenttucker3254
    @trenttucker3254 4 หลายเดือนก่อน

    The best ashes series on TH-cam!

  • @Dasman34
    @Dasman34 4 หลายเดือนก่อน

    We have a saying in Albion Online that Gatherer's, or "lifeskillers" are just as important to a game as the PVPers. If you don't have gatherer's then you don't have gear for PVPers to use. Gatherer's set themselves up in such a way to be able to flee if a PVPer approaches them, but they always know at one point they'll get caught. But that only fuels the market, and they are ok with that, at that point it's sort of a transaction. It makes the world go round and I really hope to see Ashes become that Gatherer/PVP, transactional environment of gameplay. I love seeing the two work together to fuel an economy instead of hating on each other.

  • @captnsnacks2606
    @captnsnacks2606 4 หลายเดือนก่อน

    Great video as always Doc, thanks for the content

  • @Penumbra-AoC
    @Penumbra-AoC 4 หลายเดือนก่อน

    Py'Rai will have an unarmed head butt attack that staggers their opponents and does physical piercing damage.
    I might just think that cause I'm a Py'Rai and I want something to compensate me for having to wear horns...
    Cause if there's no benefit to looking like a Deer, I'm going to grind them off like Hell Boy !

  • @Antid0te87
    @Antid0te87 4 หลายเดือนก่อน

    great video. still love this series

  • @xG1ZZM0x
    @xG1ZZM0x 4 หลายเดือนก่อน

    My end game will be traveling the whole world, with my guild and finding world bosses and dungeons, help with transporting caravans to make extra money, and being a guild for hire.

  • @varulven3206
    @varulven3206 4 หลายเดือนก่อน

    Its indeed a good question. Endgame will most likely be running dungeons/killing bosses over and over and over and over and did i say over yet? again to get materials to upgrade your gear like +10 +15 +20 or wherever they go with it. I ll take a wild guess that this will take a good while. Aside of that pvp wise it will be node wars. Since AoC has such an evolving map which never stops evolving depending on players actions i think that will be a huge element of endgame also. For some players economy will be endgame too like competing or becoming the richest player of the server.

  • @JohnAPrescott
    @JohnAPrescott 4 หลายเดือนก่อน +1

    I keep saying WoW did a lot for the mmo space AND a lot of bad...wish there was a way to DE-Wow people....ughh.
    The person who introduced me to Everquest way back in the day...her end game was sitting in her stall, talkimg to people in the market and selling stuff...no lie. That was it..it was crazy to watch. But everyone knew her and she made big Bank!

  • @flix1179
    @flix1179 4 หลายเดือนก่อน

    It is very difficult to define exactly what "end-game" would be, because the etymological use of the word and its applications and uses have totally different meanings, in etymological usage, end-game would be the "wall", that moment in which , if the player wants to go through it, they will be challenged to do so, in contrast to the early game/mid game, where their function is to introduce you to the game and make you progress during the early/mid game to face the wall .
    The end-game is the reason you went through everything in the early/mid game, it's where you are tested, your learning, your "grind", your intelligence, coordination, and everything else, there's no way to talk about end-game. game without talking about the early game, as it is a linear race of learning, journey and final "villain". Of course, this is referring to the PVE aspect of an MMO, but (again), this is limited to the etymology of the word's original meaning; therefore, common usage refers to the end-game as a Loop, repetitions of the same actions, for a common object, ''progression", and, come to think of it, the early/mid game is also a progression, but, it is of a progression of phases, and states, generally (in common usage), end-game progression is about doing the same thing, with the goal of becoming stronger at it and in turn doing it more efficiently. ; Of course, this is the common term, but, in the end, the essence is the same, however, in the common term, the preparation takes place through the repetition of the content, and not through the journey. in cutting beef, when he first cut pork, before that chicken, before that vegetables, and so on, in the other example, he gains experience in cutting beef meat, by cutting (right away), the same meat over and over again, we see that the first one can also have the experience of repetition, but the previous experience has more impact, because you don't prepare yourself to Defeat X raid boss and become better, but rather, you prepare and become a better player in the game in general, not just in a content aspect.
    All of this refers to PVE, of course, in relation to PVP, I don't think there is an end-game if not the Ranks, PVP leveling is more about something of the mindset than an XP bar, therefore, the journey of PVP is totally mental, a PVP player can go straight to the end-game if he is already good and understands what a keyboard, fingers, brain and your class can do in game; Of course, that's in my personal terms, but, in common sense terms, the "end-game" PVP would be about rankings, ranks, classifications, you being better because of an rbg pixel on the screen, the pvp progression is more about Finger and mindset, as said, and the rank manifests itself in this (although not every rank implies skill, lol)
    Regarding the professions of an MMO, I think that their end-game is not related to them per se, but, for their purpose, the professions must match the player's level, what he can craft based on his profession level, recipes (if the raid boss or dg drop), and preparations in general, the profession must reflect the time the player dedicates (level), and the power the player has (market, and recipes or things in general unlocked by defeating such boss or do such an achievement/quest whatever).
    In this sense, the perfect "end-game", in an "empirical" matter, would be very subjective, but the entire end-game would have to be a "proof" of the players' learning, there would be no way to escape this (in logical terms, as presented), whether Ashes will be able to innovate this, bring a feeling of satisfaction for learning the game, only time will tell.

  • @willsteuer1621
    @willsteuer1621 4 หลายเดือนก่อน +1

    Freeholds are a joke. Everyone wants a Freehold, very few accounts will ever see a Freehold. Large guilds and their satellite guilds will control every level 3 node and higher. Large guilds MUST control every Freehold on their node and every level 3 and higher node in their zone of influence. If your guild is not controlling the Freeholds, then the best processed goods are going to your enemy. Only level 3 (village stage) and higher can have Freeholds. Only about 2/3 of all nodes on a mature server will be level 3 and above. Very few guild member accounts on any server will ever see a Freehold. Steven designed this game for large guilds from day one. This game is not for everyone.

  • @megamcee
    @megamcee 4 หลายเดือนก่อน

    My day-to-day would probably be crafting and ideally node mayor related stuff, while the overarching endgame would be participating in the political pvp of my node vassal system, be that just caravans and anti-PKing protection or sieges/wars/etc,

  • @AurorJeffrey
    @AurorJeffrey หลายเดือนก่อน

    The only endgame loop I’ve ever seen in an MMO with any sustainability is territory control because it makes other players the source of the content.
    Everything else is grind and hamster wheel.

  • @JohnAPrescott
    @JohnAPrescott 4 หลายเดือนก่อน

    Great one! Endless game loops....

  • @Yushaodo
    @Yushaodo 8 วันที่ผ่านมา

    Emperor Yushaodo

  • @chaoticneutral783
    @chaoticneutral783 หลายเดือนก่อน

    end game for me will be PVP, defending my node or invading other nodes 😈 to try and start a war between guilds and nodes for my own amusement 😈

  • @ifeawosika966
    @ifeawosika966 4 หลายเดือนก่อน

    End game is amazing pvp!

  • @BangsarRia
    @BangsarRia 3 หลายเดือนก่อน

    Regarding AI and PvP-like PvE. The technology has been in games since the 1950s when Samuel's checkers playing program improved by playing against itself. A more recent example is Libratus which taught itself how to exploit the play of world class online poker players (my poker coach among them) and defeat them.
    PvE players expect to win all the time and like to have different difficulty levels to challenge them. PvP is fundamentally different - PvP players want to defeat other humans - and PvE players don't like it.
    So before we see that, we will see LLMs (think ChatGPT) as the brains of NPCs, which will revolutionize xRPG games. We are gambling that AoC (and Pax Dei and other games with no NPCs) will reach maturity before LLMs become the norm.

  • @CoStarkTV
    @CoStarkTV 4 หลายเดือนก่อน

    best healer in all of verra

  • @R_o_o_k_i_n_g_t_o_n
    @R_o_o_k_i_n_g_t_o_n หลายเดือนก่อน

    I plan to make a caravansary merchant guild with likelt 4 small combat pvp guilds whose focus is being the combat side taking advantage of the small guild bonuses or perhaps even more like a my main guild being the combat guild as i like a good bit of figther with one 300 man crafting guild in the alliance and another 300 man guild maybe making up the accountants, receptionists, and caravaneers who make connections with other guilds and take theintro offers for our services before paasing things to me or one of the other 2 small combat guilds leadera in the alliance to then send out the guard details for the caravans we send for guilds and nodes and also for even solo players who need a caravan run but dont have the people to organize a safe one themselves with perhaps the 3 combat guiods specifically only personally taking on mercanary work and combat jobs like subtrefuge or warfare support on our own in the meantime with the caravansary receptionists also serving as our crafting guilds go between.

    • @R_o_o_k_i_n_g_t_o_n
      @R_o_o_k_i_n_g_t_o_n หลายเดือนก่อน

      All in all, i plan to make my guild alliance a neutral force whos primary focus is facilitating the rest of the guilds and nodes to act as they see fit and who will function with honor upholding our deals to the best of our ability basically hopefully becoming a mainstay guild that the server knows they can go to when they need help especially since our crafters will go with our combat guilds which each will likely only be 50 man guilds at most on raids and dungeon runs to make sure our crafters have all the best recepies only furthering everyone's desire to not only not kill us hut to wanna work with us and even in the event of a node destruction, letting our guild relocate our guild hall if it ends up being needed beforehand with the understanding that we wont say if a node is being deatroyed and will stay out of it by and large.

    • @R_o_o_k_i_n_g_t_o_n
      @R_o_o_k_i_n_g_t_o_n หลายเดือนก่อน

      1:23 well actually i think LF is not realizing it wont be PLAYERS competing for freeholds but ENTIRE GUILDS and in the whole guild, you maybe will be able score one freehold and thats it wven if you personal guild is a 300 man let alone how many you have in your alliance as the guilds want their processors to have the abiloty to make them the best gear without needing to be dependant on others AND the necessary ability to caravan materials to and from freeholds for your processors will also be a must meaning that even im a 900 man alliance, there likely will be a real need for mega guilds like mine who make a priority specializing in the safe transport of caravans as one of our main trades with the necessary small guilds to have strong enough body guards to make the trip as efficient and safe while not needing to bust the guild in questions bank on security.

    • @R_o_o_k_i_n_g_t_o_n
      @R_o_o_k_i_n_g_t_o_n หลายเดือนก่อน

      2:18 I feel chibis idea of endgame wont exist in ashes cause there will always be new content waiting to be unlocked and i bet when nodes are destroyed to oepn others we might find if the community ever wants to re open the old nodes that they have new content and auite literwlly whatever old content there was may be gone for good or moved to other destoroyed nodes to always keep us on our toes and make gear and quests and stories to be made something as steven would say "you just had to be there for..."

    • @R_o_o_k_i_n_g_t_o_n
      @R_o_o_k_i_n_g_t_o_n หลายเดือนก่อน

      Yea kaos gets what im saying that there wont be anything set you NEED to do to begin with and paired with the truly dynamic nature of ashes content being able to be opened or closed based on player actions, there will always be new content to have fun with or work towards gaining access to or protecting from others wanting to access different things as the main fun would end up being the conflict between guilds and nodes and what we collectively decide to do together.

    • @R_o_o_k_i_n_g_t_o_n
      @R_o_o_k_i_n_g_t_o_n หลายเดือนก่อน

      I think fantam also doesnt get it wont be competion between players but instead between guilds when it comes to who gets their freeholds and so if he has a guild of his own then his Guild will be the one fighting for it and using the player assets when the time comes to auction for a freehold to be able to afford it and put in bids well beyond anything any solo player or smaller Guild could manage

  • @rhettbyers4484
    @rhettbyers4484 4 หลายเดือนก่อน

    Same as in RL - defeat whatever is the current corrupt establishment

  • @FastTx66
    @FastTx66 4 หลายเดือนก่อน

    I hope max level is not obtainable. The best time in an MMORPG is when everyone is leveling and fighting over leveling spots.

  • @DonJoe-n2d
    @DonJoe-n2d 4 หลายเดือนก่อน

    Until 8:40, it's the only good answer. Yeah just like every day pvp and social stuff are obvious. But you can feel so much the World of warcraft players, it's so boring and predictable. They are hard theme park players, they will leave fast as those players left New World after the leveling. We know well NW isn't the best game, but ppl needing a guideline and not seeing the endgame is the social game, will leave the game very soon. This time of everything happening right, it's not an solo game. It's about networking, guilds/nodes, and conflicts. Obviously also toxic ones because you should love them. If not for real, play something else

    • @DonJoe-n2d
      @DonJoe-n2d 4 หลายเดือนก่อน

      @@cdiff07 you prove me right. NW failed for bad servers, lack of coding skills, devs that have 0 MMO experience (they never played MMO), lack of hard vision (like Helldivers saying no to ppl wanting PVP or political signs). I know you would play a game with those problems if it's casualy Wow'enought for you. They abandonned PvP players for ppl like you. And your numbers means nothing, I did the same doing Wars every night and living the MMO life doing social stuff. I have 2k+ hours

    • @ostrogothiccyoutube8118
      @ostrogothiccyoutube8118 4 หลายเดือนก่อน

      most mmos are pve lol and most seem to fail @@cdiff07