100% agree with Shudderwock. This card stacked with the parrot, overload exploit and the others… I uninstalled the game after this. I’m so salty with Blizzard for leaving this exploit in the game. It’s oppressive and removes the interactivity of the game. I won’t be coming back to hearthstone. But the game was good for a while.
Mutanus the Devaour good disruption fun to play whit and sometimes not that fun I have that card but sometimes I pray to eat something gabage from me .
Shudderwock. Is just a busted card who broke the game in a literal sense and just a garbage design due to not allowing you to make good battlecries. Honorable mention to the demon seed, the quest banned from wild.
I think the most hated card of all time was Mysterious Challenger. Holy shit Reddit was seething over that card and so was I. Edit: Honorable mentions Grim Patron, Barnes, Prince Kelesith, Jade Idol pre Skulking Geist and Blood Reaver Guldan. Simply because it felt doomed the second that card was played.
Totally agree, think these old cards are forgotten. Also wanted to see dr. boom, patches, grim patron (more skilful, but still hated) or 4 mana 7/7 (faceless). Maybe these cards have been discussed enough at this point though *EDIT - how could I forget mctech, knife juggler or flamewaker! Jesus Christ there have been so many cards worthy of my hatred throughout the years
It’s crazy to think about how divine favor went completely against what Devs thought an aggro deck should have and was kept around for the longest time but nowadays aggro decks somehow shit out more cards than divine favor does
Honestly super happy to hear Rarran talk about Shudderwock in a video about most hated/op cards. I've honestly felt like I was going crazy when video after video Shudderwock was never even mentioned, let alone placed on a list. The jaws did bite, and the claws did catch
There's a variation in wild that literally just uses a bunch of cards that stop you playing the game, with lothab & okani etc. Literally called hostage shaman
I never hated Shudderwock and never will because it's essentially the same thing as playing any OTK deck, the moment they assemble the combo they win, it just requires you to play subpar cards through the course of the game instead of assembling the pieces in your hand all at once
Some generally hated cards that were not mentioned include, patches the pirate (literally ruining a whole meta), cube (cubelock or hunter), guff, the watchposts, and blood of G’huun and Neptulon in wild.
God I remember back in the day, if you didn't run a pirate package for patches you were losing lol. Didn't matter what you wincon was, or what your combos were, you were running pirates alongside it all. And it was a time where you couldn't easily get legendaries of any variety, unless you spent hundreds. The first two legendaries that you absolutely needed to craft as a new player was Dr boom, then patches lol.
I'm likely in the minority but I think patches is honestly a really cool design. The idea of it is that it had a small benefit (free 1/1 w charge) that was very likely (probably 7/8 games you got patches off) but it had the off chance of just being horrible. I think with charge, it definitely felt broken and unfun, but without charge I think it's honestly a really nice card in wild since, white it is still very good, it makes pirate decks playable, which would not be possible otherwise
I remember when United in Stormwind first came out, Celestaton posted a tweet requesting examples of Quest Mage games so they could review them. When people asked them if they were trying to look into what nerfs should be implemented, they said that they were running the deck themselves and just wanted to improve their own winrate. I almost quit Hearthstone on the spot
the spreading plague is not that bad in standard but in wild if u get poison seeds into spreading plague and cant play minions for 2 turns cuz u cant kill your saplings same turn. yea thats frustrating as hell.
Currently the most hated card for me is Denathrius. Almost everybody and their grandmother will have them in their hand 99% of the time and I'm just dead as soon they play the card.
It’s the most hated card of 2022 for sure, but i don’t think it matches the level of disdain that the Demon Seed or Sorcerer’s Gambit had in 2021. Those quests damn near killed the HS community. I had never seen so many creators and players outright quit at once since the Rastakhan’s Rumble era.
I can't believe you didn't mention pre-nerf Imp-losion, its probably the only card that could make you ragequit while playing against it and ALSO while playing it
Surprised more of the cards with random targeting in their text weren’t picked, like Knife Juggler, Flamewaker, Dr. Boom, etc. since they were frustrating to play against AND frustrating to play with when you didn’t hit the targets you needed
I saw this video and immediately thought of Genn and Baku. Now I loved those cards but you have to admit they were rotated early for a reason. My next thought was instantly Shudderwock. Shaman is my least favorite class and "MY JAWS THAT BITE, MY CLAWS THAT CATCH!" was a big reason why.
Carnivorous Cube in the big demon Warlock made me take a break. I think that deck was the start of the crazy power creep in HS too. But for the most part I actually don't really mind individual cards, I just hate super forced and efficient packages. So a lot of the quests are some of my least favourite cards because they're basically archetypes on their own.
Pretty good list - deck of lunacy is another one that comes to my mind. Fun to play with, but so toxic to play against. Throw in that mage spell that reduces the cost of all spells as well, what a combo.
Yeah surprised this card wasn't mentioned, it is one of the hardest nerfed cards in history from 2 to 4 mana. It was a literal turn 1 coin this -> enemy concedes. The card itself wasn't even that broken, the problem was that in the set it released it just gave way too many good spells like Skull of Guldan or Libram of Hope.
Keleseth was frustrating because of Shadowstep, so I'd rather see Shadowstep as most hated before Keleseth. When has there been a time in Hearthstone where Shadowstep wasn't being used to do some degenerate shit?
Confused by the big priest comment on convincing infiltrator. I know it was a thing in standard, but frankly most of the big priest package is just miserable to play against. I’d put obsidian statue, shadow essence, neptulon, Barnes, yshaarj, and a handful of others ahead of it in that deck alone. The frozen throne expansion made big priest, which was ages before infiltrator as well. Maybe I’m just stuck in wild, but big priest has been annoying for ages, and infiltrator was never even in the running for the most tilting card in the deck.
Undertaker contributed to a meta in which you lost at turn 1 if you saw that guy on the hunter's board. It just snowballed out of control easily getting to 6/7 at turn 4 and it's paired with powerful deathrattles minions like mad scientist and haunted creeper. We were stuck for 6 months with that meta and it was utter misery.
This. Undertaker would have been tolerable for a month or two, we'd look back and say "haha remember when they released that broken 1 drop that was 4+ years ahead of the power scale for standard", but at the time Team 5 were obsessed with "making the cards feel physical", but only in ways that benefitted them not having to do shit, so it stuck around for half a year. A digital ccg developer decided to do something because physical ccg games had a limitation or design error that was rationalized away as "the way it has to be" over the years and didn't try to use the benefits of being full digital to overcome it. Many such cases.
I hate shudderwock more than ice block, but I think Dekkster had a lot more frustrating cards. Surprised there was no charge type cards or early demon hunter.
Ice Block is a terribly designed card, but it wouldn't be so bad without prevalent freeze effects. Similar to Solid Alibi right now, it's so bad because in addition to 2 (at least) stalls, the Mage also has a million freeze effects, so it's not just 2 turns of stall.
I love how they create a new card just based on old card. It is new but sliiiiightly different Like they knew ppl wont accept a gamebreaking new stuff but also wanted something new to keep it not feeling monotonous
Ice block is one of my favourite cards ever tbh - when you can easily be dead by turns 4 and 5 to the OP shit that's out there in wild right now (where Ice block has been for years), feels perfectly fair to me.
4:41 I agree! At my time the most popular priest deck by far was reborn/resummon priest. They would run Convincing Infiltrator along with Khartut Defender. Priest would keep resummoning those minions all game long and you can't ever play big minions and they can't ever die. You can't ever get a board because theirs is so sticky. During this time I would concede at the sight of a Priest, save myself the time.
i think my most hated card is zephrys, it makes u play a highlander deck with should sound bad but the time it was around playing highlander was still a good option and its basically a card u cant play around. u had to hope it gave them bad options but no matter how bad the options were it still was literally the perfect card and just turned the game in ur opponents favor with no downsides.
Kobolds and Catacombs probably had my least favorite deck to play against of all time, which was Tempo Mage, and it was mostly due in part to Explosive Rune. i’m so glad it doesn’t see much play in standard anymore, because when it was prevalent it was like… you just simply couldn’t play around it no matter how hard you tried
Mine personally was open the waygate and still is, I enjoy a slower pace natch with some attrition and even some more aggressive decks but I find open the waygate quest in wild right now is almost an instant concede if you don't have hand disruption or have them dead by turn 5 they just can have endless turns, and I understand its an issue with the combination of cards in wild that make it so consistent but that doesnt change the fact that it just makes me wanna get off for the day
I was thinking tunnel trogg should be up there. There was a time when shaman was miserable to play against, and you’d be facing tunnel troggs and unless you drew well to deal with it, assuming you even had the means to do so, you’d be hopelessly lost by turn 4. It was so frustrating, especially in arena. I’m not taking into account all cards though, I only play hearthstone for a couple months or two every year or so.
Well Heres my list of round winners: Round 1: Rarran Round 2: Dekkster Round 3: Rarran Round 4: Rarran Round 5: Dekkster Congrats Rarran you really gave me some unlocked memories i didn't remember because I sheltered them away :)
Surprised to see mage make the list over hunter's questline It is even more consistent at punishing playing the videogame, and while it didn't have freeze it was also a lot faster and op It was easy to get 15 damage in a single turn once you played Tavish (which could be done by turn 5-6)
Divine Favor, Knife Juggler, Mysterious Challenger, OPEN THE FUCKING WAYGATE, Mecha'Thun, Jade Idol, Flamewaker and fucking Shadow Essence with Neptulon/Blood of G'huun. Y'all missed a few, but I thought allright, but not even mention Open The Waygate, that made me quit... Holy shit. That pissed me off so bad.
Omg I loved ilusia and shudderwock. These were my jam. But yes, they have a dreadful play against experience. I think shudder was more reasonable before macaw and snowfall guardian. My currently most hated card is probably shadow essence in wild. It is Barnes but so much worse. When you get neptulon'ed on turn 2...big priest winrate has never been absurdly high... But man, it feels like they always highrole against you.
I wonder how good baron rivendare would be if it were in standard. Weird that brann is in standard but baron isn’t Edit: I hate jade idol more than Shudderwock. Caverns below is up there too
lol shudderwock - i remember that was the last card Ben Brode had a hand in before he left for Second Dinner. He even put in a video that he told the team not to release the card, that it was too powerful - the team ignored him and everything he said came to pass
I actually love Shudderlock as a big "N'zoth" one-time value bomb for battlecries. The major issue is the ability to go infinite with Grumble + Saronite Chain Gang-like cards, that makes playing against this hopeless. But at it's core, this idea to capitalize on your battlecries is very cool deck-building wise.
@@evancalgary7684 exactly, goes back to what rarran was saying about it just being polarising. That and I was playing duels atm and diablo being a warlock was just crusty
That mage card from Karazhan that did 5 damage and summoned a random 5 cost minion. Also that 4/8 protodrake from Ungoro with taunt and did 2 damage to your minions. There was some rogue control deck back in the day that would just return all your minions to your hand killing them and forcing you to mill cards that was super annoying.
REALLY surprised That Illidari Inquisitor isnt on this List. This Card was so incredibly toxic when it was released. Still is and probably would See More Play if DH wouldnt play combo/Aggro Decks.
Least favorite currently is probably shudderwock. It’s just a miserable deck to play against with it being hearthstone’s stax deck effectively. A handful of honorable mentions: Barnes before nerf, neptulon, mysterious challenger, piloted shredder, demon seed, the 6 cost bird in mage that makes infinite turns, patches, ice block, jade idol, and devolve. Over time all of these except shudderwock I’ve stopped really caring about. Shudderwock is just pain and it was always that. It wasn’t fun, it never was.
Mage Quest is exactly how I felt. Would quit immediately as it was played. I took time off for the first time ever until it was nerfed. Absolutely miserable
Honorable mentions from me: Raza Patches (the one that was in charrrge) Undertaker (if we wonna dig that far) Shaman's 4 mana 7/7 (forgot what it's called) The one that i don't know and that's non of my business The bomb (deal 5 dmg when drown) The one that shuffles 3 more jades in the deck (i don't want to call it's name)
In my opinion convincing infiltrator was always a relief to see. Something in the line of "whee, they didn't summon yet another ragnaros or scrapyard colossus". And nowadays Neptulon is way way way more obnoxious than any of the other minions
Honestly, I’m surprised Scam Queen Alex was not mentioned. When Alex could generate Alex, games were just determined by RNG. I quit Hearthstone until the card got nerfed.
1. Cariel. 2. Polymorph 3. Spreading Plague 4. Alexstraza was so strong pre-power creep 5. Anything with Inspire. Not played against you, but trying to play your own inspire card and make it work was hard.
I have a tie between Theotar because everytime I play it I never steal their Denathrius but then they play their Theotar and take mine and kill me with it and the other is Seek Guidance because I dont like playing insane kill you quickly decks so whenever I go against it I know the game is over.
I think some other good choices are the polarizing RNG cards from the early days: Ragnaros Sylvanas Knife Juggler and Flame Juggler Unstable Portal Piloted Shredder Dr. Boom These cards were so swingy, they could simply determine games on their own.
ENGAGING TC-130 MENTAL DISLOCATOR I'm not sure if this card saw much play in standard but, in Arena, Mind Control Tech was such a traumatizing experience. Everyone and their grandmother drafted this card and it was such a huge power swing whenever it was played. I would rather end up milling myself than have more than 3 minions on my board.
I want more cool cards like whizbang and zayle. They are always some of my favorite, just throws 2 random decks of each class into a single card and you can have fun with random stuff for hours. They were never meta of course, but fun for a casual hour or 6 just seeing what class and deck you'd get. Especially if you got them gold, then you could flex a full gold deck, hero, and coin without actually having those things. Was a lot of fun out of 2 single cards! Was almost 40 decks out of 2 cards, talk about value at a time when legendaries we're not easy to get!
whizbang is still sorta a thing cuz it pulls from the deck recipes which are updated pretty often - you are stuck in wild with only standard cards, but it's gotta be the best bang for your buck if you just wanna play a variety
Surprised that In the discussion of hated cards, especially when there was a mini rant about quest lines, how exactly were the warlock and warrior ones not mentioned??? Some cards I think many people have hated over the years: Cariel hero card, Barnes, jade idol, and patches the pirate
As a Zoo player, and an aggro player, I often get lethal or close to lethal on turn 6… then my opponent plays RENO JACKSON and wipes my board next turn
My top 5 (given the fact I stopped playing around the Rastakhan): 1. Spreading Plague. -> you apparently never were an aggro(ish, upwards to midrange hunter) main. The biggest problem of that card was pointed by your guest. The minions Druid got by that were often bigger than yours and there was no way to play around that in many decks. Especially a menace in the Token Druid, because full board of 1/5 taunts was bad enough, full board of 3/7s is an autoconcede in a minioncentric deck. On top of that, I played a lot in KFT, KnC and Witchwood and druid was like 40% of the meta back then, so that card was inevitable. It was so bad, "kill all 2 and less attack minions" guy saw a play in zoo. It was better to blow up half your board, just to get through this. So much more annoying than any board clear or even mage freeze effects. 2. Barnes. -> I wish every single "Big Priest" player that they will never be able to get an erection ever again. Seriously, so many games were pointless to play turn 4 onwards, I don't know if any other power play felt this unfair. 3. Obsidian Statue -> see no.2, This one was a destroyer of all hopes left. So often was I close to winning against all odds and then that card came and suddenly I was back to square one. 4. Jade Idol -> I didn't play control nearly as much, but from what I've heard and imagined, this was the first "infinite value" card and it rendered so many decks completely pointless. It was also braindead in design, which added insult to injury for all the 500 IQ warrior players that counted every single threat and fatigue point. 5. Prince Keleseth -> While I like the deckbuilding challenges, it was stupid that for 2 years every single 2-drop in standard was unplayable and instead we had an RNG-fiesta of whether you could get that guy in your starting hand. They should've made it +1 attack or +1 health and/or a start-of-the-game effect instead of a battlecry. In terms of honorable mentions: Hadronox - Taunt Druid had crazy variance. Once it started doing stuff with Hadronox, even powerful removals were often not enough, but if they didn't drew it in time they were completely hopeless. Psychic Scream - It was just a bit overpowered and it felt like shit when an already dominant deck (Highlander Priest) got another powerful removal (which also increased their winrate against slower decks due to shuffling garbage into your opponent deck). I remember when Priest had nearly 70% winrate in legend, things were really bad. The Caverns Below - yeah, polarizing af. Though a very interesting concept. Brawl - Something annoying from the classical era, so that I don't only list cards specific to the time I reached legend for the first time.
I would've put demon seed at number 1. Not only was it absurdly strong, but it was also very frustrating to play against. Literally no deck could beat questline warlock if they drew well. Even face hunter couldn't get there most of the time, despite warlock damaging themselves which you'd think would make it an easy match up. That card was the sole reason why I quit hs for months. There's never been a card or a deck that has made me stop playing other than demon seed.
My one disagreement with this video was the line about the shaman quest being nerfed before it was a problem. If you played wild, you remember spirit of the frog giving the questline shaman player a full hand of 0-3 cost overload cards, and then would do 50 damage face on turn 7
I actually got PTSD when you said “pen flinger” I actually stoped playing until it got nerfed But second most hated card is “Mind Control Tech” for sure 3 and 4 celestial alignment” and “Quest line Hunter”
I stopped playing Hearthstone consistently after Boomsday, but one of the few decks I managed to play in standard since was Galakrond Rogue. I understand that it was a very hated archetype, but playing it might be one of the most enjoyable experiences I’ve ever had in Hearthstone. It felt like “if you navigate this deck correctly, you have access to every card in the game.” Realistically, the only card in the entire deck that had any amount of skill in that sense was Zephrys, but that feeling resonated with me.
Tuskar totemic deserves a spot on this list, since it always summoned a totem golem whenever my opponent would play it. Dealing with 6/6 worth of stats on turn 2/3 during TGT was a pain in the ass.
I'm a Warlock main and I absolutely loved it when Darkglare/Demon Seed were big meta cards, but I think those are some of the most hated cards ever. They just enabled Warlock to use its main downside as an advantage and that made it broken. Once again, I absolutely loved playing them, but I do think they are some of the most hated cards and I'm kinda surprised they didn't appear on this list
I actually hate cards revolving around Mill. Like the 4 mana 7/7 that gives your opponent two cards on death is such a pain; either it smashes your face in or the Priest gets his mill combo going.
I've always been an aggro player. I remember stone hill defender just absolutely ruining all my fun back in Un'Goro. My opponent would be playing hunter, for whatever reason (probably because low rank means you put more vanilla cards) would run stone hill and just seem to get the most frustrating taunts. Like Sunfury protector (no clue on that name, 6 mana 4/5 taunt divine shield) would come down and I'd feel despair. I don't think my experience is shared because I didn't play the game enough to ever surpass the first rank, but someone out there hates the text "Battlecry: Discover a Taunt minion" as much as I do
I came back to the Stormwind expansion hopeful of a cool theme after a break of about a year, sadly questlines has never made me feel more miserable when playing in my life, especially demon seed (being so good it gets BANNED in wild)
I'll say Genn and Baku not necessarily most HATED (because I started playing around Boomsday Project, so I didn't deal with them that much outside of Odd Mage), but biggest MISTAKES just because of the problems they posed to future card design.
I started playing in united in stormwind and quest mage nearly made me quit the games before I even started playing because everyone was running and i had no quests myself so it felt unfair. I still play and i am quite excited for the new expasion, hearstone probably is my main game right now as well so i guess good thing i did not quit.
What Hearthstone card do you HATE the most?
Old demon seed
100% agree with Shudderwock. This card stacked with the parrot, overload exploit and the others… I uninstalled the game after this. I’m so salty with Blizzard for leaving this exploit in the game. It’s oppressive and removes the interactivity of the game. I won’t be coming back to hearthstone. But the game was good for a while.
literally any quest, I hate quests with a burning passion
Mutanus the Devaour good disruption fun to play whit and sometimes not that fun I have that card but sometimes I pray to eat something gabage from me .
Shudderwock. Is just a busted card who broke the game in a literal sense and just a garbage design due to not allowing you to make good battlecries. Honorable mention to the demon seed, the quest banned from wild.
I think Dekkster really knocked it out of the park with his choices in this video
He was looking pretty handsome too, don't you think?
I agree completely.
You make me not want to agree with you even though I do...
Unironically this. Ice Block, Illusia, Caverns Below, and Celestial Alignment are the Dream Team of miserable cards.
Agreed! 100%! The cards he chose were so much more annoying!
I played control warlock around the time of the witchwood, and whenever I heard "My jaws that bite my claws that catch" I would have a brain aneurysm
I got ptsd weile reading this
U ok bro?
That's me to this day man 💀
I felt the same during Saviors of Uldum whenever I heard "GrEeEeEeTiNgSs fElLoW hUmAnSsSs mMmHhHmMhHh"
Which time?
How did Jade Idol not even get an honorable mention? That card was a nightmare and half.
Basically killed grinder/control decks
in wild playing rogue vs mill druid getting that card can save the game and shit on their strat so im not hating it as much as i would back in the day
but at least skulking geist came and saved us, control decks had a chance to exist again
Blizzard literally made a card to specifically kill Jade Idol so yeah, I agree.
"Was"? Mill Druid is a piece of shit right now partly because of it.
I think the most hated card of all time was Mysterious Challenger. Holy shit Reddit was seething over that card and so was I.
Edit: Honorable mentions Grim Patron, Barnes, Prince Kelesith, Jade Idol pre Skulking Geist and Blood Reaver Guldan. Simply because it felt doomed the second that card was played.
Who am I? None of your business!
I remember that fucker.
Totally agree, think these old cards are forgotten. Also wanted to see dr. boom, patches, grim patron (more skilful, but still hated) or 4 mana 7/7 (faceless). Maybe these cards have been discussed enough at this point though
*EDIT - how could I forget mctech, knife juggler or flamewaker! Jesus Christ there have been so many cards worthy of my hatred throughout the years
He took me to my first 500 wins for a class back in the day.
@@Bergegard Omg mctech just brought back terrible memories
back in the classic days, Divine Favor was so frustrating to play against
Yessss! Literally rewarded aggro players for dumping their hands
It’s crazy to think about how divine favor went completely against what Devs thought an aggro deck should have and was kept around for the longest time but nowadays aggro decks somehow shit out more cards than divine favor does
Made anyfin can happen otk work
Honestly super happy to hear Rarran talk about Shudderwock in a video about most hated/op cards. I've honestly felt like I was going crazy when video after video Shudderwock was never even mentioned, let alone placed on a list. The jaws did bite, and the claws did catch
Its so common in wild
There's a variation in wild that literally just uses a bunch of cards that stop you playing the game, with lothab & okani etc. Literally called hostage shaman
I never hated Shudderwock and never will because it's essentially the same thing as playing any OTK deck, the moment they assemble the combo they win, it just requires you to play subpar cards through the course of the game instead of assembling the pieces in your hand all at once
Some generally hated cards that were not mentioned include, patches the pirate (literally ruining a whole meta), cube (cubelock or hunter), guff, the watchposts, and blood of G’huun and Neptulon in wild.
God I remember back in the day, if you didn't run a pirate package for patches you were losing lol. Didn't matter what you wincon was, or what your combos were, you were running pirates alongside it all. And it was a time where you couldn't easily get legendaries of any variety, unless you spent hundreds. The first two legendaries that you absolutely needed to craft as a new player was Dr boom, then patches lol.
I'm likely in the minority but I think patches is honestly a really cool design. The idea of it is that it had a small benefit (free 1/1 w charge) that was very likely (probably 7/8 games you got patches off) but it had the off chance of just being horrible. I think with charge, it definitely felt broken and unfun, but without charge I think it's honestly a really nice card in wild since, white it is still very good, it makes pirate decks playable, which would not be possible otherwise
"I'm in charge now"... is still chasing me in my nightmares....
@@taylon5200 yeah spot on!
Patches is the most overrated card of all time in any game.
I don't think I will ever hate a card as much as Demon Seed. It completely destroyed wild for an unreasonable length of time.
yeah only mage beat it because of ice block + ignite combo
It’s funny how badly Caverns Below was rated when it first got spoiled (bc it didn’t have the tools yet) and how strong it ended up being.
I remember when United in Stormwind first came out, Celestaton posted a tweet requesting examples of Quest Mage games so they could review them. When people asked them if they were trying to look into what nerfs should be implemented, they said that they were running the deck themselves and just wanted to improve their own winrate. I almost quit Hearthstone on the spot
the spreading plague is not that bad in standard but in wild if u get poison seeds into spreading plague and cant play minions for 2 turns cuz u cant kill your saplings same turn. yea thats frustrating as hell.
Legit died when he said ice block because that was the FIRST thing that came to mind without even thinking of other cards lol
Currently the most hated card for me is Denathrius. Almost everybody and their grandmother will have them in their hand 99% of the time and I'm just dead as soon they play the card.
Fr an insta win combo thats so easy to setup and very hard to counter, like the token Druid that plays guff and brann as well
It's the worst when you brann out a mutanis, knowing they have it in hand and it doesn't get eaten. Played right, still lost
It’s the most hated card of 2022 for sure, but i don’t think it matches the level of disdain that the Demon Seed or Sorcerer’s Gambit had in 2021. Those quests damn near killed the HS community. I had never seen so many creators and players outright quit at once since the Rastakhan’s Rumble era.
I feel like most games end before turn 10
@@Airthugger Um, no. Theotar says hi.
I can't believe you didn't mention pre-nerf Imp-losion, its probably the only card that could make you ragequit while playing against it and ALSO while playing it
In the same vein, crackle, which was played more
Was Imp-losion even nerfed at all?
@@paolo8665 I don't think so. It just got power creeped.
Surprised more of the cards with random targeting in their text weren’t picked, like Knife Juggler, Flamewaker, Dr. Boom, etc. since they were frustrating to play against AND frustrating to play with when you didn’t hit the targets you needed
The good ol turn 2 fiery bat in arena making/breaking a match
Vicious fledging was super frustrating. Druids would innervate fledging on turn 1 and if you didnt have an immediate answer you just lost the game.
I saw this video and immediately thought of Genn and Baku. Now I loved those cards but you have to admit they were rotated early for a reason.
My next thought was instantly Shudderwock. Shaman is my least favorite class and "MY JAWS THAT BITE, MY CLAWS THAT CATCH!" was a big reason why.
Carnivorous Cube in the big demon Warlock made me take a break. I think that deck was the start of the crazy power creep in HS too. But for the most part I actually don't really mind individual cards, I just hate super forced and efficient packages. So a lot of the quests are some of my least favourite cards because they're basically archetypes on their own.
I play Wild, so Shadow Essence. It's basically the reason Big Priest is so prominent and has been for years in the Wild format.
Counterspell (and objection from the latest expansion).
I already hate playing against secret mage and that shit counters my cards.
In current Wild, I'd say Open the Waygate bc the Mage can have infinite turns with parrots and there's no real way to stop it
Pretty good list - deck of lunacy is another one that comes to my mind. Fun to play with, but so toxic to play against. Throw in that mage spell that reduces the cost of all spells as well, what a combo.
Yeah surprised this card wasn't mentioned, it is one of the hardest nerfed cards in history from 2 to 4 mana. It was a literal turn 1 coin this -> enemy concedes.
The card itself wasn't even that broken, the problem was that in the set it released it just gave way too many good spells like Skull of Guldan or Libram of Hope.
I'm surprised that Obsidian Statue, Tunnel Trogg, and Keleseth weren't on these lists
Coin + keleseth + shadowstep + keleseth haunts my dreams
Ah, the good ol' times when you got beaten down by a 5/3 tunnel trogg
None of those cards see Wild play anymore. It's hard to hate stuff that's fallen to obscurity.
Keleseth was frustrating because of Shadowstep, so I'd rather see Shadowstep as most hated before Keleseth. When has there been a time in Hearthstone where Shadowstep wasn't being used to do some degenerate shit?
@@kermitthefrogsgreenmememac6453 when it was actually a good idea to use hard removal on a 1 drop. Tunnel Trogg was a fucking menace
Confused by the big priest comment on convincing infiltrator. I know it was a thing in standard, but frankly most of the big priest package is just miserable to play against. I’d put obsidian statue, shadow essence, neptulon, Barnes, yshaarj, and a handful of others ahead of it in that deck alone. The frozen throne expansion made big priest, which was ages before infiltrator as well.
Maybe I’m just stuck in wild, but big priest has been annoying for ages, and infiltrator was never even in the running for the most tilting card in the deck.
many many priest cards that read: FUN NOT ALLOWED. CARD TEXT DELETED .
Best moment of this video=
Dekkster: I never wanted to squelch a minion before.
Undertaker contributed to a meta in which you lost at turn 1 if you saw that guy on the hunter's board. It just snowballed out of control easily getting to 6/7 at turn 4 and it's paired with powerful deathrattles minions like mad scientist and haunted creeper. We were stuck for 6 months with that meta and it was utter misery.
This. Undertaker would have been tolerable for a month or two, we'd look back and say "haha remember when they released that broken 1 drop that was 4+ years ahead of the power scale for standard", but at the time Team 5 were obsessed with "making the cards feel physical", but only in ways that benefitted them not having to do shit, so it stuck around for half a year.
A digital ccg developer decided to do something because physical ccg games had a limitation or design error that was rationalized away as "the way it has to be" over the years and didn't try to use the benefits of being full digital to overcome it. Many such cases.
I hate shudderwock more than ice block, but I think Dekkster had a lot more frustrating cards. Surprised there was no charge type cards or early demon hunter.
I am a hearthstone boomer, so my pick would be pre-nerf Undertaker. Impossible back then to stop it unless you had the perfect removal on turn 2-3
For me Barnes was the epitome of big priest back when I played so it’s interesting to see how the hated cards change within a decks same archetype
Gonna have to go with reno, I like highlander effects they are mostly fun. But reno can be really frustrating
Ice Block is a terribly designed card, but it wouldn't be so bad without prevalent freeze effects. Similar to Solid Alibi right now, it's so bad because in addition to 2 (at least) stalls, the Mage also has a million freeze effects, so it's not just 2 turns of stall.
I love how they create a new card just based on old card. It is new but sliiiiightly different
Like they knew ppl wont accept a gamebreaking new stuff but also wanted something new to keep it not feeling monotonous
Ice block is one of my favourite cards ever tbh - when you can easily be dead by turns 4 and 5 to the OP shit that's out there in wild right now (where Ice block has been for years), feels perfectly fair to me.
4:41
I agree!
At my time the most popular priest deck by far was reborn/resummon priest. They would run Convincing Infiltrator along with Khartut Defender. Priest would keep resummoning those minions all game long and you can't ever play big minions and they can't ever die. You can't ever get a board because theirs is so sticky.
During this time I would concede at the sight of a Priest, save myself the time.
That’s what I play in Wild right now
Babe, wake up. Rarran posted a new video
i think my most hated card is zephrys, it makes u play a highlander deck with should sound bad but the time it was around playing highlander was still a good option and its basically a card u cant play around. u had to hope it gave them bad options but no matter how bad the options were it still was literally the perfect card and just turned the game in ur opponents favor with no downsides.
Kobolds and Catacombs probably had my least favorite deck to play against of all time, which was Tempo Mage, and it was mostly due in part to Explosive Rune. i’m so glad it doesn’t see much play in standard anymore, because when it was prevalent it was like… you just simply couldn’t play around it no matter how hard you tried
Mine personally was open the waygate and still is, I enjoy a slower pace natch with some attrition and even some more aggressive decks but I find open the waygate quest in wild right now is almost an instant concede if you don't have hand disruption or have them dead by turn 5 they just can have endless turns, and I understand its an issue with the combination of cards in wild that make it so consistent but that doesnt change the fact that it just makes me wanna get off for the day
I hope there was a "Once per Game" for Shudderwock. The problem is the infinite Shudderwock, not repeating some battlecries once
I was thinking tunnel trogg should be up there. There was a time when shaman was miserable to play against, and you’d be facing tunnel troggs and unless you drew well to deal with it, assuming you even had the means to do so, you’d be hopelessly lost by turn 4. It was so frustrating, especially in arena. I’m not taking into account all cards though, I only play hearthstone for a couple months or two every year or so.
My jaws that bite my claws that catch
My claws that bite my jaws that catch
At 7:25 i thought you were going for the other broken mage quest with taking turns
"My jaws they bite, my claws they catch" still have ptsd about that lol. I hear that line and im already on flashbacks
Well Heres my list of round winners:
Round 1: Rarran
Round 2: Dekkster
Round 3: Rarran
Round 4: Rarran
Round 5: Dekkster
Congrats Rarran you really gave me some unlocked memories i didn't remember because I sheltered them away :)
Surprised to see mage make the list over hunter's questline
It is even more consistent at punishing playing the videogame, and while it didn't have freeze it was also a lot faster and op
It was easy to get 15 damage in a single turn once you played Tavish (which could be done by turn 5-6)
Why Patches the pirate is not even mentioned?
My most hated card was Grim Patron when that was a meta. EVERYONE GET IN 'ERE. Still hear that voice line in my head.
HEEY EVERYONE !
Best deck ever
Hooooly shit I didn't know I needed this kind of podcast style discussion video about Hearthstone cards......PLEAAASE do this more.
Divine Favor, Knife Juggler, Mysterious Challenger, OPEN THE FUCKING WAYGATE, Mecha'Thun, Jade Idol, Flamewaker and fucking Shadow Essence with Neptulon/Blood of G'huun. Y'all missed a few, but I thought allright, but not even mention Open The Waygate, that made me quit... Holy shit. That pissed me off so bad.
Omg I loved ilusia and shudderwock. These were my jam. But yes, they have a dreadful play against experience. I think shudder was more reasonable before macaw and snowfall guardian. My currently most hated card is probably shadow essence in wild. It is Barnes but so much worse. When you get neptulon'ed on turn 2...big priest winrate has never been absurdly high... But man, it feels like they always highrole against you.
I wonder how good baron rivendare would be if it were in standard. Weird that brann is in standard but baron isn’t
Edit: I hate jade idol more than Shudderwock. Caverns below is up there too
lol shudderwock - i remember that was the last card Ben Brode had a hand in before he left for Second Dinner. He even put in a video that he told the team not to release the card, that it was too powerful - the team ignored him and everything he said came to pass
One card I really disliked is inner fire. It just seemed to get you free wins more than anything especially if it was generated off Lyra
This was perfect - the editing, the cards themselves, everything was perfect
I actually love Shudderlock as a big "N'zoth" one-time value bomb for battlecries.
The major issue is the ability to go infinite with Grumble + Saronite Chain Gang-like cards, that makes playing against this hopeless.
But at it's core, this idea to capitalize on your battlecries is very cool deck-building wise.
The warlock questline, literally banned in wild to this day because it was inevitable. Miserable experience
@@evancalgary7684 exactly, goes back to what rarran was saying about it just being polarising. That and I was playing duels atm and diablo being a warlock was just crusty
That mage card from Karazhan that did 5 damage and summoned a random 5 cost minion. Also that 4/8 protodrake from Ungoro with taunt and did 2 damage to your minions.
There was some rogue control deck back in the day that would just return all your minions to your hand killing them and forcing you to mill cards that was super annoying.
Playing a control deck and getting on curve immolated just hurts. I've never had a worse reaction to a card.
REALLY surprised That Illidari Inquisitor isnt on this List. This Card was so incredibly toxic when it was released. Still is and probably would See More Play if DH wouldnt play combo/Aggro Decks.
Least favorite currently is probably shudderwock. It’s just a miserable deck to play against with it being hearthstone’s stax deck effectively. A handful of honorable mentions: Barnes before nerf, neptulon, mysterious challenger, piloted shredder, demon seed, the 6 cost bird in mage that makes infinite turns, patches, ice block, jade idol, and devolve. Over time all of these except shudderwock I’ve stopped really caring about. Shudderwock is just pain and it was always that. It wasn’t fun, it never was.
Mage Quest is exactly how I felt. Would quit immediately as it was played. I took time off for the first time ever until it was nerfed. Absolutely miserable
Honorable mentions from me:
Raza
Patches (the one that was in charrrge)
Undertaker (if we wonna dig that far)
Shaman's 4 mana 7/7 (forgot what it's called)
The one that i don't know and that's non of my business
The bomb (deal 5 dmg when drown)
The one that shuffles 3 more jades in the deck (i don't want to call it's name)
In my opinion convincing infiltrator was always a relief to see. Something in the line of "whee, they didn't summon yet another ragnaros or scrapyard colossus". And nowadays Neptulon is way way way more obnoxious than any of the other minions
Honestly, I’m surprised Scam Queen Alex was not mentioned. When Alex could generate Alex, games were just determined by RNG. I quit Hearthstone until the card got nerfed.
1. Cariel. 2. Polymorph 3. Spreading Plague 4. Alexstraza was so strong pre-power creep 5. Anything with Inspire. Not played against you, but trying to play your own inspire card and make it work was hard.
I have a tie between Theotar because everytime I play it I never steal their Denathrius but then they play their Theotar and take mine and kill me with it and the other is Seek Guidance because I dont like playing insane kill you quickly decks so whenever I go against it I know the game is over.
I think some other good choices are the polarizing RNG cards from the early days:
Ragnaros
Sylvanas
Knife Juggler and Flame Juggler
Unstable Portal
Piloted Shredder
Dr. Boom
These cards were so swingy, they could simply determine games on their own.
This was basically my list as well. Play a 20 minute control mirror only to have it decided on a coin flip if Rag/Sylv hit the right target.
ENGAGING TC-130 MENTAL DISLOCATOR
I'm not sure if this card saw much play in standard but, in Arena, Mind Control Tech was such a traumatizing experience. Everyone and their grandmother drafted this card and it was such a huge power swing whenever it was played. I would rather end up milling myself than have more than 3 minions on my board.
I want more cool cards like whizbang and zayle. They are always some of my favorite, just throws 2 random decks of each class into a single card and you can have fun with random stuff for hours. They were never meta of course, but fun for a casual hour or 6 just seeing what class and deck you'd get. Especially if you got them gold, then you could flex a full gold deck, hero, and coin without actually having those things. Was a lot of fun out of 2 single cards! Was almost 40 decks out of 2 cards, talk about value at a time when legendaries we're not easy to get!
whizbang is still sorta a thing cuz it pulls from the deck recipes which are updated pretty often - you are stuck in wild with only standard cards, but it's gotta be the best bang for your buck if you just wanna play a variety
@@roses10k interesting, I'll have to craft another just for fun on my f2p account!
Surprised that In the discussion of hated cards, especially when there was a mini rant about quest lines, how exactly were the warlock and warrior ones not mentioned???
Some cards I think many people have hated over the years:
Cariel hero card, Barnes, jade idol, and patches the pirate
*Hears Cannon in the Distance*
"IM IN CHAAARRRRGEEE NOW!"
As a Zoo player, and an aggro player, I often get lethal or close to lethal on turn 6… then my opponent plays RENO JACKSON and wipes my board next turn
I still despise mind control tech and i can still hear "Engaging TC 130, Mental Dislocator!" in my nightmares
My top 5 (given the fact I stopped playing around the Rastakhan):
1. Spreading Plague. -> you apparently never were an aggro(ish, upwards to midrange hunter) main. The biggest problem of that card was pointed by your guest. The minions Druid got by that were often bigger than yours and there was no way to play around that in many decks. Especially a menace in the Token Druid, because full board of 1/5 taunts was bad enough, full board of 3/7s is an autoconcede in a minioncentric deck. On top of that, I played a lot in KFT, KnC and Witchwood and druid was like 40% of the meta back then, so that card was inevitable. It was so bad, "kill all 2 and less attack minions" guy saw a play in zoo. It was better to blow up half your board, just to get through this. So much more annoying than any board clear or even mage freeze effects.
2. Barnes. -> I wish every single "Big Priest" player that they will never be able to get an erection ever again. Seriously, so many games were pointless to play turn 4 onwards, I don't know if any other power play felt this unfair.
3. Obsidian Statue -> see no.2, This one was a destroyer of all hopes left. So often was I close to winning against all odds and then that card came and suddenly I was back to square one.
4. Jade Idol -> I didn't play control nearly as much, but from what I've heard and imagined, this was the first "infinite value" card and it rendered so many decks completely pointless. It was also braindead in design, which added insult to injury for all the 500 IQ warrior players that counted every single threat and fatigue point.
5. Prince Keleseth -> While I like the deckbuilding challenges, it was stupid that for 2 years every single 2-drop in standard was unplayable and instead we had an RNG-fiesta of whether you could get that guy in your starting hand. They should've made it +1 attack or +1 health and/or a start-of-the-game effect instead of a battlecry.
In terms of honorable mentions:
Hadronox - Taunt Druid had crazy variance. Once it started doing stuff with Hadronox, even powerful removals were often not enough, but if they didn't drew it in time they were completely hopeless.
Psychic Scream - It was just a bit overpowered and it felt like shit when an already dominant deck (Highlander Priest) got another powerful removal (which also increased their winrate against slower decks due to shuffling garbage into your opponent deck). I remember when Priest had nearly 70% winrate in legend, things were really bad.
The Caverns Below - yeah, polarizing af. Though a very interesting concept.
Brawl - Something annoying from the classical era, so that I don't only list cards specific to the time I reached legend for the first time.
I would've put demon seed at number 1. Not only was it absurdly strong, but it was also very frustrating to play against. Literally no deck could beat questline warlock if they drew well. Even face hunter couldn't get there most of the time, despite warlock damaging themselves which you'd think would make it an easy match up. That card was the sole reason why I quit hs for months. There's never been a card or a deck that has made me stop playing other than demon seed.
I would also go Darkglare, Pirate questline, Warlock questline (demon seed), reno jackson, devolve, neptulon
For me its is absolutely "WHO AM I ... NONE OF YOUR BUSINESS!"... when I saw that christmas tree every game it was really frustrating
My one disagreement with this video was the line about the shaman quest being nerfed before it was a problem. If you played wild, you remember spirit of the frog giving the questline shaman player a full hand of 0-3 cost overload cards, and then would do 50 damage face on turn 7
Kind of surprised Mysterious Challenger wasn’t on either of your lists
I totally agree with the Rez Priest card convincing infiltrator... that card in that Priest deck felt like drowning.
I actually got PTSD when you said “pen flinger” I actually stoped playing until it got nerfed
But second most hated card is “Mind Control Tech” for sure
3 and 4 celestial alignment” and “Quest line Hunter”
Shudderwok was so miserable to play against. That was a time of Concedestone. You see a shaman? Just concede.
When M.smite was released I literally left all the games against roges and warriors when they sommuns a pirate.
I stopped playing Hearthstone consistently after Boomsday, but one of the few decks I managed to play in standard since was Galakrond Rogue. I understand that it was a very hated archetype, but playing it might be one of the most enjoyable experiences I’ve ever had in Hearthstone. It felt like “if you navigate this deck correctly, you have access to every card in the game.” Realistically, the only card in the entire deck that had any amount of skill in that sense was Zephrys, but that feeling resonated with me.
Tuskar totemic deserves a spot on this list, since it always summoned a totem golem whenever my opponent would play it. Dealing with 6/6 worth of stats on turn 2/3 during TGT was a pain in the ass.
I'm a Warlock main and I absolutely loved it when Darkglare/Demon Seed were big meta cards, but I think those are some of the most hated cards ever. They just enabled Warlock to use its main downside as an advantage and that made it broken. Once again, I absolutely loved playing them, but I do think they are some of the most hated cards and I'm kinda surprised they didn't appear on this list
Actually surprised that anyone said anything about Denathrius
I actually hate cards revolving around Mill. Like the 4 mana 7/7 that gives your opponent two cards on death is such a pain; either it smashes your face in or the Priest gets his mill combo going.
My most hated card really was that big voidwalker who summons 3 voidwalkers when he dies. For similar reasons as spreading plague.
keleseth, undertaker, dr boom and mysterious challenger would all make my top 5
I've always been an aggro player. I remember stone hill defender just absolutely ruining all my fun back in Un'Goro. My opponent would be playing hunter, for whatever reason (probably because low rank means you put more vanilla cards) would run stone hill and just seem to get the most frustrating taunts. Like Sunfury protector (no clue on that name, 6 mana 4/5 taunt divine shield) would come down and I'd feel despair. I don't think my experience is shared because I didn't play the game enough to ever surpass the first rank, but someone out there hates the text "Battlecry: Discover a Taunt minion" as much as I do
I came back to the Stormwind expansion hopeful of a cool theme after a break of about a year, sadly questlines has never made me feel more miserable when playing in my life, especially demon seed (being so good it gets BANNED in wild)
Rarran against Res priest: I hate infiltrator
Me playing Res Priest: Frick I just spoiled my (res) pool with a weak infiltrator!
I'll say Genn and Baku not necessarily most HATED (because I started playing around Boomsday Project, so I didn't deal with them that much outside of Odd Mage), but biggest MISTAKES just because of the problems they posed to future card design.
Kelleseth was textbook polarization
Been loving all of these Dekkster suprises opening your videos lately!
Shadowreaper anduin and psychic scream for me.
Priest was such a menace during those years.
The only time I’ve ever maliciously roped the opponent is when they played deck of lunacy when that was the best deck in barrens
I started playing in united in stormwind and quest mage nearly made me quit the games before I even started playing because everyone was running and i had no quests myself so it felt unfair. I still play and i am quite excited for the new expasion, hearstone probably is my main game right now as well so i guess good thing i did not quit.