Fixing My Terrifying Minecraft Mod

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
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ความคิดเห็น • 845

  • @kermitthecreep
    @kermitthecreep 7 หลายเดือนก่อน +2595

    Every time something like this is done, we must pay our respects to Calvin

    • @YangNiBorok
      @YangNiBorok 7 หลายเดือนก่อน +112

      The OG Series

    • @theroboticnoob5128
      @theroboticnoob5128 7 หลายเดือนก่อน +14

      Real

    • @SweetDream2346
      @SweetDream2346 7 หลายเดือนก่อน +131

      and the creator of this mod

    • @janstefaniuk2977
      @janstefaniuk2977 7 หลายเดือนก่อน +98

      Calvin is my GOAT, no matter what anyone tells me i will still glaze him

    • @daBlaze_here
      @daBlaze_here 7 หลายเดือนก่อน +7

      Fact’s

  • @SHOEBILL_STORK316
    @SHOEBILL_STORK316 7 หลายเดือนก่อน +1052

    1:15 The one who watches when The one who listens walks in

    • @near5148
      @near5148 7 หลายเดือนก่อน +41

      Josh hutcherson whistle

    • @jesthermc
      @jesthermc 7 หลายเดือนก่อน +43

      The next is the one who touches (hildren

    • @Mr_Fugnug
      @Mr_Fugnug 7 หลายเดือนก่อน +14

      I prefer the one who listens over the one who tastes

    • @goober130
      @goober130 7 หลายเดือนก่อน +16

      the one who has all senses walking in:

    • @Shozlol
      @Shozlol 7 หลายเดือนก่อน +6

      The two who listens 💀💀💀

  • @CallMeAsty
    @CallMeAsty 7 หลายเดือนก่อน +22

    The one who subscribes

  • @thealchemistking4063
    @thealchemistking4063 7 หลายเดือนก่อน +435

    My singular complaint about this is the fact phases are time based and there is no way to reduce them, meaning if you decide you're going to play a world for a very long time, you'd just become stuck in phase 5 which would cause him to get stale much faster.
    I personally recommend implementing some kind of method to reduce the phase level (even something so simple as it resetting if he kills you, which would allow for tension to rebuild) and changing the way the phases increase to something more akin to EXP: each interaction with the player would increase a counter by one, once that counter reaches a high enough number, the phase increases without any warning to the player. In cases where he is actively hostile and can properly kill you, him successfully starting a chase sequence would increase the counter by 1 and the player successfully avoiding him until he leaves would be the failstate where it does not increase.
    Still, the changes you made in this video are very good and dealt with some of the bigger problems OWW had, you have my respect for actually taking the time to continue developing and improving this mod instead of abandoning it after initial hype died down, good job!

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +158

      Thank you! I see what you are talking about. I have another update planned that will be fixing the "getting stuck in stage 5 part." I just had to separate the updates into multiple ones instead of one big one. I might also add in a setting where you can set if you want the stages to be short, medium, or long, depending on if you are a youtuber who wants to record for 3 hours or if you want to play for like 100 days or something. I will probably still keep it time based. Also try to think of TOWW as an actual sentient being just like the player, even if he is technically just a mob. The only reason why I say this is certain things that I did only make sense with that mindset.

    • @thealchemistking4063
      @thealchemistking4063 7 หลายเดือนก่อน +33

      @@pixelcoder Fair enough, im very interested to see what you intend to do in the later updates, keep up the good work!

    • @Atomic_Pinneaple
      @Atomic_Pinneaple 7 หลายเดือนก่อน +1

      What's the ohw

    • @thealchemistking4063
      @thealchemistking4063 7 หลายเดือนก่อน +7

      @@Atomic_Pinneaple One Who Watches

    • @chocolatemilkman680
      @chocolatemilkman680 6 หลายเดือนก่อน +6

      @@thealchemistking4063 one hoo watches

  • @firefox575
    @firefox575 7 หลายเดือนก่อน +616

    "decently popular"
    so humble XD

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +53

      Hahaha

    • @firefox575
      @firefox575 7 หลายเดือนก่อน +7

      @@pixelcoder OH HIIII!

    • @bendythedemonshow
      @bendythedemonshow 7 หลายเดือนก่อน +3

      @@pixelcoder Can you make the Slenderman Mod?

    • @TheBanished647
      @TheBanished647 7 หลายเดือนก่อน +9

      ​@@bendythedemonshow Theres no point as there are HUNDREDS of those creepy pasta mods

    • @bendythedemonshow
      @bendythedemonshow 7 หลายเดือนก่อน +2

      @@TheBanished647 Bruh.

  • @gesuvolante3023
    @gesuvolante3023 7 หลายเดือนก่อน +228

    Even a One more phase where getting under a 2 blocks tall doesn't resolve any problem would be actually Terrifing. Like seeing It suddenly crawl at me out of nowhere one day is Nightmare fuel

    • @MellowNova
      @MellowNova 7 หลายเดือนก่อน +8

      Ultrakill mannequins level freaky?

    • @MarksmanRevolver
      @MarksmanRevolver 7 หลายเดือนก่อน

      *THE ONE WHO WATCHES*
      *TYPE: ???*
      *DATA*
      Very is little known about this creature.
      Some speculate it could be a demon, or a husk, but due to its mysterious and elusive nature, not enough research has been done to confirm these hypotheses.
      Multiple have been spotted, but some speculate it to be hallucinations due to its supernatural nature, though this has not been confirmed as well. Some have been willing enough to wander to the territory of this creature to study its behavior. It has earned its name due to watching and stalking its "prey" from afar, and slowly approaching when not observed. It has been recorded hanging down from ceilings akin to that of a mannequin, it also appears to be capable of limited range teleportation or invisibility. Strangely, it does not appear to require nourishment despite its emaciated appearance. It also appears to get progressively more aggressive the longer one stays within its territory. It has never been observed leaving its part of Treachery, despite having the ability to do so.
      *STRATEGY:*
      - Keep your distance, despite it being able to move and teleport when not observed, it does so at a sluggish rate, use this to your advantage.
      - Keep an eye on it, when observed, it is unable to move, use this to your advantage.
      (apologies for this taking after the Something Wicked terminal entry and apologies for it being half-assed)

  • @BreakfastGD
    @BreakfastGD 7 หลายเดือนก่อน +602

    TOWW is definitely a pretty major cornerstone of the “dwellers” at this point. Awesome to see the love and attention put into this mod!

    • @jakubbercik6965
      @jakubbercik6965 7 หลายเดือนก่อน +26

      No it isn't, it's pretty crappy, it's unavoidable, it's basically just a screamer... If you think it's good then you are no older than 9

    • @goofyappleman
      @goofyappleman 7 หลายเดือนก่อน +9

      @@jakubbercik6965 bro is getting mad on a minecraft mod video lmao

    • @jakubbercik6965
      @jakubbercik6965 7 หลายเดือนก่อน

      @@goofyappleman yeah you're right, I'm very mad, I'm absolutely fuming.
      Shut up child😭

    • @VoxinVivo
      @VoxinVivo 7 หลายเดือนก่อน +39

      ​@@goofyapplemani mean whether hes mad or not. Hes right.
      Most of the dweller mods are unbearably mid

    • @alexandredesmarais3848
      @alexandredesmarais3848 7 หลายเดือนก่อน +10

      @@VoxinVivoThey have different stages to build up tension and use creative mechanics to make the entity creepier. I understand that it’s not as good as a high quality horror game but by Minecraft mod standards it’s pretty great.

  • @Glitch-In-The-System009
    @Glitch-In-The-System009 7 หลายเดือนก่อน +203

    I think that once this mod gets custom animations, this will be a massive 10/10. For sure the best of the recent "dweller" mods

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +28

      Thank you! Much appreciated!

  • @RicarLacon
    @RicarLacon 7 หลายเดือนก่อน +95

    1:16 Needs to be in top cinco scariest jumscares.

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +5

      Facts

    • @RicarLacon
      @RicarLacon 7 หลายเดือนก่อน +2

      @@pixelcoder Indeed.

    • @craigthemonke794
      @craigthemonke794 3 หลายเดือนก่อน +1

      Tope cinco escariest hoompscaress

  • @WIPIL-69
    @WIPIL-69 7 หลายเดือนก่อน +85

    LETS GO HES IMPROVING IT WITH ACTUAL HORROR AND NOT JUST CHEAP JUMPSCARES!!!

  • @Teeenger
    @Teeenger 7 หลายเดือนก่อน +66

    Pixel started speaking enchanted table language at start of video, man u need to do jumpscare warning

  • @flamingpizzareuploads4724
    @flamingpizzareuploads4724 7 หลายเดือนก่อน +101

    Really good changes! I was using TOWW in a personal modpack of mine but removed him because the hallucinations spawned way too often and it got to the point where I had around 2 or 3 in my house just being a nuisance. By the sounds of it, this Stages sytem might help to mitigate that? Idk, but I'll be giving the mod another shot I think

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +23

      Yeah it completely fixes that

  • @violet_steak3412
    @violet_steak3412 7 หลายเดือนก่อน +46

    This mod just keeps getting better and better.

  • @funnymonkey3961
    @funnymonkey3961 7 หลายเดือนก่อน +47

    YES! Finally! The missing puzzle piece is in place! I believe we now finally have, the un-debatable best Minecraft horror mob! This was honestly a huge issue and you’ve made it so much better. Though I do hope you will keep on continuing to update it to perfection
    Suggestion: I’ve played with mod on multiplayer with friends and that’s brought up an issue. The one who watches is clearly balanced for single player. with the multiple watchers patrolling and waiting to attack in multiple places at once in hiding, having several friends with you means there will very rarely be a period of time longer than 4 minutes where someone isn’t actively being attacked.
    This is a huge problem that breaks all tension and turns the creature into a massive annoyance instead of a terror. And in my multiplayer world I have a friend who is constantly being harassed and just gets really pissed.
    This is just a multiplayer issue, hell maybe it’s even just a personal issue for me but I would still greatly appreciate if there was some way to balance it for multiplayer maybe a spawn cool down? Thank you for reading and massive respect for what you do!

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +14

      Thank you so much. Yeah there shouldn't be any reason for TOWW to spawn more often when playing multiplayer. I will see though, I might be able to adjust some things. And I will eventually try to make it so that you can easily adjust his spawn rates and stuff to your liking. But that will take awhile. But I really appreciate what you said. Thank you.

  • @ChadGoji24
    @ChadGoji24 7 หลายเดือนก่อน +14

    Ah, my watching brother seems to have been updated, great update Mr.Pixel Coder.

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +1

      Ah thank you

  • @nyx3027
    @nyx3027 6 หลายเดือนก่อน +17

    2:54. "The Stocking Version". Ah yes, this man will help sort your chests.

    • @pixelcoder
      @pixelcoder  6 หลายเดือนก่อน +4

      LOL

  • @Guest-0-r2d
    @Guest-0-r2d 7 หลายเดือนก่อน +21

    1:15
    The one who whistles

  • @maxdev-9322
    @maxdev-9322 7 หลายเดือนก่อน +8

    I think this dude is way too standing out in his current form. Like white is so easily noticeable it kinda makes that „mystery” to go away. I think he should be more „grayish” also it would be great feature if his opacity dropped down the further he is. It’s great move forward with his behavior changed, cus horror in minecraft isn’t really about fighting monster. It should be like with minecraft sounds, the „ominous thing” in the air. This dude shouldn’t become „enemy” we have to deal with in head on combat, and be more like herobrine in older mods, where it’s the presence is what’s really scary. His mechanic imo should base on „jumpscary” attacks like,he eventually rush you from the trees and hit you once for big chunk of dmg and simply vanish in dark particles with proper music background. Like his behavior should be more about toying with player instead of fighting him so it’s not like 40 second shield-hit competition. Cool idea would be that he could destroy blocks but not all, but like recently placed so he’s more of a threat when someone is blocking away. There should be places where player can feel safe cus it would make many players get really tired if we had to deal with this dude constantly. Also fighting him back should be more about crafting some amulets like totems of undying but especially designed to like make his presence weaker for few encounters maybe one or two untill it breaks and you are vulnerable again. Something you didn’t want to happen in caves for example. That would also add this „build up” where like he appears close twice (jum-scaring you) but you somewhat are safe untill you have your charm protecting you. Also there should be like ominous sound that plays when he’s about to show up so player gets that „goosebumps” when chase is about to begin. Imo with all these horror mods biggest issues is goofy fight with the monsters or the running animations which kinda destroy the immersion. I don’t wanna give any advices about his art style, but maybe making him more of a ghostly figure without legs at all would be nice? So only his upper body parts being straight on visible, and lower being faded in? That would deal with running animation problem for the most par. And His head could be animated with some kind of croocked-twitching head kinda style?

  • @__Raphael_
    @__Raphael_ 7 หลายเดือนก่อน +14

    Suggestions..
    The one that jumps from above should scream and cause an impact wave on the drop, the impact being very small but if the player gets hit his screen should start shaking.
    And for the stalking stage he should have actual glowing eyes that can be seen in the dark and the eyes are the only thing that move while he looks at the player (despawning if the player gets off his view).
    Also the stalker should totally search stuff to hide behind and peak his head out off instead of just standing there.

  • @midnightrose23
    @midnightrose23 7 หลายเดือนก่อน +23

    Good to see these fixes getting implemented, wanted to give it a try before but the large teleport distance making him just show up on top of you and kill you plus the high amount of hallucinations dissuaded me. Will definitely give it a shot now though!

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +3

      Thanks! And he doesn't technically teleport. He actually walks. It just looks like he teleports. But I hope you have fun!

  • @ctrlaltrepeat245
    @ctrlaltrepeat245 7 หลายเดือนก่อน +4

    Don't take this the wrong way, but the concept is good, though given the increase in mods that are essentially "Lanky man chases you." I feel like alot of reactions to your mod are infact TH-camrs who simply scream in order to generate views and replayed moments whenever the creature shows up.
    If you ask me, overhauling the run animation would help with this greatly. Perhaps make him spawn exclusively at night, and disable the ability to sleep when they are actively stalking / hunting the player.
    Additionally, the onscreen jumpscare is simply not needed when nothing is ACTUALLY happening, nor is that kind of thing really needed in general when creating something scary, just take that one video of the Enderman running up the stairs for example.
    The idea of it stalking the player is really good, and hanging on the cave ceilings actually makes it unexpected, but how about instead of simply jumpscaring the player with all forms of tension essentially thrown out the window once the player gets used to their antics, you could perhaps after a certain number of chase sequences, have the behavior change. If there's no bed or other structures within several hundreds of blocks of the player, and they're essentially in the middle of nowhere you could have it enter a bluff state, where it lurks at a distance, but doesn't actually chase the player until they look AWAY from it in order to run away.
    For example, if you're in the desert and you see him in the distance, you have to watch him and back up a couple dozen blocks, before it turns away and runs off in a direction away from the player.
    In my opinion, these features would make The One Who Watches a dynamic aspect of gameplay in which you have to actually apply logical thinking and trial and error rather than just "Oooh run from the spooky white man"

  • @clothandleather2838
    @clothandleather2838 7 หลายเดือนก่อน +6

    biggest issue with this and other horror mods is there lack of subtlety. The stalking, and slow build up is a false sense of subtlety. A good horror mod fits into vanilla. These "dweller" mods all fit into "gmod horror" map vibes. Like yeah, i'm going to jump at a jump scare. Not dissing you, your way more talented at mod making than me. But for some advice, a good horror game/mod requires a sort of well blended set up of natural tension. Such as strange noises that almost fit within the original game, weird events that happen but could be chalked up to a random event that gave a spook but doesn't set off alarms, and most importantly. A false idea implanted that makes the threat, when known, feel unstoppable. Still stoppable. This could be included by making the enemy more generic (as in there could reasonably be more ofthem) and can be escaped or killed. There is a reason why people still get scared of the normal mobs these days, despite them just being normal threats.

  • @dylanrendon5097
    @dylanrendon5097 7 หลายเดือนก่อน +16

    so I tried it and boy was it terrifying! at one point I was looking for a village and a thunderstorm happened. then I saw the one who watches, I turn and start heading home and right when I thought I lost him he was now in front of me. Seriously good job on the mod. I've never been able to fine one that scares me until now!!!

  • @Elitherealperson
    @Elitherealperson 7 หลายเดือนก่อน +40

    big black oily men

    • @Authentic_American
      @Authentic_American 7 หลายเดือนก่อน +9

      Easily scarier than this mod

    • @FinnardoDeCaprio
      @FinnardoDeCaprio 7 หลายเดือนก่อน +5

      @@Authentic_American thats kinda racist ngl

    • @The_Divine_seraphims_edits
      @The_Divine_seraphims_edits 7 หลายเดือนก่อน +1

      @@Authentic_American don't be racist i am a skeleton and I've got knews for yo~ou~ou every mod very amazing pay respect to the~e~e~em

    • @WIPIL-69
      @WIPIL-69 7 หลายเดือนก่อน +1

      Cosplay as the coronavirus

    • @random_star_wars_fan2.050
      @random_star_wars_fan2.050 7 หลายเดือนก่อน +2

      ​@@FinnardoDeCaprio🤓

  • @Levantris
    @Levantris 7 หลายเดือนก่อน +5

    I'd suggest implementing a way to kill or dispel him for a time, before he comes back. Just so it's not like all these other trend dwellers who only exist to be an unkillable jumpscare entity, and is actually feasible to play in a horror survival world with. On top of that, not knowing when you will have to deal with him next will add to the psychological horror. I look forward to the future of this mod, keep up the good work!

  • @FatJoeGamin
    @FatJoeGamin 7 หลายเดือนก่อน +7

    I know you've already made some changes, but I feel like you could make a "Hysteria" meter type thing. So like, if you make very erratic movements (looking everywhere very quickly) or are in a tight or dark space, it would go up by a point, maybe being at low health too. Even just seeing his hallucinations increase hysteria. Each 10 points would increase the chances of him spawning. But, of course you can lower hysteria by doing calming tasks, such as swimming, eating cooked food, and being next to a bed/light source. I kinda feel like that would elevate the stress and actual scare factor. 0 points he wouldn't spawn, 10 points would be unlikely, so on so forth.

  • @slappygurt
    @slappygurt 7 หลายเดือนก่อน +4

    aurrrgh!! its so scary when the (couple of scary adjectives) makes a really loud screaming noise and beats the shit out of me and kills me and i have no chance to fight back!!

  • @catrop
    @catrop 7 หลายเดือนก่อน +4

    Is it inspired by SCP-096?

  • @NationalParkArcivesNPA
    @NationalParkArcivesNPA 7 หลายเดือนก่อน +4

    Quick question, is the model inspired by SCP-096?

    • @WazaXD.
      @WazaXD. 2 หลายเดือนก่อน

      Probably

  • @Di4bloPlays
    @Di4bloPlays 7 หลายเดือนก่อน +3

    From the the creator*s* of TOWW
    Aka Pixel & the sheep in the background

  • @Nubbo64
    @Nubbo64 7 หลายเดือนก่อน +5

    I wanna see a ‘scary’ mod that has an entity that has no model. You cant see it but its there. Footsteps, doors opening, maybe a shadow in a doorway or window. The scariest thing is the fear of the unknown and an unknown entity in your world is kinda spooky imo

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +1

      That is actually an amazing idea

  • @cheesehotdog3471
    @cheesehotdog3471 7 หลายเดือนก่อน +4

    Two problems I'm seeing here.
    1. TOWW isn't integrated at all with the world around it. No drops. No interaction with mobs. Nothing unique near specific blocks. Why would you want to encounter something like this?
    2. Encountering TOWW is unavoidable. From my playing with the mod, TOWW is unkillable and crazy fast. You obviously don't want to interact with it. Yet... There's no reward. And there's no way to prevent it. TOWW needs that.
    A way to avoid or maybe distract TOWW would be really helpful. Maybe you can sacrifice animals to sate it? Or perhaps if you can keep a zombie nearby it will mistake them for the player? Additionally, when you are ready to meet this dude, it should drop something interesting. Maybe some sort of false ender pearl that teleports you after ten seconds? Or you get a darkness item that can be used to make blindness potions? As TOWW stands now, It just lacks any interesting features other than creepiness. It just doesn't fit or balance into a survival world. At least you can avoid the cave dweller.

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +1

      First off, it does interact with the world. It breaks torches and strips logs. Secondly it wouldn't be fooled by a sacrifice because the whole point is that it is smarter then you. Thirdly it isn't about you facing the it, it is about It facing you. Pretend it is like a real life horror creature. It wouldn't "drop" anything and it doesn't care if you are ready for it or not. The whole point is that It is attacking YOU, not the other way around.

    • @ivanbadaev6621
      @ivanbadaev6621 7 หลายเดือนก่อน +2

      ​@@pixelcoderHe is right though, but I thunk you could make the world interact with TOWW instead. Imagine if when at stage 2 or later mobs encountered him, they would run in terror as far as possible. And people would start feeling uneasy when there are no mobs around because then they know it might be close.
      Also I remember seeimg some playthrough in which 2 or 3 iron golems tried to kick TOWW's ass and he just stood there xD I think making him instead target iron golems and destroy them at stage 2 and 3 would be a nice touch

    • @frowner_and_co
      @frowner_and_co 7 หลายเดือนก่อน

      ​​@@pixelcoderfirst, use correct grammar. Please, it hurts to read
      Secondly, this is bad. You made it for clout

  • @nightingale3847
    @nightingale3847 7 หลายเดือนก่อน +7

    This mod is so cool, it’s nice to see a horror mod where the entity isn’t a black figure with white eyes for once. I have noticed something that takes away from true scare factor of the mod though, and I’ve seen it happen with a lot of TH-camrs playing this mod. When TOWW spawns in front of you, sometimes it isn’t facing the player and it just slowly turns around to look at the player after already spawning in. I don’t make mods so idk how this would work, but I feel like if you made it so the entity is always facing the closest player when it spawns in, that could make the initial shock of it being there a lot better. Other than that, this mod has made me jump way more times than I’d like to admit, great job 😭😭

    • @waltermarine3248
      @waltermarine3248 6 หลายเดือนก่อน +1

      exact opposite appearance

  • @koronx058
    @koronx058 6 หลายเดือนก่อน +1

    I hate dweller mods. I FUCKING HATE DWELLER MODS. However, this mod has had a place in my heart. I had some really great appreciations and some minor complaints. I look forward to trying out the new updates as well. I always like how this mod was a LOT eerier compared to other mods. Unlike other mods, there almost no disturbances in sound or random audio out in the distance. It was silent. The only warning was the most subtle breathing sound, and my god that was so creepy. It was especially creepy watching him stare at you with the soulless empty sockets for eyes he had. I have a few minor complaints being that one of the new updates killed his elusiveness with the hallucination mechanic which allowed you to get close and personal constantly with figures like him and the new voices he got. He was also too abuseable due to not having the smartest AI and his screams were horrid lasting far too long, even after death. The new updates look cool in bringing back some subtlety in build up. One thing that would be cool is if he could open up doors and I am speaking from experience when it comes to fear. We had a world and it turned out it was herobrine opening up doors, but we thought it was him and it was so creepy and subtle. A lot scarier than your door breaking. Seeing some intelligent and stealthy styles fits him very much.

  • @BETTERDarkENG
    @BETTERDarkENG 6 หลายเดือนก่อน +2

    Bro literally just copy and pasted scp 096 in to Minecraft 👍

    • @Axel-fd1rx
      @Axel-fd1rx 6 หลายเดือนก่อน

      Hush lil bro

  • @muanchy6713
    @muanchy6713 6 หลายเดือนก่อน +2

    oooo, maybe you can do things like scratch marks and dead mob end trails, like pigs, cows, sheep, during these stages to tell that this mob is active, and in later stages gets more indestcriminate with what it kills, like zombies, skeletons, creepers, endermen working up to go after you

  • @bebaconempire7380
    @bebaconempire7380 7 หลายเดือนก่อน +20

    1:15 almost got a heart attack

    • @user-mt6ko6mb9
      @user-mt6ko6mb9 7 หลายเดือนก่อน +1

      Heart attack attack your attacked heart by heart who are get attack and attacking his heart

  • @techjim572
    @techjim572 7 หลายเดือนก่อน +3

    Only thing I see wrong with the mod is how cheap it feels. Shadowmech just released a video with him in it and it just spawned on him inside his house that was well lit. You cant kill him and he can spawn anywhere so it cheapens the experience. He ended up removing the mod

    • @TankieBoi
      @TankieBoi 7 หลายเดือนก่อน +4

      I agree that the mob should probably be killable, even if it's in the "warden" way and not feasibly killable without endgame gear. A player feels less cheated if at the very least their weapon can make contact with the creature attacking them

  • @AyumiIsMyMiddleName
    @AyumiIsMyMiddleName 7 หลายเดือนก่อน +4

    now update it to 1.20

  • @mr.oofjeff4464
    @mr.oofjeff4464 7 หลายเดือนก่อน +8

    better now

  • @Radblod
    @Radblod 7 หลายเดือนก่อน +2

    Is there any possibilities that this mod will come to fabric aswell

  • @Socket0
    @Socket0 7 หลายเดือนก่อน +9

    This is awesome, I love the new changes and how things just become scarier over time. Overall amazing work and keep doing what you’re doing.

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +1

      Wow, thank you so much! I really appreciate it!

  • @wyattstockton7238
    @wyattstockton7238 6 หลายเดือนก่อน +2

    dude i did no research on your mod and I thought he was like herobrine from the fog so today i saw him next to a ruined poetal i went over he jump scared me and i got traumatized

  • @chiefcoiler
    @chiefcoiler 6 หลายเดือนก่อน +2

    I've seen this mod kill people in the first minute. This was a much needed update.

  • @MoBallin
    @MoBallin 7 หลายเดือนก่อน +1

    No way bro spelt "Stalking" with "Stocking"
    What is the Entity gonna do
    *Fill your Stocking with Presents?* 💀
    *Christmas was 2 months ago bro.*

  • @WillyWhacker
    @WillyWhacker 7 หลายเดือนก่อน +3

    Hey man as an idea, maybe give him more animations, like him deep breathing, when he chases you he chases with his arms out like he’s trying to catch you, creepier crawling animation etc.

  • @LXG987
    @LXG987 7 หลายเดือนก่อน +4

    1:15 the one who whistles

  • @borgdinosaur6531
    @borgdinosaur6531 7 หลายเดือนก่อน +6

    Yes sirrrr!!!! Keep up the great work! love the videos

  • @Headfirst4Haloz
    @Headfirst4Haloz 7 หลายเดือนก่อน +2

    u should make it for 1.20.x

  • @randomaccount-rw3bm
    @randomaccount-rw3bm 6 หลายเดือนก่อน +1

    Make it so he disappears only when your not looking at him

  • @SarzaelX
    @SarzaelX 7 หลายเดือนก่อน +2

    I think you see him too soon. And not just a glimpse, he's just standing there. Minecraft is the kind of game where the unknown is most impactful, because, well, most of the "scary" 3d models just look kind of goofy once you get a good look at them.

    • @lemonmeat
      @lemonmeat 7 หลายเดือนก่อน +2

      yep! as soon as you spawn in a game, the mod is instantly not scary because hes literally right THERE.

  • @Dr_Polanst
    @Dr_Polanst 7 หลายเดือนก่อน +2

    I love this mod but could you please update it to version 1.20.1. This is the best dweller mod in my opinion.

  • @BlommmXD
    @BlommmXD 6 หลายเดือนก่อน +1

    ARE YOU SERIOUS HE STILL LOOKING at creative💀

  • @GabrielULTRAWEED
    @GabrielULTRAWEED 7 หลายเดือนก่อน +3

    If SCP-096 and Minos Prime had a baby:

  • @LithiumExile
    @LithiumExile 7 หลายเดือนก่อน +1

    sure you can fix it, just don't look at it's face

  • @auralynpaisley-ellis6505
    @auralynpaisley-ellis6505 7 หลายเดือนก่อน +1

    There’s something really major that you messed up with this, and that’s literally just how it works when it tries to kill you. It’s annoying, not scary. It startles you, then you literally cannot kill it. I don’t know if it’s a bug, but it just can’t take any damage, it gets caught in things really easily, it looks super goofy, so it’ll scare you once, then from that point on it’s just annoying. Unlike the cave dweller which can crawl and has a pretty easy to understand condition (run long enough and it’ll despawn) which makes it so it doesn’t feel like something made to just kill you, but an actual terrifying threat, at least in early game.
    A good idea for how to make something not annoying but scary at every stage of the game is to make it entirely ignore enchants (no taking sharp, pierces defence), lots of HP, good damage (not enough to 1 shot in no armour, probably around pigeon brute levels of damage)

  • @DigitalGreenxolotl
    @DigitalGreenxolotl 7 หลายเดือนก่อน +1

    Idk if this Minecraft "dweller" mod making is a trend but. . . HOW MANY DWELLER MODS DO WE NEED TO HAVE?? THERE ARE SO MANY MODS INSPIRED BY IT?!? Starved dweller, man from the fog, corpse stalker, the one who watches! People are running out of names for it so they started making the wendigo, krampus?! Idk know if it needs to stop but I can't do anything about and none of my business so. . . Meh

  • @EmptyYEET
    @EmptyYEET 7 หลายเดือนก่อน +2

    Im gonna say that the one who watches was one of the worst dweller like mods. The horror aspect was cheap. It simply just spawns and you are scared cause it was a jumpscare.
    That cheap aspect ruined the mod completely

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +2

      But now that is fixed

    • @EmptyYEET
      @EmptyYEET 7 หลายเดือนก่อน +1

      ​@@pixelcodernow after playing the update. Yeah its 100% better. Good job

  • @AltPlus30
    @AltPlus30 7 หลายเดือนก่อน +1

    how to make the mod actually scarier:
    1. stop telling what the mod does. you can make a vague description but not release videos explaining the ai and whatnot in detail [duh]
    2. build up tension throughout playthrough, not just phases. Once you've seen his whole cycle he's not scary anymore because you know how he always goes. Mix it up, make it slower. Basically make it unpredictable.
    3. Instead of actually jumping on you (boo) and attacking (waah), make it so it messes with you. running into you and disappearing mid-attack, leaving you on half a heart with severe darkness effect, making weird glitchy sounds around the player so they think there's something wrong with the game itself, place weird structures (huge dark tunnels, piles of bones), leave illusions around the world (you can even make them turn to the player and explode)
    4. make it mortal and give the player a chance to actually fight it so they can feel relief. if the player is always in stress of waiting for a jumpscare, they eventually get bored. make it stronger every time it dies, more persistent on stalking and chasing you. work on animations so the chase itself feels scarier [take inspiration from Sawrunner from Cry of Fear]
    5. once the suspense is high enough, go nuts. Jumpscare, kill the player, do whatever you want with it.
    6. you can even make it disable some defense the player has (make them drop their shield, torch or just outright prevent using it)
    7. VFX: shake the screen, overlays, fulldark, extreme fog, not just "waah scary face on my screen"
    8. SFX can go from random stuff from Silent Hill to just Minecraft noises, depending on how scary you want it to be.

  • @NaxxLeVrai
    @NaxxLeVrai 6 หลายเดือนก่อน +1

    Vivilly : the the.. oo-o-o-o.. one who watched

  • @ceperplays
    @ceperplays 7 หลายเดือนก่อน +3

    I just imagine having a mini map mod with an enemy radar and just seeing a red dot rapidly approach you only to turn around and see nothing.

  • @JolitoiCJAY
    @JolitoiCJAY 5 หลายเดือนก่อน +1

    Hey can you make it also mobile I want to play with it but I can't because we can't afford PC or laptop I would love play this in bedrock pls notice me

  • @donis1086
    @donis1086 2 หลายเดือนก่อน +1

    The one Who watches Can Talk Will say I see you Players are Standing or walking In Minecraft

  • @andrsyad
    @andrsyad 7 หลายเดือนก่อน +1

    Do you have mod for bedrock edition man?

  • @Divine_M0ON
    @Divine_M0ON 7 หลายเดือนก่อน +1

    i thought the monster on the thumbnail was minos prime

  • @shayanhossen5451
    @shayanhossen5451 7 หลายเดือนก่อน +4

    Started watching before he got popular it so nice to see him get the recogniztion he deserves

  • @mrsirdba
    @mrsirdba 6 หลายเดือนก่อน +1

    I feel like if you wanted to make the one who watches really interesting, you could have the stages not be on a timer but when the player does certain actions, you could go anywhere with the idea but an idea I like would be something that responds if the player “harms” the world too much

  • @notlawful
    @notlawful 6 หลายเดือนก่อน +3

    This is super cool! I read you were looking into adding settings for this that make it take longer and I think you totally should. I've been looking for some good spooky monster mods to pop onto a survival minecraft for awhile and this is fantastic, and would be even cooler if it worked long term. : )

    • @pixelcoder
      @pixelcoder  6 หลายเดือนก่อน +2

      Thanks! Glad you like it!

  • @Mackny
    @Mackny 7 หลายเดือนก่อน +2

    Is the mod going to be for 1.20+ in the future?

  • @tymoteuszstrzeczewski4222
    @tymoteuszstrzeczewski4222 7 หลายเดือนก่อน +3

    Cool and all but... Still invincible? :/

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +1

      Yeah, because I don't the player to kill it. Then it isn't a threat

    • @tymoteuszstrzeczewski4222
      @tymoteuszstrzeczewski4222 7 หลายเดือนก่อน +3

      @@pixelcoder couldn't you just make it really strong or something? It just gets tedious when you know it's unkillable. But you're the creator, not my choice.

  • @Productgaming5
    @Productgaming5 7 หลายเดือนก่อน +3

    Will this mod be coming to 1.20.1?

  • @equally.marketable
    @equally.marketable 7 หลายเดือนก่อน +3

    I HEAVILY respect you for taking the criticism in stride and improving your mod. I don’t have much to say other than keep up the great work! 👍👍

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +1

      Thanks! I appreciate it!

  • @dodo3095
    @dodo3095 7 หลายเดือนก่อน +1

    You should add a version of him thats just BARELY in render far in the distance.

  • @Adever12
    @Adever12 7 หลายเดือนก่อน +3

    WTH why did you fix my profile picture! He was perfect the way he was :(

  • @enderadon
    @enderadon 7 หลายเดือนก่อน +9

    Maybe concider adding something to scare him of or get rid of him entirely like a ritual, an item or a difficult advancment like monsters hunted.

  • @cccyanide3034
    @cccyanide3034 7 หลายเดือนก่อน +2

    Small suggestion : I noticed during playtesting that with higher tier gear, golden apples and ender pearls, it's possible to survive an encounter. At this point, TOWW becomes very loud and almost impossible to shed off. I play Hardcore a lot, so I think it'd be cool if, when you survive an encounter, TOWW despawns and goes down a few levels. This would allow to rebuild the tension even during long term plays.

  • @KurgzTheVerySmugBoi
    @KurgzTheVerySmugBoi 7 หลายเดือนก่อน +3

    Hey, nice work! This mod looks cool and refreshing with the tension building you’ve added!
    Although I’d like to say that ensuring that it isn’t invincible would give a lot more horror factor in the sense that players don’t get annoyed when they realize they can’t fight back (I’ve seen this with a few TH-camr’s reactions and felt it would be worth noting)
    Well made mod btw! Would try it if I could!
    :D 👍

  • @Irishaviator102
    @Irishaviator102 7 หลายเดือนก่อน +2

    will it be coming to 1.20.1?

  • @sosoogo4472
    @sosoogo4472 5 หลายเดือนก่อน +1

    Bro please can update it to 1.20.1 now pls if you can

  • @Animeraccoon
    @Animeraccoon 7 หลายเดือนก่อน +3

    I think you should make some horror mobs that act like regular mobs or mini bosses. Kinda like lethal companies monsters. Not simply jump scaring you but spawning in caves and at night. Chasing you if you get too close. It would be more balanced yet still scary.

  • @beutifulcat7685
    @beutifulcat7685 7 หลายเดือนก่อน +2

    I want the dread to feel like what zeemyth said. In a minecraft 100 days singleplayer world and coming back home after mining only to see your chest has moved one block to the right

  • @Teryte
    @Teryte 7 หลายเดือนก่อน +9

    I don't think this would actuaoly scare me yet, but it's definately getting closer

  • @Grape7676
    @Grape7676 7 หลายเดือนก่อน +1

    Atleast you're aware, man! I think it's actually cool, and not just sounds cool on paper!!! You've outdone yourself, PC! (Political Correctness)

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน

      Thanks! Hahahaha

  • @TTmusic_TT
    @TTmusic_TT 4 หลายเดือนก่อน +1

    It works in mobile for those who think it does not

  • @ScrewdriverGaming
    @ScrewdriverGaming 6 หลายเดือนก่อน +1

    Oh no, a guy who yells at you! What a scary idea /s

  • @Tupax
    @Tupax 7 หลายเดือนก่อน +1

    Remove knockback but don't make him invincible, just makes it annoying instead of scary if you know no matter what you are dead anyway..

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน

      But your not dead. When in fear you either have a flight or fight response. I forced the flight response. You have to run because if you could kill it it wouldn't be as scary.

  • @Max_The_Cats
    @Max_The_Cats 7 หลายเดือนก่อน +8

    The day when custom animations are added I know it's gonna be a whole new experience.

  • @kotukedi9577
    @kotukedi9577 7 หลายเดือนก่อน +1

    This monster looks like scp096.

  • @JFrostie
    @JFrostie 7 หลายเดือนก่อน +3

    You're right about the jump scaring part XD

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน

      😂

  • @Voc_spooksauce
    @Voc_spooksauce 7 หลายเดือนก่อน +2

    The fnaf "jumpscare" was great, thank you for that hueheuehuehe
    Also, thank you for actually listening to feedback and trying to make the mod scarier instead of just cheap jumpscares and being always the same thing like....well, most mods all there, ans horror games tbh.
    It's a breath of fresh air seeing devs that actually care about what people think, we need more of that

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน +1

      Well thank you! I really appreciate it!

  • @Silk5000
    @Silk5000 7 หลายเดือนก่อน +2

    yeah i experienced the stage 1, literally was like bro wtf is walking, thought it was a sheep until i was in the middle of a flower plains with no other animals around

    • @Silk5000
      @Silk5000 7 หลายเดือนก่อน

      but i think another cool thing to add is he fades away on stage 2 instead of just how it is now

  • @RatSentinel
    @RatSentinel 7 หลายเดือนก่อน +2

    This mod is already amazing and just got even better, but here are some suggestions I have you could add to TOWW:
    1. Adding some kind of drop (even just XP) would be really nice, because when you play with other mods you can kill him quite easily (especially with the Apex Guns addon to Mr Crayfish's gun mod)
    2. What would make TOWW scarier and even more dangerous imo, would be to give him the ability to crawl and crouch down (like the original cave dweller) so he can't be cheesed as easily
    Nevertheless, as I already said the mod is amazing, these are just the thoughts from someone who's been playing with it pretty much since it got released

  • @ArktourosUltorMaximus7600
    @ArktourosUltorMaximus7600 7 หลายเดือนก่อน +2

    Therapist: SCP 096 from walmart isn't real, he can't hurt you
    SCP 096 from Walmart:

  • @huszkusz1779
    @huszkusz1779 7 หลายเดือนก่อน +2

    This video slaps in 1.25 :D Cool mod tho, well designed

    • @pixelcoder
      @pixelcoder  7 หลายเดือนก่อน

      Thanks!

  • @HameleoshaDeHoga
    @HameleoshaDeHoga 7 หลายเดือนก่อน +1

    my first experience seeing this mod was from the guy named "friend A" and in his video your mod was obnoxiously loud which made me mildly dislike this one well i'm curious now is it still obnoxiously loud? not too fond of the idea of not being able to hear anything else in the game in order to save my ears from being exploded out of nowhere, i'm not hating it i just don't take any dweller mod seriously except maybe the first one the cave dweller onw but that one is still not that great either

  • @SovietMonkeyMan
    @SovietMonkeyMan 7 หลายเดือนก่อน +2

    Schizophrenia

  • @wMadmansion
    @wMadmansion 6 หลายเดือนก่อน +1

    The one who cares

  • @zorpglorp
    @zorpglorp 5 หลายเดือนก่อน +1

    Possibly ignoring the stalker variants could give you a chance of going down a stage? Good horror should always be avoidable (usually) but not extremely easy to do as such.This is something The Silence and the original cave dweller mod does well. And as this mod stands now, it feels like its inevitable, you will die and theres nothing you can do.

    • @pixelcoder
      @pixelcoder  5 หลายเดือนก่อน +2

      I agree with you 100% about that dying should be avoidable. And it is very avoidable with this mod. He never spawns next to you. He is always far away. When he gets close you will hear heavy breathing and footsteps. So, so long as you pay attention and avoid any mysterious footsteps then you will never die to this guy. It is like how in fnaf 4 you have to listen for breathing. Kinda like that.

    • @zorpglorp
      @zorpglorp 5 หลายเดือนก่อน

      @@pixelcoder That is definitely a good way to avoid death. The video gave the impression that it was unavoidable. Your solution to this is actually pretty damn good.

  • @Just_a_Random_guy-kj2qr
    @Just_a_Random_guy-kj2qr 7 หลายเดือนก่อน +2

    I love the entity's stance in the thumbnail like a jojo pose..

  • @debatender
    @debatender 7 หลายเดือนก่อน +13

    You should add some kind of mechanic/move that works like a fishing rod using his tongue to pull you down or to make it easier for him to get to you