Phoenix operations on Bloom with an Ultrawide screen are also something I really enjoy doing, even though I'm a 21:9 team. But 32:9 does have its advantages. ❤
Best Bloom compilation I have seen so far. God this will be beautiful when Genesis hits with all its pieces. Also cannot wait to see what Stanton will look like with this tech.
I can't wait until this company starts making PROPERLY SEEDED ALGORITHMIC WORLDS... that's the ONLY WAY this project moves into 100 star system territory. It'll be great, solid.
I was interested in StarCitizen pretty much since from 2010/2011 and still didn't purchase it. Why? Because developers still make one massive mistake - they constantly trying to improve this game by adding new things WITHOUT fixing the bugs. What is the point to adding more and more to the game which is full of bugs. They should fix the bugs first to make a stable and enjoyable game and then step by step adding new things.
Concentrating your development time on fixing bugs while still implementing basic tech is extremely ineffective since you constantly break the same things again just in another ways. Star Citizens ambitions are quite big. This translates into a long development time. In order to prove people that their monetary support translates into progress CIG has to share their development process with its supporters. By far most of the supporters are gamers only and have zero clue about development processes, let alone a software development process. This translates into disappointment and for some unstable individuals into hate when playing the alpha. I hope that after the (currently) last big tech hurdle of dynamic server meshing the waves of big changes are calming down, so that fixing bugs is worth the effort. However, as long as Star Citizen will be developed (meaning the codebase changes), there will always be bugs. But onces the game has a good foundation from a gameplay perspective, CIG can take its time to iron out the bugs before releasing them onto the live servers.
@@stephanmilius3598 Star Citizen is one of those games which divide the gamers pretty much since the begining. The idea of the game is great but on the other hand taking in to consideration of how much time Chris Roberts had and how much money he acquired for game development, players have the right to be a disappointed. I still wish Star Citizen to be a succesful game which I may consider to purchase one day but despite the progress (extremly slow one) there is still the same issue with the game: constant promisses with 'we do it tomorrow' approach. Many gamers don't know much or nothing about the development processes, that's true, but thouse games are the 'End users' and the developers should take this in to considerion and find the right balance between developing and delivering promisess, Because so far in my opinion they concentrating more on developing than delivering. Obviously there is no point to rush and release the unfinished game too, but in my opinion the Star Citizen is like 'Neverending story'. There is a progress, for sure, but also there is no scope of when the game will be finished and most promisses should be taken 'with a big grain of salt'. I also think that developers+Chris Roberts took a quite risky developing approach for this game. What I mean is, when Star Citizen been announced in 2012 it was huge and amazing with proper Wow factor. Now we have 2024 and what was shown in 2012 is not that Wow anymore, because many games started catching up. So there is risk that if the game will be finally fully released it will lose of this Wow factor, because all these unique games features will not be really that unique anymore and I think that this actually start happen already. I can land on the planets for example and have fancy ships in many other games now and I can do it in native VR on the top of that. So what I'm saying is, that slowly Star Citizen become less and less unique game. But there are a lot of players who enjoy to play the current state of the game and to follow the game development and I'm fine with that. As long as someone enjoy doing this, that's great. I prefer spend my time on some other titles which are finished or have more chances to be finished in sensible time and check the Star Citizen development very occasionally.
Beautiful video. Ty 👍
Thanks for watching! :)
that last segment with the sun setting was spectacular! just amazing
They have really developed some beautiful landscapes in SC. Can't wait to see more!
Thanks DMG, thanks CIG, thanks Pedro!
Thank you!
Amazing !!!😯
Phoenix operations on Bloom with an Ultrawide screen are also something I really enjoy doing, even though I'm a 21:9 team. But 32:9 does have its advantages.
❤
Best Bloom compilation I have seen so far. God this will be beautiful when Genesis hits with all its pieces. Also cannot wait to see what Stanton will look like with this tech.
The draw distance and the LOD is so much better than what we see in Live.
I can't wait until this company starts making PROPERLY SEEDED ALGORITHMIC WORLDS... that's the ONLY WAY this project moves into 100 star system territory. It'll be great, solid.
Thanks for 99:1
😁
this makes my 21:9 look like 4:3 lol
Where did you get the music from?
Extracting it from just playing in the EPTU. you can do it by being on the planet and turning down the sound volume while boosting the music
oh my god - that track is dope !
Pedro Camacho is the amazing artist behind Star Citizens ingame music soundtrack, I bet you can find it.
@@evemaniac thanks my Dude
I was interested in StarCitizen pretty much since from 2010/2011 and still didn't purchase it. Why? Because developers still make one massive mistake - they constantly trying to improve this game by adding new things WITHOUT fixing the bugs. What is the point to adding more and more to the game which is full of bugs. They should fix the bugs first to make a stable and enjoyable game and then step by step adding new things.
Concentrating your development time on fixing bugs while still implementing basic tech is extremely ineffective since you constantly break the same things again just in another ways. Star Citizens ambitions are quite big. This translates into a long development time. In order to prove people that their monetary support translates into progress CIG has to share their development process with its supporters. By far most of the supporters are gamers only and have zero clue about development processes, let alone a software development process. This translates into disappointment and for some unstable individuals into hate when playing the alpha. I hope that after the (currently) last big tech hurdle of dynamic server meshing the waves of big changes are calming down, so that fixing bugs is worth the effort. However, as long as Star Citizen will be developed (meaning the codebase changes), there will always be bugs. But onces the game has a good foundation from a gameplay perspective, CIG can take its time to iron out the bugs before releasing them onto the live servers.
@@stephanmilius3598 Star Citizen is one of those games which divide the gamers pretty much since the begining. The idea of the game is great but on the other hand taking in to consideration of how much time Chris Roberts had and how much money he acquired for game development, players have the right to be a disappointed. I still wish Star Citizen to be a succesful game which I may consider to purchase one day but despite the progress (extremly slow one) there is still the same issue with the game: constant promisses with 'we do it tomorrow' approach. Many gamers don't know much or nothing about the development processes, that's true, but thouse games are the 'End users' and the developers should take this in to considerion and find the right balance between developing and delivering promisess, Because so far in my opinion they concentrating more on developing than delivering. Obviously there is no point to rush and release the unfinished game too, but in my opinion the Star Citizen is like 'Neverending story'. There is a progress, for sure, but also there is no scope of when the game will be finished and most promisses should be taken 'with a big grain of salt'. I also think that developers+Chris Roberts took a quite risky developing approach for this game. What I mean is, when Star Citizen been announced in 2012 it was huge and amazing with proper Wow factor. Now we have 2024 and what was shown in 2012 is not that Wow anymore, because many games started catching up. So there is risk that if the game will be finally fully released it will lose of this Wow factor, because all these unique games features will not be really that unique anymore and I think that this actually start happen already. I can land on the planets for example and have fancy ships in many other games now and I can do it in native VR on the top of that. So what I'm saying is, that slowly Star Citizen become less and less unique game.
But there are a lot of players who enjoy to play the current state of the game and to follow the game development and I'm fine with that. As long as someone enjoy doing this, that's great. I prefer spend my time on some other titles which are finished or have more chances to be finished in sensible time and check the Star Citizen development very occasionally.