Adding MORE Biome Strongholds to Minecraft

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 132

  • @NerdStuffing
    @NerdStuffing 16 ชั่วโมงที่ผ่านมา +22

    Ideas:
    Jungle stronghold could have various redstone contraptions like the jungle temple.
    Mushroom Fields could have mushrooms generate on top as an extra thing to add more variety. Yes I'm aware strongholds don't generate here but it would be nice.
    Mountains could be mostly the same as vanilla but well like modernized/rebuilt like how you did the rest.
    Plains. Honestly I just think it would be really funny if it was just flat. Minimal height variations.

    • @NerdStuffing
      @NerdStuffing 15 ชั่วโมงที่ผ่านมา +3

      Mob ideas:
      Jungle stronghold could have cave spiders. A few rare variants: wither, weakness or slowness. The rarest variant however could be a smaller, faster spider with more health but deals less damage.
      Mushroom Fields could have zombies wearing mooshroom heads, speed and have axes. A rare variant could be that but without the axe causing to to deal less damage but attack and move faster.
      Mountains could be goats and goat riders lol. If possible have the goats attack more frequently.
      Plains. Continuing with the idea of "I think it would be really funny" can you make passive mobs hostile? I know that you can have an invisible baby zombie ride a pig but I don't know if you can just have a lone pig be hostile. Pigs, cows, sheep and rarely non hostile versions.

  • @prof-quack
    @prof-quack 23 ชั่วโมงที่ผ่านมา +86

    I think for your next one you should do a Pale Garden Stronghold! This way, you get to use the Creaking in several new ways!

    • @jeremymakesgames21432
      @jeremymakesgames21432 22 ชั่วโมงที่ผ่านมา +6

      that's a very good idea and i hope he does it

    • @kanokarob
      @kanokarob  22 ชั่วโมงที่ผ่านมา +50

      Since the Pale Garden is so rare, I don't know that I'll make a dedicated stronghold for it, but I was thinking of incorporating the Creaking into an eventual Forest Stronghold that would include the Pale Garden

    • @jeremymakesgames21432
      @jeremymakesgames21432 21 ชั่วโมงที่ผ่านมา +15

      @@kanokarob now that sounds awesome. I think the creaking is a cool addition because it's so out of the ordinary

    • @eisudesu
      @eisudesu 19 ชั่วโมงที่ผ่านมา +9

      @@kanokarob it would be cool if there was a creaking heart in a maze in the forest stronghold so you have to solve the maze in order to get rid of the creaking

    • @M.e.l.o.n.
      @M.e.l.o.n. 18 ชั่วโมงที่ผ่านมา +5

      Plus, whether he does it for a forest or a pale garden, he could make it a slightly different tone than the others, I personally think a slightly eerie or creepy stronghold could be a really fun and unique experience

  • @noahrice3362
    @noahrice3362 12 ชั่วโมงที่ผ่านมา +7

    Dude, this one outshines the last one by miles! Who says that the Water Temple has to be a nightmare? This looks like fun! I mean... I'd probably die in there quite a few times, but that would seriously be really fun to run through, especially with friends!
    Maybe you could try and make a stronghold in a snowy peaks biome that spawns up high and has some exposed rooms? and you'd have to climb the mountain and deal with Ice physics to reach the portal? And throw in a few Phantom spawners for good measure. That might be interesting!

  • @KefkeWren
    @KefkeWren 17 ชั่วโมงที่ผ่านมา +11

    Some thoughts. First, I think it would have been cool to have an airlock hallway of some sort to act as a horizontal transition between flooded and unflooded sections. Secondly, I think it would have been neat to have a rare chance of drowned in unflooded sections, even if limited to certain rooms, just as a way to highlight an amusing mechanic. Lastly, I think you could have used scripting similar to the traps to have chests where the only "loot" is that it releases bubbles and refills your air.

  • @triston_03
    @triston_03 11 ชั่วโมงที่ผ่านมา +6

    Rather than giving the player a potion of water breathing, perhaps you could have pufferfish spawn within the stronghold. Then brewing stations could be added as a seperate POI, or to other areas like the bed room.
    Most players will have blaze powder with them if they are headed to a stronghold. And if you integrate obsticles which are eased by potion effects into other biome strongholds, they will also have a reason to bring nether wart and other brewing ingredients.
    Here are some examples:
    - fire res for lava traps and fire obstacles
    - slow falling, speed and jump boost for navigating vertical drops, large jumps and other impasses en route to the end portal
    - night vision for darkness effect
    - instant health and strength for higher difficulty rooms

  • @Merrical
    @Merrical 11 ชั่วโมงที่ผ่านมา +5

    After watching this second video I understand the generation concept you used; The first complex always has only one connection that goes to the portal room, and as that path grows there is always only one connection (if there are multiple) that will lead to the portal room. It's very straightforward after seeing the second video. Thank you so much!

  • @conure512
    @conure512 22 ชั่วโมงที่ผ่านมา +25

    Placing a piece with just water and then placing the hallway in the same spot afterward to waterlog it is such a genuisly simple idea, this is revolutionary

  • @SamHamRamJamEggSlamAlakazam
    @SamHamRamJamEggSlamAlakazam 9 ชั่วโมงที่ผ่านมา +5

    A swamp one with the new bogged and a bunch of poison traps sounds sick

    • @kanokarob
      @kanokarob  9 ชั่วโมงที่ผ่านมา +2

      On the list!

  • @ExtremeOverlord
    @ExtremeOverlord 10 ชั่วโมงที่ผ่านมา +5

    I love how you're making it so that you have to find the stronghold, THEN you have to get prepared, because you don't know if you need to pack water breathing for the ocean stronghold or milk to counteract Hunger for the desert.

  • @autumnmaru
    @autumnmaru 15 ชั่วโมงที่ผ่านมา +5

    When you're done with these stronghold series it would be very cool for you to make a structure that teaches the player about enchantments and potions. Think the igloo teaches weakness can teach new players how to cure zombie villagers. But teaches them their best uses with cool puzzles.

    • @kanokarob
      @kanokarob  15 ชั่วโมงที่ผ่านมา +2

      Cool idea!

  • @JustARandomDude2
    @JustARandomDude2 18 ชั่วโมงที่ผ่านมา +19

    One thing for snow biome stronhholds: powdered snow with dripstone underneath so you will die if you fall into it, making you have to watch every step to see if its powdered snow

    • @kanokarob
      @kanokarob  18 ชั่วโมงที่ผ่านมา +7

      @@JustARandomDude2 Brutal!

    • @wity-1
      @wity-1 12 ชั่วโมงที่ผ่านมา +2

      That would be cool

    • @theapexsurvivor9538
      @theapexsurvivor9538 10 ชั่วโมงที่ผ่านมา +3

      Alternatively to dying, it could trap you in a basement area under the structures that require a little bit of navigation to return to the main area.

    • @JustARandomDude2
      @JustARandomDude2 5 ชั่วโมงที่ผ่านมา

      @@theapexsurvivor9538 but then the thing is: they could just build back up

  • @Lazazazazazazaz
    @Lazazazazazazaz 21 ชั่วโมงที่ผ่านมา +16

    You should make a nether stronghold with fire and lava traps!

    • @kanokarob
      @kanokarob  21 ชั่วโมงที่ผ่านมา +10

      @Lazazazazazazaz I'm considering doing something like that as a rare variant that can appear in most biomes, but probably not until after most biomes already have dedicated strongholds of their own

    • @eisudesu
      @eisudesu 19 ชั่วโมงที่ผ่านมา +6

      @@kanokarob a nether stronghold could be underneath a mesa biome, making it rare as the badlands biomes themselves tend to be rare

    • @kanokarob
      @kanokarob  19 ชั่วโมงที่ผ่านมา +4

      @eisudesu Badlands use the Desert Strongholds as of right now

  • @concordevrofficial
    @concordevrofficial 19 ชั่วโมงที่ผ่านมา +12

    For this stronghold only I think it would be cool to have the entrance generate just above the sea floor in its host ocean. Basically just the staircase being exposed but completely underwater.

    • @VirusFlexovitch
      @VirusFlexovitch 2 ชั่วโมงที่ผ่านมา

      Then it'd be really easy to find

  • @R3dMouse-be8kp
    @R3dMouse-be8kp 23 ชั่วโมงที่ผ่านมา +10

    i love how at 8:55 the prismarine changes with the music

    • @lukasschriefer799
      @lukasschriefer799 19 ชั่วโมงที่ผ่านมา +1

      I don’t think that’s intentional, but it is pretty cool

  • @raphaelmort6366
    @raphaelmort6366 14 ชั่วโมงที่ผ่านมา +3

    The ship in a bottle is so goddamn cool

    • @kanokarob
      @kanokarob  14 ชั่วโมงที่ผ่านมา +1

      I'm really happy with it 😄

  • @CringeSuperFan55
    @CringeSuperFan55 13 ชั่วโมงที่ผ่านมา +2

    I feel like the jungle ones gonna be sick ngl

    • @kanokarob
      @kanokarob  13 ชั่วโมงที่ผ่านมา

      @@CringeSuperFan55 I sure hope so!

  • @funi9954
    @funi9954 22 ชั่วโมงที่ผ่านมา +10

    man i beg you made swamp next

    • @kanokarob
      @kanokarob  22 ชั่วโมงที่ผ่านมา +4

      It's on the list!

  • @somegem6344
    @somegem6344 14 ชั่วโมงที่ผ่านมา +2

    I feel like to give a crazy variety for custom strongholds, perhaps a stronghold for a forest could be extremely high above the world instead of below, like it's a treehouse of sorts, and most of the traps would be pitfalls that would cause the player to have to climb all the way back up again.

    • @kanokarob
      @kanokarob  14 ชั่วโมงที่ผ่านมา +1

      I think that would be best as its own structure

  • @dathatron
    @dathatron 21 ชั่วโมงที่ผ่านมา +2

    This is awesome! I like how it's different from the desert stronghold but still very cool

  • @randomguyontheinternet11111
    @randomguyontheinternet11111 20 ชั่วโมงที่ผ่านมา +3

    idea: for the woodland forest you could make it a secret base for the pillagers and maybe the stronghold are could be in a lab since it could be an experiment, also i dont think there should be a new stronghold for the plains, my thoughts are that maybe the plains could have the original so in a world you could visit the nostalgic one.

  • @Jetyboi
    @Jetyboi 12 ชั่วโมงที่ผ่านมา +1

    LETS GOOO IVE BEEN WAITING FOR A PART 2 YESSIR PLS DO PART 3 LETS GOOOOOOOOOOOOOOO

  • @insanity-craftus1463
    @insanity-craftus1463 15 ชั่วโมงที่ผ่านมา +3

    6 Words.
    Dark. Oak. Forest. Woodland. Mansion. Stronghold.

    • @kanokarob
      @kanokarob  15 ชั่วโมงที่ผ่านมา

      Cool idea!

    • @PlexityVoid
      @PlexityVoid 8 ชั่วโมงที่ผ่านมา +1

      ⁠@@kanokarobmake it creaky and freaky too, maybe totems for the loot tables

  • @569times9
    @569times9 7 ชั่วโมงที่ผ่านมา +1

    SUGGESTION:
    You could also add the bogged or any type of skeletons to the stronghold. They don't drown. Although their aim and movement are hampered, they still could be a threat to the player whilst in the structure

    • @kanokarob
      @kanokarob  7 ชั่วโมงที่ผ่านมา

      I'll probably save those for the swap stronghold

  • @gdaleksw4041
    @gdaleksw4041 17 ชั่วโมงที่ผ่านมา +3

    You should make a jungle stronghold with booby traps!

    • @kanokarob
      @kanokarob  17 ชั่วโมงที่ผ่านมา

      @@gdaleksw4041 On the list! 😄

  • @tecocraft1058
    @tecocraft1058 22 ชั่วโมงที่ผ่านมา +2

    This is the best series ever! 👏👏👏👏

  • @CrimsomGloryXD
    @CrimsomGloryXD 15 ชั่วโมงที่ผ่านมา +1

    In case you make one based on mushroom islands; you can make itself hazardous to explore instead of using mobs
    Like, basically, every turn can be a fall to death or a chance to get poisoned

  • @Legokocka31
    @Legokocka31 22 ชั่วโมงที่ผ่านมา +3

    you should make to get an advancement when the player enter the stronghold or a castle "stronhold"

  • @Coolestanimator
    @Coolestanimator 2 ชั่วโมงที่ผ่านมา

    If we only get a 2 month wait between strongholds, this modpack will be finished in like a year and a half, which is actually very quick. Can't wait for it to fully come out!

  • @styrus3164
    @styrus3164 22 ชั่วโมงที่ผ่านมา +1

    already know this is gonna be a banger

  • @Hoomon13
    @Hoomon13 16 ชั่วโมงที่ผ่านมา +1

    It may seem a little boring, but I can't wait for the generic stone brick stronghold transformation!

  • @goshiggy64
    @goshiggy64 10 ชั่วโมงที่ผ่านมา +1

    2040: Today im making a mutated windswept savanna stronghold...

  • @wlstrayns-eren
    @wlstrayns-eren 2 นาทีที่ผ่านมา +1

    Idea: make a lush version of strongold that very rare and has tree roots it would be interesting :)

  • @goshiggy64
    @goshiggy64 10 ชั่วโมงที่ผ่านมา +1

    Final video of the series: remaking the og stronghold

  • @literal-tree
    @literal-tree 5 ชั่วโมงที่ผ่านมา

    29:10 kinda funny that it technically can let you skip the nether if you manage to find the stronghold without eyes of ender

  • @Hyperforg
    @Hyperforg 2 ชั่วโมงที่ผ่านมา

    maybe a pillager infested stronghold for forests? a mini boss rush with ravagers before the portal would be sick

  • @Howdareyou3000
    @Howdareyou3000 14 ชั่วโมงที่ผ่านมา +1

    I love your use of the flooding/air areas. Its an amazing detail and bit of a minigame, and the liberal use provides a real challenge

  • @JaizYT
    @JaizYT 4 ชั่วโมงที่ผ่านมา

    YEAHHH THIS IS AWESOME

  • @lauraperezrivas5398
    @lauraperezrivas5398 4 ชั่วโมงที่ผ่านมา

    This idea of different strongholds for each biome its amazing. I whish there was something similar for bedrock or even this pack was for bedrock too 😮

  • @TycerKirk
    @TycerKirk 5 ชั่วโมงที่ผ่านมา

    deep dark: kill certain amount of mobs to unlock new rooms, and some traps are activated by sculk

  • @Epsilon-Err0r
    @Epsilon-Err0r 5 ชั่วโมงที่ผ่านมา

    I think a jungle (or maybe taiga) stronghold could be theme after a giant tree/tree roots, with all sorts of twisted paths and chaotic corridors, maybe you could even use constant aggressive wolves or maybe some type of jockey enemy
    -oh man i love alliterations-

    • @Epsilon-Err0r
      @Epsilon-Err0r 5 ชั่วโมงที่ผ่านมา

      also, I think including some more normal spawners in high up/annoying to get to places that constantly pours threats until you either get up there and turn it off _or_ solving a bit of a puzzle to shut it off is a cool idea

  • @nothing-k6l3o
    @nothing-k6l3o 12 ชั่วโมงที่ผ่านมา +1

    Can you make a video showing how to customize the loot table for vaults and spawners to connect items to structures in each biome effectively? Yesterday, my friend added a datapack with that feature, and I really liked it. Btw love your video ❤

    • @kanokarob
      @kanokarob  12 ชั่วโมงที่ผ่านมา

      @@nothing-k6l3o It's not really good video material, just making/modifying some JSON files. You can make a Vault use any loot table, so you can make custom vaults with their own loot without changing the Trial Chamber's vaults

  • @darthkid97playz95
    @darthkid97playz95 22 ชั่วโมงที่ผ่านมา +2

    I know this is custom generation but just wanna know if it will work with realms. Nice work btw
    🎉. MERRY XMAS too

    • @kanokarob
      @kanokarob  22 ชั่วโมงที่ผ่านมา +3

      I think Realms supports custom structure generation, but I'm not 100% certain. I know it doesn't support proper worldgen yet

  • @adamstopa2953
    @adamstopa2953 10 ชั่วโมงที่ผ่านมา +1

    What if you for the ocean strong hold combined the end portal sound with different water sounds

  • @MesozoicMallard
    @MesozoicMallard 15 ชั่วโมงที่ผ่านมา

    I think it would be cool if the player had to do something to unlock the portal room, like a puzzle that spans the entire stronghold

    • @kanokarob
      @kanokarob  15 ชั่วโมงที่ผ่านมา

      @@MesozoicMallard I'm not sure that would fit well with vanilla, and it could be confusing to new players

  • @OspreyMantis
    @OspreyMantis 9 ชั่วโมงที่ผ่านมา +2

    I think you should do one for the taiga/snowy taiga

    • @kanokarob
      @kanokarob  9 ชั่วโมงที่ผ่านมา

      On the list!

  • @tocallhard9441
    @tocallhard9441 13 ชั่วโมงที่ผ่านมา +1

    very good

  • @lukasschriefer799
    @lukasschriefer799 19 ชั่วโมงที่ผ่านมา +1

    I think the next one should be a rare Strong Hold it will have a 10% chance of spawning And I’ll be made out of end stone bricks it will be really hard and maybe you can get some special item for it!

    • @lukasschriefer799
      @lukasschriefer799 19 ชั่วโมงที่ผ่านมา +1

      You don’t have to use end stone bricks. I just thought end stone bricks would be cool.

    • @kanokarob
      @kanokarob  19 ชั่วโมงที่ผ่านมา +1

      @@lukasschriefer799 Cool idea!

  • @nickjayyoung7662
    @nickjayyoung7662 5 ชั่วโมงที่ผ่านมา

    Do you intend to update the vanilla Stronghold as the final one? In any case, enjoyed the vid.
    Also, how can one use the structure and jigsaw blocks?

  • @harleyhollis
    @harleyhollis 17 ชั่วโมงที่ผ่านมา +1

    would it be okay to suggest a Frozen Tundra stronghold? (design could be inspired by something like Skyrim)

    • @kanokarob
      @kanokarob  17 ชั่วโมงที่ผ่านมา

      @@harleyhollis On the list! 😄

    • @harleyhollis
      @harleyhollis 13 ชั่วโมงที่ผ่านมา

      @kanokarob noice

  • @godzilla_fan_13
    @godzilla_fan_13 4 ชั่วโมงที่ผ่านมา

    I very much enjoy these videos, but something that does bug me a bit is the inconsistent end portals. Have you thought of perhaps making a version of the pack that's more vanilla-y and has things like the OG portal?

  • @H-Dubble-U
    @H-Dubble-U 22 ชั่วโมงที่ผ่านมา

    Jungle or Dark Oak should be next for strongholds

  • @aliasfakename-mf2jh
    @aliasfakename-mf2jh 8 ชั่วโมงที่ผ่านมา +1

    bro is casually dropping zelda dungeons

  • @pim69420
    @pim69420 15 ชั่วโมงที่ผ่านมา +1

    You should make a tutorial on jigsaw blocks (im having problems with them)

    • @kanokarob
      @kanokarob  15 ชั่วโมงที่ผ่านมา

      I have a written guide on them here :D
      www.planetminecraft.com/blog/custom-structure-gen-documentation/

  • @CosmicGaming-cj2xp
    @CosmicGaming-cj2xp 13 ชั่วโมงที่ผ่านมา

    maybe one of your strong holds could be a rarer mushroom island stronghold

  • @asherhansen8459
    @asherhansen8459 6 ชั่วโมงที่ผ่านมา

    you should invite a speedrunner next time to see how badly they break it lol

  • @elliothyson9154
    @elliothyson9154 18 ชั่วโมงที่ผ่านมา +1

    Can you add strongholds for every biome? (Except variations ex. OLD GROWTH birch forest)

    • @kanokarob
      @kanokarob  17 ชั่วโมงที่ผ่านมา

      That's the goal!

    • @elliothyson9154
      @elliothyson9154 17 ชั่วโมงที่ผ่านมา

      Pale garden does not count as a variation as it is essentially an entire new biome.

    • @kanokarob
      @kanokarob  17 ชั่วโมงที่ผ่านมา

      @elliothyson9154 I'll be the one to decide that, if that's okay 😉

    • @elliothyson9154
      @elliothyson9154 17 ชั่วโมงที่ผ่านมา

      @@kanokarob it's ok. I just prefer for a stronghold to have a less complex feel to it as certain features might affect it, like a difference between badlands and eroded badlands.

  • @somerandomdude-1234
    @somerandomdude-1234 18 นาทีที่ผ่านมา

    I dont know if youll add this, but add and end stronghold in the outer end islands that takes you to the overworld

    • @somerandomdude-1234
      @somerandomdude-1234 16 นาทีที่ผ่านมา

      It could have end city loot, and insted of silverfish, you could use endermites

  • @Lucamon-kv9to
    @Lucamon-kv9to 15 ชั่วโมงที่ผ่านมา

    make the mountain stronghold super dangerous

  • @Eggy_Eddy
    @Eggy_Eddy 22 ชั่วโมงที่ผ่านมา +2

    surprised you dont use world edit when making the builds

    • @kanokarob
      @kanokarob  22 ชั่วโมงที่ผ่านมา +2

      A secret: I do 😉

  • @n0vanox
    @n0vanox 21 ชั่วโมงที่ผ่านมา

    is there enough room underground for these strongholds to generate or is there a chance they could get cut off by the bedrock

    • @kanokarob
      @kanokarob  21 ชั่วโมงที่ผ่านมา +1

      @@n0vanox They certainly won't get cut off; jigsaw structures are very smart and won't place a piece that won't fit in the available space. There is a chance that downward hallways and such won't generate as a result, but in my testing this did not impact the Portal Room

    • @n0vanox
      @n0vanox 21 ชั่วโมงที่ผ่านมา +1

      @@kanokarobcool

  • @mahirashid7801
    @mahirashid7801 13 ชั่วโมงที่ผ่านมา +1

    Gneiss name! Since when are you here?

  • @Username22iw
    @Username22iw 16 ชั่วโมงที่ผ่านมา +1

    Wah

  • @shadowocelot-56_95
    @shadowocelot-56_95 20 ชั่วโมงที่ผ่านมา

    Out of curiosity, would it be possible to make this a add-on on Bedrock? This would be one of my essential add-ons if it is

    • @kanokarob
      @kanokarob  19 ชั่วโมงที่ผ่านมา +1

      @@shadowocelot-56_95 I don't believe currently, since Jigsaws are still experimental over there, but I think soon they will be moved to stable

  • @vodinhman1999
    @vodinhman1999 16 ชั่วโมงที่ผ่านมา +1

    Can I do like you while I myself know nothing about game programming? I hope you will answer in a concise and easy to understand manner🙏.

    • @kanokarob
      @kanokarob  15 ชั่วโมงที่ผ่านมา +1

      Everything I do here requires no real programming. I have a guide on how to make Jigsaw structures which you can find at the link below, though these use some tricks that aren't covered there
      www.planetminecraft.com/blog/custom-structure-gen-documentation/

  • @JoaoVitorBarg
    @JoaoVitorBarg 18 ชั่วโมงที่ผ่านมา +2

    Badlands
    Bc theres nothing there

    • @kanokarob
      @kanokarob  18 ชั่วโมงที่ผ่านมา

      @@JoaoVitorBarg Currently the Desert Stronghold spawns in Badlands

  • @Kaden-r4e
    @Kaden-r4e 10 ชั่วโมงที่ผ่านมา +1

    almost as many views as subs

    • @kanokarob
      @kanokarob  10 ชั่วโมงที่ผ่านมา +1

      Just a small channel doing my best 😄

  • @Kazuki-Matsui
    @Kazuki-Matsui 3 ชั่วโมงที่ผ่านมา

    You are missing the library!

  • @Egger-ovatch
    @Egger-ovatch 14 ชั่วโมงที่ผ่านมา +1

    Make swamp

    • @kanokarob
      @kanokarob  14 ชั่วโมงที่ผ่านมา

      @@Egger-ovatch On the list!

  • @nazmakhan3927
    @nazmakhan3927 22 ชั่วโมงที่ผ่านมา

    Do jungle

  • @moewCalv
    @moewCalv 10 ชั่วโมงที่ผ่านมา

    I'm not a fan of using the Trial Spawners in these. It makes the original Trial Chambers feel unneeded. The point of the Trial Spawners are to create a repayable challenge that are organized for rewards. Normal spawners are meant to make locations harder to conquer and defeat. You are meant to face that challenge once per structure because that structure is not meant to be used more than once unless a player decides to build there or take it chunks.

    • @kanokarob
      @kanokarob  9 ชั่วโมงที่ผ่านมา

      You can certainly feel that the Trial Spawners should be exclusive to Trial Chambers, but I disagree, especially because exactly to your point, I included them here so that the Stronghold could be a repeatable challenge with organized rewards, rather than a place you go to once just for the End Portal.
      I talked about it more in the last video, but I think Trial Spawners and Vaults are some of the coolest features Mojang has added recently for what they can add to custom structures like these.

    • @moewCalv
      @moewCalv 9 ชั่วโมงที่ผ่านมา

      @kanokarob Well it's pulling me away from it. I would love a version of this data pack with just the normal spawners so I can just keep that mechanic in the Trial Chambers. I don't think that would be hard from what I know but it's just a suggestion.
      I'm willing to figure out how to change it manually myself if have to.

    • @kanokarob
      @kanokarob  9 ชั่วโมงที่ผ่านมา

      @moewCalv Then it's not for you ❤️

  • @jeremymakesgames21432
    @jeremymakesgames21432 22 ชั่วโมงที่ผ่านมา

    next time you make a modified creature, give it a special texture

    • @kanokarob
      @kanokarob  22 ชั่วโมงที่ผ่านมา +1

      @@jeremymakesgames21432 Unfortunately I can't do that without mods. But, after making the video I did modify the Praetor so it has particles to help tell it apart, similar to the Sandstorm Breeze last time

    • @jeremymakesgames21432
      @jeremymakesgames21432 21 ชั่วโมงที่ผ่านมา

      @@kanokarob cool

  • @clevererjunior8422
    @clevererjunior8422 23 ชั่วโมงที่ผ่านมา +1

    First

  • @ZahirKebab-x3e
    @ZahirKebab-x3e 23 ชั่วโมงที่ผ่านมา +1

    2 minutes 3 views bro fell off

    • @theplofchickengaming
      @theplofchickengaming 22 ชั่วโมงที่ผ่านมา +5

      I know these comments are jokes, but they are never funny

    • @H-Dubble-U
      @H-Dubble-U 21 ชั่วโมงที่ผ่านมา +1

      He’s a small content creator that puts a lot of effort into videos maybe comment this on a yt person with lots of subs instead next time