The win condition of Mono Blue Tron is to add -ussy to the end of all of your opponents cards until they eventually become so uncomfortable that they surrender.
This was a VERY extensive guide, I don't play (against) very much blue tron, so the tips and tricks was very cool, makes want to maybe even build the deck
Insane work as always, starting in my first modern fnms / tournaments, your videos have been very VERY helpful. It is much easier to understand what people do Once again, you deserve so much more recognition \o/
This was my very first deck from back in 2015. I’ve played it for years and it’s genuinely so much fun. I feel like since it IS less good than green, it’s more fun because you have to play more carefully
Been doing amazing with a Karnless Version. TGC felt too slow against such a mana-effecient meta, it was most of the time a 4 cost tutor and lose card. I upped the number of interactive spells and kept Ugin, Mindslaver, Wurmcoil, Walking Ballista and Sunderint Titan as win-cons.
Mono blue Tron is a deck I've loved and appreciated from a structure, aesthetic and gameplay perspective since my early days of modern. Unfortunately, it's never been good enough for me to justify paying the price needed to build it. Damn if I don't want to though.
Nah, probably not great. Anticipate was outclassed 3-4 years ago, I don't see digging one extra card as adding enough to make the card playable, especially not in an increasingly mama-efficient format.
This video is inherently wrong about uTron. You don't hit their tron lands, you hit their blue source. And the way to beat uTron aggro them down before they 1 for 1 you out of the game. We are almost NEVER looking for Tron by turn 3 unless the hand reads I win, because that just isn't how the deck is played. 7 mana with a bunch of blue cards doesn't mean anything. Tron by turn 4 is nice to have, but uTron is looking for the inevitability of the mana advantage to drop bombs after bombs when the game is to their favor completely, sometimes even holding up interaction while doing so.
@@AmmiO2 Generally speaking, yes. A turn spent blood moon/other land hate is a turn that isnt advancing the board state. Unless we mulligan to tron + a threat (which isnt done often), blue tron is playing a completely different game than gtron. Generally speaking most games end up with a blue source on turn 1/2, and play the game with permission from then on. More so than most decks you feature, Utron is a toolbox deck with several variations and the ongoing bit is that most utron players have a utron binder as opposed to a deck, just due to how many variations there are.
Never thought you'd cover a Yu-Gi-Oh deck
The win condition of Mono Blue Tron is to add -ussy to the end of all of your opponents cards until they eventually become so uncomfortable that they surrender.
Shoutouts to MBT viewers
Omg me
Welcome to another 10 minute testing:)))
Today-
We cast spells?...
Aaand...play lands???
Genuinely why doesn't this channel have like 50k subs, I just can't wrap my head around it
Slow and steady. Hope to get there one day.
@@AmmiO2 it can't not happen with this many quality videos!
ALSO rakdos scam next plz plz
This was a VERY extensive guide, I don't play (against) very much blue tron, so the tips and tricks was very cool, makes want to maybe even build the deck
I can atesst to the shenanigans that Mono-Blue Tron can put on the game
Insane work as always, starting in my first modern fnms / tournaments, your videos have been very VERY helpful. It is much easier to understand what people do
Once again, you deserve so much more recognition \o/
This was my very first deck from back in 2015. I’ve played it for years and it’s genuinely so much fun. I feel like since it IS less good than green, it’s more fun because you have to play more carefully
u cant really compare the two tbh.....completely different strategy
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such a beautiful deck
ah my preferred tron archetype!!
Finally, the MBT.
Very interesting deck, thanks as always
Keep this series up. Just earn another subscriber
Been doing amazing with a Karnless Version. TGC felt too slow against such a mana-effecient meta, it was most of the time a 4 cost tutor and lose card. I upped the number of interactive spells and kept Ugin, Mindslaver, Wurmcoil, Walking Ballista and Sunderint Titan as win-cons.
List?
Ah Mono Best Tron the only Blue deck I truely enjoyed playing.
the thinking man's tron
Mono blue Tron is a deck I've loved and appreciated from a structure, aesthetic and gameplay perspective since my early days of modern.
Unfortunately, it's never been good enough for me to justify paying the price needed to build it.
Damn if I don't want to though.
Cool deck
Does anyone have any plans with throwing Impulse in now that it is Modern legal?
Nah, probably not great. Anticipate was outclassed 3-4 years ago, I don't see digging one extra card as adding enough to make the card playable, especially not in an increasingly mama-efficient format.
Soooo Noice!👍👍
I think it would be super cool if you could make this series but for vintage as well
Hmmm, this looks like my kind of fun.
Woo!
abzan reanimator please, still waiting for that
Yeye engagement
aka Joseph
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Lmao this list isn't like mine at all because I'm beyond crappy neutered SB KGC variants.
weird i thought it was a yugioh streamer
This video is inherently wrong about uTron. You don't hit their tron lands, you hit their blue source. And the way to beat uTron aggro them down before they 1 for 1 you out of the game.
We are almost NEVER looking for Tron by turn 3 unless the hand reads I win, because that just isn't how the deck is played. 7 mana with a bunch of blue cards doesn't mean anything. Tron by turn 4 is nice to have, but uTron is looking for the inevitability of the mana advantage to drop bombs after bombs when the game is to their favor completely, sometimes even holding up interaction while doing so.
This tbh
Trying to understand your position: Are you saying for non-aggro decks that attacking the lands is ineffective, or less effective, than racing?
@@AmmiO2 Generally speaking, yes. A turn spent blood moon/other land hate is a turn that isnt advancing the board state. Unless we mulligan to tron + a threat (which isnt done often), blue tron is playing a completely different game than gtron. Generally speaking most games end up with a blue source on turn 1/2, and play the game with permission from then on.
More so than most decks you feature, Utron is a toolbox deck with several variations and the ongoing bit is that most utron players have a utron binder as opposed to a deck, just due to how many variations there are.
I like these vids but I really think you should stop doing sidechain compression on the music from your voice and just turn down the music.
Algorithm boost
8 rack
It's available.
th-cam.com/video/jDAiW_6aXGA/w-d-xo.html
Mah-naw