This content is unbelievably good what the hell. I've been struggling for a long time to get a foot into Modern and this is one of the best ways to do it imo. Huge congrats for that !
Thank you for this. I feel like you're just rubbing it in my face that I didn't use Karn -14 because I just lost a match due to a low life total against burn while Karn was at 14 counters xD
Thank you so much for this content, as someone who is new to modern and wants to teach his friends how to play modern these videos are a blessing! Again thank you
Good content ! A few thing though : - Don't go for the tower if there is 3+ Tron land. Go for a single one. - When you restart the game with -14 Karn, you are not on the play. You restart the same game. So the same player is on the play. And true, you are probably winning already if you can do -14 but you get a lot more StylePoint if you do ! :D
From Gatherer: 8/7/2020 - *The player who controlled the ability that restarted the game is the starting player in the new game.* The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
I've come to refer to Tron as the cockroach of Modern. No matter what you do, no matter how hard you try to get rid of it. It never dies. Tron lives on forever.
Actually there is one more reason to use Karn's ult and that's when it's your last wincon. I played agaisnt Heliod Combo, they managed to get infinite life but didn't manage to kill me, Ulamog was already exiled, Karn's ult was my last wincon.
I wouldn't agree your decisions matter less. I would say your decisions matter way more than other decks, you just have way fewer decisions to make. In a midrange deck you'll make a hundred decisions by turn 3. In Tron you'll make 5 decisions by turn 3. The difference is you can Thoughtseize the wrong card and still Fatal Push the correct target next turn. While Tron, you better pick off the correct land, take the correct sideboard card out with Karn, or play your Thragtusk when necessary vs slamming your game winning Ugin or you risk getting burned out, getting your hand ripped apart, all that good stuff then losing. There's a lot of nuance to the deck, just like every "brain dead" deck in Magic. No deck is as easy to play as people say it is. Sure, sometimes people stumble onto t3 Tron into Karn but if it was that easy all the time Tron would be number 1 deck all the time and it would have gotten some kind of ban hammer. (Besides the combo and burn decks keeping it in check) All of that said, I think you did a great job explaining a lot of the deck and mentioning Sphere is a mana ability shows your research level. I like your other videos too, keep it up. Source: Tron player for 10 years.
I think we're quibbling over semantics. What I mean by decisions "matter less" is that you can make more mistakes or play suboptimally and still easily win by "stumbling" into Tron mana + threat. Whereas with a deck like Jund, you have to be on top of your game; there's no way to "accidentally" win the game with Jund.
@@AmmiO2 There is no better deck for late top decking. This is what I understand your meaning of 'accidentally' winning the game, more than, as you say Jund. Turn 8. Oh look a Karn Turn 9. Oh look a star, play and crack it, oh look an Ugin. Love the vids man. Keep them up! :)
Why is everyone sleeping on All is Dust? I run it in my deck .Turn 3 board nukes that are easy to side out against artifact decks. None of your stuff is affected by it.
This content is unbelievably good what the hell. I've been struggling for a long time to get a foot into Modern and this is one of the best ways to do it imo. Huge congrats for that !
The main reason I watched this video was to see the tips section of it, and it helped me out so much. I would love to see more tip oriented videos.
This is a phenomenal series! My only critique is that you'd make the card images a bit bigger so they're easier to read
Thanks for the feedback. I'll make the images larger in future videos.
Thank you for this. I feel like you're just rubbing it in my face that I didn't use Karn -14 because I just lost a match due to a low life total against burn while Karn was at 14 counters xD
Thank you so much for this content, as someone who is new to modern and wants to teach his friends how to play modern these videos are a blessing! Again thank you
Keep making these videos man. I have been watching all your modern videos and they are by far my favorite mtg content right now. Good stuff!
okay this deck sounds really fun
Great video and outstanding editing and narration!!
I'm happy to see G Tron being shown, but will Etron still have its own video?
Yes
This is sick i am patiently waiting for the yawgmoth deck tech
It's already out.
Would love to see you do a video on 8rack
Thank you so much for this video !! 🙏
Good content ! A few thing though :
- Don't go for the tower if there is 3+ Tron land. Go for a single one.
- When you restart the game with -14 Karn, you are not on the play. You restart the same game. So the same player is on the play.
And true, you are probably winning already if you can do -14 but you get a lot more StylePoint if you do ! :D
From Gatherer:
8/7/2020 - *The player who controlled the ability that restarted the game is the starting player in the new game.* The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
These videos are amazing.
I've come to refer to Tron as the cockroach of Modern.
No matter what you do, no matter how hard you try to get rid of it. It never dies.
Tron lives on forever.
Wonderful work on this series.. seriously you're doing amazing work.
Please do Mono-Blue Tron!!
You think I'd do Dice Factory and leave Blue Tron off the list ; )
Yes yes yes!!!!
@AmmiO2 Next you should do the new Neobrand with "An Offer You Can't Refuse"
Neobrand is on the To Do list.
Mill is also a terrible match-up, Map and Scrying trigger Archive Trap and the deck runs 4-8 Surgical Extraction effects.
Yay Tron!
Actually there is one more reason to use Karn's ult and that's when it's your last wincon. I played agaisnt Heliod Combo, they managed to get infinite life but didn't manage to kill me, Ulamog was already exiled, Karn's ult was my last wincon.
the final wincon of tron lol
WOW
mahna
I wouldn't agree your decisions matter less. I would say your decisions matter way more than other decks, you just have way fewer decisions to make. In a midrange deck you'll make a hundred decisions by turn 3. In Tron you'll make 5 decisions by turn 3. The difference is you can Thoughtseize the wrong card and still Fatal Push the correct target next turn. While Tron, you better pick off the correct land, take the correct sideboard card out with Karn, or play your Thragtusk when necessary vs slamming your game winning Ugin or you risk getting burned out, getting your hand ripped apart, all that good stuff then losing. There's a lot of nuance to the deck, just like every "brain dead" deck in Magic. No deck is as easy to play as people say it is. Sure, sometimes people stumble onto t3 Tron into Karn but if it was that easy all the time Tron would be number 1 deck all the time and it would have gotten some kind of ban hammer. (Besides the combo and burn decks keeping it in check) All of that said, I think you did a great job explaining a lot of the deck and mentioning Sphere is a mana ability shows your research level. I like your other videos too, keep it up.
Source: Tron player for 10 years.
I think we're quibbling over semantics. What I mean by decisions "matter less" is that you can make more mistakes or play suboptimally and still easily win by "stumbling" into Tron mana + threat. Whereas with a deck like Jund, you have to be on top of your game; there's no way to "accidentally" win the game with Jund.
@@AmmiO2 There is no better deck for late top decking. This is what I understand your meaning of 'accidentally' winning the game, more than, as you say Jund.
Turn 8. Oh look a Karn
Turn 9. Oh look a star, play and crack it, oh look an Ugin.
Love the vids man. Keep them up! :)
Why is everyone sleeping on All is Dust? I run it in my deck .Turn 3 board nukes that are easy to side out against artifact decks. None of your stuff is affected by it.
The problem with All Is Dust has always been that it's not proactive, although it could be a good inclusion at the moment due to the current metagame.
WOW