@@Serlock4869Vergil: I suggest you try looking into his history instead. Because the only final fantasy character I have recollection of meeting is sephiroth
Vergil: He does appear to have some skill... Let's see his motivation. Dante: Oh man, you're speaking my language! This party is going to get crazy! Both: Let's rock!
The crazyness if we ever got like Noctis, clive, Dante and Vergil in a DMC5 + FFXVI fused battle mechanics would make for a crazy 4 man team. Would definitely be unstoppable. Especially if Noctis ever given the full Lucius kings like full arsenal it'd just be instantaneous game over. (Lucius kings go back 2000 years) That'd just be an insane number of weapons XD.
Neo: What are you trying to tell me? That I can play DMC in Final Fantasy? BeeG: No, Neo. I'm trying to tell you that when you're ready, you won't have to.
Unwashed?? I played DMC too clown, smh. I can do combo's too. Not as good as this video but doesn't mean the rest of us are, "unwashed." I'm also a hard-core FF player too, clown.
Game journalist will see these sick ass combos and swear they can pull the same thing off by button mashing on auto easy combo mode 💀 Banger as usual BeeG 😎🤙
I tried turning on that feature and found it literally made the game harder for me instead of easier. The only one of those "anti-frustration" accessories I used was the one that makes Torgal perform all of his commands on his own without you telling him to since that actually made the game look cooler to me.
Square: Oh look! We have a new Final Fantasy game coming out BeeG: Okay? Square: We really want to focus on player skill expression so it's a hack and slash sort of game with lots of variety in the movesets with different abilities all based on a rotating set of eikons you select and customize! Some abilities even have an emphasis on aerial combat! Beeg: does it have an enemy step? Square:....yeah? BeeG: -Urge to do a Combo Mad intensifes- so you made DMC6? Square:....fuck, yeah kinda... BeeG: LET'S GOOOOOOO!
I had no interest in this game until seeing this. Now I'm considering buying it immediately, without even checking the demo. That's how sick this gameplay looks.
There's actually a lot of things you can do in this game that you can't in DMC. DMC just has a different system and it's more aerial. Also, there's way more combo varieties than what's shown here. I don't particularly jive with these. If you do pick it up, don't sleep on Lightning Rod.
i heard the problem isn't on the main character, but on the enemies . these combos are very cool but aren't practical on actual gameplay combat outside of practice mode/virtual enemies as most enemies are really hard to stagger and launch and they die too fast
I always like it that not only that I get to see a great combo video from you, but a new song gets added to my music playlist because of your videos. Your content is always a joy to watch. Keep up the good work and have a fantastic day!
PGR has a lot of other great tracks, Revelation, Last Resort, Under Demension, Lamia, etc. Really great trance edm tracks from Vanguard Sound and the people that work with them.
I really wish I could do this more. Just, this kind of stuff falls apart once you have to fight one of the big guys. Just, I played like this for a while, but then I just found that the big enemies have to take focus, and if you fight the big ones, the small fry will just die in the crossfire. Even in Final Fantasy mode.
The song used here is basically the anthem for the game Punishing Gray Raven. I suggest checking more from Vanguard Studios or Haloweak cuz man they never stop releasing bangers.
Dude....BeeG. How do you do these combos so quickly in a game like FF16 that came out last week or so??? LOL Impressive as always. You got talent and skill beyond belief in gaming.👍👍
Platinum Games helped make 16... and when it comes to their action games, they have the basics down solid. If you've played DMC and/or Bayonetta. and/or Nier: Autotomato.. then it's not too hard to grasp how to combo murder everything in 16. :3
Combos are not a hard thing to do in this game very easy mechanically it’s only up to your creativeness you can do all these combos without practicing just from improvising.
i've been having a blast with ff16, definitely MY final fantasy also like always you're the pinacle of style n swag, and love your ost pick this time as well, narwhal from PGR is an absolute banger
Thank you for showing your combos in-combat rather than just in the lab. It lends some actual validity to the argument that this sort of style gameplay can be done in game and is fun to do.
I just went to a convention and Reuben Langdon was there (Voice of dante) he didn’t even know there was a FFXVI and it was made by the DMC guys. So I showed him your videos man and he was really impressed the guy was very humble and very chill.
unlocking odin and looking through his skills list felt like i was peering into my past self seeing vergil in DMC5 for the first time. its like the whole game youre kinda aware its mimicking DMC combat a little bit and then you unlock odin and its like "oh, thats vergil"
Thoughts on the combat system? Definitely seems worth putting a lot of time into to me. It’s so much fun and gives you a ton of tools to play with leading to awesome stuff like this. Not quite on DMC5’s level but i think it’s an excellent action game with plenty of depth nonetheless.
@@BlueLightningSky this is exactly how I feel when playing. Nero in 5 is one of my favorite action game characters ever so that’s probably why I jive with Clive so much
It's good but my only problem with FF16's combat is that there's too little for basic sword attacks so you're relying on special attacks a lot of the time. The devs could've easily added in more to it which is why I'm hoping they make dlc that expands on it.
I didn't pay any attention to Final Fantasy 16 since I'm not much of an RPG guy and I only knew people said it was too "Action Focused". I've only started playing DMC games this year, and already this looks like fun. Definitely giving it a shot sometime.
DMC has an infinitely better combat system than this game. And I love both series. It doesn’t mix them well. There’s plenty of blatant game design mistakes. That being said it can be very cool on a first play-through. I’d say avoid it until it’s at a lower price. Really wanted this game to be a masterpiece.
Never thought my two favourite game series would combine yet here we are. I kinda wish there was a harder mode that Ng+ cause the combos in this game are so good that you can't really lose when you've found your favourite ones
Well Bury The Light fits Clive as much as Vergil especially the last bit about burning chaos in defeating Ultima and knowing he is unlikely coming home.
I just wish we can juggle more mid size bosses while in staggered animation instead of them staying on the ground. Kinda takes the free flow of style a bit but I definitely enjoying ff16.
The game flows between Metal Gear Rising, and DMC... Mid sized enemies all play like MGR bosses, and enemies... that game focused more on aggression and counters, which mid sized enemies seem to be very similar to in tactic.
@@robotoboy30 for FF16 because of how the game works with cooldowns and all of that, the stagger phase is turned into how can you do the most damage, as in literal damage rotations which massively reduces any options you would have to one or two options that do the most massive amount of damage, introducing some juggling to the stagger phase on some enemies could be a good idea to keep gameplay flowing, besides seeing a dude just gets tired for 10+ seconds just kinda look awkward
@@sadnessdiplomacy1985 you are massively simplyfing cooldown spenditure. depending on your style of play there's an argument to be made for lots of viable loadouts: -the low cooldown spam setup, that just goes for quick breaks/staggers with garuda for the 50% takedown and skills like shiva that are spammable due to lowest cooldowns, where it doesn't matter what skill is up, you use it. -the mob cleaner setup, that has abilities with good aoe to finish mobs (which is like 75% of encounters) with skills like ignition that can clear one room in one cast if positioned properly -the boss killer setup: where you have a rotation that will do massive damage on staggered enemies but have very long cooldowns, like lighting rod+will-o-wisk+judgement bolt+gigaflare -the defensive setup where you play titan or shiva + bahamut with the multiple skills that reduce their cooldown on succesfull mechanic, like heatwave-gambit-etc... and you stack megaflare during boss's multi hit attacks. although i do agree that the boss killer setup is the one you should run most of the time after mid-late game, when you are finishing hunts. since your damage will be high enough to kill trash without much skill spenditure and i also think odin and ramuh's main feature suck balls.
This why I resent newcomers to the game genre that say the combat is basic or bad. They have never really played games like DMC to know your supposed to experiment around your abilities and movesets synergy with each other to combo off.
Cause of the easy mode accessories. Shouldnt have been there. Got lots of backlash from souls game braindead game lovers who just likes to parry/dodge and attaxk 😂🤣
I kept telling people there are some awesome mix-ups with the eikons but, a few of them are like "it's a simplistic boring button mash fest." I'm impressed at the amount of skill you have to pull off some intricate combos. I get a little dizzy keeping track of everything when I play. lol
Just scrolling through my feed and this popped up ..I’ll never understand all the hate in this game when it first came out ..awesome story ..awesome graphics and and those cutscenes ..crazy good combat ..good vid ..subbed ..
Fucking love this game. There’s so many experiments you can do with the skill system…and judgement nut never end of course Edit: holy shit this gameplay is epic
My favorite combo is (while equipped with Phoenix) Square > hold Square > Torgal Ravage > Phoenix Shift > hold Square > Phoenix Shift > air Square > air Square > air Square > air Square > ground Square for a finisher.
It has nothing to do with this video, but... Seeing how praised this game combat is (and justifiably so) for giving variety of stylish combos, it makes me see how ahead of its time Tales of Xillia 2 was. Also, new banger added to my playlist.
Tales games have definitely proven to usually be pretty ahead of the curve when it comes to action rpgs, and I'd love to have a system like Xillia and Xillia 2's make a comeback.
@@aakbar994 Tales of Arise may have screwed up boss battles, but their regular encounters are infinitely more enjoyable than just AoE bombing every shitlord to death in 16.
You know, when i heard that the closest thing to ff16' combat at the time besides the 7 remake was 13 i expected it to be good (cause i really like the combat, visuals, and and music of it) but this is a step closer in the direction of DMC 5, and i think im in love.
Much better combo mad video clearly showcasing DMC player's skills, rather those FF16 videos "I played 400k hours watch me combo mad" and the whole screen suddenly fills up with mindless explosions, melting my eyes lmao.
"But i want my old 20 year old Turn Based system back that every JRPG has, it had depth and skill clicking on the menus, this isn't Final Fantasy!" "DMC Players: Haha wroom wroom Smoking Sexy Style, now this is a good Final Fantasy since they dropped the ball after 10"
Lol. I finished final fantasy but I rode off the combat as fun, but a little too simplistic. You have not help me to see that I just suck. Thank you for opening my eyes...
Those precision sic are sick I wish enemies are tankier though, all those toys and you couldn't do it against normal mobs is quite discouraging. At least Final Fantasy mode enemies kinda let us do that but you have to clear the game once first.
Does FF16 have a system in place that incentivises switching between different attacks on the fly? That's always been my favourite thing about DMC 3 4 & 5, how the game actively discourages spamming the same strong attack with its Style meter. Anything similar to that in FF16? I would play the demo for myself, but I don't have a PS5, so I'm basically waiting for the PC version.
No. The closest it gets is with it’s restrictive, repetitive stagger system. Use cooldowns with high stagger to stagger the enemy, then use high damage cooldowns while the enemy is in their weakened stagger state. Do some combos in the interim then rinse repeat. Such a shame. I was really looking forward to labbing this game but the design just isnt there
Clive is just Noctis sisters Dante’s cousins baby and uncle vergil showed him a few “maneuvers” and he somehow learned gogetas ultra big bang kamehameha love the game though, havent played dmc since 3, and I struggled getting past like the 3rd boss lol
Where In the world did this game come from. The most left field surprise of any game ever for me. A devil may cry x game of thrones game?!?! How? Thanks dev team for being the nerds we all deserve having make our games!
You know its a good Combat System when you can juggle like thers no tomorrow. Only thing thats missing is a Choir screaming in my ears YOU CAN NOT KILL ME!
Vergil: Dante, what are you doing?
Dante: Checkin in on the new guy. Not bad, eh?
Dante: hey, I think that one is your son too
Vergil: how many sons do you think I have, Dante!?
@@Serlock4869Clive is honestly Dante son lol
@@Serlock4869Vergil: I suggest you try looking into his history instead. Because the only final fantasy character I have recollection of meeting is sephiroth
Vergil: He does appear to have some skill... Let's see his motivation.
Dante: Oh man, you're speaking my language! This party is going to get crazy!
Both: Let's rock!
The crazyness if we ever got like Noctis, clive, Dante and Vergil in a DMC5 + FFXVI fused battle mechanics would make for a crazy 4 man team. Would definitely be unstoppable.
Especially if Noctis ever given the full Lucius kings like full arsenal it'd just be instantaneous game over. (Lucius kings go back 2000 years) That'd just be an insane number of weapons XD.
wait wait wait . An RPG were you can do stylish combat? and is this fast paced? and is in FINAL FANTASY? Jesus talk about miracles
To be perfectly fair, the rpg elements are all pretty superficial, but it IS a pretty rad action game if you let it be.
Its not a RPG. But its fun.
It’s probably less RPG than u expected
I heard this is because DMC5's combat director worked on this FF
more like Hack and Slash Devil May Cry wannabe but Grindier😂 thats the RPG element part. Grinding
Its soo refreshing to see those combos with actual enemies and not just the poor goblin from training mode
Someone should swap Gollum from the new Gollum game in for the goblin
Neo: What are you trying to tell me? That I can play DMC in Final Fantasy?
BeeG: No, Neo. I'm trying to tell you that when you're ready, you won't have to.
Ah, not only a DMC, Bayonetta, MGR, Hi-Fi Rush and FF16 player but also a PGR one? You're a man of goddamn culture.
RIGHT?!
This fella even covered Sonic Frontiers
Yeah and speaking gray raven the guy should play is a image the crazy stuff he can do
As a PGR player from day 1, I got hyped when I heard the music.
He'll turn everything to hack and slash
wait until he does Dante, Vergil combos on UMvC3
Okay, that build-up to drop in sync with those wings and combo between 3:12 - 3:35 was hype as fck.
well PGR player already know some shit about to happen after that build up
You're doing good work BeeG, showing the unwashed masses just how stylish FF16 truly is.
Unwashed?? I played DMC too clown, smh. I can do combo's too. Not as good as this video but doesn't mean the rest of us are, "unwashed." I'm also a hard-core FF player too, clown.
Game journalist will see these sick ass combos and swear they can pull the same thing off by button mashing on auto easy combo mode 💀
Banger as usual BeeG 😎🤙
and then give the game 5/10
I tried turning on that feature and found it literally made the game harder for me instead of easier. The only one of those "anti-frustration" accessories I used was the one that makes Torgal perform all of his commands on his own without you telling him to since that actually made the game look cooler to me.
The style incarnated has returned
This sick combo just burning the game journalist into the ashes
Game journalists are worse players than a 3 year old~
It's nice to hear Vanguard Sound Studios' Narwhal ( BGM ) get more recognition.
Any ARPG player worth their salt should know this song, Hikari and Lamia also goes so hard
Square: Oh look! We have a new Final Fantasy game coming out
BeeG: Okay?
Square: We really want to focus on player skill expression so it's a hack and slash sort of game with lots of variety in the movesets with different abilities all based on a rotating set of eikons you select and customize! Some abilities even have an emphasis on aerial combat!
Beeg: does it have an enemy step?
Square:....yeah?
BeeG: -Urge to do a Combo Mad intensifes- so you made DMC6?
Square:....fuck, yeah kinda...
BeeG: LET'S GOOOOOOO!
Honey wake up!
A new "When a DMC player combos in..." video just dropped!!!
I had no interest in this game until seeing this. Now I'm considering buying it immediately, without even checking the demo. That's how sick this gameplay looks.
Just curious but why no interest in the game? The trailers are good and combat was put in the good hands of the guy who made combat for DMC5.
If you like DMC, you might as well. It's not as much depth as dmc5, but it's so fucking fun and satisfying.
There's actually a lot of things you can do in this game that you can't in DMC. DMC just has a different system and it's more aerial. Also, there's way more combo varieties than what's shown here. I don't particularly jive with these.
If you do pick it up, don't sleep on Lightning Rod.
The guy who did the combat for Devil May Cry did for this game too totally worth it
i heard the problem isn't on the main character, but on the enemies . these combos are very cool but aren't practical on actual gameplay combat outside of practice mode/virtual enemies as most enemies are really hard to stagger and launch and they die too fast
I always like it that not only that I get to see a great combo video from you, but a new song gets added to my music playlist because of your videos. Your content is always a joy to watch. Keep up the good work and have a fantastic day!
PGR has a lot of other great tracks, Revelation, Last Resort, Under Demension, Lamia, etc. Really great trance edm tracks from Vanguard Sound and the people that work with them.
I really wish I could do this more. Just, this kind of stuff falls apart once you have to fight one of the big guys. Just, I played like this for a while, but then I just found that the big enemies have to take focus, and if you fight the big ones, the small fry will just die in the crossfire. Even in Final Fantasy mode.
Damn never expected to use Shiva's circle ability in the air like that.
Punishing Gray Raven Music. Nice choice of music.
❤
My favorite part about your videos is that I always get a new song to add to my playlist. Incredible combos as always dude! d('^'d)
The song used here is basically the anthem for the game Punishing Gray Raven. I suggest checking more from Vanguard Studios or Haloweak cuz man they never stop releasing bangers.
Now this is what I was waiting for, mate! Well done!
Dude....BeeG. How do you do these combos so quickly in a game like FF16 that came out last week or so??? LOL Impressive as always. You got talent and skill beyond belief in gaming.👍👍
Platinum Games helped make 16... and when it comes to their action games, they have the basics down solid.
If you've played DMC and/or Bayonetta. and/or Nier: Autotomato.. then it's not too hard to grasp how to combo murder everything in 16. :3
Combos are not a hard thing to do in this game very easy mechanically it’s only up to your creativeness you can do all these combos without practicing just from improvising.
Can never go wrong with a PGR theme
You can take a man out of VST, you cannot take VST out of a man. Brings me back, keep the MADness going.
i've been having a blast with ff16, definitely MY final fantasy
also like always you're the pinacle of style n swag, and love your ost pick this time as well, narwhal from PGR is an absolute banger
Thank you for showing your combos in-combat rather than just in the lab. It lends some actual validity to the argument that this sort of style gameplay can be done in game and is fun to do.
Was waiting for the beat to drop with the combos and let me say that you did not disappoint👌
I just went to a convention and Reuben Langdon was there (Voice of dante) he didn’t even know there was a FFXVI and it was made by the DMC guys. So I showed him your videos man and he was really impressed the guy was very humble and very chill.
My guy!!! definitely subbed this was god-tier action with the perfect music, very well done ,Spectacular
unlocking odin and looking through his skills list felt like i was peering into my past self seeing vergil in DMC5 for the first time.
its like the whole game youre kinda aware its mimicking DMC combat a little bit and then you unlock odin and its like "oh, thats vergil"
It's finally here...The magnum opus of FFXVI combos....
Thoughts on the combat system? Definitely seems worth putting a lot of time into to me. It’s so much fun and gives you a ton of tools to play with leading to awesome stuff like this. Not quite on DMC5’s level but i think it’s an excellent action game with plenty of depth nonetheless.
Yeah it's nowhere near as deep as DMC.
But it's still really good
@@sheercold26 It's more comparable to Nero than Dante or Vergil. Clive should have gotten at least 3 weapons to play with.
@@BlueLightningSky this is exactly how I feel when playing. Nero in 5 is one of my favorite action game characters ever so that’s probably why I jive with Clive so much
It's good but my only problem with FF16's combat is that there's too little for basic sword attacks so you're relying on special attacks a lot of the time. The devs could've easily added in more to it which is why I'm hoping they make dlc that expands on it.
@@Bloodhurl67there is actually one eikon which is leviathan that haven’t make an appearance. Very likely we will have a dlc or xvi-2
I didn't pay any attention to Final Fantasy 16 since I'm not much of an RPG guy and I only knew people said it was too "Action Focused". I've only started playing DMC games this year, and already this looks like fun. Definitely giving it a shot sometime.
DMC has an infinitely better combat system than this game. And I love both series. It doesn’t mix them well. There’s plenty of blatant game design mistakes. That being said it can be very cool on a first play-through. I’d say avoid it until it’s at a lower price. Really wanted this game to be a masterpiece.
Next video when a DMC player combos in PGR. As always great combos
I swear everyone that says the combat in this game is too simple has a brain that's too simple; simple as that.
I believe they only managed to finish the demo
Final Fantasy Fans hate their games
1:14-1:40 made my jaw drop. That was stylish as hell
You're a man of culture for using NARWHAL.
Never thought my two favourite game series would combine yet here we are. I kinda wish there was a harder mode that Ng+ cause the combos in this game are so good that you can't really lose when you've found your favourite ones
Well Bury The Light fits Clive as much as Vergil especially the last bit about burning chaos in defeating Ultima and knowing he is unlikely coming home.
and they say "FF16 is just button mashing and you get combos ez ez ez" I really liked this showcase, amazingly done.
Titan and shiva move are really like Royalguard and trickster lol.
Also having odin,phoenix and ramuh you just become vergil lol
I wouldn't go that far about royal guard and trickster lol. Their wayyyy simpler to execute and dont feel as deep. Looks cool tho!
I just wish we can juggle more mid size bosses while in staggered animation instead of them staying on the ground. Kinda takes the free flow of style a bit but I definitely enjoying ff16.
King bomb is juggable
The game flows between Metal Gear Rising, and DMC... Mid sized enemies all play like MGR bosses, and enemies... that game focused more on aggression and counters, which mid sized enemies seem to be very similar to in tactic.
@@robotoboy30 for FF16 because of how the game works with cooldowns and all of that, the stagger phase is turned into how can you do the most damage, as in literal damage rotations which massively reduces any options you would have to one or two options that do the most massive amount of damage, introducing some juggling to the stagger phase on some enemies could be a good idea to keep gameplay flowing, besides seeing a dude just gets tired for 10+ seconds just kinda look awkward
@@sadnessdiplomacy1985 you are massively simplyfing cooldown spenditure.
depending on your style of play there's an argument to be made for lots of viable loadouts:
-the low cooldown spam setup, that just goes for quick breaks/staggers with garuda for the 50% takedown and skills like shiva that are spammable due to lowest cooldowns, where it doesn't matter what skill is up, you use it.
-the mob cleaner setup, that has abilities with good aoe to finish mobs (which is like 75% of encounters) with skills like ignition that can clear one room in one cast if positioned properly
-the boss killer setup: where you have a rotation that will do massive damage on staggered enemies but have very long cooldowns, like lighting rod+will-o-wisk+judgement bolt+gigaflare
-the defensive setup where you play titan or shiva + bahamut with the multiple skills that reduce their cooldown on succesfull mechanic, like heatwave-gambit-etc... and you stack megaflare during boss's multi hit attacks.
although i do agree that the boss killer setup is the one you should run most of the time after mid-late game, when you are finishing hunts. since your damage will be high enough to kill trash without much skill spenditure
and i also think odin and ramuh's main feature suck balls.
@@raulmaltrain6893 personally I feel odin main feature is fine, it's the skill that are a bit meh if you don't run him. Rift slip notwistanding ofc
Good choice of ost for your vid. And great gameplay as always BeeG 👍🏻
CLIVE "THE ONLY FANTASY HERE IS YOUR AND WE WILL BE ITS FINAL WITNESS" CHILLS
Beautiful, the dmc trio would love this guy
This why I resent newcomers to the game genre that say the combat is basic or bad. They have never really played games like DMC to know your supposed to experiment around your abilities and movesets synergy with each other to combo off.
How this game didn't get nominated for GOTY and best Action and Action/Adventure baffles me
Cause of the easy mode accessories. Shouldnt have been there. Got lots of backlash from souls game braindead game lovers who just likes to parry/dodge and attaxk 😂🤣
I kept telling people there are some awesome mix-ups with the eikons but, a few of them are like "it's a simplistic boring button mash fest." I'm impressed at the amount of skill you have to pull off some intricate combos. I get a little dizzy keeping track of everything when I play. lol
can confirm people are still like this
I think with Shiva, Clive's already got a 'chill mood' if you know what I mean... 😅
Just scrolling through my feed and this popped up ..I’ll never understand all the hate in this game when it first came out ..awesome story ..awesome graphics and and those cutscenes ..crazy good combat ..good vid ..subbed ..
This stylish combat with PGR ost fit it really well 😂
If there is any game that deserves to be "Featuring Dante from the Devil May Cry series!" It's this one.
Fucking love this game. There’s so many experiments you can do with the skill system…and judgement nut never end of course
Edit: holy shit this gameplay is epic
I'm a simple man, i hear banger PGR Ost, I like
I like how u added the pgr crimson abbyse music v2 or rossetta music to background instead of DMC music
Takes me back to DMC combo music videos from the 2000s
If FF XVI gets a Turbo Mode, it needs to just be called ‘Haste.’
I'm a little late but I do wish we got unlimited enemy steps, that would've been so nice.
Neurons activated the second I heard that pgr music. One of the best songs ever made for a game man...
Narwhal jumpscared me the moment i opened this video
As an avid pgr fan, hell yeah
My favorite combo is (while equipped with Phoenix)
Square > hold Square > Torgal Ravage > Phoenix Shift > hold Square > Phoenix Shift > air Square > air Square > air Square > air Square > ground Square for a finisher.
Dmc player, FF game, Pgr bgm, this video is awesome.
LETS GOOO THE COMPILATION
omg the protagonist give me a vibe of nero
Nice choice in the PGR OST, it sounds so much like Nier meets DMC that it just works for this game.
i was undecided on buying this game and this CHANGED that
It has nothing to do with this video, but...
Seeing how praised this game combat is (and justifiably so) for giving variety of stylish combos, it makes me see how ahead of its time Tales of Xillia 2 was.
Also, new banger added to my playlist.
Tales games have definitely proven to usually be pretty ahead of the curve when it comes to action rpgs, and I'd love to have a system like Xillia and Xillia 2's make a comeback.
@@aakbar994 Tales of Arise may have screwed up boss battles, but their regular encounters are infinitely more enjoyable than just AoE bombing every shitlord to death in 16.
As soon as I heard PGR's National Anthem, I knew we're in for some hot stuff
I can't wait. I have also seen Odin combos as well. It remind me of Dynasty Warriors. But this is a must. I need this game. Definitely need to combo.
You know, when i heard that the closest thing to ff16' combat at the time besides the 7 remake was 13 i expected it to be good (cause i really like the combat, visuals, and and music of it) but this is a step closer in the direction of DMC 5, and i think im in love.
You must have had a lot of fun with this. Very well done BeeG👏🏿
Honestly it feels like we're going back to the era of dynasty/samurai warriors era
PGR music WITH FFXVI gameplay? This is a great video.
My go to trio are Phoenix, Bahamut, and Odin
I also switch up to Phoenix, Titan, and Shiva as well
Definitely glad i follow u for the inspiration man!
NARWHALL WOOOOOOO PGR WOOOOOOO FINAL FANTASY 16 WOOOOOO ACTION GAMES WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Clive is the hell-storm that is approaching
this video right here, is what sold me on this game
Music: Punishing Gray Raven - Narwhal
(hard to go wrong with this one brah)
I'm glad more people are using PGR music, everything they put out is🔥
THIS is how one plays Final Fantasy XVI
Much better combo mad video clearly showcasing DMC player's skills, rather those FF16 videos "I played 400k hours watch me combo mad" and the whole screen suddenly fills up with mindless explosions, melting my eyes lmao.
I heard narwhal and immediately knew it was gonna be a banger.
"But i want my old 20 year old Turn Based system back that every JRPG has, it had depth and skill clicking on the menus, this isn't Final Fantasy!"
"DMC Players: Haha wroom wroom Smoking Sexy Style, now this is a good Final Fantasy since they dropped the ball after 10"
Devil May Cry 5.5 is looking very good. Like the part when he activated his Devil Trigger :)
Lol. I finished final fantasy but I rode off the combat as fun, but a little too simplistic. You have not help me to see that I just suck. Thank you for opening my eyes...
Those precision sic are sick
I wish enemies are tankier though, all those toys and you couldn't do it against normal mobs is quite discouraging.
At least Final Fantasy mode enemies kinda let us do that but you have to clear the game once first.
Does FF16 have a system in place that incentivises switching between different attacks on the fly? That's always been my favourite thing about DMC 3 4 & 5, how the game actively discourages spamming the same strong attack with its Style meter. Anything similar to that in FF16?
I would play the demo for myself, but I don't have a PS5, so I'm basically waiting for the PC version.
No. The closest it gets is with it’s restrictive, repetitive stagger system. Use cooldowns with high stagger to stagger the enemy, then use high damage cooldowns while the enemy is in their weakened stagger state. Do some combos in the interim then rinse repeat. Such a shame. I was really looking forward to labbing this game but the design just isnt there
"bro the skill ceiling is so low, might as well be a cooldown simulator"
this guy: hold my sauce
Narwhal in the background this is insane wtf
This game is so sick you can drop your combo and still look cool af
Now that’s what I’m talking about!💯😆 Devil May Cry like Combos for days!
Beginning of the video, and i heard Narwhal from PGR.
I'm guessing you're playing the game too.
Pretty good game. For gacha.
omf the pgr song make me so nostalgic
i like how video is about FFXVI but have DMC title to it and also PGR music lol
Sick skills man!
Clive is just Noctis sisters Dante’s cousins baby and uncle vergil showed him a few “maneuvers” and he somehow learned gogetas ultra big bang kamehameha love the game though, havent played dmc since 3, and I struggled getting past like the 3rd boss lol
When you realize Narwhal is playing and you start comboing DMC style
Vergil: Show me your motivation!
Where In the world did this game come from. The most left field surprise of any game ever for me. A devil may cry x game of thrones game?!?! How? Thanks dev team for being the nerds we all deserve having make our games!
You know its a good Combat System when you can juggle like thers no tomorrow.
Only thing thats missing is a Choir screaming in my ears YOU CAN NOT KILL ME!
BeeG Eikon of Style.