Today Won't Go Down In History | Lobotomy Corporation Part 20 - Foreman Plays Stuff
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- If the bodies are gone, it's already too late.
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#lobotomycorporationmountainofsmilingbodies #lobotomycorporation #lobotomycorporationbigbird #lobotomycorporationdreamofblackswan #lobotomycorporationfannuggets
Lobotomy Corporation is an indie horror strategy management simulation video game for Microsoft Windows developed and published by South Korean studio Project Moon in April 2018. The sequel, deck-building game Library of Ruina, was released for Windows and Xbox One in August 2021.[1] The third installment, dungeon role-playing game Limbus Company is in development.
The Player, who is referred as "X," is the manager of an underground power company called "Lobotomy Corporation" that harvests energy from strange beings known as "Abnormalities." They are tasked with overseeing the process and must command their employees to "work" on these Abnormalities in order to fill the daily "quota" of energy, but must also suppress them in order to place them back in their containment if they breach.
The meta of the game is divided between two different phases: preparation and management (the latter of which is the "meat" of the game). The preparation determines the management phase: in it, the player can hire new employees, boost existing employees' stats (Fortitude, Prudence, Temperance, and Justice), assign them to different departments, and equip them with E.G.O weapons and suits. The management phase consists of sending these employees to extract energy from Abnormalities. The success of this process can vary wildly depending on the circumstances of the work, as each Abnormality has its unique set of traits that determine how it will behave and what dangers it poses. What makes things challenging is that information about these traits isn't available from the get-go, and the player must discover them through trial and error by earning information points, which are gained through the aforementioned work process, and can be used to learn specific traits of the Abnormality, such as work preferences, breach behavior and (only if the player has collected enough information) weapons and armor.
Once enough energy is collected, the player can end the day and have their performance rated from S (the best) to F (the worst). This rating is influenced by how many employees survived the day, and is directly proportional to the reward the player will receive, which are "LOB" points, which the player can use to promote existing employees or hire new ones. A penalty is applied to the amount of "LOB" points received at the end of the day based on the danger levels of the Abnormalities that breached during the day. Should the player decide to continue, they will (usually) be forced to choose new Abnormalities out of a selection of three. The only information given about the selectable Abnormalities is their classification numbers and a small text meant to describe them in an intriguing yet mystifying way. Once an Abnormality is chosen, it is added with the rest and the preparation phase begins again. As each day passes, the game will select more difficult Abnormalities for the player to choose from.
It would appear the “Clerks Right Activists” have finally arrived in the facility
Lolololol
That is a great name for that duo.
Clerks are finally human again when there are Black Swan, Big Bird, and Mountain of Smiling Bodies in the facility I see.
Except when i literally erase them all at the start of the day with execution bullets
@@makarymetzger2627Aye they can't be broken out if the main source of breach is dead.
This episode turned into a whole ass dark storyline. Frank went through multiple stages of being an MC. He's not good enough, get some power from another powerful being equivalent of training arc, second round fighting, still loses, became the villain and wreak havoc everywhere, briefly realizes his action and become buddies again after getting beat up by his friends, third round, loses again, and finally second betrayal.
And the emotional rollercoaster of it all thinking "this time they would make it out" only to see them fail yet again and fallen into another panic moment. God it was intriguing I'm sure this would look so good if its in animated form showing all the chaos of it all.
"I though i could handle it", oh hey new set of famous last words unlocked.
As its the usual for every lobcorp manager for the first time, it all starts with greed and confidence. "Mountain of Smiling Bodies gear looks good" then "I can survive this upcoming unknow dusk" to finally "I can supress them, even if the button to finish the day is there"
Nice that you noticed Mountain phase 1 supression bites do red damage. Abnos can have different damage types depending on the attack patterns. He also seems to stop to bite whatever is on their way then keep running, so sending a lot of people to supress the phase 1 does work really well and makes it a very simple Aleph to supress if can predict when its going to escape.
Oh boy, it pain me to see the End the day button when the Green Dusk started and some employees died, ordeals wont cost Lob points to skip. But i guess the experience was worth, also rare chance to get to hear the 3rd thrumpet.
The reason Frank had such a hard time recovering sanity was due to Aleph gear vs lower level weapons, some white weapons were doing literally 0 damage to him.
Big numbers vs Small numbers when suppresing its a hard call to make, send a few and notice the abnormality snowballs out of control, send a lot and notice how they all drop like flies because of an unexpected aoe attack or people panicking/dying due to specific attack patterns.
This is where the real 'management' part of the game starts to be noticed, balancing out when to give up, when to continue, when to fight back and when to run and end the day. It was an amazing day, maybe not in progress but definetly on experience.
omg i love the artwork, literally just a vlogger doing the ol ''hey guys!! today we will be checking out the singing machine! let's see if we can make this baby produce some sick tunes'' Nicolas was too awful for this world.
"Working with Singing Machine! (GONE WRONG)"
@@Helem5XG GONE *VIOLENT* ???
ah another lob company vi-*sees mountain of smiling bodies* OH NO
The chaos that employee rights abnormalities bring is quite unique.
One Employee goes mad and turns a bad situation into a Total Party Wipe. Just another day at L Corp. From personal experience, the best way to deal with Mountain is to park everyone outside it's cell and beat the shit out of it as it escapes. Unless something is dead in that cell, in which case... ha ha. Good luck.
Remember what lady Angela said
"this is a memory of the day we must not forget"
😂
Frank is at least a Waw if not an Aleph when he panics.
But Frank isn't par with Arang yet, bet he could've 1v1 smiling /j
Yeah@@letsreadtextbook1687
The second I saw Green Dusk, aka the Clerk Killer 10,000, I knew it would be a restart day that taught you the hard way about Mountain.
Hey something you might overlook is that Mountain of Smiling Bodies' armor actually eats bodies! If you have the nugget with the armor, you should always just have them sweep up any bodies after ordeals.
Ive 100% this game and didnt even know this was a thing. I keep getting suprised with this game XD
Imagine having both Smiling Bodies and Queen of Hatred, fun.
Satisfy the Queen the mountain escapes. Satisfy the mountain the queen escapes.
Pov: you realize the error you just made after seeing "memory repository imprinted"
Execution bullets satisfy QoH, but aren't registered by smiling bodies.Downside? all your bullets are used to deal with QoH and that makes dusk/midnight ordeals harder....
Won't the Queen of Hatred try to kill Mountain of Smiling Bodies?
@@AneitaLT The problem is that their escape condition conflict with each other.
@@nado1908 Nah, i think they talking aout qoh helping during trumpet 2
A tip about the Chonky bird.
Any employee who is enchanted.
Whether or not it's a yellow or red enchantment.
The employee who is enchanted will die if they run into big bird.
It doesn't even matter if they simply walk past him when enchanted.
They will instantly die.
alt title: Smiling bodies ruins everything
What i love the most about let's plays of lobotomy corporation, is the progression and development of the player. If you compare yourself with the first days you have improved so much. So much knowledge about abnormalities combat and management. I would say a experienced player would be able to rescue the situation, but even that would be hard with the given resources. You reached a point in the game, where a few things are nearly unsolvable or only beatable by strong employees and equipment. The best thing to do and learn is, how to prevent such things from happening. For the example of smiling bodies, you may have notice, that the first phase is really easy to suppress. The 3 phase instead is one of the strongest in the game and can only be beaten by a strong kill squad. Nether the less i don't think you wasted your time here. You learned very important lessons. The strategy with the double buffed employee is very good and might come in handy later. I must admire your endurance. After i saw phase 3 smiling bodies i would have instantly restarted. One thing to keep in mind, is that noone forces you to go further then the daily energy quota. Also you can end the day during a ordeal and you don't lose lob points for it.
Good episode a lot of combat and struggle. The viewers enjoyed it and i hope you somehow did too.
As they already finished, I don't need to worry about spoiling them. Spoilers
I looked at the wiki a bit, and am highly excited to see how they handled the boss Abnormalities. Things like plague boy 2: Apocalyptic Boogaloo, and the Birb of unimaginable suffering.
This is why I value execution bullets so much. They are actually "deletion" bullets by the way, they leave no trace and simply vanish. You also get more ammo as time goes on, so they can be utilized without fear of not having any shield/healing bullets. Not to mention they may save you ammo in the long run if you can just flat-out prevent a catastrophe. I had the pleasure of having MSoB and Melting in the same department before. I basically just spent the start of every shift cleaning out the clerks to prevent disaster.
Don't you see their faces? The ones of our coworkers who died? They're all smiling now as if in bliss, as if they know something we do not. I can sense it yearning for me, for you, for all of us to join them. Obviously I don't want to die, I know that they're likely being manipulated by something that made them the way they were. I'd like to think that they died happy, but I know it is a lie and the masks we cover their faces with are to show how we should treat it. I do know why they amalgamated like that, same reason that the rest of them exist. All the (REDACTED) from their (REDACTED) (REDACTED) where instead of (REDACTED) it (REDACTED). I hope that one day that this one in particular will (REDACTED). Wait, what do you mean classified? No, please don't take me there, I don't want to (REDACTED).
Small tip if you plan on getting punishing bird, don't let it hit anyone with black swans weapon the reflection counts as a attack
This is your regular tips with solar:
The amounts of clerks alive do not affect the speed of regenerators, they were slowed down due to the presence of abnormalities in said department. Safety team department function (which does depend on living clerks) however, does increase the healing efficiency by 50% (12 -> 18). Unsure whether this affects all healing sources like mimicry or only the healing gens though.
Clerks also can in fact be shielded, although not the best idea since their natural resistances are so low that the shield don't get good effectiveness anyways.
Edit: Also, that was a really good fight you put up against phase 3 MoSB. It ended in failure but that was honestly very exciting to watch.
I was so waiting for you to use the magic bullet against the tanks and the pile of smalies
Just some tips from my own playthrough,
Mountain can be killed easily if you station a kill team outside of its door, it becomes even easier when you unlock the disciplinary department bullet research.
Big bird has a similar weakness to judgment bird, it telegraphs its attack way before it preforms it, so you can get your people out of its range and save the one that got enchanted (by attack I mean raising its lantern, once it bites there’s no way to stop the death)
The dreaming current is a great tool for killing abnos that aren’t immune to red damage, so long as you can afford a few clerk deaths
Make sure to kill the black swan as soon as possible, it lowers the counters of any abno it walks past and reflects damage on occasion, it’s also not that strong attack wise so a big group attack can take it down.
As a small side note, scorched girl and singing machine don’t work if there isn’t someone to activate their gimmick, singing machine just sits there until an employee comes (like the woodsman), while scorched girl will wander to the main room and explode on her own (she can only target employees in her department) so dealing with them during a mass breach is easy.
Every time you scrolled over to MoSB I kept checking if it had started running, and at 42:16 I knew this day was about to go from 0 to 100
A waste perhaps. But committing to survival until the end, that's commendable. Also fun to watch
I can’t believe he got two abnos with the exact same properties at the same time
What Agents do when they panic depends on their highest stat. I can't remember all of the linked stats, but Instinct makes them attack others, and the other three cause them to 'run around dealing white damage to everyone', 'try to let out other abnos', or 'snap their neck'
Because an Agent can only do one type of panic, it means that once you see them do one thing you can change your strategy accordingly. For example, if you know they're attacking others at random, you could bring an Agent with proper resists, and a team of white damage dealers to handle them.
That last one sounds like 173
Mountain of smiling faces made absolute disaster and genocide, so game decided to do a little bit of trolling and put Queen of Hatred as a possibility in day 24.
39:11 intentionally or unintentionally you synced that "BAck off" with the music perfectly
infact what came after kinda rythemed with the music could have started a distract🔥🔥🔥🔥
It's funny that the point of the game is to chip you down mentally, with each retry, with each death, with no difficulty selection, with all the consequences being the result of your decisions and actions. A lot of people couldn't beat the game because of these natures (and lag).
*Agent round-up as for this episode:*
Current day: 24
Days in-game: 57
29 alive / 51 dead
Second trumpets triggered so far: 1
Consecutive days without deaths: 0 (record: 15)
Sephiras hugged: 4
Memory repositories: 3
Day 1 resets: 1
*History and memorial in the replies*
%%%%%
*SD=Service days*
*TC=Team Captain*
*Community nuggets will be marked with a "☼" symbol*
*Community nuggets can be excempt of the rules regular nuggets have*
§Memory repository rules:§
Agents who remained alive when rewinding back will not reset their days of service.
Agents who revived via rewinding will get their days of service reset and a symbol (♦) and their memorial will be erased.
Agents who dissapeared because they were hired after memory repository day will be put in limbo.
§Day 1 reset rules:§
Agent round-up, memorials and history will be archived (in a comment in the episode before the day 1 reset and on Discord) and deleted.
A new set of these sections will begin from 0 in every day 1 reset.
Stats wont be reset (Days in-game, second trumpets triggered, memory repositories, etc.)
%%%%%
*+Control Team+*
*Dana|[TC]Audacious Investigator|SD:24* [The Ecstasy][Misserable Hippie][Wants to be the one who walked before to guide those who walk after]
*Ray|Arrogant Architect|SD:24* [Will stay arrogant, but has the skills to back him up]
*Maki|Cold-Blooded Pursuer|SD:15* [A Spore][Glad to have Eliza to guard their back][Rejects any kind of gift]
*Eliza|Sharp-Tempered Senior|SD:9* [A spore][Secretly happy to be pals with Maki][Looks up to Maki and also rejects gifts]
*Arietta|[☼]|Generous Senior|SD:8* [The Tear-Sharpened Sword][Her favourite movie may be Arrietty][Certified Rad-gal]
*+Information Team+*
*Gregory|Composed Pursuer|SD:19* [New resident weeb][Dreams of becoming a captain][Has nightmares about Nicolas]
*Maximin|Sly Philosopher|SD:17* [The Green Stem][Invincible thanks ot the powers of minmaxing]
*Leeseungeun|Arrogant Comprehender|SD:15* [Another skillful arrogant][In bad terms with Ray]
*Isabel|Modest Commander|SD:15* [The _wholesome_ Sanguine Desire][Embodiment of " :D "][Just happy to exist][Regretful to have killed Pansy, but wont let that interfere with her happiness]
*Goblin|[☼]|Nefarious Senior|SD:3* [The Harvest][He's up to no good][May be a literal goblin disguised]
*+Training Team+*
*Eden|[TC]Pessimistic Unifier|SD:14* [The bearer of Pleasure][Trivia: Eden can be translated as "place of pleasure and delight", so Eden wearing pleasure is VERY fitting]
*Broku|Sharp-tempered Pursuer|SD:14* [Super za-zayin][May go further beyond an become Super te-teth]["Comrade!"]
*Elena|Steadfast Arbitrator|SD:10* [Legendary manipulator of odds][The True Daredevil][Has taken gambling as a hobby and she's damn good at it]
*Lemon|[☼]|Prim Senior|SD:8* [ *Rule: Can only carry EGO related to fire* ][The Fourth Match Flame][His cannon shoots flaming lemons and he LOVES it]
*|Yui[☼]| Senior|SD:5* [ *Rule: Gunner, only uses guns* ][The Laetitia][Looks pretty rad not gonna lie, I hope they survive]
*+Safety Team+*
*Frank|Selfless Fire Eater|SD:24* [The Mimicry][The dream of becoming the next legend is near]
*Parker|Radical Pillar|SD:21* [The Justitia][Has worked his self-steem up pretty well]
*Foreman|Prudent Hero|SD:13* [The Magic Bullet][Sodaman at heart][Second reincarnation][Undercover boss vibes]
*BongBong|[☼]|Cold-Blooded Senior|SD:8* [A Black Swan][ *_¡The archifamous agent makes her appearence once again!_* ][Kind of a local celebrity wherever she goes]
*Devin|[☼]|Composed Comprehender|SD:6* [A Black Swan][Has the looks and the build of a "no nonsense" kind of guy][Closeted emo][He looks so cool tough]
*+Central Command Upper Team+*
*Archer|[☼]|Generous Senior|SD:4* [The Grinder][Came from a facility where he was considered a hero][Thought dead, he has come back, with intentions unknown]
*Ash|[☼]|Optimistic Senior|SD:4* [Bold n' bald][The baldest of all][Was a hitman in his previous job]
*Dinesha|[☼]|Draconian Senior|SD:4* [ *Rules: Matching EGO (Currently broken!) & Remain in Central Command* ][Worked at a funeral parlour before moving here][Central Command bags a lot of the corpses left at the end of the day][She offers the departed a last rite of respect][In the end, her job didnt change that much]
*Granny|[☼]| Dastardly Senior|SD:4* [The Logging][There couldnt be 2 serial killers in the facility][The strongest Psychopath survived][Incapable of blinking][Literally an axe murderer]
*Max Saint|[☼]|Dastardly Senior|SD:4* [The Bear Paws][Secretly a magical girl at heart][4th child of 12. Has 6 step siblings, 3 half siblings, and 2 sisters][Trying to make enough money to bring "Gramps", their caretaker, into the nest][One wonders if his family members are called similarly like "ultra saint", "Min saint", etc]
*+Central Command Lower Team+*
*Derp|[☼]|Draconian Senior|SD:2* [He's not a circus, he's the entire clown industry][Funni man will do the funni thing]
*Jessy|[☼]|Composed Senior|SD:2* [Longest and most cared hair in the facility]
*Lamarcus|[☼]|Ferocious Senior|SD:2* [The Cherry Blossoms][Disciple of the way of the Pink]
*Marie|[☼]|Zany Senior|SD:2* [Super duper beautiful hair!][Seems like a tsundere or perhaps a cool and composed gal][Pouts when mad][Allergic to trees... its hereditary, dont ask]
*♠History:♠*
*Day 1*
Abnormality: One Sin and Hundreds of Good Deeds
Hired:
Frank|Selfless Senior|Alive
Dana|Audacious Senior|Alive
Ray|Arrogant Senior|Alive
*Day 2*
Abnormality: Fairy Festival
*Day 3*
Abnormality: Scorched Girl
*Day 4*
Tool: Heart of Aspiration
Hired:
Parker|Radical Senior|Alive
*Day 5*
No tool nor abnormality today
*Day 6*
*Opened the Information Team*
Abnormality: Today's Shy Look
Hired:
Gregory|Composed Senior|Alive
-Nicolas|Generous Senior- | Minced
*Day 7*
Abnormality: Bloodbath
*Day 8*
Abnormality: Happy Teddy Bear
Hired:
Maximin|Sly Senior|Alive
*Day 9*
Tool: Behavior Adjustment
*Day 10*
No tool nor abnormality today
Hired:
Leeseungeun|Arrogant Senior|Alive
Maki|Cold-Blooded Senior|Alive
Isabel|Modest Senior|Alive
*Day 11*
*Opened the Training Team*
Abnormality: Der Freischütz
Hired:
Eden|Pessimistic Senior|Alive
-Louis|Radical Senior- | Dead
Broku|Sharp-tempered Senior|Alive
*Day12*
Abnormality: Rudolta
Hired:
Foreman|Prudent Senior|Alive
*Day 13*
Abnormality: The Dreaming Current
*Day 14*
Tool: Giant Tree Sap
Hired:
-Rema|[☼]|Prudent Senior- | Dead [Created by: SparkCircuit]
Rema☼ dies
Louis dies
*Day 15*
Abnormality: Nameless Fetus [Which was placed the next day given there was no space yet]
Hired:
Elena|Steadfast Senior|Alive
-Hoon|Pessimistic Senior- | Dead
Hoon dies
*Day 16*
*Opened the Safety Team*
No tool nor abnormality today
Hired:
Eliza|Sharp-Tempered Senior|Alive
Pansy|Dastardly Senior|Alive
*Day 17*
Abnormality: The Knight of Despair
Hired:
Arietta|[☼]|Generous Senior|Alive [Created by: AbbyTheGamer]
Lemon|[☼]|Prim Senior|Alive [Created by: PrinceofLemons]
BongBong|[☼]|Cold-Blooded Senior|Alive [Created by: The entire community of LobCorp (Suggested by: Sania)]
*Day 18*
Abnormality: Dream of a Black Swan
Hired:
Devin|[☼]|Composed Senior|Alive [Created by: Devin]
*Day 19*
Tool: Portrait of Another World
Pansy dies
*Day 20*
No tool nor abnormality today
Hired:
|Yui[☼]| Senior|Alive [Created by: DemonSoul]
*Day 21*
*Opened the Central Command Team*
Abnormalities: Singing Machine & Scarecrow Searching for Wisdom
Hired:
Archer|[☼]|Generous Senior|Alive [Created by: Novalerie]
Ash|[☼]|Optimistic Senior|Alive [Created by: DeltaPhazon]
Dinesha|[☼]|Draconian Senior|Alive [Created by: Nikmaxter (Me!)] [Oh my god Im so happy she got in]
Granny|[☼]| Dastardly Senior|Alive [Created by: Cecil]
Max Saint|[☼]|Dastardly Senior|Alive [Created by: BaraPanda]
Nicolas dies trying to make some music
*Day 22*
Abnormality and tool: Dimensional Refraction Variant & Notes of a Crazed Researcher
Hired:
Goblin|[☼]|Nefarious Senior|Alive [Created by: Cgaming Anims]
*Day 23*
Abnormalities: Big Bird and Mountain of Smiling Bodies
Hired:
Derp|[☼]|Draconian Senior|Alive [Created by: El Derp o Derp]
-Poussey|[☼]|Sly Senior- | Dead [Created by: Sania P.H.]
Jessy|[☼]|Composed Senior|Alive [Created by: Barroth667]
Lamarcus|[☼]|Ferocious Senior|Alive [Created by: Bruh]
Marie|[☼]|Zany Senior|Alive [Created by: Oscar]
Poussey got yelled at 1:34:21 by some bodies and died
*Day 24*
Abnormality and tool: [Not revealed yet]
unplayed
*### Limbo ###*
None so far
*### MEMORIAL ###*
*Rema|[☼]|Sly Senior|*
1 day of Service
_[A Training TC who was sent from another facility]_
_[Despite having no braincells, its reported they could deal with multiple Alephs]_
Cause of death: _Exploded after drinking some tree sap_
Some words: Created by SparkCircuit, congratulations for getting the first entry in the memorial! (Also sorry to have forgotten to update your name here! I didnt mean it)
*Louis|Radical Philosopher|*
4 days of service
_[The Magic Bullet][Loved to smoke the pipe and talk about revolutions]_
Cause of death: _Became giant tree fertilizer_
Some words: Ouch, I was starting to like Louis
*Hoon|Pessimistic Senior*
1 day of service
_[Luck wasn't on his side]_
Cause of death: _Hired to play russian roulette with giant tree sap. Lost_
Some words: His death only makes Elena's legend more powerful
*Pansy|Dastardly Senior*
4 days of service
_[Got hired by the name alone, but nobody dares to tell him that]_
Cause of death: _Made a painting of himself and died of cringe when others saw it_
Some words: +"You are cringe" | -"No U" | Dies
*Nicolas|[TC]Generous Comprehender*
16 days of service
_[Renowned for a long time as the Cobalt Scar][The masked psychopath]_
Cause of death: _Was told to lay in the wood chipper and he did, the absolute madman_
Some words: First big death of the 2nd round. He was scary, but also an intellectual. Will be missed (and his EGO too)
*Poussey|[☼]|Sly Senior*
1 Day of service
_[Was going to be the new facility serial killer][Fanboy of Nicolas]_
Cause of death: _Mountain of Smiling Bodies yelled at him that he was never gonna be like Nicolas_
Some words: I mean, look, he would have thrown himself at that woodchipper anyway. Fanboys these days are crazy!
Noooo I forgot about Dinesha's requirements! It will be fixed in part 22
30:18 famous last words.
Oh my god this episode brings back so many painful memories... Amazing
The moment I saw the 2 abnos you picked and the green dusk approaching I just knew this was gonna be good. 10/10 great suffering and excellent gameplay my man!
Jokes aside I've been really liking your vids dude I really like how you play my favourite game and your sense of humour, keep it up my man cause you have a great talent!
I saw you got both big bird and mountain of smiling bodies and immediatly knew a storm was coming.
This episode was nerve-racking for me to watch, especially after writing about the Training team so much I can imagine them as friends.
Also, Big Bird's EGO Set! It's one of the few items that Lemon can use due to my restrictions, so I'd recommend giving that to him (especially since the final weapon I have in mind isn't in your facility yet). In part, because I am biased towards him, but also because giving him higher grade armor means you'll have one less TETH grade employee running around, which is good. Especially with Mountain of Smiling Bodies in your facility now...
...Oh also, check out my fanfic on Ao3 called "The Fruits of Our Labor", by FamedPrisoner. I've just added 5 extra chapters covering the events of Episodes 18 and 19, and in one or two days a mega-chapter for this one will be out. Keep an eye peeled for that. See you all next time~
Whew, now that Day was a journey and a half. Mountain and Big Bird, what a precarious combination...
I'm just gonna clear up a misconception you have about Execution Bullets: they kill the specified employee and *remove their corpse*. Which is quite helpful against Mountain.
So yeah, Mountain is an ALEPH, of the opposite kind compared to NT. What I mean is that generally there are two types of ALEPHs, the kinds that don't breach often but are devastating if they do (NT) and the kinds that breach very often but are comparatively less devastating (Mountain).
Surprisingly, you managed to pick up on how Mountain's first form only deals Red Damage. I'll elaborate on its moveset real quick:
In Phase 1, Mountain has 500 HP and will run extremely quickly, dealing only Red Damage. Upon eating 3 corpses it will move to Phase 2.
In Phase 2, Mountain has 1000 HP (transitioning to Phase 1 upon reaching 500) and screams loudly, dealing the annoying AOE Black damage you picked up on. Upon eating 3 corpses it will move to Phase 3.
In Phase 3, Mountain has 2000 HP (transitioning to Phase 2 upon reaching 1000), identical to NT. It has two attacks here, a slam attack that deals 20-30ish Black damage, and the vomit attack, which is on par with NT's Goodbye in terms of sheer must-avoid ness. (Though Goodbye does outclass it in that it deals 300 Red, to the vomit's 120-150ish Black)
As for Mountain in containment: It's generally rather tame, as long as you make sure you have full-health Agents working on it (the last time Mountain broke out it was since you sent someone at less-than-full-health). It trains Fortitude and Justice very well considering it's ALEPH-level XP rates, and is great for leveling 4s and 5s to the stat cap of 100.
The EGO is busted. The weapon has DPS on par with Mimicry (but Black damage) and has a special on par with Mimicry's special (but Black damage). The suit, in addition to having amazing Black resist (Vomit at max deals 30 damage to someone in Smile), has the added ability to *delete corpses the user passes over*, which massively reduces Mountain's difficulty.
As for Big Bird, it's the third of the Birds, and the most annoying one due to being a Clerk Lives Matter member along with Mountain (and Black Swan sort of) and two other Abnos. Thankfully it's mainly a walking target compared to Mountain, but I'm always wary of its instakill attack. It trains Fortitude and Temperance well due to its Black damage (actually one of the best Temperance trainer among WAWs). As for EGO, it has Black-focused resistances and the weapon is similar to Spore in that it has a chance of weakening enemy Black resistances, like how Spore does with White. Lamp is a bit slower though, so it's a bit harder to proc.
The Disciplinary Department, to the right of Central, has the research for Execution and Slow bullets, both highly useful at countering Mountain. Slow bullets, slow the annoying fast Phase 1 Mountain down, and Execution Bullets...well they're a godsend.
Cryptic Comment About Newest Abnos Time:
O-03-60 is a reprieve from the Fucking Bullshit that Central Lower Left and Central Upper Left are.
T-09-82 is a fucking meme of a Tool and I love it. You'll see why soon.
Hope this helps, and I'm eager to see more!
1:08:14 Funny thing here. I always have a magic bullet assigned to my control team as a part of employee suppression team when the employee is far too harmful to stay alive.
YEAHHHH I just finished binging all the other videos and was kinda bummed I reached the most recent one so soon and saw this. Fun series to watch!! Love how you play it.
I like the fact were not even back to the day you reset and things are this chaotic already. Can't wait for the pain of the next department's Abnos. Also yeah MOSB's equipment helps with corpses
Third trumpet was really REALLY cool, unsurprisingly
Absolute props to this man for going though that total shitshow of a day without resetting for so long.
From my experience, MoSB is the easiest aleph to handle with a bit of preparation. If he grows a segment then it's a problem, but you can usually bully him into submission before he grows. Very useful for something in the future...
Can I ask what he would need to do if he picked O-01-40? (Yes I know what it is)
@@forgottensoul9463 O-01-40? Do you mean O-01-45? Cause the first one doesn't exist
@@Puffman728 yeah oops thought I remembered it my bad why did I think it was 40?
@@forgottensoul9463 Maybe you were thinking of O-02-40 (Big Bird). But anyways, if you're asking what he needs for O-01-45 then it's *a lot* more preparation, or just ignoring it until the time is right. But even then, just having him in your facility is a pain because of his special ability which basically just throws your sense of order out the window
Not sure if I'm the first one to tell you about this or if you're even interested in this information but i thought I'd share some info about the designations, the F-01-02 stuff. Though the meaning of 01 through 09 was never officially stated, so its all interpretation.
As you know, T is trauma, F is Fairy Tale, O is Original, D stands for Donator.
-01 are humanoids.
-02 are mostly animals
-03 are basically cognito hazards.
-04 are plants and spirits (except one, and the wiki says it designates inanimate objects)
-05 are possessed objects and machines.
-06 are formless or shapeshifting abnormalities.
-07 is half tool half abnormality (you'll know when you see it)
-09 are all tools, and you always only get them as the 4th abno in every department.
-08 isn't in the game.
And the numbers at the end are the individual ID number of the abnormality.
I hope this has been interesting and informative. I love the series.
1:20:50 game explained in two sentence tbh. when it comes to dangerous stuff just run. Just end the day. Escaped abnormalities are Angela's problem not yours. Not to mention game doesn't tell you this but ordeals doesn't lower your lob points you get after ending the day while abnormalities does so just run. Pain of doing the same day just so you get more lob points isn't worth it.
cowards path tbh
You probably already noticed it is easier to Suppress MoSB immediately, before it moves to a higher phase. I'm sure you'll be fine after this now, another episode of Abnormalities running rampant, we even got to third trumpet ha. You're gonna get the armor soon, Smile, and it definitely helps. People have already pointed out it's passive, and it will be good to suppress and work with it. By the way, stage 1 MoSB does red damage but higher onwards it deals black, something to keep in mind.
Big Bird does have 5 qliphoth while MoSB has 2, so there's a little bit of space in there for you to manage them both, since you can bring Big Bird's counter up. Also execution bullets, whenever you get them, do NOT produce corpses they just get yeeted out of existence. Whenever the bird is out and about, the enchanting thing has some time before it renders the nugget uncontrollable, the yellow marking means targeted and it turning red makes them immobile, so there's time to get them out of that facility if you're near an exit. Overall a great episode, even if we only got through 1 day, progress is progress.
Mmm... Big Bird and Mountain of Smiling bodies... Also known yo me as, "The Violet Noon Party Starter."
If only there also were the Army and the Monk...
@@kalimatronix add red hood breaking out due to the mass breakout.
@@buttsagonton101 plus two other birds. And one of them escapes too, for some reason.
@@kalimatronix ah yes. Inconvenient "punishment" from one of the birds.
So tip for mountain of smiling bodies foreman:if mountain starts acting up.prepare a kill squad in front of it's door and suppress it as fast as possible also slow bullets help with it running away when you get hem
Edit:it seems you figured it out that it's far easier to suppress in it's first form and back shield bullets help like hell
Edit 2:mountain probably breached cause you sent in a wounded employee
MoSB's third phase is such a pain. The slowing bullet upgrade really helps with suppressing constantly moving things. Otherwise, grab the execution bullets since you have so many death trigger Abnos.
If you want to more easily submit a nugget, or just wanna say hi, come join our Discord!: discord.gg/yG3bqx6xAm
Just an tip: the E.G.O. armour of the mountain of smilling bodies EAT CORPSES too. so if you pick the E.G.O. armour of him you can use one clirk to run amok of the facility eating all the corpses before the mountain (and please pick the fastest clerk)
Also, i know that the submit is at discord, but maybe you can put one for me: Just search for the internet: "how to make bong bong lobotomy corporation"
We already have BongBong
Oh, so... Make someone like that picture if you want. The E.G.O. can be the knight of despair and "i will be her knight". Thanks!
Holy hell that day was pain. To think that things would have gone much easier if that Green Dusk was dealt faster....
So, remember how I said I hate O-02-40 (AKA Big Bird)? Well the reason for that is that you can't just send everyone to pile up on it because it might enchant someone right next to it, killing them instantly, because it prioritizes walking towards enchanted employees. That *also* means you can't have just one person in the department fighting it while everyone else is out because there's a very high chance it picks them instead and just decapitates them on the spot.
On top of that, there's a certain abnormality that just kills every single clerk in the facilty with a single attack, while also removing your ability to pause, so this thing is *always* going to escape and be an absolute pain while trying to supress it
To be fair you can pause the moment it start the enchanting and you can still control enchanted employee as long as they don't got double enchanted but yeah it breach too often and require too much micromanagement when breached
From what I remember of my playthrough, having everyone attack Big Bird from behind, so that Big Bird walked away from the group, worked fine. I don’t recall having any incidents where Big Bird instantly decapitated someone unless I made the mistake of attacking from the front or accidentally told the employee to move through Big Bird.
i cannot wait for the next episode, im looking forward to you getting to know the tool
Okay, quick tip on how to deal with these type of situations in the future, there is a research that Gebura of the Disciplinary team gives you that is basically a "free" once per day fix the current problem button, I highly recommend you get your hands on it, not only is it useful for dealing with hard abnos, but it also helps in preventing things from going to shit by letting you focus on other abnos while the harder one is being dealt with.
Can we give Foreman some chadpoints for seeing that outbreak all the way through? Anyone else would have just accepted defeat and rewinded as soon as the first few people died or Second Trumpet started. (I speak from experience...) but this guy went our fighting like a champ.
27:34 the moth people? damn I guess the discord has really been getting in your mind. I blame Xhuoraa and the others lmao.
Woo! What an awesome episode! Really really cool.
First of all, let me reduce your anxiety with some tips that I havent seen someone comment yet. (I hope you havent recorded the next episode yet, this is kinda important if you are struggling)
Smile suit (Mountain of Smiling EGO) eats and erases any corpse of any clerk or nugget on its path. You can combine Smile (suit) with Mimicry (blade) to have the perfect anti-Smiling Corpses nugget. It reduces incoming black damage by 0.2! (0.1 with the blessing!!). Frank, being a maxed out agent, could take the rol of blessed fighter and leave work with abnos to others.
You have the tools to pound that giggling jerk into submission.
On the matter of Big Bird, it wont attack anyone except enchanted people, so you can pile on it and kill it quite fast. Just dont let enchanted nuggets near.
Finally, Black Swan.
I know you may be thinking she was not that big of a deal despite being hyped up.
You got lucky.
She reduces the qliphot counter of whatever chamber is she passing trough by 1.
She also can screech and reduce the qliphot counter in an area by 1 too.
She is Miss Downward Spiral herself.
PD: I know you know this, but I love your videos! Take care!
PD2: Green dusk is my favourite dusk. It transforms the facility into a warzone and its soo cooooooool!!
I don't know why the moment I see the big bird and smiling body I just got visual of two bouncy ball bouncing around
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While wrecking everything in in path
Oh wow! New video, lots of new nuggets! …And MoSB immediately ruins everything.
I was waiting for the chaos in this video and I definitely received it. Big Bird and MoSB are awful together. But hey, you did get some revenge on MoSB in the end…somewhat. I think it should get beat up more, as a treat.
I know you said you’ll work on the Smile EGO at a later date, but the suit is basically a “fuck you” to MoSB, so it becomes much easier to handle even if it does decide to break out. I’ll put what the EGO does like this; if you can’t beat the abno, join it :)
Big Bird is a good bird. Deserves many headpats. (What? Big Bird being a pain? Never…)
R.I.P. Poussey. Never got to be the slasher villain they were meant to be. At least if they wanted to appear horrific with the Shy Look mask, their end was befitting…
Also a R.I.P. to your SP meter during this video lol
Great video, looking forward to the next one!
Aw man! I really missed out the whole game!😭 It was lovely watching each nearly an hour long to an hour and maybe some more episode. I doubt that there’s a game like it anywhere as this gameplay is unique and I don’t know any genre it attaches to but I know one of them is management.☹️
Third trumpet =truth despair
"Round dog causes problems."
double trouble. double snackers.
This is good practice for later. Dont worry about wasted time when you're learning how to surpress abnos.
Man, those were some heroics
MoSB's vomit attack legit might be one of the most highest damaging attacks in the game, if you don't micro your agents to avoid it they'll just get instagibbed or panic from it
It’s up there with Goodbye, basically half of that, and THAT’S SUPPOSED TO BE HARDCODED TO BE UNSURVIVABLE
I love your videos! I'm improving my pronunciation skills with your videos)) You are the best!!! 😘😘😘
This all happened because of robots, PS: it takes 3 bodies for MoSB to reach its next form, not 1.
oof, yeah mosb is pretty bad without execution bullets, but since you've got its armor now, i believe it should still be a lot easier than before! its weapon also has a special effect that will help with suppressing mosb, you should definitely check it out once you get it. despite its volatile nature, i fuckin love its running animation while it's in its containment chamber lol. though you didnt manage to suppress its third form in the end, im always impressed by your determination to get through the day no matter the challenge! good job manager, and good luck on the future days as always o7
MoSB's weapon helps with containing hiim
I loved the video together with James, quick question. Are you going to do another in the near future? It's entertaining when another person explores the world of LC.
Our schedules don't usually align but if there is an opportunity he's said he'd love to come back
@@ForemanPlaysStuff Good to know! Thanks.
Also, you can indeed shield clerks
Remember the Hesod mentioning an incident with pile of bodies being locked in a corridor? Yea, just that question alone will be enough, but i'd say to check the lore of this "Corpse-lover" anomaly.
I’m sorry but 1:20:17 Dana goes insane and just idly watches as the Mountain bites her head clean off. That’s fucked.
Also Little Red is Mountain’s hard counter.
Wonder why Foreman didn't use Der's help in suppressing the ordeal. It might even useful for smiling and big bird too so that there's no need for people around it.
He used it on a Clown in an earlier video, and I don't think it deal much damage to it compared to the gun you can get from it. So I don't think Der Freischütz would've helped much. At least not without having to spam bullets, the 7th of which is fired at random and could easily cause more problems.
Oof. *Hell* of an episode. It's been a while since I've heard all the Trumpets and they've actually carried some weight; I've gotten to the point in the game where I'm lucky I even hear First Trumpet being triggered when a WAW or above Abno/Ordeal shows up. You'll get to that point too! Keep your head up!
I've never tried this myself so I've no clue if it works - would Dreaming Current's breaching effects heal a panicked agent? (Since it heals SP but deals HP damage.) 🤔
(On a lesser note, I got my Chesed mug that I custom ordered from a local printing shop! Watching this while drinking hot chocolate from it seems oddly fitting.)
Also additional minor spoiler note on the Execution Bullets:
Execution Bullets practically yeet the target into a black hole, so there'd be no bodies left for Mountain to have snackies.
yup, thats a normal first reaction to MoSB alright
WOW you are a truly patient and have a strong will to recover that situation... amazing.... I would give up and restart at first trumpet if I were in that situation 😢But love this video
1:38:49 original English translation team be like
A Der Freishutz agent can solo the entirety of Green Dusk with contemptuous ease, btw - thought obviously that would take a while xD
Oh, nvm, I think you figured that out yourself :D
Yea, quite the little piece of shit MoSB is, isn't it :P Lucky me I had it in a corner of my facility where running supression on it was quite trivial. If you would perhaps like a hint, well, then: you might have noticed MoSB is a skirmisher, so to say, yea? That is, it doesn't stay in one place, only pausing movement to attack - you always want someone to be in front of it, as bait for the attacks, in order to slow it down.
Execution bullets do not leave corpses
Why am I so lucky with getting aleph ego gifts in lobotomy corporation except the one that I wish I was lucky with (the aleph that is related to music )
The mountain seems the easiest aleph so far by a decent margin, while it can snowball very quickly it doesn't instakill and seems to have decently limited moveset. Also been enjoying the new abnormalities even if they happen to combo poorly. Surprised that an aleph, waw, and ordeal out wasn't second trumpet but I guess your team is very powerful now. Well it only rook about half your people dying and your entire facility escaping for second trumpet to activate. Oof all the way to third trumpet, I always thought it seemed too downbeat for the game but much like second trumpet it seems very in place with the mood of the events. I wish I could say you were close to handling it buuuut, mountain is nigh unkillable at that point from what I've seen. Stage 3 mountain clips through doors and I find that kinda neat. I still say it's easiest of aleph so far though, censored made minions and nothing there had so many attacks. The fact that it can just eat during combat instantly is changing my opinion a bit, I think there should be a stun mechanic or something to stop it from full healing constantly
Hey, First third trumpet
IDK If you accept too many tips from viewers, so I'll put these behind the "Read More" just in case I'm being rude.
tip#1 For the record, yes, you CAN shield clerks, and you can shield multiple people if they are stacked on top of each other. *cough* elevators *cough*
Tip #2 due to the way MosB works, it should be your NUMBER ONE PRIORITY the moment it breaks out. Nothing else matters until it is back in it's containment unit. After all, the clerks are already dead, aren't they?
Tip#3 MosB's armour has an ability that is very good at countering it. Make sure to check it when you have the chance.
if 2 of the birds escape, and all 3 of them are present, something very bad will happen.
though you get very good armor and weapon.
though i suggest you do that once everyone VERY, VERY well equipped
When dealing with powerful Aleph abnormalities, might I recommend the painting, it may reduce causalities or it will make it worse, I don't know which.
Even after losing so many employees you were giong to continue and not restart the day. I thought that personifying employees going to leand into constant restarts even after minor accidents, but glad I was wrong. You have my respect, not many people stick with the run after such losses, many restart after 1-2 deaths.
You may want to keep each department at 3 employee. Since tool abnormalities don't do anything. 3 can make sure the department works. The XP will be distributed better. You want to start making all your employees Unstoppable
Choose to do Geburah department next over Chesed.
Her upgrades are a must. Will help a lot.
When in doubt call R Corp
Huge fan of Franks immense gender swag. I've seen people using he/him, she/her, AND they/them. Nonbinary king
Actually, execution bullets don’t leave a body, which is what makes them good. Anyone that uses bodies won’t have resources
People can't help but spoil things I'm the comments, unfortunate would be way better if he experiences such thing for himself no?
Nœ
1:22:19
If you want to get all 3 birbs... I would recommend NOT doing that on this facility... How do i say without spoiling? "Anomalies you have WILL make a lot of problems with it."
I'd argue it's still fairly possible with enough planning. I even had a few worse abnormalities when I had them and I was still able to "handle the situation".
Though it would definitely be a 'bit' problematic.
He will get the same amount of trouble with the 3 birds as he will get by natural story progression with his facility. It may be harder then in other facilities, but it is by no means impossible and only moderately hard.
First