Question... Is it possible to finalize damage to monsters at the end of the round of combat? In other words... effects of damage given to the monster is revealed to the party as a whole? Aren't the bow users firing simultaneously with the front line?
If you want to. Traditionally damage will be dealt per character if in the same stance. Ie Forward, Open, Defensive, Rearward. Thematically you could say attacking initiative is handled as to the caution of the attacker with forward being those rushing into engage the enemy to rearward cautiously lining up the best shot. The only time that changes is as combat begins with opening volleys taking place before close combat.
Yes, theoretically all damage occurs roughly at the same time. But of course, if you kill an opponent before they get to attack, then they don’t get an attack before they die. As far as the effects of damage, you should be able to write click in the chat window and apply the damage and everyone should see that damage applied.
Question... Is it possible to finalize damage to monsters at the end of the round of combat? In other words... effects of damage given to the monster is revealed to the party as a whole?
Aren't the bow users firing simultaneously with the front line?
If you want to. Traditionally damage will be dealt per character if in the same stance. Ie Forward, Open, Defensive, Rearward.
Thematically you could say attacking initiative is handled as to the caution of the attacker with forward being those rushing into engage the enemy to rearward cautiously lining up the best shot. The only time that changes is as combat begins with opening volleys taking place before close combat.
Yes, theoretically all damage occurs roughly at the same time. But of course, if you kill an opponent before they get to attack, then they don’t get an attack before they die.
As far as the effects of damage, you should be able to write click in the chat window and apply the damage and everyone should see that damage applied.