Yeah but it gives really weird topology especially at the point where it loops back around, and then you gotta do a bunch of stuff with merge by distance etc and it’s just usually not worth it and easier to use the circle extruding method
this is a thing amateurs think is cool and easy but is the worst way of doing it. extruding a circle or using a cylinder is always the proper way. this shortcut is a joke...
@@turtle1658 in real world application it is. it's the wrong tool for the job, like using a jack hammer to drive a ten penny nail in. just because something is "cool" doesn't mean you should. it's a gimmick, half these "tutorials" are just farming engagement; not giving good advice.
@@QQnowQQlater No. I agreed with that it wouldn't work and would just give more effort which you wouldn't like, I just meant that the video didn't treat it as a joke, just unironic bad advice
@@turtle1658 Nah sorry if that came off wrong; I definitely got the impression we were on the same page and was more-so for any other people who actually looked to this and took the "shortcut" to heart.
@@MartKart8 Is it actually better? I personally like using cylinders but it's just because that's what I'm used to and to me the screw modifier is the fancy thing to use lol
A better and easier-to-edit way to achieve this is to use a Curve object instead of vertices. Curve objects allow you to create a cylindrical object in this way, using the curve as a Taper in the object’s settings.
Using the spin tool is much simpler. It is in the tool bar or it's in the menu, mesh>extrude>spin when in edit mode. Use the modifier approach if you want your workflow to be nondestructive.
This is one way to do it But spawning a cylinder + using loop cuts + adding subdivision surface modifier when it’s all done Is way simpler and looks better. Better topology, too.
I think this is as easy as extruding a circle upward, it only looks visually different. You’re still hitting e to extrude, moving your mouse, and then repeating. It’s amazing how many ways there are to skin a cat in blender.
Wouldn't it take the same amount o time to extrude using the whole cylinder as it would to extrude using a single vertice? You still have to add the sub-div, but you wouldn't need the screw anymore.
Dont just make a circle and delete all the vertices. Instead you can add any shape and in edit mode right click then press merge then press at center. Also dont wait before playingthe voiceline because i thought it was lagging and couldve left
The wood grain texture ruins the illusion for me. Wood grains don't warp like that when turned in a laith. They end, abruptly. They do not bend or contort to the shape they were cut in. I understand that's not exactly the point of this tutorial. But, I'm a professional modeller and graphic designer and that one issue really stuck out to me, even just in the thumbnail.
Don't worry you're not alone. I've gotten to the point where if I'm playing a game I can tell if a texture was made from real photos or created in a 2D program like photoshop😂. I need to take a break
I should have known the software would have something that does a CAD software’s revolve feature. Surprisingly has like all of them I think. At least extrude and revolve. Potentially loft too.
If i need do something round, like this or a glass or bottle etc, i just do like him, half shape starting with a single vertex and later in edit mode i spin 360 degree. 😅 I not feel confident to use screw lol
how are you making like that i mean like the cortex corner ig i also want to do like that and i want to model objects in free hand how can i do so pls tell
I actually don’t think this is any faster, you are still extruding and selecting the same amount of times. Only difference is holding alt to select a loop vs selecting a single vertex. Yes you can move the vertex sideways instead of scaling it but it’s functionally the same.
Why do you speak so fast? By the way doesn't blender have a straight revolve feature like maya or other standard softwares? That is what I hate about Blender. Are they trying to be like Apple company? by making everything different? or are they trying to avoid copyright infringement claims from other paid 3D CGI software?
I'm overwhelmed with the amount of shortcuts you can take in this program.
@@fabiomgm1293 fr
thats in every DCC like max, maya etc.
@@fabiomgm1293 theyre in other software too just blender calls the functions weird names instead of standardized ones. This is a lathe.
I can't even get objects aligned with anything 😭😭
The pros of Blender: every single trick has a shortcut key
The cons of Blender: there’s more than 200 of them
Me with no computer, let alone Blender:
"Mmm yes, noted"
Proceeds to pull out the quantum computer from basement
@@Impulse_28 nah bro i just do everything on sand
@@Maanjiro_g computers are made from *sand*
@@ActuallyImaginary Me with a computer, and learning blender:
"Nah, i'll just forget it anyways"
@@ActuallyImaginary should be phrased me without blender, let alone a pc
Good to see this technique is still relevant. I was doing this in 3DS Max back in '97 and still use it to this day. Great tip 👍
Me too
Yes me too! Lathe, it was called
@@prasantkarn9282 ah that makes sense, "lathe" is a good term
3DS? I didn't know they had Nintendo 3DS's back in 1997!
@@GooeyFawn I can't tell if you're serious or not so just in case, 3DS Max is a 3D modelling software
If I can find something like this to make character modeling easier that'd save my life
you can, with a skin and mirror modifier, sorta
Try the makeHuman addon. That might make things easier for you.
Yeah but it gives really weird topology especially at the point where it loops back around, and then you gotta do a bunch of stuff with merge by distance etc and it’s just usually not worth it and easier to use the circle extruding method
this is a thing amateurs think is cool and easy but is the worst way of doing it. extruding a circle or using a cylinder is always the proper way. this shortcut is a joke...
@@QQnowQQlater it doesn't seem like a joke
@@turtle1658 in real world application it is. it's the wrong tool for the job, like using a jack hammer to drive a ten penny nail in. just because something is "cool" doesn't mean you should. it's a gimmick, half these "tutorials" are just farming engagement; not giving good advice.
@@QQnowQQlater No. I agreed with that it wouldn't work and would just give more effort which you wouldn't like, I just meant that the video didn't treat it as a joke, just unironic bad advice
@@turtle1658 Nah sorry if that came off wrong; I definitely got the impression we were on the same page and was more-so for any other people who actually looked to this and took the "shortcut" to heart.
I knew a short tempered Blender creator, that goes crazy when anyone uses the screw modifier, Steven Something, on TH-cam.
What's his reasoning?
@@paxcoder He mentioned it being out dated, and people shouldn't be using it anymore. Instead he believes people should use the cylinder instead.
Geometry nodes os probably more powerful but screw is easier to use
@@MartKart8 Is it actually better? I personally like using cylinders but it's just because that's what I'm used to and to me the screw modifier is the fancy thing to use lol
sounds like it really screwed with him
This was a technique used back in the 90’s too, very useful
A better and easier-to-edit way to achieve this is to use a Curve object instead of vertices. Curve objects allow you to create a cylindrical object in this way, using the curve as a Taper in the object’s settings.
Right, I just use a svg of the outline and convert to curve
thats not a better workflow when you have to modify the geometry afterwards
Using the spin tool is much simpler. It is in the tool bar or it's in the menu, mesh>extrude>spin when in edit mode. Use the modifier approach if you want your workflow to be nondestructive.
This is exactly it!
I see comments going "that's better" "that's worse", but those statements lack nuance
Thx this actually helps I be a struggle with modeling
youll struggle more following this slop
This is one way to do it
But spawning a cylinder + using loop cuts + adding subdivision surface modifier when it’s all done
Is way simpler and looks better. Better topology, too.
Where was that tutorial when I needed it, nice tip btw
This actually a good technique!
Use a curve first then convert to mesh, give easier result
Also for round areas extrud to the extremes of the curve and then bevel for roundness
Wow it helps me alot Thanks
*sighs*, another blender short in my playlist
blender short came up... went to channel to subscribe... turns out I already am.
Finally, a modifier that doesn't screw you
For anyone wondering, in 3dsMax you can follow the same workflow by using a spline and the lathe modifier
I think this is as easy as extruding a circle upward, it only looks visually different. You’re still hitting e to extrude, moving your mouse, and then repeating. It’s amazing how many ways there are to skin a cat in blender.
Very nice
Thank you
Wow i just startet learning blender today and this is realy crazy that this works
Real nice tip I was trying to figure out how to use the screw modifier and never thought of this
@@groggod666 what effect is the screw modifier having when it's applied?? I can't work it out
Wouldn't it take the same amount o time to extrude using the whole cylinder as it would to extrude using a single vertice? You still have to add the sub-div, but you wouldn't need the screw anymore.
@@werewolf873
It's basically for objects that don't have cylindrical shapes or more complex shapes
I think that's where the screw comes in
@@werewolf873 doing it with a cylinder, you'll have to deal with edge loops, and very likely will mess up a vértice in the back
it's much easier to edit, moving a single vertex rather than selecting an edge loop and scaling, moving
Just tried this pro tip. It works.
I just go Inkscape --> Vectorize --> Export to Blender. But i'm a newbie ;)
Damn I have a lot to learn 😂
Or do the same and just use the Spin tool in the T tool panel.
Dont just make a circle and delete all the vertices. Instead you can add any shape and in edit mode right click then press merge then press at center. Also dont wait before playingthe voiceline because i thought it was lagging and couldve left
The wood grain texture ruins the illusion for me. Wood grains don't warp like that when turned in a laith. They end, abruptly. They do not bend or contort to the shape they were cut in. I understand that's not exactly the point of this tutorial. But, I'm a professional modeller and graphic designer and that one issue really stuck out to me, even just in the thumbnail.
Don't worry you're not alone. I've gotten to the point where if I'm playing a game I can tell if a texture was made from real photos or created in a 2D program like photoshop😂. I need to take a break
And don't forget to shade smooth
love it
JESUS CHRIST YOU ARE A GODSEND
It was my first homework in ArchiCAD
or better yet, use a bezier curve
While I love Blender for its versatility and open source nature, sometimes you're better off using parametric software I reckon.
I know exactly what the screw modifier does and never thought of this, now I'm laughing at myself like an idiot
Damn no UV unwrap?
I've spent the last hour trying to find the corner vertex on a circle😢
You lost me at taking the corner of the circle.
Is there a longer dumbed-down version of this?
I’d really love to learn how to do it.
I should have known the software would have something that does a CAD software’s revolve feature. Surprisingly has like all of them I think. At least extrude and revolve. Potentially loft too.
idk . . . the first way seems better
If i need do something round, like this or a glass or bottle etc, i just do like him, half shape starting with a single vertex and later in edit mode i spin 360 degree. 😅 I not feel confident to use screw lol
How do you do the first one? I'm really new on blender, I start learnings this like 2 days ago
him: "will take u 2 mins to make"
me: *2 h and still not done*
Lma, how did you get that backdrop without beveling?
How do we select an image like that and then make does outline of the chess piece? I need help.
Screw modifier, interesting! It's called a revolve in Maya, does Blender have revolve?
Now what if this cylindrical object gets stuck in a mini m&m tube?
Engineers: laugh in revolved boss/base
lattice modifier in 3ds max, screw modifier sounds so wrong because its just twisting without the stretching
Wait how did you ramp the white background
He used a bevel! You can click on an edge and press B to "bevel" it which gives the rounded appearance
Will this work on cloth simulations too? What if i add a person to wear that coat? Will that mess the simulation?
wow,, thanks
Wood doesn't go "around" though
why am i watching this tutorial when i know damn well that i struggle to plaint an object
how do I do the first technique?
Isnt the time to do each exactly the same?
How do you give dimensions
how are you making like that i mean like the cortex corner ig i also want to do like that and i want to model objects in free hand how can i do so pls tell
And subscribed!
How to add planes together like that?
I actually don’t think this is any faster, you are still extruding and selecting the same amount of times. Only difference is holding alt to select a loop vs selecting a single vertex.
Yes you can move the vertex sideways instead of scaling it but it’s functionally the same.
This just seems like the circle extrusion method with extra steps...
what sorcery is this
How about a knight piece? U cant seem to use screw modifier for that
Well you can't really use a cylinder for it either.
Now, make it with a toon look
The difference between chiseling and lathing in digital.
And now my power has increased 10 fold....mwuuuuhahhahaaaa....no seriously that was helpful lol
Can someone help me, so i tried ur tactic but when i added the screw mod it just turned into a circle any fix?
when I do that I get a problem with UV sphere why
When u cant do it and say. Ahh. Screw it.
Is this really a pro tipp? I have been learned it in my 2 first housrs of Blender?!
why not use mirror?
@@96.supreme9 for what???
Fix that UV wrap.
Hm actualy it is nice tip
One question,is thi optimised, like is the tri and face count low?
If it is,
As a game developer, I see this as an absolute win 🔥
You're really not doing anything different though. You can still add a subsurf with cylinders.
wow
but isn't there a really obvious seam right in the middle?
that's from the UV map, not the mesh.
Woahhhh
but the cylinder method is prettier to watch
Lost interest at “Add a subdivision modifier”
@@magma5267 why is that?
Why
Screw this screw that and screw all of that, magic screw here and there 😂😂
what chess piece is this
@@jumadijaya i guess it’s the bishop.
Hot take, begin with a cylinder
rip texture mapping
I would of hidden the seam for the purposes of rendering a 180 on the object would of put the seam on the other side but that’s just me.
+ How can I model a chess piece?
- Screw it
+ ah Maybe you're right
i did rien compris
wouldn't work with a knight or a bishop though. and Topology's gotta be a mess.
It's easier in anim8or
Neat but not very practical in my opinion, I use the real shape 100% of the time but maybe I'm missing something...
Noob tip when you literally have curves
His accent is confusing. It’s like it’s flipping or half American half British or soenthifn
a 'pro tip', right
Never been a fan of this “shortcut” it’s really not much faster, or better.
ah yes, let me do more work and say it's the better version for the video..
Why do you speak so fast? By the way doesn't blender have a straight revolve feature like maya or other standard softwares? That is what I hate about Blender. Are they trying to be like Apple company? by making everything different? or are they trying to avoid copyright infringement claims from other paid 3D CGI software?