Tricolor Is AMAZING And Broken, Let's Talk About It

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 374

  • @Magic_Mango
    @Magic_Mango ปีที่แล้ว +880

    I don't care how broken tricolor is I'm just glad I don't have to get lucky playing splatfest open battles to play it

    • @aquamarinerose5405
      @aquamarinerose5405 ปีที่แล้ว +36

      I kinda wish we had both. I miss being anle to do mostly notmql games interrupted by tricolor

    • @majorthebest1220
      @majorthebest1220 ปีที่แล้ว +4

      I also don't mind doing either side

    • @leeshapon
      @leeshapon ปีที่แล้ว +10

      im also glad bc before this fest i was on the defending team every time so i didnt even get to queue for it @.@

    • @chrischups
      @chrischups ปีที่แล้ว +7

      loading times are long as hell tho

    • @majorthebest1220
      @majorthebest1220 ปีที่แล้ว +3

      @@chrischups really? I guess it depends, In my region it's only about 20sec

  • @milesbrewis2375
    @milesbrewis2375 ปีที่แล้ว +426

    Im pretty sure tricolour aims to solve three problems: having a deeper casual mode for splatfest, having three teams without needing more players in a service already optimised for 8 and maintaining the balance between the three teams to reward skill

    • @StarshadowMelody
      @StarshadowMelody ปีที่แล้ว +25

      lmao, _three,_ that's too fitting and on-brand for this game.

    • @snowballtheanvil
      @snowballtheanvil ปีที่แล้ว +15

      A point captain astro made is that technically the servers can support 10 people w/ 2 spectators and 8 players. So, they could have done a 3v3v3 if they had wanted to

    • @Pirlo926
      @Pirlo926 ปีที่แล้ว +2

      @@TonyBomboozled It's funny cuase the game supports TEN players max. 9 players is the easiest thing to pull off since thats less than 10. It wouldn't be hard for nintendo at all

    • @flatstanley4974
      @flatstanley4974 ปีที่แล้ว +4

      @@Pirlo926 Just because you can have 10 players in a lobby doesn't mean it supports having 10 active players. I assume once that 9th player starts throwing down ink/interacting with objects you run into the risk of performance issues. Maybe it would be fine but I don't think you can assume that because 2 players get spectating abilities in a full lobby

    • @fury_blade9303
      @fury_blade9303 ปีที่แล้ว +2

      What are you taking about it can’t even handle 8

  • @vivid_bluez
    @vivid_bluez ปีที่แล้ว +457

    I think that one other problem to the mode is that TriColor doesn’t get its own stages. Just renovated maps.
    The renovations to the maps are fine, but it would do the devs wonders to actually design stages around the mode. I feel like it would also be a nice middle ground between Tricolor and Shifty Stations!

    • @YukichiReikyu
      @YukichiReikyu ปีที่แล้ว +57

      This is definitely the main issue with the mode I feel. For a game that's supposed to be going heavy on the theme of "three", Tricolor is still just using stages that were very clearly still designed for the normal two team setup. The triangular stage shape shown in thebipedalsquid's video seems like it would be a no-brainer for what Tricolor is supposed to be. (Though I did like how Undertow split the defending team into two different spawns on opposite sides; Quadcolor for Splatoon 4 anyone?)
      Another issue I think is the lack of variety. We're stuck with only one Tricolor stage for the entire time it's available, and we've already used Sturgeon twice because other stages just aren't finished yet. In an ideal world, each Splatfest would have 3 potential Tricolor stages either chosen at random or on its own rotation.

    • @vivid_bluez
      @vivid_bluez ปีที่แล้ว +13

      @@YukichiReikyu Yes! The stages not being rotated during tricolor is such a pain. I didn’t play much of tricolor this splatfest (literally 0 clout in that category lmao) because I just HATE Undertow Spillway.
      I can tolerate it in normal rotations because I know that it’ll be gone in a few minutes and I won’t be stuck on it for the entire day. If you don’t like the tricolor stage, you’re kinda screwed..

    • @Cheezmonka
      @Cheezmonka ปีที่แล้ว +9

      @@vivid_bluez I feel you, but let me be the first to say that the version of Undertow used for Tricolor played almost nothing like the Turf War or any Ranked version of the map.

    • @vivid_bluez
      @vivid_bluez ปีที่แล้ว +6

      @@Cheezmonka I didn’t like the renovation of Undertow but it was still miles better than the OG stage in turf and ranked

    • @Chocomint_Queen
      @Chocomint_Queen ปีที่แล้ว +5

      Bring back Saltspray, you cowards! It would be an amazing Tricolour map!

  • @affinityforanime
    @affinityforanime ปีที่แล้ว +153

    I agree. I'd like to see tri-color available all the time. Maybe flip back and forth every two hours. 3 v 3 v 3 would've also been cool.

    • @DSmith3279
      @DSmith3279 ปีที่แล้ว +12

      I think the reason why they didn't make it 3v3v3 is bc the online is already terrible and struggles to matchmake 8 people in a stable way. So throwing in another person into the mix would just make things run worse...

    • @Spaghettitron
      @Spaghettitron ปีที่แล้ว +6

      @DSmith3279 they could do a 2v2v2? might be too few players though

    • @DevinY1
      @DevinY1 ปีที่แล้ว

      Agree.

    • @Fenyx_Birb
      @Fenyx_Birb ปีที่แล้ว

      I mean it'd be interested to see someone try to see if tri-color could work as a 2v2v2 or a 3v3v3

  • @toko90s9
    @toko90s9 ปีที่แล้ว +51

    I think the main thing TriColor suffers from is not having stages designed around it. So depending on the stage, defenders could be completely screwed, or attackers could be completely screwed.

  • @bluehax6
    @bluehax6 ปีที่แล้ว +173

    I love the change they made that any team can be defending instead of the one winning at halftime because it gives the mode more variety and opportunities to play the version you prefer instead of being forced into one role or the other

    • @ShadeKoopa
      @ShadeKoopa ปีที่แล้ว

      Yeah but it also cause the problem of Mirror Matching. Team Spicy and Team Sweet kept having to fight each other instead of the opposing teams. At least with the previous setting, you rarely ran into this problem.

  • @connormcnulty6377
    @connormcnulty6377 ปีที่แล้ว +39

    The game does tell you that the timer goes down on Tricolor if you fail to get the signal. But the way it tells you is to go to the registration board and hit - to bring up Splatfest info, then select Tricolor... which most people won't do because they've already played Splatoon 2 and know how Splatfests work.

    • @ShadeKoopa
      @ShadeKoopa ปีที่แล้ว +1

      Not the game fault if you don't read the manual. If there's instructions to read but players aren't or refusing to read them, that's the player fault.

    • @connormcnulty6377
      @connormcnulty6377 ปีที่แล้ว +3

      @@ShadeKoopa The problem is that not only are the instructions out of the way, most people don't even know they exist.

    • @pasta_boi8266
      @pasta_boi8266 ปีที่แล้ว +1

      @@connormcnulty6377 you can also access the tricolor manual in the match menu in the lobby, but even then I agree with what you're saying

  • @Lucyfers
    @Lucyfers ปีที่แล้ว +67

    I really want them to put it in private battles ASAP. I'd love to see something like tournaments where both teams play one round on attack and one on defense, and the team with the best score on defense gets the point. Either that, or a Counter Strike/Valorant style thing where first team to a certain amount of points with a lead of 2 wins.

  • @Jack_Spl3
    @Jack_Spl3 ปีที่แล้ว +48

    The reason I like shifty stations more than Tri-color is because there are almost endless possibilities for shifty stations but Tri-color is just tied to modifying normal stages and just make them feel so cramped. Also they already have some experience in making shifty stations and could make better ones, as well they also added new mechanics to the new story mode that could be really fun online

    • @Nighto
      @Nighto ปีที่แล้ว +3

      I don't think tri-color is tied to that at all. They undoubtedly could make shifty stations for splatfests or tricolor, they just haven't/won't.

  • @VeraGamingNetwork
    @VeraGamingNetwork ปีที่แล้ว +2

    3:00 I really appreciate the visual aid for what you mentioned. Quality content 👌

  • @chaosflash912
    @chaosflash912 ปีที่แล้ว +18

    I do want Tricolor to be a main mode because here's the thing - Tricolor was the only thing I gave a crap about in Splatfests. That and the night stages are legitimately cool to be in. If they can do some tweaks to it that'd be great, but as it stands Tricolor has a lot of potential and I really want it to reach that full potential. Within time I'm optimistic it'll be a better Turf War.

  • @123silverslash
    @123silverslash ปีที่แล้ว +3

    I think a big misconception is assuming the attacking teams are on the same team. Yes, they want ONE of the attacking teams to win, but they also want to BE that attacking team. You get less clout and it doesn’t count toward the actual win count for splatfest results, there’s absolutely zero way that Nintendo doesn’t want the two attacking team to attack each other for the ultra signal too. Yes, this will sometimes cause both teams to lose, but this is a competitive mode only in the sense that it’s literally a competition, expecting anything less than getting backstabbed for splatfest points is foolish. I feel this is less a problem with the mode itself and more the mindset going in. Winning is your objective, but winning for you OWN TEAM takes higher priority.

  • @---DJ---
    @---DJ--- ปีที่แล้ว +16

    I think they should go with 3v3v3 idea, but keep the signal and have all of them attack. It would also be cool to see how all the maps wouldn’t be linear anymore and how they’re basically one big inkable triangle

  • @zenzangzong
    @zenzangzong ปีที่แล้ว +10

    I actually love the way that the ultra signal affects clout gain, because it adds a lot more stake to defending them. And while I understand the argument that the attacking teams work together, it's still not wholly true. Because a victory from the other attacking team nets slightly less clout than your own victory, so there is a slight incentive to fight back against them as well, "same team" or not. So while being able to play tricolor outside of splatfests would be great (and needs to happen after they're over), tricolor's connection to clout adds an interesting dynamic that wouldn't be present so much separate from the splatfests.

  • @12thwindow98
    @12thwindow98 ปีที่แล้ว +23

    I feel like the point was supposed to be that it gave the losing teams in a splatfest a chance to catch up by putting the winning team into a more tough situation, but they chose to simply make it a splatfest exclusive game mode with 0 reason to be locked off instead of rebalancing the mode to work better with the original intention.

    • @squiddler7731
      @squiddler7731 ปีที่แล้ว +10

      The reason they changed it had nothing to do with the mode being unbalanced though. They changed it cause they realized that there was no good way to queue up players for the mode when they were always forced on either attack or defense and mirror matches were not allowed.
      It's the same reason mirror matches are allowed in normal turf war, queue times would get absurdly long if they weren't and letting people just play the game is more important.

    • @necrosoma
      @necrosoma ปีที่แล้ว +1

      The issue is that when you put people (the defenders) into a position where it's hard to play and not very fun, they will just not play. If no one wants to defend then there end up being very few lobbies, and therefore not many actual chances to "catch up" to the leading team. Before being on Sweet, I had only ever attacked, and I rarely ever got tricolor matches while being queued for it. Now that I got a taste of defending, I really don't like the mode. It isn't fun at all for me, and I stopped playing it. Because it's now optional for everyone, and everyone can be on either side, I don't understand the incentive to play it over regular turf.

    • @12thwindow98
      @12thwindow98 ปีที่แล้ว +1

      I get that it wasn’t fun for the defending team, but they should’ve rebalanced it to make it more fun for defenders too. They could’ve also just forced you to queue for both turf war and tri-color in one queue rather than separating it for no reason. At this point it’s just a mode that they lock off besides one day every 2 months for no reason

    • @squiddler7731
      @squiddler7731 ปีที่แล้ว

      @@12thwindow98 That's what they did before though, defenders didn't get the option to queue up specifically for tricolor and would just randomly end up in a match of it while in the turf war queue. Again, the only reason it was separate for attackers to begin with was a technical one, that being that the turf war queue allowed up to 4 people to group up, but in tricolor only 2 of them would be able to join a game. The only way to have them be the same queue at that point would be to randomly split up teams of attackers who are playing normal turf war every time they get into tricolor.
      Other than the mode being exclusive to splatfests for one day (which i can't come up with an excuse for), there is a reason for all this stuff and why it is the way it is.

    • @12thwindow98
      @12thwindow98 ปีที่แล้ว +2

      I feel like everyone should just be forced to queue up for tri-color though. Rather than make it optional for everyone, they should’ve made it compulsory for everyone and offered a higher reward for the defending team or something, they could even do it without that and just hope the defending team will still play because it’s the only choice.

  • @celestialspark5697
    @celestialspark5697 ปีที่แล้ว +16

    The game actually does tell you that multiple attempts to take the signal make it easier. It's in the mode rules.

    • @carverer
      @carverer ปีที่แล้ว

      Which are stupidly hidden away with the rest of the Tricolor rules where no Little Timmy is going to find them.

  • @EclipseKirby
    @EclipseKirby ปีที่แล้ว +5

    I do find the whole "attacking teams can attack each other thing" interesting.
    It is true that both attacking teams are working together and both win equally when either has the most turf. But what makes it interesting is that which team grabs the ultra signal is NOT equal. The team that grabs it gets clout exclusively for their own team. And considering the ultimate point of Splatfests is to get the most clout for your own team, that's important. So when you're an attacking team and the other team grabs the Ultra Signal, you have a decision to make. You can let them have it, increasing the odds that you both win, but allowing that other team to get even more clout than your team. Or you can take the greedy route and stop them, hoping your team will get the extra points.
    What decision is worth making is arguable and depends on each team's positions at the time. If your team is currently in 3rd at halftime, you're playing Tricolor attacking with the 2nd place team, and they grab the Ultra Signal, do you allow it? Letting them grab it will help you against the 1st place team, but it will further the 2nd place team's lead against your own. But if you stop them, your team might be able to get it later to increase your lead on both teams, but you run the risk of neither of you grabbing it and letting the 1st place team further their lead. Which is worth it?
    I think this sort of thing makes it more interesting than if both attacking teams simply could not attack each other.

    • @Pygs
      @Pygs ปีที่แล้ว +1

      I feel they need to explain things more bc I did NOT know this

  • @PlasmaBald
    @PlasmaBald ปีที่แล้ว +3

    The exciting part about shifty stations was that they were brand new stages with brand new mechanics every time. Sure, there were some stinkers, but there were also some really good stages with super cool gimmicks in there. Bunker games still deserves to be part of normal turf war. What’s disappointing about tricolor is the fact that we don’t have anything exciting to look forward to for splatfest-it’s just tricolor again but on a different existing map every time. The days of wondering what the next shifty station will be are over.

  • @akirachisaka9997
    @akirachisaka9997 ปีที่แล้ว +6

    Unrelated, but like you said, the current implementation of tricolor definitely feels really… we aren’t sure what the devs want to do.
    But I do like this feeling of an Attacker vs Defender game mode. In Splatoon all 5 game modes are 2 teams attacking symmetrically. So I do wonder what a more dedicated asymmetrical game mode will be like.

  • @Saltience
    @Saltience ปีที่แล้ว +3

    Some notes I have on tricolor:
    The reason it isn't 3v3v3 is because as a special splatfest mode, a 3v3v3 wouldn't balance out any potential advantages that the leading team would have. It was designed around the idea that the two losing teams would gang up on the leading team, and a 3v3v3 doesn't incentivize that like a 2v4v2 does, and would instead lead to situations where the two losing teams end up eating each other alive and the winning team sweeps them up.
    That being said, 3v3v3 would work as a standalone mode without the context of a splatfest.
    The fact that the two attacking teams are different colors IS important. If they weren't, attackers getting control of mid means they can very effectively spawncamp the defenders as their spawns are barely protected and super close to mid, making holding mid unbelievably strong for an attacking team. By having the other side of the map in another ink color, it keeps the two attacking sides on their sides instead of moving to camp and support the other.
    The defending team in tricolor ironically doesn't need to prioritize defending the ultra signal so much as killing the attackers. Killing one of the attackers on a side will likely delay their push until respawn and regroup, allowing you to build up specials to repeat the process. It's generally a good idea to have one defender on each side be really aggressive and try to paint the attacker's bases, as that keeps them away even longer.
    Shoutouts to wavebreaker, the best defender special in the game since you can pop it directly onto the ultra signal to massively bog down any push and also to keep one side away while you deal with the other.
    Finally, tricolor is very fun.

  • @XX_MelobraacRedux
    @XX_MelobraacRedux ปีที่แล้ว +34

    CJR just dominates on tricolor. It’s like having an extra player on your team when you throw down a wave breaker. Honestly had a blast this splatfest even though my team didn’t win lmao.

    • @samkostka126
      @samkostka126 ปีที่แล้ว +5

      I main both Jrs and I was leaning towards the standard Jr so that I could put big bubbler over the ultra signal when on attack.

    • @legoboy7107
      @legoboy7107 ปีที่แล้ว +4

      @@samkostka126 Same. I completely ditched Junior the moment I unlocked Splattershot and N-zap, because I much preferred their more accurate aiming and faster kill time since that's what I was used to in Splatoon 2, but for Tri-color this past splatfest I went back to Junior for the first time and yeah, it was a lot of fun but kinda broken on Tri-color lol. I did that exact Big Bubbler trick with vJr, just rolling a Splat Bomb to clear the way to the signal then popping the Bubbler, and I was in one game able to get both Ultra Signals at the very beginning of the match on my first try for each specifically thanks to the shield. Custom Jr was also quite good, I played both in Tri-color; I'd say vJr is a bit better for attacking while CJr is a bit better for defending, but both are quite good in this mode.

    • @JL-jz3
      @JL-jz3 ปีที่แล้ว +1

      CJR dominates in a lot of modes with objectives because it spams chip damage distractions.

    • @headfangs
      @headfangs ปีที่แล้ว

      @@samkostka126 I swear I tried this with big bubbler and it didn't work, as soon as I grabbed the ultra signal the bubble disappeared.

    • @matt2027
      @matt2027 ปีที่แล้ว

      @@headfangs I have a really long streak with another random player. I was playing Jr, they had dulie squelcher. Even though we had no means of communication, we somehow figured out a working strategy where they initiated the push by hitting This Way, dropped a wave breaker, threw a bomb and rushed the signal. I followed right behind, threw a bomb, then dropped the big bubbler with a follow up bomb at the ready. The wave breaker and bombs held off the other teams, the bubbler shielded both of us and I was able to mostly hold everyone back. It failed as couple of times but worked more often than not.

  • @lula4260
    @lula4260 ปีที่แล้ว +8

    I like that they finally added a proper asymmetrical game mode, out of anything I've wanted Splatoon to have, a proper asymmetrical game mode has been the biggest one, and it's nice to see that it's there, as an option

  • @Neoxon619
    @Neoxon619 ปีที่แล้ว +2

    I’m pretty sure the issue with doing 3v3v3 is that you’re adding one more player to the match, something that the game isn’t optimized for. Maybe it’s something Nintendo could revisit for Splatoon 4 on the Switch 2 where they can work on the foundation of the base game when it comes to matchmaking & optimization.

  • @pikapower2341
    @pikapower2341 ปีที่แล้ว +50

    The 2 attackers aren't strictly on the same team... the true winning team gets more points to the point that if the defenders are being crushed, it is worth going for the other attackers

    • @squiddler7731
      @squiddler7731 ปีที่แล้ว +10

      Though of course at that point, targeting enemy attackers is exactly what the defenders want, since if they're losing that badly this is now the only way they have a chance of winning (if both attackers fight each other)

    • @Saltience
      @Saltience ปีที่แล้ว +2

      It's worth taking turf and maybe the ultra signal from them, but it isn't worth killing them outside of that as they fight half of the defenders while you fight the other half. If you kill them too much the defenders basically get to focus on your side and push you way back.

    • @2011blueman
      @2011blueman ปีที่แล้ว

      You also need 10 true wins to get the gold badges.

    • @squiddler7731
      @squiddler7731 ปีที่แล้ว +3

      @@2011blueman I don't think you actually do, lol. I ended up getting the badge after a match where the opposing attackers won I'm pretty sure

    • @BanCress
      @BanCress ปีที่แล้ว +1

      @@2011blueman You definitely don't need to be the "true" winner to get the gold badge. I got mine this splatfest and I ended exactly at 10 attacking wins, with about half of those due to the other attacking team getting the "true" win.

  • @GabxSplatoon
    @GabxSplatoon ปีที่แล้ว +5

    This was definitely the best splatfest in splatoon 3 so far I’ve had so much fun guessing if I’m gonnna be defending or attacking ACTUALLY getting to play tricolor unlike in the past 2 splatfests and overall this has been super fun ( totally agree that tricolor should be apart of normal casual turf war )

  • @n7a7lb
    @n7a7lb ปีที่แล้ว +2

    I think having any tricolor mode they should have immediately brought back shifty stations to do them on. Trying to force the normal stages to work for a tricolor stage feels like putting a square peg in a round hole.

  • @michaeleanthonyjr
    @michaeleanthonyjr ปีที่แล้ว +4

    I personally prefer the shifty station stages still because tricolor in its current form just doesn't offer nearly as much variety as shifty stations does, and a lot of the gimmicks for shifty stations end up making for what are essentially new game modes, like them or not. And they're just pretty hecking cool, like the one where certain areas get locked down after a while so they are no longer inkable. Or the one with turrets. That's just inherently more interesting than 3 teams imo.

  • @tomatoblate2170
    @tomatoblate2170 ปีที่แล้ว +6

    I can definitely relate to the whole spawn camping thing. The entirety of tricolour I used the Zimi, and my plan every single time I was on the defending team was literally the moment I saw either team get wiped I would immediately go to their spawn, pop a bubble, and boom they don’t get to play for the rest of the game

  • @PoppySis
    @PoppySis ปีที่แล้ว +3

    Another issue with Tricolor is just... The devs won't get much data on it because it's so rarely available. Work on it is going to be very slow.

  • @YukichiReikyu
    @YukichiReikyu ปีที่แล้ว +3

    There's been a lot of discourse about the divide between casual and competitive Splatoon players, and I feel having a casual mode that still has objective based gameplay like the Ultra Signal could be a good way to try and bridge the gap between them.

  • @chester1882
    @chester1882 ปีที่แล้ว +2

    Regardless of anyones opinion on Tri colour - it’s fantastic that there is a dedicated que option for it now rather than chancing into it from the regular turf war que.

  • @Finriel19
    @Finriel19 ปีที่แล้ว +3

    I haven't had too much fun with Tri Colour tbh. I played five or six matches and never really got close to the signal after a minute or so. I got a bit frustrated to not get out of spawn at all.
    I love the idea, but I couldn't get it to work. Let's try again in two months!
    The 3v3v3 sounds amazing!

  • @warlic5413
    @warlic5413 ปีที่แล้ว +1

    I think the way tricolor works rn needs some brainstorming. Playing around the Ultra signal sucks imo, being made to either zerg it nonstop or (fruitlessly) defend it really takes away from what could have been a really entertaining simple 3v3v3 turf war mode. Personally I wish the signal could be recaptured by any team but would have a function other than sprinklers, maybe opening up alternate routes from spawn? Or having a wave breaker effect go off in certain areas? Send Squeegees from the Singleplayer mode to target enemy team ink in certain areas? Theres a lot that could be done and im just not as sold on it in its current state as I would've hoped to be by now.

  • @Ganzo_ed
    @Ganzo_ed ปีที่แล้ว +2

    I will say this about Tri Color, whatever changes they did to the towers really does show. There were times when we took over both towers, and still lost, and vice versa. Id be defending, both teams or one team has all towers, and we came out on top.
    This wasnt a thing last time tri color was here. It was an automatic loss if you lost a tower while defending, and a big advantage if you were attacking

    • @pika992
      @pika992 ปีที่แล้ว

      That's just from the sprinkler placement for undertow, it effects basically 0 of the defenders movement until both are capped

  • @flatstanley4974
    @flatstanley4974 ปีที่แล้ว +1

    My 2 cents on the 3v3v3. I don't think we can assume the servers are configured to actually support that many players if they are active. Just because you can add 2 players in spectator mode (on top of the original 8) does not mean that suddenly the servers can handle those players adding more paint, interacting with objects, etc. There's a good chance they'd be chugging trying to keep up.
    There's also a lot of interface changes they'd need to make for 3v3v3. They'd need to change the length and animation of the game start and victory animations (those are only set up to have 4 players per side on it), theyd have to change the music to line up with that animation, the mini map interface showing other players gear would have to be reworked, the interface at the top of the screen that shows which players have weapons/which are alive would need to be reworked, + other stuff I'm not thinking of I'm sure. I'm assuming they kept it 8 players and still basically 2 teams of 4 to avoid needing to fix all of these things
    Not saying they couldn't successfully pull off 3v3v3 but it's not as simple as "all you have to do is take tricolor and add another player (and change the spawns)"

  • @akirachisaka9997
    @akirachisaka9997 ปีที่แล้ว +3

    For Tricolor being 3 teams, I think there is a factor being that “you should be greifing”.
    As in, say you are Spicy and Sour is defending. You can consider greifing Sweet a bit and not let them grab the signal so it makes winning the splatfest easier.

  • @Bigsp00n
    @Bigsp00n ปีที่แล้ว +2

    I posted this in the recent Dude video, but I'll repeat it here.
    "I love the balanced match making during splatfest. Every time I was on the Attacking Team for this tri-colored, I was locked in spawn with my team mate. And even if we broke out, we got sent back 10 seconds later.
    I was on Team Sweet, and yes we won. But after a few hours of Tri-colored, I abandoned it and went back to playing Open and Salmon Run."

  • @lightlemur5567
    @lightlemur5567 ปีที่แล้ว +2

    Fun fact: the sprinklers of doom CHARGE YOUR SPECIAL (if you grabbed it)

  • @chibi2239
    @chibi2239 ปีที่แล้ว +2

    You know what? I'd LOVE to have Tri-color outside of Splatfest. I really wanna experiment with how I should play it or what weapons/gear might be optimal for it...but I feel like doing that with the pressure of winning/losing the Splatfest makes that way too stressful to even try. Having it outside of that pressure would be great for EVERYONE to get better at the mode

  • @ShadeKoopa
    @ShadeKoopa ปีที่แล้ว +1

    Fun mode but having the option to be either attack or defense didn't work. It just caused a lot of mirror matches against your own team mates. I personally preferred it back to the way it was. Which ever team is winning by half time, they defend and the other 2 teams attacks. It makes more sense and allow you to easily avoid the mirror matching.

  • @esmooth919
    @esmooth919 ปีที่แล้ว +2

    I'm actually glad they switched it up so that you can be on either the defending or the attacking teams. It makes the mode feel a lot less rigid.

  • @tacosunbirth
    @tacosunbirth ปีที่แล้ว +1

    The idea of 3-color Splatoon got me so excited, it was something I dreamed of since Splatoon was announced, and I was disappointed when I found out it was a 2v4v2 instead of 4v4v4 or 3v3v3.
    I know there is concern that the Switch couldn't handle anymore than 8 players, but 3v3v3 is only one extra player, surely if it can handle the likes of Salmon Run, 16 Ice Climbers in Smash, or 12 players in Mario Kart 8, there would be some sort of technical wizardry to make 9 total Splatoon players run smooth enough to work

  • @yinyangyt8749
    @yinyangyt8749 ปีที่แล้ว +1

    I love the tri colour turf war concept. But it is a lot different than you think

  • @DHVF28
    @DHVF28 ปีที่แล้ว +1

    I love tri color but my least favorite thing about it is working together with the other team when attacking. It is deeply unsatisfying just sitting their so the other team can get the signal just so you get more clout for winning. You have to choose between winning and having fun fighting both teams, not just one. Make griefing the other attacking team worth it.

  • @EldritchErik94
    @EldritchErik94 ปีที่แล้ว +3

    I played as defender for the first time in this Splatfest and it was incredibly fun, more fun then actually attacking. I also found it much easier defending than attacking. Even if the teams get the Ultra Signal you can still win if you play aggressive enough.

    • @EKURAIN
      @EKURAIN ปีที่แล้ว +1

      Finally, someone who likes defending

    • @haoyu53
      @haoyu53 ปีที่แล้ว

      Been defender everytime, can definitely say it's the easiest this time

  • @DarkKnightofHeaven
    @DarkKnightofHeaven ปีที่แล้ว

    I finally got to go in on splatfest and play some tricolor battles and I loved it in the chocolate splatfest. I figured out the timer on the Ultra Signal pretty quick.
    I also liked how the two attacking teams are kind of pseudo allies. We're on the same team but that's by necessity not by choice since we're playing for two different teams. It will need changes come the end of splatfests if they keep it (they better) but its so dang fun in terms of splatfests. Also yeah spawn camping is best but at least in metalworks for the chocolate splatfest it wasn't easy since spawn had two routes you had to 1 v 1 all the routes to ensure someone was everywhere and someone was going to get in regardless if you spread out that much without a long range weapon. It was always just easier to create a more solid and wide barrier of paint around the signals to just force them to go through and make one final push in the last 20 seconds. I love tricolor, I played tricolor as exclusively as possible during splatfest and will continue to do so in the future. It's too fun.
    Also I don't like a 3v3v3 just raw because from a single teams perspective its 3v6.

  • @MowseChao
    @MowseChao ปีที่แล้ว

    I really love the nuanced strategy of playing Defender in Tri-Color turf war. Ideally, you don't want any players to get Ultra Signals, but once a single Ultra Signal is lost, it is IMPERATIVE that you don't let the same attacker get the second one. (Again, ideally, you don't want to give up the second one at all, but if you have to, make sure it's to the other team!)
    If each attacker only has 1, it prevents a sprinkler from spawning in the center, which gives you a solid area to hold your ground. Not only that, but these two sprinklers can work against each other. As long as you hold more turf than the highest-turfing attacker, you still win! That's pretty crucial in deciding which team to push back against in the final few seconds.
    In both Tri-color and Salmon Run, I really love how there are mechanics that allow you to leverage enemies' own power against each other. It's subtle, and makes me feel clever. :D

  • @JN-bk3wu
    @JN-bk3wu ปีที่แล้ว +1

    I LOVE THE MODE, way better and more fun than normal turf! I only have one critisism.... The 1.5 bonus that the 2nd and 3rd teams get when attacking should only happen when the leading team is defending (and also getting the bonus). For example, if team spicy was defending and sweet and sour attacked, only sour would get a bonus while sweet and spicy wouldn't. This would make sour get more clout than sweet when winning. This could be a reason for team sweet wanting to get the ultrasignal for themselves instead of the other two teams. So my point is that the 1.5 bonus should only be applied when the leading team is defending and the other 2 attacking.

  • @jammychoo
    @jammychoo ปีที่แล้ว +1

    With the most recent splatfest being my first of 3 (I was Tean Sweet) I noticed one game where one team got the ultra signal really fast in the last 30 seconds, so I thought it was dependant on the match timer. Thanks for clarifying for that for us. Now we know how to play it as the attackers😅

  • @MeloniestNeon
    @MeloniestNeon ปีที่แล้ว +2

    I'd love to see the 3v3v3 mode mentioned in the video become the Splatfest variation of Tricolor, with the current mode becoming a casual full-time mode, or vice-versa depending on how complex they both end up being when split apart (also make Tricolor available on both days of the splatfest please nintendo let me play it more-)

  • @chilly_shroom
    @chilly_shroom ปีที่แล้ว +1

    I’m always so hyped for the Splatfest simply because of this mode! I think for people who play more turf war than ranked, this is a good mix of the two! you have to get the strategy of Ranked modes whilst also simultaneously playing a regular turf war! Also i totally agree about tri-color being an option for just regular modes, i think it honestly should be treated somewhat like ranked where you have to get to level 10 to unlock it, but i think it would be so cool just to even do it as a casual mode!!

  • @akirachisaka9997
    @akirachisaka9997 ปีที่แล้ว +1

    Personally, I find a nice strategy for defending being alternating and kill one player on each attacking team.
    So, you focus on one side to kill one player, then you ignore the other player and go fight the other side to kill one more player.
    The idea is, making it really difficult for either of the attacking side to be able to push in with 2 person.
    Pushing the ultra signal with only 1 person is pretty hard, since they kinda need to be able to 1 v 3, even if they get the flanking advantage it’s still pretty hard.
    So I find focusing on alternating between the sides, and kill one person from each side one by one works.

  • @badmanmcanderson4819
    @badmanmcanderson4819 ปีที่แล้ว

    2 things.
    1. With ultra signal creating a boost in points for capture for your team there is an incentive to capture both, thus causing a rift between attacking teams. As even though you could win, you could be winning more for your team.
    2. With that in mind, the ultra signal's purpose is to grant turf control as an advantage to win for the attackers (But not a guaranteed one!!) as well as granting points for a bigger picture.
    This creates a problem when playing a 'mirror' battle or a casual battle not counting for any greater purpose than a simple one:
    The incentive to take the ultra signal, and risk taking multiple deaths yields less reward, thus causing no real need to capture as per the reasoning stated in 1.
    Without this feature for a casual setting that wouldn't quite create a true 3-team experience rather than just 2+2 vs 4 but with teamkill on for one team.

  • @Jetterz1999
    @Jetterz1999 ปีที่แล้ว +1

    Reef-Lux was OP as heck whenever I was on the attacking side. The painting potential combined with tenta missiles made it easy to unexpectedly turn the tables in my teams favor

  • @sebast42an46
    @sebast42an46 ปีที่แล้ว +1

    During the last splatfest I was cursed and after more than an hour playing, never got to be the attacking team. I have definitely noticed that spawn camping is really effective but makes playing less fun because you know that the other team is crying and throwing their switches at the ground exclaiming that all the people who say that tricolour is so much harder as the defenders are wrong.

  • @YourBoiJevil
    @YourBoiJevil ปีที่แล้ว +1

    I only actually fought my own team during the sweet splatfest, I fought the other 2 3 times total, I was all in-fighting

  • @Mr_Orag
    @Mr_Orag ปีที่แล้ว +1

    If nintendo can patch up tricolor i would love to see it as a ranked/ new mode. It is such a fun mode, yet so broken. :(

  • @Tredenix
    @Tredenix ปีที่แล้ว

    3:58 This is stated in the Tricolour Battle Basics manual when you press - for Splatfest Info at the voting booth. Will have to see next Splatfest if it's also there when you press - for Rules in the lobby menu, but it probably is. I'm not sure how else they could communicate it unless they wanted to add an indicator to the UI in-game showing how much time the next/current attempt lasts.

  • @crazycanyon3028
    @crazycanyon3028 ปีที่แล้ว +1

    The problem with tricolor is that the 2 small teams already have the ultra signal to balance it but if they work together then it’s just a 4v4 where one team has a big advantage and they can move in from the outside. It feels like both small teams winning if one wins should be removed so only one of the 3 teams can win no matter what but it was a lot worse when the attacking teams and defending teams where set and couldn’t be changed

  • @loadingname4947
    @loadingname4947 ปีที่แล้ว

    I think what tricolor could do is increase the length of time it takes to capture an ultra signal, but add in individual items that randomly spawn across the map in select location that reduces the hold time for that specific attacking team. It would notify everyone that it spawned and show up on the map. This would give defenders a reason to do something different from holding the opponents' bases/mid, as well as adding more dynamic gameplay with a main objective on top of "side quests." Also, they should add a new feature, either for tricolor or a possible new turf mode. A blitz mode, where everyone has massive buffs of ink saver sub, swim speed, intensify action, as well as super high passive special charge and like 1 second respawn (and by massive, I mean over double. A lot). This could be a special gamemode for splatfests or something like random rotations for grizzco, where it just appears for a short time and comes back later.

  • @Couscous_casual
    @Couscous_casual ปีที่แล้ว

    4:00 it's actually explained in the game, it's just very well hidden as it's only explained in the splatfest guide (accesible by pressing - when you're on the screen to choose your splatfest team). I guess i must be the only person who has read it which is understandable as it's very long, but they do say that each time you try to secure the signal reduce the time to secure it (and thanks to that i know this strategy since the very first splatfest )

  • @tacosunbirth
    @tacosunbirth ปีที่แล้ว +1

    3:13 Wait, isn't having the high ground an advantage? Maybe it's just Star Wars Logic intruding on my Splatoon skills, but I could've swore that having the high ground would be one of the few advantages for the defending team

  • @thinkublu
    @thinkublu ปีที่แล้ว +1

    I know some people say that sturgeon wasn't ideal, but tbh it feels like the perfect map for it, I don't know why, no other map feels as good for it
    And yeah, I miss having shifty station gimmicks, I both adore the single player gimmicks in multiplayer, and it feels like more of an *event* that I got to play on something so unique and different when the splatfest was reaching its peak

  • @flareon1368
    @flareon1368 ปีที่แล้ว

    I defended in every Tricolor until this one, and being able to swap back and forth so I could experiment with both attacking and defending has made this the most fun of all the splatfests so far. Also, it made matchmaking better since when you select Tricolor you'd actually play a Tricolor battle. I also agree that having a casual mode with an objective would make Splatoon more diverse, and having tricolors as a 3v3v3 would be really unique and interesting

  • @aquamarinerose5405
    @aquamarinerose5405 ปีที่แล้ว +1

    Not related to tricolor, but I really hope we get a splatfest based around ranked modes.
    Gimme a chance to play Zones or Rain without the anxiety of permanent rank shift

  • @glocktaivious8825
    @glocktaivious8825 ปีที่แล้ว +1

    It feels better for some reason. But I think they should have a "shifty station" for an actual 3v3v3 and then have an ultra signal mode

  • @harmless9336
    @harmless9336 ปีที่แล้ว +1

    At first I thought the signal had a set timer that ticked down every time you touched it and stayed until you grab it again. Just going down by set amounts until it's almost instantly captured even though you die instantly when touching it just feels less fun than what I imagined

  • @Prismabom
    @Prismabom ปีที่แล้ว

    i had such a blast playing tricolor absolutely the most fun ive had playing splatfest since chicken vs egg shifty station i really like how the renovated undertow it was so much fun i want it back 😭😭

  • @catandnaturelover6943
    @catandnaturelover6943 ปีที่แล้ว

    4:04: "I bet there's people watching who don't even know this is a thing"
    yes, me.

  • @Temsaa
    @Temsaa ปีที่แล้ว

    For people who still only want to play primarily on one side, it would be cool if they added an option to queue with 4 people on your team to force defense or queue with up to 2 people on a different team to force offense.

  • @Nighto
    @Nighto ปีที่แล้ว

    I'm fine with it being exclusive to splatfests *for now*.
    Mainly just because it gives something a tiny bit more special to splatfest, I just wish they'd happen more often since the bimonthly schedule kinda sucks, especially if we're giving it up for Big Run of all things.
    However, splatfests will end eventually. When that happens, I'd like to have tricolor as a normal mode because just not being able to do tricolor anymore until the next game *if we're lucky* would seriously suck.
    I believe the same should've happened with Shifty Stations in Splatoon 2, as someone who was never there to play them.

  • @greypig1116
    @greypig1116 ปีที่แล้ว +1

    I love Tricolor it is so much fun I hope they add it as a normal mode after splatfest are over

  • @RedOphiuchus
    @RedOphiuchus ปีที่แล้ว

    One detail that gets kind of overlooked, and might be the result of coming from the perspective of a competitive player who views all wins as equal, is that there are numerous incentives in the mode to encourage attackers to be more competitive with each other. The one who gets first place genuinely gets a little more clout, and every ultra signal capture gives that team a lot of clout, win or lose.
    The macro game you're playing in any splatfest game is attempting to net more clout for your team than you give to enemy teams. So if you play a bunch of tricolor games and every game you give the other attacking team both ultra signals and and let them take first, yes you technically win and get a lot more points for your team than if you lost to the defenders, but you actually gave the other attacking team more clout overall than you earned for your team, meaning overall your contribution to your team is still a net loss. Sometimes it's smart to let them cap the ultra signal so you don't give the defenders a ton of points but you should always be trying to take first yourself whenever possible.

    • @chairothechair
      @chairothechair ปีที่แล้ว +1

      The competitiveness is also amplified with the 1.5 Bonus, so if youre Team Sweet Attacking and give Team Sour both signals, you essentially give them 5k Clout times 1.5 With a total win Sour would get 16k Clout, while Sweet would get 7-8k. I agree that the Attackers are on different teams.

    • @RedOphiuchus
      @RedOphiuchus ปีที่แล้ว

      @@chairothechair yeah it's very strange that the 1.5x bonus can happen when only one team is on the "correct" position. This feels like an oversight to me and I kind of hope they take that out and only make the 1.5x bonus if everyone is in the appropriate roll. (It's extra unfair for the defender who can't get their bonus unless the other two both have it too.)

  • @VGF80
    @VGF80 ปีที่แล้ว

    3:58 I can confirm that I only learned about this after the spicy, sweet and sour splatfest.

  • @Sylilkal
    @Sylilkal ปีที่แล้ว

    The original point of tri color was a way for the 2 other teams to fight against the winning team.
    This dynamic was a lot of fun and made a lot of sense for how the mode was presented

  • @13_cmi
    @13_cmi ปีที่แล้ว +1

    It was much better this time. It’s still messy but it’s better than it was. The getting killed by your own team sucks but it’s getting better.

  • @sgamerbro4943
    @sgamerbro4943 ปีที่แล้ว +1

    Yeah they really need to add more casual turf war modes, hopefully tri-colour becomes one in the future.

  • @MizunoKetsuban
    @MizunoKetsuban ปีที่แล้ว

    Honestly, one of the main things that fascinates me about Tricolor is that it's Splatoon's first crack at an honest-to-goodness asymmetrical mode. Many other shooters have had them, so really in a way I'm more surprised it took them this long. And honestly it'd be interesting to see more asymmetric modes for the game, perhaps even just variations on the already existing modes (which there is already precedent for in certain Octo Expansion stations)

  • @Sansatu23
    @Sansatu23 ปีที่แล้ว +1

    matchmaking is still an issue in splatfests, i chose sweet and 90% of my tricolor matches were all sweet, so i got no clout, and contributed nothing to our teams potential points. it’s so aggravating and eventually i just went back to playing normal turf war even though tricolor is supremely more fun.

  • @Liam-tl9eg
    @Liam-tl9eg ปีที่แล้ว +1

    Here me out: Capture the Flag Mode

  • @crownlessking6436
    @crownlessking6436 ปีที่แล้ว

    Even though tri-color would be a great addition to Turf War Rotations, I still think that this and the elimination of Clam Blitz and the addition of a dedicated Deathmatch mode where its just 5 minutes to rack up the most kills would make Splatoon 3 perfect. If we were to hit that, the best thing they could do at that point is take away mode rotations and give us the option to pick & choose the modes we wanna play and just rotate the stages every 2 hours instead of both stage & mode. Perfect shooter right there.

  • @DillyzThe1
    @DillyzThe1 ปีที่แล้ว +1

    i think that this would at least be fun as a private battle mode.
    there are many times i've had to 1v2 my friends on the side of the 1, as to where i questioned why tricolor was not available in private battles.
    even if i win with my experience in 1v2s, i'd have much more fun on one of three teams.

  • @kingkb54
    @kingkb54 ปีที่แล้ว

    My strategy was basically spawn camping considering super armor would wear off by the time you hit ground level because that's where I would choose to fight people I would cover the area and then fight them there let them touch ground level and then fight them from there and just recover but I would basically only play a little bit away but that's also because I have a weapon with good range

  • @warmblanket3394
    @warmblanket3394 ปีที่แล้ว +1

    The day nintendo is able to add an extra player is the day when iwata rises from the dead

  • @gamefreakDX
    @gamefreakDX ปีที่แล้ว

    I've always been okay with TriColour. honestly, my main issues were more so with how the mode was being handled. So finally being able to actually play TriColour back-to-back has heightened my opinion on it.
    As far as the special modes go throughout the series, I'd honestly still kinda say I preferred Shifty Stations even if ultimately, it was just Turf War with wacky stages, but that's why I kinda liked it. It's the main reason why I like Big Run more than TriColour actually, because I enjoy the novelty of Salmon Run being played on regular Turf War maps.

  • @THECyberStriker
    @THECyberStriker ปีที่แล้ว

    Now if they add a 3v3v3 as a causal mode, and made tricolor a normal regular mode too after splatfests are done, then there will be so many modes for a chill session and that’ll be awesome

  • @JL-jz3
    @JL-jz3 ปีที่แล้ว

    You can tell that the devs originally wanted it to be a balancing mode. They wanted the halftime winning team to have a more difficult time maintaining the lead, and that's why they made it so the winning team couldn't even CHOOSE to play Tricolor - it was just random (that was so annoying, too - RIP Team Scissors. I still remember my first Tricolor standing under the signal like "wtf am I supposed to do why isn't it reacting"). They then changed it to where NOBODY could choose it, and then made it super rare (essentially nullifying it as a mode at all).
    I think this update is the best approach - everyone can play and they can play both as attack and defense, so long as they win. What I'm sure the devs did NOT predict (because how could they?) was the overwhelming participation in Team Sweet. This made mirror matches extremely common for them, and lowered the amount of clout they'd get as a result, letting teams like Spicy and Sour into more clout matches so that they could actually stand a chance of earning more than Sweet. That has, as a result, made the mode more "This balances the fest when one team has an overwhelming amount of people on it." BUT I am unsure how this will function effectively moving forward when team amounts are more balanced. The 1.5 clout thing is still a factor, but who knows if that will be enough. I feel like this mode was launched with the devs feeling confident in its structure and implementation, and have had to eat crow and fix it multiple times since launch.
    I don't think Tricolor in its current state is at all what the devs intended, but I DO think this is the best implementation yet. I LOVE that we can choose to play this mode whenever we want, but that's clearly not how it was supposed to be at first. I do wonder if they'll adjust it more in the future though. EDIT: Also, letting anyone play the mode has essentially stopped the "THROW THE GAMES IN THE FIRST HALF" habit that players would do to try to avoid being stuck as defenders.

  • @Toruma
    @Toruma ปีที่แล้ว

    Tricolor is just interesting as a mode. There is honestly a lot to think about, for example if the leading team is attacking. Are you willing to help them get signals if the defending team isn't putting up a fight. There also some levels of risk, even with the optimal strategies that got pointed out in the video. 3v3v3 would be nice but I think this is a bit better for what the devs were going for splatfest

  • @seymourflux747
    @seymourflux747 ปีที่แล้ว +1

    once again a lot of things come down to the MAPs. Sturgeon was generally a great time but Undertow Turf/Tri just blows. I do wish during Splatfest 2nd half that 2 maps were on Tricolor instead of just 1

  • @fortniteblevins7058
    @fortniteblevins7058 ปีที่แล้ว

    I was absolutely clapping in defense since its just 2 2v2s of camping the other team, then I was on attacker and the other guy booyahed when the other team got the ultra signal and realized it still got a win if the other team won, thank you clash blaster player with wahoo world mascot head for opening my eyes to helping the other team

  • @GhostieLev
    @GhostieLev ปีที่แล้ว

    That was a good comparison to zones, people in lower ranks (c and b maybe a, sometimes) this is how you lose ranked battles when you don’t push up

  • @BasedMamaJames617
    @BasedMamaJames617 ปีที่แล้ว

    One of the best things about Halo is the insane amount of casual modes it has besides ranked like Infection, Gun Game, and Free for All. Wished we had Shifty Stations back and that Tri Color were a regular mode, and if had a Quad Color mode of 2v2v2v2 too. So many possibilities in this game for new modes like an all zipcaster mode, but the only mode without a rank where casuals can play in is Turf War which is in a pretty bad state with the map layouts and terrible matchmaking. Heck an all Squid Party mode should had been in this game by now, where people can goof around and try out parkour and stuff.

  • @HYENACICADAS
    @HYENACICADAS ปีที่แล้ว

    I think the deal with people talking about splat3 shifty stations isn't that they want them back as normal turf war maps, but rather a shorthand for new stages specifically designed for tricolor instead of just renovated regular maps

  • @Theonlypik
    @Theonlypik ปีที่แล้ว

    The thing is instead of rarely getting a tricolor match at all it’s mostly versus self matches at least for me so I never got any clout.

  • @mooshroommaniac9060
    @mooshroommaniac9060 ปีที่แล้ว

    Making sure ur team gets the signal and is the winning team matters for how clout is distributed that’s why people usually fight the other attacking team. Good vid tho!

  • @MikhailKutzow
    @MikhailKutzow ปีที่แล้ว

    The big thing I like about Tricolor, and the thing that I think makes it better than if they did a simple 3v3v3, is the fact that it's an asymmetric mode, something that Splatoon doesn't really have. Also being "turf war with an objective" is cool - makes it frankly more enjoyable than normal Turf War, and I think the game could be improved if we took this idea and added an objective element to normal turf war. But in either case, it's certainly a very intersting mode, so I think that alone justifies it over 3v3v3.
    Also, I want to see Brinewater Springs Tricolor. It will truly embody the game's theme of chaos.

  • @karabirb
    @karabirb ปีที่แล้ว

    my take on tricolor is that it’s in kind of a similar position as zones is atm: theoretically it should be one of the best and most fun modes in the game, but it’s being held back significantly by poor maps. you mentioned shifty stations, and tbh, i feel like something similar would be great for this mode-just make tricolor-exclusive maps. the base game maps just simply aren’t made for this kind of mode and it shows. if we could get special tricolor maps that give the defenders some way to hold the attackers back without full-on spawncamping i think the mode would be a ton more fun for everyone involved. i get that this would take a ton of resources, but tbh if they could do shifty stations, i don’t see why they couldn’t do it again for tricolor
    also, do away with the whole “attackers are one team” thing!!!! that’s so dumb i hate it!!! this mode is by far at its best when it’s 3 separate teams clashing and fighting each other and that will ALWAYS be how i approach it, regardless of if it’s optimal. making a 3-way mode that’s basically just 2-way with griefing is such a baffling move on nintendo’s part

  • @andersonluttrell6913
    @andersonluttrell6913 ปีที่แล้ว

    I’m worried that with the rework aside from what it fixed is that it’s whole point is gone, it no longer feels like a comeback, it just feels like a new turf war, it feels like it just needs to be its own mode now

  • @inklingmario5974
    @inklingmario5974 ปีที่แล้ว

    I do wish it was available constantly however I am glad they have perfected here it felt so rare to get it in the two previous Splatfests.

    • @maplemiles3381
      @maplemiles3381 ปีที่แล้ว

      They did and I think Nintendo really knows what their doing with splatoon 3 and keeping the player base hooked to the game and getting a lot of new players

  • @toxyc8771
    @toxyc8771 ปีที่แล้ว

    Tricolor is such an amazing idea, most layouts were just bad for it
    But.. the thing that feels missing really are shifty stations. Yeah ok there's tricolor stages, but there's only one, and it's only on the second half of the splatfest. The First one is just.. well, turf war. It's a shame we don't have 3 stages in rotation, like we did in Splatoon 1 (technically it was), and Splatoon 2