Splatoon's "POORLY DESIGNED" Weapons - Splatoon 3 Discussion

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 48

  • @Mr_ViPR
    @Mr_ViPR หลายเดือนก่อน +25

    It’d be sick if Gootuber could charge while swimming. It is a syphon after all

    • @silverwolf3183
      @silverwolf3183 24 วันที่ผ่านมา +3

      Someone call Nintendo and get this person a job

    • @OkAtSmash
      @OkAtSmash 23 วันที่ผ่านมา +3

      We finally found it. The perfect idea

    • @guillermocervisalmeron2209
      @guillermocervisalmeron2209 2 วันที่ผ่านมา +1

      Wait thats actually a really easy fix 💀

  • @Eggmancan
    @Eggmancan หลายเดือนก่อน +17

    I agree with some of these, disagree with a lot of others. I feel like your main complaint for a lot of these weapons is that they don't fight well, but I actually think that's good for the game. My main criticism for the game's design is that weapons aren't distinct enough. There should be clear strengths and weaknesses for each weapon that make players have to think about their playstyles. I like the design of weapons like Nova and Big Swig as heavy turfing, chip damage support options, and I think making them better fighters would absolutely ruin their design. I think the designs of the Brellas are good, but they mainly struggle because of how inconsistent their hitboxes are; Recycled should be a consistent 2 shot kill, for example, but when I've played it it's almost always a 3 shot and sometimes a 4+ shot kill because of how slow and inconsistent the pellets are (not to mention the shield STILL doesn't work sometimes).
    On the other side of the coin, most of good shooters are too good at everything. They have lost their identity, and they are too easy to play and too consistent. That makes players less likely to pick up and practice harder weapons. Easy weapons should be bad, and hard weapons should be good. Aerospray is great design in this regard and I don't think they should buff it. They really should focus on toning back the power of the top tier shooters.
    My final gripe with weapon design is that weapons should encourage fighting and movement. Jr is terrible in this regard because it just encourages bomb spam, I agree with you on this one. But the other awful offender is E-Liter/Splat Charger. Who tf likes turtling, one shot kills? Get that garbage out of the game. I love the chargers that encourage players to be more aggressive, like Squiffer, Bamboo, and, yes, Goo Toober.

  • @thefactspherefromportal2740
    @thefactspherefromportal2740 หลายเดือนก่อน +4

    Let the undercover have a burst bomb. 52 gal can two shot just by glaring at you.

  • @FortyTwoBlades
    @FortyTwoBlades หลายเดือนก่อน +6

    As an Undercover Brella main there are some VERY easy fixes for it. Chiefly, they need to SLIGHTLY increase the range, and increase the shield BUMP damage so it combos with two directs. A very slight increase to the minimum damage while keeping the maximum damage in place would also increase its consistency slightly, but it should only be very minor if done since part of the intended skill curve is that to win your engagements you're supposed to be able to land your directs, much like blasters.

  • @EggDevilKing94
    @EggDevilKing94 หลายเดือนก่อน +20

    As someone who actually specializes in "bad weapons", I like them the way they are.
    Not everything has to be good or easy because challenging yourself is rewarding and bad weapons force you to develop skills easy weapons don't.
    Clash Blaster is a scrub killer at lower ranks, but it's functionally unplayable at higher levels. That's why I love it. I need to use awareness, positioning, timing, prediction and brainpower to net kills in high X rank.
    Playing the Splattershot Jr. at a high level requires good movement, fighting skills and baiting skills. Spamming Splat Bombs is the common strategy but at higher levels, supporting your team through good paint and special placement is key and better for your development as a player than just spamming Trizooka's.
    Splattershot Nova, the only weapon you mentioned I actually 5 starred. It has so much nuance and skill requirements it's insane. Fighting and beating other shooters, especially Gals is extremely rewarding. The paint output is great for supporting your team and you can actually bully most other weapons by outranging them.
    I love how mobile it is compared to other mid-long range shooters and it can kill extremely consistently if you're at the perfect range.
    It IS a garbage weapon, and I agree the dev's vision for it is stupid but I like the weapon for itself.
    I also like and use both the Undercover and Recycled Brella. They're actually the only brella's I use and am good with. I can singlehandedly bully entire teams by myself with these weapons by just using good movement and sub combos.
    I'd recomend checking out www.youtube.com/@Atelier_nia. He's the JP brella master and currently uses only recycled and undercover to completely dominate everyone. This is how you're supposed to play these weapons.
    I don't use Big Swig but it's intended purpose is obvious. Lay down lots of paint on a wide area. It doesn't need a reliable oneshot because you're supposed to use it's range and land multiple shots to kill. That's why it has splash wall and ink storm. Not being able to roll over things is dumb though.
    I actually agree about the Aerospray and think its playstyle is degenerate and unhealthy for the game.
    In summation, weak and challenging weapons have their place and I like using them. Which is why the only weapons I've 5 starred are Squiffer/Reef-Lux/Reef-Lux DECO/Tri-Stringer/Inkline Tri-Stringer/Order Stringer/Splattershot Nova and Sploosh O-Matic.
    I wouldn't drop 3000 hours in this game if every weapon were as braindead as the overtuned splattershot or 52.Gal since steamrolling scrubs in Anarchy is boring and only playing X rank is exhausting.

    • @-.milo.-5863
      @-.milo.-5863 หลายเดือนก่อน +3

      Although I do agree and like using weaker weapons as well you should also use hard but rewarding weapons like squeezer or stamper and sorta h3 as there fun hard to use but unlike the weak weapons there actually viable at top level play

    • @Razburoo
      @Razburoo 16 วันที่ผ่านมา +1

      what would you think if they gave the recycled brella 2 shields? (like when the shield launches, it maintains its shield and you can flare it as you follow the other one)

  • @meh64750
    @meh64750 หลายเดือนก่อน +8

    Big swig could really use burst bomb for a sub to make up for it not being able to kill with its horizontal flick, kind of like carbon roller not being able to kill from a distance.

  • @Echo__70
    @Echo__70 หลายเดือนก่อน +7

    As someone who somewhat mains recycle brella and has experience with it at a high level of soloq. You’re not entirely wrong. It SHOULD play like a shotgun weapon somewhat but I think for forgot that the whole point of the brella is well… the brella. My idea for a recycle rework/change is to increase the total damage to 95 (and buff splat brella to 90), make each shot take up less ink, but have a unique shield cycling system. My idea is it for it to have 2 shields. To make it less spammy and annoying, have each shield recover every 3.5 seconds at different stop timers each shield. For flaring the shield, keep the recovery time the same if it breaks. Basically with these changes recycle brella will be more unique and have a higher skill ceiling with these changes cycling the shields but also making the shooting part of the weapon feel more consistent and powerful. You could even slap a range buff on it too. If it were to get a third kit, id want splash wall zipcaster. The splashwall could provide and extra layer of protection and the zipcaster would just all around be really fun with a hyper accurate shot gun type weapon. If the wall is too annoying give it like fizzy bomb or auto bomb idk

    • @emeraldy_gem
      @emeraldy_gem หลายเดือนก่อน +1

      What if recycle brella dealt 105 damage instead so it could one-shot and be more distinct from Splat Brella? I don't have much experience with it so I wanna hear your thoughts on it.

    • @Echo__70
      @Echo__70 หลายเดือนก่อน +2

      @ i feel like if it did 105 damage it would have to have worse ink efficiency and a slower fire rate which in itself might be too similar to tenta brella

    • @Echo__70
      @Echo__70 หลายเดือนก่อน +1

      @@emeraldy_gemthe weapon would have to get pretty heavy nerfs for it to one shot and with the 95 damage it has a decent chance of one shotting the opponent

    • @SirPhoton
      @SirPhoton 29 วันที่ผ่านมา +2

      My sister mispronounced the Recycled brella as Mach brella, and it gave me an idea. What if the shield moved at high speed after launch? This would force opponents to pay more attention to the shields because they threaten to bump you to death. This would also make the shields better at distracting opponents so that the user can attack from a different angle.

    • @Echo__70
      @Echo__70 29 วันที่ผ่านมา +2

      @@SirPhoton I like the idea of that in concept but I feel like having a much weaker launch shield and a stronger shield while its not launched could help balance that out for it to work.

  • @user-bl8cd2xd4g
    @user-bl8cd2xd4g หลายเดือนก่อน +7

    Obviously you can’t make Big Swig's Horizontal a one shot because that will be just a better version of the Dynamo. But yes Big Swig is very pointless and it's clear that the devs didn't know what to do with it

    • @lyrix_spl
      @lyrix_spl 27 วันที่ผ่านมา +2

      big swig is just reverse flingza. vertical kills and horizontal paints, while for flingza horizontal kills and vertical paints. but since it's easier and more consistent to hit the horizontal instead of the vertical, and the kits being kinda underwhelming in the sub department, you end up getting outclassed weapons

  • @squiffurthewolf6276
    @squiffurthewolf6276 27 วันที่ผ่านมา +3

    what would be the point of the regular roller if big swig can one shot? it would just be regular roller but good paint and quicker flicks. thats just asking the weapon to be something it wasnt designed to be. it was supposed to be a supportive weapon to help paint for ur teammates and finish off kills while ur in a fight

    • @squiffurthewolf6276
      @squiffurthewolf6276 27 วันที่ผ่านมา +1

      also i dont see the problem with the main weapon of undercover or recycled.
      undercover is fine as it is, maybe 45 damage instead of 40(btw u said it does 45 damage in the video its only 40) but thats basically it, theres nothing wrong with the weapon as it is so why would we need to consider buffing or nerfing it? i think theres just a misconseption with the undercover that many people have including you. it kills slow bcs it can do so while its shooting, if ur in a fight and u an shot start shooting at the same time, the undercover will get the kill at about the time the shot can break ur shield, its damage is totally balenced, maybe add some multipliyers to objects but to players its fine. but yeah i still dont really understand what u think is wrong with undercover. atm its just the kits, if there were good kits then it might be used.
      then recycled, idk what ur talking about, what is so bad about spamming shields? it does basically nothing, for u or the enemys so like theres no problem that it can do that. the only thing spamming shield do is if u go in with it, with ur body, which is what the weapon was designed for, good consistent killing. its like how roller spams curlings thretening to go in with it, is that a badly designed weapon? i just dont see what u think the problem is with how recycled can get its shield quickly. tent also spams its shield, and their shield is actually thretening, whats the difference there?

    • @BigPro1123
      @BigPro1123 27 วันที่ผ่านมา +2

      To add to the swig not doing what it’s supposed to. Everyone wants burst bomb on it but that would just be a better carbon. The vertical flick works really well with the horizontals damage, and angle shooter can combo with both flicks.

  • @BigPro1123
    @BigPro1123 หลายเดือนก่อน +4

    I honestly think swig isn’t poorly designed. It’s a support weapon which it does very well. It doesn’t need the horizontal to one shot. It’s better to use as a combo with the vertical flick. It’s my favorite weapon as I like its ability to hold space, and chip damage to help my team. The vertical is really good for hitting far away opponents and is a good one shot once you learn it. It also has a high object damage making it good against some specials and the rainmaker.
    I know this is a hot take but the express kit is really good synergy wise for it. Marker allows for a good combo sub, good chip damage, and scanning capabilities. It allows swig to use it as a movement ability which is really nice. Swig likes the scanning ability as you can use the big horizontal flick to hit people scanned behind cover. Storm allows it to keep using its main weapons and the damage combos from storm works well with it and marker. The paint also allows you to hold even more space.

  • @Dio_671
    @Dio_671 หลายเดือนก่อน +3

    Man I wished painbrush is used more it is so strong in the right hands :(

  • @Ionn_
    @Ionn_ หลายเดือนก่อน +2

    to be fair if you give accuracy to the aerospray you are removing its identity to make it another splash, but if you tune it to its strengths its pretty much more special spam. it's a balance nightmare.

  • @corrupt_prophet
    @corrupt_prophet หลายเดือนก่อน +2

    As a Painbrush Main, yeah your concerns/complaints about the weapon are 1000% justified. I love the weapon to pieces since it doesn't feel like I need to mash the trigger and the damage and range itself is neat, but currently, it struggles against too many matchups, the windup like you mentioned, feels unnesesarily long, and there is also the kits. The Nouveau kit just feels like missile spam, and that's been nerfed a while ago and thats all it has going for it and while the location is nice, it doesn't enable the weapon much or at all due to a lack of options (mobility and self sufficiency). The vanilla kit feels a little better, at least having a bomb for mobility but lacks a good special. Wave I'd say isn't bad for the weapon, but its so slow and has barely any impact nowadays when looking at how fast paced everything is in Splat 3. It's so easy to jump over the waves, and that special literally only got 1 buff throughout it's lifespan.
    It needs buffs and a good 3rd kit. They shoiuld definetly remove 3-8 frames (Hopefully 8) of its windup because there should not be any reason that it takes so long to wind up the swings. You are right, good paint should not feel like the main reason it feels so slow, especially when other weapons have equally/better paint statistically and are more flexible. Maybe add a little more range to it too. Probably biased here, but maybe add 2-3 more units of range (Currently 33/100 range according to Inkipedia, would change to 35-36/100). I feel like it should be the dynamo of brushes, in a sort of way. Also as a small and probably odd buff, give painbrushes roll 40 damage instead of 30 cause I'd love to see one swing into a roll kill. It just feels odd that every other brushes's roll can combo with the swings but painbrushes's doesn't.
    And then there is the 3rd kit. 5 months ago, Prochara uploaded a video with viewer's custom kit ideas in which someone named Ambrose wanted Painbrush with torpedo and trizooka, and I loved the idea of that kit ever since. It helps cover a lot of weaknesses of the main weapon such as locating enemies safely, fighting against ranged weapons, and gives the weapon better neutral play and I really would like for it to get that kit one day. Even if I would have to wait a whole other game to even get that option.

  • @joshualeespiny7172
    @joshualeespiny7172 9 วันที่ผ่านมา +1

    The big swig is a lot more fun using the main weapon instead of just spamming specials. I think you may be missing the role of the weapon. It is better used as an AOE chip damage support weapon then only using its wide horizontal swing to paint. Get a good vantage point against opponents and use the falloff hit box to rain ink on the enemy and use the decent range of the vertical swing and good mobility due to it being a light weapon to pick people off by being more aggressive in pushes or flanks. Also Angle Shooter and Ink Storm combo well with it to kill further away than your one shot range allows, letting you contribute more to fights.

  • @VoluXian
    @VoluXian หลายเดือนก่อน +1

    Even though the Swig's vertical swing got no girth at all, I love hitting flicks with it.

  • @Luxius_8
    @Luxius_8 หลายเดือนก่อน +2

    Although I think that bambrella just needs to have a better shield and better ink efficiency to be good, your idea is interesting.
    Making it a 1-shot with bad ink efficiency and a flimsy shield sounds fun.
    Like my Nova idea, it's a better thing to separate it into 2 weapons.
    The first being Splat Brella with a launchable shield and the second being this shotgun concept.

  • @MattisticStatistic
    @MattisticStatistic 18 วันที่ผ่านมา +2

    VJr is fine, it's good for new players and it's quirks can be taken advantage of by more advanced players. CJr, however, can go to hell with it's torpedo spam from across the map.
    %*&@ the Aerospray. RG, I mean. The RG kit. That one deserves to be banished forever - stop making Special Spam kits. The MG kit is FANTASTIC for it. It's a paint-focused weapon that's supportive, but it's kit forces you to FIGHT and get good with Slider+Fizzy combos. It's a good gun that teaches good sub/special combo habits and mobility, when to use your special, when to go in with Fizzy's trail and when to poke, etc etc. THEN THEY DECIDED TO THROW IN BULLS@&!. 'Nahhhh, just spam Booyah Bomb, who NEEEEEEDS good mentality? JUST RUN AROUND AND PAINT THEN PANIC BOOYAH! Who CAAAAAARES about actually TRYING, just feed constantly and panic the special! You'll get armooor, don't woooorrry! Nobody can break it before you charge it, too, so just throw it at your feet and escape - 99% of the time, you'll be A-OKAY!!!!"... I loathe that kit. So sick of seeing it. Aerospray could be a good weapon if they just leaned into kits like, I dunno - Sensor/Inkjet. Something more defensive to counteract the MG's offensive nature. But nope, we keep getting special spam, Turf War abuse kits and it's just... please. Fix it, or get rid of it.
    Nova's... really poorly designed in the sense of 'it's so weak it literally can't do anything but be a minor nuisance'. I call VNova the Sans Gun because of the lasers + weak chip damage. It can still be fun to run around and be a nuisance with it, much like Sploosh, but it's... REALLY bad. I think it should probably get reverse shot RNG - where the spread closes in the longer you hold the trigger.
    Big Swig just needs a thicker vertical. It doesn't need to oneshot when rolling or flicking horizontally. That's not it's role. If you hit a chunky horizontal and roll into someone, it will kill. The issue is it's vertical OHKO is WAY TOO HARD TO LAND. That, and both kits are atrociously bad/mid. (Please stop giving rollers Splash Wall, I am BEGGING you, Nintendo.)
    Undercover is perfectly fine, if not needing a buff because it gets overwhelmed so easily - especially against anything that flicks over the shield (rollers, brushes, sloshers), anything with high object damage from a distance (splatanas, wellstring, etc) or anything with bombs (one R button and poof, shield gone - undercover helpless). They absolutely should buff it's damage - both the canopy contact and the actual pellets. Either that, or buff it so bombs don't instantly delete it's shield. The vanilla kit is great for survivability and I think something else that combos like dart+undercover would've worked nicely together. Only issue is the 2nd kit has that stupid ableist special, Screen. Ugh.
    Recycled wants to be S2 brella, but it lacks the shield that made S2 brella actually WORK. It's just a shooter with a shield that SOMETIMES blocks a SINGLE shot. It's bad. Either buff the shield, or change the shield to, again, deflect bombs - because it has the same issues that Undercover has with bombs but WORSE. Doesn't help that one of the two kits is the funny 'haha, press R stick and WIN FIGHT' button... (I hate Triple Splashdown so much)
    Clash Blaster is a crutch. That's it. It's just a crutch. Nobody really goes for the directs with this thing - you just pelt people with the AOE spray and pray and that's it. Just genuinely un-fun to deal with and not rewarding to use at all. It was ran in S2 because it's kits had both Stingray and Missiles (making it the Tower Control Crutch weapon).
    Painbrush is either really annoying and tedious to deal with, or you outrange it. If you outrange it, you will never have to deal with it. It'll be too slow to move, and unable to kill you. If you DON'T outrange it, your matchup pretty much becomes you hitting a brick wall over and over where you'll either both fall, the painbrush will win, or you'll just BARELY survive if you're lucky. The second kit shutting down literally all sharking weapons from playing the video game is a complete disgrace.
    Goo Tuber is fine. It's a weird weapon, but I think it's alright. If they make it faster, it's kind of just a diet charger. If they give it the squiffer buff, it's a diet squiffer. I just think the weapon's not for you.
    Lastly, I think you should have thrown in the Decavinator. I get people like Splatanas, but like... it's a feeding weapon. The lunge is stupidly long distance, the hitbox is ridiculously wide for a one shot, and it pretty much deletes anything that can't outrange it. Not to mention it can get away with some of the stupidest tech in the game, counteracts Ink Vac entirely, and still has a stupidly chunky + wide hitbox for it's normal horizontal swings. Plus, it paints REALLY well, and both kits have specials that make it a complete nuisance to deal with (like how do you approach a Decav inside of a bubbler, or how ridiculous is it that this thing can still dash+hit you with the charge slash on the recall from inkjet). It's not BUSTED, sure, but badly designed? I'd say absolutely.

  • @tm4st3rr
    @tm4st3rr 22 วันที่ผ่านมา +1

    As a Splattershot Jr myself, I agree and disagree with your Jr take. Yes, spamming bombs is something I DO use, and yes, I see that it has diminished Jr's reputation as a weapon.
    However, the weapon isn't that bad at killing. It's a 4 shot with some decently reliable shot RNG. The game never really tells you to spam bombs though, I thought you saying that was very... wrong. That's what
    the community practically told us to do.
    Even with the bomb spamming thing, it works because Jr has the largest ink tank in every game. When I have double bomb I'll usually not have it all the time. I run comeback so I'll only get it when I respawn, not any 2 seconds my ink is at full.
    Setting subs to the side, bubbler right now is very good, and is my favorite special. Jr is 180 which makes it easy to get, and is a giant shield for you and your team which is cool to me.
    Jr is classified as a utility weapon, because its subs and specials are not for killing, they are to assist.

  • @-Miae
    @-Miae หลายเดือนก่อน +1

    Clash blaster needs a complete overhaul, it’s not good due to bad damage and range but is annoying to fight and a noob killer due to inexperience. I have a concept of a blaster that has 65% ishhh the fire rate of clash and range similar to range(fitting) but the damage is the same and the gimmick is that the explosion hit box is small but the projectile can pierce so crowd control is still possible (also I can kill people spamming big bubbler or splat wall) but isn’t a point and click adventure game where I think a gimmick with a unique attribute is better than “let’s increase a stat really high” so it becomes a problem later when balancing due to buffing it in any other category would make it too good but compromising the high stat would remove the purpose of the weapon like you stated.
    I find the charm in f big swig in it’s decent roll speed and massive ink trail so flanking in turf war is hilarious when the enemy team realise half the map behind them is painted which I which a ROLLer would be more about and why the grizzco dynamo roller is a charm
    Undercover rework.
    The retirement home. I love the weapon and it’s whole I protect only myself and survive for wayyyy to long where I don’t need to but it’s still sucks and there is not much they can do
    Idea: increase damage( or smth) every time shield breaks but reset on death with some sort of cap idk, would incentivise surviving but also taking hits
    Nova shouldn’t exist
    Aerospray and splattershot jr are like the same thing.
    Paintbrush more like 23 frame lag brush
    Bambrella is splat brella’s damage before nurfs. They should just remove the shield so it’s a full on shotgun
    Gootuber. Who asked. Is irrelevant. I will say no more.
    I spent more time writing than watching.

    • @-Miae
      @-Miae หลายเดือนก่อน +1

      Am I wrong or am I wrong

  • @kirby260b3
    @kirby260b3 หลายเดือนก่อน +1

    Clash just needs a direct shot to combo with 1 indirect and gootuber just needs to be able to charge its shot while its submerged 🎉

  • @KNGDDDE
    @KNGDDDE หลายเดือนก่อน +1

    There's a lot I could say. I think a lot of changes could be made to make this game better, but this community us fine with the bare minimum.
    Why was run speed taken off brushes... why use brushes now? Like seriously, no one even talks about the class past how meh the 1st 2 are and how bad painbrush is.
    Sploosh has received no fundamental changes ever past projectile speed....
    Ya kno because the weapon that's been considered redundant across 3 titles DIRECTLY BECAUSE OF ITS POOR RANGE needed slightly larger and faster bullets.
    Many design concepts confuse me surrounding this game, I'm still baffled as to why medium range in a fast past movement shooter has the best kill potential regarding weapons.
    I irked me that chara did the 'is dapples secretly S tier' now that short range guns can actually exist without being deleted, barring a good 52 isn't present.
    I could say alot

  • @Blaster_Zone
    @Blaster_Zone 27 วันที่ผ่านมา +1

    Goo Recycled and Pain are good trust (copium)

  • @hellboros2790
    @hellboros2790 หลายเดือนก่อน +2

    Tbh i dont think u can balance high paint weapons like nova due to them being just a better splattershot in the end. Weapon roles are there with junior being support which isnt meant to fight but to help with gaining or holding space. Ofc bomb spam isnt healthy but it teaches u that if u cant do much then use ur sub for an example. As for undercover iirc there was a player who kept rank 1 in tc for a pretty long time last season. Its annoying to play against but with the shield regeneration buff its doing fine. (Kinda meant to wall shooters since its the favoured weaoon class so its a skill matchup which u have to figure out by keeping ur distance)
    The only weapon class i would "nerf" primarly would be splatanas. Just a small range nerf and fixing hitboxes. Way too random if u ask me.

  • @CarbonFire8
    @CarbonFire8 หลายเดือนก่อน +2

    I think the only way to fix undercover is through mobility e.g strafe speed

    • @FortyTwoBlades
      @FortyTwoBlades หลายเดือนก่อน +2

      I'm an Undercover main and do recommend a main of run speed up on it. You just don't want it too fast relative to the fire rate or you end up with gaps in the painting. When I'm in an aggressive mindset I can even successfully run Opening Gambit on it 'cause it's an assist-farming machine.

  • @joshualeespiny7172
    @joshualeespiny7172 9 วันที่ผ่านมา +1

    Nothing to say about Squeezer? Really?

  • @Echo__70
    @Echo__70 หลายเดือนก่อน +1

    I think big swig is fine how it is, if they gave it better horizontal flick damage AGAIN itll just be another annoying spammy weapon like decavitator that just melts through anything with little to no effort. Sure it could have less paint and maybe have a better vertical flick like making the one shot range better. Making weapons EASIER while not addressing the main problems is not a good way to balance things

  • @Luxius_8
    @Luxius_8 หลายเดือนก่อน +1

    Splatershot junior is a noob weapon that's supposed to teach the basics of the game to newcomers, yet they give it buffs for competition.
    Aerospray is just a worse Splatershot Jr and they did nothing to differenciate it.
    Nova should have been the return of Dual Squelsher but it ended up as a different concept.
    So my idea is to separate it into 2 weapons that has nova's stats as their base;
    -The first is Nova with slightly better damage and reverse bloom, so you have no RNG after firing for a while.
    You would be able to fight but it will still be a 5-shot.
    -The second is basically Dual Squelsher with nova's mobility, so It's a 4-shot with better accuracy.
    Big Swig is actually a really good main weapon but it suffers from bad kits.
    Giving it fizzy/cooler would give it perfect synergy both in terms of gameplay and theme.
    Undercover is the worst designed weapon of splatoon.
    You can't make a good weapon that has a constant shield without breaking the game.
    This weapon is just doomed to suck for the greater good of the game, though it can have some buffs to make it feel more powerful.
    Bambrella just needs to have an actual shield and better ink efficiency.
    Clash should be reworked into a short-range rapid blaster by having better paint and damage in exchange of a smaller blast radius and a worse firerate.
    Pain Brush doesn't really have any identity, maybe we can make it into more of a glass cannon.
    Gootuber would need to have a slightly quicker charge time and a bit more range.
    It would also be cool to tune it into its mobility by making it light weight, giving it a better strafe speed and letting you use your sub in charge hold.

  • @alexcrisman1954
    @alexcrisman1954 หลายเดือนก่อน +1

    Big swigs fine it just needs better kits

  • @Maiky5857
    @Maiky5857 หลายเดือนก่อน +1

    I don't think Swig needs too many buffs, may be they should make easy to kill with the vertical swig although it's a very support-oriented weapon. What Swig needs it's better kits because marker/inkstorm and wall/vac are💀
    About Painbrush, I have been playing the weapon for a month too and, indeed, it's a pain to play. It's so slow and it has no range that you will probably lose 70% of fights. Sometimes I thought I was the problem but after watching your Painbrush's clips, I realise that I do more less the same as you. Kits don't help here too but I see some potencial in curling/wave. It's funny to kill with curling accidentaly though.

  • @れい-p1l9h
    @れい-p1l9h 9 วันที่ผ่านมา +1

    エイム良い!大好き❤

  • @squiffurthewolf6276
    @squiffurthewolf6276 27 วันที่ผ่านมา +1

    bro the only valid points in this video is the 3 shooters that spam paint, and honisty i think jr and nova r fine, just nova could use a few small buffs or a better kit, and jr is fine as it is. but everything else about this video is just u complainiung about not liking to play certain weapons and u wanting them to become more like another weapon. u dont have to play them if it feels bad for u to play it, its feels just fine for others. u couldnt articulate any good reason for why u dont like the design of the weapons other than it feels bad to play, just play a different weapon if u dont like how its played

  • @lyrix_spl
    @lyrix_spl 26 วันที่ผ่านมา +1

    kinda insane that sploosh is a better-designed weapon than v-jr, and that hydra and bloblobber (or even octobrush) aren't on here along with clash, for the bad habits they teach newer players. or, since special spam is bad, v-shot or n-splash (since v-shot at top level is often used as a special spam support with zooka)
    some things i agree with (like clash being a poorly-designed weabon) but many things i disagree with. i tried typing everything out but it just slowed down my phone

  • @Ryuji777x
    @Ryuji777x หลายเดือนก่อน +1

    for nova, as a buff i would give it an insanely fast fire rate, but as a compensation so it's not OP, nerf the damage to 15 per shot.
    for goo tuber, you cant buff it because then it's too similar to squiffer. if we get a splatoon 4, the most polite thing to do is retire the weapon and remove it from the game.