Minecraft BE - 5 In-Depth Tips For Custom Bosses

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 143

  • @illusion_L
    @illusion_L  ปีที่แล้ว +15

    Looks like I lied again... the world download for Korreos is here, not in the description, I keep forgetting I can't put it there anymore.
    www.mediafire.com/file/wxuchlilzesn2zj/Korreos_Remastered.mcworld/file
    Also, i realized the issue I was having with the /say commands was the fact that I just copied the chain command block that I had previously, and just changed it into an impulse command block.
    I forgot to remove the delay on that command block, and bedrock has a thing where impulse or repeating command blocks on a delay that don't activate on the first tick must have a pulse of equivalent length going into it. So say you have an impulse command block activating on a 40-tick delay; you would have to power the command block with a 20 redstone tick pulse.
    So a good idea would be to try using a chain command block with the delay and command you want to use, and place an empty impulse command block behind it and power the chain command block that way, since chain command blocks don't require a certain pulse length to activate on a delay.
    Hopefully that makes sense. :P

    • @Chris__JC
      @Chris__JC 7 หลายเดือนก่อน

      Yo man I've been working on a server for me and my freinds for a while and all has been going good, started finalising the bosses but I've ran into an issue
      Every command block I place or have placed, has now become an impulse command black and wont work, they look like repeat and chain blocks but follow the behaviour of an impulse. I've tried resetting the game, replacing the blocks, executing the commands but nothing seems to work any idea what I can do

    • @thatoneguy1850
      @thatoneguy1850 4 หลายเดือนก่อน

      hey how did you do the items and the item throwing like the ghast tear and endereye?

    • @YeamaP
      @YeamaP 4 หลายเดือนก่อน

      For Elner, have you considered giving her a skeleton skull instead of a helmet. If you enchant the skeleton skull with the curse of binding or something, it gives off the enchantment glint, fitting the enchantress theme quite well while being somewhat unique.

  • @wertyw4353
    @wertyw4353 ปีที่แล้ว +6

    You are amazing, I really hope the BE commands community grows with more people like you!

  • @MrLemon-ux2fs
    @MrLemon-ux2fs 6 หลายเดือนก่อน +4

    You deserve a lot of subs actually,this is INSANE!, i watched this entire tutorial and learn a lot of knowledge,
    Thanks fam
    This will help me make a whole lot of commands using playanimation👌

  • @mrcleanndirty
    @mrcleanndirty ปีที่แล้ว +4

    First off this whole masterpiece that you have created was phenomenal! Very well planned out and can tell a lot of pride went into creating the character Korreos.
    My feedback: I have played through multiple times to get the full experience and I am still blown away with the results. Feels good every time and would highly suggest to take on Korreos for yourself. 10/10
    I have only played Minecraft for about 4 months now and just got into learning about command blocks. So I got an idea and started researching and everything I came across was just not up to what grabbed my attention and I have spent hours upon hours watching and reading just to be unsatisfied. That is until I came across your channel and let me tell you I was immediately interested. So I watched all your videos back to back multiple times and knew that I found what I needed to inspire me to learn the potential of command blocks and what they can accomplish.
    Thank you for taking the time and wanting to share with the community.
    -StayCleann 👊

    • @illusion_L
      @illusion_L  ปีที่แล้ว

      Thank you so much! I never would have expected my videos to be this impactful, and I'm so glad I could re-inspire you! Korreos admittedly is my pride and joy of command creations at the moment, and I'm happy to see that you enjoyed his boss fight as much as I enjoyed creating him! Cheers!

  • @KinghippoMC
    @KinghippoMC ปีที่แล้ว +3

    I literally found ur channel an hour ago and was sad there was no tutorials, look what video came out of nowhere!

  • @IdkBroskiesImBored
    @IdkBroskiesImBored หลายเดือนก่อน

    Ive never subscribed faster to someone this was so cool to learn and i can now make my faction world with bosses

  • @CoolCreeper5322
    @CoolCreeper5322 ปีที่แล้ว +3

    this video was very helpful for my custom boss thanks👍

  • @bajablast42069
    @bajablast42069 5 หลายเดือนก่อน

    holy shit this video is amazing. i’ve been using command blocks for like 6 years strictly on bedrock and i understood all of this. ive been trying to figure out the new execute rules and this really helped.

    • @illusion_L
      @illusion_L  4 หลายเดือนก่อน

      Thanks! I'm glad I can help!

  • @zoes32flavaz
    @zoes32flavaz ปีที่แล้ว +6

    Thank you for this video you have made for us now I must make a boss and put you in the credits of the map. I’m working on.

    • @illusion_L
      @illusion_L  ปีที่แล้ว +1

      Appreciated, I'm glad it helped!

  • @seanssupremeart849
    @seanssupremeart849 7 หลายเดือนก่อน +1

    Just one thing about the execute command, what u could really do for the effects could be the command /execute at @e[name=elner] run effect @p[r=2] poison what ever duration and amplifier

    • @illusion_L
      @illusion_L  7 หลายเดือนก่อน +2

      Wow that's much simpler, no clue why I didn't think of that. Thanks for sharing!

  • @thayki6260
    @thayki6260 10 หลายเดือนก่อน +1

    that was accualy helpful in the way that i couldn't think about a way to make particles in a straight line cuz it would take me 10000 command blocks but tping an armor stand from point a to point b with particle following it is kinda genius and so obvious at the time
    i feel kind1 dumb to not thought about about it beafore 😅

  • @MoleMan12
    @MoleMan12 10 หลายเดือนก่อน +1

    That looked VERY complicated for the Korreos's commands, but I'm willing to learn it if it means we get to make extremely cool custom challenges!

  • @ibrahimgaming6805
    @ibrahimgaming6805 10 หลายเดือนก่อน +1

    Thanks you Soo much for the tips bro, it very very helpful for me for making my own custom boss.

  • @ApolloYT_
    @ApolloYT_ 9 หลายเดือนก่อน +1

    I love your vids most of the boss fights I have made use some attacks inspired by your bosses

  • @nidaleeverx
    @nidaleeverx 9 หลายเดือนก่อน +1

    Hy I really enjoyed this video I just started with command blocks and you helped me a lot I hope you upload more tutorials

  • @vxiditxty
    @vxiditxty 10 หลายเดือนก่อน +1

    Sorry if I'm asking too much, but is it possible for a tutorial on how to like actually make this work in a battle? Great vid btw

  • @EstCommands
    @EstCommands 2 หลายเดือนก่อน

    Thank you!now i know how i can make my own boss run at the player❤!

  • @YeamaP
    @YeamaP 4 หลายเดือนก่อน

    (im commenting this here in addition to your pinned comment so that you see it) For Elner, have you considered giving her a skeleton skull instead of a helmet. If you enchant the skeleton skull with the curse of binding or something, it gives off the enchantment glint, fitting the enchantress theme quite well while being somewhat unique.

  • @honeybeerose4108
    @honeybeerose4108 7 หลายเดือนก่อน

    to keep elner still, do you give her an insane like slowness effect?
    edit: I don't know if you will see this, but A I figured it out, it's almost definitely a slowness effect, and B I would love to see you go into how you acually sequence and/or randomize the bossfights and attacks, I'm building like a minecraft raid focused MMO style map, and I think your bosses are really dope, and I want to combine it with some of the raid mechanic techniques that I'm experimenting with myself, I also wanna start posting on my channel my progress and whatnot and do tutorials like this as well, so maybe once I get that running we could collab on a world, and put our creative minds together

  • @sayntxz5467
    @sayntxz5467 ปีที่แล้ว +1

    Great vid!!

  • @Azurey903
    @Azurey903 8 หลายเดือนก่อน

    Tysm man! Been learning command blocks and this has helped me so much!

  • @DaHobosSon
    @DaHobosSon 3 หลายเดือนก่อน

    This helped alot i used the ^^^ to make one of my two bosses dash towards a player every 10 seconds

  • @LegomasterYT830
    @LegomasterYT830 6 หลายเดือนก่อน

    You sound like me when trying to do commands bro. This is a funny and helpful tutorial! Thank you! 😂

  • @Scribble_Doodle
    @Scribble_Doodle ปีที่แล้ว +1

    Very cool! I’m going to be making an rpg project so this was helpful! Thanks!

  • @-uq-
    @-uq- ปีที่แล้ว +1

    Wow! So creative!

  • @mob_slaya1866
    @mob_slaya1866 10 หลายเดือนก่อน +1

    I built a bedwars minigame and another minigame i called knockout and the whole time i occasionally ran into these little hair pulling problems that ended up being as simple as mis spelling a subcommand or testing for a player instead of the target entity... fun times

  • @OwenSmith-y5c
    @OwenSmith-y5c 8 หลายเดือนก่อน

    Amazing tutorial! this has helped me miles,but i do have a question if you don't mind answering. Is there a way to kill the armor stand after it attacks once? I want shields to be an integral part in a map i am making,but the armor stand will not die until the player is hit no matter what.

    • @illusion_L
      @illusion_L  8 หลายเดือนก่อน

      What kind of mechanism are you using, is the armor stand itself the one detecting when the player is close and using a damage command to hurt the player?
      If that's the case, you can simply chain a command off of the damage command to kill the armor stand, regardless if the attack is blocked or not.
      If you have a repeating command block that is detecting when the armor stand is near the player with a conditional chain command block dealing damage when the radius detection is successful, you can simply add the kill command as another conditional chain command block after the damage command. Make sure the damage command is attributed to an entity in order to make the attack blockable. (/damage @{player selector} {damage value} {entity_attack/entity_explosion} entity @{damaging entity})
      Hope that helps!

  • @kevinmontoya43
    @kevinmontoya43 ปีที่แล้ว +1

    This is great content, i feel like their is no content creators that cover stuff like this for bedrock as appose to java.
    I only play bedrock, and im constantly working on large projects in creative, making escape rooms and dungeons with puzzles. Ive been wanting to do a boss fight for the longest

  • @MicrowaveTheDum
    @MicrowaveTheDum 11 หลายเดือนก่อน

    Just found this channel and this is really cool 👀

  • @Goldz-vz7zq
    @Goldz-vz7zq 11 หลายเดือนก่อน +1

    how do you detect if the boss is dead im trying to make a bossfight where when the boss is killed chests spawn around the arena but im not sure how to check for the boss being dead without it constantly spoawning loot when the boss hasnt been summoned yet

  • @naqlisnaim9260
    @naqlisnaim9260 ปีที่แล้ว +2

    Ive got a question... How do you make the leather armor for the bosses such as Elner have high durability? Ive put unbreaking enchantments but still many hits... It breaks... So how?

    • @illusion_L
      @illusion_L  ปีที่แล้ว

      I pretty much just do a bit of playtesting while buffing the mob's health to see how far i can push the armor before it breaks, and without making the boss fight too short.
      Elner just feels like her armor can tank more hits because the entire first phase is just evasion rather than actually dealing damage to her.
      Not sure if there's any way to make the armor tank more hits other than enchanting it with Unbreaking III, and avoid enchanting it with Thorns because that eats through the armor's durability.
      I've also tried seeing if giving them resistance to make the boss more tanky rather than health boost reduced the damage done to the armor, but it's no different from using health boost.

    • @Wonderr..
      @Wonderr.. 8 หลายเดือนก่อน

      If you're on java i think you can enchant the armor with Unbreakable which is unbreaking except it makes your armor can't break

  • @unique_storm_777
    @unique_storm_777 11 หลายเดือนก่อน +9

    Bro how to equip Armor with trim already on it

    • @Taigs_
      @Taigs_ 8 หลายเดือนก่อน +2

      structure load, you put the mob into a structure block then load it wherever

    • @LegomasterYT830
      @LegomasterYT830 7 หลายเดือนก่อน

      Remember to put in quotations when you mention names that have spaces in it

    • @Taigs_
      @Taigs_ 7 หลายเดือนก่อน +1

      @@LegomasterYT830 pretty sure that’s a given, /structure load “your mom” ~~~

    • @LegomasterYT830
      @LegomasterYT830 7 หลายเดือนก่อน

      @Taigs_ I mean like in command blocks and in chat.

    • @Taigs_
      @Taigs_ 7 หลายเดือนก่อน +1

      @@LegomasterYT830 yea that’s a given in anything when mentioning “names that have spaces in them” or you do a [name=“compass”]. I do that a lot in my flee the facility map

  • @kevinmontoya43
    @kevinmontoya43 ปีที่แล้ว +2

    Im trying to design a boss thats meant to fight 2 players at the same time but am having a hard time trying to make one of his attacks work.
    I want an attack that attacks both players simultaneously by sending a projectile at each player which will do damage to them and send them flying back (like a knockback effect)
    Any tips?

    • @illusion_L
      @illusion_L  ปีที่แล้ว +1

      You could try tagging one of the players using the /tag command, then summon 2 armor stands with different names at the boss's position, and send one of them towards the player with the tag, and send the other to the player without the tag.
      For example, say the armor stands were called "projectile1" and "projectile2", and you tag a random player with the tag "selector". You can do /execute at @e[name=position1] run tp @e[name=position1] ^^^1 facing @p[tag=selector], then execute at @e[name=position2] run tp @e[name=position2] ^^^1 facing @p[tag=!selector].
      When each projectile goes within a certain range of their respective targets, you can either deal blast damage to them, or if you want them to fly further, you can summon an ender crystal at their position along with an arrow that spawns right above it to immediately detonate it.
      Hopefully that helps!

    • @kevinmontoya43
      @kevinmontoya43 ปีที่แล้ว +1

      @@illusion_L helps plenty thanks!

  • @LegoCrafter217
    @LegoCrafter217 ปีที่แล้ว +1

    I seached for such a video like 5 years

    • @illusion_L
      @illusion_L  ปีที่แล้ว

      Man I know how that feels, I'm glad you were able to find this one!

    • @LegoCrafter217
      @LegoCrafter217 ปีที่แล้ว +2

      @@illusion_L thx man, as a lifelong bedrock player myself and rpg lover, i was jealous of java players for there awsome custom boss fights. I tryed maself to work on a bedrock boss fight, but i couldn't figure the essentials out myself. Im not bad at commends, actually build maps and quest systems with it, also gadgets and custom items, but bosses... They needed to be better than just a buffed custom zombie xD
      Btw sorry for bad English, greetings from Germany 🇩🇪

    • @illusion_L
      @illusion_L  ปีที่แล้ว +2

      @@LegoCrafter217 Absolutely agree, boss fights should be something special, with traits or abilities that aren't shared with regular mobs, and not just armor or buffs as you mentioned. I'm glad you found what you were searching for so long! Good luck on your projects!
      Greetings from Canada! 🇨🇦

  • @LaurenceStephenson-v5n
    @LaurenceStephenson-v5n 9 หลายเดือนก่อน

    Put a delay in ticks in those command blocks

  • @explotionTNT123
    @explotionTNT123 2 หลายเดือนก่อน +2

    Bro so umm... it's been 10months and ye can you make a tutorial on how to make a boss dash ability? Please read this😊

    • @715Luke
      @715Luke 2 หลายเดือนก่อน +1

      bro it’s in the video 🙏

  • @SuperDarkMatter14
    @SuperDarkMatter14 11 หลายเดือนก่อน +6

    May I ask how did you 1: Make the armor? 2: Give the armor the skeleton? 3: Make it glow?

    • @mastermichael0751
      @mastermichael0751 10 หลายเดือนก่อน +3

      To answer your questions:
      1. It’s dyed leather armor with armor trims
      2. Dispensers work for giving armor to mobs. I believe you can also use the replace item command for the same effect but it is more complicated
      3. The glow is likely from the enchant glint

    • @RandomFatRat.CallMeRat
      @RandomFatRat.CallMeRat 9 หลายเดือนก่อน +2

      1. Trims
      2. Dispenser
      3. Enchant Glint
      4. /structure save. command or. structure block.

    • @Wonderr..
      @Wonderr.. 8 หลายเดือนก่อน +2

      ​@@RandomFatRat.CallMeRat
      Somehow you answered a question that didn't even exists

    • @SuperDarkMatter14
      @SuperDarkMatter14 8 หลายเดือนก่อน +1

      Thank You!!!@@mastermichael0751

    • @SuperDarkMatter14
      @SuperDarkMatter14 8 หลายเดือนก่อน +1

      The thing is, I was looking all over the internet for how to summon it in armor, but it only gave me videos for the PC version. Then I found out that you could save mobs in the structure block, and not just structures. @RandomFatRat.CallMeRat

  • @SlumpSkull
    @SlumpSkull ปีที่แล้ว +1

    Thank you i subbed

  • @thewoag
    @thewoag หลายเดือนก่อน

    hey, how do you make mob heads spin around a boss?

  • @memey6978
    @memey6978 9 หลายเดือนก่อน +2

    For some reason when I try using playanimation on my boss stray with leather armor the animation snaps back to the default position after a millisecond..

    • @illusion_L
      @illusion_L  9 หลายเดือนก่อน

      Make sure you have all the placeholder values in, that whole "null 0 null null" thing I left at the end of each playanimation command.

    • @memey6978
      @memey6978 9 หลายเดือนก่อน

      @@illusion_L oooooohhhhhh it works now
      Tyvm!

  • @ExiterYT
    @ExiterYT ปีที่แล้ว

    I would like to see you fight your own custome bosses.

  • @darbi6290
    @darbi6290 หลายเดือนก่อน

    Is it possible to run the world on java? I have some error issues

  • @gh6stz
    @gh6stz 5 หลายเดือนก่อน

    what animation did you use when korreos is teleporting, when he quickly emerges from the ground ?

    • @illusion_L
      @illusion_L  4 หลายเดือนก่อน

      He doesn't have an animation before or after he teleports; I only animated the attacks. If you're wondering how he emerges like that, that's just what BE does when teleporting an entity; BE makes a smooth path from where the entity was to where they teleported, rather than them instantly reappearing on another side with no animation. Hope that helps!

  • @salioudiop1103
    @salioudiop1103 10 หลายเดือนก่อน

    Can you do part 2?

  • @darkoviper3667
    @darkoviper3667 ปีที่แล้ว +1

    How did you copy the command blocks like that? Im on ps4 if that changes things

    • @illusion_L
      @illusion_L  ปีที่แล้ว

      I think it's a PC exclusive unfortunately, you basically just crouch and pick block, but I've tried it on console and it doesn't seem to work

    • @darkoviper3667
      @darkoviper3667 ปีที่แล้ว +1

      @@illusion_L okay thanks anyways!

    • @ShyKirby
      @ShyKirby ปีที่แล้ว +1

      You can actually do it on console but you have to bind a button I personally use the left button

    • @darkoviper3667
      @darkoviper3667 ปีที่แล้ว

      @@ShyKirby thank you!

  • @Superdry-6142
    @Superdry-6142 8 หลายเดือนก่อน +1

    How can you make custom armor for minions or boses?!

    • @gamerX-su3gt
      @gamerX-su3gt หลายเดือนก่อน

      you probly won't see but you can use replaceitem entity @e[name=i] slot.armor.(chest feet legs or head) 0 iron_chestplate if you want the armor to be enchanted then use /enchant @e[name=i] mincraft:protection 1 and to add trims you have to spawn a mod put the armor on it manualy by using a dispenser and save it in a structure by and do /give @p structure_block 1

  • @naqlisnaim9260
    @naqlisnaim9260 ปีที่แล้ว

    I have another question... how do you make the boss do random attacks?

  • @umaigod4346
    @umaigod4346 8 หลายเดือนก่อน +1

    How can you make the armor of the mob not break after hitting it so many times without using /replaceitem since replaceitem can’t put dyed and trimmed armor on the mob

    • @CoolCreeper5322
      @CoolCreeper5322 8 หลายเดือนก่อน

      as far as i know there isnt really a way on bedrock to make unbreakable armor

    • @gamerX-su3gt
      @gamerX-su3gt หลายเดือนก่อน

      use /enchant and give the armor unbraking 3

  • @EfectoNeXo
    @EfectoNeXo 11 หลายเดือนก่อน

    HI And where you can download the fight against elner?

  • @gaming-guys3608
    @gaming-guys3608 ปีที่แล้ว +1

    Hello Illusion, do u have a way to make the Armor stands invincible?

    • @illusion_L
      @illusion_L  ปีที่แล้ว +1

      Unfortunately I don't think there's an official way to make them invulnerable, but if you're worried about a player accidentally hitting an invisible armor stand that's travelling towards them, either to act as a particle trail or some form of projectile, you can instead exand keep the armor stand moving well below the floor so the player can't accidentally hit it, and execute the command above the armor stand at around the player's Y level.
      If you're wondering how to make the particle/projectile seek the player while the armor stand is below the ground, you can summon an armor stand that follows the player's position, at the same level that the armor stand controling the particle/projectile.
      If you want the armor stand at the player's level because you maybe have a skeleton head on it as the projectile, you can simply use the system I devised earlier and just teleport the projectile to the path of the armor stand below, at the player's Y level. You can add in a system that detects if the projectile at the surface level is broken and immediately replaces it.
      There is a link to Korreos' boss fight in a pinned comment if you want to look at an example of this.
      Not sure if this was the answer you were looking for, but hopefully it makes sense!

    • @stabbedryan4613
      @stabbedryan4613 ปีที่แล้ว +1

      i think players on adventure cant destroy armor stands
      and if ure scared of giving armor stands the item their holding u can lock the item in ur inventory

    • @illusion_L
      @illusion_L  ปีที่แล้ว

      @@stabbedryan4613 That works well too!

  • @715Luke
    @715Luke 2 หลายเดือนก่อน

    how did you get the stray to stay still? was it just tp repeat?

    • @715Luke
      @715Luke 2 หลายเดือนก่อน

      nvm found it in the comments 👍

  • @jacksonhudak5928
    @jacksonhudak5928 8 หลายเดือนก่อน

    could you use the creeper explosion as an animation instead or does it break

    • @illusion_L
      @illusion_L  8 หลายเดือนก่อน

      I've tried that one on a variety of mobs, and it does technically do something but only with humanoid mobs like skeletons, illagers, and zombies, in which case it just shrinks them. Not sure if that's what you were looking for but that's all I could really find unfortunately. :\

  • @hulkwuwi
    @hulkwuwi 8 หลายเดือนก่อน

    Can you give me elner link? I want to make boss fight with it

  • @liamberka9992
    @liamberka9992 หลายเดือนก่อน

    Do you add the name with a name tag then do the play animation command

    • @illusion_L
      @illusion_L  หลายเดือนก่อน

      @@liamberka9992 I usually just spawn in a mob with a name already with /summon, but playanimation also works if you use name tags on your mobs.

  • @Itsmazzyyy
    @Itsmazzyyy หลายเดือนก่อน

    Any new videos soon?

  • @Beantidote
    @Beantidote ปีที่แล้ว

    Question with the armor stands, is it possible to have more than one position to rotate around the origin, also is it possible to teleport the origin to the player to create a spinning effect around them?

    • @illusion_L
      @illusion_L  ปีที่แล้ว

      It is possible to do both! The position armor stands will need to have different names if you want multiple positions orbiting one origin.
      If your map is played in survival make sure the armor stands are always below the ground by teleporting the origin to the players position but below them by a few blocks, and execute all the effects several blocks above the armor stands to compensate, so that the player can't accidentally hit them while fighting the boss. That's basically how I made Korreos' orbiting End Crystal attack.

  • @corruptedsphere7872
    @corruptedsphere7872 11 หลายเดือนก่อน

    But how do you make phases , such as how detecting how the mobs have died , and spawning them again

    • @illusion_L
      @illusion_L  10 หลายเดือนก่อน +2

      The way I did it is probably a bit messy, but I basically used a /testfor command block on repeat, and ran a comparator output from it into a redstone torch. That torch would activate an RS NOR Latch (which can be made by making 2 droppers face one another) when the command block stops detecting the mob it is testing for, or in this case when the mob dies. The output of the RS NOR Latch initiates the next phase. You can reset it by simply swtiching the RS NOR Latch back to its default state when you power the other side of the latch.
      There is probably a better way to do this using scoreboard objectives or other commands, but this is the way I've been doing it for a while. Hope that helps!

  • @Itsmazzyyy
    @Itsmazzyyy 7 หลายเดือนก่อน +1

    Yo so I was wondering if you wanted to work on a server together I can mod and do some commands(not as good as you but good) lmk if your down :)

  • @tojimuridozi913
    @tojimuridozi913 ปีที่แล้ว

    Omagahhhhhhh I been looking for the armor stand orbiting, thank you so muvhhhehehehhehshwjislwosijw

  • @mr.pluisjes8080
    @mr.pluisjes8080 4 หลายเดือนก่อน

    Do you know how to make a bossbar? For bedrock

    • @illusion_L
      @illusion_L  4 หลายเดือนก่อน +1

      There is technically one method that uses the Wither's health bar, but I don't use it since it doesn't discriminate between using a weapon or using your fist.
      Basically it works by constantly applying a near-zero-durability piece of armor onto your boss mob.
      For example:
      execute at @e[name={your mob}] run replaceitem entity @e[name={your mob}] slot.armor.feet 0 keep netherite_boots 5000 (on a repeating command block)
      When this command runs repeatedly, the "keep" part tells it to only replace the armor if there is no armor in that slot. Since this armor breaks upon a single hit, it will activate whenever you hit the mob, since the armor slot becomes empty when you break it. You can run this command into a conditional chain command block that deals a fixed amount of damage to the Wither, effectively looking as if you damaged the health bar.
      Unfortunately, the armor can break from anything ranging from a Sharpness V netherite sword to just your fist, which would mean both would take the same chunk of health off of the Wither's health bar. You would have to detect what item the player is holding in their hand, and not only are there so many possibilities as to what the player could be using to hit the boss (taking into account every tool with every enchantment, and even potions), there isn't a way to detect enchantments on items in BE.
      It's an exciting possibility, but I never use it because of all this. Hopefully that helps!

  • @kevinmontoya43
    @kevinmontoya43 ปีที่แล้ว

    How do you give them trimmed armor to make them look cool?

    • @illusion_L
      @illusion_L  ปีที่แล้ว +1

      You can customize the armor normally as if you were going to equip it yourself, then contain the mob next to a dispenser next to them and fill the dispenser with armor, then just power the dispenser with it facing the mob and it should equip them with the armor.
      If they already have armor on when you spawn them in, do a replaceitem command to replace the armor with air, effectively removing the armor. For example, say I want to remove a helmet from a skeleton, I can do /replaceitem entity @e[type=skeleton] slot.armor.head 0 air
      Once you have your mob equipped, you can save the mob onto a structure block (Keep it still and don't include nearby blocks, and make sure Include Entities is on), and you can effectively summon it with a single command using the /structure command.
      Hope that helps!

  • @stabbedryan4613
    @stabbedryan4613 ปีที่แล้ว

    ey can u make an animation list for boss moves? its annoying havng to go through every single animation

    • @illusion_L
      @illusion_L  ปีที่แล้ว

      Good idea, I'll try that!

  • @Mr_Tonk_2508
    @Mr_Tonk_2508 ปีที่แล้ว

    How did you make the armor for the bosses ?

  • @MangoHunterr
    @MangoHunterr ปีที่แล้ว

    Does this work on bedrock?

  • @eee2384
    @eee2384 2 หลายเดือนก่อน

    The play animation trick randomly stopped working completely for me

    • @illusion_L
      @illusion_L  2 หลายเดือนก่อน

      What specifically are you having problems with? What does it do?

    • @eee2384
      @eee2384 2 หลายเดือนก่อน

      @@illusion_L well it plays the animation but in survival mode it acts weird again even with the null

    • @eee2384
      @eee2384 2 หลายเดือนก่อน

      @@illusion_L and it worked like a week ago

    • @eee2384
      @eee2384 2 หลายเดือนก่อน

      @@illusion_L do you know how to fix it?

    • @illusion_L
      @illusion_L  2 หลายเดือนก่อน

      @@eee2384 What exactly does it do when you're in survival mode? Does it start rapidly twitching like it did in this video?
      That shouldn't be happening as long as every single playanimation command you have contains "null 0 null null", or "null 0" (the former being a permanent animation that always snaps to the animation position no matter the mob's current pose, until a new one is played using the same part "null 0 null null", and the latter being the regular temporary one with the number deciding the fade out time, with the pose that the mob takes depending on its current movement, which could make it look not as intended when paired with another playanimation command).
      Make sure that any new playanimation commands you've recently added contain that "null 0 null null" bit at the end, and make sure none of your playanimation commands are activated using repeating command blocks.
      If your playanimation command has null 0 null null at the end, make sure the number is always zero, otherwise you may get a weird twitchy transition between animations as well.
      Hope that helps!

  • @goodzgamer1528
    @goodzgamer1528 ปีที่แล้ว +1

    Wow you dont get enough credit. Can you make a vid for java pls?

    • @illusion_L
      @illusion_L  ปีที่แล้ว

      Thanks! Man I would love to make a video for the Java users too but I just don't play it enough, nothing against that version (in fact I believe it's genuinely superior) but I don't think I'm knowledgeable enough about the incredibly vast commands there to make a proper guide :(

    • @goodzgamer1528
      @goodzgamer1528 ปีที่แล้ว +1

      @@illusion_L its fine. I have bedrock too just wondering. Keep up the good work👌👌

  • @NEF024
    @NEF024 ปีที่แล้ว

    Where r the new vids????

  • @rahalmulet1220
    @rahalmulet1220 ปีที่แล้ว

    for some awful reason, the playanimations don't reset the animation
    Edit: Nevermind, got the hang of it

  • @speartongamingminecraft9109
    @speartongamingminecraft9109 6 หลายเดือนก่อน

    How to make make boss have lot of health

    • @illusion_L
      @illusion_L  4 หลายเดือนก่อน

      I use the health boost effect, usually with a 25x multiplier.
      For example:
      effect @e[name={your mob}] health_boost 10000000 25 true
      The first huge number just makes the effect last virtually forever, and the "true" hides the swirly particles from the effect.
      You'll need to make sure you also run this into a chain command block with a very strong instant health effect so that the boss can gain these hearts, since by default, the extra hearts from health boost are empty.
      For example:
      effect @e[name={your mob}] instant_health 2 255 true

  • @それは-ロッキン
    @それは-ロッキン 8 หลายเดือนก่อน

    25:17

  • @mamamiyah7891
    @mamamiyah7891 11 หลายเดือนก่อน

    Not java is bedrock

  • @Madbank10
    @Madbank10 10 หลายเดือนก่อน +1

    How did you summon koreos with armor templates

    • @CoolCreeper5322
      @CoolCreeper5322 8 หลายเดือนก่อน

      the way i usually spawn mobs with templated armor is by saving them using a 1x1 structure block then having some redstone activated it loading the mob in. structure blocks can save mobs with enchanted, dyed, and trimmed armor. hopefully this helps.

    • @OwenSmith-y5c
      @OwenSmith-y5c 8 หลายเดือนก่อน +1

      You can also use the /structure command if you don't want to use Redstone.

  • @MangoHunterr
    @MangoHunterr ปีที่แล้ว

    Does this work on bedrock?

    • @vxiditxty
      @vxiditxty 10 หลายเดือนก่อน

      Bruh this is bedrock