When Klaus comes back as a Wight Mage, he loses the Mason trait because the trait is tied to the "Mason of the Underworld" chassis specifically. It's still a good idea to twiceborn him because his magic paths are worth preserving, but once he dies, you're not getting that Mason trait back. Olog the Decrepit also periodically summons Cavern Wights.
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I WAS WAITING FOR THIS I LOVE ARGARTHA IN ANY AGE. im very new to this game and i love your videos thank you for making them. cant wait to wait next half a year for la argartha video :)
I have an ongoing series where I took a dormant ageless olm with quickness and reconstruction, feels reassuring knowing i took something similar to what you might have 😆
I really enjoyed it, but I think enchanted blood / quickness might be as good but slightly cheaper. Really depends on if you are getting a lot of +2s or if you could get by with+.5s and having the +1MR.
I think the fact that it applies to shard guards too instead of just sentinels makes it unequivocally better, I just never would've thought it works on sentinels.
Ah, a fellow mineral enjoyer. I would like to add if you don't skimp on productivity scales and get your hands on some nice farmland province, well no one expects Agartha shock cavalry in back.
My 2nd choice was Crystal soul but I could not find out if Awe could be buffed onto mindless sacreds (not tested but could have the advantage of suiting all blessed units) if it does then either Awake (no astral teleport) and 2 attack/blur or dormant with more attack/heroism Astral for teleport/solar eclipse (or twilight depending on opponent), golem commanders and other Astral/Earth. gnome/knight for things to share squares. Indeed Geyser quickness/attack good just not sure about so much sloth and having one big cave for agartha is cheating a bit!
I don't see why awe wouldn't work, as it is 10+awe+drn vs morale+drn. Random map was random. I think we will probably go, one cave, but set someone to be down there with us at least.
with the Sacred Giants you do have fair buff access. If your bless is solid to splash on them I could see the argument for recruiting some. They are a bigger HP blob than the shard guard on a per recruit basis. Not sure I'd build the bless for them. I tend to be drawn more to the golems. grabbing the inanimate regen and hard skin pairs well with them and then focusing the rest of my points on income to get a bunch of mages to speed up the research. with touch of divinity I might look at the chthonic cyclops. bonus earth sites and If I make a play for earth blood deep well something I would be fighting for I get more bonuses. also some gnomes i guess. might be good at punching people in the face but it has limited paths. another idea would be the onyx statue. item that casts divine name. occasionally summons a marble oracle. grants paths to an inanimate commander. also a solid chassis in a fight if with limited paths. oops thought the geyser was from that mod. Final idea would be breaking into death. all your cap only mages are d1. 1 in 4 are d2. getting big death on a pretender means when it pops out you should have a small chest of death gems to work with to mix into the golems. could do great with fatigue plays there. the Hades guy can do fun stuff with that. I wouldn't mind going dormant titan and doing my initial expand based on the regular troops and when he wakes up I get a ninja titan and a good tank bless for my golems. downside is that the bless doesn't splash well onto the regular sacreds like yours does. With Rust when you are running more statues and are less dependent on the human troops it looks good.
Statues would and do work great with fatigue plays. We can do curse of stones super easy to pair with Rigor Mortis. With some work we could get a battlefield temp spell off and mayyyyyybe stretch for quagmire. That might be too much to get along side a bless that actually makes the statues good though.
@@BabelBuilder If you go E6 D6 dom 7 on a titan of the underworld you got 80 points for scales. solid enough to work with. you get access to big earth and big death rituals. fairly solid paths. you get a scary assassin titan for some hilarious shenanigans. You get access to the big guy and the bless for the statues in time for a first war. you get solid weak death access from your cap only mages. Downside is that the bless isn't as good for the regular sacreds. you are going to have to lean more on the combo of statues and the death summons to make up for it. It is a different play style for sure since you would just be operating with the +5 natural armor for them. it wouldn't be a terrible bless for them still and you can get some utility from the magic weapons on the shard guard. I had fun with it in a casual game vs the AI. but that isn't too huge an endorsement. I'm not going to pretend to be great at Dominions. still seeing that number hit a perfect 0 on the design screen I had to try it out. the Risen oracle is another option only 10 points more for the chassis. you could grab a lich, Demilich , ghost king, or a rainbow chassis and do something similar with it. I'd be hesitant to go imprisoned though since I wouldn't want to not have the bless for my first war.
🤓 Technicaly shard guard are not olms but pale one & olm hybrids. You can get one of them as hero in early age. Edit: -if I remember corectly Decrepid summons penumbrals or shades tough dont quote me on that.- Aperantly I remember it wrong
Agartha got nerfed in dom6..more troops on the field means your statues, which werent great to begin with are now even more likely to get overrun and killed by lots of trash. You cant summon enough of them and you are using big mages to it which is a poor investment of their time for 1-2 statues. Also thugs arnt as good in dom6 so your big bros commanders are even less useful. Super slow nation with no archers, middling summons(except for magma children) and weak general troops make Ma agartha one of the weakest nations in my eyes. Might consider weightlessness as a bless so your human mages can survive earthquakes.
When Klaus comes back as a Wight Mage, he loses the Mason trait because the trait is tied to the "Mason of the Underworld" chassis specifically. It's still a good idea to twiceborn him because his magic paths are worth preserving, but once he dies, you're not getting that Mason trait back. Olog the Decrepit also periodically summons Cavern Wights.
Awww man. :(
That makes me sad. Can't an undead guy catch a break?
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I WAS WAITING FOR THIS I LOVE ARGARTHA IN ANY AGE. im very new to this game and i love your videos thank you for making them. cant wait to wait next half a year for la argartha video :)
Agartha of all ages are also some of my favorite. They know they are doomed, but just keep trying. You go worm boy, you go!
I have an ongoing series where I took a dormant ageless olm with quickness and reconstruction, feels reassuring knowing i took something similar to what you might have 😆
I really enjoyed it, but I think enchanted blood / quickness might be as good but slightly cheaper. Really depends on if you are getting a lot of +2s or if you could get by with+.5s and having the +1MR.
I think the fact that it applies to shard guards too instead of just sentinels makes it unequivocally better, I just never would've thought it works on sentinels.
Have you tried hte Hidden Underneath Ench 6 Spell? The 27 protection undead troops are quite the "fleshwall"
I don't think I have used it in Dom6. Those specialty undead summons are all pretty good.
1:46 "mostly replaced by human" hell yeah! HUMANITY FIRST 🔥 🔥 🔥
Yep, what you got here is humans. Not easy to get rid of them once they move in...
Poooool hype!
Hey, no running by poo'ool!
Cave Captain is the superior mundane commander purely because 100 leadership allows formations, and his rival's 75 does not.
Too bad we don't get the 100 on both.
Ah, a fellow mineral enjoyer. I would like to add if you don't skimp on productivity scales and get your hands on some nice farmland province, well no one expects Agartha shock cavalry in back.
We need cave cow, cowboys!
My 2nd choice was Crystal soul but I could not find out if Awe could be buffed onto mindless sacreds (not tested but could have the advantage of suiting all blessed units) if it does then either Awake (no astral teleport) and 2 attack/blur or dormant with more attack/heroism Astral for teleport/solar eclipse (or twilight depending on opponent), golem commanders and other Astral/Earth. gnome/knight for things to share squares.
Indeed Geyser quickness/attack good just not sure about so much sloth and having one big cave for agartha is cheating a bit!
I don't see why awe wouldn't work, as it is 10+awe+drn vs morale+drn.
Random map was random. I think we will probably go, one cave, but set someone to be down there with us at least.
The better Ulm
ULM?! In my cave?!
with the Sacred Giants you do have fair buff access. If your bless is solid to splash on them I could see the argument for recruiting some. They are a bigger HP blob than the shard guard on a per recruit basis. Not sure I'd build the bless for them. I tend to be drawn more to the golems. grabbing the inanimate regen and hard skin pairs well with them and then focusing the rest of my points on income to get a bunch of mages to speed up the research.
with touch of divinity I might look at the chthonic cyclops. bonus earth sites and If I make a play for earth blood deep well something I would be fighting for I get more bonuses. also some gnomes i guess. might be good at punching people in the face but it has limited paths.
another idea would be the onyx statue. item that casts divine name. occasionally summons a marble oracle. grants paths to an inanimate commander. also a solid chassis in a fight if with limited paths.
oops thought the geyser was from that mod.
Final idea would be breaking into death. all your cap only mages are d1. 1 in 4 are d2. getting big death on a pretender means when it pops out you should have a small chest of death gems to work with to mix into the golems. could do great with fatigue plays there. the Hades guy can do fun stuff with that. I wouldn't mind going dormant titan and doing my initial expand based on the regular troops and when he wakes up I get a ninja titan and a good tank bless for my golems. downside is that the bless doesn't splash well onto the regular sacreds like yours does.
With Rust when you are running more statues and are less dependent on the human troops it looks good.
Statues would and do work great with fatigue plays. We can do curse of stones super easy to pair with Rigor Mortis. With some work we could get a battlefield temp spell off and mayyyyyybe stretch for quagmire. That might be too much to get along side a bless that actually makes the statues good though.
@@BabelBuilder If you go E6 D6 dom 7 on a titan of the underworld you got 80 points for scales. solid enough to work with. you get access to big earth and big death rituals. fairly solid paths. you get a scary assassin titan for some hilarious shenanigans. You get access to the big guy and the bless for the statues in time for a first war. you get solid weak death access from your cap only mages.
Downside is that the bless isn't as good for the regular sacreds. you are going to have to lean more on the combo of statues and the death summons to make up for it. It is a different play style for sure since you would just be operating with the +5 natural armor for them. it wouldn't be a terrible bless for them still and you can get some utility from the magic weapons on the shard guard.
I had fun with it in a casual game vs the AI. but that isn't too huge an endorsement. I'm not going to pretend to be great at Dominions. still seeing that number hit a perfect 0 on the design screen I had to try it out. the Risen oracle is another option only 10 points more for the chassis. you could grab a lich, Demilich , ghost king, or a rainbow chassis and do something similar with it. I'd be hesitant to go imprisoned though since I wouldn't want to not have the bless for my first war.
🤓 Technicaly shard guard are not olms but pale one & olm hybrids.
You can get one of them as hero in early age.
Edit:
-if I remember corectly Decrepid summons penumbrals or shades tough dont quote me on that.-
Aperantly I remember it wrong
the hero is a multi hero. is why i kinda like going luck as EA Agartha.
Those Agarthan women going down to the underground lake and be like "I don't know why your son looks like an olm!" >.>
Those EA heroes are pretty handy for sure.
Agartha got nerfed in dom6..more troops on the field means your statues, which werent great to begin with are now even more likely to get overrun and killed by lots of trash. You cant summon enough of them and you are using big mages to it which is a poor investment of their time for 1-2 statues. Also thugs arnt as good in dom6 so your big bros commanders are even less useful. Super slow nation with no archers, middling summons(except for magma children) and weak general troops make Ma agartha one of the weakest nations in my eyes. Might consider weightlessness as a bless so your human mages can survive earthquakes.
And cold resist to counter cold blooded
Setting up for EQ spam would be hilarious in multiplayer, since I don't think people would expect it here as much as in EA.