For someone like myself that is paralyzed from the neck down, i.e., no movement in my limbs below the shoulders, I am intrigued about the possibilities. I already operate my Apple devices hands free using Apple's Voice Control. I'm excited to try out vision pro when it's available and see what all I can do.
im surprised you have not already tried this. for much less than $3.5K USD you can get a decent PC and VR setup and Microsoft is much more friendly with adaptive controls. I love the idea of a day where technology has caught up with humanity where the word disabled is no longer needed but it pisses me off when they charge soo much for something that should have already been provided for you free or cheap.
@Garrus Vakarian wow, that's a blast from the past. I still remember going into office max/depot and desperately wanting to buy dragon voice simply because I thought it was really cool. Also, I think i was playing everquest, swg, and then eventually wow at the time and didn't have typing down at all 😂
I totally agree…. This was one of the best, honest reviews I’ve seen…. Because I was thinking I can do 90 percent of the stuff they showed now on my vr headset…. Great job I will be watching you more often ( this was my first time watching you btw lol)
Once the magic of the marketing fades away, I think I am left with a lot of questions and you do such a great job of questioning and analyzing as always. Loved your thoughts on the situation,great job!
Totally spot on about the intentional use problem. I’ve been developing VR apps for years and my headset also preferentially stays in a drawer. Anything on your head is not as comfortable as nothing!
Yeah, I also agree with that take. We live in a physical world where we have always and will always function without something on our face...while we sleep, in the shower, in traffic, etc etc. It's very much a leisure time kind of thing, right? When I play VTOL VR with my Quest 2, it's not for long stints...I have a family, a career, freelance work, housework to do, etc etc. The funny thing is, if this product can become mainstream in the way that the iPhone did, I can totally see people mowing their yards with this thing on. Shopping for groceries and walking around in public with the headset on. Driving with it on. The iPhone is that infectious and people use it during those times...I doubt this headset would be any different. I'm willing to be in the future there will be medical issues and neck problems for people who sleep with their headset on, lol.
Yeah Quinn was the only person in my TH-cam tech sphere that finally pointed this out. Wearing a headset is not the same as sitting down at a computer for five minutes, or picking up your phone. It requires intent, and intent usually requires a need to be fulfilled. I'm extremely impressed by the hardware and capability of the Vision Pro, but the use case is still kinda yet to be resolved.
@@TheIggyTech I’m the type of person that would wear it around the house just because, I mean, if I’m home, I’m usually watching TV or playing video games anyways. And this is the TV that I can put anywhere, so I could see myself nine times out of 10 having it on and watching TV. That would be my use case. I’d much rather watch TV all the time on this, than using my actual TV
While other big tech YT'ers are gushing over this, it's very refreshing to hear someone give a more balanced and fairly critical thoughts on this new tech. Thank you.
yeah it's refreshing to hear a YT guy who hasn't used a product that's still in development, and his comments are just "we don't know, but.. it's likely shit, because... we don't know..."
@@neanda I was going to say the same thing. I'm not saying this Mr. Snazzy is wrong, about any concerns he has. However, it isn't interesting that the most I've heard in terms of critique are the people who haven't used it. The people who have used it seems pretty convinced that what Apple has created is pretty amazing. I'm personally eager to try it! I've been wrong about 3D before, I bought a 3D TV, and then basically no content came out for it... Personally I think since Apple has a Studio for original content they could make killer content.
As you mentioned in the video, the ultimate goal is to make AR glasses. I still think all of this is just iterative development to get to that goal. If they tried to make small form factor glasses, this project would be in development with no release for the next decade +. This gets developers working on apps now and starts to get people used to consuming content like this. The landscape is still rough and I foresee apple trailing behind, smoothing that landscape and tightly integrating this technology with their ecosystem, as they do.
The biggest takeaway from me here is that all the through-the-headset footage was captured by the Vision Pro. I was not expecting that. I know lighting and set design matters, but I genuinely thought a lot of it was just faked to make it look better. I'm even more impressed
It’s impressive no doubt. Also useless. It’s a thrill ride experience. I really enjoy them every time I’m at a theme park. Which is like once a year, but I don’t want to buy a rollercoaster for my backyard. It would be hella cool if I was super wealthy, but it won’t actually get used with any regularity. It needs to also provide utility to get used regularly. Utility that’s BEYOND other good existing options. This doesn’t do that.
@@AndrewPiercy It DOES provide utility. That's actually the one thing it does differently from most other VR/AR headsets. It actually has the power to be used as more than just a novelty device. I'm not saying it'll replace anything for everyone but I can definitely see a use case where it can replace a MacBook and/or iMac. Assuming the developers back it over the next couple of years.
@@fotomaton7852 I disagree with your hot take. You just said the leader in computational photography/video (iPhone cameras) won’t be able to accomplish this because the cameras are mid.
@@Yohannesburg in other comments I’ve said I do see the one area this has a shot as success is if it’s positioned as an iMac replacement. It needs to replace another device, like a desktop, that requires intentionality. However, to replace a desktop in the mass market they’ll need a multi-user/family solution and Apple’s history says if they’re not willing to travel that road with iPad they surely won’t with a device that requires more fit/customization than Apple Watch. So ya, I do see your position and I agree, but I think it’s highly unlikely Apple will do what’s needed to make that use case main stream
As always, and excellent take Quinn. Apple should have put a lot more into the "here's the innovation" support in terms of apps and experiences built by them (or by other studio with apple's support).
To me, this is a proof of concept version of the device with some devs and paying public beta testers. I’m really interested to see where this goes in 2 or 3 years as Apple refines it and developers come up with apps for it. The price will come down and the device size will eventually shrink. This is a very long term game plan by Apple, and I can’t wait to try it out.
Sadly I know where it's going. Less "Ready Player One" and more "HYPER-REALITY" If you haven't watched it, it's a short on TH-cam, and shows an AR Hellscape.
@@abhinshetty840 AR glasses are so incredibly difficult to make. Even it were possible to make such a thing in 20 years, building a VR device will likely still give you much better image quality. Which is why I think camera based MR devices will continue existing.
Around 5mins you ask if the UI re-snaps when you move your head. They did cover this in one of the developer presentations; the UI stays in place until you press a button on the headset then it resnaps to the centre. Hope that helps 😊
For me, I could see this being an amazing monitor replacement, at the very least. I’ve tried using VR monitors in the past, but pass through has absolutely never been good enough, and I hate being sealed off from the world with family around, it makes me anxious. I feel like I could actually use this for extended amounts of time without really thinking about it, not to mention being able to walk around the house. Also, while eye pass through is a bit uncanny/dystopian, I feel like it’s another convenience feature that makes a lot of sense. If you’re able to see people so clearly with pass through while having the capability to pull up information and perform computer tasks, it’d feel a lot more convenient and less awkward not having to take the headset off while talking to someone. Again, being around people a lot, having audio pass through in AirPods is amazing because I hate taking earbuds in and out every time someone wants to talk to me.
I would concure. As a designer I look at this being a way to work in Adobe anywhere without worrying about space. Is 3499 alot for that? Sure. That said if you look at it like if you are carrying around 1-2 monitors then the cost becomes somewhat even if that makes sense. Again everyone probably has different use cases. For me, it’s about using the AR for work. Sure, the other stuff is cool but again that would be a bonus. We will see. I enjoy this guy’s clips here and there. He makes good points and then as you never agree with someone about everything it feels sometimes like a forced contrarian. Again, overall I am sraying snazzy. Thanks as always.
I don't agree simply because you get fatigued from wearing a headset after a while. That's why the most useful application is gaming. If im editing videos or watching content I would like to be relaxed and comfortable, be able to step away and come back. Have a tv show on and check my phone. With a headset you have to commit to whatever your doing and be immersed.
@@CANTHATEmeNAME so admittedly I have not used ar/vr before. That said in my REAL world LOL when I edit / create I ususally take breaks every 30 -45 mins. Would that not be possible with the headseat? Again just asking. I am not pretending to be an expert of any kind.
@@roguewavecreative It is possible to take breaks from it, but with a real monitor your taking breaks because you get mentally fatigued or hungry or have to use the bathroom or something. With VR you take breaks because your getting physically uncomfortable. The headset gets hot on your face, the weight starts to bear down on you. This headset is said to be made with metal and glass, so it would be even heavier than your average headset. And usually it takes hours to work on business projects, it just isn't viable long term. It would be cool the first few weeks, and then you would naturally pick it up less and less.
I was always impressed by the Xerox demos of the Star in the early 70s. The GUI was polished and responsive. Apple and Microsoft came, had a peek and recreated it on affordable consumer hardware, it just took a few years for that hardware to catch up. This feels like a similar thing, or maybe more like NeXTStep bringing its features to OSX. The kick up the ass needed to get everyone else in the market making copies.
Thank you for an honest and very tempered expectation... You treat these topic with so much care and attention and I truly appreciate your voice in this space and your opinions
@@snazzy I appreciate you. Honestly, your content is so easy to digest, but immensely knowledgable at the same time. A breath of fresh air in the tech space as a lot of channels are tech-heavy and jarring, or too relaxed and uninformative. Keep up the great work!
I agree I didn't see a ''killer'' feature either at the event, it was a bit like when the Apple Watch launched. It's up to the developers and users to figure that one out I guess!
Great video! However, I somewhat disagree that it’s solely a software issue. It’s fundamentally a hardware problem as well, particularly the screens. I own a Quest 2 and PS VR 2, and while I love the idea of watching movies and playing games on large, vibrant screens, the resolution simply isn’t there. If the headset moves slightly, things become blurry, text isn’t sharp… It just looks better on a TV. Moreover, the process of setting up the headset on my face takes some time, involving plugging in cables, ensuring the tracking is on, and positioning the controllers in the correct hands, etc. If I could just put the device on, and it worked seamlessly, that would be a significant game changer for consumer adoption. It might sound trivial, but the difference between a 5-second setup and a 30-second setup makes a tremendous difference for mass adoption. Just like AirPods vs other Bluetooth headphones: the time difference in pairing and using isn’t that much, but it makes a huge difference in the end.
agreed. apple announced something that solves problems that were previously not getting solved by other VR headsets because they are trying so hard to fit in with the console gaming market
As someone with an Odyssey+, I never got why the anti screen door tech it has never made it out to other devices. Comparing between the first Odyssey and the +, it's quite a difference. I haven't tried anything newer tho, so idk if just better optics or (previously not much, certainly not 4k-per-eye) higher resolution solved it.
So, if others brands solve time setup and resolution problem, everything would be different? I guess NO. - Theres no use of VR for mass public. Theres no chance to close my macbook, where I can write fast, and put a VR to do same things.
Also, for the average consumer (at least in the U.S.), they won't be starting from scratch with this new headset. They'll immediately have access to their media, iMessage, apps and such from their other apple devices with likely zero effort to get it set up - it'll fit neatly in their ecosystem. The isn't the case with current headsets.
You nailed it. I have been telling people who ask my thoughts on the Apple Vision. I tell them It is a solution in search of a problem. One of my friend's keeps insisting once the developers get a hold of them you will see killer apps. I beg to differ so far its just goggles with a computer inside of it. I can see many vertical market uses for them but not every day consumer. Its niche market.
I’m just a consumer and I think it’s incredible. I won’t have a professional use for it (for now) but personal use? Absolutely. I enjoy interior design and strongly dislike computer monitors and TVs. My potential use case could help me eliminate these unsightly devices from my home. This is just the AR take on something like a Samsung frame; a screen that doesn’t look like a screen.
@@thedavidj1996Have you been using other headsets for years? You may be one of the few who will want to use this headset often, but chances are that it will end up collecting dust. User retention rate is very low on every other headset and they can play real VR games with VR controllers. I’ve been using VR headsets since 2016. I have tried all the different things you can do. The only thing I’m doing regularly in VR is gaming. For virtual screens, smart glasses is the future. VR is for gaming, education, training and so on, not as a ‘spatial computer device’
@@V4RIAN not really the ipad was an extension of the iPhone. Actually an iPhone with out the phone but bigger screen. Same as the watch. Wearing googles is a totally new device that so far has no new reason leave your other devices.
Nice nuanced take as always.. I felt the same, that not a lot of folks are talking about the software constraint here. I don't know how they'll bridge the tactile barrier either. One of the most useful features might just end up being watching sports in 3D, since it has always been a problem rendering people's/objects' positions in a 2D TV! PS: loved those occasional jabs on the price of the product, lol.
Yeah but you're not gonna pay 3500 dollars just to watch sports in immersion. This device is impressive but it's incredibly useless, akin to the meta quest - great device but will be catching dust in a few months just like me and everyone's quest.
4:26 In the "Design for spatial user interfaces" talk, they showed how a mouse works in the UI. It works the same as iPadOS, and moving it around different panels will not jump the gap, hiding the cursor as you move between
It's awesome that you took the time and effort to dive deeper to create an informational video with way more than all the other 'quick recap of the keynote' videos. THIS is what I was looking for.
This is some great content and what sets your channel appart. Thank you for stepping up and digging this info out for us. I appreciate this FAR more than a summary of what I already saw/know. Great work
Always watch your takes that are way more informative and level headed than most others. Plus your on-going enthusiasm for VR and high end audio products keep me coming back! Would love to hear if Apple is doing anything particular new or novel compared to the competition with spatial audio on the Vision Pro.
Apple has never done anything novel. They are doing what they do best. Taking new technology and perfecting it into a compact and cheap device. This device has no special or novel new technology, It's just tech that has been discovered and perfected in ways never seen before (at this price). It is nothing novel but something revolutionary.
Like always, agrees with your take 100%… I was thinking apple would do something that no one has done before with VR/AR in the software context. But seeing just Mac/iPad apps added into a virtual reality environment felt really lame. There was nothing special about the actual experience.
I really assumed looking at a Mac would explode the app windows into individual windows that could be organized, with some neat interface for managing them…not just a virtual screen. Maybe in the future?
I don't know what else you could do with AR, of course we can be all sci fi with our ideas but this is just a stepping stone. it would be crazy to just put a ton of effort and learning curve onto devs to create apps for a brand new device. Hopefully in the future the experience becomes more fruitful.
Apple isn't first to market with their devices or features. They wait until it's refined (for the most part) before release to the market. Ipod wasn't the first mp3 player. They didn't invent the mouse but Apple’s Lisa introduced the concept of a GUI and mouse to Apple’s customers.
AirPods did nothing new, they just refined the experience, made setup smoother and connecting faster, and had a premium design, and they made the wireless earbud market EXPLODE. No one thought it was a big deal to save 5-20 seconds if setup time, but the sales numbers show a ton of people care about that. Of course this iteration of Apple Vision doesn’t have mass-market explosion potential at this price, but the high price also means higher profit per unit, so even with small sales numbers it will not be a flop. It improves AR the same way AirPods improved wireless earbuds, small improvements that remove frustrations for non-techie users. VR headsets I’ve tried before were very difficult to set up compared to what this will be. It will sell well enough to fund the next few generations of products that will soon have true mass market appeal
Excellent! A very unique take with differentiated information compared with the other reviews. One separate comment of my own: it struck me that the most dystopian thing was having the headset on when taking pictures of your kids' birthday. I bet the solution will be that Apple will eventually add a fourth camera to near the other end of the top pro version of the iPhone, spaced eye-distance from the main lens, that will allow taking 3D movies and photos in landscape mode. But then the only way to play all that content back will be to buy the headset.
Absolutely SPOT ON. Thought the same of this device, unless apps make it great, it isn't groundbreaking. You missed out the part the battery only lasts for 2 hours! So there's no way you will be using that continually. Also, did anyone notice all the use cases were of people being alone at their place, that's the KEY of this video, it's weird and putting any goggles is weird AF when you're not alone (except for that weird dad filming his kids with the goggles)
^^ the one moment where you put the glasses in a room with other people, it looks weird af. Even the shot with the woman on the couch immersed, and her friend coming to sit by her…it felt a bit uncanny. There is def a reason why none of the people giving the keynote wore it, and there’s no pics of even Tim Cook wearing the device.
Battery lasts 2 hours is a well known fact by now lol. There is no need to repeat it again and again. You just need to list the negatives don't you? Also, Apple's proposal and use cases for Vision Pro is actually groundbreaking. There is no other device/platform like it, and no company has proposed use of VR/AR like Apple did. Apple's working proof of concept is the best we've seen. One would actually call it, revolutionary, but I know, you're one of those who don't like to admit this fact so that's why you feel the need to look for the negatives. Remember it's Apple's first attempt. That said, with it's high price, I don't think it is for me just yet. But I am interested to see how this technology pans out and maybe even adopt it when it is a bit more developed and less expensive. By then, I think the oddity of wearing such a device in a social setting for example will not be as weird. Again, remember, any VR/AR headset currently in the market have the same impact in a social setting. At least Apple is trying to integrate that a little better with their first attempt - where you can see the outside world and the outside world can see your eyes.
I find it odd when people wear airpods all the time even around people or while having dinner, I don't even want to imagine a world where people wear this around all the time
I too am a geek and want one. The thing I love most about my current VR headset is taking my small spaces and feeling like I am in an open area. Being able to look at my Mac’s screen and instantly getting a ton of work space while traveling is something I look forward too.
The problem is that you're not gonna just strap this thing onto your face and go to work with it. With your phone, you can stick it in your pocket and it's with you for your whole day. But this is a tethered headset that requires, like you said, "intentionality". You have to set out with the express intent of using this headset for something that it does better than your PC or phone, and those use cases aren't going to be all that common. The extra effort of putting on the headset, coupled with the ridiculous price tag, is going to make sure this is only ever used by very few people, and only on very specific occasions.
idk man. this logic also works for the Iphone in 2007. They didn't really add anything to the smartphone but just made it better in every way and that was considered revolutionary. The only device I've seen that comes even close to this costs 7500$ and requires a PC and two power cables to run and that device was not even close to the level of this device. If that's not revolutionary, I really don't know what is. This is how apple operates. They take something good and make their version of it which is years ahead of it's time. This device is a Macbook pro, Iphone, and revolutionary AR/VR device all in one. It costs more than 3500 for an iPhone and macbook so this is absolutely insane. People dislike AR/VR because it's not seamless and this device is 10x more seamless than any other device like it. I don't want to spend 10,000 dollars to have these capabilities and only be able to use it while connected to a giant power supply. You would expect this kind of technology to be 20,000 dollars. This is revolutionary and a price tag like 3500$ is a fraction of the price compared to its capabilities. you don't need to be rich to buy it. The first macontosh was wildly revolutionary and costed 7000$ in today's money. 7000$ (DOUBLE THE APPLE VISION'S PRICE) for a computer in a time where computers were hardly useful at all (1984) is insane and it was the reason for apple's success. You severely underestimate this device.
Great to see more realistic, down to earth takes on this shiny new thing. It's a cute AR device, but they are basically positioning it as the next Google Glass.
Disagree. If you watch the keynote carefully, Apple positions Vision Pro as a spatial computer. It’s all about ushering in the next generation of borderless computing. If executed correctly, this can potentially replace a Mac & your home theatre. Just so I’m clear I’m referring to the consumer market, not high-end pro market.
I think there are 2 main reasons (maybe 3) the Vision Pro is only coming out next year: first is to beef up the appstore with XR native apps (and maybe your black swan) that will demonstrate the headset's capabilities beyond pure content consumption. Second is to perfect the hand recognition algorithm that could be a deal breaker if you need to repeat your actions 2-3 times the same way Siri always understand half of what I said. The third reason are rumors for the supply chain that the yields aren't great (I saw 20%) due to sheer complexity they are packing in that tiny case, they may need time to refine their production process before ramping up.
Specific take: reviewer‘s who are hating on the demo of the dad taking photos and videos of his kids with the Vision Pro and saying that it’s “unrealistic” clearly don’t remember the 80s and 90s when dad would have a camcorder at all family events to capture memories. No offense to MKBHD and others.
im more interested in how this would work in the dark. since it is using cameras for pass through, i want to know the aperture. cause im worried there will be grainy pass through.
I dunno. VR and AR has always had a communication problem. It’s hard to demo something that can’t be demoed without actually trying it, and unfortunately, I think a lot of people tried Google Cardboard 5 years ago and unfairly wrote off VR as a gimmick or a lousy experience.
I think the same functionality but smoother/better is exactly what makes or breaks a device. I started out with Samsung and huawei smartphones but eventually sticked to iPhone. The iPhone didn’t do more than android phones, probably even less. But it did it better, smoother, faster, more reliably. Pass through mode on existing headsets is laggy, which makes hand eye coordination extremely difficult, some even get motion sick. The eye controls are slow and unprecise. The screen resolution looks bad etc.. It’s many details that doesn’t change the functionality per se, but turns it from frustrating to use to an amazing experience. And that’s what apple simply excels in.
This is exactly my stand on this product… Software it’s what made the iPhone what it is. There was a lot of different use cases that were not posible with smartphones with a keyboard such as changing the interface later or adding new buttons/features to apps. There just isn’t any use case that requires a headset to be possible yet, specially from what they showed yesterday, all of it can be accomplished with another electronic device and probably better. It’s a wait and see product I guess…
Wrong ! Unless the visual experience is literally cutting-edge and could hold up against the most critical and intense scrutiny, "killer apps" won't matter...the Vision Pro would be DOA. Offering the best possible display experience is NUMBER ONE. The Vision Pro is a purely visual device...it's even in the product name ! With that hurdle out of the way, the Killer Apps will follow. Imagine if the first couple of versions of the iPhone were just consistently terrible at making and receiving calls, doing voicemail etc regardless of carrier or location.....the iphone would be a footnote and Apple would just be another failed tech company. Even if the iPhone ran the most incredible apps....it would have quickly died.
The iPad Pros been a wait and see product for nearly 10 years, tablets in general nearly 15 years now. They still have not found proper use cases amongst the general populace in the way laptops phones and desktops have. The iPad still doesn't know if it wants to be a desktop replacement or a utility to aid your Apple Ecosystem. Tablets have failed to become an essential product for most because imo they simply re-create a wheel they do not re-invent it. Same with this product its just another interface to interact with whats already there rather than creating an entirely new experience. This has been Apples problem, this isn't really an innovative product just because it took existing tech and put it into a Ferrari package. Apple has failed to be innovative in their new products however their chipsets are amazing.
So I have two questions, one that's vaguely covered here and one not. 1) I am surprised they didn't once show multiple people using the headset in the same room. Seems like a really amazing use case (although expensive af) for two people to be sitting there watching the same virtual screen, playing a shooter game together, looking at the same AR object. Just seems like a really obvious use case, I'm curious how equipped it is for it. 2) full VR games, how do they work without a controller. I'm a believer of VR for games and movies and AR for everything else. Obviously some games can be adapted relatively easily to no controllers (beat saber), but games that need a lot of input (Alyx) where you need multiple buttons, joysticks, etc. I am just curious if will have to be totally overhauled for hand tracking, if apple just isn't interested with already existing games like that, or if maybe they could release specifically VR gaming controllers.
I was actually a little surprised that they demo-ed as a monitor for the Mac with only 1 virtual display. That's cool that you can make it bigger but immersed for the quest allows for a lot of windows. Just one hurts the productivity aspect for me. Now I can't use the quest 2 with immersed for long periods due to the resolution and text just not being clear enough to read for longer than 30 minutes without eye strain. I was hoping for an immersed experience with Apples hardware. Maybe they just didn't demo it but I don't know why they would show 1 screen mirrored and not more if its capable of more.
I would imagine that it's just doing something like mirroring the display of the Mac to the headset similar to what you can do now over airplay, not using the headset as a display for the device, which is what I imagine they would need to do in order to provide the capability of having multiple windows or virtual displays for your Mac. Which is not to say that they won't or couldn't integrate the capability in the future.
Yeah, the battle for my wallet will be won or lost depending on how many Mac desktops or application windows you can display concurrently. Hell, I’d be alright with seeing one desktop on my Mac and one on the Vision Pro. But my current WFH setup is a double 4K monitor with an MBP open and centered at the bottom (3 displays total). If I can’t reasonably approximate that experience-assuming VS Code gets a port-then I’ll have to leave this toy on the shelf
WiFi 6E in the new MacBooks is capable of theoretical 1.788 Gbps bandwidth, while old DisplayPort 1.3 can achieve speeds of 32.4 Gbps. Running multiple monitors over slow connection means compromises to resolution, color depth and framerate as the wireless connection can barely support one display with heavy compression.
I like to stick to what is just one monitor for all intents and purposes with Immersed. I use Better Display to create virtual widescreen display. While this requires me to have two displays in Immersed, I just hide the non-widescreen monitor in a corner.
It seems to me that huge developer community will be the key difference between Vision Pro and headsets before it. I myself am considering developing something for it
Until this becomes as easy to wear as regular glasses, XR will never take off as everyone wants it to. I love my Meta Quest 2 -- but you're right, I have to intentionally want to use it; Put it on, make sure it's charged up, and play my games until my face needs a break.
One great use case that Marques mentioned would be live sports with a great in-house seat. Imagine a front roll seat with multiple 4K120HDR cameras stitched together for a 360º point of view of one of the best seats watching the match live. The feed would be done of the whole thing. And every user would access a portion of the feed accordingly to their head movement. This could give millions of people front seat experience for a fraction of the cost and wouldn't be the same but it would still be an AMAZING experience compared to a TV. Same would go for motor sport. Imagine 360º views from helmet of the drivers, multiple seats on the track, drones, helicopters, etc. The possibilities are AMAZING! That is the type of VR I want. AR will only be good enough for ne when you don't need passthrough, just a transparent screen on a pair of normal glasses.
Intentionality. Nailed it. They’re amazingly cool, and create new problems without solving old problems. The only path to success is if it is positioned to be a replacement to another intentional device like a desktop. As an iMac replacement, this thing has a shot, history says there’s no way Apple provides the multi-user/family support to make that viable, but it would give it a shot. “But this is gen 1, it’s a 10 year long play to eyeglasses/contacts” argument doesn’t hold water either. Gen 0/1 Apple Watch was 98% of what the series 8 is. The iPad/iPhone have ALWAYS been a black rectangle. What % change is needed to get from Vision Pro to sunglasses? Way too much.
@@franklingoodwin why replace a desktop? because you could get a MUCH larger screen/multiple monitors plus the portable versatility of a laptop at 4k resolution PER EYE. It has keyboard and mouse support. We didn’t see how it works in action as Quinn mentioned, but they did say it has it. But as I mentioned, current Apple is highly unlikely to 1) provide the multiuser experience needed for it to be a practical desktop replacement with this device and 2) willing to make the marketing push to cannibalize iMac in that way, but maybe I’m wrong. Maybe Apple thinks enough people will be willing to shell out $3,500 per family member and attempt that marketing route with no multiuser story.
This is exactly how I feel. Intentional use. I haven't put my quest headset on in almost a year because it is a HEADSET :) We do want the experience whatever it may be to be just as simple as picking up your phone but this just feels like the original stand-alone VR experiences just enhanced we saw years ago.
I was expecting the worst when the rumor was it was going to be $3K, and when they announced it was actually $3500, my gut reaction was, "yeah, this is DOA." AR/VR headsets have the same hurdle to clear as folding phones, at least for me: that's neat, but what's the point?
I would LOVE a folding phone, everytime I see a galaxy fold 4 I can't help but to pay around with it for 10 minutes, a lot of people have that having a larger screen would be awesome, and I would love that:) No the price is not the problem.. (got a s23 ultra) but buying something that is more expensive and is easier to break and more expensive to repair is:)
Both Marques and UrAverageConsumer said they were particularly impressed by a demo where a butterfly flew toward them and landed perfectly on their fingers. Jud said he even quickly moved his hand last second and the butterfly naturally adjusted course. So it seems like the hand tracking is really, really good.
I loled when they said that. Talk about easily pleased. Reminds me of how VR kept showing dinosaur scenes to please the simpletons years ago. Hand tracking has been around for years and these guys are supposed to be 'tech guys'
You nailed it, plus it will always be more expensive than a phone, or tablet that can be had for under $100 new if you are on a very tight budget, and will still give you a usable device.
@@CommodoreFan64 yep, the needed compute power AR is off the the charts, vs a 2D screen. Apple’s “AR” is mostly just projecting rectangles in space, which makes sense for easier rendering. I imagine the tech won’t be shrinking any time soon as resolution, refresh rates and fidelity still aren’t anywhere near the human eye.
I kinda agree with the idea there is no killer app. I think even Apple hasn't figured out the intention of it fully. Or they have but they'll announce it on launch to not give out anything to the competition. This is exactly the video I needed for Vision Pro. Thanks!
Yeah, same. I am happy that there’s a year for developers to…..develop. Also, I think that, just like the Apple Watch which was initially intended as a luxury item that became largely a fitness/health device, the Apple Vision will find its own path. My guess, at that price, it will find its way into the professional medical and engineering fields. We’ll see.
How many people do you anticipate will buy this thing at nearly $4000 when it comes out next year? Do you think it will be a large enough amount to recoup the cost of a lot of developers investing all their time into creating apps for it for the next several month? Also, if it comes out in the beginning of next year, there's a half a year, not a year.
@@patgarner Who knows. As a first Gen it just might be a loss leader to kick things off. can afford it if anyone. That said, wearables will always be an uphill battle.
@@patgarner I’m sure they are not expecting to make huge profit on a first gen product , normally most people will start buying in the second and third generation,they are more likely aware of that ,but they do expect developers especially to buy this so that they can start developing apps ,also I’m sure in the second and third gen they will release a cheaper version for the mass population.
Also, let’s properly compare this product to the Laptop. It’s meant for Pro computing. Would a pro spend $3500 for a laptop?…..yep. A laptop can also be used to watch movies on and have FaceTime calls. Nobody has an issue with that regarding gathering a family around your laptop to watch a movie. When you wanna watch a movie with the family sit at the TV. When you wanna watch it on your laptop it’s just you. Same principle here.
What baffles me with the Vision Pro is that most of the applications are still 2D windows but just suspended in space. The whole reason that programs on the computer or phone are flat rectangles is because they are confined to physical screens. The vision pro has none of these restrictions and yet the UI acts like it does. Where is the proper 3D surround UI? And I don't mean the way it is now where the button panels are slightly in front of the other panels. When video editing for example, can the colour wheel not become the colour sphere or the colour cube. Can I not separate the timeline from the playback and the other UI elements and move them around? In a text editor, why are the various menu options still behind tabs and not on their own windows? Etc etc etc
This is so far cloest take to how I feel about the headset. I might be wrong, but I jusr can’t realistically imagine actually using it outside of controlled session and thus it very much limits the usefulness of it. I just don’t see (or maybe don’t want to see) a world, where people interact with each other wearing these ski glasses. I bought and loved Meta quest 2 - I already sold it. Not because I didn’t like the software or because the hardware wasn’t powerful enough (it wasn’t) but because of the intentionality issue. While I really don’t have a problem finding short bursts of time playing on the switch or on my phone, because it requires no set up and me still being present around my family. With this - I don’t know. I do believe this is going to be the best ar/vr headset, I am just nor sure this segment actually ever takes of. Also - apple marketing was lately all about being present and social - headset as a category of device is the most anti social thing in the world. Watching movie on this is great, but what if you are not the only member of your household? It won’t replace tv for a family. The creepy “Tom Hanks from polar express uncanny valley spawn” virtual avatars are the furthest thing from social. Apple always positioned itself as a company for people with vibrant interesting lives full of exciting interactions only augmented by the devices they sell. This one seems to he aimed at rich nerds without actual social life. And if this is only part of the ecosystem and is mesnt to just occasionally be part of your flow? Well 3500 is a tough sell for developers. Why make apps for exttenely niche albeit cool device if I can make more money targeting billions of smartphones? But I might be wrong and this is the first time new device category appeared my imagination failed me.
Being an occasional Meta Quest 2 user, one of the uses I found it is at bed at night. To consume media. For that to work you need two things. Headsets (so you don't have to keep pairing your bluetooth earsets) and a way for the glasses to work in the dark. Given that Meta Quest 2 uses IR, you can buy IR led lights that fill a room with invisible light. It would be very interesting to know how do apple vision works wint little to no light.
To me what would make this a better value is if I could use it as monitor for anything. (PS5, Switch, etc.) I know there’s wearing fatigue and Apple wouldn’t let such a thing. But being able to completely replace my TV and monitor with something I can use anywhere is super enticing.
I completely agree, it does feel a little hype machine-ish lol. I also have seen AR and VR headsets, some of which have gone back to the 80s and have come and gone over the decades sense. And Apple doesn’t seem to have much done different. But I guess we’ll see
@@myp0h For the average person I don't think it will be needed till the human race is colonizing space like Cowboy Bebop, and there is a need for it inside of things like space suits.
I use my quest 2 daily. Both standalone and more so in PCVR. It's interesting that content consumption and communication seemed to be the focus of Apple's keynote, since I don't use VR for communication at all, and only minimally for content consumption. Admittedly if local internet speeds could handle it, the speed of the interface was faster, and there was more 3D 180 or 360 content for me to consume, then that would probably change. 3D modelling (followed by printing), Immersive VR gaming and virtual tourism (Google Earth VR etc) are my main use cases. That will stretch me a bit past $500 USD for a Quest 3, but not to $3500, let alone convince me to spend any time in Apple's walled garden. I do hope the improvements in hand tracking, eye tracking, OS design, displays and processing power filter down to consumer level devices though. Even more I hope this leads to more VR software and content development. Between Quest standalone, PCVR, PSVR2 and now Apple's "Vision", the market should be able to support it. I do think everyone is still waiting for that VR "killer app".
Day 1, I can see this as a revolutionary device for collaborative workflows (e.g.: Slack). Otherwise... yeah, I'm still blown away by this thing, but I see it as more of a nifty entertainment device/fantastic external monitor than something genuinely worth picking up. Fantastic video as always, Quinn!
I think it'll succeed for a couple of reasons: 1. It's apple, just the logo on the thing will make it reach more people (bit of a stupid reason, but it counts) 2. Apps, because it supports iPad apps from the start, and because of the deep integrations with existing frameworks, it will have a lot (LOT) more apps than other headsets like the meta quest 3. They mentioned multiple times that 'this is just the start' and it's called the vision pro, so a cheaper variant will most likely become available at some point in the not too distant future 4. It's AR first, while it is still a VR headset in hardware, the software yells AR. This to me makes that step to put it on and use it smaller. I don't know why but I feel like I'd much quicker put on a headset that at least gives me the illusion of still being in my house I don't think this will be for the masses, but I think it's enough of a start that it won't die. So when the hardware improves and gets cheaper there will be a great platform with great software waiting for it. And that is what I think will make it go mainstream. It just won't be right now
Brilliant video! Love the take. Exactly what I thought while watching - yes the hardware is great but the intention to push me to buy it is very little. It's a desire right now and not a want 🤣
A friend of mine has a son in dental school. They are starting to use AR for training. Imagine going to a museum that has a VR tour. I can imagine a lot of great uses for this but it will be like wearing scuba gear (which, when you think about it is sort of an AR thing). It will be great for very specific situations but not something that blends into your everyday pattern of life like an iPhone, iPad, or laptop. Maybe when it gets to the size of glasses...
This really does remind me of the douchebags in the early to mid 00's who walked around in public with a Bluetooth earpiece with this being 1,000 times worse, and most people don't want to be that person, and more so at nearly $4K after taxes are included.
I REALLY REALLY hope that the accessible options for Vision Pro allow other input schemes. Just something simple like replacing the 'pinch two finger' with a 'tongue click' to select items.
I feel like one of the most impressive use cases they could have shown off is fitness, such as a fully immersive Peloton workout where you're on a stationary bike but feel like your actually in a spin class room or actually cycling around some scenic environment 🤯
I personally think that if I can actually use this like I would my iPhone or iPad at home, then I would probably opt to use this over both of those things.
the biggest difference for the general consumer is: Family. It's great for people who live alone tbh sure(maybe), but interacting with your family with this thing on? eh..... If this were more like a pair of glasses? if this could easily be removed ? sure id see the sentiment but i dont need to be attached to a screen all day i want to be able to conveniently put it down and this thing fails to let me do that. tho admittedly its funny to imagine people walking around with these and fake googley eyes than lookin down at phones lmao
@@rob465 well, Apple did label the Vision Pro as the “most advanced personal computer”. So it’s not an accessory, it’s a PC. With that in mind, I can’t recall using a computer with my family/friends crowding around me. Why would I do so? When I use a computer, it’s for me.
Great analysis. I think you are spot on. Where is the compelling use case? If it were glasses sized glasses, and you could put them on and off in a second, that would be it. Instead of picking up your phone, you put on the glasses ... or better even ... you are wearing the glasses all the time without noticing them. Still - they look great, but the price ...
Thanks for pointing out the unrealistic case uses… i mean, come on. Nobody is just randomly wearing this waiting to get a call, waiting for something casual to come up. I’ll wait until this same product released in the form of glasses in like 20 years.
I was just thinking that Vision Pro is super cheap for the professional market similar to Varjo XR-3. Their AR/VR headset cost 6,5k€ + 1,5k€ annual sub + expensive PC and test space. It's designed to view premade high detailed models for car companies and other similar task. Of course much more like simulations, but the have similar basic functions. Apple headset just offers so much easier end user experience with wireless design, but still high detailed image + real hand controls that can combined with real designer tools. I just see the potential as previous VR & AR test researcher for educational usage. It was expected that there were no 3rd party apps developed ready for the realease. In my mind, that's where this first version is designed... To find more innovative use cases. I did already have multiple ideas that were impossible with other hardware and actually super useful in real life work as a tool for professionals. Next versions are going to offer more for casual users with lower price. Wireless design is must and the computing power starts to be at right level with this headset. Not so happy with locked Apple ecosystem, but there are also positive side that Vision Pro is widely known, works with other Apple products, M2 cip + massive funding/company behind it.
Special computing (I think I actually like that term) is definitely niche right now, but when it’s just glasses - assuming we can get there eventually - it makes a heck of a lot more sense.
Totally agree with this take! Also 2 hours of battery life…. Good just luck wearing it around. It 100% needs a unique use case with intentionality. You nailed it again Snazzy! Keep up the fantastic work.
On a more positive note, as a room acoustician, this is the perfect set up to show case new designs and have users experience concert halls, movie theaters, churches and other rooms with visuals and sound. I would have loved this device 25 years ago. Back then users would walk around with headphones having a strange pyramid on top - a sensor to get the user’s orientation. And a rack of hardware would render sound in real time. No immersive visuals even close to this. But it was mind blowing anyway.
Hey Quinn! The use case is not hwat you think! You gotta look beyond what was shown and what can be. In the industry I’m in I see a use case beyond a bunch of apps, games and movies. It comes down to the imagination of the developers as you stated. I will be looking forward to see what’s to come on the developer front!😊
The Apple Vision Pro is the on AR/VR headset that I want. I wasn't into it before. But I want to use it for video editing and gaming. Watching TV as well. It's using the same M2 processor that's in the Macbook Air. The M1 was an amazing processor, I can only imagine the performance of an M2 and an R1 in this thing. Can't wait to try it myself.
I hope it isn't the "next IPhone"....because sometimes I pit the smartphone down, and think "where is my life?".....it's drowned in internet consumerism ...and this will put the nail in the coffin of real life, if it suceeds.
I agree, while we don't have tech enough for a "AR headset" that look like a normal big pair of sunglasses, we need a killer app, even if it's a niche one, like the watch with fitness tracking
For me, the Apple Vision Pro was the most exciting part of the WWDC keynote event, other than the bit about gaming! The new Macs announced was just more solid Apple engineering, though I am struggling to fully understand why you buy a Mac Pro M2 Ultra over a Mac Studio M2 Ultra, and new iPad OS feature functionality was even more boring than usual with Apple still missing the most important new functionality this OS needs to make an iPad Pro a computer. You raise several excellent points regarding the Vision Pro's future success. I saw it as an immersive content consumption, entertainment, and soft gaming device. Its multitasking reminded me of stage manager. Maybe, you could do some light work on it, especially in an environment where there is no physical desk in front of you, but apps and hand gestures would need to work well. With the right applications, the Vision Pro could shine. An Architect could let you walk around a new home development or building extension etc before you commit to any plans. An aircraft designer could visualise how various components fit together during the design phase and make changes to avoid costly errors in the development, test and manufacturing phases. Scientists could improve their visualisation of new concepts, laws of physics, molecular and atomic structures, etc. Its bit like the chicken and the egg and what comes first, but I would be reluctant to splash cash on a Vision Pro without good UI and some decent apps. I really hope that some of the uses show cased, become reality and are not vapour wear. For example, watching an F1 Grand Prix, and seeing more than just what the TV producer wants to show you, such as able to access other camera views, have a diagram of the race circuit showing you exactly where all the racing drivers are on the circuit in real time, what's happening in the pit stop lanes, car lap times, racing car driver stats, forecasts of 1st, 2nd and 3rd positions etc, and being able to position all this information in any way you chose around the main field of play. This is a big asked and requires content producers to embrace VR headsets, and this is only going to happen if they become more affordable, otherwise they could end up being another flop like 3D TVs.
Ngl, if i ever get a headset i would probably be constantly wearing it at home. When I'm at home the majority of my time is spent on my iPhone, computer or TV. But if i can combine all three of these things into one bit of hardware then (other than the better life) I do not see why i wouldn't transition from all those other devices to just always wearing the headset. And the idea of being able to tune out of reality at any one time seems like a really cool and fun concept.
Meta Quest (vs Vision Pro) Hand controlled ✅ Pinch 👌 to select, scroll , change screen size etc ✅ Sees your hands 180 degrees ✅ 120hz refresh rate ✅ (vision has 90) Shows outlines of people/objects who approach you ✅ Physical controllers x2 ✅ (vision has none) VR ✅ AR (mixed reality) ✅ Full pass through (double tap) ✅ Quest 2 available 2020 Vision Pro available 2024 Quest 2 $299 vs Vision Pro $3499 ℹ️ With $3200 extra I expect the Vision Pro to be able to do these things better than Meta’s 4 year older headset. But is that gonna be enough? Especially with Meta Quest 3 to be launched soon
10:35 I think the main thing is external displays for macs is that there is not good enough resolution until the Apple one came out. From what it looks like it might be as good as having multiple 1080p monitors that you can position wherever you want so that could be game changing if it cost 1,5-2k
I'm a music producer who works from a laptop. For me, I see a future where connectivity with my computer allows me to have a whole suite of moveable virtual windows and plugins, with hand tracking good enough that I could control a virtual mixing console, or even play a keyboard with just my hand gestures. It would be the most customisable workflow. I'd never use this in public, I wouldn't wear it for FaceTime calls, and I wouldn't use my head as a tripod for its 3D cameras. Bearing in mind that it's not coming till next year, and that this is ultimately v0, the future looks pretty exciting for this tech. And I say all of this as someone who never thought they could get on board with a VR headset
You're absolutely right, and I couldn't agree more with your point. Personally, as someone who relies on prescription glasses, I can relate to the discomfort that can come with wearing them for extended periods. That's why it's hard for me to understand why anyone would want to replace their lightweight frames with heavy ski goggles just to experience a virtual monitor or TV. However, I do believe that the development of this technology holds great potential, particularly in the field of education. Immersive learning can revolutionize the way we acquire knowledge and skills, making education more engaging and effective. Additionally, in the manufacturing industry, being able to visualize and test products in a virtual space before committing to expensive production can save both time and resources.
I had hoped for a smaller, less capable device - a collection of fashionable glasses, in cooperation with eyewear manufacturers, that display simple information like navigation, points of interest, incoming messages etc.
Finally an honest and fair first review of this. Everyone is so in awe because... Apple that no-one seems to think of also what it represents or what must improve. This was a good balance
At the very _least,_ it's a 4-5K monitor you can take with you for your MacBook Pro. It's also a 3D capture device for images and video, and probably a nice way to enjoy a movie on a flight - albeit with a battery pack. I probably won't get one since I suffer from lazy-eye, but if I could get it to track with a single eye I might be tempted. This is a v1.0 device, and improvements down the road are bound to make the device more compelling (let alone improvements before its release next year). Certainly the computational boost from M3 and later SoCs will improve its capabilities further.
Alright so here’s my take. If lease forgive if someone already elaborated on this. So the price tag first. I think this headset is meant as a replacement for all electronics in your home. At the end of your video you see a woman getting something from the fridge and then sitting down in the living room, the living room has nothing in it besides a couch. I think this is literally built with those HD cameras to just take the place of everything. So for example, your $700-$900 TV, your laptop(if you only have a basic computer) you stereo, keyboard, mouse, speakers in your home, kindle, etc. Combine all that money into a lump sum and you get about 60% of the cost of the headset. Now of course the thing does what other headsets do when it comes to apps and things, and apparently this does pass through better(Id have to see it first) but I think that’s why they put so much effort into it being specifically augmented. I know I read that a new Mac OS was coming that can run windows apps like proton on Linux does. Id assume this can integrate into that as well completly opening up the door to a host of possibilities. But with all that said. I think this is specifically for people who want to downgrade their home and upgrade to 1 piece of tech. I noticed that no one in the keynote video has family members, I think this device is for single folks. It seems kinda advertised as something for young adults to get instead of wasting money on the things I listed above be it a TV or netbook. I’m sure it can be linked to another headset if a partner comes over or moves in but that’s about it.
A few things that I think aren't mentioned enough: (1) through out Apple's presentation they discussed personal privacy of data. This is being built into the device's DNA. This will be a huge difference from competitors that want to use VR/AR as yet another way to mine our personal data and sell it. (2) assuming that iris scanning is fast/secure/accurate, this device is ready to use Apple Pay and do secure apps. This doesn't matter for games, but does matter for many other serious apps and for business use. (3) I can imagine so many AR-based apps for business use that would be very compelling, and where a high price is not a big factor.
The fidelity of the sensors implies that most of your shortcomings should be overcome with software. My guess is that as all first gen things there isn't a bank of software ready to fully utilize it. Remember the first iPhone without the app store?
Given that the various windows and portals(?) can cast shadows and reflections on objects in the user's physical space, but someone wearing the Vision Pro doesn't have a direct view of their surroundings (yes, they are seeing what the cameras see, but RealityOS must be modeling all the objects in order to work out where the shadows, backlighting, and reflections show up), that means they are in VR the entire time, but the default mode is a simulated augmented reality. This is a fascinating perspective that Apple wants their users to work from. There is a big parallel between this and the behavior of widgets in MacOS Sonoma, where they take on the color scheme of the desktop image, and fade into the background when there is a foreground app. Also, based on Brian Tong's hands(and head)-on time with Vision Pro, there seems to be another piece of the headband that goes over the top of the head, like other VR headsets that are out there.
I’ve seen a number of videos on this headset. I haven’t heard anyone mention how storage works. Like on the iPhone if you have a lot of pictures,videos and apps. You eventually get the message you need to delete something because your storage is full. Nobody has said anything about how much storage the headset has. Do you know?
If my eyes look red, that’s only because I was recording at 2AM after projectile vomiting The Cheesecake Factory.
guácala
real for that
The Buffalo Blasts are my favorite as well
are you ok my dude ? I hope so. Take som probiotics to help.
bros in utah - the "WEED" capital of - the WORLD
For someone like myself that is paralyzed from the neck down, i.e., no movement in my limbs below the shoulders, I am intrigued about the possibilities. I already operate my Apple devices hands free using Apple's Voice Control. I'm excited to try out vision pro when it's available and see what all I can do.
Damn that sucks 😢
love the username my dude
Avatar 3.0, Apple version. :p
im surprised you have not already tried this. for much less than $3.5K USD you can get a decent PC and VR setup and Microsoft is much more friendly with adaptive controls. I love the idea of a day where technology has caught up with humanity where the word disabled is no longer needed but it pisses me off when they charge soo much for something that should have already been provided for you free or cheap.
@Garrus Vakarian wow, that's a blast from the past. I still remember going into office max/depot and desperately wanting to buy dragon voice simply because I thought it was really cool. Also, I think i was playing everquest, swg, and then eventually wow at the time and didn't have typing down at all 😂
This is the most balanced, well rounded take on the Vision Pro and VR/AR I've seen. Great work! 👏🏾
Much appreciated!
I totally agree…. This was one of the best, honest reviews I’ve seen…. Because I was thinking I can do 90 percent of the stuff they showed now on my vr headset…. Great job I will be watching you more often ( this was my first time watching you btw lol)
Once the magic of the marketing fades away, I think I am left with a lot of questions and you do such a great job of questioning and analyzing as always. Loved your thoughts on the situation,great job!
This. Lack of software vision surrounding incredible hardware is exactly the feeling I had as well.
the Vision Pro is a solid device but my iPhone is much more useful and convenient
Totally spot on about the intentional use problem. I’ve been developing VR apps for years and my headset also preferentially stays in a drawer. Anything on your head is not as comfortable as nothing!
Yeah, I also agree with that take. We live in a physical world where we have always and will always function without something on our face...while we sleep, in the shower, in traffic, etc etc. It's very much a leisure time kind of thing, right? When I play VTOL VR with my Quest 2, it's not for long stints...I have a family, a career, freelance work, housework to do, etc etc. The funny thing is, if this product can become mainstream in the way that the iPhone did, I can totally see people mowing their yards with this thing on. Shopping for groceries and walking around in public with the headset on. Driving with it on. The iPhone is that infectious and people use it during those times...I doubt this headset would be any different. I'm willing to be in the future there will be medical issues and neck problems for people who sleep with their headset on, lol.
Yeah Quinn was the only person in my TH-cam tech sphere that finally pointed this out. Wearing a headset is not the same as sitting down at a computer for five minutes, or picking up your phone. It requires intent, and intent usually requires a need to be fulfilled. I'm extremely impressed by the hardware and capability of the Vision Pro, but the use case is still kinda yet to be resolved.
@@TheIggyTech 100%
@@TheIggyTech
I’m the type of person that would wear it around the house just because, I mean, if I’m home, I’m usually watching TV or playing video games anyways. And this is the TV that I can put anywhere, so I could see myself nine times out of 10 having it on and watching TV. That would be my use case.
I’d much rather watch TV all the time on this, than using my actual TV
Exactly. I only use my headsets for gaming. All the other stuff is interesting a couple of times, but the wow effect quickly fades.
While other big tech YT'ers are gushing over this, it's very refreshing to hear someone give a more balanced and fairly critical thoughts on this new tech. Thank you.
yeah it's refreshing to hear a YT guy who hasn't used a product that's still in development, and his comments are just "we don't know, but.. it's likely shit, because... we don't know..."
@@neanda I was going to say the same thing. I'm not saying this Mr. Snazzy is wrong, about any concerns he has. However, it isn't interesting that the most I've heard in terms of critique are the people who haven't used it. The people who have used it seems pretty convinced that what Apple has created is pretty amazing.
I'm personally eager to try it! I've been wrong about 3D before, I bought a 3D TV, and then basically no content came out for it... Personally I think since Apple has a Studio for original content they could make killer content.
As you mentioned in the video, the ultimate goal is to make AR glasses. I still think all of this is just iterative development to get to that goal. If they tried to make small form factor glasses, this project would be in development with no release for the next decade +. This gets developers working on apps now and starts to get people used to consuming content like this. The landscape is still rough and I foresee apple trailing behind, smoothing that landscape and tightly integrating this technology with their ecosystem, as they do.
The biggest takeaway from me here is that all the through-the-headset footage was captured by the Vision Pro. I was not expecting that. I know lighting and set design matters, but I genuinely thought a lot of it was just faked to make it look better.
I'm even more impressed
It’s impressive no doubt. Also useless.
It’s a thrill ride experience. I really enjoy them every time I’m at a theme park. Which is like once a year, but I don’t want to buy a rollercoaster for my backyard. It would be hella cool if I was super wealthy, but it won’t actually get used with any regularity.
It needs to also provide utility to get used regularly. Utility that’s BEYOND other good existing options. This doesn’t do that.
@@AndrewPiercy
It DOES provide utility. That's actually the one thing it does differently from most other VR/AR headsets.
It actually has the power to be used as more than just a novelty device.
I'm not saying it'll replace anything for everyone but I can definitely see a use case where it can replace a MacBook and/or iMac. Assuming the developers back it over the next couple of years.
@@fotomaton7852 I disagree with your hot take. You just said the leader in computational photography/video (iPhone cameras) won’t be able to accomplish this because the cameras are mid.
@@Yohannesburg in other comments I’ve said I do see the one area this has a shot as success is if it’s positioned as an iMac replacement. It needs to replace another device, like a desktop, that requires intentionality.
However, to replace a desktop in the mass market they’ll need a multi-user/family solution and Apple’s history says if they’re not willing to travel that road with iPad they surely won’t with a device that requires more fit/customization than Apple Watch.
So ya, I do see your position and I agree, but I think it’s highly unlikely Apple will do what’s needed to make that use case main stream
@@AndrewPiercy "it won’t get used with any regularity" … The same thing was said about the Personal Computer…
As always, and excellent take Quinn. Apple should have put a lot more into the "here's the innovation" support in terms of apps and experiences built by them (or by other studio with apple's support).
To me, this is a proof of concept version of the device with some devs and paying public beta testers. I’m really interested to see where this goes in 2 or 3 years as Apple refines it and developers come up with apps for it. The price will come down and the device size will eventually shrink. This is a very long term game plan by Apple, and I can’t wait to try it out.
Sadly I know where it's going.
Less "Ready Player One" and more "HYPER-REALITY"
If you haven't watched it, it's a short on TH-cam, and shows an AR Hellscape.
I think the end game would ultimately be a pair of spectacles. I can see us in twenty years all wearing glasses but not really being present lol.
How will developers be attracted to write the apps if not many people will use it?
@@abhinshetty840 AR glasses are so incredibly difficult to make. Even it were possible to make such a thing in 20 years, building a VR device will likely still give you much better image quality. Which is why I think camera based MR devices will continue existing.
Solid response. Mirrors many of my thoughts out loud. Thank you!
Around 5mins you ask if the UI re-snaps when you move your head. They did cover this in one of the developer presentations; the UI stays in place until you press a button on the headset then it resnaps to the centre. Hope that helps 😊
He was specifically asking how it works with a mouse cursor.
For me, I could see this being an amazing monitor replacement, at the very least. I’ve tried using VR monitors in the past, but pass through has absolutely never been good enough, and I hate being sealed off from the world with family around, it makes me anxious. I feel like I could actually use this for extended amounts of time without really thinking about it, not to mention being able to walk around the house. Also, while eye pass through is a bit uncanny/dystopian, I feel like it’s another convenience feature that makes a lot of sense. If you’re able to see people so clearly with pass through while having the capability to pull up information and perform computer tasks, it’d feel a lot more convenient and less awkward not having to take the headset off while talking to someone. Again, being around people a lot, having audio pass through in AirPods is amazing because I hate taking earbuds in and out every time someone wants to talk to me.
Spot On !
I would concure. As a designer I look at this being a way to work in Adobe anywhere without worrying about space. Is 3499 alot for that? Sure. That said if you look at it like if you are carrying around 1-2 monitors then the cost becomes somewhat even if that makes sense. Again everyone probably has different use cases. For me, it’s about using the AR for work. Sure, the other stuff is cool but again that would be a bonus. We will see. I enjoy this guy’s clips here and there. He makes good points and then as you never agree with someone about everything it feels sometimes like a forced contrarian. Again, overall I am sraying snazzy. Thanks as always.
I don't agree simply because you get fatigued from wearing a headset after a while. That's why the most useful application is gaming. If im editing videos or watching content I would like to be relaxed and comfortable, be able to step away and come back. Have a tv show on and check my phone. With a headset you have to commit to whatever your doing and be immersed.
@@CANTHATEmeNAME so admittedly I have not used ar/vr before. That said in my REAL world LOL when I edit / create I ususally take breaks every 30 -45 mins. Would that not be possible with the headseat? Again just asking. I am not pretending to be an expert of any kind.
@@roguewavecreative It is possible to take breaks from it, but with a real monitor your taking breaks because you get mentally fatigued or hungry or have to use the bathroom or something. With VR you take breaks because your getting physically uncomfortable. The headset gets hot on your face, the weight starts to bear down on you. This headset is said to be made with metal and glass, so it would be even heavier than your average headset. And usually it takes hours to work on business projects, it just isn't viable long term. It would be cool the first few weeks, and then you would naturally pick it up less and less.
I was always impressed by the Xerox demos of the Star in the early 70s. The GUI was polished and responsive. Apple and Microsoft came, had a peek and recreated it on affordable consumer hardware, it just took a few years for that hardware to catch up. This feels like a similar thing, or maybe more like NeXTStep bringing its features to OSX. The kick up the ass needed to get everyone else in the market making copies.
Remember the gen 1 iphone? Samsung went from flip phones to Galaxys overnight.
Thank you for an honest and very tempered expectation... You treat these topic with so much care and attention and I truly appreciate your voice in this space and your opinions
I appreciate that!
@@snazzy I appreciate you. Honestly, your content is so easy to digest, but immensely knowledgable at the same time. A breath of fresh air in the tech space as a lot of channels are tech-heavy and jarring, or too relaxed and uninformative. Keep up the great work!
It really is a great video, and you have summed up exactly what I wanted to say about this video.
I agree I didn't see a ''killer'' feature either at the event, it was a bit like when the Apple Watch launched. It's up to the developers and users to figure that one out I guess!
Great video! However, I somewhat disagree that it’s solely a software issue. It’s fundamentally a hardware problem as well, particularly the screens. I own a Quest 2 and PS VR 2, and while I love the idea of watching movies and playing games on large, vibrant screens, the resolution simply isn’t there. If the headset moves slightly, things become blurry, text isn’t sharp… It just looks better on a TV.
Moreover, the process of setting up the headset on my face takes some time, involving plugging in cables, ensuring the tracking is on, and positioning the controllers in the correct hands, etc.
If I could just put the device on, and it worked seamlessly, that would be a significant game changer for consumer adoption. It might sound trivial, but the difference between a 5-second setup and a 30-second setup makes a tremendous difference for mass adoption. Just like AirPods vs other Bluetooth headphones: the time difference in pairing and using isn’t that much, but it makes a huge difference in the end.
agreed. apple announced something that solves problems that were previously not getting solved by other VR headsets because they are trying so hard to fit in with the console gaming market
As someone with an Odyssey+, I never got why the anti screen door tech it has never made it out to other devices. Comparing between the first Odyssey and the +, it's quite a difference. I haven't tried anything newer tho, so idk if just better optics or (previously not much, certainly not 4k-per-eye) higher resolution solved it.
Quest 3 will have higher resolution displays with pancake lenses… so by the time this comes out in 2024 the competitive landscape will be different
So, if others brands solve time setup and resolution problem, everything would be different? I guess NO. - Theres no use of VR for mass public.
Theres no chance to close my macbook, where I can write fast, and put a VR to do same things.
Also, for the average consumer (at least in the U.S.), they won't be starting from scratch with this new headset. They'll immediately have access to their media, iMessage, apps and such from their other apple devices with likely zero effort to get it set up - it'll fit neatly in their ecosystem. The isn't the case with current headsets.
You nailed it. I have been telling people who ask my thoughts on the Apple Vision. I tell them It is a solution in search of a problem. One of my friend's keeps insisting once the developers get a hold of them you will see killer apps. I beg to differ so far its just goggles with a computer inside of it. I can see many vertical market uses for them but not every day consumer. Its niche market.
I’m just a consumer and I think it’s incredible. I won’t have a professional use for it (for now) but personal use? Absolutely.
I enjoy interior design and strongly dislike computer monitors and TVs. My potential use case could help me eliminate these unsightly devices from my home. This is just the AR take on something like a Samsung frame; a screen that doesn’t look like a screen.
@@thedavidj1996Have you been using other headsets for years? You may be one of the few who will want to use this headset often, but chances are that it will end up collecting dust. User retention rate is very low on every other headset and they can play real VR games with VR controllers.
I’ve been using VR headsets since 2016. I have tried all the different things you can do. The only thing I’m doing regularly in VR is gaming.
For virtual screens, smart glasses is the future. VR is for gaming, education, training and so on, not as a ‘spatial computer device’
people said the same with the ipad launch...
People said the same thing about the watch - it’s only for fitness geeks
@@V4RIAN not really the ipad was an extension of the iPhone. Actually an iPhone with out the phone but bigger screen. Same as the watch. Wearing googles is a totally new device that so far has no new reason leave your other devices.
Nice nuanced take as always.. I felt the same, that not a lot of folks are talking about the software constraint here. I don't know how they'll bridge the tactile barrier either.
One of the most useful features might just end up being watching sports in 3D, since it has always been a problem rendering people's/objects' positions in a 2D TV!
PS: loved those occasional jabs on the price of the product, lol.
Maybe Elon steps in with Neuralink for the tactile aspect?
Yeah but you're not gonna pay 3500 dollars just to watch sports in immersion.
This device is impressive but it's incredibly useless, akin to the meta quest - great device but will be catching dust in a few months just like me and everyone's quest.
Do you think broadcasters will invest money for that knowing the customer base will be 10 people ? At best it will be limited to some US sports.
@Scolopente Elon just claims stuff that actually talented engineers make as his, and no.
@@totallynotbluu so that renders his leadership null according to you? go be a fanboy somewhere else
This is at least 100x better than the MKBHD video that just reiterated the keynote
4:26 In the "Design for spatial user interfaces" talk, they showed how a mouse works in the UI. It works the same as iPadOS, and moving it around different panels will not jump the gap, hiding the cursor as you move between
It's awesome that you took the time and effort to dive deeper to create an informational video with way more than all the other 'quick recap of the keynote' videos. THIS is what I was looking for.
This is some great content and what sets your channel appart. Thank you for stepping up and digging this info out for us. I appreciate this FAR more than a summary of what I already saw/know. Great work
I feel the same. Snazzy delivers again.
Yes, MKBHD's video was mostly a "what is VR" 😂
Always watch your takes that are way more informative and level headed than most others. Plus your on-going enthusiasm for VR and high end audio products keep me coming back! Would love to hear if Apple is doing anything particular new or novel compared to the competition with spatial audio on the Vision Pro.
Apple has never done anything novel. They are doing what they do best. Taking new technology and perfecting it into a compact and cheap device. This device has no special or novel new technology, It's just tech that has been discovered and perfected in ways never seen before (at this price). It is nothing novel but something revolutionary.
Like always, agrees with your take 100%… I was thinking apple would do something that no one has done before with VR/AR in the software context. But seeing just Mac/iPad apps added into a virtual reality environment felt really lame. There was nothing special about the actual experience.
I really assumed looking at a Mac would explode the app windows into individual windows that could be organized, with some neat interface for managing them…not just a virtual screen. Maybe in the future?
@@float32 more development time for apps and would become a gimmick quickly. Good idea for sure but i don't think it's practical long term.
I don't know what else you could do with AR, of course we can be all sci fi with our ideas but this is just a stepping stone. it would be crazy to just put a ton of effort and learning curve onto devs to create apps for a brand new device. Hopefully in the future the experience becomes more fruitful.
Apple isn't first to market with their devices or features. They wait until it's refined (for the most part) before release to the market. Ipod wasn't the first mp3 player. They didn't invent the mouse but Apple’s Lisa introduced the concept of a GUI and mouse to Apple’s customers.
AirPods did nothing new, they just refined the experience, made setup smoother and connecting faster, and had a premium design, and they made the wireless earbud market EXPLODE. No one thought it was a big deal to save 5-20 seconds if setup time, but the sales numbers show a ton of people care about that. Of course this iteration of Apple Vision doesn’t have mass-market explosion potential at this price, but the high price also means higher profit per unit, so even with small sales numbers it will not be a flop. It improves AR the same way AirPods improved wireless earbuds, small improvements that remove frustrations for non-techie users. VR headsets I’ve tried before were very difficult to set up compared to what this will be. It will sell well enough to fund the next few generations of products that will soon have true mass market appeal
Excellent! A very unique take with differentiated information compared with the other reviews. One separate comment of my own: it struck me that the most dystopian thing was having the headset on when taking pictures of your kids' birthday. I bet the solution will be that Apple will eventually add a fourth camera to near the other end of the top pro version of the iPhone, spaced eye-distance from the main lens, that will allow taking 3D movies and photos in landscape mode. But then the only way to play all that content back will be to buy the headset.
Absolutely SPOT ON. Thought the same of this device, unless apps make it great, it isn't groundbreaking. You missed out the part the battery only lasts for 2 hours! So there's no way you will be using that continually. Also, did anyone notice all the use cases were of people being alone at their place, that's the KEY of this video, it's weird and putting any goggles is weird AF when you're not alone (except for that weird dad filming his kids with the goggles)
^^ the one moment where you put the glasses in a room with other people, it looks weird af. Even the shot with the woman on the couch immersed, and her friend coming to sit by her…it felt a bit uncanny.
There is def a reason why none of the people giving the keynote wore it, and there’s no pics of even Tim Cook wearing the device.
That’s no different than iPhone. Apps & mobile connectivity are what makes the iPhone great
@@suobset it will become normal. Just like it's normal to see people wearing ugly ass airpods in public.
Battery lasts 2 hours is a well known fact by now lol. There is no need to repeat it again and again. You just need to list the negatives don't you? Also, Apple's proposal and use cases for Vision Pro is actually groundbreaking. There is no other device/platform like it, and no company has proposed use of VR/AR like Apple did. Apple's working proof of concept is the best we've seen. One would actually call it, revolutionary, but I know, you're one of those who don't like to admit this fact so that's why you feel the need to look for the negatives. Remember it's Apple's first attempt.
That said, with it's high price, I don't think it is for me just yet. But I am interested to see how this technology pans out and maybe even adopt it when it is a bit more developed and less expensive. By then, I think the oddity of wearing such a device in a social setting for example will not be as weird. Again, remember, any VR/AR headset currently in the market have the same impact in a social setting. At least Apple is trying to integrate that a little better with their first attempt - where you can see the outside world and the outside world can see your eyes.
I find it odd when people wear airpods all the time even around people or while having dinner, I don't even want to imagine a world where people wear this around all the time
I too am a geek and want one. The thing I love most about my current VR headset is taking my small spaces and feeling like I am in an open area.
Being able to look at my Mac’s screen and instantly getting a ton of work space while traveling is something I look forward too.
Thank you for not just regurgitating the apple announcement like every other video. Love your take!
The problem is that you're not gonna just strap this thing onto your face and go to work with it. With your phone, you can stick it in your pocket and it's with you for your whole day. But this is a tethered headset that requires, like you said, "intentionality". You have to set out with the express intent of using this headset for something that it does better than your PC or phone, and those use cases aren't going to be all that common. The extra effort of putting on the headset, coupled with the ridiculous price tag, is going to make sure this is only ever used by very few people, and only on very specific occasions.
So weird to be talking about this device in the past tense. Can’t wait to see what the use cases will be for this device!
idk man. this logic also works for the Iphone in 2007. They didn't really add anything to the smartphone but just made it better in every way and that was considered revolutionary. The only device I've seen that comes even close to this costs 7500$ and requires a PC and two power cables to run and that device was not even close to the level of this device. If that's not revolutionary, I really don't know what is. This is how apple operates. They take something good and make their version of it which is years ahead of it's time. This device is a Macbook pro, Iphone, and revolutionary AR/VR device all in one. It costs more than 3500 for an iPhone and macbook so this is absolutely insane. People dislike AR/VR because it's not seamless and this device is 10x more seamless than any other device like it. I don't want to spend 10,000 dollars to have these capabilities and only be able to use it while connected to a giant power supply. You would expect this kind of technology to be 20,000 dollars. This is revolutionary and a price tag like 3500$ is a fraction of the price compared to its capabilities. you don't need to be rich to buy it. The first macontosh was wildly revolutionary and costed 7000$ in today's money. 7000$ (DOUBLE THE APPLE VISION'S PRICE) for a computer in a time where computers were hardly useful at all (1984) is insane and it was the reason for apple's success. You severely underestimate this device.
Great to see more realistic, down to earth takes on this shiny new thing.
It's a cute AR device, but they are basically positioning it as the next Google Glass.
Disagree. If you watch the keynote carefully, Apple positions Vision Pro as a spatial computer. It’s all about ushering in the next generation of borderless computing.
If executed correctly, this can potentially replace a Mac & your home theatre. Just so I’m clear I’m referring to the consumer market, not high-end pro market.
A bulky google glass with 2 hours of autonomy
Nah, that gives your two hours to use the bathroom during your day long gaming competition. More than enough.
It’s not even close.
It’ll have to be actually glasses for me to want it the way I wanted the Google glasses so badly. 😭
Agree. As in, positioned to fail, just as the Google Glass did...
I think there are 2 main reasons (maybe 3) the Vision Pro is only coming out next year: first is to beef up the appstore with XR native apps (and maybe your black swan) that will demonstrate the headset's capabilities beyond pure content consumption. Second is to perfect the hand recognition algorithm that could be a deal breaker if you need to repeat your actions 2-3 times the same way Siri always understand half of what I said. The third reason are rumors for the supply chain that the yields aren't great (I saw 20%) due to sheer complexity they are packing in that tiny case, they may need time to refine their production process before ramping up.
Specific take: reviewer‘s who are hating on the demo of the dad taking photos and videos of his kids with the Vision Pro and saying that it’s “unrealistic” clearly don’t remember the 80s and 90s when dad would have a camcorder at all family events to capture memories. No offense to MKBHD and others.
im more interested in how this would work in the dark. since it is using cameras for pass through, i want to know the aperture. cause im worried there will be grainy pass through.
I feel that this reveal should have been a live event rather than a recorded one!
I dunno. VR and AR has always had a communication problem. It’s hard to demo something that can’t be demoed without actually trying it, and unfortunately, I think a lot of people tried Google Cardboard 5 years ago and unfairly wrote off VR as a gimmick or a lousy experience.
@@snazzy they could have tried the way holo lens did their demos
Do not anger the demo gods. Doing a live demo for a product that won't be released this year is tempting fate.
I think the same functionality but smoother/better is exactly what makes or breaks a device. I started out with Samsung and huawei smartphones but eventually sticked to iPhone. The iPhone didn’t do more than android phones, probably even less. But it did it better, smoother, faster, more reliably. Pass through mode on existing headsets is laggy, which makes hand eye coordination extremely difficult, some even get motion sick. The eye controls are slow and unprecise. The screen resolution looks bad etc..
It’s many details that doesn’t change the functionality per se, but turns it from frustrating to use to an amazing experience. And that’s what apple simply excels in.
This is exactly my stand on this product… Software it’s what made the iPhone what it is. There was a lot of different use cases that were not posible with smartphones with a keyboard such as changing the interface later or adding new buttons/features to apps. There just isn’t any use case that requires a headset to be possible yet, specially from what they showed yesterday, all of it can be accomplished with another electronic device and probably better. It’s a wait and see product I guess…
Wrong ! Unless the visual experience is literally cutting-edge and could hold up against the most critical and intense scrutiny, "killer apps" won't matter...the Vision Pro would be DOA. Offering the best possible display experience is NUMBER ONE. The Vision Pro is a purely visual device...it's even in the product name ! With that hurdle out of the way, the Killer Apps will follow. Imagine if the first couple of versions of the iPhone were just consistently terrible at making and receiving calls, doing voicemail etc regardless of carrier or location.....the iphone would be a footnote and Apple would just be another failed tech company. Even if the iPhone ran the most incredible apps....it would have quickly died.
The iPad Pros been a wait and see product for nearly 10 years, tablets in general nearly 15 years now. They still have not found proper use cases amongst the general populace in the way laptops phones and desktops have. The iPad still doesn't know if it wants to be a desktop replacement or a utility to aid your Apple Ecosystem. Tablets have failed to become an essential product for most because imo they simply re-create a wheel they do not re-invent it. Same with this product its just another interface to interact with whats already there rather than creating an entirely new experience. This has been Apples problem, this isn't really an innovative product just because it took existing tech and put it into a Ferrari package. Apple has failed to be innovative in their new products however their chipsets are amazing.
@@rob465 My wife with iPad every day... put it in front of her while cooking... ))) quite useful...
@@gshustin I do the same with MacBook and my phone lol
So I have two questions, one that's vaguely covered here and one not.
1) I am surprised they didn't once show multiple people using the headset in the same room. Seems like a really amazing use case (although expensive af) for two people to be sitting there watching the same virtual screen, playing a shooter game together, looking at the same AR object. Just seems like a really obvious use case, I'm curious how equipped it is for it.
2) full VR games, how do they work without a controller. I'm a believer of VR for games and movies and AR for everything else. Obviously some games can be adapted relatively easily to no controllers (beat saber), but games that need a lot of input (Alyx) where you need multiple buttons, joysticks, etc. I am just curious if will have to be totally overhauled for hand tracking, if apple just isn't interested with already existing games like that, or if maybe they could release specifically VR gaming controllers.
I was actually a little surprised that they demo-ed as a monitor for the Mac with only 1 virtual display. That's cool that you can make it bigger but immersed for the quest allows for a lot of windows. Just one hurts the productivity aspect for me. Now I can't use the quest 2 with immersed for long periods due to the resolution and text just not being clear enough to read for longer than 30 minutes without eye strain. I was hoping for an immersed experience with Apples hardware. Maybe they just didn't demo it but I don't know why they would show 1 screen mirrored and not more if its capable of more.
I would imagine that it's just doing something like mirroring the display of the Mac to the headset similar to what you can do now over airplay, not using the headset as a display for the device, which is what I imagine they would need to do in order to provide the capability of having multiple windows or virtual displays for your Mac. Which is not to say that they won't or couldn't integrate the capability in the future.
Yeah, the battle for my wallet will be won or lost depending on how many Mac desktops or application windows you can display concurrently. Hell, I’d be alright with seeing one desktop on my Mac and one on the Vision Pro. But my current WFH setup is a double 4K monitor with an MBP open and centered at the bottom (3 displays total). If I can’t reasonably approximate that experience-assuming VS Code gets a port-then I’ll have to leave this toy on the shelf
It's likely using AirPlay Mirror, and it's not likely to work with more than one 4K screen (8Mp) live video
WiFi 6E in the new MacBooks is capable of theoretical 1.788 Gbps bandwidth, while old DisplayPort 1.3 can achieve speeds of 32.4 Gbps. Running multiple monitors over slow connection means compromises to resolution, color depth and framerate as the wireless connection can barely support one display with heavy compression.
I like to stick to what is just one monitor for all intents and purposes with Immersed. I use Better Display to create virtual widescreen display. While this requires me to have two displays in Immersed, I just hide the non-widescreen monitor in a corner.
It seems to me that huge developer community will be the key difference between Vision Pro and headsets before it. I myself am considering developing something for it
Until this becomes as easy to wear as regular glasses, XR will never take off as everyone wants it to. I love my Meta Quest 2 -- but you're right, I have to intentionally want to use it; Put it on, make sure it's charged up, and play my games until my face needs a break.
And that's the problem right? Once you make it as easy to wear as glasses you lose the best selling feature of this device, which is full immersion.
One great use case that Marques mentioned would be live sports with a great in-house seat.
Imagine a front roll seat with multiple 4K120HDR cameras stitched together for a 360º point of view of one of the best seats watching the match live.
The feed would be done of the whole thing. And every user would access a portion of the feed accordingly to their head movement.
This could give millions of people front seat experience for a fraction of the cost and wouldn't be the same but it would still be an AMAZING experience compared to a TV.
Same would go for motor sport. Imagine 360º views from helmet of the drivers, multiple seats on the track, drones, helicopters, etc.
The possibilities are AMAZING!
That is the type of VR I want.
AR will only be good enough for ne when you don't need passthrough, just a transparent screen on a pair of normal glasses.
Intentionality. Nailed it. They’re amazingly cool, and create new problems without solving old problems. The only path to success is if it is positioned to be a replacement to another intentional device like a desktop. As an iMac replacement, this thing has a shot, history says there’s no way Apple provides the multi-user/family support to make that viable, but it would give it a shot.
“But this is gen 1, it’s a 10 year long play to eyeglasses/contacts” argument doesn’t hold water either. Gen 0/1 Apple Watch was 98% of what the series 8 is. The iPad/iPhone have ALWAYS been a black rectangle.
What % change is needed to get from Vision Pro to sunglasses? Way too much.
But why would you want to replace a Desktop with a headset? You get better screen resolution on a Mac, not to mention a keyboard
@@franklingoodwin why replace a desktop? because you could get a MUCH larger screen/multiple monitors plus the portable versatility of a laptop at 4k resolution PER EYE.
It has keyboard and mouse support. We didn’t see how it works in action as Quinn mentioned, but they did say it has it.
But as I mentioned, current Apple is highly unlikely to 1) provide the multiuser experience needed for it to be a practical desktop replacement with this device and 2) willing to make the marketing push to cannibalize iMac in that way, but maybe I’m wrong.
Maybe Apple thinks enough people will be willing to shell out $3,500 per family member and attempt that marketing route with no multiuser story.
This is exactly how I feel. Intentional use. I haven't put my quest headset on in almost a year because it is a HEADSET :) We do want the experience whatever it may be to be just as simple as picking up your phone but this just feels like the original stand-alone VR experiences just enhanced we saw years ago.
I was expecting the worst when the rumor was it was going to be $3K, and when they announced it was actually $3500, my gut reaction was, "yeah, this is DOA."
AR/VR headsets have the same hurdle to clear as folding phones, at least for me: that's neat, but what's the point?
I would LOVE a folding phone, everytime I see a galaxy fold 4 I can't help but to pay around with it for 10 minutes, a lot of people have that having a larger screen would be awesome, and I would love that:)
No the price is not the problem.. (got a s23 ultra) but buying something that is more expensive and is easier to break and more expensive to repair is:)
Both Marques and UrAverageConsumer said they were particularly impressed by a demo where a butterfly flew toward them and landed perfectly on their fingers. Jud said he even quickly moved his hand last second and the butterfly naturally adjusted course. So it seems like the hand tracking is really, really good.
@@LiveAerosmith most TH-camrs that have done the demo were all impressed by it ,it’s not just these two .
I loled when they said that. Talk about easily pleased. Reminds me of how VR kept showing dinosaur scenes to please the simpletons years ago.
Hand tracking has been around for years and these guys are supposed to be 'tech guys'
@@grrinc Hand tracking yes, but actual modeling of your hand and arm has not.
yeah, I agree. It's a solution to a problem that doesnt really exist yet...
I've felt quite the same, despite or maybe because I've not watched the keynote live.
Feels like it still lacks a somewhat killer feature / use case.
AR will be niche until (if ever) it isn’t a bulky headset as it has to be more convenient than using a phone or computer or tablet.
You nailed it, plus it will always be more expensive than a phone, or tablet that can be had for under $100 new if you are on a very tight budget, and will still give you a usable device.
@@CommodoreFan64 yep, the needed compute power AR is off the the charts, vs a 2D screen. Apple’s “AR” is mostly just projecting rectangles in space, which makes sense for easier rendering. I imagine the tech won’t be shrinking any time soon as resolution, refresh rates and fidelity still aren’t anywhere near the human eye.
I kinda agree with the idea there is no killer app. I think even Apple hasn't figured out the intention of it fully. Or they have but they'll announce it on launch to not give out anything to the competition. This is exactly the video I needed for Vision Pro. Thanks!
Yeah, same. I am happy that there’s a year for developers to…..develop. Also, I think that, just like the Apple Watch which was initially intended as a luxury item that became largely a fitness/health device, the Apple Vision will find its own path. My guess, at that price, it will find its way into the professional medical and engineering fields. We’ll see.
How many people do you anticipate will buy this thing at nearly $4000 when it comes out next year? Do you think it will be a large enough amount to recoup the cost of a lot of developers investing all their time into creating apps for it for the next several month? Also, if it comes out in the beginning of next year, there's a half a year, not a year.
@@patgarner Who knows. As a first Gen it just might be a loss leader to kick things off. can afford it if anyone. That said, wearables will always be an uphill battle.
@@patgarner I’m sure they are not expecting to make huge profit on a first gen product , normally most people will start buying in the second and third generation,they are more likely aware of that ,but they do expect developers especially to buy this so that they can start developing apps ,also I’m sure in the second and third gen they will release a cheaper version for the mass population.
Also, let’s properly compare this product to the Laptop. It’s meant for Pro computing. Would a pro spend $3500 for a laptop?…..yep. A laptop can also be used to watch movies on and have FaceTime calls. Nobody has an issue with that regarding gathering a family around your laptop to watch a movie. When you wanna watch a movie with the family sit at the TV. When you wanna watch it on your laptop it’s just you. Same principle here.
What baffles me with the Vision Pro is that most of the applications are still 2D windows but just suspended in space. The whole reason that programs on the computer or phone are flat rectangles is because they are confined to physical screens. The vision pro has none of these restrictions and yet the UI acts like it does. Where is the proper 3D surround UI? And I don't mean the way it is now where the button panels are slightly in front of the other panels.
When video editing for example, can the colour wheel not become the colour sphere or the colour cube. Can I not separate the timeline from the playback and the other UI elements and move them around? In a text editor, why are the various menu options still behind tabs and not on their own windows? Etc etc etc
This is so far cloest take to how I feel about the headset. I might be wrong, but I jusr can’t realistically imagine actually using it outside of controlled session and thus it very much limits the usefulness of it. I just don’t see (or maybe don’t want to see) a world, where people interact with each other wearing these ski glasses. I bought and loved Meta quest 2 - I already sold it. Not because I didn’t like the software or because the hardware wasn’t powerful enough (it wasn’t) but because of the intentionality issue. While I really don’t have a problem finding short bursts of time playing on the switch or on my phone, because it requires no set up and me still being present around my family. With this - I don’t know. I do believe this is going to be the best ar/vr headset, I am just nor sure this segment actually ever takes of.
Also - apple marketing was lately all about being present and social - headset as a category of device is the most anti social thing in the world. Watching movie on this is great, but what if you are not the only member of your household? It won’t replace tv for a family. The creepy “Tom Hanks from polar express uncanny valley spawn” virtual avatars are the furthest thing from social.
Apple always positioned itself as a company for people with vibrant interesting lives full of exciting interactions only augmented by the devices they sell. This one seems to he aimed at rich nerds without actual social life.
And if this is only part of the ecosystem and is mesnt to just occasionally be part of your flow? Well 3500 is a tough sell for developers. Why make apps for exttenely niche albeit cool device if I can make more money targeting billions of smartphones?
But I might be wrong and this is the first time new device category appeared my imagination failed me.
Being an occasional Meta Quest 2 user, one of the uses I found it is at bed at night. To consume media. For that to work you need two things. Headsets (so you don't have to keep pairing your bluetooth earsets) and a way for the glasses to work in the dark. Given that Meta Quest 2 uses IR, you can buy IR led lights that fill a room with invisible light. It would be very interesting to know how do apple vision works wint little to no light.
Finally! The video we needed lol
To me what would make this a better value is if I could use it as monitor for anything. (PS5, Switch, etc.) I know there’s wearing fatigue and Apple wouldn’t let such a thing. But being able to completely replace my TV and monitor with something I can use anywhere is super enticing.
I completely agree, it does feel a little hype machine-ish lol. I also have seen AR and VR headsets, some of which have gone back to the 80s and have come and gone over the decades sense. And Apple doesn’t seem to have much done different. But I guess we’ll see
AR is still a solution looking for a problem unfortunately
True. Its not needed at this point of time
@@myp0h For the average person I don't think it will be needed till the human race is colonizing space like Cowboy Bebop, and there is a need for it inside of things like space suits.
Yep…same thoughts.
I use my quest 2 daily. Both standalone and more so in PCVR. It's interesting that content consumption and communication seemed to be the focus of Apple's keynote, since I don't use VR for communication at all, and only minimally for content consumption. Admittedly if local internet speeds could handle it, the speed of the interface was faster, and there was more 3D 180 or 360 content for me to consume, then that would probably change. 3D modelling (followed by printing), Immersive VR gaming and virtual tourism (Google Earth VR etc) are my main use cases. That will stretch me a bit past $500 USD for a Quest 3, but not to $3500, let alone convince me to spend any time in Apple's walled garden.
I do hope the improvements in hand tracking, eye tracking, OS design, displays and processing power filter down to consumer level devices though. Even more I hope this leads to more VR software and content development. Between Quest standalone, PCVR, PSVR2 and now Apple's "Vision", the market should be able to support it. I do think everyone is still waiting for that VR "killer app".
This seems like the thing that drives the wedge between us a little deeper, keeping people more disconnected, not connected.
Day 1, I can see this as a revolutionary device for collaborative workflows (e.g.: Slack). Otherwise... yeah, I'm still blown away by this thing, but I see it as more of a nifty entertainment device/fantastic external monitor than something genuinely worth picking up.
Fantastic video as always, Quinn!
I think it'll succeed for a couple of reasons:
1. It's apple, just the logo on the thing will make it reach more people (bit of a stupid reason, but it counts)
2. Apps, because it supports iPad apps from the start, and because of the deep integrations with existing frameworks, it will have a lot (LOT) more apps than other headsets like the meta quest
3. They mentioned multiple times that 'this is just the start' and it's called the vision pro, so a cheaper variant will most likely become available at some point in the not too distant future
4. It's AR first, while it is still a VR headset in hardware, the software yells AR. This to me makes that step to put it on and use it smaller. I don't know why but I feel like I'd much quicker put on a headset that at least gives me the illusion of still being in my house
I don't think this will be for the masses, but I think it's enough of a start that it won't die. So when the hardware improves and gets cheaper there will be a great platform with great software waiting for it. And that is what I think will make it go mainstream. It just won't be right now
Just finished your WWDC23 recap, and was looking for this. Good timing, and great video!
Perfect summary of the Vision Pro.. agree with everything.. things aren't going to advance until headsets are as easy to uses as reading glasses
Brilliant video! Love the take. Exactly what I thought while watching - yes the hardware is great but the intention to push me to buy it is very little. It's a desire right now and not a want 🤣
A friend of mine has a son in dental school. They are starting to use AR for training. Imagine going to a museum that has a VR tour. I can imagine a lot of great uses for this but it will be like wearing scuba gear (which, when you think about it is sort of an AR thing). It will be great for very specific situations but not something that blends into your everyday pattern of life like an iPhone, iPad, or laptop. Maybe when it gets to the size of glasses...
Agreed. It’s not practical and people aren’t going to aimlessly walk around and use it. VR is useless. This isn’t black mirror
This really does remind me of the douchebags in the early to mid 00's who walked around in public with a Bluetooth earpiece with this being 1,000 times worse, and most people don't want to be that person, and more so at nearly $4K after taxes are included.
I REALLY REALLY hope that the accessible options for Vision Pro allow other input schemes.
Just something simple like replacing the 'pinch two finger' with a 'tongue click' to select items.
Can't wait to create a club house in my living room with all the pr0n stars hanging out with me while I play Minecraft with only one hand.
Lmao why??? 😂😂
11:14 that is so spot on!
I had a similar reaction and was surprised other analyses of Vision Pro didn’t bring this up.
I feel like one of the most impressive use cases they could have shown off is fitness, such as a fully immersive Peloton workout where you're on a stationary bike but feel like your actually in a spin class room or actually cycling around some scenic environment 🤯
True, Superhuman is a super popular app on Oculus that does stuff just like this.
Yes watch your eyes and forehead sweat 😰 😓 by wearing this heavy VR set.
I suspect this would be awfully heavy to wear during an exercise session. That's just a guess though.
I personally think that if I can actually use this like I would my iPhone or iPad at home, then I would probably opt to use this over both of those things.
the biggest difference for the general consumer is: Family.
It's great for people who live alone tbh sure(maybe), but interacting with your family with this thing on? eh.....
If this were more like a pair of glasses?
if this could easily be removed ?
sure id see the sentiment but i dont need to be attached to a screen all day i want to be able to conveniently put it down and this thing fails to let me do that. tho admittedly its funny to imagine people walking around with these and fake googley eyes than lookin down at phones lmao
As a owner of multiple vr headset I really doubt it.
@@rob465 well, Apple did label the Vision Pro as the “most advanced personal computer”. So it’s not an accessory, it’s a PC. With that in mind, I can’t recall using a computer with my family/friends crowding around me. Why would I do so? When I use a computer, it’s for me.
Great analysis. I think you are spot on. Where is the compelling use case? If it were glasses sized glasses, and you could put them on and off in a second, that would be it. Instead of picking up your phone, you put on the glasses ... or better even ... you are wearing the glasses all the time without noticing them. Still - they look great, but the price ...
Thanks for pointing out the unrealistic case uses… i mean, come on. Nobody is just randomly wearing this waiting to get a call, waiting for something casual to come up.
I’ll wait until this same product released in the form of glasses in like 20 years.
I agree too. Its so bulky and looks ugly.
The only people buying this are those with money to throw away
I was just thinking that Vision Pro is super cheap for the professional market similar to Varjo XR-3. Their AR/VR headset cost 6,5k€ + 1,5k€ annual sub + expensive PC and test space. It's designed to view premade high detailed models for car companies and other similar task. Of course much more like simulations, but the have similar basic functions. Apple headset just offers so much easier end user experience with wireless design, but still high detailed image + real hand controls that can combined with real designer tools.
I just see the potential as previous VR & AR test researcher for educational usage. It was expected that there were no 3rd party apps developed ready for the realease. In my mind, that's where this first version is designed... To find more innovative use cases. I did already have multiple ideas that were impossible with other hardware and actually super useful in real life work as a tool for professionals. Next versions are going to offer more for casual users with lower price.
Wireless design is must and the computing power starts to be at right level with this headset. Not so happy with locked Apple ecosystem, but there are also positive side that Vision Pro is widely known, works with other Apple products, M2 cip + massive funding/company behind it.
You are absolutely spot on. Nothing that was shown goes above what Meta and other players in the field have already done.
Special computing (I think I actually like that term) is definitely niche right now, but when it’s just glasses - assuming we can get there eventually - it makes a heck of a lot more sense.
Totally agree with this take! Also 2 hours of battery life…. Good just luck wearing it around. It 100% needs a unique use case with intentionality. You nailed it again Snazzy! Keep up the fantastic work.
2 hours off the charger, also i would assume third party battery packs will likely come out which will help extend battery life
On a more positive note, as a room acoustician, this is the perfect set up to show case new designs and have users experience concert halls, movie theaters, churches and other rooms with visuals and sound.
I would have loved this device 25 years ago. Back then users would walk around with headphones having a strange pyramid on top - a sensor to get the user’s orientation. And a rack of hardware would render sound in real time. No immersive visuals even close to this. But it was mind blowing anyway.
Hey Quinn! The use case is not hwat you think! You gotta look beyond what was shown and what can be. In the industry I’m in I see a use case beyond a bunch of apps, games and movies. It comes down to the imagination of the developers as you stated. I will be looking forward to see what’s to come on the developer front!😊
Is that something a regular vr headset can’t do already ?
Please remember that this is an entire machine and not just an add on. This thing runs all the processes and doesn’t require an external device.
The Apple Vision Pro is the on AR/VR headset that I want. I wasn't into it before. But I want to use it for video editing and gaming. Watching TV as well. It's using the same M2 processor that's in the Macbook Air. The M1 was an amazing processor, I can only imagine the performance of an M2 and an R1 in this thing. Can't wait to try it myself.
I hope it isn't the "next IPhone"....because sometimes I pit the smartphone down, and think "where is my life?".....it's drowned in internet consumerism ...and this will put the nail in the coffin of real life, if it suceeds.
I agree. This is scary, but inevitable, sadly.
I agree, while we don't have tech enough for a "AR headset" that look like a normal big pair of sunglasses, we need a killer app, even if it's a niche one, like the watch with fitness tracking
Did Tucker Carlson edit this video?? Lots of questions and assumptions when it s not even out and you haven’t even used it
Does Tucker scare you? :(
For me, the Apple Vision Pro was the most exciting part of the WWDC keynote event, other than the bit about gaming! The new Macs announced was just more solid Apple engineering, though I am struggling to fully understand why you buy a Mac Pro M2 Ultra over a Mac Studio M2 Ultra, and new iPad OS feature functionality was even more boring than usual with Apple still missing the most important new functionality this OS needs to make an iPad Pro a computer. You raise several excellent points regarding the Vision Pro's future success. I saw it as an immersive content consumption, entertainment, and soft gaming device. Its multitasking reminded me of stage manager. Maybe, you could do some light work on it, especially in an environment where there is no physical desk in front of you, but apps and hand gestures would need to work well. With the right applications, the Vision Pro could shine. An Architect could let you walk around a new home development or building extension etc before you commit to any plans. An aircraft designer could visualise how various components fit together during the design phase and make changes to avoid costly errors in the development, test and manufacturing phases. Scientists could improve their visualisation of new concepts, laws of physics, molecular and atomic structures, etc. Its bit like the chicken and the egg and what comes first, but I would be reluctant to splash cash on a Vision Pro without good UI and some decent apps. I really hope that some of the uses show cased, become reality and are not vapour wear. For example, watching an F1 Grand Prix, and seeing more than just what the TV producer wants to show you, such as able to access other camera views, have a diagram of the race circuit showing you exactly where all the racing drivers are on the circuit in real time, what's happening in the pit stop lanes, car lap times, racing car driver stats, forecasts of 1st, 2nd and 3rd positions etc, and being able to position all this information in any way you chose around the main field of play. This is a big asked and requires content producers to embrace VR headsets, and this is only going to happen if they become more affordable, otherwise they could end up being another flop like 3D TVs.
Ngl, if i ever get a headset i would probably be constantly wearing it at home. When I'm at home the majority of my time is spent on my iPhone, computer or TV. But if i can combine all three of these things into one bit of hardware then (other than the better life) I do not see why i wouldn't transition from all those other devices to just always wearing the headset. And the idea of being able to tune out of reality at any one time seems like a really cool and fun concept.
Meta Quest (vs Vision Pro)
Hand controlled ✅
Pinch 👌 to select, scroll , change screen size etc ✅
Sees your hands 180 degrees ✅
120hz refresh rate ✅ (vision has 90)
Shows outlines of people/objects who approach you ✅
Physical controllers x2 ✅ (vision has none)
VR ✅
AR (mixed reality) ✅
Full pass through (double tap) ✅
Quest 2 available 2020
Vision Pro available 2024
Quest 2 $299 vs Vision Pro $3499
ℹ️ With $3200 extra I expect the Vision Pro to be able to do these things better than Meta’s 4 year older headset. But is that gonna be enough? Especially with Meta Quest 3 to be launched soon
I have similar feelings about this as you, it seems. The presentation made me think that I definitely need 1) a bigger home 2) an interior designer.
10:35 I think the main thing is external displays for macs is that there is not good enough resolution until the Apple one came out. From what it looks like it might be as good as having multiple 1080p monitors that you can position wherever you want so that could be game changing if it cost 1,5-2k
I'm a music producer who works from a laptop. For me, I see a future where connectivity with my computer allows me to have a whole suite of moveable virtual windows and plugins, with hand tracking good enough that I could control a virtual mixing console, or even play a keyboard with just my hand gestures. It would be the most customisable workflow.
I'd never use this in public, I wouldn't wear it for FaceTime calls, and I wouldn't use my head as a tripod for its 3D cameras. Bearing in mind that it's not coming till next year, and that this is ultimately v0, the future looks pretty exciting for this tech. And I say all of this as someone who never thought they could get on board with a VR headset
You're absolutely right, and I couldn't agree more with your point. Personally, as someone who relies on prescription glasses, I can relate to the discomfort that can come with wearing them for extended periods. That's why it's hard for me to understand why anyone would want to replace their lightweight frames with heavy ski goggles just to experience a virtual monitor or TV.
However, I do believe that the development of this technology holds great potential, particularly in the field of education. Immersive learning can revolutionize the way we acquire knowledge and skills, making education more engaging and effective. Additionally, in the manufacturing industry, being able to visualize and test products in a virtual space before committing to expensive production can save both time and resources.
I had hoped for a smaller, less capable device - a collection of fashionable glasses, in cooperation with eyewear manufacturers, that display simple information like navigation, points of interest, incoming messages etc.
Finally an honest and fair first review of this. Everyone is so in awe because... Apple that no-one seems to think of also what it represents or what must improve. This was a good balance
At the very _least,_ it's a 4-5K monitor you can take with you for your MacBook Pro.
It's also a 3D capture device for images and video, and probably a nice way to enjoy a movie on a flight - albeit with a battery pack.
I probably won't get one since I suffer from lazy-eye, but if I could get it to track with a single eye I might be tempted.
This is a v1.0 device, and improvements down the road are bound to make the device more compelling (let alone improvements before its release next year). Certainly the computational boost from M3 and later SoCs will improve its capabilities further.
Alright so here’s my take. If lease forgive if someone already elaborated on this.
So the price tag first.
I think this headset is meant as a replacement for all electronics in your home. At the end of your video you see a woman getting something from the fridge and then sitting down in the living room, the living room has nothing in it besides a couch.
I think this is literally built with those HD cameras to just take the place of everything. So for example, your $700-$900 TV, your laptop(if you only have a basic computer) you stereo, keyboard, mouse, speakers in your home, kindle, etc. Combine all that money into a lump sum and you get about 60% of the cost of the headset.
Now of course the thing does what other headsets do when it comes to apps and things, and apparently this does pass through better(Id have to see it first) but I think that’s why they put so much effort into it being specifically augmented. I know I read that a new Mac OS was coming that can run windows apps like proton on Linux does. Id assume this can integrate into that as well completly opening up the door to a host of possibilities. But with all that said. I think this is specifically for people who want to downgrade their home and upgrade to 1 piece of tech. I noticed that no one in the keynote video has family members, I think this device is for single folks. It seems kinda advertised as something for young adults to get instead of wasting money on the things I listed above be it a TV or netbook. I’m sure it can be linked to another headset if a partner comes over or moves in but that’s about it.
A few things that I think aren't mentioned enough:
(1) through out Apple's presentation they discussed personal privacy of data. This is being built into the device's DNA. This will be a huge difference from competitors that want to use VR/AR as yet another way to mine our personal data and sell it.
(2) assuming that iris scanning is fast/secure/accurate, this device is ready to use Apple Pay and do secure apps. This doesn't matter for games, but does matter for many other serious apps and for business use.
(3) I can imagine so many AR-based apps for business use that would be very compelling, and where a high price is not a big factor.
The fidelity of the sensors implies that most of your shortcomings should be overcome with software. My guess is that as all first gen things there isn't a bank of software ready to fully utilize it. Remember the first iPhone without the app store?
Given that the various windows and portals(?) can cast shadows and reflections on objects in the user's physical space, but someone wearing the Vision Pro doesn't have a direct view of their surroundings (yes, they are seeing what the cameras see, but RealityOS must be modeling all the objects in order to work out where the shadows, backlighting, and reflections show up), that means they are in VR the entire time, but the default mode is a simulated augmented reality. This is a fascinating perspective that Apple wants their users to work from. There is a big parallel between this and the behavior of widgets in MacOS Sonoma, where they take on the color scheme of the desktop image, and fade into the background when there is a foreground app.
Also, based on Brian Tong's hands(and head)-on time with Vision Pro, there seems to be another piece of the headband that goes over the top of the head, like other VR headsets that are out there.
I’ve seen a number of videos on this headset. I haven’t heard anyone mention how storage works. Like on the iPhone if you have a lot of pictures,videos and apps. You eventually get the message you need to delete something because your storage is full. Nobody has said anything about how much storage the headset has. Do you know?