Cosmoteer Official 2022 November PvP Tournament
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- เผยแพร่เมื่อ 20 ส.ค. 2024
- As mentioned, this is the complete unedited footage of the 2022 November competitive PvP tournament. The procedure was a single elimination bracket where matches are a best two out of three. Tournaments are held on a mostly monthly basis, and the next one can be expected in January.
Wishlist or purchase Cosmoteer on steam here: store.steampow...
You can join the official discord here: / discord
You can join the competitive community's discord here: / discord
For the sake of future tournaments and streamlining them please fill out this survey to the best of your abilities: forms.gle/jV2c...
these battles are so crazy. i didnt knew this little indie game would be so intense on a competitive level
It was out for many years before the Steam Launch. :>
The free version from before steam is still available on the developers website!
The game existed on steam for years before it was released a few months ago. Many people you see on these tournaments actually helped with building the in game ship designs, so they know what they are doing.
Not gonna lie. I picked this game up a couple weeks ago and have dabbled since, but I had no idea how INSANE the builds can get. Loved this.
Hi Saris, this was a great watch with very informative commentary. Hope to catch a tournament stream live at some point.
If you're concerned about people getting salty over counterpicking (or it becomes a problem at some point), I'd recommend using a formalised pick/ban system. With 3 loadouts each this is quite easy to make work.
Things which would need to be set up:
- Players must specify beforehand what their 3 loadouts are, and this should be public knowledge, including the archetype of the ship(s) as well as their names/images and how many of each ship type used in each particular loadout. (e.g. posted on a discord channel an hour before the tournament begins)
- In the lobby for each match, the host should use a website/bot to randomly select a player to begin the selection process; let this be "Player A", and the other player "Player B".
For the first match, loadout selection happens in 3 steps:
- Step 1. Player A bans one of Player B's loadouts.
- Step 2. Player B picks one of their 2 remaining loadouts, then bans one of Player A's loadouts.
- Step 3. Player A picks one of their 2 remaining loadouts.
In subsequent matches (if playing with best-of-N), the order is reversed; so in a best-of-5, Player A would have the first ban in rounds 1, 3, and 5, and Player B would have it in rounds 2 and 4.
Quick links to each individual match set. Spoilers below, be mindful extending this post:
0:00 - Stream Starts
19:25 - AlexD vs Forder
32:37 - Gnusmas vs Pine
51:11 - Kommandant vs Pyraeus
1:27:15 - Pyraeus vs Slowking
1:50:55 - Spacecat vs Zachary/Destroyer
2:05:30 - Greedisr vs Zerual
2:20:07 - Enoshade vs Sylne4r
2:49:04 - Jun(0) vs Rose
3:09:32 - Salephz vs Zerual
3:18:35 - Enoshade vs Rose
3:26:51 - Forder vs Gnusmas
3:51:16 - Slowking vs Zachary
4:04:32 - Rose vs Salephz
4:28:55 - Forder vs Slowking
4:46:06 - Rose vs Slowking
Neat notes I found while editing:
- An entire two hours of the stream was spent in menus (💀)
- 8 of the 15 sets went to their max match amount
- Enoshade's Spinner vs Sylnear's Armor diagonal was the longest match at 16 minutes
- Enoshade's Rail traps vs Sylnear's Missile barge was the shortest match at 1 minute
- Despite this Enoshade's set vs Sylnear was the longest at 19 minutes
-- Rose vs Slowking's best of 5 resulted in 24 minutes, but was obviously a best of 5
- Enoshade (breaking all the records) lost to Rose in a blistering 4 minute set
By my decree Enoshade gets the honorary victory
Shortest match of the game: Won by Enoshade.
Longest match of the game: Won by Enoshade.
The longest overall set runtime: Won by Enoshade.
Now that is epic.
can't wait to see how pvp evolves with more updates to the game
Yomg!
i cant believe there was another tourney I literally just started watching these
love these tournaments. i like seeing the new meta
Just got into this game and seeing a tournament is super neat. Though I think I'd hate to live on any of these ships.
"Hey I'm gonna go to the bathroom real quick."
"Over to the section that we sometimes detach with explosives?"
"uhhhhh... hmmm..."
That Enoshade vs Sylne4r set had to be the highlight of the stream for me, especially that super intense Nuke Showdown they had there. I'd also give my shoutout to the Railgun Fanner Duel from Forder vs Gnusmas at 3:27:20.
I'll have uhhh... forward thrust only, deck gun rammer.
Daring today, aren't we?
Also, I'd like to see one ship per player. I know that invites some Rochambo effects, but maybe you'll get a little less single purpose ships and a little better sense of overall effectiveness.
*5:21:52* Didn't Slowking win in the end?
Anyways, aside from that, the tournament was an absolute *blast!* I joined about at about the *4:09:00* point and the Salephz versus Rose fights were some of the most tense I've ever seen. Really gave me a whole new appreciation for how great and strategic high-end competitive fights in this game can be.
Yes unfortunately a five hour tournament is mentally exhausting and I kinda flubbed it up. *Slowking is the winner,* not Rose
@@SarisWinterwisp Aha, I see. Absolutely relatable.
I actually think Rose gave the win away on purpose. Could've easily moved back, but didn't and was saying they're rooting for Slowking in the lobby. Rose likely felt bad for Slowking when Slowking expressed their frustration of not having a chance. That's why they let Slowking win. Not really a fan of that last match, even though I dislike Railkites.
@@SarisWinterwisp maybe one match per bracket instead of 2 out of 3.
@@somedudeok1451 well you are wrong. why are you trying to take away the win from slowking? rose said may the best player win and got cocky got too close couldnt even react in time to slowkings charge got rekt. slowking was the better player simple as that. if rose was really trying to give the win away rose wouldnt take the rail-kite but something else.
How are the rules about changing the ship? Is there a order and limit on who has to call a change first and how many times you can change? If not I can see a problem where 2 players just counter change around forever :D
SlowKing with that rail spinner 😎😎1:32:30
That spinning jelly fish win like 2.30 time.. how did this guy figure out this build.... wow.
I enjoy watching these.
What I've learned from this: Cover your ship in fire extinguishers
This was really cool to watch!
4:45:39 didn't Rose ask for the back it up? Seems like he got another ship instead
4:29:09 well now it is almost christmas so hey I am watching this at the right time I guess
@ThatOneKMC is such an informative commentator.
never played the game, but these matches were crazy fun to watch!
Very good battles! Some of them very balanced and intense! Congratulations to all these impressive builders!
Excuse my noob's question: How is Forder's "OneShot" recharging its rail accelerators? (3:27:00)
It doesn't! It has a total of four shots per rail, then it has no more ammo
@@SarisWinterwisp Thanks!, I imagined "OneShot" was not a random name but I am still confused it can shoot four times without recharging the accelerators, I thought they need power to shoot. Maybe you can force a manual shot without the acceleration bonus?
In any case, it's a CRAZY desing!
Forder's Oneshot is not designed to regenerate. Instead of spending money on energy equipment for recharge, it goes for as many railguns and accelerators as humanely possible and begs that the enemy won't be strong enough to survive its devastating fan four times, which surprisingly works, as the railgun count on the ship is truly unfathomable for any other 1.5 mil design.
@@ximorro5247 they start with two batteries each, and an individual battery lasts for two shots. Ergo, with two batteries, a given railgun starts with four shots before needing additional energy
@@ximorro5247 Yeah, railguns need power to shoot, but each module has a capacity of 2 batteries and each shot consumes half a battery from the modules. So yeah, each railgun has a capacity of four shots.
I know this is fantasy, but PD can't stop rail gun rounds. Physics says that you could deflect them, a little, potentially, but you can't just stop them like in the game.
However, if you could land a direct hit, you could shatter one, which would significantly reduce its effectiveness.
1080p quality would be great
2:43:50 "like shooting womp rats" death star weakness.
That Sliceoflife's paint job should be illegal. What a Moiré nightmare!
I personally don't like the rail meta, it takes a lot off the table. A rule determining that players can only have a specific main weapon system on one single ship and can only use that ship once vs the same opponent would change things a bit in a positive way, i think. A ban system would also be interesting, where players can ban one weapon system for the opponent and only one time (so they can't ban rails in 3 matches). Or be allowed to know the opponent's ships and ban a different ship per match.
It'd a bit heavy on the rules, but we would see a lot more variety :)
This arrangement was actually a test of the infrastructure required for a ban system. Expect it in the future!
looking forward to see those new alpha strike ion ships in action
you probably won't, they're not greatly competitively viable
fun gimmick, but that's about it
@@ez_theta_z9317
I have been upsetted.
What are the rules for the competition? Money limit? Crew Limit? Or is it just whatever fits in the build box?
Official rules document, all details contained within:
docs.google.com/document/d/1CIN9WsD9nfNxDgiASWnT2nkSkoSO9UBjWqGQ_DvUKjo/edit?usp=sharing
Awesome!
Why you indicated Rose as a winner, if Slowking won the final fight?
Accident. Slowking is indeed the winner, I was just tired after five hours of tournament
Ehh. Rose let Slowking win the last fight. Could've easily moved back as soon as Slowking was approaching. That and the fact that they said they're "rooting for Slowking", cause they likely felt bad for using that Railkite, tells me they threw on purpose.
Interesting game. I just don't get why weapons like laser and rail gun have a range limit. Would be much more interesting if there would be no range limit. Also rockets are so slow.
"I didnt calculated this"
Why on earth do you allow counterpicking? Obvious huge advantage to be the guy that goes ahead and counterpicks after they see the opponent ship. Don't rely on social reluctance to decide matches. It would be trivial to have people both blind pick, or have a bans and picks option.
This was a test to see if bans and such could be supported, as it previously hadn't been tried before. It will be used in the future.
Blind picks turn it into rock paper scissors, as certain ships cannot beat other ships. I will never turn this on for 1v1 tournaments because it changes the game from skill to just picking the right ship and instantly winning.
Great tournament and casting!
Suggestions:
1) introduce system for picking ships, e.g. blind pick starting ship then winner of a round picks first after, to prevent counter picking cycles
2) ask the players' pronouns for use in commentary
3) have the commentary on a separate channel so the players can't hear
Ah yes pronounces, so important.
yes, pronouns
either i don't know them and it's irritating
or i do know them and know that that person's pronouns aren't actually being used
i respect that this five-hour tournament was held after midnight for so many, though
I dislike one player having multiple ships when the opponent only has one.
Any player can choose to have as many or as few ships as they want. Everyone is afforded the same option and must consider that when constructing and choosing their respective ships.
You mentioned in the last event that this was modded PvP. How is it modded and why?
I'll probably be on the discord soon, as much as I'm loving playing co-op with my mate I wanna have a scrap 🙂
The last event was indeed modded, this one wasn't. The mod in question was a balance one, tweaking the values of many parts. It's since been integrated into the game (mostly) and is no longer necessary to use
when you are against a 360 rail spinner if you had a very fast ship could you just out turn the spinner and never get hi once, it would be very hard to pilot but i think it would be effective
that's true, but it will depend on the ship. Some of the ships you see in the tournament, the ones which have no armour, are already at the maximum feasible speed; spinning fast is easier than moving rapidly in a circle, so a good spinner could spin faster than the fastest ship could orbit it. If it is out-orbited, it could also slow down the spid instead and have the same relative effect. The only real way to keep a spinner from shooting you is ram-locking it, which is why a lot of spinners have smooth shells, to keep hooks off them.
@@enoshade True. But would a rail fan be more effective than pushing one out of the circle?Iit probably depends on if it has a disconnected core area for movement but if not which would kill it faster?
@@milesmann6735 rail fans are the generally accepted counter for spinners, however if it has no way of moving while spinning it is indeed also trivial to push it out of the ring.
Why are the prisms always on sometimes?
There can be a delay before the beams actually pass through the ion core, so instead of having that lag every time an opponent comes into range, you just autofire them. It also tends to improve logistics as crew will be closer to or near the reactor, rather than in their rooms
@@SarisWinterwisp thanks!
Seem fun
No draft?
It's odd to me that the players in the tourney are listening to the commentators in real time.
At best they can have the stream running in the background. The thing is there's no way to really stop it if you wanted to try
@@SarisWinterwisp add a 30 second delay to the broadcast. the casters are handing out tactical data that is only relevant for a short time. Counting railgun shots remaining, calling out fire suppression issues, shields have staffing problems bad logistics on ballistic weapons ect. Knowing this information at the right time can determine the outcome of the match.
Hey if it'd make the tournaments a little more fun/exciting to win, I'd be glad to throw up one of my books as a prize sometime.
What is rod?
Ring of Death, or RoD is the red shrinking ring. It forces players into the center to kill each other, as otherwise they lose health by being outside of it
@@SarisWinterwisp got it!
nice
Nice watch but please mute your discord notifications :p
i hate ships with rails that fly backwards and slaughter ships from peolpe they give his/her best to desing a ship for intresting battles so roses ship was a no go for me poor juno that was no fight
Seriously, the "Thrown" at the end was one of the most unsportsmanlike behavior I've ever seen.
It probably was 'ment' to be ironic and funny but yeah... no ... this was just extremely cheap and douchy
I don't think it was a full on throw, just an oversight from Rose that Slowking exploited and used to win, which is not an unsportsmanlike behavior in the slightest.
@@NickAndriadze I'm not saying making a mistake or taking advantage of a mistake is unsportsmanlike.
I specifically said saying "thrown" is unsportsmanlike.
Did you even try to read and comprehend my comment? xD
@@Oroberus Yes, I did. And I thought with a ''Throw'' you meant that Rose intentionally lost in the finalist fight at the end to give Slowking a win, which is definitely not what happened in my opinion.
@@NickAndriadze @nika andriadze I obviously didn't mean that but I ment the toxic comment made in the game which was: "Thrown"
Guess why I put it in " "
And please, just don't try to justify you misunderstanding my initial comment, I could not have made it any clearer what I ment in that comment.
Oh and your "Yes I did" is obviously wrong in this case, as I specifically asked you if you comprehended my comment, which you did not *g*
It is thrown in a sense that Rose did a critical mistake (getting too close) which was the only way for slowking to win. Doing a critical mistake while otherwise having an advantage over the opponent (like range in this case) is called usually a throw.
This makes me wish more that this was available on IOS
I need this game on xbox :
Good luck building a chip with a gamepad :D
Why is there so little anti missile turret?
there is point defence and flak, not very popular currently because of extra logistics and armor/shields being a better general defence
@@Polar_Onyx I mean Rose's Back-It-Up had point defences and they did _wonders,_ especially in the later matches.
@@NickAndriadze yeah I definitely think there going to make a come back in modern. Before you could just doge pretty much any missile now they actually pose a threat
@@Polar_Onyx Yeah... Old meta was literally like ''If you're fast enough you win by default.''
Meeeh, long-distance gun that doesn't even need mobility to beat other builds. Kinda boring.
At least rails should have lower damage the closer they are.
Atm there's no chance against this.
are flying bricks the only viable option? awful
most pvp ships do look rather brickish, however there are plenty of nice-looking non-competitive bits
What is this whining in a final? Pls disable chat or have some code of conduct
Apologies, I didn't notice any super outrageous behavior, and there *is* a stipulation in the rules for it. Can you please specify where and who it was?
Just some feedback for the casters/hosts/commentators,
I may be the minority here but it was exceptionally annoying hearing one of the commentators actively "Correct" a majority of what was said by the other.. Even in situations where the "Misinformation" isn't detrimental to the viewer really in any significant way.. For example, @1:42:00 when they are talking about the speed of the ship and the one commentator is like "You'd be surprised" and then proceeds to press the topic. Any good casters/commentators dont do this. They either feed off eachothers energy/topics or they move on to a new topic of discussion unless, of course, its a serious error.
It's very offputting as a viewer to hear "Well AcKTUALLY" as many times as I heard it in the couples hours I watched of this tournament. My advice is either find a commentator/caster that knows what they are talking about if you feel they are not being as accurate as you want for the audience or try to just steer the topics in a different direction. Even just being more subtle about the disagreement can go a long way. In my example above, if he had just started telling a small story about a time where 20 mph was seemingly effective or faster than expected it would shed light on his point of view, give the viewer something to think about and impart the knowledge of the speed without actively contradicting/disagreeing with your cohost. Especially when your disagreement/contradiction is entirely in response to an obvious joke that was being made. Your cohost continuously loses credibility throughout the entire tournament everytime I hear you correct him. As someone who does not know a ton about the game just yet, It makes me start to question if the cohost is a reliable source of input whenever he speaks.
That all being said, I enjoyed the fights and they are very creative ships. I just think if you are going to have more tournaments in the future, there needs to be more energy and more synergy between the casters. Get your audience excited. Especially in a game that is this slow. I strongly recommend watching the casters for starcraft 2. Primarily in the beginning of the game when not a lot is happening during econ and scouting/harassing. Its hard to be super ecstatic like the commentators of league of legends considering theres more action and more to talk about and its faster paced. Theres definitely a happy middleground in there though.
Yes, I understand where you're coming from. The thought process was that the less savvy to the game casters can ask questions, and the more experienced one could explain an interaction or matchup, such that viewers would naturally have explanations.
Clearly it didn't work out as desired, which is only magnified by the fact that all of the casters (including myself) were volunteers with approximately no professional experience. This was probably noticeable in that there were relatively long silences at times as well.
@@SarisWinterwisp Thanks for the response. Didnt mean to come off as harsh if thats the way it sounded. I appreciate the open communication and wish you the best of luck on your casting adventures :)
@@TheSenseiSwift Worry not, dear viewer, any and all feedback is appreciated. I actually watch sc2 stuff all the time by the way, Lowko and Sc2 Highlights being great channels, but the issue is that I myself wouldn't be capable of applying any of it as I prefer to participate in tournaments, and casting during them isn't the best thing to be doing. I don't think forcing potential casters to learn or such is necessarily a great solution either, and such I'm in a bind.
Yall seriously using they eh?.... shame
cringe
Pretty fucked up Gnumas had to replay his game against forder when forder DC'd RIGHT as he was about to die. Then forder wins, of course.