i didn't have any bugs but i log in, call a ship, maybe i even take off, then i think about it and don't want to actually play anymore because flying feels so bad i just log out.
I have logged in one time for less than 15 minutes in the last year and a half. I did that in the PTU when the personal hangers or added. Hung out in the hanger for about 3 minutes remembered just how boring everything is and logged off.
The more you know about programming, the more this looks like an intentional change. "We studied the data and saw people found a way to have fun with railguns, therefore take away the railguns."
The idea that they continue to try balancing stuff is mind-boggling. This is either a 0% complete game, a testing environment, or a buggy screenshot sandbox. None of those require balancing of any kind because there are no stakes involved. No one can complain about time wasted when the devs are promising to fill the "finished game" with more and more features designed to waste your time, and money lost means nothing in a game with absolutely no economic system. Chris' marketing team could teach American politicians a thing or two about gaslighting. They've managed to set backer expectations so low that if they ever manage to get the railgun that they broke for no reason at all back in some sort of working order half of us will ant to throw them a parade and buy them ice cream.
CIG either introduced rubber bullets or light fighters got a serious armour buff. I'm not even trying to play Star Citizen at the moment. There's so many better things to do than to try roll the dice if the servers work this time.
The rail gun never made any sense…if a magazine fed shoulder fired weapon can blow up a ship in 2 shots, then why can’t the guns mounted to our ship do the same?
@iroquoisplissken3583 also recoil. Yes humans can shoot powerful rifles like the world war 1 "Tank Gewehr" , but the railgun is something else. Star Citizen's railgun fires a slug, not a rocket, that can 1-2 shot small ships. This gun would have an enormous recoil and would kill/hurt the shooter. The only thing to mitigate the enormous recoil would be to fire a second slug in the opposite direction, but this is not what the railgun in Star Citizen does and would be impractical.
Haha the double take of the closed elevator doors into blind trust like: "yeah there's floor behind that closed door, I won't fall through the face of the planet. Just gotta clip through it, this is fine." 😂 Also wtf that is a weird weird bug for the rail gun. I wonder how that even happens.
@heru_ur6017 Yes, incompetent is the best word. It is insane how many years into development we are in and still have issues with basic physics/rendering. 1. I have fallen through the planet far too many times trying to 'creep my one foot' into the edge of completely black unrendered elevator interiors. 2. I have died to hangar doors that visibly are rendered as open to myself and confirmed as open on turret gunner screens. Not as often but weird that it's happened more than once. 3. I have died to invisible asteroids more times than I can count. Admittedly these issues have all started to go away once I switched PCs from my gaming rig from 2013 with a 4970k cpu and msi gt980 gpu, to a dedicated MSFS rig I built for my grandfather in late 2014 with 7700K cpu and gigabyte 1080(non-ti sadly) gpu. It is annoying to me that people should have to upgrade their pc from reccomended specs back from when the game was in Kickstart. I feel like they should be forced to optimize the game at full release to allow it to run smoothly on pcs that were originally build specifically for SC from back then! But that will take another 10-20 years. I am VERY excited to finally actually upgrade to a 10700(non k model sadly)/watercooled evga 3080ti (!!!) that I got for FREE.
I wonder if this desync occurs in certain regions only as I never experienced something this bad before, aka in my own hangar. Also, I had never realized the railgun projectile looked like a damn shooting star!
I suspect performance will be like this for a while. In Mushing Forward they said they rewrote a bunch of code with RMQ. Yeah they are starting from scratch again...
IC-report: issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-134115#contribution:dc51acad-65d2-4b48-8c40-d5c79d079ab7
i didn't have any bugs but i log in, call a ship, maybe i even take off, then i think about it and don't want to actually play anymore because flying feels so bad i just log out.
I have logged in one time for less than 15 minutes in the last year and a half. I did that in the PTU when the personal hangers or added. Hung out in the hanger for about 3 minutes remembered just how boring everything is and logged off.
Same. Til 3.22 it worked good enough so I could have some fun. Since 3.24 I didn't play.
The more you know about programming, the more this looks like an intentional change.
"We studied the data and saw people found a way to have fun with railguns, therefore take away the railguns."
And I was complaining about my 100 series vibrating on my hangers pad..... I feel guilty after seeing your pain!
Oh god that bug is so terrible. Haven't touched mine ever since, because of that annoying bug.
Doors still not working after all this time and money?
CIG is hitting politician levels of incompetence.
The idea that they continue to try balancing stuff is mind-boggling. This is either a 0% complete game, a testing environment, or a buggy screenshot sandbox. None of those require balancing of any kind because there are no stakes involved. No one can complain about time wasted when the devs are promising to fill the "finished game" with more and more features designed to waste your time, and money lost means nothing in a game with absolutely no economic system. Chris' marketing team could teach American politicians a thing or two about gaslighting. They've managed to set backer expectations so low that if they ever manage to get the railgun that they broke for no reason at all back in some sort of working order half of us will ant to throw them a parade and buy them ice cream.
CIG either introduced rubber bullets or light fighters got a serious armour buff.
I'm not even trying to play Star Citizen at the moment. There's so many better things to do than to try roll the dice if the servers work this time.
The rail gun never made any sense…if a magazine fed shoulder fired weapon can blow up a ship in 2 shots, then why can’t the guns mounted to our ship do the same?
@iroquoisplissken3583 also recoil. Yes humans can shoot powerful rifles like the world war 1 "Tank Gewehr" , but the railgun is something else.
Star Citizen's railgun fires a slug, not a rocket, that can 1-2 shot small ships. This gun would have an enormous recoil and would kill/hurt the shooter. The only thing to mitigate the enormous recoil would be to fire a second slug in the opposite direction, but this is not what the railgun in Star Citizen does and would be impractical.
@@Camuraland ship railguns are technically useless, unlike the shoulder ones.
@@Camural Thats just deails...
The 700 billiion tech demo has failed!
I bet Chris’s paycheck doesnt’ bounce…..
wow...IAE is going to be an even worse lagfest this year than ever before.
Another CIG first, lol
13 years.......
Haha the double take of the closed elevator doors into blind trust like:
"yeah there's floor behind that closed door, I won't fall through the face of the planet. Just gotta clip through it, this is fine." 😂
Also wtf that is a weird weird bug for the rail gun. I wonder how that even happens.
How does it happen ? Incompetence.
There i said it, the time for sugarcoating is over.
@heru_ur6017
Yes, incompetent is the best word. It is insane how many years into development we are in and still have issues with basic physics/rendering.
1. I have fallen through the planet far too many times trying to 'creep my one foot' into the edge of completely black unrendered elevator interiors.
2. I have died to hangar doors that visibly are rendered as open to myself and confirmed as open on turret gunner screens. Not as often but weird that it's happened more than once.
3. I have died to invisible asteroids more times than I can count.
Admittedly these issues have all started to go away once I switched PCs from my gaming rig from 2013 with a 4970k cpu and msi gt980 gpu, to a dedicated MSFS rig I built for my grandfather in late 2014 with 7700K cpu and gigabyte 1080(non-ti sadly) gpu. It is annoying to me that people should have to upgrade their pc from reccomended specs back from when the game was in Kickstart. I feel like they should be forced to optimize the game at full release to allow it to run smoothly on pcs that were originally build specifically for SC from back then! But that will take another 10-20 years.
I am VERY excited to finally actually upgrade to a 10700(non k model sadly)/watercooled evga 3080ti (!!!) that I got for FREE.
I wonder if this desync occurs in certain regions only as I never experienced something this bad before, aka in my own hangar. Also, I had never realized the railgun projectile looked like a damn shooting star!
I suspect performance will be like this for a while. In Mushing Forward they said they rewrote a bunch of code with RMQ. Yeah they are starting from scratch again...
I enjoy your tests and content more than actually playing the game. There's just not enough sand in this sandbox.
is something not bugged in this techdemo?!
not a single thing is not buged. this is a bug work around simulator!
For the first time ever even the Store is bugged. And that never happens. The end is near.
With Polaris congested IAE looming too...
Its like a kid in a candy store
Server meshing will fix this!
Tried that , didnt work, BUT dynamic server meshing will.
For realzies this time.
...tomorrow!
This is clearly working as intended. Armor or some other bullshit ;)
I believe this is star citizen. I can't afford it lol
lul, i saw a guy that was trying to buy them for a million auec a pop, bet he regrets that.
Whenever i found one in a box id take it then dump it in the middle of space.
Stupidist thing ever added to SC.