rc playing this for the first time: * builds a stable drone that can move in all directions with a complicated script * rce playing this for the first time: "rod sounds funny, if i put two balls on the side and shove thrusters under it it's going to be awesome"
I believe you can scale the size of parts in a direction so you could make the shaft of the bridge like super long and girthy instead of being tiny pieces
polybridge devs: make a game where the main part is to build bridges also polybridge devs: making a second game about engineering, but you can't build a bridge
This is such a cool way to help people understand how the basics of programming works and making it digestible for someone that doesn't know much about it
I would love for this to have a story or something to it and you can buy things that other people make with the money you earn in the story. I could do programming but I lack the creativity to actually build anything myself.
Matt learns about percentage matter and forgets about it. Matt learns about changing the time of day and forgets about it. Matt learns about scaling pieces and forgets about it. Like, mate, you could have just scale a couple pieces to create the bridge 🌉 instead of it using blocks! 🙃🙃
my favourite part in the game is the serial port, it literally connects to a real serial port on your computer and allows you to integrate Arduino (and other serial interfaced devices) easily!
This game strongly resembles "Main Assembly" but there is something more to it. With a full on programming and flexible building system it has insane potential.
There's the Day/Night-Button, that you have shown us at the beginning of the video. There you can change the daytime if you don't want to build at night.
This game looks like it gives you so much freedom it's insane. You could basically do anything, it's like minecraft for programmers. I'm interested where this will go, and also what let's game it out will do with it once he gets his hands on it lol. anyway, i was wondering, when will you upload a video about satisfactory?
it has come to my attention that the game Brotato now has engineering on it. we need a video of it by you. (btw this is now 3rd video iv seen of a content creator going through this games tutorial but its kinda enjoyable... also you missed the lap top in the building you made the skyrim comment in... you could use it to watch through the drones camera you disabled by trapping it in another building)
Ah. This is Plasma? I saw it on Steam and already added it to my Wishlist. Not a fan of visual programming, but they said, you can also program in LUA, which is cool.
RCE giving us a live demonstration of the engineers paradox/fis-all Duct--tape & wd40. Today we saw mostly the duct tape. alas, it looks like he should have duct taped the bridge to the ground as well. those bridges are flighty beasts.
Those cable stayed bridge, from my intuition, should put significant pressure onto the frame of the track. Is that true? How is the design compensating that (I heard steel doesn't like pressure)? Concrete?
Hey Matt, I was just wondering Is it possible to to make an efficient strongest shaped bridge , so that it can have a high possibility of getting a 10/10 bridge review. Would mean a lot if you could make it happen
That's not programming. This is a drag&drop editor like GameMaker offers. The programming is done in the background without you seeing any of it. But those editors are an easy way to understand the logic of programming languages.
@Evi1 M4chine Nothing more then that, I agree. But I work with GameMaker and "visual programming" or the "D&D Editor" that it has built in, is completely useless for programming more sophisticated stuff and you learn nothing about actual programming. Its a toy in my opinion, a helpful tool to learn about logic. But you will not learn anything about what a function is and what parameters to use when you need to actualy type it out. For this game it's a perfect, easy to understand, solution. But in my opinion you are not programming something when you don't know how to write actual code. Opinions differ, of course.
Was... was that the falling roads bug used on the bridge?! One part detaches and start moving, and then all of the rest gets momentum... I think that's the same kind of bug in the physics engine that allows falling roads, going nuts when some parameters like weight (or acceleration, as in case of the workshop's "flying" truck) are exceeded
I wonder if this game is turing complete, idk much about computer science yet but i feel like games like this have a potential to be cracked to the point of building a fully functional computer
Didn't do a Bridge review so I will absolutely useless as a bridge and at the same time looking absolutely cool I give it an 5 out of 10 Bridge review 😎
Do you have a discord or a subreddit where we can share our video game bridges? I’m sure it would get a lot of awesome submissions. You could also make a community bridge review series maybe?
There's no prouder moment than when an engineer finally sees his bridge all grown up and it flies away! You've done well, RCE... You've done well.
I look in the comments while I wait for an ad and I see this 😂
Same
😂
Hopefully someday it flies back home to visit.
A whole new type of bridge
Flying bridge done, next step is a bridge that builds itself over a river. You can do it Matt! :D
Ah, the military did that and minecrafters did as well
@@THE-TRUE-Doi minecrafters did everything
@@George_7fhhfhf ya...
@Evi1 M4chine I swear, that the ultimate thing I want to be able to do in any game that has a semblance of programming
He'll be giving MumboJumbo a call for some redstone lessons in no time making a self replicating bridge.
rc playing this for the first time: * builds a stable drone that can move in all directions with a complicated script *
rce playing this for the first time: "rod sounds funny, if i put two balls on the side and shove thrusters under it it's going to be awesome"
I believe you can scale the size of parts in a direction so you could make the shaft of the bridge like super long and girthy instead of being tiny pieces
polybridge devs: make a game where the main part is to build bridges
also polybridge devs: making a second game about engineering, but you can't build a bridge
Fr lol
That's what I was thinking
This is such a cool way to help people understand how the basics of programming works and making it digestible for someone that doesn't know much about it
That feeling when your bridge yeets itself into the next dimension.
Man, I wish programming was that straightforward. It's beautiful!
This looks like a really neat game!
Bridge flying away reminded me of the Butterfree Pokémon episode.
its going to be as complex as Space Engineers
I think a bridge that can fly you anywhere is a masterpiece
I'm not sure about "anywhere"... Somewhere, certainly.
@@codyheiner3636 monkey and a typewriter
I would love for this to have a story or something to it and you can buy things that other people make with the money you earn in the story. I could do programming but I lack the creativity to actually build anything myself.
@Evi1 M4chine I don't play either of those games because I'm not creative so can't enjoy them.
Scrap Mechanics has a surival mode which is kinda like a story. Only saw Neebs play it. But you still have to build your stuff yourself.
You're like a flying roomba, except you MAKE a mess
You mean a toddler.
And hopefully not ridden by a witch.
I learned programming on a function block PLC a long time ago. I've been down the rabbit hole since.
The "Hello fellow engineers" always gets me smiling
Our civil engineer is gradually becoming a computer scientist!
The bridge just did a "nope" 😂This is such a cool concept, and like you said, there's SO much here for a demo! I see another series coming, lol.
Matt learns about percentage matter and forgets about it.
Matt learns about changing the time of day and forgets about it.
Matt learns about scaling pieces and forgets about it.
Like, mate, you could have just scale a couple pieces to create the bridge 🌉 instead of it using blocks! 🙃🙃
Changing the time of day required the machine to do so, which existed only in the tutorial level.
my favourite part in the game is the serial port, it literally connects to a real serial port on your computer and allows you to integrate Arduino (and other serial interfaced devices) easily!
I am shocked you have not tried Space engineers. It is great!
Only RCE could make a bridge to destroy reality & then do it in a game from devs who made an actual bridge-game! Cheers mate!
This game strongly resembles "Main Assembly" but there is something more to it. With a full on programming and flexible building system it has insane potential.
This game really reminds me of playing Garry's mod with the Wire mod as a child. Good memories building weird vehicles.
Thumbnail did not disappoint Matt! Only disappointed we didn't get a mini bridge review before it became a pterodactyl
Sucks hard this game isn't being developed any further. It's free on Steam but these game mechanics deserve a full game.
7:40 shadow on mountain already resembles “the strongest shape” :-P
going frame by frame through the aerial bridge and watching as the kraken takes over is a glorious sight.
15:33 You did it wuu huuu
when you say "I have a feeling that it's not going to be long until someone makes Skyrim on it" I think that it will be DOOM first.
@Evi1 M4chine indeed
This is really good
If the system is turing complete then possibilities are endless
This is minecraft at the next level of building, programming, and logic.
Some of those assets/implementations _really_ give me Wiremod vibes
There's the Day/Night-Button, that you have shown us at the beginning of the video. There you can change the daytime if you don't want to build at night.
This game looks like it gives you so much freedom it's insane. You could basically do anything, it's like minecraft for programmers.
I'm interested where this will go, and also what let's game it out will do with it once he gets his hands on it lol.
anyway, i was wondering, when will you upload a video about satisfactory?
LGIO needs to stop making so many gameplay/walkthroughs giving just about everyone spoilers on a game they haven't played.
@@BeezyKing99I feel like that’s probably on yourself if you watch a 30 minute video on a game your worried about being spoiled
I've just started and already I know if you wonder if we want more of this game, yes. Yes we do.
ooh I just saw the add for this one. the physics looked really stable for this kind of game. let's see if that holds up with the gameplay.
it has come to my attention that the game Brotato now has engineering on it. we need a video of it by you. (btw this is now 3rd video iv seen of a content creator going through this games tutorial but its kinda enjoyable... also you missed the lap top in the building you made the skyrim comment in... you could use it to watch through the drones camera you disabled by trapping it in another building)
RCE: Let’s make a bridge!
Bridge: …No?😂
This seems very similar to Main Assembly, highly recommend that game too
if this had main assembly's building mechanics, that'd be amazing
Ah. This is Plasma? I saw it on Steam and already added it to my Wishlist.
Not a fan of visual programming, but they said, you can also program in LUA, which is cool.
That bridge is literally the breakdown Bridge you go to when feeling overwhelmed 🤣🤣🤣
This game looks like some sort of interactive tutorial for a game engine
Them bridges grows up so fast. Im so proud
Ahhh finally developer content for all your software engineers. Thanks Matt.
The building mechanic is what space engineers needed
RCE giving us a live demonstration of the engineers paradox/fis-all Duct--tape & wd40.
Today we saw mostly the duct tape.
alas, it looks like he should have duct taped the bridge to the ground as well. those bridges are flighty beasts.
I like how RCE can make a bridge fly better than a rocket
Those cable stayed bridge, from my intuition, should put significant pressure onto the frame of the track. Is that true? How is the design compensating that (I heard steel doesn't like pressure)? Concrete?
Alright now you need to make a Stormworks Search and Rescue campaign PLEEEEEAAAASSSSEEEE
2:30 While we are at it: have you seen the videos where some guys made Minecraft in Minecraft using a redstone pc?
What we want is timberbornerssss
Where beavers work their log whole dayyyyy
Sandbox builders are so cool; i grew up playing around in garry's mods (nukes anyone?) and ofc Minecraft.
This game is like a programmer’s paradise! I’m definitely going to buy this game.
the power of engineering, creating a flying device with no kind of motor
Hey Matt, I was just wondering
Is it possible to to make an efficient strongest shaped bridge , so that it can have a high possibility of getting a 10/10 bridge review. Would mean a lot if you could make it happen
Getting mad Space Engineers vibes, it even has Clang to punish your hubris.
Do I have a life? No. Did I watch the video? No. Do I crave that pin? Yes I sure do
I just love him making stuff in games
Keep up the good work RCE
RCEs best helicopter yet. 😄👍
This looks like what I thought Garry’s mod would be in middle school. This is amazing.
It’s been 1320 hours like the last Infraspace video. I have lost sight in my left ear.
That's not programming. This is a drag&drop editor like GameMaker offers. The programming is done in the background without you seeing any of it. But those editors are an easy way to understand the logic of programming languages.
@Evi1 M4chine Nothing more then that, I agree. But I work with GameMaker and "visual programming" or the "D&D Editor" that it has built in, is completely useless for programming more sophisticated stuff and you learn nothing about actual programming. Its a toy in my opinion, a helpful tool to learn about logic. But you will not learn anything about what a function is and what parameters to use when you need to actualy type it out. For this game it's a perfect, easy to understand, solution. But in my opinion you are not programming something when you don't know how to write actual code. Opinions differ, of course.
That bridge really takes you places!
This game is crazy you have to play that more
This game looks insane.
Love this game, essentially Blender turned into an engineering game. So fun
I didn't expect it to hold too well but I definitely wasn't prepared for the kraken
I'm incredibly curious and a bit excited to see what all people make in this game once it's released.
In this episode we see RCE build a rocket that can't fly and a bridge that can.
That bridge is my spirit animal
That bridge building reminded me of early Space Engineers. Still love that game, but sometimes it was REEEEEEEEEEEE.
Was... was that the falling roads bug used on the bridge?! One part detaches and start moving, and then all of the rest gets momentum... I think that's the same kind of bug in the physics engine that allows falling roads, going nuts when some parameters like weight (or acceleration, as in case of the workshop's "flying" truck) are exceeded
Matt is the queen alien!!!
It looks more like the little flying saucers from the movie Batteries not included.
this game looks awesome! As a game designer I really appreciate how amazing this looks 🙌
And if you put a white K and a gear on a blue square, it turns into the best desktop environment!
I wonder if this game is turing complete, idk much about computer science yet but i feel like games like this have a potential to be cracked to the point of building a fully functional computer
alright so its a direct order from your subscribers that you must play this and only this game until we get bored thank you
I just wanted to say I love ur content !! (was here at 15mins) not bad that's pretty early for me !! I hope RCE see's my comment 😯🔥
I'm actually so excited for this. Looks amazing.
Dude, how do you start with building a bridge, but ending up with a helicopter?
The power of engineering?
This game definitely has a lot of potential
I bet a building game like this would be good in vr
Didn't do a Bridge review so I will
absolutely useless as a bridge and at the same time looking absolutely cool I give it an 5 out of 10 Bridge review 😎
Well, considering that car was basically a giant loop, maybe see how that one connects together?
Do you have a discord or a subreddit where we can share our video game bridges? I’m sure it would get a lot of awesome submissions. You could also make a community bridge review series maybe?
Need more of this game
That is extremely impressive.
i would love to see bridges you could make in space engineers:)
What you heard: Look down there! It's a car!
What I heard: Look down there! It's a G WAGON G WAGON G WAGON G WAGON G WAGON G WAGON
Bridge: aight imma head out
I pushed the like button per your instructions!
his bridge flew better than the rocket :)
this suprisingly looks intutitive
This game looks incredible! I want my daughter to try this! :D
Not gonna lie, pretty excited to see what Ried Captain will make in this game
Hey I love this game. It's in Early Access now, if you're into this kind of thing I suggest you pick it up.
made a rocket it didn't fly, made a bridge that fly like a rocket, RCE bridges are the best
Hello RCE, did you ever played Space Engineers? I think you can do a Lot of strong shape Bridges in the game
I have Flashbacks from Unreal Development Kit and Kismet block programming.
This looks really cool!
Think you would like a game called ‘space engineers’