Incredible run. Seeing you beat this, on Master, in your traditional "No S-Jet" style, in a vehicle I can barely beat Sand Ocean in... Amazing. Thanks for playing and sharing Hybrid, Fennor :D
So I've been also trying to play this, while the rom does patch and work, when I rename it properly to 'f-zero-hybrid' the soundtrack is still the original, so I'm unsure what I'm doing incorrectly.
You usually have to rename the .msu file and each and every .pcm track to match the ROM name-- I.E. from "f-zero_msu_17.pcm" to "f-zero-hybrid_17.pcm".
TOTALLY WRONG! This "individual" is NO MASTER! You should've tried being a beginner for this! Not Expert/Master! Believe Me! You can't be master! UNLIKE THE REST OF YOU, i actually paid attention. What you did was bitterly reckless, and careless! Please, this video might have some good quality effects, and all, but, you'd best keep practicing to improve not only that, but to delete this almost embarrasing version of this video with a better one. Only then will i actually put it in my actual favorites. This was done as if you did NOT even edit yourself. How thoughtless of you. You don't like all of that? Too bad, because you did NOT think, did you, sir? Or ma'am?...I actually am not going to care. And i wouldn't advise counter lecturing me about being perfect because i'm not asking for it, plus I'm well aware of that high and mighty routine, well it won't work on me. You don't know what's going on. I don't need excuses or apologies from anyone. Just, please, at least keep practicing, and don't be so reckless to do master or expert mode until you decide with honor that you're actually ready, and not overdo it like a kid going out of control....at least try not to.
How does that machine feel to fly? Its characteristics generally remind me of the Luna Bomber-- high top speed, delicate, quick recharge, heavy handling-- with what seems like a weird acceleration curve (it seems to pick up really slowly off the line, but really perks up north of 270KPH-- it's like a car "climbing onto the cam" and producing noticeably way more power at higher revs). Also, I'm unreasonably happy the first-ever SNES custom machine is named after my favorite bird. ("Calopsita Calipso" = "Calypso Cockatiel" in Portugese.)
It feels very different from any other. Difference in turning radius between Golden Fox and Luna Bomber already is pretty high. But the difference between Luna Bomber and Calopsita Calipso is even higher. So it is not just a bit heavier, but extremely heavier. It kinda feels more realistic. After I played with it for a while and went back to the other ships after that they felt odd, very light and toy like. It breaks the balancing of the game a bit as the AI speed is balanced around the normal ships. It does well on fast tracks, but slower tracks like Fire Field are a lot harder with this ship as you will lose a lot of time in the tight turns. The weird acceleration curve also partially is due to how weirdly the game displays speed. Numbers get inflated at higher speeds. If you had a constant acceleration from 0 to 478 kph, you would not see your displayed speed go up linearly but crawl at the start and rise faster and faster the higher your speed is.
Incredible run. Seeing you beat this, on Master, in your traditional "No S-Jet" style, in a vehicle I can barely beat Sand Ocean in... Amazing. Thanks for playing and sharing Hybrid, Fennor :D
Awesome
So I've been also trying to play this, while the rom does patch and work, when I rename it properly to 'f-zero-hybrid' the soundtrack is still the original, so I'm unsure what I'm doing incorrectly.
Which emulator are you using, and what version? I had a similar issue. Turns out the emulator I was using was 8 years out of date
You usually have to rename the .msu file and each and every .pcm track to match the ROM name-- I.E. from "f-zero_msu_17.pcm" to "f-zero-hybrid_17.pcm".
The music works on the snes9x, but does anyone have recommendations for mobile emilators thay can do this?
Sandblast looks like a horrible course for this machine
Wildfire Warth and Whiteout are also quite hard. I think I got a bit lucky in Wild Fire Warth, easily could have taken just as long
@@FennorVirastarYou Misspelled Wharf.
TOTALLY WRONG! This "individual" is NO MASTER! You should've tried being a beginner for this! Not Expert/Master! Believe Me! You can't be master! UNLIKE THE REST OF YOU, i actually paid attention. What you did was bitterly reckless, and careless! Please, this video might have some good quality effects, and all, but, you'd best keep practicing to improve not only that, but to delete this almost embarrasing version of this video with a better one. Only then will i actually put it in my actual favorites. This was done as if you did NOT even edit yourself. How thoughtless of you. You don't like all of that? Too bad, because you did NOT think, did you, sir? Or ma'am?...I actually am not going to care. And i wouldn't advise counter lecturing me about being perfect because i'm not asking for it, plus I'm well aware of that high and mighty routine, well it won't work on me. You don't know what's going on. I don't need excuses or apologies from anyone. Just, please, at least keep practicing, and don't be so reckless to do master or expert mode until you decide with honor that you're actually ready, and not overdo it like a kid going out of control....at least try not to.
How does that machine feel to fly? Its characteristics generally remind me of the Luna Bomber-- high top speed, delicate, quick recharge, heavy handling-- with what seems like a weird acceleration curve (it seems to pick up really slowly off the line, but really perks up north of 270KPH-- it's like a car "climbing onto the cam" and producing noticeably way more power at higher revs).
Also, I'm unreasonably happy the first-ever SNES custom machine is named after my favorite bird. ("Calopsita Calipso" = "Calypso Cockatiel" in Portugese.)
It feels very different from any other. Difference in turning radius between Golden Fox and Luna Bomber already is pretty high. But the difference between Luna Bomber and Calopsita Calipso is even higher. So it is not just a bit heavier, but extremely heavier.
It kinda feels more realistic. After I played with it for a while and went back to the other ships after that they felt odd, very light and toy like.
It breaks the balancing of the game a bit as the AI speed is balanced around the normal ships. It does well on fast tracks, but slower tracks like Fire Field are a lot harder with this ship as you will lose a lot of time in the tight turns.
The weird acceleration curve also partially is due to how weirdly the game displays speed. Numbers get inflated at higher speeds. If you had a constant acceleration from 0 to 478 kph, you would not see your displayed speed go up linearly but crawl at the start and rise faster and faster the higher your speed is.