You can raytrace on any card Rtx is just optimised but you have to pay for that so better buy a rx 5700xt use raytracing and get a bigger fps drop but an equal fps compared with NVIDIA cards with the same price tag
@@joeplayford485 not really at all, i got a used one for a customer for 200 usd, so like 275 au. I also got my 2080ti for 400 usd used, so like 525 aud, so i got a 2080ti for less than you got a 2060 non super lol. I got both of those cards in the last month aswell, so its not like i got them before the crazy times
No wonder AMDs pushing for software implementation of raytracing. Apparently you dont even need special hardware for raytracing, just an architecture optimization
@@farazshaikh9989 I know that Raytracing is not new, i just tought this was the same operating principe as the H.265 Hardware and software decode. So basicaly thoses RT card are just normal card with software optimisation for RT, i was only thinking that that was an Hardware RT.
5:22 "If you're good at math..." The percentages you are showing are wrong. The formula is: ((RTXoff_fps / RTXon_fps) - 1) *100=%loss of fps which gives different results. What you are trying to say gets along good with the calculations, but notice that the %difference of fps drops is higher... Edit: 29.7% for 2060 28.1% for 1660 ti
what is this the formula for, exactly? like the percentage change gives me a value of -23% just as in the video, the percentage difference gives me a value of ~26%, but theres no denying that 96 is 129.7% of 74. And yet, 74 is 77% of 96. So could we say that rtx off is 29.7% faster than rtx on for the 2060, but that rtx on is 23% slower than rtx off? That would feel very wrong to say, so i am definitively missing something. I dont even know what to put into google to answer this question.
Nice, but wrong. The loss of performance compared to rtx on, is what he calculated. What you calculated is the win of perfomance, when turning rtx off. You compare the numerator to the devisor. With your formula you compare rtx off to rtx on. That is important. Imagine you are driving on the highway with 100 km/h and someone is overtaking you with 120 km/h. The total difference is 20 km/h. From your perspective, that overtaking care is 20 % faster than you. But from the Overtaker's perspective, you are "just" 16,7 % slower. You gain 29,7 % fps when turning RTX off. You lose 23 % fps, when turning it on. Compared to the current frame rate.
LTT commented on the Wish.com GTX 1050 (I think was the card, could be wrong) video saying “Nice t-shirt” so... yeah not quite a shout-out but it was still cool to see.
The person who made the RTX shaders mod in Minecraft, stated (on his patreon I believe) that it takes no advantage of Ray Tracying graphics card, since Optifine (the client that enables modding the rendering of Minecraft) is not supporting Ray Tracing technology
1. Do you not understand that ray tracing technology moves it from software to the hardware? 2. You can tell Nvidia to run minecraft through the GPU not the CPU through the control panel.
That's not how it is. They specifically chose an old game for the demonstration because it's a special case. Unlike with other games that use regular rendering techniques with ray tracing for things like shadows or reflection, the entirety of Quake II is rendered with ray tracing. That's the reason why the non-RTX card had 15 fps without global illumination and the ray tracing card had about 52 fps. It's just a demonstration. It's obviously unnecessarily costly to do it this way as the visual difference is barely noticeable compared to traditional rendering and it would be impossible to do with more modern titles. It just shows what RTX can do to supplmenent modern titles.
In a game called Shadow of the Tomb Raider using ray tracing for shadows is quite appropriate. The game has many fire lit interiors where the ray traced shadows are really good. The ray tracing really enhanced my playthrough of it and convinced me of the merit of RTX ray tracing. Seriously.
Speaking about Shadow of the Tomb Raider, I'm thinking of buying a better graphic card to play it. Do you have an advice for me between the RTX 2060 and RTX 2070 ?
@@ajhabdkaiak8173 I don't know yet exactly. It will depend on many things. I want to have some feedbacks about people who have those graphics cards before planing anything. I play SOTTR with a modest GTX 1050. It's enough to enjoy it but the game desserves to have a better graphic card ^^
Well, VR capabilities are available on consoles, PCs and even smartphones although it's still supported in not many gaming titles. I found out it similar to be with RTX.
Coming back to this video after two generations of RTX graphics cards, the advent of DLSS has given an incredible generational leap in performance. But what worries me about it is that developers may start to use this technology as a bit of a crutch, and we've already started to see this happening now.
first time i saw one of your videos i thought u had 100k subs then i realised u had much less,but dont worry try to talk with a famous ytber cs u deserve at least 60k
One minor critique from an editing perspective: 6:30 and 8:30 random music sounds like you're giving yourself the light at an open mic night lol... made me think I had accidentally started a separate video in another tab. The content was good enough to stand alone, possibly with some much lighter and less dynamic background music action. Solid video though, worth the like/sub, gonna go get caught up on your catalog now lol
This is much better than the typical condescending LTT video, period. I can't recall how many times Linus has trashed the very system that I game on everyday. Darwid has only trashed my system maybe twice, lol. Love the channel!
I see it like this: Raytracing is probably the future. I mean... when well-implemented it might become something like bump-mapping (yes I'm using the old name), dynamic shadows and tesselation in a few years. But right now? I'm seriously considering a partner-board RX5700XT over the 2070 Super because I don't find ray-tracing interesting enough at the moment. By the time it probably will be (after next-gen consoles have forced implementation in most mainstream titles) the 2070 super will probably... not render the best framerates at 1440p with RT enabled and is due for an upgrade. So right now, unless you're going 2080Super or 2080TI I wouldn't make RT a big factor in your decision for which GPU to buy.
Technically the Minecraft mod uses path tracing instead of actual ray tracing, hence why the RT cores aren't used On a different topic I just found your channel and I can say that you've earned a new subscriber, keep up the good work :)
Is that the actual reason why the shaders can't use the RT cores? I thought it was just because creating a shaderpack that uses RT cores are just too difficult
no, the RT cores can still be used, but optifine doesnt support RTX yet. In my opinion, nvidia would help their sales by helping optifines creator add RT support
I was just laughing when that 1660 was running Quake 2 at 15 fps. That just sounds pathetic for it being a 20 year old game. I don’t care if it’s ray tracing or not. The game is older than I am. Shows how taxing ray tracing is.
I dont know what's going on with graphics cards. All of them are so much expensive now. 1 month ago i bought a Gigabyte RTX 2060 OC for like 400 bucks and now its more than 650 bucks in india.
Just built a ryzen 3700x build. Kept my old gtx 1060. Kicks ass at 1440p. 130 fps at 1440p ultra on rainbow six and 144+ fps on pubg low settings. Not impressed with 2000 series cards, waiting for 3000 on 7nm.
Minecraft raytracing shaderpack is Seus PTGI, which is developed by sonic ether, not that youtube you probably watched with the 970. The shaders mod runs on optifine, which is a mod that allows developers to develop shaderpacks for minecraft. Optifine doesnt even use RTX cores at all, and uses a software implementation of raytracing instead of hardware
The chair, the mini paris wheel, the lamp. Everything that moves will have a difference, since they can't bake the shadows into those objects. For all other objects when the light is static they can just do all the lighting calculations and bake the information into the scene.
You need to bare in mind when taking console in to consideration in this case that although console will have ray tracing they definitely won't have rtx so what does this mean for future of rtx. I'm really not convinced that it will be around for much longer amd and intel are going to be using the more open form of ray tracing and given that more people use amd (because of console) and intel (because of igpu) it will mean that devs will be better to place optimization in this area given amd also have presence in graphics cards and by this time next year so will Intel. I feel that rtx was rushed out cos perhaps Nvidia got wind of ray tracing coming to console and wanted to be first to the party. If you think about it it makes sense cos most people think ray tracing is rtx and rtx is ray tracing when this is not the case at all
I just finished off Metro Exodus. I got a 2070S and played with raytraycing on unltra and you can definitely tell the difference, when your in the train wagon or using your flashlight in the dark and see a lot more shadows is the best
The Minecraft one is not RTX. It's path tracing. It's also not fully path traced, it still uses shadow maps for the sun and I think it uses ray marching for the volumetric fog. It's also a software implementation of path tracing, so it's only using the raw compute power of the GPU. The official Microsoft version of Minecraft RTX will offer a fully path traced solution and will take advantage of the RTX hardware.
Sometimes, when I feel like I'm too happy in my everyday's life, I go back to this video, jst to remember the GPU prices before the storm. That enables me to flatten my happiness/anger curve...
Metro exodus only does raytraced Global Illumination for the sunlight. Nothing weird that you didn't see the massive difference it does make when indoors (since indoors doesn't have a sun there's exactly 0.0% difference)...
I'm sorry about that. I will try speak at a more steady pace in upcoming videos. Thanks for letting me know about that. I know it can difficult, especially with the large amount of information in the video.
True, it is on the fast side. But i did not have a real issue with the speed. Since i am flemmish, i also do not speak English as my motherlanguage, since i am belgian. I see English as my second language. It Will mainly depend on the viewers own ability to understand English language and how fluent they are in English. No offence! Intended. I agree and disagree with your conclusion. Rtx is not mature and fully implented enough to be worth for ppl buying a complete system. But it was a Nice comparison of GTX VS rtx lowest tiers. 5700 xt best aib is on par with the 2070 super for the price of a 2060 super. Even the higher tier rtx cards take a big hit with rtx enabled
Ray tracing in metro Exodus applies bounced lighting, or global illumination, to natural light sources, AKA the sun and the moon. It actually doesn't make a difference indoors and even in direct sunlight the effect is not major. Where you will really see a boost to visual quality is in heavily shadowed outdoor areas. It's a huge difference in those places, but only in those places.
Maybe it is a driver issue but my EVGA 2060 maxed on BFV gets around 90-95fps at the lowest, above 110ish on most maps/areas on 1080p all maxed. Maybe cpu/ram or driver issues but seems to perform way better for me, rtx enabled though is still way too taxing to use in MP.
This video is so wrong, in so many ways.. first of all: - "Battlefield V" uses DXR/RTX for reflections - "Shadow of the Tomb Raider" uses DXR/RTX for shadows and dynamic light sources - "Metro Exodus" uses DXR/RTX for global illumination (only that... not for reflections...) - "Minecraft" (the mod, you show here) uses Pathtracing on a GPU for reflections and indirect lighting (it does NOT use DXR or RTX! ...NOT at all) - "Quake 2" uses DXR/RTX for global illumination (like "Metro Exodus") When you got these points right and understand them, you can compare the results you get and there are the next problems with this video: - You show us just the average framerate (this felt a little bit to short for a detailed comparison). - You say that you don't test on comparable settings but show the results of the test which is not comparable. - Your video is about comparing RTX on and RTX off... still you show us results without comparable values from gameplay with/without RTX. - You try to compare hardware in this video but your conclusion is pointing on the software and its developers? (so why even compare the RTX 2060 with your GTX 1660 Ti then?) Other problems I can tell: - You say some functionalities are "badly implemented" but you have zero arguments for that thesis. Adding a feature to a game after its release is not automaticly equal to "badly implemented". That would mean every game with patches and changes gets worse, wouldn't it? - I don't understand why "Metro Exodus" implemented the functionalities better... they implemented something really different... seriously. - What does "full raytracing support" even mean? Should the game not even rasterize diffuse faces or do you mean global illumination, shadows, dynamic light sources and reflections at once? It's like saying: "The game does not use physX, hairworks, shadowmaps, screenspace reflections, video encoding, ... at once during runtime, it's not even have full GPU support." What do you expect developers to do? - Again the functionality in SoTR is "bad" because the game does not use global illumination, I guess. I really don't know what's the point in this. - Quake 2 is probably a good game for your comparison but you miss the values without RTX because reasons... I guess. - You say that the consoles will use raytracing but you don't say they will use a GPU from AMD. It's not even settled that AMD will use special hardware for it rather than a software/driver solution. After all these problems shown, I ask myself: Is RTX and its functionalities only "properly" implemented (in your perspective) when the game's benchmarks and tests support the marketing team of NVidia? Is this your point in this video? I don't understand why except you want to sell RTX-cards to us.
Someone else who wanna raytracing [Global illumination + Gi Path tracing] on. I would really love to have global illumination on every single game. I played minecraft with ray tracing, with VR. Running 1060 3GB
3:48 Gooooood. You're using the Stroggos skybox, so you get those nice, red skies. I have no idea why Quake II RTX has sunny blue skies by default. More godrays, I guess. PS: Metro Exodus has ray traced global illumination. Quake II RTX and Minecraft RTX have full scene path traced global illumination, which uses a form of ray tracing to render the entire scene; Shadows, reflections, global illumination, and all. SEUS PTGI for Minecraft Java Edition is similar to Minecraft RTX, except it does not use DXR/RTX or any hardware acceleration for ray tracing.
I could shout u out to my 7 subscribers xP The testing method was really smart! I also really like the music that u put in the video but its a tad bit too loud imo... Keep up the awesome work man :D
Haha!! Thank you. I'm glad that you liked the testing in this video, Sorry about the music being a bit too loud. I am still trying to get that balance right. Thanks for the comment.
Most of your stuff is terribly wrong , Metro Exodus uses Ray Tracing for Global Illumination , not just shadows , that's Shadow of the Tomb Raider , HUGE difference. There is no such thing as "full ray tracing" The whole point of RAY tracing is that it can be mixed with Rasterization , the full rays traced from the camera pov is called Path Tracing , Quake 2 RTX isn't Ray Tracing , its actually all Path Tracing with added sprites for explotions. Also the 8800GT was maybe the best gpu launch of all time , both in performance and bang x buck , not comparable with the 20 series. i could go on and on but i dont wanna look like a hater , i like your channel
This is funny, the guy is like "it feels stapled on after the development" repeatedly when it's brand NEW tech he is talking about, and games that were in development prior to the developers having access to this tech...I'm sorry but no the situation is RTX hasn't even had a chance to be really used to develop on, and it's still in its infancy. The entire ray tracing idea is coming from both major GPU manufacturers unlike Phys X which has how many total games since launch?
Actually when you think about RTX and DX10 being stapled onto things, you also have to think about the PhysX implementation in Borderlands 2. Sure, it was just stapled on, but it was still awesome.
RTX is an amazing tech, it's just that it also requires the devs to build the environments WITH RTX setup for it. Like for metro exodus, it was mostly for the outdoor areas (also 1 source only for this game for now) and is BEST setup inside the train when the light creeps in from the windows which look BEAUTIFUL. So yeah, wait for the future games with better setup with RTX and driver updates for better fps performance.
I don't know if its my 2600x holding things back. But, I went from a nice smooth gameplay in that quake game, without ray tracing. To, very jittery gameplay, with RTX on.
The Minecraft Mod has NOTHING to do with Raytracing. It is PATHTRACING. That does do basicly the same, but has nothign to do with RTX. Maybe you shoud gogle stuff bevor making Videos. And also Metro Exodus IS a AAA Game and clearly DOES support full global ilumination Raytracing
SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on). The “PTGI” in the name stands for “Path Traced Global Illumination”, which is the main feature of this project. It also includes ray traced reflections. How about you "gogle stuff bevor" making ignorant angry comments. It does not require RTX, it is not DXR, but it is still ray tracing, and he says that it won't use RT cores.
@@spaghebbio it DOES trace Ray's but is completely different from what rtx is doing. And therfor rtx has nothing to do with it. It is a completely different mathematical process. If you want to know the difference: th-cam.com/video/svLzmFuSBhk/w-d-xo.html
most of my friends are switching to pc because of the new generation of consoles because it is too expensive and they would rather get a pc with that money... this would be good news but they are all coming to me to build their pc.
My laptop has an RTX2060 and I love it. I want to use the RT for more than Quake 2 tho. I can’t wait till more games support RTX. Especially FS2020 because that’s the game I play the most right now.
Metro exodus looks quite different RTX if say you walk into a shed in an outdoor environment. The lighting in the shed accurately renders the sunlight which is really neat
Nice vid. Very nice topic 👍 ... The background music got quite too loud and intrusive/distracting several times though... Consider turning down the volume somewhat? ... We are here to listen to you... Not the music... Well i am at least :) Keep it up!
Minecraft's "Ray Tracing" is just Path Tracing. It's literally the same thing except DXR is a DX12 only feature. Therefore as of now that talented gentleman making SEUS PTGI has yet figured out how to get that shader pack to utilize RT Cores.
Ray Tracing is already available in Unity and Unreal engines as well if you want to get in and mess with it yourself. Both engines have RTX scenes you can mess with.
Video is about Nvidia RTX
Me: gets an advertisement about AMD’s flagship GPU
Same here haha
lol me too got a image sharpening ad
Phillip Maquiso guys use DuckDuckGo
You can raytrace on any card Rtx is just optimised but you have to pay for that so better buy a rx 5700xt use raytracing and get a bigger fps drop but an equal fps compared with NVIDIA cards with the same price tag
@@runar4993 RTX is not "optimized". By that logic, PhysX is "optimized" and so is Hairworks.
Yeah right.
"regularly get them on sale"
ah, the good 'ol days.
A refurbished 2060 by gigabyte sometimes goes on sale for ab 360 cad before tax
@@ismaeelanwar3563 people also sometimes win the lottery.
I just bought a 2060 for 600 Australian dollars. In 2021 that’s a good deal
@@joeplayford485 not really at all, i got a used one for a customer for 200 usd, so like 275 au. I also got my 2080ti for 400 usd used, so like 525 aud, so i got a 2080ti for less than you got a 2060 non super lol. I got both of those cards in the last month aswell, so its not like i got them before the crazy times
@PSJeff I buy from r/hardwareswap, fb marketplace, craigslist, ebay, and other selling apps.
Moral of the story
Buy Samsung Microwaves for gaming on 240FPS 4K
yes just yes
Poezen Power Becusse yes
wow imagine playing on a desktop (this comment is made by the Samsung microwave gang)
@@cabbagememes2852 image playing on a microvave (this comment was made by mcdonalds ice cream machine gang)
@@des363 Does your ice cream machine have 4K ray tracing at 900 fps? Hm? Hm? Nah you don’t Cuase Samsung Fridge gang is elite 😎
Keep it up my man you'll make it
Thank you. :D Thats very nice of you to say.
Dawid Does Tech Stuff it's true.
you've got what it takes, the old guard is holding tight.
he is making it 2 months ago he had 9k subs and now he has 50k!!!
@@benabel886 hard work pays off, good for him
@@benabel886 this aged poorly :/
You should do a follow up to this with the game Control which fully implements almost all the ray tracing features
Surprised to see you here
Hello kidd
Hello! Very nice surprise to see you here my man, love your videos 🤙
Damn its Generalkidd
Wait where did my favourite Halo TH-camr come from to my favourite tech youtuber!??!
Who came after the Minecraft RTX video was revealed?
Yaa
Minecraft rtx runs on any gpu doesnt need rt cores.
LB Minecraft RTX does need the RT cores. This guy is talking about the official RTX support and not fucking SEUS with his fake ass path tracing.
LB this is not true.
me.
No wonder AMDs pushing for software implementation of raytracing. Apparently you dont even need special hardware for raytracing, just an architecture optimization
Really ? Good to know, i tought that raytracing was an hardware implementation, like the H.265 hardware decode etc.
Aizen Joestar yes, renderers like cycles and iray have been using ray tracing for years lol
@@farazshaikh9989 True, but what aizen thought was the actual RT cores would accelerate raytracing.
@@AizenJoestar42 all the RT cores does is provide estimations on certain rays apparently. Which can be done easily with regular cuda cores.
@@farazshaikh9989 I know that Raytracing is not new, i just tought this was the same operating principe as the H.265 Hardware and software decode.
So basicaly thoses RT card are just normal card with software optimisation for RT, i was only thinking that that was an Hardware RT.
i remember the good old days when gpu's used to be in stock
"Stock"? I do not understand this word. I haven't heard of anything im "Stock" in months...
I remember the good old days when gpu's used to not be in stock
What? You have 10K subscribers.. I though this is like 200k+ because the content is so well made
Static Vapour 20k atm
Probably because hes apart of linus tech tips?
@@wazzupbiggiecheese9444 are you sure?
@@gg-fv7ueI assumed he was knowing how good his videos are and he always has that shirt on lol
@@wazzupbiggiecheese9444 I don't think he's apart of Linus Tech Tips. I think he's just a fan, which is why he's got the shirt.
5:22 "If you're good at math..."
The percentages you are showing are wrong. The formula is:
((RTXoff_fps / RTXon_fps) - 1) *100=%loss of fps
which gives different results.
What you are trying to say gets along good with the calculations, but notice that the %difference of fps drops is higher...
Edit:
29.7% for 2060
28.1% for 1660 ti
Ani Salla yeah the guy just subtracted the frames and called it a percent
what is this the formula for, exactly? like the percentage change gives me a value of -23% just as in the video, the percentage difference gives me a value of ~26%, but theres no denying that 96 is 129.7% of 74. And yet, 74 is 77% of 96. So could we say that rtx off is 29.7% faster than rtx on for the 2060, but that rtx on is 23% slower than rtx off? That would feel very wrong to say, so i am definitively missing something. I dont even know what to put into google to answer this question.
@@anthonyorosco1850 i think he might meant it as a joke xD
Nice, but wrong.
The loss of performance compared to rtx on, is what he calculated. What you calculated is the win of perfomance, when turning rtx off. You compare the numerator to the devisor. With your formula you compare rtx off to rtx on. That is important.
Imagine you are driving on the highway with 100 km/h and someone is overtaking you with 120 km/h. The total difference is 20 km/h.
From your perspective, that overtaking care is 20 % faster than you. But from the Overtaker's perspective, you are "just" 16,7 % slower.
You gain 29,7 % fps when turning RTX off. You lose 23 % fps, when turning it on. Compared to the current frame rate.
@@jerome6383 Awwa
Let’s bug Linus to shoutout dawid
LTT commented on the Wish.com GTX 1050 (I think was the card, could be wrong) video saying “Nice t-shirt” so... yeah not quite a shout-out but it was still cool to see.
The person who made the RTX shaders mod in Minecraft, stated (on his patreon I believe) that it takes no advantage of Ray Tracying graphics card, since Optifine (the client that enables modding the rendering of Minecraft) is not supporting Ray Tracing technology
and also java minecraft is not using direct x which is what ray tracing uses, but on the other hand the minecraft rtx in on the windows version.
1. Do you not understand that ray tracing technology moves it from software to the hardware? 2. You can tell Nvidia to run minecraft through the GPU not the CPU through the control panel.
@@lettherebedots what?
@@lettherebedots I don't see what that has to do with what he said
minecraft "ray tracing" and minecraft shaders are all badly optimized anyway.
So... the RTX 2060 can play a 20 year old game at almost 60fps... take my money team green..!!!
That's not how it is. They specifically chose an old game for the demonstration because it's a special case. Unlike with other games that use regular rendering techniques with ray tracing for things like shadows or reflection, the entirety of Quake II is rendered with ray tracing. That's the reason why the non-RTX card had 15 fps without global illumination and the ray tracing card had about 52 fps.
It's just a demonstration. It's obviously unnecessarily costly to do it this way as the visual difference is barely noticeable compared to traditional rendering and it would be impossible to do with more modern titles. It just shows what RTX can do to supplmenent modern titles.
trust me.. that game with rtx can burn your graphics card.. i tested it with a 1070 and its not good
@@Thornskade r/whoosh
@@tk-en6rr Oh no, it's an r/whoosh kid.
Moron, I get that they were trying to make a joke, but it was rather apparently based on a false assumption.
@@Thornskade lmao y u mad?
He wearing LTT to support him as well, eh? I thought Austin would only pull a stunt like that.
You, Linus and bitwit are my favorite tech you tubers now
Hope u get more subs 😃
What about Jay
@@hartajsingh9194 hes probably not worth the 2 cents
@@Phoenix-tc6dp Damn. But nah, Jay IS worth it
Or at least some battleships.
2019: 2060 is 310-370
2021: 2060 is 900-1300
yep glad i got mine for 320$
I got mine 6 months ago for 350 with tax and shipping included
I got one for 230$ used
In a game called Shadow of the Tomb Raider using ray tracing for shadows is quite appropriate. The game has many fire lit interiors where the ray traced shadows are really good. The ray tracing really enhanced my playthrough of it and convinced me of the merit of RTX ray tracing. Seriously.
Speaking about Shadow of the Tomb Raider, I'm thinking of buying a better graphic card to play it. Do you have an advice for me between the RTX 2060 and RTX 2070 ?
@@MrCharlou92 what is your current graphics card?
@@MrCharlou92 and what is your budget?
@@MrCharlou92 ??
@@ajhabdkaiak8173 I don't know yet exactly. It will depend on many things. I want to have some feedbacks about people who have those graphics cards before planing anything. I play SOTTR with a modest GTX 1050. It's enough to enjoy it but the game desserves to have a better graphic card ^^
Well, VR capabilities are available on consoles, PCs and even smartphones although it's still supported in not many gaming titles. I found out it similar to be with RTX.
That's a very good point. Although keep in mind that you also have to buy an expensive VR headset on top of all the other hardware.
@@DawidDoesTechStuff Imagine RTX card like PhysX card? :D
@@AndrewKennethColborn if PhysX works... RTX works too lol?
Coming back to this video after two generations of RTX graphics cards, the advent of DLSS has given an incredible generational leap in performance. But what worries me about it is that developers may start to use this technology as a bit of a crutch, and we've already started to see this happening now.
Love how most of your videos are about hardware the average consumer can afford, makes your videos so much more relatable and entertaining!
There's a fully ray traced game in development called "Stay in the light". The game isn't great but the engine looks pretty interesting
everope Minecraft pretty ebic to
But I hate light.
They’re developing a game that only a few are gonna be able to play
first time i saw one of your videos i thought u had 100k subs
then i realised u had much less,but dont worry
try to talk with a famous ytber cs u deserve at least 60k
This channels got potential, but please stop randomly adding royalty free music randomly in the video, makes it really cheesy
Yeah, and it gives no tactical advantage whatsoever
And it just cuts out randomly, no fade down.
@@BlueeBubble I see what you did there
And it's also really loud. It was kinda weird
I read this just as the music started up LMAO XD
"350 dollars is too expensive"
oh, how the times have changed...
One minor critique from an editing perspective: 6:30 and 8:30 random music sounds like you're giving yourself the light at an open mic night lol... made me think I had accidentally started a separate video in another tab. The content was good enough to stand alone, possibly with some much lighter and less dynamic background music action. Solid video though, worth the like/sub, gonna go get caught up on your catalog now lol
nvidia should make minecraft raytracing but without optifine and make a new mod with raytracing hardware supported
Why ? Optifine is fine and it actually helps improve frames
*quietly mentions how ray tracing on the rtx card is on a higher setting so he can laugh at how bad it did*
at least have a fair comparison...
This is much better than the typical condescending LTT video, period. I can't recall how many times Linus has trashed the very system that I game on everyday. Darwid has only trashed my system maybe twice, lol. Love the channel!
I don't think the minecraft ray tracing mod actually uses the rt cores which explains the result.
it uses path tracing because of limitations with java
I always appreciate the channels who render their videos in fullscreen so users on phone can use their entire screen.
(Im on note 9)
Ah the good old days when buying gpu at msrp is possible
I am from the future and nowadays we can buy a gpu for msrp.
Me: Lets watch Dawid does tech stuff
Linus: hello
I see it like this: Raytracing is probably the future. I mean... when well-implemented it might become something like bump-mapping (yes I'm using the old name), dynamic shadows and tesselation in a few years. But right now? I'm seriously considering a partner-board RX5700XT over the 2070 Super because I don't find ray-tracing interesting enough at the moment. By the time it probably will be (after next-gen consoles have forced implementation in most mainstream titles) the 2070 super will probably... not render the best framerates at 1440p with RT enabled and is due for an upgrade. So right now, unless you're going 2080Super or 2080TI I wouldn't make RT a big factor in your decision for which GPU to buy.
For the future, I hope we can get GPUs that can do real-time path tracing, with a large sample count so it isn't noisy either.
Remember when GPUs cost $320?
Technically the Minecraft mod uses path tracing instead of actual ray tracing, hence why the RT cores aren't used
On a different topic I just found your channel and I can say that you've earned a new subscriber, keep up the good work :)
Is that the actual reason why the shaders can't use the RT cores? I thought it was just because creating a shaderpack that uses RT cores are just too difficult
Because in order to use the RT cores the game needs to use some kind of API, which probably is not supported by Optifine yet...
no, the RT cores can still be used, but optifine doesnt support RTX yet. In my opinion, nvidia would help their sales by helping optifines creator add RT support
I was just laughing when that 1660 was running Quake 2 at 15 fps. That just sounds pathetic for it being a 20 year old game. I don’t care if it’s ray tracing or not. The game is older than I am. Shows how taxing ray tracing is.
well rtx super came out which is a pretty good price for ray tracing
''you can get a used rtx 2060 for 300 dollars''
*cries in 2021*
Fr there like double the price rn. I recently built a pc and was planning on getting a 2060 but had to go with the 1660ti.
lol i got one for 250 like a month before the 30 series
@@lilh4ngnail504Damn, lucky cheapest i could find for a 1660ti was $330 a little over a month ago, the 2060’s were around $500
$350 then, $600 now lmao
I dont know what's going on with graphics cards. All of them are so much expensive now. 1 month ago i bought a Gigabyte RTX 2060 OC for like 400 bucks and now its more than 650 bucks in india.
4:33 there is a Patreon-Only SEUS version that adds in very nice realistic RT, as you can see in videos, Continuum is also working on RT.
Just built a ryzen 3700x build. Kept my old gtx 1060. Kicks ass at 1440p. 130 fps at 1440p ultra on rainbow six and 144+ fps on pubg low settings. Not impressed with 2000 series cards, waiting for 3000 on 7nm.
Same.. I have GTX 1050 xd
Minecraft raytracing shaderpack is Seus PTGI, which is developed by sonic ether, not that youtube you probably watched with the 970. The shaders mod runs on optifine, which is a mod that allows developers to develop shaderpacks for minecraft. Optifine doesnt even use RTX cores at all, and uses a software implementation of raytracing instead of hardware
"if youre good at maths, thats a 23 fps difference"
But its 22 fps smh
I know this is old, but he said 23%, which is correct, not 22frames
@@seanlogan7912 oh really lol my bad
That's actually really useful information, keep it up Dawid ;D
Thank you very much. I was really surprised about the BF V result. Such madness. :P
7:10 the only difference I saw it that there is some dude there with rtx off
The chair, the mini paris wheel, the lamp.
Everything that moves will have a difference, since they can't bake the shadows into those objects. For all other objects when the light is static they can just do all the lighting calculations and bake the information into the scene.
I have a RTX 2060 Zotac Gaming 12gig it runs Minecraft with everything on high just fine.
You need to bare in mind when taking console in to consideration in this case that although console will have ray tracing they definitely won't have rtx so what does this mean for future of rtx. I'm really not convinced that it will be around for much longer amd and intel are going to be using the more open form of ray tracing and given that more people use amd (because of console) and intel (because of igpu) it will mean that devs will be better to place optimization in this area given amd also have presence in graphics cards and by this time next year so will Intel. I feel that rtx was rushed out cos perhaps Nvidia got wind of ray tracing coming to console and wanted to be first to the party. If you think about it it makes sense cos most people think ray tracing is rtx and rtx is ray tracing when this is not the case at all
I just finished off Metro Exodus. I got a 2070S and played with raytraycing on unltra and you can definitely tell the difference, when your in the train wagon or using your flashlight in the dark and see a lot more shadows is the best
RTX 2060 Super seems a bit more worth it.
On metro exodus you need to see the scenes with direct sunlight coming from outside in a house to see the bounces
Dawid: taking about how bad 74 fps is
Me playing my games at 30 fps:
*ah I see. So bad*
Lemme press f on the worlds smallest keyboard
The Minecraft one is not RTX. It's path tracing. It's also not fully path traced, it still uses shadow maps for the sun and I think it uses ray marching for the volumetric fog. It's also a software implementation of path tracing, so it's only using the raw compute power of the GPU.
The official Microsoft version of Minecraft RTX will offer a fully path traced solution and will take advantage of the RTX hardware.
Time Stamp: 8:42 DA, Tells Us How Much more Raytracing was Going On LMFAO....
Sometimes, when I feel like I'm too happy in my everyday's life, I go back to this video, jst to remember the GPU prices before the storm. That enables me to flatten my happiness/anger curve...
3:18 CONTROL has epic ray tracing
Yup. Just played control. Ray tracing is undeniably the future. The lighting in the game is beautiful with RTX on.
Metro exodus only does raytraced Global Illumination for the sunlight. Nothing weird that you didn't see the massive difference it does make when indoors (since indoors doesn't have a sun there's exactly 0.0% difference)...
You talk too fast to a non-native english speaker
I'm sorry about that. I will try speak at a more steady pace in upcoming videos. Thanks for letting me know about that. I know it can difficult, especially with the large amount of information in the video.
@@DawidDoesTechStuff Thanks, Happy to be here, Keep up the good work
True, it is on the fast side.
But i did not have a real issue with the speed.
Since i am flemmish, i also do not speak English as my motherlanguage, since i am belgian.
I see English as my second language.
It Will mainly depend on the viewers own ability to understand English language and how fluent they are in English.
No offence! Intended.
I agree and disagree with your conclusion.
Rtx is not mature and fully implented enough to be worth for ppl buying a complete system.
But it was a Nice comparison of GTX VS rtx lowest tiers.
5700 xt best aib is on par with the 2070 super for the price of a 2060 super. Even the higher tier rtx cards take a big hit with rtx enabled
To a native english speaker you were a talking a bit slow.
@@boomznbladez405 Hahaha, he is talking a mile a minute.
Ray tracing in metro Exodus applies bounced lighting, or global illumination, to natural light sources, AKA the sun and the moon. It actually doesn't make a difference indoors and even in direct sunlight the effect is not major. Where you will really see a boost to visual quality is in heavily shadowed outdoor areas. It's a huge difference in those places, but only in those places.
wears an ltt shirt: "nobody buys a new graphics card every generation"
press x to doubt?
I bought my RTX 2070 because it was better and cheaper than GTX 1080
I have a 1070 ti and I get higher frame rates than what you said.
@SpaghattyLS 2060 gets close to 1070ti in some cases
Maybe it is a driver issue but my EVGA 2060 maxed on BFV gets around 90-95fps at the lowest, above 110ish on most maps/areas on 1080p all maxed. Maybe cpu/ram or driver issues but seems to perform way better for me, rtx enabled though is still way too taxing to use in MP.
I noticed you Haha but then again I would like a LTT shot out as well
Haha!! That's true, you did and it was awesome. :D
I think an LTT shout out is what we all aspire to.
I think this would be a good topic to revisit since the software implementation has improved the hardware performance since then.
This video is so wrong, in so many ways.. first of all:
- "Battlefield V" uses DXR/RTX for reflections
- "Shadow of the Tomb Raider" uses DXR/RTX for shadows and dynamic light sources
- "Metro Exodus" uses DXR/RTX for global illumination (only that... not for reflections...)
- "Minecraft" (the mod, you show here) uses Pathtracing on a GPU for reflections and indirect lighting (it does NOT use DXR or RTX! ...NOT at all)
- "Quake 2" uses DXR/RTX for global illumination (like "Metro Exodus")
When you got these points right and understand them, you can compare the results you get and there are the next problems with this video:
- You show us just the average framerate (this felt a little bit to short for a detailed comparison).
- You say that you don't test on comparable settings but show the results of the test which is not comparable.
- Your video is about comparing RTX on and RTX off... still you show us results without comparable values from gameplay with/without RTX.
- You try to compare hardware in this video but your conclusion is pointing on the software and its developers? (so why even compare the RTX 2060 with your GTX 1660 Ti then?)
Other problems I can tell:
- You say some functionalities are "badly implemented" but you have zero arguments for that thesis. Adding a feature to a game after its release is not automaticly equal to "badly implemented". That would mean every game with patches and changes gets worse, wouldn't it?
- I don't understand why "Metro Exodus" implemented the functionalities better... they implemented something really different... seriously.
- What does "full raytracing support" even mean? Should the game not even rasterize diffuse faces or do you mean global illumination, shadows, dynamic light sources and reflections at once? It's like saying: "The game does not use physX, hairworks, shadowmaps, screenspace reflections, video encoding, ... at once during runtime, it's not even have full GPU support." What do you expect developers to do?
- Again the functionality in SoTR is "bad" because the game does not use global illumination, I guess. I really don't know what's the point in this.
- Quake 2 is probably a good game for your comparison but you miss the values without RTX because reasons... I guess.
- You say that the consoles will use raytracing but you don't say they will use a GPU from AMD. It's not even settled that AMD will use special hardware for it rather than a software/driver solution.
After all these problems shown, I ask myself: Is RTX and its functionalities only "properly" implemented (in your perspective) when the game's benchmarks and tests support the marketing team of NVidia? Is this your point in this video? I don't understand why except you want to sell RTX-cards to us.
Someone else who wanna raytracing [Global illumination + Gi Path tracing] on. I would really love to have global illumination on every single game. I played minecraft with ray tracing, with VR. Running 1060 3GB
“If you’re good at maths” says the guy that subtracts the frames and calls it a percentage lmao. That’s not how this works
Haha!! To be fair, I was clearly joking about being good at math.
3:48 Gooooood. You're using the Stroggos skybox, so you get those nice, red skies. I have no idea why Quake II RTX has sunny blue skies by default. More godrays, I guess.
PS: Metro Exodus has ray traced global illumination.
Quake II RTX and Minecraft RTX have full scene path traced global illumination, which uses a form of ray tracing to render the entire scene; Shadows, reflections, global illumination, and all.
SEUS PTGI for Minecraft Java Edition is similar to Minecraft RTX, except it does not use DXR/RTX or any hardware acceleration for ray tracing.
58 FPS in Minecraft? Wait what!?
Watch a video of ray tracing in minecraft it is nothing like normal minecraft
I could shout u out to my 7 subscribers xP The testing method was really smart!
I also really like the music that u put in the video but its a tad bit too loud imo...
Keep up the awesome work man :D
Haha!! Thank you. I'm glad that you liked the testing in this video,
Sorry about the music being a bit too loud. I am still trying to get that balance right.
Thanks for the comment.
Most of your stuff is terribly wrong , Metro Exodus uses Ray Tracing for Global Illumination , not just shadows , that's Shadow of the Tomb Raider , HUGE difference.
There is no such thing as "full ray tracing" The whole point of RAY tracing is that it can be mixed with Rasterization , the full rays traced from the camera pov is called Path Tracing , Quake 2 RTX isn't Ray Tracing , its actually all Path Tracing with added sprites for explotions.
Also the 8800GT was maybe the best gpu launch of all time , both in performance and bang x buck , not comparable with the 20 series.
i could go on and on but i dont wanna look like a hater , i like your channel
PS: for those who keep commenting on this video, this was made in _fucking 2019_
Remember physx?
Same story 😆
Well it looks like DXR is here to stay because RDNA 2 hardware supports it and is in the new consoles
I checked them out on your amazon link...800 for the 2060 and over 1100 bucks for the 2070!😳 I think I pooed a little while I was belly laughing....🤨
Here in Germany one store sells an AMD Radeon RX 580 for ~430€.
Who else doesn’t care for ray tracing and just want it so you can boast about it to your friends?
This is funny, the guy is like "it feels stapled on after the development" repeatedly when it's brand NEW tech he is talking about, and games that were in development prior to the developers having access to this tech...I'm sorry but no the situation is RTX hasn't even had a chance to be really used to develop on, and it's still in its infancy. The entire ray tracing idea is coming from both major GPU manufacturers unlike Phys X which has how many total games since launch?
Idk but from the intro it sounds like you have no idea what ray tracing means....
Actually when you think about RTX and DX10 being stapled onto things, you also have to think about the PhysX implementation in Borderlands 2. Sure, it was just stapled on, but it was still awesome.
4 350$ it better run ray tracing.
Didn’t Microsoft made a Minecraft Windows 10 Raytracing version?
Are you South African? I saw your name and it looks like a South African name.
HydraClipzz OG I am South African you stupid kid
TXV Aztrix1 There are over 4 million white South Africans...
@MitiziCool z I bet you think all European people are white too. :D
RTX is an amazing tech, it's just that it also requires the devs to build the environments WITH RTX setup for it. Like for metro exodus, it was mostly for the outdoor areas (also 1 source only for this game for now) and is BEST setup inside the train when the light creeps in from the windows which look BEAUTIFUL. So yeah, wait for the future games with better setup with RTX and driver updates for better fps performance.
1:50 true
Haha!! Right?
I think an episode about the Direct X 10 launch would be very cool.
Nice content keep it up
Thanl you very much. Thanks for the nice comment. :D
Nice comment keep it up
I don't know if its my 2600x holding things back. But, I went from a nice smooth gameplay in that quake game, without ray tracing. To, very jittery gameplay, with RTX on.
The Minecraft Mod has NOTHING to do with Raytracing. It is PATHTRACING. That does do basicly the same, but has nothign to do with RTX. Maybe you shoud gogle stuff bevor making Videos.
And also Metro Exodus IS a AAA Game and clearly DOES support full global ilumination Raytracing
SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on). The “PTGI” in the name stands for “Path Traced Global Illumination”, which is the main feature of this project. It also includes ray traced reflections.
How about you "gogle stuff bevor" making ignorant angry comments. It does not require RTX, it is not DXR, but it is still ray tracing, and he says that it won't use RT cores.
@@spaghebbio it DOES trace Ray's but is completely different from what rtx is doing. And therfor rtx has nothing to do with it. It is a completely different mathematical process. If you want to know the difference: th-cam.com/video/svLzmFuSBhk/w-d-xo.html
most of my friends are switching to pc because of the new generation of consoles because it is too expensive and they would rather get a pc with that money... this would be good news but they are all coming to me to build their pc.
My laptop has an RTX2060 and I love it. I want to use the RT for more than Quake 2 tho. I can’t wait till more games support RTX. Especially FS2020 because that’s the game I play the most right now.
Rtx is good at colour bounces, reflection, refraction, and light physics.
you're european? blocked.
Metro exodus looks quite different RTX if say you walk into a shed in an outdoor environment. The lighting in the shed accurately renders the sunlight which is really neat
Mogen Cheng digital foundry’s video?
Nice vid. Very nice topic 👍 ... The background music got quite too loud and intrusive/distracting several times though... Consider turning down the volume somewhat? ... We are here to listen to you... Not the music... Well i am at least :) Keep it up!
great video! I like the calm atmosphere of the combination of your voice, the colors and the music, really entertaining and calming.
Minecraft's "Ray Tracing" is just Path Tracing. It's literally the same thing except DXR is a DX12 only feature. Therefore as of now that talented gentleman making SEUS PTGI has yet figured out how to get that shader pack to utilize RT Cores.
This video is EXACTLY what I was looking for.
Kudos!
funny how loud the music is, had the fight to hear him speak
Buy minecraft, get optifine, get SUES shader, get a photo realistic resource pack. Boom.
Playing Metro Exodus on a 2070 Super I have to say RTX on makes a huge improvement to the graphics.
How are the frame rates?
@@h1tman-640 50 to 100 at 2k depending on the scene but around 60 - 70 mostly
Most of the games have been optimized alot since it was initially implemented.
Ray Tracing is already available in Unity and Unreal engines as well if you want to get in and mess with it yourself. Both engines have RTX scenes you can mess with.
I love how Metro Exodus got a remaster that adds way better ray tracing then the base version.