[UE5] 언리얼엔진 나이아가라로 만드는 미디어아트 튜토리얼

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ความคิดเห็น • 14

  • @taroREIWA
    @taroREIWA 2 หลายเดือนก่อน

    굉장히 감명깊게 보았고, 공부가 되었습니다.
    언리얼엔진을 사용한 예술 작품을 만든다는 것이, 아주 매력적이네요!

    • @KimLantern
      @KimLantern  2 หลายเดือนก่อน

      감사합니다. 앞으로도 다양한 작품들을 쉽게 따라할 수 있게 튜토리얼 꾸준히 올려보도록 하겠습니다!

  • @gorani_TV
    @gorani_TV 2 หลายเดือนก่อน +1

    오 튜토리얼 하시는군요🎉 처음에 인트로가 심심한 느낌이 있어서 화면에 꽉차게 하는것, 사선으로 확대된 모습에서 카메라 무빙 등 움직이는 모션이 있다면 더 멋질거같아요. 다음에 도전해보세요~

    • @KimLantern
      @KimLantern  2 หลายเดือนก่อน

      오오 피드백 감사합니다. 열심히 해봐야죠

  • @junhosong80
    @junhosong80 หลายเดือนก่อน

    안녕하세요 궁금한게 있어서 글을 남깁니다^^
    튜토리얼을 보고 똑같이 구현해 보았습니다. 다음으로 카메라를 설치해 플레이를 하면 나이아가라 파티클들이 작게 생성되는데 왜그럴까요? ㅎㅎ
    카메라가 뒤로 물러난것처럼 보입니다.
    어떤 문제인지 알고싶습니다. 버전은 5.3입니다.
    좋은 튜토리얼들 만들어 주셔서 늘 감사드립니다~

    • @KimLantern
      @KimLantern  หลายเดือนก่อน +1

      나이아가라 파티클들이 작게 생성되는건 사이즈를 조절해볼 필요가 있을것 같습니다. 카메라 관련해서는 아무래도 해당 튜토리얼에는 카메라를 셋팅 하는 부분이 따로 들어가있지 않기에 그 부분에서 다른 것처럼 보입니다! 언리얼엔진같은 경우 카메라를 설치한다고해서 해당 카메라로 바로 플레이 되지않고 템플릿에 맞춰 작동하게 되는데 혹시 Pawn을 설정하시고, 그 밑에 카메라를 넣어 Pawn을 기본 Player 0으로 설정하면 되지만 추후 튜토리얼을 올릴때는 카메라 관련해서도 함께 다뤄보도록 하겠습니다. 감사합니다!

  • @KingAragorn
    @KingAragorn 2 หลายเดือนก่อน

    These particles interact with the wall when you add the collision module, but they do not interact with the glass. I've been working on this for 2 days but I couldn't do it. They do not interact with any glass surfaces. I tried everything in the Collision settings. Can you help?

    • @KimLantern
      @KimLantern  2 หลายเดือนก่อน

      That's right. I also had a big problem passing through a mesh with glass material applied. If the Niagara system is turned into a GPU-based system, it is set to glass (probably in Translucent mode). To solve this problem, we have to use a method of switching to a CPU-based system. I'll think about how Niagara's Collision operates normally while operating based on GPUs. Thank you!

    • @KingAragorn
      @KingAragorn 2 หลายเดือนก่อน

      I'll try this today but as soon as I turn it to the CPU you say the particles interact with the glass surface. Is it true? So they hit the glass and come back?

    • @KimLantern
      @KimLantern  2 หลายเดือนก่อน

      It probably depends on how you made the glass material, but when I changed it to the CPU, I found out that it crashed through a mesh with glass-transparent material without passing through it! In Niagara, you need to add a Collision module and change it to Distance Field, not Depth.

    • @KingAragorn
      @KingAragorn 2 หลายเดือนก่อน

      @@KimLantern When I enable CPU threads, my computer lags tremendously. It is impossible for me to work this way. Yes, the glass collides with the floor but the CPU didn't work for me :(

    • @KimLantern
      @KimLantern  2 หลายเดือนก่อน

      That's right. If it's cpu-based, you can't run a lot of particles. I need to find a better way..

  • @channlaaa7520
    @channlaaa7520 2 หลายเดือนก่อน

    혹시 이걸 블랜더로 옮겨서 동일하게 작동하게 할 수도 있나요??

    • @KimLantern
      @KimLantern  2 หลายเดือนก่อน

      음.. 블랜더에서 동일한 효과를 구현할수는 있다고 봅니다만, 제가 블랜더쪽은 잘 모르기에.. 그 방법까지는 잘 모르겠네요.