Reading your YouTube comments on the CV Rework

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • No flame to anyone who commented, no flame to anyone who is upset about the rework. Your frustrations are understandable but some comments stood out. I'm slowly losing it
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ความคิดเห็น • 74

  • @gameteam7122
    @gameteam7122 หลายเดือนก่อน +4

    You say that CVs are unbalanced. I agree with you.
    May I ask you a question?
    What would happen if all the players had a toggle menu or option to remove CVs in the queue if you do not queue up with a CV?
    I think that most of the players will not allow CVs in their queue. I also think that you would agree with me on this. Right?
    Why is that? You know it.
    The current system is so BS in a way that 22 players have to sacrifice for only 2 CV players. WTF is this?
    Why do we have only one tier 10 CV in the randoms on each team? Why not 2? or even more than 2? Just like other ships?
    Would you allow 4 tier 10 CVs in a game? What do you think?
    What I am trying to say is that CVs are way more powerful than what you think in my opinion.
    What is a good game for you in a tier 10 CV?
    Damage? spotting? contesting caps? finding enemy DDs? Supporting your team by setting up crossfires?
    Checking radar cruisers in important positions on the map? What else?
    You do all of these things? right? perhaps more than what I wrote.
    Which class can do all of that?
    Just by default, CVs have advantages over surface ships
    CVs do not get detonation
    CVs have great AA
    60 sec DCP (Yamato 10 sec , Hakuryu 60 sec? WTF man)
    CVs captain skills are always valuable.
    CVs know they are getting in a game with CVs. (Sure there might be 4 Worcesters and 4 Hallands, but I have never seen them. Sorry brother)
    All of these advantages are given just by playing the class. I do not want to blame players. However, the game design is very bad.
    Therefore, if WG wants to make any reasonable balance to the class, they must nerf the class a lot.
    In my opinion, they need to have less armor, less damage, less AA, remove that BS 60 sec DCP, make them detonate,
    Tier 10 CVs deck should be overmatched by BBs (just like tier 8 CVs and below) , so that they fear plane spotting just like surface ships.
    Would you love this? probably not, right?
    Unplayable right? Why? CVs are not slow, just move to a safe spot or stay with your teammates? right?
    Changing gimmicks or some mechanism will not change anything.
    RTS CVs were broken, even stronger than current CVs.
    What the fuck is going to be changed without the CV class getting heavily nerfed.
    Spotting change is the only positive change that I could see.
    DAA is not on most of the ships. Therefore, it will further damage the balance of surface ships. Just like the radar.
    Oh you want to say most of the cruisers have DAA? What about hydro? What about putting DAA and then you get into none CV game?
    Perhaps, just say that as a CV player, you want CVs to stay in their current position as the most powerful class in the game.
    Please, do not say anything about class balancing.

    • @ReiYukihyo
      @ReiYukihyo  23 วันที่ผ่านมา

      You are either new to my channel or misunderstand me heavily. Or both. I hate current carriers, and I am not a defender of the class. I merely make content on it because no one else does. I am not going to argue with you but please know that I am not a defender.

    • @gameteam7122
      @gameteam7122 23 วันที่ผ่านมา

      @@ReiYukihyo I watched your recent video in which you gave your opinion regarding the new CV rework.
      In that video, you said that the biggest change is that losing planes while you are on an attack run reduces CV damage.
      I agree with you. Furthermore, the spotting change is a huge one for the DDs. These changes seem good, just like what you said.
      Unfortunately, this is the problem that I had when I watched your video.
      I understand your whole point is focused on the CV's perspective. However, you merely talk about surface ships' perspective.
      I hope you can forgive me for using some harsh words.
      CVs should deal way less damage. Their average is similar to the BBs' right now. This is too much.
      CV as a class has the most battle impact because the class ignores the fundamental aspect of this game, "Spotting".
      This is why DDs have the highest battle impact on surface ships. Yet, they average the least damage.
      You said you hate the current CV system. Why?
      You also said the Rocket planes need a change due to their delay.
      If WG role-back to the old Rocket plane mechanism where there is no delay in their attack, do you think it is better for the game?
      As you are a CC or a content creator, I hope to see more well-rounded thoughts on class balancing.
      I want you to talk about surface ships because CVs do not fight against each other most of the time.
      Before making any changes to the CV class,
      I hope to see your content talking about fighting against CVs as surface ships. As a good CV player, make a video why this class is so broken.
      You know it is, so can you tell us why and how with details?
      Furthermore, the captain's skills, the ship's equipment, and modules.
      You know that the current system heavily favors CV class.
      Can't you make a content about this?
      These are also CV contents, right?

    • @ReiYukihyo
      @ReiYukihyo  23 วันที่ผ่านมา

      @@gameteam7122 i dont have to make a video specifically on why the class is broken because we all know that it is broken. i dont want to make a video on that topic because it is pointless to rant like how a certain finnish wows player does. im not defending the class in the video at all, im merely explaining to people that the rework does not benefit the carrier compared to how much it benefits the surface ships.
      if anything, i hope you wrote all this to the feedback that wg asked for when finishing with the TST server cv test.

  • @sw5949
    @sw5949 หลายเดือนก่อน +8

    Rei- we really need a fix to the fighters ability shooting enemy planes. Specifically, the idea that they simply de-attach and a Russian cv suffers very little.
    They should also have some small impact on tactical squads- for example, perhaps adding 2-5 seconds to the cooldown per the plane shutdown.
    Also - please.. please remove the ability for half decent players to completely remove fighter patrols by sending their anti-sub warfare plane as bait.

  • @RickardNilsson83
    @RickardNilsson83 หลายเดือนก่อน +12

    You seem to be the only CC aware of the fact that RNG is a design feature meant to keep people hooked. ”Intermittent reinforcement”; it’s a real concept.
    I for one think it could have been interesting if planes at travel altitude could only be spotted by enemy player controlled planes or fighters. I think that would add an interesting dimension to gameplay.

    • @jaywerner8415
      @jaywerner8415 หลายเดือนก่อน

      That's a pretty good idea actually.

    • @EqualizerLNF
      @EqualizerLNF หลายเดือนก่อน +2

      It's also to keep the skillgap from widening too much and allowing the bad players to keep playing without getting too frustrated of being outplayed all the time. Keeps them in the game and spending money.

    • @alexmaximus9134
      @alexmaximus9134 หลายเดือนก่อน

      The RNG is a way to bridge the gap between the good players and the bad players that get lucky.

    • @SteelxWolf
      @SteelxWolf หลายเดือนก่อน

      or we could just have RTS CVs back with the newer AA/Flak mechanics, and rework to aircraft speed.

    • @alexmaximus9134
      @alexmaximus9134 หลายเดือนก่อน

      @@SteelxWolf So, how would the aircraft dodge the flak in the RTS system? The whole point of the flak was to make the CV player use evasive maneuvers and maybe ruin his perfect attack angle. But if the planes fly themselves to where you point them, how will they dodge it? Plus, with the world of warships of today, RTS CVs without plane regen would be food for the surface ships.

  • @subodhsrinivasamurthy6866
    @subodhsrinivasamurthy6866 หลายเดือนก่อน +5

    Thanks for reacting to my comment Rei ❤❤, Let's hope that WG would do something about it.

  • @inboxes_squared
    @inboxes_squared หลายเดือนก่อน +3

    I'd like to be optimistic and treat this TST run as it's only the first public test, but it's hard when WG explicitly uses language which implies they want to push this to live server asap. The reason people are so negative is because WG has a history of pushing reworks live when they feel like it, and then making fixes which should've been obvious months after the fact. Especially rereferring to subs here, but also superships.
    Also, most players don't understand that torpedo squadrons have heal, or that plane kills after a drop matters, or that AA is so powercrept, or what the design objectives are for this rework. People don't like to be told that "minimap spotting doesnt work" when it was never publicly tested, and no official explanation was given about why it doesnt address the spotting issue properly. Saying it was hard to adjust to is a non-answer when this proposed rework alternative is infinitely more complex to adjust to.
    On one hand, yes average players don't understand game design, but on the other hand, the ultimate goal of game design should be making interactions fun, and for that the players' feelings matter.
    Anyways glad to have you cover this, Rei. You're the only relevant NA CC who does CV content at this point.

    • @ReiYukihyo
      @ReiYukihyo  หลายเดือนก่อน +1

      also highly recommend checking out AF_Short_on_Water on Twitch. He does all twitch stuff while I usually do YouTubing. He's possibly the best cv player in current cv iteration

    • @SteelxWolf
      @SteelxWolf หลายเดือนก่อน

      yeah they said it didnt work without really providing a reason why. letting people test it themselves would prove the playerbase wrong no? why would WG not even bother trying to prove people wrong if it didnt work. WGs "Goals" for the rework are just stupid. They wanted to make CVs more accessible by simplifying it, but its coming full circle.

  • @solidtoto
    @solidtoto หลายเดือนก่อน +3

    How is minimap spotting not working? I started playing the game on console and even if CVs are still unbalanced, there are no plane spotting there, only minimap, and playing DDs is litteraly night and day, it's more comfortable, it's not even a question. I see many peoples (CCs and devs) saying it doesn't work, but they never say WHY it doesn't.

    • @meganoobbg3387
      @meganoobbg3387 หลายเดือนก่อน +1

      Because WG said so, and CC's and devs are their servants. They say it doesn't work because of a "glitch", so instead of implementing it and fixing that small glitch, they decide to completely change plane mechanics (basically reinventing the wheel), only because they don't want to admit the playerbase was right.

    • @dzello
      @dzello 25 วันที่ผ่านมา

      Because minimap spotting is only one issue.
      Carriers have significantly more issues than just this one such as their capacity to strike surface ships without them being able to strike back. This means removing minimap spotting does not address the core issues of the class and makes it a band-aid solution at best.
      Note that the console version has significantly worse players: things there are not the same.

  • @warssiranpacthero21
    @warssiranpacthero21 หลายเดือนก่อน +2

    I think the thing with fighters is that they usually don’t engage the enemy planes until the second pass if it’s a chain strike cv. Fighters do work, it’s just not as effective as fighter/interceptor builds on CV’s themselves.

    • @reinhardofavercland7448
      @reinhardofavercland7448 หลายเดือนก่อน

      Because regular fighters take 5 seconds to lock on the target, which is obviously too long to intercept the hostile squadron before it strikes. On the other hand, the fighters on US support CV line (Independence-Essex) only take 2,5 seconds to lock in, which make them actually capable to serve their purposes.

  • @pikkozoikum8523
    @pikkozoikum8523 หลายเดือนก่อน

    27:03 I wouldn't see dispersion as gimmick stuff, rather as a stat. That's the difference between Cruiser and BB. Weak hitting with high accuracy vs hard hitting with low accuracy.
    So they could lower accuracy with hard hitting bombs or lower damage of bombs, while having good accuracy.

  • @cameronporter5137
    @cameronporter5137 หลายเดือนก่อน

    42:05 This is exactly right. I've been seeing comments about how WG needs to remove the "new" heal they gave the torpedo bombers in this test because its too OP. And on your second point here, its not about just the first strike, they want the entire squadron to be wiped out during that first strike. Like, pop priority sector and/or DFAA and 12 planes instantly die (which I find really funny when you consider that more than half my friends who play very pointedly don't use priority sector because they think its useless because it doesn't wipe squadrons)

  • @stephenpelletier8947
    @stephenpelletier8947 หลายเดือนก่อน

    Hadn't seen your channel until the Shinano announcement stream. You are very impressive, this was an awesome stream. I've now subscribed and will be following you for sure.

  • @Kinghans-fc1do
    @Kinghans-fc1do หลายเดือนก่อน +4

    I just want rts cvs back😢

  • @Schorch1962
    @Schorch1962 หลายเดือนก่อน

    Plane spotting should never be nerfed, it should be balanced by the speed of the ships. More speed, more bow wave and frothing, more smoke from the funnels, more visibility. So easy.

  • @tanttant3082
    @tanttant3082 หลายเดือนก่อน +4

    I am so sorry for my dyslexia in writing out a comment also sorry you feel the need to make fun of it in your video I must say so sad

  • @pikkozoikum8523
    @pikkozoikum8523 หลายเดือนก่อน

    Though it's not really correct, that subs and CVs are banned because they are not balanced. Clan battles are teams. If both teams have a submarine or a CV, then the team is balanced. I think they are banned, just because many people prefered the play without from a tactical point. The island camping and pushing.
    Otherwise we have to ban every ship except for one, because ships are always unbalanced
    In case of OldSchoolGamer, I wouldn't go to harsh against him and rather inform him about what is wrong (what you technically did in this video). 180 games in a ship is technically quite enough imo. I think the average time of a battle is even above 10 mintues, so he played them for over 1800 minutes -> 30h. Some other games are completly finished in 30h
    14:44 I have no words, and another props to you, that you asked for the clip and analyzed it. The other one seemed biased and felt probably confirmed with Flamus comment "AA did nothing" and that's why I don't like content like that from Flamu

  • @MegaBlackout77
    @MegaBlackout77 หลายเดือนก่อน +2

    lets goooooooooo!!!!

  • @markstone-tolcher5693
    @markstone-tolcher5693 23 วันที่ผ่านมา

    Hi Rei, love your youtube content and I am a member of your Discord channel. I participated in the CV rework trial and found it a hot mess. The whole idea that aircraft fly over ships and don't see them and vice versa ships don't see aircraft is basically unrealistic and dumb. The game pretends to be "almost" a warship combat simulation and we find that the player base is very persistent in whinging about this class or that. I understand WG need players to have fun to continue to play the game and the CV rework is not fun. The mechanics are cumbersome and nonsense, and I can see a lot of the casual CV players not playing the class. Pandering to whingers is the worst thing WG can do, what next? DDs nerfed because the sneaky little devils torpedo BBs too easily, HE nerfed because BBs burn too easily, were does it stop? I see merit in aircraft enroute to enemy ships providing a mini map indication of ships as they A) see the ship and B) are not providing a target solution for friendly ships to shoot on that spotting. The idea of an attack element taking AA fire only seems reasonable as long as ships with dual purpose main or secondary guns are NOT contributing to the AA aura while under player control and shooting at surface targets (they currently have their cake and eat it too). The 3 mode travel, recon and attack idea needs to be scrapped as it is cumbersome and very difficult to use effectively, really a dreadfully messy idea. CVs using manual secondaries is not very practical and really only Graf Zeppelin is rooting for that change. CVs are the main strike force in a naval task group BBs, cruisers and DDs are escorts. What is really lacking in this game is the player base co-operating to win matches. None of the classes are strong against a team that plays as a team, so WG need to get their thinking caps on and consider how to promote team play instead of selfish passive play so prevalent in the game right now and pandering to gripes about CVs ( and submarines, next DDs no doubt).

  • @jaywerner8415
    @jaywerner8415 หลายเดือนก่อน +2

    So what exactly is wrong with my taking DEF AA on my US DDs? Its a better version of Def AA with 100% AA damage vs 50% (everyone else is 50% AA damage). Like I am fully aware a DD doesn't have enough DAKKA to take down the squadron, just ask USS Laffy IRL (it didn't go well). But hay I RAGE vs the Machine my guy, Slapping AA builds on every ship and slapping Def AA on it if its available. DDs may not have the AA Firepower, But yeah now what SHOULD? A F@#$ING CRUSIER or BATTLESHIP! Something Like the Atlanta should be FLAK tornado with all those 5 inch guns. But no the amount of Flak a ship has is arbitrarily assigned, the first 3 (tier 5 to 7) US DDs have 1 flak.... even though all their guns are duel purpose. MAKE IT MAKE SENSE!
    I remember when CV rework first dropped and any ship with 12 or more FLAK was basically IMMINUE to Plane Strikes. Texas had 14 Flak Pluffs, amusing that was. Still wish they gave Texas some sort of AA range buff or something (heck with this new system, give it DEF AA), it was SOLD on its AA power! Now its useless. In the Current System, Fully BUFFED (AA skills, DEF AA, Priority Sector) the only squadrons your really gonna shoot down are Japanese Carriers (in a US Cruiser btw). A Flak Puff will 1 shot the whole squadron. Everyone else is tanky enough to need at least 2 flak hits to fully kill (1 Flak hit on US planes will hurt quite a bit though).
    Look man, no one likes the "strike mitigation" system, everyone wants the planes to DIE or get a PARTIAL STRIKE off. Everyone wants RTS CV gameplay. Regardless of what you do now a days, CVs will get in chip damage or Chunk you and remember MOST SHIPS CAN'T HEAL. That's probably the most frustrating part, the vast majority of ships have ZERO way to heal themselves.
    "Planes are like Subs" Pretty much, even Flamu said that.

    • @razer_naik
      @razer_naik หลายเดือนก่อน +1

      its simple maths buddy , 100 x 1 is still 100 , whereas 50 x 20 is 1000 , the benifit of speedboost on the dd is far superior than using dfaa , gearing aa is nothing , unless the cv player has no hands , there is nothing benificial

    • @jaywerner8415
      @jaywerner8415 หลายเดือนก่อน

      @@razer_naik Well no shit. I'm mostly interested in the FLAK DAMAGE. AA damage doesn't do SHIT no matter what ship it is at the moment.
      But hay its an option on US DDs, and I'm a take it. Im a TEAM player like that.

    • @satchuck
      @satchuck 25 วันที่ผ่านมา

      @@jaywerner8415 Its fairly easy for the CV to dodge flak, so it has limited utility, where the speed boost always has utility for the team with better map control and spotting. It is the opportunity cost that makes it a bad trade. It seems like you want WOWS to match WWII a little more (i do to) vs. the arcade/gamified version WG gave us.

    • @jaywerner8415
      @jaywerner8415 25 วันที่ผ่านมา

      @@satchuck I KNOW Speed boost is better I just don't care. I RAGE Vs the Machine that is Current CV gameplay. Plus I tend to stick with my team as a US DD anyway. May as well support them with AA while I can.
      IF you get enough Flak going out they can't. I recall when the CV Rework first dropped and some ships had 12-14 flak and CVs couldn't drop them. I'd know I TRIED, even "flak juking" doesn't work when its a litteral WALL OF FLAK. A WALL OF FLAK, THEIR IS NO TURNING AROUND IT and SPEED CHANGE didn't seem to work ether.
      Not to mention the Number of Flak Vs Duel Purpose guns is Bullshit at times. WHY da fuck do the first 3 US DDs only have 1 FLAK when they got 4 or 5 Duel Purpose Guns. WG MAKE IT MAKE SENSE!!!!

  • @pikkozoikum8523
    @pikkozoikum8523 หลายเดือนก่อน

    I like, that you are more factual about the rework and less going with the negative bias like some other youtuber and streamer! Also that you see the whole context and not just go with a single bad thing and then complain about it, how bad it is.

    • @alexmaximus9134
      @alexmaximus9134 หลายเดือนก่อน

      That is because the other youtuber/streamers know that if they cry that CVs are OP as well, they'll get more money as more people will watch.
      People gravitate towards those who confirm what they already believe, and do not like to be proven wrong.
      Plus, being negative creates drama, and drama attracts attention. And that attention translates to more views, likes, subs, which make them more rich.
      Easy algorithm manipulation, select a topic, confirm what the most people believe and boom succes.

    • @pikkozoikum8523
      @pikkozoikum8523 หลายเดือนก่อน

      @@alexmaximus9134 Yes, I agree. I see the same in politics with populistic and opportunistic behaviors (not getting politic here, but it's quite similar there)
      Just glad to see at least sometimes people with common sense ^^'

    • @alexmaximus9134
      @alexmaximus9134 หลายเดือนก่อน +1

      @@pikkozoikum8523 Exactly, this is true in politics as well, as many projects are done not for the better of the people or the country, but to conform with what people believe.
      One example of that is american road design. A lot of research shows that building a walkable city is better. Their debt is steadily rising because the maintenence costs of roads start to catch up with them. And despite all of that, the politicians there choose to plummet america further by widening the roads, despite them seeing time and time again that this will eventually generate even more traffic, due to induced demand. I can keep going, but i think you get the point.

    • @pikkozoikum8523
      @pikkozoikum8523 หลายเดือนก่อน

      @@alexmaximus9134 That's interesting, didn't know anythign about US road politics

    • @alexmaximus9134
      @alexmaximus9134 หลายเดือนก่อน

      @@pikkozoikum8523 I watch Not Just Bikes, a youtuber who lived in canada, had to travel all over the world and ended up living in the netherlands. And he explains a lot of city planning stuff. I honestly recommend his channel. It's very informative.

  • @SteelxWolf
    @SteelxWolf หลายเดือนก่อน

    I still believe the RTS system with the current AA/Flak mechanics/ tweaks to speed and a few other QOL things that have been added with the current rework would be infinitely better than anything they are trying to do with CVs now. Bubble fighter pops are goofy and useless outside of one charge (squadron attack). Cant cover your friendly ships well when you are limited to what? 9 pops across 3 squadrons? The TST was just CV snipe sim because of travel mode. Def AA blinding was more of a visual/audible nuisance than a gameplay one. I miss being able to actually support my team against the enemy CV. CVs even in this rework are still selfish damage dealers and nothing more. CVs being "Support" in any fashion beyond a smoke deployment in this new proposed system will be nonexistent imo.
    33:16 ok thats pretty funny

  • @meganoobbg3387
    @meganoobbg3387 หลายเดือนก่อน

    If WG wanted to make CV's a fair and balanced class, they'd make plane combat 3 dimensional, instead of restricted to only harassing surface ships. It's obvious they don't want surface ships to counter CV's in any way, so why don't they allow CV's to counter each other? Probably because they want to keep CV's the wheelchair accessible AFK class, that's non-confrontational enough for new players that got fooled into playing this game by a collab or sponsored stream.

  • @pedrolft9010
    @pedrolft9010 หลายเดือนก่อน

    Top notch music choice Rei 🤌

  • @LionMagnus8
    @LionMagnus8 หลายเดือนก่อน +3

    Let's be honest here, the real problem and "games worst enemey" is its own playerbase and the negative CCs

    • @alexmaximus9134
      @alexmaximus9134 หลายเดือนก่อน

      Absolutely true.

    • @MrPlastyfikator
      @MrPlastyfikator หลายเดือนก่อน +3

      Yeah, it's playerbase and negative CCs that kept claiming that sub shotgunning is not a problem and ignored it for months, refusing to adress the issue... /s

  • @chopper121973
    @chopper121973 หลายเดือนก่อน

    He would know that if he played the carrier or have an idea how carrier works in game. I played the TST. I've been playing carriers on and off but I play all lines of ships. People just don't be understanding

  • @MrTrool323
    @MrTrool323 หลายเดือนก่อน +4

    Nothing to worry about... Lesta doing even more demented stuff like submarine cruiser hybrid with a plane

    • @Sira_Kackavalj
      @Sira_Kackavalj หลายเดือนก่อน +2

      At least Surcouf was real

    • @jaywerner8415
      @jaywerner8415 หลายเดือนก่อน

      That's a real French sub btw.

    • @MrTrool323
      @MrTrool323 หลายเดือนก่อน +1

      @@jaywerner8415 it's an incredibly stupid design
      Just because they could build it... Doesn't mean they should have done especially when it's just a bad idea

    • @Sira_Kackavalj
      @Sira_Kackavalj หลายเดือนก่อน

      @@MrTrool323 Tbh if they added Surcouf, next in line are probably gonna be Japanese hybrids subs/CVs

    • @MrTrool323
      @MrTrool323 หลายเดือนก่อน

      @@Sira_Kackavalj they opened the door to a hell hole

  • @chopper121973
    @chopper121973 หลายเดือนก่อน

    There is no, no risk carriers have just as much as risk as another ship. It's just that we're either back or too far in. I don't get it

  • @droidmotorola3884
    @droidmotorola3884 หลายเดือนก่อน

    Sorry for being an idiot here. But I still don’t get why mini-map spotting only didn’t work.
    You said it didn’t work because wg doesn’t want for cv to be 1v1 situation. but with mini map only spotting you are still spotting for the team, letting them know “oh this radar cruiser will be here” and “oh the deep water torpedo DD is in my flank” but you just wouldn’t be able to fire accurate shells at them because of no lock on.
    When they said it didn’t work I thought it was like it introduced bugs or it breaks the game engine. but all the new rework is doing is making BBs the only target while removing spotting for everyone else.
    I would just like an explanation of why mini-map only didn’t work like am your average 36 wr team mate.

    • @ReiYukihyo
      @ReiYukihyo  หลายเดือนก่อน

      When they say it doesn't work, it's not cuz of bugs and stuff, but that it doesn't address the spotting issue properly and that it was too awkward for everyone to adjust to. Some other stuff but yeah that's some of the issues that came up

    • @domidomi917
      @domidomi917 หลายเดือนก่อน +1

      Let's take this from a DDs standpoint then, do you want the opponent CV to "accidentally" spot you and give away your position or game plan? Let's say you're a torpedo boat trying to get on a flank or find a position to torp your opponents, that unintentional spotting could ruin your play, even if not your entire ship (as it does now when you get spotted and everyone who can takes a shot). If you're a stealthy BB with poor armor, same logic applies. Minimap spotting only stops the rest of the team from dealing damage to said spotted target, but doesn't take away the intel part of it which seems to be at WG wants to achieve: they want CVs to be supportive, and also damage dealers, but not hold the role of gathering intel for the team.
      Speaking from the CVs point of view, I know that spotting now has great impact but it also depends heavily on the competency of your teammates, and to be honest, I want to play my own game finding the right targets to attack, not try and answer every beck and call "for intelligence data". If there are 3 caps, how on earth can I fly and perma spot over ALL 3?

  • @jaywerner8415
    @jaywerner8415 หลายเดือนก่อน

    Hay, my comment made it into the thumbnail. Neat I'm famous.

  • @HarunaKaiNi
    @HarunaKaiNi หลายเดือนก่อน +3

    pepeLaughers

  • @chopper121973
    @chopper121973 หลายเดือนก่อน

    True

  • @Russoski234
    @Russoski234 หลายเดือนก่อน

    I honestly started watching your video with an open mind. Starting off with "No flame to anyone" yet taking cheap shots at one's nick 15 mins in doesn't look very good. I stopped at around 18 mins.
    First of all, minimap spotting will immediately solve the issue of cv and overall plane spotting because of four reasons:
    1) it will spot the ship on the minimap for the rest of the team, so (the team) will know that there is a ship and which ship is there;
    2) they will not be able to target ships spotted in this way with lock on or see them in-game;
    3) the CV will be able to see and target ships like on the live server for itself, so it's performance can be said to be unchanged.
    4) It gives dds (and subs) more impact on the game because they can "hard spot" ships (i.e. spotting that can lead to ships appearing and available to being targeted with lock on).
    What are the issues? With players that do not normally look at the minimap, this will basically cripple them. They will not be able to see that a dd is on their side (and probably torping) for example.
    On the numbers dwindling: imagine your company loosing 10% of sales and go "This is fine". If 20% of the playerbase is buying ships and premium time, supposing this percentage stays almost the same with an increase in users pool, the more the people play the game (i.e. the playerbase gets bigger), the more money the company makes.
    The feeling I get from watching other play on the test server is that this rework will most likely solve the issue of CV spotting, but give more farming power to a CV, increasing its plane dpm due to "damage resistance" and increased maneuverability. And, for the "go play on the pts", well no, I do not want to waste 70 GB of hard drive to see something that countless are covering.

  • @oldschoolgaming4763
    @oldschoolgaming4763 หลายเดือนก่อน +4

    I really try to give the benefit of a doubt but first question:
    "You slap a Kidd (for what? 8000 HP out of his 20000?) you get shoot back"?? Well , welcome to WOW. where most ships take risks to "Slap" other ships
    "You can get some strikes off focusing BBs" Well maybe thats ok? Maybe you shouldn't be able to own DDs with their 17-20 K HP and no heals?! Why not focus on BBs and get that damage?! (From your own Essex video: "Yeah I triple tap this GK now btw" and then you kill him in 3 drops from same squad.... He probably had a fun game fighting against youre balanced class).
    Minimap only spotting was allegedly tested by WG, but NO ONE in the playerbase or community, as far as I know, has seen ANYTHING about this?! Probably just Holy Spreadsheets? Still didn't hear a good argument for why Minimap spotting like 99% of the playerbase has asked for wasent viable...?? Strange.... I just wanna know if CV Mains like you wouldn't like "Minimap spotting" but still old range instead of 2 km spotting of ships? Do you guys think this is better than Minimap spotting?
    "Rework happened because players wasent playing the class"!? Really? Wasent anything about the Class being OP A-F and able to create multiple cross drops on same target? It was because no one played CV before rework ...... Okeeeeey.
    We might be a bit "harsh" towards this because WG told BS for 9 years and now all of a sudden have woken up and realized there is a problem. Also WG BS/Miscommunications/and other fun stuff leading to 80% of their CC´s walking out a couple of years ago, for the last 9 years? This might have something to do with it, not sure tho.
    "Shotgunning" wasent a viable "tactic" btw, it was a shitty mechanic implemented because WG do ZERO testing before implementing broken classes like CVs and Subs. It should never been in the game. SP "Nerfing Subs" by taking away this almost broken/bugged mechanic (its like the latest Funny button nerf they added by mistake), haven't nerfed Subs for players with hands. No sub captain in thier right mind would consider shotgunning DDs asa tactic, and for the rest of the classes its all the same as before. So if WG used this BS as a reason for Minimap spotting not to work then I understand how disconnected they are.
    Also remember the time when Alshance said Shottgunning wasent an issue and then got shotgunned by a sub and started to blaim "DD drifting..."
    Please dont tell me they are using ASIA server as a template for this....

    • @LionMagnus8
      @LionMagnus8 หลายเดือนก่อน

      I guess you didn't watch the part where you got exposed in the video lmao CV so broken you can't get above 50% winrate with 182 battles 🤣🤣🤣

    • @oldschoolgaming4763
      @oldschoolgaming4763 หลายเดือนก่อน

      @@LionMagnus8 The LMAO is you think having WR in CVs is something to brag about! 🤣Its like being the "Prettiest boy in the burn unit".
      Anyone with 2 working braincells can figure out CVs are broken, or haven't you seen anyone of his videos ... like AnyOne?
      Try and get Superunicum stats in a DD and then we can talk.

    • @LionMagnus8
      @LionMagnus8 หลายเดือนก่อน

      @@oldschoolgaming4763 Now I 100% know you didnt get the point. If your WR and game counts with the so proclaimed "broken" class that has the most influence in battle, maybe we will take your opinions more seriously 🤣 I hope you delete your own comments on the last video when someone asked if you played CV

    • @oldschoolgaming4763
      @oldschoolgaming4763 หลายเดือนก่อน

      @@LionMagnus8 And you are apparently totally oblivious to the fact that one players WR in a class which he started to play for first time last year after playing the real classes since 2015, shows very little how broken the class is.
      All you have to do is watch any of Reis videos, or any other CV videos on TH-cam for that matter, to see how broken it is. But just like any other CV Main you like to be oblivious to the fact that it is broken so you still can tell yourselves youre good players.
      So go on and play youre balanced class and tell yourselves youre "skilled". Im done wasting my time here ....bye

  • @chopper121973
    @chopper121973 หลายเดือนก่อน

    Why remove it that doesn't not make sense.

  • @chopper121973
    @chopper121973 หลายเดือนก่อน +2

    There should be more balance in the game but permanent zero for karma. Yeah, I know the feeling. I like playing CVs and somebody's. Always complaining with the negative s***

    • @jaywerner8415
      @jaywerner8415 หลายเดือนก่อน +1

      Yup. I know that feeling. You feel like playing CV and someone will always complaine in chat.