I’m so hyped, I’m gonna be modding for this game the moment it comes out Personally I hope it’s paid, but I would be happy with a free to play game & pay once for like Hytale Studio to get all the official modding tools
@@TenebiCenturion yeah, but that also means they know that making a performant java server for a "large scale" (= high entity count) game is really challenging
I think it'd be really cool if they released the character customizer before the game. Just a small demo where you can design your character. It'd be a perfect way to stir up a ton of hype for the nearing release. Drop the final trailer for the game and a demo a few months before release? Plenty of people posting their creations, whether it a personal persona, or recreating a character from a game or movie. All circulating an trending on social medias, drawing extra attention to the game
I LOVE this idea! It's a good compromise for making us wait for the game. And not only that, but once the game finally releases, people would have made plenty of avatars to choose from. Wanna be a FNAF character? Bam! Wanna be a Nintendo character? Bam! I wish/hope they'd do this it's such a good idea!
I'd love for this to happen. Being able to take your sweet time Creating a Character in prep for Game Release is a awesome idea too few Games do. The last Game I played that gave us such awesomesauce was all the way in the hell back at Dragon Age: Origins. It was real fun seeing what kinda things I could do for a Character and it aided the wait for the last few days left till that game's Release back then. Hytale could totally consider doin the same, then just like Dragon Age: Origins, having those finished Created Characters being already ready to jump right into game and hit the ground running when the Full Release goes Live. :)
@@DxBlack Hating a dev team for developing their game they way they want and calling it justified is an autistic af take, they didin't take your money, you're owed nothing lol
@@yellow242 if you only knew how hard is to optimize a voxel game, let alone optimize it enough to make it multi platform you wouldn't be spitting out nonsense. It's easy to talk shit from a position of complete ignorance.
im glad they are making a better engine minecraft is really struggling because of their engine the game getting pushed back a few years seem to have been a blessing in disguise
@@SamuelKlug-q6h I admit that, waiting is quite annoying. but I think we'd rather wait for the developers to take their time to make their game as perfect as they can, than rather come out as a buggy mess right? besides, once they announce the release date trailer, the hype is going to be HUGE
IMO part of the reason why they slowed down with the updates is because they were mainly making the same stuff but in a new engine. They don't wanna retell us what they did so they slowed it down
It'd be extremely funny if Hytale, Silksong, and GTA VI all got a stealth release at the exact same time. No chance of that happening, but it'd be funny
@@cyberneticsquid Oh god, imagining which of these would get outshadowed like what happened to Horizon Zero Dawn when it released at the same time as Elden Ring is abit terrifying
So, if I understood correctly, I learned two things from this video. First, the team is trying to make things as easy as possible for both technical and non-technical people to mod the game, and second, I should expect more Hytale content in the near future... HYPE!!!
Hytale doubters are trembling, my friends. Our patience will more likely than not be rewarded with competent AI and custom character model presets. Rito be letting them COOK!
not sure whether c++ would be considered simpler than java. Sure, it doesn't have all the boilerplate java has, but the manual memory management among other things can be a cause for many bugs. it is gonna be a lot faster though
Yeah, there are pros and cons to both. You certainly can make it more efficient w/ C++, but i certainly don't envy them having to work with C++ Wouldn't say working with C++ is simpler per say
I think one of the main reasons they switched to C++ from Java is platform specific performance, where they can have more hands on than Java. Additioanlly Java does not work on consoles to my knowledge
For anyone unaware of his Twitter :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
Thank you so much for the update, I was nonstop checking his channel since this video dropped 😂. Could you maybe also make a post on the hytaleinfo subreddit to update the people there as I’m banned so I can’t
If they released the Character Customization early, like Dragons Dogma 2 with the pawn creator, I think that would be really cool! it would also finally let the community interact with the game.
As someone who is a modder (check my channel, there's Minecraft in Doom called Triple M), this is music to my ears. That means they're going out of their way to hammer down on making the best modding experience one can hope for. I. Am. HYPED.
seeing a blog post and a technical one at that come from the hypixel studious account as opposed to the hytale account TO ME feels like they're preparing to swap things over. So blogs, patches, bug fixes, server status, support, etc are going to be exclusive on the Hypixel Studios account. And then the hytale updates, announcements, and promotional stuff is reserved for the official Hytale account.
Factions? and a capitol? I can't wait. My guess is that the capital is that lobby for multiplayer or maybe that golem island for side quests in singleplayer that they teased in the trailer or blogpost can't remember which. So excited I did not see that ending coming at all!
I love the fact that Hytale was like dying but as soon the new updates comes up with their blogs it just brings us hope that Hytale will be that successful game it was meant to be. Hytale kinda shows how to keep the audience they have alive and simply making sure to let us know that they are still here and hadn't given up on the project.
So 5 years since the revel of hytale 5 year later we’re still here waiting for hytale yeah the game is going to be a masterpiece (I know this unrelated but idc )
It really seems like their making the right choice, It takes time to make a game, and build one from scratch this new engine sounds better, in every way compared to java, and C++ allows for endless creativity I'm glad the team is working so hard, on this game between Riot Games, and the Hytale team they all deserve a handshake for taking their time and building something that will last for years to come.
I really hope that the character creator isn’t a locked down marketplace thing I have made my own skin in Minecraft & I really hope that you’re able to make your own 3D models for hats, faces & such. If it’s like roblox where you have to buy things to get them, I will be really disappointed
@@sheepgrass500I remember this argument when halo infinite came out and every one of the millions of players looked exactly the same for weeks. Until they caved in to the $20 armor sets.
What do you think we'll get first? AGI or Hytale? Also, I think Resonite has already surpassed Hytale as far as what I'm looking for from a sandbox universe.
this is going at a snails pace. alot of devs left for vintage story cause they didn't even like where this game was headed, and they actually got the game out (quite a bit ago actually) so i think i'm gonna call it that either it'll be DOA or won't last very long because the niche is already filled.
I hope you can create your own pieces for the character customizer because knowing I'm the only one with that avatar is so fun. In Minecraft I used one of the new default characters as a base but I changed her hair around and I made her a jacket
Just wanted to come with a slight correction :) You said unity and unreal use ECS. While I can't speak on unreal engine, I would just like to say that unity does have ECS, but the main way of coding in unity still follows the regular old Object Oriented pattern. ECS for the win though!
a few errors, but understandable ones; it is not easier to develop multi-platform in C++, although it is easier to make code run everywhere, its hard to adapt it to do so, for example, there are completely different graphics APIs on Mac and on Windows, moreover, its strange that they didn't just use C# for everything, as it can have quite close performance to C++ when compiled Ahead of Time, although understandable, C# is... something. ECS is not a modern version of OOP, they are simply different programming models, one composition-oriented and the other intiherance-oriented, the rest of what you said seemed correct, the example of a database is a bit weird but i can understand where that is coming from, ECS queries are quite powerful after all. overall tho, great video! you explained things in a quite understandable manner, liked it a lot. really good to see the Hytale team giving us more technical info, its something i really look foward seeing more!
The texture work is beautiful. I think the models would fit in and looks much better with a little more models added. Take Half Life models and make them blocky. Have a neck. Knees and elbows. Slim their proportions. The body be a chest, abdomen and pelvis. The only way I could explain it is: Fan art when they make HD versions of models. They add one extra layer. But the sprite work is enough to try this out.
very exciting , ECS is huge for the development of mods , by having all the behaviors , events, systems be modular and communicating with other systems in parallel . in general it also tends to be more resilient to errors as can freely remove entire gameplay systems and the remaining modular systems still work without errors out because of some direct dependency . some cool videos on ECS in the context of roguelikes from the celebration conference . a good futureproofing for the long term !
Idc how long it takes. I want a solid game for once. Side note I really hope that there are different “classes” I’d love a stealth rouge type build for servers with friends. I’m talking rouge classic WOW vibes EDIT: I also hope that gamer tags can’t be seen from across the world like minecraft
They've confirmed that in the base game there wont necessarily be "classes" in the strict sense, but that you can basically create a class based on what tools you choose to use and the effects those tools can give you. (Fast hitting daggers, huge slow hammers, armor types, etc) However with modding, I'm absolutely certain that class based systems will be prevalent on servers.
Super cool from the Hytale team to bring in their most passionate fans to discuss the game. With all the fantastic work you do covering everything Hytale I cant think of a better person to go meet the devs.
Ok so we got 2 things. 1) summer blogpost will have gameplay footage of the new engine and more in detail updates. 2) this weekend we are getting interesting insider information from Kweebec Corner
"Entity A likes Entity B" ah yes, can't wait for a random NPC to have a crush on the player and you be able to partake in a relationship with NPCs, and maybe make a family, that'd be a nice addition tho, not even joking or being sarcastic
So what this implies is that there won't be any way to custom hand craft your own skin to be whatever you want like in Minecraft. I have to pick between pre-made assets? I can't import my own textures and potentially models to make my character look like one of my OCs?
We have known this since the trailer in 2018 however you will most likely be able to make your own items/pieces of clothing so technically you could make your own 'skin'
I am sad, that they've switched from a c# base to c++, im a c# dev and it would be much easier for me to learn modding, but i guess learning a new language is also something interesting... Also using the ECS instead OOP because of scalability and performance is a great choice for them!
Imo it's unlikely you'll need to learn c++, instead it'll be a custom scripting language or any other higher level language, like the case with roblox.
I struggle to be creative, so I am looking forward to the fresh perspective Hytale may bring. Hoping I can hack together a bunch of addons or mods that others make, and curate my own biome/experience, or even create small things for others to do so.
Bruh I didn’t even realise u said you visited hytale until you repeated it lol. Thx for the programming lesson as well btw - no seriously I learnt quite a bit about OOP which I have been quite curious about it since I am studying computer science rn
I can't wait for this game to come out, and I don't want to sound like a doomer, buuut an ECS system is slightly worrying. ECS is insanely fast, so why are so few game engines and so few developers using it? It's because it's insanely hard complicated to code around. The Overwatch engine is a great example and there are some GDC talks from the Overwatch team talking about this. They spent years just developing the underlying framework and only then could they start developing the game and the heroes. They started calling the design flow for heroes a "pit of success". You'd be thrown into a pit that had very tight limits and very complicated, but if you got your code working, it was BLAZING fast. There's a reason why the Overwatch engine is so fast and it's because of ECS. There are some minor details wrong in the video. OOP is still used today. Unreal Engine uses Entity-component (called Actor-component in UE), which is one step down from a full fledged Entity-Compoent-SYSTEM (ECS). The main technical difference is just how data is arranged into memory, where you are just trying to min-max what you can fit into L1/L2 cache on the CPU, hence why AMD's X3D chips are so much faster for gaming, games just highly depend on the size of L1 and L2 cache.
One of the biggest questions i have for this game is how water physics😢 will work. Im incredibly excited for tbis game. The possibilities for mods and player made worlds sends me to tears lol In particular. The possibilities for an Avatar The Last Airbender modded server. With that (which i am sure will happen) im really excited to see how all 4 elements will operate in this game. Will water flow infinity if a block breaks like a certain game lol. Does fire spread. Is there air lol. Or movement/knockback abilities Does terrain have different durability. When it comes to the 4 elements i am so eager to see what we can do eith them.
oh so you're saying the official hype buildup is starting. the riot official marketing team hype buildup thats supposed to lead up to launch? that hype buildup? ok
I don't envy having to work with C++, but it'll likely be a lot mote efficient. Also yeah, probably a lot easier to write for parallell prosessors. Java isn't hrest for that, see Minecraft. Flex also isn't neccecarily a strict upgrade comåared to a more traditional OOP approach, sometimes inheritance could be quite useful. But i definetely see how i could benefit most games.
@@ItsDarioA friend sent me a link to his tweet :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
I'm honestly never going to play this game at this point. Sure it will be out someday but I literally forget about it and am only reninded of it because of this channel.
Big video coming later this week. Keep those eyes peeled.
Hytale season is here! SUBSCRIBE TO BE NOTIFIED!
wdym hytale season? dont get my hopes up
I heard so much hytale ost from your videos that my head kinda hurts every time i hear it. Pretty funny isnt it.
How many years have passed now?
@@JoeBurner1720 It's true, after the blog post with the engine reveal is released, it will be Hytale season
I’m so hyped, I’m gonna be modding for this game the moment it comes out
Personally I hope it’s paid, but I would be happy with a free to play game & pay once for like Hytale Studio to get all the official modding tools
Living chair is going to become a meme now isn't it.
It had better.
Chairizard
@@TM8Eyla imagine someone modding in chairizard
@@randomcat1151 lets do it!
Chair mimics.
Chair mimics everywhere.
The fact that they started with java for the server side of all things is actually crazy
I mean, they are a team that originated from hosting Minecraft servers, and MC uses Java, so it's what they'd be familiare with.
@@TenebiCenturionWasn't Hytale passed to Riot Games?
@@TenebiCenturion yeah, but that also means they know that making a performant java server for a "large scale" (= high entity count) game is really challenging
@@NevilsicoShard No, not exactly, but they are funding it. The team did not change.
Minecraft uses C++. Minecraft Java edition uses Java.
you said you were going to break it down in this video but i didnt see any dancing
I-
I see..
Then I am also disappointed
He also didn't go all Wreck-It Ralph either. Now I can hardly wait for someone to Mod a Breakdancing Wreck-It Ralph Parody. :P
I think it'd be really cool if they released the character customizer before the game. Just a small demo where you can design your character.
It'd be a perfect way to stir up a ton of hype for the nearing release. Drop the final trailer for the game and a demo a few months before release?
Plenty of people posting their creations, whether it a personal persona, or recreating a character from a game or movie. All circulating an trending on social medias, drawing extra attention to the game
I LOVE this idea! It's a good compromise for making us wait for the game. And not only that, but once the game finally releases, people would have made plenty of avatars to choose from. Wanna be a FNAF character? Bam! Wanna be a Nintendo character? Bam! I wish/hope they'd do this it's such a good idea!
Ayo bro actually on to something here. We gotta find away to make this happen. The hype would be insane
Push this comment to the top guys
I'd love for this to happen. Being able to take your sweet time Creating a Character in prep for Game Release is a awesome idea too few Games do. The last Game I played that gave us such awesomesauce was all the way in the hell back at Dragon Age: Origins. It was real fun seeing what kinda things I could do for a Character and it aided the wait for the last few days left till that game's Release back then. Hytale could totally consider doin the same, then just like Dragon Age: Origins, having those finished Created Characters being already ready to jump right into game and hit the ground running when the Full Release goes Live. :)
The only blogger who explains everything clearly without being a hater
Being a hater towards Hypixel is justified...2013-2026 my boy, it's a fucking block game.
You say that as if it's a bad thing.
@@DxBlack Hating a dev team for developing their game they way they want and calling it justified is an autistic af take, they didin't take your money, you're owed nothing lol
@@lewd2851 13 years for a minecraft clone, aint no excuse for it takin that long kid xD
@@yellow242 if you only knew how hard is to optimize a voxel game, let alone optimize it enough to make it multi platform you wouldn't be spitting out nonsense. It's easy to talk shit from a position of complete ignorance.
Nice job on breaking it down on a more easy to understand level. Caveman brain had trouble with this blogpost
Unga Bunga see Hytale Blogpost
Unga Bunga Happy
im glad they are making a better engine
minecraft is really struggling because of their engine
the game getting pushed back a few years seem to have been a blessing in disguise
Yes pushing the game back 5 years, loosing all hype nearly completely , is a blessing
@@SamuelKlug-q6hThe htpe will be when the game will be release
@@SamuelKlug-q6hthe company is sort of owned by riot, hype shouldn't be a problem
@@SamuelKlug-q6h I admit that, waiting is quite annoying. but I think we'd rather wait for the developers to take their time to make their game as perfect as they can, than rather come out as a buggy mess right? besides, once they announce the release date trailer, the hype is going to be HUGE
Bruh minecraft issues aint just for thr engine honestly.
FINALLY NEWS! ive been waiting for this game since the first trailer and with every update i just get more and more excited
When was it ? 2018? 2030 it's ready , just 12 years..
IMO part of the reason why they slowed down with the updates is because they were mainly making the same stuff but in a new engine. They don't wanna retell us what they did so they slowed it down
I hope one day soon they just release the game, no announcement no teaser just the game is finally out for everyone.
We should look out for some exciting dates relating. I bet it will be done this way, but planned privately
It'd be extremely funny if Hytale, Silksong, and GTA VI all got a stealth release at the exact same time. No chance of that happening, but it'd be funny
@@cyberneticsquid Oh god, imagining which of these would get outshadowed like what happened to Horizon Zero Dawn when it released at the same time as Elden Ring is abit terrifying
So, if I understood correctly, I learned two things from this video. First, the team is trying to make things as easy as possible for both technical and non-technical people to mod the game, and second, I should expect more Hytale content in the near future... HYPE!!!
Hytale doubters are trembling, my friends. Our patience will more likely than not be rewarded with competent AI and custom character model presets. Rito be letting them COOK!
Icl the ai features are pretty crazy, and the fact that they did it on the Java servers too is crazier
Its about time, they had more than a decade to make this minecraft clone lol
@@mrbeemstdraws286 Are you the type of player that calls every cube based game "a Minecraft clone"?
just a another 3 years of waiting, just maybe!
who tf is Rito?
The switch to C++ is quite reassuring. Java is a tricky and picky system, and while C++ is simpler, it also makes it more menagable.
not sure whether c++ would be considered simpler than java. Sure, it doesn't have all the boilerplate java has, but the manual memory management among other things can be a cause for many bugs. it is gonna be a lot faster though
Yeah, there are pros and cons to both. You certainly can make it more efficient w/ C++, but i certainly don't envy them having to work with C++
Wouldn't say working with C++ is simpler per say
Yeah... C++ isn't simpler. Anyone who's even looked at their generics system will agree.
C++ is its own beast, it may have more advantages than Java that they need
I think one of the main reasons they switched to C++ from Java is platform specific performance, where they can have more hands on than Java. Additioanlly Java does not work on consoles to my knowledge
For anyone unaware of his Twitter :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
Thanks for the update, was checking in to see if the video was out 👍
@@Koubles np! ;3💗
Thank you so much for the update, I was nonstop checking his channel since this video dropped 😂. Could you maybe also make a post on the hytaleinfo subreddit to update the people there as I’m banned so I can’t
Thank you I was concerned it wouldn’t be coming out
@@Hzur Wait, How Did You Get Banned?
If they released the Character Customization early, like Dragons Dogma 2 with the pawn creator, I think that would be really cool! it would also finally let the community interact with the game.
Would unironically like that.
@@punkypony5165 based.
As someone who is a modder (check my channel, there's Minecraft in Doom called Triple M), this is music to my ears. That means they're going out of their way to hammer down on making the best modding experience one can hope for.
I. Am. HYPED.
seeing a blog post and a technical one at that come from the hypixel studious account as opposed to the hytale account TO ME feels like they're preparing to swap things over. So blogs, patches, bug fixes, server status, support, etc are going to be exclusive on the Hypixel Studios account. And then the hytale updates, announcements, and promotional stuff is reserved for the official Hytale account.
that ending was INSANE
i'm so happy for you that had the chance to meet with the hytale teams!!! Really cool
18:06 is that an ice cream cone hat?
That one looks amazing tho...
Factions? and a capitol? I can't wait. My guess is that the capital is that lobby for multiplayer or maybe that golem island for side quests in singleplayer that they teased in the trailer or blogpost can't remember which. So excited I did not see that ending coming at all!
I love the fact that Hytale was like dying but as soon the new updates comes up with their blogs it just brings us hope that Hytale will be that successful game it was meant to be. Hytale kinda shows how to keep the audience they have alive and simply making sure to let us know that they are still here and hadn't given up on the project.
Man Hytale is cool and all but I'm way more excited about the addition of the living chair!
Thanks for your videos man! It's been rough these past few years and it's encouraging to see the tides changing.
Yeah its a relief that we are finally FINALLY out (or almost out) of the dryspell period.
im literally becoming older and older and this game still not out :c
So 5 years since the revel of hytale 5 year later we’re still here waiting for hytale yeah the game is going to be a masterpiece (I know this unrelated but idc )
It really seems like their making the right choice, It takes time to make a game, and build one from scratch this new engine sounds better, in every way compared to java, and C++ allows for endless creativity I'm glad the team is working so hard, on this game between Riot Games, and the Hytale team they all deserve a handshake for taking their time and building something that will last for years to come.
When cornor speaks, he spit excitement..
composition is better than inheritance in most use cases
I really hope that the character creator isn’t a locked down marketplace thing
I have made my own skin in Minecraft & I really hope that you’re able to make your own 3D models for hats, faces & such. If it’s like roblox where you have to buy things to get them, I will be really disappointed
Nah I think it"s totally fair, it's just cosmetics so it doesn't make it pay to win
@@sheepgrass500 Lol, sandbox game that section off chunks of the sandbox behind $$$ Really funny to say its ok
@@dave7474 it's literally just cosmetics? They affect nothing but the appearance of the player character
@@sheepgrass500I remember this argument when halo infinite came out and every one of the millions of players looked exactly the same for weeks. Until they caved in to the $20 armor sets.
@@dave7474 if someone wants to buy videogame cosmetics with their expendable income then they have every right to do so
What do you think we'll get first? AGI or Hytale? Also, I think Resonite has already surpassed Hytale as far as what I'm looking for from a sandbox universe.
hytale Managers begging and pleading vintage story devs to come back ala Tim Cain and Fallout 3 at this point probably
Wait, the devs of Vintage Story worked with the Hytale crew??
i believe the guy behind vintage story was orignally a part of the hytale crew, but left due to creative differences or something like that.
@ljgallardoiii yeah, they cite the game failing to get started for so long as why they left to make their own game
this is going at a snails pace. alot of devs left for vintage story cause they didn't even like where this game was headed, and they actually got the game out (quite a bit ago actually) so i think i'm gonna call it that either it'll be DOA or won't last very long because the niche is already filled.
I hope you can create your own pieces for the character customizer because knowing I'm the only one with that avatar is so fun. In Minecraft I used one of the new default characters as a base but I changed her hair around and I made her a jacket
Just wanted to come with a slight correction :)
You said unity and unreal use ECS. While I can't speak on unreal engine, I would just like to say that unity does have ECS, but the main way of coding in unity still follows the regular old Object Oriented pattern.
ECS for the win though!
a few errors, but understandable ones;
it is not easier to develop multi-platform in C++, although it is easier to make code run everywhere, its hard to adapt it to do so, for example, there are completely different graphics APIs on Mac and on Windows, moreover, its strange that they didn't just use C# for everything, as it can have quite close performance to C++ when compiled Ahead of Time, although understandable, C# is... something.
ECS is not a modern version of OOP, they are simply different programming models, one composition-oriented and the other intiherance-oriented, the rest of what you said seemed correct, the example of a database is a bit weird but i can understand where that is coming from, ECS queries are quite powerful after all.
overall tho, great video! you explained things in a quite understandable manner, liked it a lot. really good to see the Hytale team giving us more technical info, its something i really look foward seeing more!
Congratulations! Thank you for your dedication to keeping us informed on the goings on with Hytale!
Perhaps now my great grandchildren can see the first closed beta trailer
The texture work is beautiful.
I think the models would fit in and looks much better with a little more models added.
Take Half Life models and make them blocky. Have a neck. Knees and elbows. Slim their proportions. The body be a chest, abdomen and pelvis.
The only way I could explain it is: Fan art when they make HD versions of models. They add one extra layer. But the sprite work is enough to try this out.
very exciting , ECS is huge for the development of mods , by having all the behaviors , events, systems be modular and communicating with other systems in parallel . in general it also tends to be more resilient to errors as can freely remove entire gameplay systems and the remaining modular systems still work without errors out because of some direct dependency . some cool videos on ECS in the context of roguelikes from the celebration conference . a good futureproofing for the long term !
I have a feeling that this embargo is the team learning from watching Wollay with Cubeworld.
still no beta :/
Congrats Conner on the big meet and news! I’ll be on my toes all week for your next vid!
Idc how long it takes. I want a solid game for once. Side note I really hope that there are different “classes” I’d love a stealth rouge type build for servers with friends. I’m talking rouge classic WOW vibes
EDIT: I also hope that gamer tags can’t be seen from across the world like minecraft
They've confirmed that in the base game there wont necessarily be "classes" in the strict sense, but that you can basically create a class based on what tools you choose to use and the effects those tools can give you. (Fast hitting daggers, huge slow hammers, armor types, etc)
However with modding, I'm absolutely certain that class based systems will be prevalent on servers.
@@ava2194 that could be even better if done correctly. I’m so tired of waiting lol
I love competition, though they seem to be focused on RPG and MC is a sandbox at heart, only good things can come from this as a player
Ooooh, finally you'll have some more repertoire videos to put in the background
Hot take: you can mix OOP and ECS and get great results, with improved readability.
I have never clicked a vide slower in my life.
It took me like, a minute and a half to quit sitting there with my jaw opem.
Super cool from the Hytale team to bring in their most passionate fans to discuss the game. With all the fantastic work you do covering everything Hytale I cant think of a better person to go meet the devs.
Hytale just hired a new Community Outreach Manager, and this is the channel he posts in. >;2)
Teasing a big video like that, I’m gonna be checking your channel every second until that video drops
Ok so we got 2 things. 1) summer blogpost will have gameplay footage of the new engine and more in detail updates. 2) this weekend we are getting interesting insider information from Kweebec Corner
I've watched this video 5 times since it was released
"Entity A likes Entity B" ah yes, can't wait for a random NPC to have a crush on the player and you be able to partake in a relationship with NPCs, and maybe make a family, that'd be a nice addition tho, not even joking or being sarcastic
0:00 ...how many months since the last update?
Holy moly the ending got me so excited! Can’t wait! :0
Can't be upset that they're taking so much time, when they do so much to make the game feel complete, awesome job to them
So what this implies is that there won't be any way to custom hand craft your own skin to be whatever you want like in Minecraft. I have to pick between pre-made assets? I can't import my own textures and potentially models to make my character look like one of my OCs?
We have known this since the trailer in 2018 however you will most likely be able to make your own items/pieces of clothing so technically you could make your own 'skin'
I am sad, that they've switched from a c# base to c++, im a c# dev and it would be much easier for me to learn modding, but i guess learning a new language is also something interesting... Also using the ECS instead OOP because of scalability and performance is a great choice for them!
Imo it's unlikely you'll need to learn c++, instead it'll be a custom scripting language or any other higher level language, like the case with roblox.
@@electronnuclear I hope not haha, i dont want it to be easy, I want it to be hard af, so not everybody cant do ot
When this game finally does come out, what game will replace it as the game that never releases? Silk song?
I struggle to be creative, so I am looking forward to the fresh perspective Hytale may bring. Hoping I can hack together a bunch of addons or mods that others make, and curate my own biome/experience, or even create small things for others to do so.
The glazing is crazy
as someone studying computer science engineering, this blog was incredibly intresting
dude thanks for really explaining this because it really helped
As a wise excercise addicted man once said
"I'VE BEEN WAITING FOR THIS!"
Bruh I didn’t even realise u said you visited hytale until you repeated it lol. Thx for the programming lesson as well btw - no seriously I learnt quite a bit about OOP which I have been quite curious about it since I am studying computer science rn
Wait two 20minute videos in the same week!? We are back in the game
This is what I want to do now, but I'm still far away
if they keep going, this will be the game my son and i will play together until i get a grandchild :P
I'm excited about how the Undertale mods will turn out Sans How will he react or will he be directed as a leader?
Modding will surely be quite an adventure. :3
I can't wait to see what all people create using the tools provided.
I hope it gets relesed in time for my retirement. Just 30 years more to go...
I can't wait for this game to come out, and I don't want to sound like a doomer, buuut an ECS system is slightly worrying.
ECS is insanely fast, so why are so few game engines and so few developers using it? It's because it's insanely hard complicated to code around.
The Overwatch engine is a great example and there are some GDC talks from the Overwatch team talking about this. They spent years just developing the underlying framework and only then could they start developing the game and the heroes. They started calling the design flow for heroes a "pit of success". You'd be thrown into a pit that had very tight limits and very complicated, but if you got your code working, it was BLAZING fast. There's a reason why the Overwatch engine is so fast and it's because of ECS.
There are some minor details wrong in the video. OOP is still used today. Unreal Engine uses Entity-component (called Actor-component in UE), which is one step down from a full fledged Entity-Compoent-SYSTEM (ECS). The main technical difference is just how data is arranged into memory, where you are just trying to min-max what you can fit into L1/L2 cache on the CPU, hence why AMD's X3D chips are so much faster for gaming, games just highly depend on the size of L1 and L2 cache.
I LOVE U KWEEBEC CORNER!!!!!!!!!!!! thank you for another great video. immaculate vibes here on this channel as always
I can't wait to play this game!!! And that living chair thing, yeah so much possibilities, imma mod a mimic on a dead tree
One of the biggest questions i have for this game is how water physics😢 will work.
Im incredibly excited for tbis game. The possibilities for mods and player made worlds sends me to tears lol
In particular. The possibilities for an Avatar The Last Airbender modded server. With that (which i am sure will happen) im really excited to see how all 4 elements will operate in this game.
Will water flow infinity if a block breaks like a certain game lol.
Does fire spread.
Is there air lol. Or movement/knockback abilities
Does terrain have different durability.
When it comes to the 4 elements i am so eager to see what we can do eith them.
I really wanted to play this game. Now i cant wait for my grandkids to play it by the time it release
oh so you're saying the official hype buildup is starting. the riot official marketing team hype buildup thats supposed to lead up to launch? that hype buildup? ok
Can't wait for the next Video!
Amazing very interesting in both the flashy front end and the savy technical backend
I’m definitely excited for your next video now!
I don't envy having to work with C++, but it'll likely be a lot mote efficient.
Also yeah, probably a lot easier to write for parallell prosessors. Java isn't hrest for that, see Minecraft.
Flex also isn't neccecarily a strict upgrade comåared to a more traditional OOP approach, sometimes inheritance could be quite useful. But i definetely see how i could benefit most games.
I'm also a _little_ worried by the entity relationship idea. I LOVE me some SQL databases but doing big relationship searches like that is sloooow.
We got Metroid Prime 4, a new Zelda, a new Mario & Luigi, and a new Hytale blog post before Hollow Knight: Silksong
It would be a classy move if they contributed back to Flecs, or donated.
still waiting for that beta invite i singed up like years ago
still droping the new vid this week?
Im wondering too owo
If he’s from Europe there’s just a few hours left of weekend. If he’s from America then I guess we still have to wait a little
TH-cam says he is from the UK. So it is 18:18 for him right now :3 let’s wait
Oh nuuu its 20 : 04 already and we haven’t gotten any video :c
@@FemboiMuffin yeah, still hoping
@@ItsDarioA friend sent me a link to his tweet :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
At this rate idk if Hytale or the riot mmo will release first
I kinda want to see them stress the game to see how many ai's can be loaded at once.
Flecs author here, awesome video!
We r getting GTA 6 before Hytale now 😝
I hope they have good decorations on the ps5😊
Object oriented programming is not old. Its still used in games today
It better be made available on steam
Someday.... someday...
I'm honestly never going to play this game at this point. Sure it will be out someday but I literally forget about it and am only reninded of it because of this channel.
Hytale might be the ultimate example of "A delayed game is eventually good"
Let me remind you of cyberpunk
Let me remind you of cyberpunk
@@Luukaar ah, so the other half of the quote, "but a rushed game is forever bad."
@Luukaar Cyberpunk is a unique situation, I think, because they outsourced QA testing to incompetent company or something.
went through 2 breakups over 6 years and this shit still haven't released 😂
Well you at least didn’t wait gta 6 I still think that game is just a myth and a good dose of gaslighting
Awesome man! Lets gooo!
cant wait for the next video. im hyped. im hyped
this video hurts my brain but is fun to watch