Tacticooler Took Over Splatoon 3... Is That Good?

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 293

  • @SneakTheOcto
    @SneakTheOcto 6 หลายเดือนก่อน +712

    There is some humor in that everyone thought Tacticooler would be broken during the Splatfest World Premiere, everyone realized it wasn’t as great as first thought, and now it’s come full circle as one of the best specials in the game.

    • @flz_5848
      @flz_5848 6 หลายเดือนก่อน +64

      Because E-Liter with Respawn Punisher completely invalidated it, but thankfully that's no more.

    • @guillermocervisalmeron2209
      @guillermocervisalmeron2209 6 หลายเดือนก่อน +12

      Ink vac was the other way

    • @guillermocervisalmeron2209
      @guillermocervisalmeron2209 6 หลายเดือนก่อน

      @ObiAlmighty i though since the beginning that i would be bad for the wrong reasons tho

    • @clappytriofan2098
      @clappytriofan2098 6 หลายเดือนก่อน +1

      It’s not that it wasn’t as great as first thought, it’s that Splash and Crab meta was just that dominating

    • @tarosykes
      @tarosykes 6 หลายเดือนก่อน +1

      @@clappytriofan2098It also needed buffs w/ respawn punisher negating it and its duration kinda sucking even with special power up

  • @celestialspark5697
    @celestialspark5697 6 หลายเดือนก่อน +119

    A huge, HUGE problem with the special that you didn't talk about is the way it impacts solo queue. Games where one team randomly gets a cooler and the other team does not are absolutely unfair and happen all the time.

    • @Jay_BLVD
      @Jay_BLVD 6 หลายเดือนก่อน +3

      Agreed.

    • @aegis84
      @aegis84 6 หลายเดือนก่อน +12

      I do agree with you, however I don’t think it’s simply a matter of one team has cooler, one doesn’t. The team with cooler needs specials that can affect the game for its impact to actually be felt. I’ve played tri nouveau in ranked a few times, and when my team has specials like wave breaker, bubble, and slider, against a comp with specials like Zooka, crab, and booyah bomb my team loses hard.

    • @agentblackbird9435
      @agentblackbird9435 6 หลายเดือนก่อน

      Not even just in Solo, but Duoing in Open as well

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      SoloQers: “First time?” 🗿

  • @Metacred
    @Metacred 6 หลายเดือนก่อน +221

    Tacticooler is so interesting because it could be so easy to just make mpu a special, but they decided to put the time and effort to making it as fair as possible

    • @SALTYTOAD00
      @SALTYTOAD00 6 หลายเดือนก่อน +30

      MPU as a Special would completely break this game. Imagine the new Bamboozler with the ability to one-shot. Thank God Nintendo didn't do that.

    • @nickg5341
      @nickg5341 6 หลายเดือนก่อน +2

      I would argue that it would be much more difficult to make mpu a special. How would that work? Seems pretty easy to just give every weapon a bunch of already existing abilities

    • @SALTYTOAD00
      @SALTYTOAD00 6 หลายเดือนก่อน +1

      ​@@nickg5341 True. MPU varied significantly between weapons. For some, it buffed damage. For others, it decreased jump RNG.

    • @philippeleprohon4823
      @philippeleprohon4823 6 หลายเดือนก่อน

      ​​@@SALTYTOAD00 and for most (keyword: most) Splatlings, it increased the amount of 'bullets' per voley/per charge
      edit: added one word to make explanation less ambiguous.

    • @durdleduc8520
      @durdleduc8520 6 หลายเดือนก่อน +1

      @@SALTYTOAD00 well, that's not MPU as a special breaking the game, that's just MPU damage up itself breaking the game.

  • @nickg5341
    @nickg5341 6 หลายเดือนก่อน +35

    I want them to combine Tac and Ink Storm for the next game, where you get Tac buffs as long as you’re in the Storm and they disappear shortly after leaving it. Maybe the storm needs to be wider or the buffs stronger, but I think confining the buffs to a smaller area might make it feel better for skill expression. Call it Boon-soon lol

    • @star-aether
      @star-aether 6 หลายเดือนก่อน +2

      That is genuinely SUCH a good idea honestly

  • @Quargos
    @Quargos 6 หลายเดือนก่อน +142

    Very minor thing; but showing off Intensify Action's jump RNG modification on Nautilus of all things was rather amusing; since one of Naut's lesser known quirks is that it's got a "stabiliser" that makes it's jump RNG very small in the first place; which is mostly important for jumping out of swim form with charge.
    Good video as always. :D

    • @ambiguousparadox
      @ambiguousparadox 6 หลายเดือนก่อน +1

      Slight correction: nautilus doesn't have jump rng at all

    • @lilynikos
      @lilynikos 6 หลายเดือนก่อน +24

      @@ambiguousparadox no it does, just very slight. 3.3 degrees of shot deviation on ground and 3.6 in air

    • @cowchhardcore8758
      @cowchhardcore8758 6 หลายเดือนก่อน +10

      I wish there were more weapons like this; main weapons close to the originals they're based on, just tweaked and given a couple small but unique attributes. Naut has very high shot velocity, charge storage, and like you said; very little air rng. I'd say an equivalent for chargers is Goo Tuber, because a lesser known fact about it is that it can kill with a partial charge. More weapons like this would be really neat

    • @ambiguousparadox
      @ambiguousparadox 6 หลายเดือนก่อน

      @@lilynikos oh ok nvm lol. Thanks for the correction

    • @ambiguousparadox
      @ambiguousparadox 6 หลายเดือนก่อน

      @@lilynikos the funny thing is I mained this weapon for a few months, so I should definitely know that lol

  • @jakecolon3
    @jakecolon3 6 หลายเดือนก่อน +118

    0:55 "if it had one"
    tetra's kits demoted to non-existent

    • @FreakishBoo
      @FreakishBoo 6 หลายเดือนก่อน +18

      they werent demoted, they just never existed. slider sucks. sprinkler sucks. theres no point.

    • @JustinBumpusBarnett
      @JustinBumpusBarnett 6 หลายเดือนก่อน +3

      @@FreakishBoo Me with 5 star Sblast 92 that has Reefslider and Sprinkler 👀😎

    • @FreakishBoo
      @FreakishBoo 6 หลายเดือนก่อน +17

      @@JustinBumpusBarnett pretty based playing a weapon without a sub or special. mad respect to you.

    • @ChargedBonsai98
      @ChargedBonsai98 6 หลายเดือนก่อน +5

      Tetras have to pick between having a sub or having a special.

    • @FreakishBoo
      @FreakishBoo 6 หลายเดือนก่อน

      @@ChargedBonsai98 real

  • @heyo9309
    @heyo9309 6 หลายเดือนก่อน +38

    I like that it's passively very strong, i like that it doesn't actively kill me from across the map.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน +1

      Thats not a high bar to clear lmao, but i do agree with u, and if they fixed the Specials Savers amounts imho it could be even more healthier for the game, having a Special that only rewards specific playstyles isnt inherently that flawed, the problem is when the Specials itself is so overtuned that it practically makes these and those playstyles kindszh ofsz “mandatory”.
      Its definitely not as bad as Tri-Zooka, but its still a problem.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Oh and also, Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿

    • @heyo9309
      @heyo9309 6 หลายเดือนก่อน

      @@SimoneBellomonte Himiko from Fate/Grand Order

  • @vybeyy
    @vybeyy 6 หลายเดือนก่อน +140

    tacticooler as a concept is so nice i just hate how QR weapons like tetras have since fallen off because of cooler, i really wish there were more fun skirmisher qr weapons back in the meta bc tetras were so fun and nice to see

    • @RoseofBattle
      @RoseofBattle 6 หลายเดือนก่อน +11

      I agree with Chara that mostly it's that tetras have suboptimal kits. Before everyone ran tacticooler, my team was running it for my tetras, and it was a blast to enable me to be completely feral. Tetras are definitely much weaker now because of the necessity of 1 cooler per team in competitive meta, so you absolutely have a point. It's been much harder for me on tetras and has forced me to pick up other weapons (...vShot...). If reefslider was better, maintaining your special on tetras would matter more. Because it's not, me doing a trade on someone who is cooler'd and that we both retain our specials--while mine is generally the worst special--is just kinda a loss in a fight for me 😢

    • @Mainonaise
      @Mainonaise 6 หลายเดือนก่อน +1

      As a semi retired tetra main, completely agree

    • @yurareigiryu
      @yurareigiryu 6 หลายเดือนก่อน

      I don't get the argument that tetras have bad kits. They are the same kits it had in S2; reef slider in place of splashdown and zip caster instead of bomb launcher. Would dark tetras be better with splashdown? Maybe? If the weapon couldn't function in the last game, what makes the kits bad now?

    • @unconcernedsalad2
      @unconcernedsalad2 6 หลายเดือนก่อน +6

      @@yurareigiryuthe kits were also bad in splatoon 2

    • @RoseofBattle
      @RoseofBattle 6 หลายเดือนก่อน

      @@yurareigiryu agreed with unconcerned. They were bad then, too. The kits are honestly not that different from what they were in Splatoon 2. I think the devs are trying to balance the very good main weapon with subpar specials, but it's mostly meant that in the current meta, tetras are losing the one thing they had over others: speed and stalling ability. I personally want a reefslider rework of its rework. Its buffs turned it into a Zones cheese weapon with enough special power up, but that doesn't synergize with tetra playstyle. If the special painted less but let you reposition more safely, it'd be way better

  • @dvg7093
    @dvg7093 6 หลายเดือนก่อน +45

    Fun fact: if you have a full splashdown and you get a drink, you can super-jump splashdown.
    ( I did this once, went to a beakon, killed 3 and took the last on out manualy)

    • @seabirdflutter
      @seabirdflutter 6 หลายเดือนก่อน

      yeah i'm trying this

    • @NakedWyverns
      @NakedWyverns 6 หลายเดือนก่อน +11

      I’m pretty sure you can do this without a drink

    • @R8Spike
      @R8Spike 6 หลายเดือนก่อน +1

      ​@@NakedWyvernswon't be as quick

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Lol

  • @jackclancy5529
    @jackclancy5529 6 หลายเดือนก่อน +13

    0:20, I find it so funny that the tail have three arrows two. I love that detail

  • @vavaawesome27
    @vavaawesome27 6 หลายเดือนก่อน +7

    my friend just vommited in a car im in and ur voice brings comfort. thank you so much.

  • @ElectrumGamer
    @ElectrumGamer 6 หลายเดือนก่อน +14

    I feel like cooler also makes soloq just a little bit unfair. Going up against a team that has a cooler without a cooler of your own is painful, but that’s more of a matchmaking issue than a cooler issue.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน +1

      Yeah mmaking in this game is horrible lol, if the Special wereszh more balanced, it wouldnt be that much of an issuerkrtrerdzszh, IMHO.

  • @LuigiCasciano-c8b
    @LuigiCasciano-c8b 6 หลายเดือนก่อน +12

    I feel like cooler has the one same problem as s2 armour: you have to run it regardless of what you wanna do, the only major thing that changed is that the special is better designed in multiple aspects. Also I think that Vpencil is splatoon 3’s s2 Vjet but with cooler

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Yeah but Cooler leaves much more roomszh foreszhkrtrerdzszh buffszh / nerfszh / andzszh / orekrtrerdzszh reworkszh, you can pretty much changeshz almost anything about the Special, while Inkszh Armorszh on the other endszh,… you cant really change that much many attributes about it, IMHO, so if they just changed Cooler to have WAY less Specials Saverkrtrerdzszh amountszh, it would honestly be ash a way betterkrtrerdzszh than as a shpecialzszhkrtrerdzszh, imho.

  • @harmless9336
    @harmless9336 6 หลายเดือนก่อน +37

    The thing that annoys me is just the overwhelming personal advantage it gives people compared to previous specials.
    Take ink armor:
    At its weakest it makes you shiny for a few seconds.
    At its strongest it counters one shots completely and forces the other team to rethink an engagement while allowing the user some but not full freedom of the next engagement, dying is still a penelty.
    Then theres cooler:
    At its weakest it completely invalidates the other teams splats for a duration. If not instantly splatted it also allows the user to move around faster for a bit.
    At its strongest it drugs up an entire team with overwhelming buffs to run over the other team while still completely invalidating any splat the other team somehow manages to get.

    • @pancakepower321
      @pancakepower321 6 หลายเดือนก่อน +5

      now that is very true! but this (the meta we're in) is more fun then ink armor so... sorry for the lack of likes

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Yeah but Cooler doesnt automatically guarantee a splat for your team, while Ink Armor was a huge advantage, oh and also its just a bit too much overtuned, like Chara said, a small nerf to its Specials Saversh amount would do great to make it even more healthier for the game, while Ink Armor was basically completely flawed in concept, leaveining next to no room for improvement on execution, and at least, everyoneszh bodies can takeszh on Coolersh-boostredzszh inkszhlingzszh, thats not much very truerkrtrdzszherdzszh for inkszh Armorszh lolkertrdzszh, so makingszh this comparison, is a bit too much unfairszhkrtrerdzszh, IMHO.

    • @harmless9336
      @harmless9336 6 หลายเดือนก่อน +1

      @@SimoneBellomonte ok aside from not being able to read the second half of that, a nerf to special saver would change my argument of ">completely< invalidating the other teams splats". As it is now however, this is my unchanged stance on the special.

    • @Master_Fortune
      @Master_Fortune หลายเดือนก่อน

      ​@@SimoneBellomonte Why is your comment is full of "zh"?

    • @SimoneBellomonte
      @SimoneBellomonte หลายเดือนก่อน

      @@Master_Fortune ocd :(

  • @Mia279_
    @Mia279_ 6 หลายเดือนก่อน +7

    To me, cooler's bigest problem is pencil because while N-Zap can play more aggressively if needed, pencil being so strong of an anchor and paint weapon is not good/healthy for the game.
    Another problem has to do with the special saver effect. Cooler having it is not the biggest problem, I would rather say that the lack of loss of special after using part of Trizooka for exemple is a big problem because it makes it a spamable low risk/high reward special when you are getting cornered.
    I think that we should keep cooler in the game because of the things that it creates (faster gameplay, more fights, ...) but nerf it, some specials and some weapons that have it so that it feels fairer

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      But i agree, but imho the nerf thats needed the most is just a bit of the Shpecialszh Savershzkrtrerdzszhszh effectrdzszh, cuz otherwise the Shrpescialszh is in a very good and healthy shportrkrtrerdzszh rnzszh lolkrtrerdzszh.

  • @thebetterjay6125
    @thebetterjay6125 6 หลายเดือนก่อน +9

    I like how tacticooler makes weapons be able to fight more, but not how it erases mistakes when dying
    edit: Basically 100% special saver is op, it needs to either get reduced to like 75/80 or not have a spec saver at all. A special that removes all need of gamesense and allows you to run in is kinda not fun. Cooler should heighten your ability to fight, not take away the downsides of losing a fight

  • @sssamui286
    @sssamui286 6 หลายเดือนก่อน +5

    personally id find it humorous if they allowed opponents to drink from the cooler too

  • @jsCP94
    @jsCP94 6 หลายเดือนก่อน +7

    Regarding the ending, I think the answer usually is, yes we do want to see that video idea you have. Unless the video is "What splatoon character do i simp for?", the video will be interesting and working thinking about lol

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน +1

      Id still watch, even if its only talking about Marina lol. 🗿

  • @skoobzkb
    @skoobzkb 6 หลายเดือนก่อน +3

    If Cooler could be destroyed. It would actually require thought on where to toss it. Instead of just tossing it anywhere on the map

  • @loganandrews3121
    @loganandrews3121 6 หลายเดือนก่อน +1

    I love the detail in the angel and demon graphic that the demon color has the boost arrows as its tail

  • @connormcnulty6377
    @connormcnulty6377 6 หลายเดือนก่อน +2

    The other good aspect of Tacticooler:
    SODA!!!!!!!

  • @Robindrlt
    @Robindrlt 5 หลายเดือนก่อน +2

    Another element that makes the tcticooler less fun to play is that as the special is valuable, it's important to play safe because a pick on the tacticooler guy is easily more valuable than another which leads to less flexibility for the player.

  • @riatsila144
    @riatsila144 6 หลายเดือนก่อน +3

    Also a Destiny 2 player here. Tacticooler is the Well-Lock of Splatoon.
    If you're doing any endgame activity, you have a Warlock running Well.
    I think it's safe to say high tier buffs will almost invariably wind up being required in any high-end game when introduced.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      I dont get how thats any relevant, lol sorry but.

    • @riatsila144
      @riatsila144 6 หลายเดือนก่อน

      @@SimoneBellomonte it was a comparison.
      Both serve similar rallying functions in their respective ways.
      I personally mostly just thought it funny, but also in high end play, buffs like both almost invariably become the meta.

  • @Belesprit656
    @Belesprit656 5 หลายเดือนก่อน +1

    This and another special are eerily similar to some special ideas I thought of for Splatoon 2. It's a cool idea though.

  • @thequagiestsire
    @thequagiestsire 6 หลายเดือนก่อน +3

    I think to improve the other modes and make its downsides more severe, and making it no longer required while still keeping it very powerful and heavily incentivized in competitive, I’d do the following:
    1) Reduce Special Saver from 100->75%. Everyone agrees on this, no need to elaborate.
    2) When all the drinks have been grabbed, the cooler automatically breaks without ending the special cooldown. This means that you have the dilemma of either grabbing a drink for yourself or not to spread out more and not destroy your invincible cover. You also can’t break it through this method or through crushing it with the tower or something to end the cooldown early. Essentially, you either have to wait till the cooler breaks or until 10 seconds have passed like Missiles or Chumps, whichever is longer.
    3) Make it where the Quick Respawn effect doesn’t apply to those carrying Power Clams or those having just thrown one, so that you still get most of the buffs but don’t get to just blindly rush in and toss a Power Clam without any respawn time. Regular clam holders are still fine since they can’t break the barrier.
    4) All Tacticooler effects are removed when picking up the Rainmaker, and you cannot grab a drink while holding it. One, how you gonna drink a can if you’re also holding a giant gun as unwieldy as a tuba? Two, this means that while their teammates can get supercharged to defend them, the Rainmaker carrier themselves are still fully punished for a bad push.
    5) Add more Tacticooler weapons with 3rd kits. Specifically, give it to Undercover Brella, Blaster (with low PFS), Painbrush, and other weapons that need an X-Factor type special that makes them stand out and benefits them more than other options (Blaster with IA, Painbrush with the movement, Undercover with the QR and just having a good special, etc.)
    6) To compensate for these heavy nerfs, and to make it even cooler, make it also give 12 AP of Sub Resistance Up. It should be something low so you aren’t surviving absurd numbers, but being able to free up your gear to have a less constant but more affordable denier of bomb combos would be fun.
    Overall, make it have to be used, well, more tactically, but give it to more weapons for better diversity and make it stronger when used well. Also, nerf Pencil’s range by about 7% and buff the weaker Cooler weapons, it’s got a chokehold on the backline/support roles and the Tacticooler role.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Yeah alright, thats pretty cool and all, but dont just go and kill Pencil like that lol.

    • @thequagiestsire
      @thequagiestsire 6 หลายเดือนก่อน

      @@SimoneBellomonte I’ll be fine, you can give it something like better ink efficiency to compensate but it’ll still be high tier, just not overly restrictive on competitive

  • @agentblackbird9435
    @agentblackbird9435 6 หลายเดือนก่อน

    I’m **so** glad you mentioned the balance of stealth and location subs/specials. It’s made sharking much less common and I remember explaining to a friend why so many things have point sensor in this game is due to that

  • @G00dra292
    @G00dra292 6 หลายเดือนก่อน +10

    Tacticooler I think is a balanced special overall that has made the meta not too bad. The only things that I see that make it not the most balanced special is pencil as well as trizooka being the main causes to it. If they decide to reduce the special saver effect a bit, it will still be a usable special and still extremely good. To me it’s wayyyy more balanced as a support special compared to Armor, and that’s what I like about it. 👍

  • @kawasaki1560
    @kawasaki1560 6 หลายเดือนก่อน +32

    It just proves that meta comes back full circle. Yall remember the very start of splatoon 3 when cooler was meta? Yeah, and it was fun. So in my opinion yes, it is good as long as theres not just one cooler option.
    UPD: As reply section corrected me, no, tacticooler wasn't meta, but it had talks about being broken. You still get my original point tho

    • @yurareigiryu
      @yurareigiryu 6 หลายเดือนก่อน +3

      I don't recall. I remember talk of tacticooler having potential, but the meta began to center around object specials like crab and Booyah. Ninja Squid was stronger as well which cooler gave away and Respawn Punisher canceled the effects of Quick Respawn. It wasn't until the buffs that cooler was used to combat Ink jet.

    • @NorthSudan
      @NorthSudan 6 หลายเดือนก่อน +2

      it wasnt meta until after inkjet meta. it was DISCUSSED to be POTENTIALLY broken in the lead-up to the game but, after the testfire and especially after the first week of the full release, that talk died in favor of crab and booyah

    • @kawasaki1560
      @kawasaki1560 6 หลายเดือนก่อน +1

      I get both of your points, and yeah, what you both said is probably how I should've wrote it.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Didnt cooler start being meta when RP got nerfed specifically against Cooler?

  • @salted_4067
    @salted_4067 6 หลายเดือนก่อน +2

    I love how when perfect accuracy is talked about, they show nautilus, which already has perfect accuracy lol

  • @coopinatormusic6214
    @coopinatormusic6214 6 หลายเดือนก่อน

    I took up N-Zap because I was very fond of it back in S2. It happened to have Tacticooler on it, and I rolled with it. It ended up appealing to me; the playstyle of supporting and buffing the more aggressive members, yet not afraid to get my own hands dirty.

  • @cinder8154
    @cinder8154 6 หลายเดือนก่อน

    The reduced fun factor I can agree with. Heavy Edit is the main weapon I play but I don’t really like using Cooler because there’s no cool factor and it doesn’t let me be aggressive which is why I like Splatlings, letting go of the charge and watching your enemies melt is really satisfying

  • @MinoriGaming
    @MinoriGaming 6 หลายเดือนก่อน +2

    In a casual anarchy environment I’ve always found Cooler to be a pretty big source of frustration. You can’t coordinate team compositions in Anarchy or X battles, so there’s no way to guarantee your team will have a cooler besides playing the cooler weapon yourself, and doing *that* always runs the risk of getting into a game with two or more cooler weapons, leaving you with a lot of redundancy.
    Even outside of coordinated play, when one team has a cooler and the other doesn’t, you can *absolutely* feel the difference, the team without the cooler is at a very noticeable disadvantage overall.
    In a competitive setting I think it’s good for the game but myself, as someone who doesn’t attend tournaments, the impact tacticooler meta has had on my play has been largely negative. It never feels good getting a match and seeing your team has an N-Zap, a Snipewriter, and a Heavy Edit at the same time, especially when it pans over to the enemy team and they have a triple Zooka composition.
    Ultimately, this is the matchmaking’s fault moreso than Tacticooler’s directly, and weapon composition can be a pain in rando-Q in general (See: Golden Aerospray player with 3 pures of special charge up) but the sheer impact tacticooler has on a match really makes it feel way more drastic and frustrating.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Yeah, Splatoon could really use some kind of RoleQ / Draft system likeszherkrtrdzszhsz Leaguesh andzszh / oreszh Dotas, imho,.
      Oh and alsoerkrtrdzszh:;, Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿

    • @MinoriGaming
      @MinoriGaming 6 หลายเดือนก่อน

      @@SimoneBellomonte Profile picture is the art used for all generic Shrine Maiden units in Fire Emblem Fates. I just like her and think she's neat.
      Oh, and please drop the weird homestuck troll typing gimmick with the keysmashing it makes it very hard to read.

  • @toasture9119
    @toasture9119 6 หลายเดือนก่อน

    Aight, just got out of a summer camp, time to binge all the professional chair videos that released while I was gone

  • @zammich3649
    @zammich3649 6 หลายเดือนก่อน

    If we look more into the comparison between ink armor / tacticooler vs ninja squid, one thing I love about tacticooler is that it doesn't FORCE you to take it.
    In S2, the extreme prevalence of ink armor, a global special, made stealthy playstyles unexpectedly dangerous because you never knew when one of your teammates might blow your cover. Sharking players who were on other, faster weapons like shooters could simply adapt to the new situation while boosted the protection of ink armor, but slower weapons like rollers would fairly frequently be fucked over and either be killed or forced to abandon a great position not due to anything that the enemy did but because of your ALLIES' specials.
    In S3, cooler is not only proximity-based, but even requires you to be standing to collect a drink, meaning that even if you're sharking within cooler range, it won't surprise you and reveal your position. The result is that you as an ambush weapon can weigh your options against the current battle situation and DECIDE whether you want to accept the soda buffs or continue playing with your playstyle, and the cooler lasts long enough that you have some time to do both.
    That adds a really cool dynamic to the gameplay compared to ink armor's "OH FUCK UM ABORT ABORT ABORT!!" although many players probably wouldn't ever notice this because rollers are a very undertuned weapon class in both S2 and S3.

  • @isagonj
    @isagonj 6 หลายเดือนก่อน +1

    OMG the editing in this video is so good 🚨🚨🚨

  • @SplatyATL
    @SplatyATL 6 หลายเดือนก่อน +3

    0:56 DID ANYONE HEAR THE HUH 😭😭💀

  • @xxpotatolord69xx23
    @xxpotatolord69xx23 6 หลายเดือนก่อน +4

    I think tacticooler should get its special saver nerfed to not save the full special and also should have its qr nerfed down to just a normal qr, because i think the fact that it is just a better special saver and the fact that you get the qr past getting kills is kinda stupid

  • @kaye_spl
    @kaye_spl 6 หลายเดือนก่อน +2

    as a blaster player i love being able to not need 3 mains ia

  • @ItsMiiStarz
    @ItsMiiStarz 6 หลายเดือนก่อน +2

    I remember all the X rank players were debating if tacticooler would be too OP or become meta, and I guess they were right

  • @OMEGAGAMING812
    @OMEGAGAMING812 6 หลายเดือนก่อน

    I remember one of the biggest problems with the maps being choke points and from what it sounds like, tactical cooler is a free chance to try and push through, maybe if you couldn’t also freely use specials from the special saver it could be an attempt to punch through your opponents defence at these points

  • @FelineDeskFan13
    @FelineDeskFan13 6 หลายเดือนก่อน +7

    I’d love to see a video of how you’d rework Cooler, Chara.
    5:14 I feel like letting you choose your special weapon would be a good change to the kit system, and would solve this problem. You’d still have set main and sub weapon pairings in the kits, but you’d be able to pick whatever special weapon you want

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน +1

      Yes but subs also need to be buffed in order to become viable options then, otherwise nobody would pick the Sprinkler kit then would lol.

  • @flz_5848
    @flz_5848 6 หลายเดือนก่อน +2

    I love the aggressive playmaking that gets enabled by Cooler spam. Like everyone else, I dislike the fact that you're at an insane disadvantage if you don't have one on your team, especially outside of Zones. But this can certainly be alleviated by fixing maps and tuning the other specials higher.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      100%, also its more of a matchmaking issue, rather than a Cooler-specific issue, IMHO then, lmao, like bruh imagine getting an Eliter vs Bamboozler on Brinewater, lol, even with Cooler u wouldnt have much of a chance 💀, if Splatoon had some sort of RoleQ / draft system in place, im sure that the effectrdzszh ofszerdzszkrtrdzszh Coolerkrtrdzszh on SoloQ wouldnt even be as halfszherkrtrdzszh ash badzszh, lol.

  • @jazzyghostz
    @jazzyghostz 6 หลายเดือนก่อน

    When I play backline, I love getting cooler.
    Not only does the respawn time help on flatter maps like Barnacle and Dime or more aggressive maps, but its boost to movement really helps E-Liter and Scopes, who, while range is great, needs to be able to maneuver fast enough to time that kill

  • @ubercow6611
    @ubercow6611 6 หลายเดือนก่อน

    I've been listening to a bunch of Castlevania music lately (despite never having played one) and I think really that music in this video of all places is a sign

  • @Treegrow131
    @Treegrow131 6 หลายเดือนก่อน +1

    Hot take: Its impossible for developers to control the meta/ results of balance changes or dlc’s, as removing or changing the shape of a single part of the construct we call Splatoon 3 8:46 could possibly make it rumble or even fall apart.
    It might be possible to predict where the greater parts of the construct such as „pacing of fights“ will fall. However, smaller parts near the top of the construct such as „the viability of H3-nozzlenose“ could get flung into another dimension as their spot depends on the position of all the other building blocks below

    • @NorthSudan
      @NorthSudan 6 หลายเดือนก่อน +1

      please rephrase but i think i agree
      snipewriter for example went from bottom-tier garbage to absolutely broken top-tier overnight just cause of cascades of weapon viability alone. it took months after getting some fair buffs to be noticed.
      wiper did the opposite. it was one of the 3 most used weapons for a patch and then fell off the face of the meta the moment cooler came in.

    • @Treegrow131
      @Treegrow131 6 หลายเดือนก่อน

      @@NorthSudan ye, basically theres a crazy amount of factors that make up a meta and almost all of them somehow have an effect on each other

  • @XavierEny
    @XavierEny 6 หลายเดือนก่อน +5

    This is probably an hot take but I actually hate cooler meta, I don’t mind the Intensify action and the speed buff but I hate that a player can respawn in 0.1 seconds with the whole special charged which I think is pretty stupid. I think that this cancels the value of getting a kill. Personally I think that boosts even more the frontline weapons which are already really good, and that shouldn’t be any better
    But overall is not the worst meta that we have, (I preferred ballpoint meta)

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Well, if they nerfed and made a very simple nerf such as Shpecialkrtrerdzszh Savershzdzszkrtrerdzszh amountrerdzszh, it would basically fix almosht all of those problems, lol.

  • @Manectrix2000
    @Manectrix2000 6 หลายเดือนก่อน

    Funny thing I played a 10x Splatfest game where 3 people on the team, including myself, used N-Zap 85. I believe the other weapon was another shooter. The other team was a mix of types iirc. We basically shut them out because 3 Coolers is insane.

  • @objectriddimy61
    @objectriddimy61 6 หลายเดือนก่อน +1

    i always hated that it is inderstructible
    guy can overextend, panic, plop it down and die, later his teammates push in for it without any penalty or anything lmao, even if they die the instant respawn negates this

  • @dark_moth7
    @dark_moth7 6 หลายเดือนก่อน

    Cooler is the equivalent of taking all sorts of abilities, jacking them up to the extreme and then putting all onto one special. It will be hard to unwrap Cooler into anything else that could serve as an alternative without making it overpower anything else.

  • @willwunsche6940
    @willwunsche6940 6 หลายเดือนก่อน +1

    Great video! Personally I don't feel bubble's duration is too long, I like having longer duration placeables, but I think it would be better with better maps.

  • @EclipseAtDusk
    @EclipseAtDusk 6 หลายเดือนก่อน

    The sound of Tom Scott Dying to that Zooka at 4:12 fucking *sent* me

  • @logandawa6740
    @logandawa6740 6 หลายเดือนก่อน

    I’m a Dapple main so this just helped me

  • @tocapa0
    @tocapa0 6 หลายเดือนก่อน

    If they bring back Cooler or a similar thing in S4, I want to explore the idea of making a team special of some sort instead of a player special. Something every team just gets every so often during a game. Idk how it would work exactly, but it would solve at least some of the issues: no forcing one player to have a specific special, letting your support have an interesting and impactful special instead of a boring one, and since both teams would have one it would be balanced in solo queue.

  • @CyborusYT
    @CyborusYT 6 หลายเดือนก่อน +1

    Cooler guiding the entire team to one location would be a lot more impactful if the map design didn't do that already.

  • @Spaghettitron
    @Spaghettitron 6 หลายเดือนก่อน

    1:02 demonstrating intensify action buff, and shows nautilus rip
    (it has no jump RNG)

  • @rubyrose5038
    @rubyrose5038 6 หลายเดือนก่อน +2

    The bamboozler is good for the meta

  • @SomeGalNamedEve
    @SomeGalNamedEve 6 หลายเดือนก่อน

    Another positive aspect that you didn’t mention is that Cooler really helps certain weapons have more gear freedom. You don't have as much of a need to run intensify on blasters or Swim Speed/QR on frontlines, for example

  • @OctozenX
    @OctozenX 6 หลายเดือนก่อน

    First we had the great turf war, and now we get the great cooler crisis

  • @darkaura8543
    @darkaura8543 6 หลายเดือนก่อน

    a solution i have is turning cooler into a special shoe ability that when you use your special you create an aoe around that lingers for a bit anyone inside it gets the cooler buff
    the reason for the shoe slot is that alot of time its taken by things like stealth jump etc making it a bit harder to use & also since its tied to the special pop weapons with better special output might be better fit for it then for example an RB but allowing any weapon to become the "cooler" weapon & also allowing more free comp building

  • @travisnakahira7320
    @travisnakahira7320 6 หลายเดือนก่อน

    I think an interesting way to rework tacticooler is if, rather than throwing a cooler on the ground, the cooler pops onto your back and you have to throw the drinks to your allies.

  • @omegasmesh
    @omegasmesh 6 หลายเดือนก่อน +1

    without watching the video yet
    Its bad that a single special is this overwhelming and Respawn Punisher should affect it again as I think that's the change that allowed cooler to be this dominant

  • @Andre-zz4hv
    @Andre-zz4hv 6 หลายเดือนก่อน

    I agree with two points that the Cooler could have a smaller time and that there should be at least one kit from each class.
    But then I was thinking, what if in Splatoon 4 they take the specific effects of the cooler and put it as an item in the kits with specific effects (and not all) for each weapon? Like the kits would be Weapon, Sub Weapon, Special and Drink. To be able to use the drink there would be a bar that needs to be filled initially and if it dies you need to fill it again

  • @crystalcat3696
    @crystalcat3696 6 หลายเดือนก่อน +1

    Cooler is not the problem, cooler is fine its simply that zooka is making it mandatory

  • @trevormassingham6770
    @trevormassingham6770 6 หลายเดือนก่อน +1

    I think maybe lower the duration of the Stand of Tacta Cooler to 12 seconds and the effects of the special to 14 to 16 seconds, but all in all I think we should leave Cooler as it is.

  • @DannoDoesntadvocateforpeace
    @DannoDoesntadvocateforpeace 6 หลายเดือนก่อน

    I think tacticooler as a mechanic in the game would be epic. Maybe it could be called: Squid Burst or something like it

  • @taursula
    @taursula 6 หลายเดือนก่อน +3

    1:03 hey idk if the editor knows this but nautilus already has no jump rng, the rest of the splatlings do tho iirc :-)

    • @Pop_Penguin
      @Pop_Penguin 6 หลายเดือนก่อน +1

      That caught me off guard 😭

  • @PenguinXD4
    @PenguinXD4 6 หลายเดือนก่อน +2

    Honestly I do want edit and Pencil to get paint tone downs and 210p cooler and Zap and Tri get 200p

  • @Nanahi_
    @Nanahi_ 6 หลายเดือนก่อน

    My biggest gripe with cooler is that it doesnt punish players for dying at all because it tells players “its okay to rush in and die” its a way of teaching new players to judt rush in and die alot snd not take into consideration other aspects of the game at that time like objective or positioning

  • @babywizard9027
    @babywizard9027 6 หลายเดือนก่อน +1

    Honestly, i think Cooler is good for the game, but i would personally give it two nerfs.
    First, id make it so that you can destroy the stand, and it has 500 hp. That way you can potentially deny the other team from grabbing it if theyre far away.
    Also, id reduce the special saver from 100% to 80%. So you still respawn with most of your special charged, but you at least have to paint a little bit to get it again, increasing the downtime slightly.

  • @Somefox5
    @Somefox5 6 หลายเดือนก่อน +1

    I'd like to add that while it's decently healthy for competitive, it's a lot worse in soloq. Because you don't choose your team comp, there's times where the other team just wins bc they have cooler. Like imo, if you put two evenly matched teams against eachother, but one has cooler and the other doesn't, the team with cooler just wins. It's really frustrating knowing you're losing because the other team has cooler and you don't.
    I just wish cooler was tuned in a way where it isn't required to run, especially in soloq

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      If Splatoon had Draft / RoleQ, it wouldnt even be as that bad, imho.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      But besides, that basically applies to any meta, its hardly a Coolerszhkrtrdrzszherdzszh-only relevantszh issue, like, when 1 team has a backline and if u have none, then lol, or any meta-defining weapon, the matchmaking is just too horrible for that, i wouldnt blame the Cooler at all, minus and for the obviously deserved nerfs it should get to the Shpecialdzszkrtrdrrerrdrrtrrrtrrrtrrrdrzszh effretrdczszh andsz amounts and maybe the QR too.

  • @philippeleprohon4823
    @philippeleprohon4823 6 หลายเดือนก่อน

    I personally say it should set the special saver part of it at a max of 75% of 100% (base non-cooler is 50% of whatever amount you have, Respawn Punisher, SpSv and Haunt excluded). That way, if you have less than 75% of your charge, you still have all you built up prior to death, but if you have more than 75%, it's now set at 75% of your max charge, similar to how the Vita-Saw works in Team Fortress 2.
    That, or have the SpSv part of Cooler be affected by Respawn Punisher and Haunt, with each effect reducing the max amount saved by 25%, which means that either one effect maxes it to the previously stated 75% of max, but two effects (You wearing a RP while being killed by either a RP or while under the effect of Haunt) would reduce it to a max of 50% of 100%.
    That would ballance out RP-wearing kamikaze Inkfish.

  • @SJrad
    @SJrad 6 หลายเดือนก่อน

    It's a fun, net positive, special for the game, but just needs to be toned back in terms of special saver and respawn times. less special saved would mean less special spam, and 1 sec increase to respawn time would somewhat allow the team who won the team fight to gain some ground before the 2nd wave comes in

  • @thealeks1
    @thealeks1 6 หลายเดือนก่อน

    They should give the stand hp, akin to wave breaker. Like this and a short duration, you have to balance getting cooler off or maximizing the effect by applying lip combat

  • @RyanSumthn
    @RyanSumthn 6 หลายเดือนก่อน

    shoutout to cookie for the castlevania music usage
    my only qualms with cooler are from the special saver tbh, should be toned back or maybe even replaced with sub defense because screw bomb spam lol
    also the weakness of forcing teammates to clump into one area to grab the drinks is heavily mitigated when the map design forces people into one area anyway (and then there was that grab range buff they gave it too)

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      I agree, the weakness is hardly any relevant.

  • @NunnyNugget
    @NunnyNugget 6 หลายเดือนก่อน

    I think the idea of making a tacticooler-eqsue mechanic, but not a special would be interesting - I would say to consider stuff like Overwatch though, which is currently suffering a bit because they gave a lot of ult-level abilities to regular cooldown abilities, and it created this bad balance where there's tons of super powerful abilities that are just slapped on clunky, long cooldowns

  • @MorningMage
    @MorningMage 6 หลายเดือนก่อน

    I've been maining and one-tricking the original vanilla Dynamo Roller quite literally since Splatoon 1's 2nd day of release. This video has given me a chance to vent, so I'm going to take it lol.
    Long story short, before Splatoon 3's release, I was hoping that Dynamo would get Wave Breaker to mirror its Splat 1 kit. I knew for a fact that Nintendo would either give it Wave Breaker to bring it back to its original Splat 1 vision, or give it Tacticooler to continue its slight redirection that it was subjected to in Splat 2 (at least, I perceived it as a redirection).
    I am still disappointed that it doesn't have Wave Breaker, but after a few months with Tacticooler, and as it's noted in the video, Tactcooler does enable the Dynamo to be much more aggressive, similar to how it was in Splat 1. Despite this, I can't for the life of me shake the strong feeling and perception I have that Splat 3 has been the hardest game for the vanilla Dynamo out of all the games by far. To me, it's not even close. I know that at some point, the #1 ranked player for Clam Blitz in Splat 3 used the vanilla Dynamo, but even after seeing this I just can't believe that the Dynamo is on even footing with the majority of the other weapons. That probably sounds incredibly stupid in a community of pros, and I am no stranger to said community myself, but I wouldn't call myself someone who intimately understands battle dynamics and flow like Chara does. I definitely have a skill issue, I won't deny that, but after trying everything in the book this is the conclusion I've come to about the current state of the vanilla Dynamo.
    If I were to change one thing to specifically help out the Dynamo and Gold Dynamo, it would be to give 1-shot kills for point-blank-zero-distance-on-your-ass horizontal flicks, regardless of what part hit the opponent. Quite literally every other roller can do 2+ horizontal flicks to get a kill at point-blank range in the time a Dynamo gets off one horizontal flick, but you're telling me, Nintendo, that after winding up a swing for 333 years and smacking a w00my (or v33mo) at point-blank range it doesn't splat them instantly because I hit them with the slightly-outside-but-still-somewhat-interior part of the roller? Rediculous. Dynamo is the heaviest and slowest for a reason - for its immense power. Give it it's power at point-blank-no-distance-whatsoever range. The literal iron-clad roller isn't the same as any of the lighter rollers, so I would like Nintendo to stop treating it like it is.
    So much for being brief, I guess.
    For those to whom it's relevant, I am a sub-2000 X player in Splat 3 and was a very high S+ in Splat 2. I can't recall my Splat 1 rank. Not a master by any stretch, but no novice either.
    I'm curious to hear what you think about what I'm experiencing. If you also main the vanilla or Gold Dynamo, what has been your experience?
    Edit: To bring this back around, yes, using the Tacticooler has terrible game feel. Even compared to the Echolocator from Splat 1, using a Tacticooler feel-wise feels like I don't have a special at all.

  • @dynamitekaitorn7175
    @dynamitekaitorn7175 6 หลายเดือนก่อน

    As someone whose starting to learn to use Tac in turf with dapple I can honestly say it's a pretty fun special, letting me get away with frankly stupid moves somehow. XD

  • @glitchingeclipse9850
    @glitchingeclipse9850 6 หลายเดือนก่อน +1

    To be honest, I think it's about time Splatoon retired the "Supportive buff that affects the entire team" design for a special. The designs of these specials have most of the time ended up becoming unhealthy crutches that teams heavily rely on, which negatively impacts the game more often than not. While tacticooler is a much healthier special than ink armor (and bubbler to some extent) ever was, it still has multiple issues it shares with it.
    Other than that, I feel like the design of a team-wide support buff has run its course, and is much less interesting now to use or fight. I feel like we should get more specials like ink vac that take the user out while being able to affect the rest of the team, or if we were to do another special that buffs other players, that it should be limited to two instead.

  • @EchoSynthesis
    @EchoSynthesis 6 หลายเดือนก่อน +10

    I mean it has given us one of the best metas ever soooooo

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Yeah but that doesnt mean that things cant be further improved upon, its probably (and definitely) not a priority, not with the maps being the way they are lol but nerfing its Special Saverszhkrtrerdzszh amount also doesnt even takesh as that much longerkrtrdzszherdzszh to do, + it would still be prettyilyierkrtrdrrdzszh and damndzszh gooderkrtrdzszh, imho.

  • @sashasscribbles
    @sashasscribbles 6 หลายเดือนก่อน +2

    What if you became the cooler stand instead of placing it? This has the benefit of it being mobile but also means the stand now only has 100 HP and it also tells the enemy team exactly where one of your players is for the entire duration of the stand. In a meta without zooka being able to nuke you from across the map and behind cover I think that could really work~
    I also agree with Chara that the 100% special saver is a problem. It should definitely give you some special saver but not your entire special
    In return I think buffing the amount of run and swim speed it gives you would be really cool, making that the primary reason to pick the drink up instead of the special saver
    Ooh tacticooler not being a special though could be even better. Support specials are really fun but a special thats mandatory on nearly every viable team? ehhh

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Pfp (Profile picture) and / or Banner Sauce (Source [Artist])? 🗿

  • @k-bot187
    @k-bot187 6 หลายเดือนก่อน

    3:53 Jsplat mentioned!!!

  • @ComfiestBlanket
    @ComfiestBlanket 6 หลายเดือนก่อน +5

    While I agree with or at least see the argument for most of your points, I disagree with your point of Cooler’s viability making other weapons good entirely as a positive. Don’t get me wrong, the more weapon diversity, the better. However, a special that is essential in comp enabling weapons to the degree it does, as you said yourself, a crutch. Some of those weapons that wouldn’t be viable if Cooler wasn’t good. Now this isn’t to say other specials don’t do that too, but the difference between them & Cooler is that Cooler gives buffs that could be applied to the main weapons themselves. I’d much rather said weapons work from balance changes made to the weapons themselves rather than relying on the temporary buffs that allow them to be seen in comp. Does this mean I dislike Cooler? No. This coming from someone who’s often the Cooler guy in comp. However, the buffs it provides should be bonuses, not requirements for some weapons to function. I really hope that come Splatoon 4, regardless of if Cooler comes back or not, the necessity of crutches like Cooler are made mere options through having a good quality & quality of well designed maps & kits so the finely tuned core mechanics of the game can shine as bright as possible.

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      This is just an objectively good take lol, but alas, like Chara said, i think that this is a necessary evil given how crap these maps are lol, but in the meanwhile, a small andzszh / orekrteerdzszh moderately substantial nerfszh to its Shpecialzszhkrtrerdzszh Savershz amountszh, could be beneficial to let it and makeszh it sreemszh likeszh its enabling some weapons and compszh, intro the poolsh of viability, rather than what it is now where each comp has to be centered around 1.

  • @theghostcreator776
    @theghostcreator776 6 หลายเดือนก่อน

    I feel like if every kit had two specials to pick between, a support and an aggressive special tacticooler would be one of the smartest specials in the game, bc it would just be even more accessible that way

  • @chrisr.5647
    @chrisr.5647 5 หลายเดือนก่อน +1

    i think the fact that hardly any qr weapons are viable anymore is an extremely strong argument for giving everything good kits, because those weapons are less fun than they could be because they actively ruin their kits bc they’re so good at fighting

  • @noahandrews628
    @noahandrews628 6 หลายเดือนก่อน

    That was a top-tier XKCD adaptation

  • @rainsparks29
    @rainsparks29 6 หลายเดือนก่อน

    I would love to see a vid reworking cooler into a different mechanic. I think it's pretty clear cooler is doing some awesome things for the meta, and most of its downsides simply come from the fact that it's... a special. If the next game had something that incentivised fights and aggression and fast-paced gameplay the way cooler does without actually being a special, that would make for a really solid base to build other new mechanics off of imo

  • @SALTYTOAD00
    @SALTYTOAD00 6 หลายเดือนก่อน +1

    It's a fine Special. The main nerf is needs is make it so you don't keep your Special when you die.

  • @MatildatheMoonwolf
    @MatildatheMoonwolf 6 หลายเดือนก่อน +7

    I never dislike cooler. The issue is that people take that and allow special spam like Tri Zooka to happen.

  • @goombasinastack6625
    @goombasinastack6625 6 หลายเดือนก่อน

    i think in the next splatoon game, some tacticooler buffs like QR, Special Saver, and QSJ should apply passively to the team in Danger!, like how Tenacity scales based on player count.
    this means Cooler wouldn’t be a special-give other buffs to Ink Storm (enemy players get struck by lightning once they take 70 dmg because it’s a STORM, plus more ink efficiency for standing in it) and Waves (getting hit with your own wave gives you some Intensify, run/swim speed, stackable up to 3)
    this’d help diversify the support specials, making more weapons viable while also getting rid of the restriction that each comp NEEDS a Cooler-because the gained QR and SS is natively added to the losing team so you don’t get steamrolled as often
    it’s be hard to tune but i think it would be very very healthy!

  • @Taco796
    @Taco796 6 หลายเดือนก่อน +2

    Day one of asking to rework stringers to make them competitive

  • @Splat56
    @Splat56 6 หลายเดือนก่อน +1

    I’m hungry, trizooka isn’t enough

  • @cradicles2456
    @cradicles2456 6 หลายเดือนก่อน

    My main gripe with the special is there quite literally is no counter play to it once it’s out (outside of maybe killing people prior to them grabbing a drink, but like they’re probably gonna grab a drink before they die anyways).
    I’d maybe like it if the cooler itself could be destroyed and as punishment everyone on the team loses their buffs instantly. It makes it so knowing where to throw the cooler isn’t just a complete no brainer for the user 90% of the time, and requires much more thought and team play to reap the rewards of the special.

  • @Breeze926
    @Breeze926 6 หลายเดือนก่อน

    I don't like having one special be obligatory, but at least the Tacticooler dictator is a fun one.

  • @honeyshuckle9742
    @honeyshuckle9742 6 หลายเดือนก่อน +2

    Combine Tacticooler and angle shooter. Shoot your allies with buffs, but it's got a jank hitbox. /joking

  • @Octav2000
    @Octav2000 6 หลายเดือนก่อน

    My only problem with it is with fighting a team with it in solo when your team doesn’t is hell

  • @terretro3623
    @terretro3623 6 หลายเดือนก่อน

    Tacticooler is interesting. I find it a really fun and I’d say be extremely healthy if it was a little less necessary.
    Maybe Ink Storm as a potential substitute regroup tool might be interesting if slower comps ever become considered

  • @indaDark
    @indaDark 6 หลายเดือนก่อน

    i think i have an idea to remove taticooler as a special but not as a mechanic:
    comeback-mechanic in anarcy modes
    zone and clams below 50points? checkpoint reached on rainmaker? tower on its way to the last checkpoint? and there are more than 3min remaining?
    the losing team gets a tacticooler on spawn. just as the special, they only get the buff once.
    and it only happens once, meaning that if one team gets the tacticooler, the other team wont get one when they are losing.

  • @Glory2Snowstar
    @Glory2Snowstar 6 หลายเดือนก่อน

    For as bad as Splat 3’s maps turned out, I ADORE the Special designs for this game. They’re both creative and efficient, with Tacticooler being a prime example. Crab, Ink Vac, ZIPCASTER… they’re all so flexible and fun both casually and competitively!
    Only duds IMO are the Reefslider (underpowered/outclassed) and the Splattercolor Screen (went from a blatant health hazard to immensely underwhelming). The rest, I’m honestly hoping they get to stay!

  • @wellbesnapjb5957
    @wellbesnapjb5957 6 หลายเดือนก่อน +3

    At least it nerfs reaspon punisher, that’s the reason i like Cooler meta

    • @SimoneBellomonte
      @SimoneBellomonte 6 หลายเดือนก่อน

      Respawn Punisher should just be removed from the game lol, its not even fun when ure the 1 using it, cuz it makes u too respawnszh for longerkrtrderdzszh lmao, oh and also the Respawn nerf specifically vs. Tacti was the 1 that enabled it in the 1st place i believe?

  • @rockinggamerdude
    @rockinggamerdude 6 หลายเดือนก่อน +1

    It’s unfair if one of the teams has a beacon weapon and a cooler weapon in the other team doesn’t I’ve noticed that’s most likely loose on