rewatching this and it's so frustrating that the theme of the game seems to be making your way through confusing, large, crowded spaces full of enemies and when you finally reach your destination, you get sent on a mission across the entire map and you have to navigate your way there, do some confusing task, make your way back, and then finally you can progress with the original mission. i loved RUIN tho
Ruin was so damn repetitive with its mechanics tho. I prefer the base game more imo. Constantly turning off all those security nodes for a mimic robot that just ends up trying to kill you at the end and then Gregory just says “f*ck you I can’t be followed” and drops you to your freaking death
Fair enough, I totally get where you're coming from. The original Five Nights at Freddy's games really set the foundation for an intense, chilling atmosphere with its deep, cryptic lore, and there’s something about the simplicity and tension of those early titles that sticks with you. I think a lot of fans have a strong connection to the original because it had this raw, mysterious vibe that wasn’t bogged down by too much explanation-it was more about the sense of dread and piecing together the scattered clues. With Security Breach though, the direction it took feels pretty different. It’s more of an open-world approach and leans into a more modern, almost action-adventure style of gameplay, which, while fun in its own right, feels like it pulls away from the dark, claustrophobic atmosphere of the earlier games. The lore in *Security Breach* definitely tried to expand, but it also introduced a lot of inconsistencies and questions that didn’t always mesh with the established timeline or character motivations, which can be a little jarring for Old time fans
It clearly shows that Steelwool is too ambition to make the game as original as possible which cost tons of money and time to make and deadline bc they made the deal with Sony(which you should never unless you’re very confident). If they spend more time on the AI and the gameplay before create the map and brought bunch of asset instead of create by themselves then i think the game would have been alot better than it is now
Idk why my security breach gives me so much comfort I play it in the background while doing homework and literally to sleep too
5:36:25 mark dying and immediately coming back with a comfort blanket is so real
TH-cam doesn't understand to play the next part in what I'm watching. Super appreciate this and you.
Man I can't even tell you how many times it's taken me out of a series of Mark's or Séan's straight to The Council of Hanwell for no good reason.
@@HaileighSamples it usually takes me to cop videos or Bondi rescue lol
@@tiaanderson217 OMG YES the fucking Bondi Rescue 🤣
@@HaileighSamples i know you didn't just say Séan
@@puppycatsupremacy that's his name?
rewatching this and it's so frustrating that the theme of the game seems to be making your way through confusing, large, crowded spaces full of enemies and when you finally reach your destination, you get sent on a mission across the entire map and you have to navigate your way there, do some confusing task, make your way back, and then finally you can progress with the original mission. i loved RUIN tho
Ruin was so damn repetitive with its mechanics tho. I prefer the base game more imo. Constantly turning off all those security nodes for a mimic robot that just ends up trying to kill you at the end and then Gregory just says “f*ck you I can’t be followed” and drops you to your freaking death
Pov you work at a mon-haunted freddys lcation and you pull up this video to get through you shift:
“Five Nights at Freddy’s: Security Breach” is probably by far my favorite FNAF game.
Fair enough, I totally get where you're coming from. The original Five Nights at Freddy's games really set the foundation for an intense, chilling atmosphere with its deep, cryptic lore, and there’s something about the simplicity and tension of those early titles that sticks with you. I think a lot of fans have a strong connection to the original because it had this raw, mysterious vibe that wasn’t bogged down by too much explanation-it was more about the sense of dread and piecing together the scattered clues. With Security Breach though, the direction it took feels pretty different. It’s more of an open-world approach and leans into a more modern, almost action-adventure style of gameplay, which, while fun in its own right, feels like it pulls away from the dark, claustrophobic atmosphere of the earlier games. The lore in *Security Breach* definitely tried to expand, but it also introduced a lot of inconsistencies and questions that didn’t always mesh with the established timeline or character motivations, which can be a little jarring for Old time fans
"It is Fazbear Entertainment's company policy to not issue refunds in the...s-situation where Freddy freaks the fuck out!"
Gets me every time 🤣
3:48
“Facial scanning… Facial scanning… Facial scanning… Scanning complete.”
This game had SO much potential, it's sad that they had to rush the game to get finished.
Uh I thinks it’s good
At first it wasn’t very good, playable but not amazing, since there have been many patches it’s a lot better now
It clearly shows that Steelwool is too ambition to make the game as original as possible which cost tons of money and time to make and deadline bc they made the deal with Sony(which you should never unless you’re very confident). If they spend more time on the AI and the gameplay before create the map and brought bunch of asset instead of create by themselves then i think the game would have been alot better than it is now
into the pit mentioned
I appreciate this so much thank you for editing it to where he doesn't say goodbye lol
This is truly genius 🫰🏽
Great upload!
earned a like
Thank you for making this fr 😆😭
3:55:08 "HE'S GOT SUNGLASSES!! HE'S GOT SUNNIES!!!!"
I'm watching this while I play the game so I can cheat😂
4:42:00 best part of the whole series 🤣
Shoes Update how got it's hard for looking
1:50:20
Lewis Edward Martin Sandra Taylor Frank
Jones Jose Clark Margaret Brown Donald
Thompson Paul Jones Jason Miller Thomas
3:28:53
Martin Helen Davis Christopher Williams Scott
3:13:58